Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.h23
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_util.c3
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_vertcos.c6
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
-rw-r--r--source/blender/blentranslation/BLT_translation.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c6
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
9 files changed, 29 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.h b/source/blender/blenkernel/intern/multires_reshape.h
index ae14e565ac9..9029d19ae88 100644
--- a/source/blender/blenkernel/intern/multires_reshape.h
+++ b/source/blender/blenkernel/intern/multires_reshape.h
@@ -101,22 +101,27 @@ typedef struct MultiresReshapeContext {
int *face_ptex_offset;
} MultiresReshapeContext;
-/* Coordinate which identifies element of a grid.
- * This is directly related on how CD_MDISPS stores dispalcement.
+/**
+ * Coordinate which identifies element of a grid.
+ * This is directly related on how #CD_MDISPS stores displacement.
*/
typedef struct GridCoord {
int grid_index;
float u, v;
} GridCoord;
-/* COordinate within ptex, which is what OpenSubdiv API operates on. */
+/**
+ * Coordinate within ptex, which is what OpenSubdiv API operates on.
+ */
typedef struct PTexCoord {
int ptex_face_index;
float u, v;
} PTexCoord;
-/* Element of a grid data stored in the destination mesh.
- * This is where reshaped coordinates and mask values will be written to. */
+/**
+ * Element of a grid data stored in the destination mesh.
+ * This is where reshaped coordinates and mask values will be written to.
+ */
typedef struct ReshapeGridElement {
float *displacement;
float *mask;
@@ -270,7 +275,7 @@ void multires_reshape_assign_final_coords_from_orig_mdisps(
/** \name Displacement smooth.
* \{ */
-/* Operates on a displacement grids (CD_MDISPS) which contains object space coordinates stopred for
+/* Operates on a displacement grids (CD_MDISPS) which contains object space coordinates stored for
* the reshape level.
*
* The result is grids which are defining mesh with a smooth surface and details starting from
@@ -278,7 +283,7 @@ void multires_reshape_assign_final_coords_from_orig_mdisps(
void multires_reshape_smooth_object_grids_with_details(
const MultiresReshapeContext *reshape_context);
-/* Operates on a displacement grids (CD_MDISPS) which contains object spacecoordinates stopred for
+/* Operates on a displacement grids (CD_MDISPS) which contains object space-coordinates stored for
* the reshape level.
*
* Makes it so surface on top level looks smooth. Details are not preserved
@@ -305,9 +310,9 @@ void multires_reshape_object_grids_to_tangent_displacement(
* \{ */
/* Update mesh coordinates to the final positions of displacement in object space.
- * This is effectively desired position of base mesh vertices after caneling out displacement.
+ * This is effectively desired position of base mesh vertices after canceling out displacement.
*
- * NOTE: Expects that mesh's CD_MDISPS has been set ot object space positions. */
+ * NOTE: Expects that mesh's CD_MDISPS has been set to object space positions. */
void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context);
/* Perform better fitting of the base mesh so its subdivided version brings vertices to their
diff --git a/source/blender/blenkernel/intern/multires_reshape_util.c b/source/blender/blenkernel/intern/multires_reshape_util.c
index 814501996c8..f9271e37672 100644
--- a/source/blender/blenkernel/intern/multires_reshape_util.c
+++ b/source/blender/blenkernel/intern/multires_reshape_util.c
@@ -379,8 +379,7 @@ void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *re
float r_tangent_matrix[3][3])
{
/* For a quad faces we would need to flip the tangent, since they will use
- * use different coordinates within displacement grid comparent to ptex
- * face. */
+ * use different coordinates within displacement grid compared to the ptex face. */
const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
const int tangent_corner = is_quad ? corner : 0;
BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);
diff --git a/source/blender/blenkernel/intern/multires_reshape_vertcos.c b/source/blender/blenkernel/intern/multires_reshape_vertcos.c
index c47b50faa03..5aff0b3caa2 100644
--- a/source/blender/blenkernel/intern/multires_reshape_vertcos.c
+++ b/source/blender/blenkernel/intern/multires_reshape_vertcos.c
@@ -38,8 +38,10 @@ typedef struct MultiresReshapeAssignVertcosContext {
const int num_vert_coords;
} MultiresReshapeAssignVertcosContext;
-/* Set single displacement grid value at a reshape level to a correspnding vertex coordinate.
- * This function will be called for every side of a boundary grid points for inner coordinates. */
+/**
+ * Set single displacement grid value at a reshape level to a corresponding vertex coordinate.
+ * This function will be called for every side of a boundary grid points for inner coordinates.
+ */
static void multires_reshape_vertcos_foreach_single_vertex(
const SubdivForeachContext *foreach_context,
const GridCoord *grid_coord,
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 7da080dbe9a..d54ec0f1ac1 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -5724,7 +5724,7 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
static __m128 sse_approx_acos(__m128 x)
{
- /* needs a better approximation than taylor expansion of acos, since that
+ /* needs a better approximation than Taylor expansion of acos, since that
* gives big errors for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
* better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */
diff --git a/source/blender/blentranslation/BLT_translation.h b/source/blender/blentranslation/BLT_translation.h
index c3667c364bc..55403cc35d3 100644
--- a/source/blender/blentranslation/BLT_translation.h
+++ b/source/blender/blentranslation/BLT_translation.h
@@ -89,7 +89,7 @@ bool BLT_lang_is_ime_supported(void);
* NOTE: We translate BLT_I18NCONTEXT_DEFAULT as BLT_I18NCONTEXT_DEFAULT_BPY in Python,
* as we can't use "natural" None value in rna string properties... :/
* The void string "" is also interpreted as BLT_I18NCONTEXT_DEFAULT.
- * For perf reason, we only use the first char to detect this context,
+ * For performance reason, we only use the first char to detect this context,
* so other contexts should never start with the same char!
*/
#define BLT_I18NCONTEXT_DEFAULT NULL
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index c512300200e..442b4aa406a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -321,7 +321,7 @@ void DepsgraphNodeBuilder::begin_build()
for (IDNode *id_node : graph_->id_nodes) {
/* It is possible that the ID does not need to have CoW version in which case id_cow is the
* same as id_orig. Additionally, such ID might have been removed, which makes the check
- * for whether id_cow is expanded to access freed memory. In orderr to deal with this we
+ * for whether id_cow is expanded to access freed memory. In order to deal with this we
* check whether CoW is needed based on a scalar value which does not lead to access of
* possibly deleted memory.
* Additionally, this saves some space in the map by skipping mapping for datablocks which
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 61ca2317572..1e08741db26 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -786,8 +786,8 @@ void EEVEE_lightprobes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
if (pinfo->do_grid_update) {
scene_orig->eevee.light_cache_data->flag |= LIGHTCACHE_UPDATE_GRID;
}
- /* If we update grid we need to update the cubemaps too.
- * So always refresh cubemaps. */
+ /* If we update grid we need to update the cube-maps too.
+ * So always refresh cube-maps. */
scene_orig->eevee.light_cache_data->flag |= LIGHTCACHE_UPDATE_CUBE;
/* Tag the lightcache to auto update. */
scene_orig->eevee.light_cache_data->flag |= LIGHTCACHE_UPDATE_AUTO;
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index b91ca7cf070..a728afa559e 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -212,8 +212,10 @@ static void workbench_cache_hair_populate(WORKBENCH_PrivateData *wpd,
DRW_shgroup_hair_create_sub(ob, psys, md, grp);
}
-/* Decide what colortype to draw the object with.
- * In some cases it can be overwritten by workbench_material_setup(). */
+/**
+ * Decide what color-type to draw the object with.
+ * In some cases it can be overwritten by #workbench_material_setup().
+ */
static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
Object *ob,
bool *r_sculpt_pbvh,
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 86bb696a031..544fdee519f 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -35,7 +35,7 @@ class CalligraphicShader : public StrokeShader {
public:
/*! Builds the shader.
* \param iMinThickness:
- * The minimum thickness in the direction perpandicular to the main direction.
+ * The minimum thickness in the direction perpendicular to the main direction.
* \param iMaxThickness:
* The maximum thickness in the main direction.
* \param iOrientation: