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-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py121
1 files changed, 94 insertions, 27 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index bf02a297b53..55c08717e55 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3765,15 +3765,17 @@ class VIEW3D_PT_shading_lighting(Panel):
layout.row().prop(shading, "light", expand=True)
if shading.light == 'STUDIO':
row = layout.row()
- row.template_icon_view(shading, "studio_light", show_labels=True)
+ row.scale_y = 0.8
+ row.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
sub = row.column()
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
if shading.selected_studio_light.orientation == 'WORLD':
- layout.row().prop(shading, "studiolight_rotate_z")
+ layout.row().prop(shading, "studiolight_rotate_z", text="Rotation")
elif shading.light == 'MATCAP':
row = layout.row()
- row.template_icon_view(shading, "studio_light", show_labels=True)
+ row.scale_y = 0.8
+ row.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
sub = row.column()
sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
@@ -3785,11 +3787,11 @@ class VIEW3D_PT_shading_lighting(Panel):
if not shading.use_scene_world:
row = layout.row()
- row.template_icon_view(shading, "studio_light", show_labels=True)
+ row.template_icon_view(shading, "studio_light", show_labels=True, scale=3)
sub = row.column()
sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
if shading.selected_studio_light.orientation == 'WORLD':
- layout.row().prop(shading, "studiolight_rotate_z")
+ layout.row().prop(shading, "studiolight_rotate_z", text="Rotation")
layout.row().prop(shading, "studiolight_background_alpha")
@@ -3835,45 +3837,108 @@ class VIEW3D_PT_shading_options(Panel):
view = context.space_data
shading = view.shading
- if not shading.light == 'MATCAP':
- row = layout.row()
- row.prop(shading, "show_specular_highlight")
+ col = layout.column()
- row = layout.split(0.4)
- row.prop(shading, "show_xray")
- sub = row.row()
- sub.active = shading.show_xray
- sub.prop(shading, "xray_alpha", text="")
+ is_xray = shading.show_xray
+ is_shadows = shading.show_shadows
- row = layout.split(0.4)
- row.active = not shading.show_xray
- row.prop(shading, "show_shadows")
+ icon_x = 'CHECKBOX_HLT' if is_xray else 'CHECKBOX_DEHLT'
+ row = col.row()
+ row.prop(shading, "show_xray", text="")
sub = row.row()
- sub.active = shading.show_shadows and not shading.show_xray
- sub.prop(shading, "shadow_intensity", text="")
+ sub.active = is_xray
+ sub.prop(shading, "xray_alpha", text="X-Ray")
- row = layout.split(0.4)
- row.active = not shading.show_xray
+ icon_s = 'CHECKBOX_HLT' if is_shadows else 'CHECKBOX_DEHLT'
+ row = col.row()
+ row.prop(shading, "show_shadows", text="")
+ row.active = not is_xray
+ sub = row.row(align=True)
+ sub.active = is_shadows
+ sub.prop(shading, "shadow_intensity", text="Shadow")
+ sub.popover(
+ space_type='VIEW_3D',
+ region_type='HEADER',
+ panel_type="VIEW3D_PT_shading_options_shadow",
+ icon='SCRIPTWIN',
+ text=""
+ )
+
+ col = layout.column()
+ row = col.row()
+ row.active = not is_xray
row.prop(shading, "show_cavity")
- sub = row.column(align=True)
- sub.active = not shading.show_xray and shading.show_cavity
- sub.prop(shading, "cavity_ridge_factor")
- sub.prop(shading, "cavity_valley_factor")
- row = layout.split(0.4)
+ if shading.show_cavity:
+ sub = col.row(align=True)
+ sub.active = not shading.show_xray and shading.show_cavity
+ sub.prop(shading, "cavity_ridge_factor")
+ sub.prop(shading, "cavity_valley_factor")
+ sub.popover(
+ space_type='VIEW_3D',
+ region_type='HEADER',
+ panel_type="VIEW3D_PT_shading_options_ssao",
+ icon='SCRIPTWIN',
+ text=""
+ )
+
+ row = layout.split()
row.prop(shading, "show_object_outline")
sub = row.row()
sub.active = shading.show_object_outline
sub.prop(shading, "object_outline_color", text="")
- layout.prop(view, "show_world")
+ col = layout.column()
+ if not shading.light == 'MATCAP':
+ col.prop(shading, "show_specular_highlight")
+
+ col.prop(view, "show_world")
+
+
+class VIEW3D_PT_shading_options_shadow(Panel):
+ bl_label = "Shadow Settings"
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+
+ @classmethod
+ def poll(cls, context):
+ return True
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ scene = context.scene
+
+ col = layout.column()
+ col.prop(scene.display, "light_direction")
+ col.prop(scene.display, "shadow_shift")
+
+
+class VIEW3D_PT_shading_options_ssao(Panel):
+ bl_label = "SSAO Settings"
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+
+ @classmethod
+ def poll(cls, context):
+ return True
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ scene = context.scene
+
+ col = layout.column(align=True)
+ col.prop(scene.display, "matcap_ssao_samples")
+ col.prop(scene.display, "matcap_ssao_distance")
+ col.prop(scene.display, "matcap_ssao_attenuation")
class VIEW3D_PT_overlay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Overlays"
- bl_ui_units_x = 14
+ bl_ui_units_x = 13
def draw(self, context):
pass
@@ -4614,6 +4679,8 @@ classes = (
VIEW3D_PT_shading_lighting,
VIEW3D_PT_shading_color,
VIEW3D_PT_shading_options,
+ VIEW3D_PT_shading_options_shadow,
+ VIEW3D_PT_shading_options_ssao,
VIEW3D_PT_overlay,
VIEW3D_PT_overlay_manipulators,
VIEW3D_PT_overlay_guides,