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-rw-r--r--source/blender/alembic/intern/abc_exporter.cc2
-rw-r--r--source/blender/alembic/intern/abc_util.cc4
-rw-r--r--source/blender/alembic/intern/alembic_capi.cc3
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c2
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenlib/intern/math_color_blend_inline.c2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_flush.cc6
-rw-r--r--source/blender/editors/curve/editcurve.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c2
-rw-r--r--source/blender/editors/space_text/text_autocomplete.c2
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl4
-rw-r--r--source/blender/imbuf/intern/cineon/dpxlib.c2
-rw-r--r--source/blender/render/intern/source/rendercore.c38
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp2
18 files changed, 42 insertions, 41 deletions
diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc
index 3da67ac0865..3f359990980 100644
--- a/source/blender/alembic/intern/abc_exporter.cc
+++ b/source/blender/alembic/intern/abc_exporter.cc
@@ -428,7 +428,7 @@ AbcTransformWriter * AbcExporter::createTransformWriter(Object *ob, Object *pare
/* check if we have already created a transform writer for this object */
AbcTransformWriter *my_writer = getXForm(name);
- if (my_writer != NULL){
+ if (my_writer != NULL) {
return my_writer;
}
diff --git a/source/blender/alembic/intern/abc_util.cc b/source/blender/alembic/intern/abc_util.cc
index 67d2d3b1eb2..26eb7620fb1 100644
--- a/source/blender/alembic/intern/abc_util.cc
+++ b/source/blender/alembic/intern/abc_util.cc
@@ -142,7 +142,7 @@ void create_swapped_rotation_matrix(
float rz;
/* Apply transformation */
- switch(mode) {
+ switch (mode) {
case ABC_ZUP_FROM_YUP:
ry = -euler[2];
rz = euler[1];
@@ -217,7 +217,7 @@ void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMod
copy_m4_m3(dst_mat, dst_rot);
/* Apply translation */
- switch(mode) {
+ switch (mode) {
case ABC_ZUP_FROM_YUP:
copy_zup_from_yup(dst_mat[3], src_trans);
break;
diff --git a/source/blender/alembic/intern/alembic_capi.cc b/source/blender/alembic/intern/alembic_capi.cc
index 5ac73175e5b..be454050098 100644
--- a/source/blender/alembic/intern/alembic_capi.cc
+++ b/source/blender/alembic/intern/alembic_capi.cc
@@ -452,7 +452,8 @@ static std::pair<bool, AbcObjectReader *> visit_object(
else {
if (child_claims_this_object) {
claiming_child_readers.push_back(child_reader);
- } else {
+ }
+ else {
nonclaiming_child_readers.push_back(child_reader);
}
}
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index 8562988b5e1..525c0c9728e 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -165,7 +165,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create(
vmap->vert[a] = newvlist;
}
- if (use_winding) {
+ if (use_winding) {
MEM_freeN(winding);
}
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index 44cf5b119c1..6603521c42f 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -1092,7 +1092,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
/* For hair, sort by origindex (allows optimization's in rendering), */
/* however with virtual parents the children need to be in random order. */
- if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
+ if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents != 0.0f)) {
int *orig_index = NULL;
if (from == PART_FROM_VERT) {
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 943dc781246..3f9a92a5577 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1000,7 +1000,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
part=psys->part;
/* get precise emitter matrix if particle is born */
- if (part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
psys->flag |= PSYS_OB_ANIM_RESTORE;
@@ -1183,7 +1183,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
key->time = pa->time;
}
- if (psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
k++;
ksim.psys->flag |= keyed_flag;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 5933aaccd66..44b71416bf0 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2137,7 +2137,7 @@ bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
{
- if (r->mode & R_SIMPLIFY) {
+ if (r->mode & R_SIMPLIFY) {
if (for_render)
return min_ii(r->simplify_subsurf_render, lvl);
else
diff --git a/source/blender/blenlib/intern/math_color_blend_inline.c b/source/blender/blenlib/intern/math_color_blend_inline.c
index 048ab71c6dc..dc3874f83a2 100644
--- a/source/blender/blenlib/intern/math_color_blend_inline.c
+++ b/source/blender/blenlib/intern/math_color_blend_inline.c
@@ -444,7 +444,7 @@ MINLINE void blend_color_vividlight_byte(unsigned char dst[4], unsigned const ch
else if (src2[i] == 0) {
temp = 0;
}
- else if (src2[i] > 127) {
+ else if (src2[i] > 127) {
temp = min_ii(((src1[i]) * 255) / (2 * (255 - src2[i])), 255);
}
else {
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
index 963c16c3a13..611c78a5ffe 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
@@ -139,18 +139,18 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
IDDepsNode *id_node = comp_node->owner;
ID *id = id_node->id;
- if(id_node->done == 0) {
+ if (id_node->done == 0) {
deg_editors_id_update(bmain, id);
lib_id_recalc_tag(bmain, id);
/* TODO(sergey): For until we've got proper data nodes in the graph. */
lib_id_recalc_data_tag(bmain, id);
}
- if(comp_node->done == 0) {
+ if (comp_node->done == 0) {
Object *object = NULL;
if (GS(id->name) == ID_OB) {
object = (Object *)id;
- if(id_node->done == 0) {
+ if (id_node->done == 0) {
++num_flushed_objects;
}
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index a69264cd012..8a366ce6a81 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -4160,7 +4160,7 @@ static int make_segment_exec(bContext *C, wmOperator *op)
*/
bp = nu->bp;
- if (bp[nu->pntsu - 1].f1 & SELECT) {
+ if (bp[nu->pntsu - 1].f1 & SELECT) {
if (nu2 == NULL) {
nu2 = nu;
}
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e22a145b3a6..2541aaa4b11 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -4419,7 +4419,7 @@ void PE_undo_push(Scene *scene, const char *str)
undo= undo->prev;
}
if (undo) {
- while (edit->undo.first!=undo) {
+ while (edit->undo.first != undo) {
PTCacheUndo *first= edit->undo.first;
BLI_remlink(&edit->undo, first);
free_PTCacheUndo(first);
diff --git a/source/blender/editors/space_text/text_autocomplete.c b/source/blender/editors/space_text/text_autocomplete.c
index 9b0bd30ff11..da5fa9da046 100644
--- a/source/blender/editors/space_text/text_autocomplete.c
+++ b/source/blender/editors/space_text/text_autocomplete.c
@@ -328,7 +328,7 @@ static int text_autocomplete_modal(bContext *C, wmOperator *op, const wmEvent *e
if (tools & TOOL_SUGG_LIST) {
texttool_suggest_clear();
}
- if (tools & TOOL_DOCUMENT) {
+ if (tools & TOOL_DOCUMENT) {
texttool_docs_clear();
doc_scroll = 0;
}
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index d786c755529..971a6cbe788 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4278,7 +4278,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
bUnit_AsString(distvec, sizeof(distvec), dist * t->scene->unit.scale_length, 4, t->scene->unit.system,
B_UNIT_LENGTH, do_split, false);
}
- else if (dist > 1e10f || dist < -1e10f) {
+ else if (dist > 1e10f || dist < -1e10f) {
/* prevent string buffer overflow */
BLI_snprintf(distvec, NUM_STR_REP_LEN, "%.4e", dist);
}
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index f63cf771120..1dbac1848b7 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -524,7 +524,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
// We'll generate both with tips and without tips
// coordinates, on two different UV layers.
- if (ma->mtex[a]->texflag & MTEX_TIPS) {
+ if (ma->mtex[a]->texflag & MTEX_TIPS) {
BLI_strncpy(ma->mtex[a]->uvname, uvNames[1], sizeof(ma->mtex[a]->uvname));
}
else {
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 5c52b7fd153..f6b39d77dc7 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3032,10 +3032,10 @@ vec2 calc_brick_texture(vec3 p, float mortar_size, float mortar_smooth, float bi
float tint = clamp((integer_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias), 0.0, 1.0);
float min_dist = min(min(x, y), min(brick_width - x, row_height - y));
- if(min_dist >= mortar_size) {
+ if (min_dist >= mortar_size) {
return vec2(tint, 0.0);
}
- else if(mortar_smooth == 0.0) {
+ else if (mortar_smooth == 0.0) {
return vec2(tint, 1.0);
}
else {
diff --git a/source/blender/imbuf/intern/cineon/dpxlib.c b/source/blender/imbuf/intern/cineon/dpxlib.c
index 8b4e95ac452..429a19936a5 100644
--- a/source/blender/imbuf/intern/cineon/dpxlib.c
+++ b/source/blender/imbuf/intern/cineon/dpxlib.c
@@ -183,7 +183,7 @@ LogImageFile *dpxOpen(const unsigned char *byteStuff, int fromMemory, size_t buf
if (verbose) printf("DPX: File is LSB.\n");
}
else {
- if (verbose) {
+ if (verbose) {
printf("DPX: Bad magic number %u in \"%s\".\n",
header.fileHeader.magic_num, byteStuff);
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 59c7ea85c1d..77f399d08d1 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -464,48 +464,48 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
float *fp, *col= NULL;
int pixsize= 3;
- if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
}
- else if(STREQ(rpass->name, RE_PASSNAME_Z)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
fp = rpass->rect + offset;
*fp = shr->z;
}
- else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
col = shr->col;
pixsize = 4;
}
- else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
col = shr->emit;
}
- else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
col = shr->diff;
}
- else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
col = shr->spec;
}
- else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
col = shr->shad;
}
- else if(STREQ(rpass->name, RE_PASSNAME_AO)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
col = shr->ao;
}
- else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
col = shr->env;
}
- else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
col = shr->indirect;
}
- else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
col = shr->refl;
}
- else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
col = shr->refr;
}
- else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
col = shr->nor;
}
- else if(STREQ(rpass->name, RE_PASSNAME_UV)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_UV)) {
/* box filter only, gauss will screwup UV too much */
if (shi->totuv) {
float mult = (float)count_mask(curmask)/(float)R.osa;
@@ -515,7 +515,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
fp[2]+= mult;
}
}
- else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
/* no filter */
if (shi->vlr) {
fp = rpass->rect + offset;
@@ -523,7 +523,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
*fp = (float)shi->obr->ob->index;
}
}
- else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
/* no filter */
if (shi->vlr) {
fp = rpass->rect + offset;
@@ -531,12 +531,12 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
*fp = (float)shi->mat->index;
}
}
- else if(STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
/* */
col = &shr->mist;
pixsize = 1;
}
- else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
/* add minimum speed in pixel, no filter */
fp = rpass->rect + 4*offset;
if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
@@ -548,7 +548,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
fp[3] = shr->winspeed[3];
}
}
- else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
+ else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
/* */
col = shr->rayhits;
pixsize= 4;
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 822f2e054f8..d858097abef 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -124,7 +124,7 @@ void KX_SoundActuator::play()
AUD_Device_free(device);
// in case of pingpong, we have to free the sound
- if(sound != m_sound)
+ if (sound != m_sound)
AUD_Sound_free(sound);
if (m_handle != NULL) {