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-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_background.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bevel.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc15
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc54
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_emission.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_holdout.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ies_light.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_falloff.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_path.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.cc15
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_object_info.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_aov.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_light.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_world.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_script.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc40
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc48
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc44
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc17
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tangent.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc20
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc20
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc15
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc20
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc18
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc20
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc52
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectTransform.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc16
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.cc13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wavelength.cc12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_wireframe.cc12
89 files changed, 890 insertions, 428 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index 5ebbdc73026..ea06c11326b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_add_shader_cc {
+
static bNodeSocketTemplate sh_node_add_shader_in[] = {
{SOCK_SHADER, N_("Shader")},
{SOCK_SHADER, N_("Shader")},
@@ -41,16 +43,21 @@ static int node_shader_gpu_add_shader(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_add_shader", in, out);
}
+} // namespace blender::nodes::node_shader_add_shader_cc
+
/* node type definition */
void register_node_type_sh_add_shader()
{
+ namespace file_ns = blender::nodes::node_shader_add_shader_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_add_shader_in, sh_node_add_shader_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_add_shader);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
index 3b8e3f3ce7e..cf201aab7d8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_ambient_occlusion_cc {
+
static bNodeSocketTemplate sh_node_ambient_occlusion_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -64,16 +66,21 @@ static void node_shader_init_ambient_occlusion(bNodeTree *UNUSED(ntree), bNode *
node->custom2 = 0;
}
+} // namespace blender::nodes::node_shader_ambient_occlusion_cc
+
/* node type definition */
void register_node_type_sh_ambient_occlusion()
{
+ namespace file_ns = blender::nodes::node_shader_ambient_occlusion_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out);
- node_type_init(&ntype, node_shader_init_ambient_occlusion);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_ambient_occlusion_in, file_ns::sh_node_ambient_occlusion_out);
+ node_type_init(&ntype, file_ns::node_shader_init_ambient_occlusion);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_ambient_occlusion);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_ambient_occlusion);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
index 246c4b071da..068d1266caa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_attribute_cc {
+
static bNodeSocketTemplate sh_node_attribute_out[] = {
{SOCK_RGBA, N_("Color")},
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -82,17 +84,21 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
return 1;
}
+} // namespace blender::nodes::node_shader_attribute_cc
+
/* node type definition */
void register_node_type_sh_attribute()
{
+ namespace file_ns = blender::nodes::node_shader_attribute_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_attribute_out);
- node_type_init(&ntype, node_shader_init_attribute);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_attribute_out);
+ node_type_init(&ntype, file_ns::node_shader_init_attribute);
node_type_storage(
&ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_attribute);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_attribute);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.cc b/source/blender/nodes/shader/nodes/node_shader_background.cc
index e7174a22b06..68ff2a3fb40 100644
--- a/source/blender/nodes/shader/nodes/node_shader_background.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_background.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_background_cc {
+
static bNodeSocketTemplate sh_node_background_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
@@ -41,16 +43,21 @@ static int node_shader_gpu_background(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_background", in, out);
}
+} // namespace blender::nodes::node_shader_background_cc
+
/* node type definition */
void register_node_type_sh_background()
{
+ namespace file_ns = blender::nodes::node_shader_background_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_background_in, sh_node_background_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_background_in, file_ns::sh_node_background_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_background);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_background);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bevel.cc b/source/blender/nodes/shader/nodes/node_shader_bevel.cc
index 577af8fb294..f34e9e99f37 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bevel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bevel.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bevel_cc {
+
static bNodeSocketTemplate sh_node_bevel_in[] = {
{SOCK_FLOAT, N_("Radius"), 0.05f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
@@ -54,16 +56,20 @@ static int gpu_shader_bevel(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bevel", in, out);
}
+} // namespace blender::nodes::node_shader_bevel_cc
+
/* node type definition */
void register_node_type_sh_bevel()
{
+ namespace file_ns = blender::nodes::node_shader_bevel_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, sh_node_bevel_in, sh_node_bevel_out);
- node_type_init(&ntype, node_shader_init_bevel);
+ node_type_socket_templates(&ntype, file_ns::sh_node_bevel_in, file_ns::sh_node_bevel_out);
+ node_type_init(&ntype, file_ns::node_shader_init_bevel);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, gpu_shader_bevel);
+ node_type_gpu(&ntype, file_ns::gpu_shader_bevel);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
index abaac628bae..de5bf98fd79 100644
--- a/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.cc
@@ -20,6 +20,9 @@
#include "node_shader_util.hh"
/* **************** Blackbody ******************** */
+
+namespace blender::nodes::node_shader_blackbody_cc {
+
static bNodeSocketTemplate sh_node_blackbody_in[] = {
{SOCK_FLOAT, N_("Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
{-1, ""},
@@ -47,17 +50,22 @@ static int node_shader_gpu_blackbody(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_blackbody", in, out, ramp_texture, GPU_constant(&layer));
}
+} // namespace blender::nodes::node_shader_blackbody_cc
+
/* node type definition */
void register_node_type_sh_blackbody()
{
+ namespace file_ns = blender::nodes::node_shader_blackbody_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER, 0);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_blackbody_in, file_ns::sh_node_blackbody_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_blackbody);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_blackbody);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.cc b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
index e87c78d0a0b..3e76a2cb0b1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.cc
@@ -21,6 +21,8 @@
/* **************** Bright and contrast ******************** */
+namespace blender::nodes::node_shader_brightness_cc {
+
static bNodeSocketTemplate sh_node_brightcontrast_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_FLOAT, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
@@ -42,15 +44,20 @@ static int gpu_shader_brightcontrast(GPUMaterial *mat,
return GPU_stack_link(mat, node, "brightness_contrast", in, out);
}
+} // namespace blender::nodes::node_shader_brightness_cc
+
void register_node_type_sh_brightcontrast()
{
+ namespace file_ns = blender::nodes::node_shader_brightness_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, 0);
- node_type_socket_templates(&ntype, sh_node_brightcontrast_in, sh_node_brightcontrast_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_brightcontrast_in, file_ns::sh_node_brightcontrast_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, gpu_shader_brightcontrast);
+ node_type_gpu(&ntype, file_ns::gpu_shader_brightcontrast);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
index 3237ed2e4d5..5a614e7b155 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_anisotropic_cc {
+
static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -64,17 +66,22 @@ static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat,
GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_anisotropic_cc
+
/* node type definition */
void register_node_type_sh_bsdf_anisotropic()
{
+ namespace file_ns = blender::nodes::node_shader_anisotropic_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_anisotropic_in, sh_node_bsdf_anisotropic_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_anisotropic_in, file_ns::sh_node_bsdf_anisotropic_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_anisotropic);
+ node_type_init(&ntype, file_ns::node_shader_init_anisotropic);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_anisotropic);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_anisotropic);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
index b838881ba61..8b30436db09 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_diffuse_cc {
+
static bNodeSocketTemplate sh_node_bsdf_diffuse_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -48,17 +50,22 @@ static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_diffuse", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_diffuse_cc
+
/* node type definition */
void register_node_type_sh_bsdf_diffuse()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_diffuse_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_diffuse_in, sh_node_bsdf_diffuse_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_diffuse_in, file_ns::sh_node_bsdf_diffuse_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_diffuse);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_diffuse);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
index 67311777da6..78ad2d7b121 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_glass_cc {
+
static bNodeSocketTemplate sh_node_bsdf_glass_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -66,17 +68,22 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat,
GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_bsdf_glass_cc
+
/* node type definition */
void register_node_type_sh_bsdf_glass()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_glass_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_glass_in, sh_node_bsdf_glass_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_glass_in, file_ns::sh_node_bsdf_glass_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_glass);
+ node_type_init(&ntype, file_ns::node_shader_init_glass);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_glass);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glass);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
index 1ec0203347f..cd12eac79e0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_glossy_cc {
+
static bNodeSocketTemplate sh_node_bsdf_glossy_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -65,17 +67,22 @@ static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat,
GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_bsdf_glossy_cc
+
/* node type definition */
void register_node_type_sh_bsdf_glossy()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_glossy_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_glossy_in, sh_node_bsdf_glossy_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_glossy_in, file_ns::sh_node_bsdf_glossy_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_glossy);
+ node_type_init(&ntype, file_ns::node_shader_init_glossy);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_glossy);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_glossy);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
index 8969e53731e..dfd8c219f87 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_hair_cc {
+
static bNodeSocketTemplate sh_node_bsdf_hair_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
@@ -44,17 +46,22 @@ static int node_shader_gpu_bsdf_hair(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_hair", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_hair_cc
+
/* node type definition */
void register_node_type_sh_bsdf_hair()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_hair_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR, "Hair BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_hair_in, sh_node_bsdf_hair_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_hair_in, file_ns::sh_node_bsdf_hair_out);
node_type_size(&ntype, 150, 60, 200);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_hair);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_hair);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
index 930c40b5720..4916728240c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_hair_principled_cc {
+
/* Color, melanin and absorption coefficient default to approximately same brownish hair. */
static bNodeSocketTemplate sh_node_bsdf_hair_principled_in[] = {
{SOCK_RGBA, N_("Color"), 0.017513f, 0.005763f, 0.002059f, 1.0f, 0.0f, 1.0f},
@@ -90,19 +92,23 @@ static void node_shader_update_hair_principled(bNodeTree *ntree, bNode *node)
}
}
+} // namespace blender::nodes::node_shader_bsdf_hair_principled_cc
+
/* node type definition */
void register_node_type_sh_bsdf_hair_principled()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_hair_principled_cc;
+
static bNodeType ntype;
sh_node_type_base(
&ntype, SH_NODE_BSDF_HAIR_PRINCIPLED, "Principled Hair BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(
- &ntype, sh_node_bsdf_hair_principled_in, sh_node_bsdf_hair_principled_out);
+ &ntype, file_ns::sh_node_bsdf_hair_principled_in, file_ns::sh_node_bsdf_hair_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, node_shader_init_hair_principled);
+ node_type_init(&ntype, file_ns::node_shader_init_hair_principled);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_update(&ntype, node_shader_update_hair_principled);
+ node_type_update(&ntype, file_ns::node_shader_update_hair_principled);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index 61c0a14c67f..00036bfb662 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_principled_cc {
+
static bNodeSocketTemplate sh_node_bsdf_principled_in[] = {
{SOCK_RGBA, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Subsurface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -183,18 +185,23 @@ static void node_shader_update_principled(bNodeTree *ntree, bNode *node)
}
}
+} // namespace blender::nodes::node_shader_bsdf_principled_cc
+
/* node type definition */
void register_node_type_sh_bsdf_principled()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_principled_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_PRINCIPLED, "Principled BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_principled_in, sh_node_bsdf_principled_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_principled_in, file_ns::sh_node_bsdf_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, node_shader_init_principled);
+ node_type_init(&ntype, file_ns::node_shader_init_principled);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_principled);
- node_type_update(&ntype, node_shader_update_principled);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_principled);
+ node_type_update(&ntype, file_ns::node_shader_update_principled);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
index 3f50e33c316..5918364e1cf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_refraction_cc {
+
static bNodeSocketTemplate sh_node_bsdf_refraction_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -58,17 +60,22 @@ static int node_shader_gpu_bsdf_refraction(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_refraction", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_refraction_cc
+
/* node type definition */
void register_node_type_sh_bsdf_refraction()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_refraction_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_refraction_in, sh_node_bsdf_refraction_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_refraction_in, file_ns::sh_node_bsdf_refraction_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_refraction);
+ node_type_init(&ntype, file_ns::node_shader_init_refraction);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_refraction);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_refraction);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
index 4eae82a8eae..73a3d552b9a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_toon_cc {
+
static bNodeSocketTemplate sh_node_bsdf_toon_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -49,17 +51,22 @@ static int node_shader_gpu_bsdf_toon(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_toon", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_toon_cc
+
/* node type definition */
void register_node_type_sh_bsdf_toon()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_toon_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_toon_in, sh_node_bsdf_toon_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_toon_in, file_ns::sh_node_bsdf_toon_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_toon);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_toon);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
index 0e8b4cfe62f..662a8dd57fe 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_translucent_cc {
+
static bNodeSocketTemplate sh_node_bsdf_translucent_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
@@ -47,16 +49,21 @@ static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_translucent", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_translucent_cc
+
/* node type definition */
void register_node_type_sh_bsdf_translucent()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_translucent_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_translucent_in, sh_node_bsdf_translucent_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_translucent_in, file_ns::sh_node_bsdf_translucent_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_translucent);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
index 39b925e0222..f2fc7344bbb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_transparent_cc {
+
static bNodeSocketTemplate sh_node_bsdf_transparent_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{-1, ""},
@@ -40,16 +42,21 @@ static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_transparent", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_transparent_cc
+
/* node type definition */
void register_node_type_sh_bsdf_transparent()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_transparent_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_transparent_in, sh_node_bsdf_transparent_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_transparent_in, file_ns::sh_node_bsdf_transparent_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_transparent);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_transparent);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
index f5c02c620aa..667eef663c2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_bsdf_velvet_cc {
+
static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -48,16 +50,21 @@ static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_bsdf_velvet", in, out);
}
+} // namespace blender::nodes::node_shader_bsdf_velvet_cc
+
/* node type definition */
void register_node_type_sh_bsdf_velvet()
{
+ namespace file_ns = blender::nodes::node_shader_bsdf_velvet_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_bsdf_velvet_in, sh_node_bsdf_velvet_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_bsdf_velvet_in, file_ns::sh_node_bsdf_velvet_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_bsdf_velvet);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_velvet);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc
index 6e520b159c9..40871c9ab32 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** BUMP ******************** */
+
+namespace blender::nodes::node_shader_bump_cc {
+
/* clang-format off */
static bNodeSocketTemplate sh_node_bump_in[] = {
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -54,15 +57,19 @@ static int gpu_shader_bump(GPUMaterial *mat,
mat, node, "node_bump", in, out, GPU_builtin(GPU_VIEW_POSITION), GPU_constant(&invert));
}
+} // namespace blender::nodes::node_shader_bump_cc
+
/* node type definition */
void register_node_type_sh_bump()
{
+ namespace file_ns = blender::nodes::node_shader_bump_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_bump_in, sh_node_bump_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_bump_in, file_ns::sh_node_bump_out);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, gpu_shader_bump);
+ node_type_gpu(&ntype, file_ns::gpu_shader_bump);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc
index 0dfc72adc74..d9349ccf86c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** CAMERA INFO ******************** */
+
+namespace blender::nodes::node_shader_camera_cc {
+
static bNodeSocketTemplate sh_node_camera_out[] = {
{SOCK_VECTOR, N_("View Vector")},
{SOCK_FLOAT, N_("View Z Depth")},
@@ -44,14 +47,18 @@ static int gpu_shader_camera(GPUMaterial *mat,
return GPU_stack_link(mat, node, "camera", in, out, viewvec);
}
+} // namespace blender::nodes::node_shader_camera_cc
+
void register_node_type_sh_camera()
{
+ namespace file_ns = blender::nodes::node_shader_camera_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_camera_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_camera_out);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, gpu_shader_camera);
+ node_type_gpu(&ntype, file_ns::gpu_shader_camera);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index f8ba1359ed5..50577749977 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -23,7 +23,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_clamp_cc {
static void sh_node_clamp_declare(NodeDeclarationBuilder &b)
{
@@ -34,8 +34,6 @@ static void sh_node_clamp_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Result"));
};
-} // namespace blender::nodes
-
static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node)
{
node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */
@@ -75,15 +73,19 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction
}
}
+} // namespace blender::nodes::node_shader_clamp_cc
+
void register_node_type_sh_clamp()
{
+ namespace file_ns = blender::nodes::node_shader_clamp_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_clamp_declare;
- node_type_init(&ntype, node_shader_init_clamp);
- node_type_gpu(&ntype, gpu_shader_clamp);
- ntype.build_multi_function = sh_node_clamp_build_multi_function;
+ ntype.declare = file_ns::sh_node_clamp_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_clamp);
+ node_type_gpu(&ntype, file_ns::gpu_shader_clamp);
+ ntype.build_multi_function = file_ns::sh_node_clamp_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 77eaeebb330..55bf75217c4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -23,7 +23,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_curve_vec_cc {
static void sh_node_curve_vec_declare(NodeDeclarationBuilder &b)
{
@@ -33,8 +33,6 @@ static void sh_node_curve_vec_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Vector"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_curve_vec(void *UNUSED(data),
int UNUSED(thread),
bNode *node,
@@ -152,25 +150,29 @@ static void sh_node_curve_vec_build_multi_function(
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
}
+} // namespace blender::nodes::node_shader_curve_vec_cc
+
void register_node_type_sh_curve_vec()
{
+ namespace file_ns = blender::nodes::node_shader_curve_vec_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
- ntype.declare = blender::nodes::sh_node_curve_vec_declare;
- node_type_init(&ntype, node_shader_init_curve_vec);
+ ntype.declare = file_ns::sh_node_curve_vec_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_curve_vec);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_vec);
- node_type_gpu(&ntype, gpu_shader_curve_vec);
- ntype.build_multi_function = sh_node_curve_vec_build_multi_function;
+ node_type_exec(&ntype, node_initexec_curves, nullptr, file_ns::node_shader_exec_curve_vec);
+ node_type_gpu(&ntype, file_ns::gpu_shader_curve_vec);
+ ntype.build_multi_function = file_ns::sh_node_curve_vec_build_multi_function;
nodeRegisterType(&ntype);
}
/* **************** CURVE RGB ******************** */
-namespace blender::nodes {
+namespace blender::nodes::node_shader_curve_rgb_cc {
static void sh_node_curve_rgb_declare(NodeDeclarationBuilder &b)
{
@@ -180,8 +182,6 @@ static void sh_node_curve_rgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_curve_rgb(void *UNUSED(data),
int UNUSED(thread),
bNode *node,
@@ -329,25 +329,29 @@ static void sh_node_curve_rgb_build_multi_function(
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
}
+} // namespace blender::nodes::node_shader_curve_rgb_cc
+
void register_node_type_sh_curve_rgb()
{
+ namespace file_ns = blender::nodes::node_shader_curve_rgb_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
- ntype.declare = blender::nodes::sh_node_curve_rgb_declare;
- node_type_init(&ntype, node_shader_init_curve_rgb);
+ ntype.declare = file_ns::sh_node_curve_rgb_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_curve_rgb);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_rgb);
- node_type_gpu(&ntype, gpu_shader_curve_rgb);
- ntype.build_multi_function = sh_node_curve_rgb_build_multi_function;
+ node_type_exec(&ntype, node_initexec_curves, nullptr, file_ns::node_shader_exec_curve_rgb);
+ node_type_gpu(&ntype, file_ns::gpu_shader_curve_rgb);
+ ntype.build_multi_function = file_ns::sh_node_curve_rgb_build_multi_function;
nodeRegisterType(&ntype);
}
/* **************** CURVE FLOAT ******************** */
-namespace blender::nodes {
+namespace blender::nodes::node_shader_curve_float_cc {
static void sh_node_curve_float_declare(NodeDeclarationBuilder &b)
{
@@ -361,8 +365,6 @@ static void sh_node_curve_float_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_curve_float(void *UNUSED(data),
int UNUSED(thread),
bNode *node,
@@ -473,18 +475,22 @@ static void sh_node_curve_float_build_multi_function(
builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap);
}
+} // namespace blender::nodes::node_shader_curve_float_cc
+
void register_node_type_sh_curve_float()
{
+ namespace file_ns = blender::nodes::node_shader_curve_float_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_curve_float_declare;
- node_type_init(&ntype, node_shader_init_curve_float);
+ ntype.declare = file_ns::sh_node_curve_float_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_curve_float);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
- node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_float);
- node_type_gpu(&ntype, gpu_shader_curve_float);
- ntype.build_multi_function = sh_node_curve_float_build_multi_function;
+ node_type_exec(&ntype, node_initexec_curves, nullptr, file_ns::node_shader_exec_curve_float);
+ node_type_gpu(&ntype, file_ns::gpu_shader_curve_float);
+ ntype.build_multi_function = file_ns::sh_node_curve_float_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
index ca21870d360..238f2014fa7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_displacement_cc {
+
static bNodeSocketTemplate sh_node_displacement_in[] = {
{SOCK_FLOAT, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -68,16 +70,21 @@ static int gpu_shader_displacement(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_displacement_world", in, out);
}
+} // namespace blender::nodes::node_shader_displacement_cc
+
/* node type definition */
void register_node_type_sh_displacement()
{
+ namespace file_ns = blender::nodes::node_shader_displacement_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_displacement_in, file_ns::sh_node_displacement_out);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_init(&ntype, node_shader_init_displacement);
- node_type_gpu(&ntype, gpu_shader_displacement);
+ node_type_init(&ntype, file_ns::node_shader_init_displacement);
+ node_type_gpu(&ntype, file_ns::gpu_shader_displacement);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
index bbe51b7b751..190ed0c1590 100644
--- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_eevee_specular_cc {
+
static bNodeSocketTemplate sh_node_eevee_specular_in[] = {
{SOCK_RGBA, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{SOCK_RGBA, N_("Specular"), 0.03f, 0.03f, 0.03f, 1.0f},
@@ -86,16 +88,21 @@ static int node_shader_gpu_eevee_specular(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_eevee_specular", in, out, GPU_constant(&node->ssr_id));
}
+} // namespace blender::nodes::node_shader_eevee_specular_cc
+
/* node type definition */
void register_node_type_sh_eevee_specular()
{
+ namespace file_ns = blender::nodes::node_shader_eevee_specular_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_eevee_specular_in, file_ns::sh_node_eevee_specular_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_eevee_specular);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_eevee_specular);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.cc b/source/blender/nodes/shader/nodes/node_shader_emission.cc
index f759092a7b2..8026879e656 100644
--- a/source/blender/nodes/shader/nodes/node_shader_emission.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_emission.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_emission_cc {
+
static bNodeSocketTemplate sh_node_emission_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
@@ -41,16 +43,20 @@ static int node_shader_gpu_emission(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_emission", in, out, GPU_builtin(GPU_VIEW_NORMAL));
}
+} // namespace blender::nodes::node_shader_emission_cc
+
/* node type definition */
void register_node_type_sh_emission()
{
+ namespace file_ns = blender::nodes::node_shader_emission_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_emission_in, sh_node_emission_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_emission_in, file_ns::sh_node_emission_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_emission);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_emission);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
index 2c2c1bba245..92688fbabea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.cc
@@ -20,6 +20,9 @@
#include "node_shader_util.hh"
/* **************** Fresnel ******************** */
+
+namespace blender::nodes::node_shader_fresnel_cc {
+
static bNodeSocketTemplate sh_node_fresnel_in[] = {
{SOCK_FLOAT, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
@@ -57,17 +60,21 @@ static void node_shader_exec_fresnel(void *UNUSED(data),
{
}
+} // namespace blender::nodes::node_shader_fresnel_cc
+
/* node type definition */
void register_node_type_sh_fresnel()
{
+ namespace file_ns = blender::nodes::node_shader_fresnel_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, sh_node_fresnel_in, sh_node_fresnel_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_fresnel_in, file_ns::sh_node_fresnel_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_fresnel);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_fresnel);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_fresnel);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_fresnel);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.cc b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
index f9389475694..ecac578701a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.cc
@@ -21,6 +21,8 @@
/* **************** Gamma Tools ******************** */
+namespace blender::nodes::node_shader_gamma_cc {
+
static bNodeSocketTemplate sh_node_gamma_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_FLOAT, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED},
@@ -58,16 +60,20 @@ static int node_shader_gpu_gamma(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_gamma", in, out);
}
+} // namespace blender::nodes::node_shader_gamma_cc
+
void register_node_type_sh_gamma()
{
+ namespace file_ns = blender::nodes::node_shader_gamma_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0);
- node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_gamma_in, file_ns::sh_node_gamma_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_gamma);
- node_type_gpu(&ntype, node_shader_gpu_gamma);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_gamma);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_gamma);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
index 620a571f2f4..22c865cf82c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_geometry_cc {
+
static bNodeSocketTemplate sh_node_geometry_out[] = {
{SOCK_VECTOR, N_("Position"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -86,16 +88,20 @@ static int node_shader_gpu_geometry(GPUMaterial *mat,
return success;
}
+} // namespace blender::nodes::node_shader_geometry_cc
+
/* node type definition */
void register_node_type_sh_geometry()
{
+ namespace file_ns = blender::nodes::node_shader_geometry_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_NEW_GEOMETRY, "Geometry", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_geometry_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_geometry_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_geometry);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_geometry);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index 7f106f251d1..76d5553c0d0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -19,6 +19,8 @@
#include "node_shader_util.hh"
+namespace blender::nodes::node_shader_hair_info_cc {
+
static bNodeSocketTemplate outputs[] = {
{SOCK_FLOAT, N_("Is Strand"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Intercept"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -43,16 +45,20 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link);
}
+} // namespace blender::nodes::node_shader_hair_info_cc
+
/* node type definition */
void register_node_type_sh_hair_info()
{
+ namespace file_ns = blender::nodes::node_shader_hair_info_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Hair Info", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, outputs);
+ node_type_socket_templates(&ntype, nullptr, file_ns::outputs);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_hair_info);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_info);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc
index 55833660110..a0e8124d9dd 100644
--- a/source/blender/nodes/shader/nodes/node_shader_holdout.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_holdout_cc {
+
static bNodeSocketTemplate sh_node_holdout_in[] = {
{-1, ""},
};
@@ -39,16 +41,20 @@ static int gpu_shader_rgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_holdout", in, out);
}
+} // namespace blender::nodes::node_shader_holdout_cc
+
/* node type definition */
void register_node_type_sh_holdout()
{
+ namespace file_ns = blender::nodes::node_shader_holdout_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_holdout_in, sh_node_holdout_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_holdout_in, file_ns::sh_node_holdout_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, gpu_shader_rgb);
+ node_type_gpu(&ntype, file_ns::gpu_shader_rgb);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
index efa9365c37e..101166b1e6d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** Hue Saturation ******************** */
+
+namespace blender::nodes::node_shader_hueSatVal_cc {
+
static bNodeSocketTemplate sh_node_hue_sat_in[] = {
{SOCK_FLOAT, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
{SOCK_FLOAT, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_NONE},
@@ -85,15 +88,19 @@ static int gpu_shader_hue_sat(GPUMaterial *mat,
return GPU_stack_link(mat, node, "hue_sat", in, out);
}
+} // namespace blender::nodes::node_shader_hueSatVal_cc
+
void register_node_type_sh_hue_sat()
{
+ namespace file_ns = blender::nodes::node_shader_hueSatVal_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, 0);
- node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_hue_sat_in, file_ns::sh_node_hue_sat_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_hue_sat);
- node_type_gpu(&ntype, gpu_shader_hue_sat);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_hue_sat);
+ node_type_gpu(&ntype, file_ns::gpu_shader_hue_sat);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
index 50793a48a21..9bf402d055c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc
@@ -21,6 +21,8 @@
/* **************** IES Light ******************** */
+namespace blender::nodes::node_shader_ies_light_cc {
+
static bNodeSocketTemplate sh_node_tex_ies_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f, PROP_NONE},
@@ -39,14 +41,18 @@ static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node)
node->storage = tex;
}
+} // namespace blender::nodes::node_shader_ies_light_cc
+
/* node type definition */
void register_node_type_sh_tex_ies()
{
+ namespace file_ns = blender::nodes::node_shader_ies_light_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE, 0);
- node_type_socket_templates(&ntype, sh_node_tex_ies_in, sh_node_tex_ies_out);
- node_type_init(&ntype, node_shader_init_tex_ies);
+ node_type_socket_templates(&ntype, file_ns::sh_node_tex_ies_in, file_ns::sh_node_tex_ies_out);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_ies);
node_type_storage(
&ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.cc b/source/blender/nodes/shader/nodes/node_shader_invert.cc
index 8b6b5ca0a01..e3981eab88c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** INVERT ******************** */
+
+namespace blender::nodes::node_shader_invert_cc {
+
static bNodeSocketTemplate sh_node_invert_in[] = {
{SOCK_FLOAT, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
@@ -65,14 +68,18 @@ static int gpu_shader_invert(GPUMaterial *mat,
return GPU_stack_link(mat, node, "invert", in, out);
}
+} // namespace blender::nodes::node_shader_invert_cc
+
void register_node_type_sh_invert()
{
+ namespace file_ns = blender::nodes::node_shader_invert_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, 0);
- node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_invert);
- node_type_gpu(&ntype, gpu_shader_invert);
+ node_type_socket_templates(&ntype, file_ns::sh_node_invert_in, file_ns::sh_node_invert_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_invert);
+ node_type_gpu(&ntype, file_ns::gpu_shader_invert);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
index dbb4fb619c4..b87f25eb483 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
@@ -21,6 +21,8 @@
/* **************** Layer Weight ******************** */
+namespace blender::nodes::node_shader_layer_weight_cc {
+
static bNodeSocketTemplate sh_node_layer_weight_in[] = {
{SOCK_FLOAT, N_("Blend"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
@@ -59,17 +61,22 @@ static void node_shader_exec_layer_weight(void *UNUSED(data),
{
}
+} // namespace blender::nodes::node_shader_layer_weight_cc
+
/* node type definition */
void register_node_type_sh_layer_weight()
{
+ namespace file_ns = blender::nodes::node_shader_layer_weight_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_layer_weight_in, file_ns::sh_node_layer_weight_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_layer_weight);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_layer_weight);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_layer_weight);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_layer_weight);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
index c9118135e5f..7568505b9f1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
@@ -21,6 +21,8 @@
/* **************** INPUT ********************* */
+namespace blender::nodes::node_shader_light_falloff_cc {
+
static bNodeSocketTemplate sh_node_light_falloff_in[] = {
{SOCK_FLOAT, N_("Strength"), 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
{SOCK_FLOAT, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -45,17 +47,22 @@ static int node_shader_gpu_light_falloff(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_light_falloff", in, out);
}
+} // namespace blender::nodes::node_shader_light_falloff_cc
+
/* node type definition */
void register_node_type_sh_light_falloff()
{
+ namespace file_ns = blender::nodes::node_shader_light_falloff_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR, 0);
- node_type_socket_templates(&ntype, sh_node_light_falloff_in, sh_node_light_falloff_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_light_falloff_in, file_ns::sh_node_light_falloff_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_light_falloff);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_light_falloff);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.cc b/source/blender/nodes/shader/nodes/node_shader_light_path.cc
index 73923a5bf43..5e3f316ad7a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_path.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_light_path.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_light_path_cc {
+
static bNodeSocketTemplate sh_node_light_path_out[] = {
{SOCK_FLOAT, N_("Is Camera Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Is Shadow Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -47,16 +49,20 @@ static int node_shader_gpu_light_path(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_light_path", in, out);
}
+} // namespace blender::nodes::node_shader_light_path_cc
+
/* node type definition */
void register_node_type_sh_light_path()
{
+ namespace file_ns = blender::nodes::node_shader_light_path_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_LIGHT_PATH, "Light Path", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_light_path_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_light_path_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_light_path);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_light_path);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 929f016c475..f8fcd15a1c9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -25,7 +25,7 @@
#include "BLI_math_base_safe.h"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_map_range_cc {
static void sh_node_map_range_declare(NodeDeclarationBuilder &b)
{
@@ -39,8 +39,6 @@ static void sh_node_map_range_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Result"));
};
-} // namespace blender::nodes
-
static void node_shader_update_map_range(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
@@ -307,16 +305,20 @@ static void sh_node_map_range_build_multi_function(
}
}
+} // namespace blender::nodes::node_shader_map_range_cc
+
void register_node_type_sh_map_range()
{
+ namespace file_ns = blender::nodes::node_shader_map_range_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_map_range_declare;
- node_type_init(&ntype, node_shader_init_map_range);
- node_type_update(&ntype, node_shader_update_map_range);
- node_type_gpu(&ntype, gpu_shader_map_range);
- ntype.build_multi_function = sh_node_map_range_build_multi_function;
+ ntype.declare = file_ns::sh_node_map_range_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_map_range);
+ node_type_update(&ntype, file_ns::node_shader_update_map_range);
+ node_type_gpu(&ntype, file_ns::gpu_shader_map_range);
+ ntype.build_multi_function = file_ns::sh_node_map_range_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.cc b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
index 45141b11362..ef72dc59095 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** MAPPING ******************** */
+
+namespace blender::nodes::node_shader_mapping_cc {
+
static bNodeSocketTemplate sh_node_mapping_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
@@ -64,14 +67,18 @@ static void node_shader_update_mapping(bNodeTree *ntree, bNode *node)
ntree, sock, ELEM(node->custom1, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE));
}
+} // namespace blender::nodes::node_shader_mapping_cc
+
void register_node_type_sh_mapping()
{
+ namespace file_ns = blender::nodes::node_shader_mapping_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out);
- node_type_gpu(&ntype, gpu_shader_mapping);
- node_type_update(&ntype, node_shader_update_mapping);
+ node_type_socket_templates(&ntype, file_ns::sh_node_mapping_in, file_ns::sh_node_mapping_out);
+ node_type_gpu(&ntype, file_ns::gpu_shader_mapping);
+ node_type_update(&ntype, file_ns::node_shader_update_mapping);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index aa6d3e4fc6a..5fca37aecb4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -27,7 +27,7 @@
/* **************** SCALAR MATH ******************** */
-namespace blender::nodes {
+namespace blender::nodes::node_shader_math_cc {
static void sh_node_math_declare(NodeDeclarationBuilder &b)
{
@@ -44,8 +44,6 @@ static void sh_node_math_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
};
-} // namespace blender::nodes
-
static const char *gpu_shader_get_name(int mode)
{
const blender::nodes::FloatMathOperationInfo *info =
@@ -161,16 +159,20 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB
}
}
+} // namespace blender::nodes::node_shader_math_cc
+
void register_node_type_sh_math()
{
+ namespace file_ns = blender::nodes::node_shader_math_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_math_declare;
+ ntype.declare = file_ns::sh_node_math_declare;
node_type_label(&ntype, node_math_label);
- node_type_gpu(&ntype, gpu_shader_math);
+ node_type_gpu(&ntype, file_ns::gpu_shader_math);
node_type_update(&ntype, node_math_update);
- ntype.build_multi_function = sh_node_math_build_multi_function;
+ ntype.build_multi_function = file_ns::sh_node_math_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
index 77bddc75442..c41bd438084 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
@@ -23,7 +23,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_mixRgb_cc {
static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
{
@@ -34,8 +34,6 @@ static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_mix_rgb(void *UNUSED(data),
int UNUSED(thread),
bNode *node,
@@ -183,16 +181,20 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
}
+} // namespace blender::nodes::node_shader_mixRgb_cc
+
void register_node_type_sh_mix_rgb()
{
+ namespace file_ns = blender::nodes::node_shader_mixRgb_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
- ntype.declare = blender::nodes::sh_node_mix_rgb_declare;
+ ntype.declare = file_ns::sh_node_mix_rgb_declare;
node_type_label(&ntype, node_blend_label);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_mix_rgb);
- node_type_gpu(&ntype, gpu_shader_mix_rgb);
- ntype.build_multi_function = sh_node_mix_rgb_build_multi_function;
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_mix_rgb);
+ node_type_gpu(&ntype, file_ns::gpu_shader_mix_rgb);
+ ntype.build_multi_function = file_ns::sh_node_mix_rgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
index ee27a4150a1..d9cdd43490a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_mix_shader_cc {
+
static bNodeSocketTemplate sh_node_mix_shader_in[] = {
{SOCK_FLOAT, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_SHADER, N_("Shader")},
@@ -42,16 +44,21 @@ static int node_shader_gpu_mix_shader(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_mix_shader", in, out);
}
+} // namespace blender::nodes::node_shader_mix_shader_cc
+
/* node type definition */
void register_node_type_sh_mix_shader()
{
+ namespace file_ns = blender::nodes::node_shader_mix_shader_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_mix_shader_in, sh_node_mix_shader_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_mix_shader_in, file_ns::sh_node_mix_shader_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_mix_shader);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_mix_shader);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.cc b/source/blender/nodes/shader/nodes/node_shader_normal.cc
index 6aad5cb88f2..3f8e2e7fc26 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** NORMAL ******************** */
+
+namespace blender::nodes::node_shader_normal_cc {
+
static bNodeSocketTemplate sh_node_normal_in[] = {
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION},
{-1, ""},
@@ -64,14 +67,18 @@ static int gpu_shader_normal(GPUMaterial *mat,
return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec);
}
+} // namespace blender::nodes::node_shader_normal_cc
+
void register_node_type_sh_normal()
{
+ namespace file_ns = blender::nodes::node_shader_normal_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_normal);
- node_type_gpu(&ntype, gpu_shader_normal);
+ node_type_socket_templates(&ntype, file_ns::sh_node_normal_in, file_ns::sh_node_normal_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_normal);
+ node_type_gpu(&ntype, file_ns::gpu_shader_normal);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
index 09ff6d716ab..ec77fcfeefe 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_normal_map_cc {
+
static bNodeSocketTemplate sh_node_normal_map_in[] = {
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f},
{SOCK_RGBA, N_("Color"), 0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f},
@@ -115,19 +117,24 @@ static int gpu_shader_normal_map(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_normal_map_cc
+
/* node type definition */
void register_node_type_sh_normal_map()
{
+ namespace file_ns = blender::nodes::node_shader_normal_map_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_normal_map_in, sh_node_normal_map_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_normal_map_in, file_ns::sh_node_normal_map_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_normal_map);
+ node_type_init(&ntype, file_ns::node_shader_init_normal_map);
node_type_storage(
&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, gpu_shader_normal_map);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_normal_map);
+ node_type_gpu(&ntype, file_ns::gpu_shader_normal_map);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_normal_map);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.cc b/source/blender/nodes/shader/nodes/node_shader_object_info.cc
index 42b163bfaa2..928756284ab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_object_info_cc {
+
static bNodeSocketTemplate sh_node_object_info_out[] = {
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -49,13 +51,17 @@ static int node_shader_gpu_object_info(GPUMaterial *mat,
GPU_constant(&index));
}
+} // namespace blender::nodes::node_shader_object_info_cc
+
void register_node_type_sh_object_info()
{
+ namespace file_ns = blender::nodes::node_shader_object_info_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_object_info_out);
- node_type_gpu(&ntype, node_shader_gpu_object_info);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_object_info_out);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_object_info);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
index 3e6fadf58c0..363d8da3f92 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_aov.cc
@@ -23,6 +23,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_output_aov_cc {
+
static bNodeSocketTemplate sh_node_output_aov_in[] = {
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -53,17 +55,21 @@ static int node_shader_gpu_output_aov(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_output_aov_cc
+
/* node type definition */
void register_node_type_sh_output_aov()
{
+ namespace file_ns = blender::nodes::node_shader_output_aov_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_AOV, "AOV Output", NODE_CLASS_OUTPUT, 0);
- node_type_socket_templates(&ntype, sh_node_output_aov_in, nullptr);
- node_type_init(&ntype, node_shader_init_output_aov);
+ node_type_socket_templates(&ntype, file_ns::sh_node_output_aov_in, nullptr);
+ node_type_init(&ntype, file_ns::node_shader_init_output_aov);
node_type_storage(
&ntype, "NodeShaderOutputAOV", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_output_aov);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_output_aov);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_light.cc b/source/blender/nodes/shader/nodes/node_shader_output_light.cc
index 3d2f65aa311..00518271672 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_light.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_light.cc
@@ -21,18 +21,24 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_output_light_cc {
+
static bNodeSocketTemplate sh_node_output_light_in[] = {
{SOCK_SHADER, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
};
+} // namespace blender::nodes::node_shader_output_light_cc
+
/* node type definition */
void register_node_type_sh_output_light()
{
+ namespace file_ns = blender::nodes::node_shader_output_light_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT, 0);
- node_type_socket_templates(&ntype, sh_node_output_light_in, nullptr);
+ node_type_socket_templates(&ntype, file_ns::sh_node_output_light_in, nullptr);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
index 9dbdb2e6749..3c39ff8e2c9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_output_linestyle_cc {
+
static bNodeSocketTemplate sh_node_output_linestyle_in[] = {
{SOCK_RGBA, N_("Color"), 1.0f, 0.0f, 1.0f, 1.0f},
{SOCK_FLOAT, N_("Color Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -29,13 +31,17 @@ static bNodeSocketTemplate sh_node_output_linestyle_in[] = {
{-1, ""},
};
+} // namespace blender::nodes::node_shader_output_linestyle_cc
+
/* node type definition */
void register_node_type_sh_output_linestyle()
{
+ namespace file_ns = blender::nodes::node_shader_output_linestyle_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LINESTYLE, "Line Style Output", NODE_CLASS_OUTPUT, 0);
- node_type_socket_templates(&ntype, sh_node_output_linestyle_in, nullptr);
+ node_type_socket_templates(&ntype, file_ns::sh_node_output_linestyle_in, nullptr);
node_type_init(&ntype, nullptr);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
index aa9a325ae66..c111115f108 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc
@@ -23,6 +23,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_output_material_cc {
+
static bNodeSocketTemplate sh_node_output_material_in[] = {
{SOCK_SHADER, N_("Surface")},
{SOCK_SHADER, N_("Volume")},
@@ -73,16 +75,20 @@ static int node_shader_gpu_output_material(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_output_material_cc
+
/* node type definition */
void register_node_type_sh_output_material()
{
+ namespace file_ns = blender::nodes::node_shader_output_material_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
- node_type_socket_templates(&ntype, sh_node_output_material_in, nullptr);
+ node_type_socket_templates(&ntype, file_ns::sh_node_output_material_in, nullptr);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_output_material);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_output_material);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.cc b/source/blender/nodes/shader/nodes/node_shader_output_world.cc
index 07b32a4ac96..545342ccaa5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_world.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_output_world.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_output_world_cc {
+
static bNodeSocketTemplate sh_node_output_world_in[] = {
{SOCK_SHADER, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_SHADER, N_("Volume"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -41,16 +43,20 @@ static int node_shader_gpu_output_world(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_output_world_cc
+
/* node type definition */
void register_node_type_sh_output_world()
{
+ namespace file_ns = blender::nodes::node_shader_output_world_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT, 0);
- node_type_socket_templates(&ntype, sh_node_output_world_in, nullptr);
+ node_type_socket_templates(&ntype, file_ns::sh_node_output_world_in, nullptr);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_output_world);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_output_world);
ntype.no_muting = true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
index 4aa1b5130eb..0f71eebc050 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.cc
@@ -21,6 +21,8 @@
#include "node_shader_util.hh"
+namespace blender::nodes::node_shader_particle_info_cc {
+
static bNodeSocketTemplate outputs[] = {
{SOCK_FLOAT, "Index"},
{SOCK_FLOAT, "Random"},
@@ -62,15 +64,19 @@ static int gpu_shader_particle_info(GPUMaterial *mat,
GPU_builtin(GPU_PARTICLE_ANG_VELOCITY));
}
+} // namespace blender::nodes::node_shader_particle_info_cc
+
/* node type definition */
void register_node_type_sh_particle_info()
{
+ namespace file_ns = blender::nodes::node_shader_particle_info_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, outputs);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_particle_info);
- node_type_gpu(&ntype, gpu_shader_particle_info);
+ node_type_socket_templates(&ntype, nullptr, file_ns::outputs);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_particle_info);
+ node_type_gpu(&ntype, file_ns::gpu_shader_particle_info);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index 2ae4e13decc..65dfba604af 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** RGB ******************** */
+
+namespace blender::nodes::node_shader_rgb_cc {
+
static bNodeSocketTemplate sh_node_rgb_out[] = {
{SOCK_RGBA, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f},
{-1, ""},
@@ -39,13 +42,17 @@ static int gpu_shader_rgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_rgba", in, out, link);
}
+} // namespace blender::nodes::node_shader_rgb_cc
+
void register_node_type_sh_rgb()
{
+ namespace file_ns = blender::nodes::node_shader_rgb_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_rgb_out);
- node_type_gpu(&ntype, gpu_shader_rgb);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_rgb_out);
+ node_type_gpu(&ntype, file_ns::gpu_shader_rgb);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_script.cc b/source/blender/nodes/shader/nodes/node_shader_script.cc
index 09123d627c0..7dbf2449832 100644
--- a/source/blender/nodes/shader/nodes/node_shader_script.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_script.cc
@@ -25,6 +25,8 @@
/* **************** Script ******************** */
+namespace blender::nodes::node_shader_script_cc {
+
static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderScript *nss = (NodeShaderScript *)MEM_callocN(sizeof(NodeShaderScript),
@@ -59,13 +61,18 @@ static void node_copy_script(bNodeTree *UNUSED(dest_ntree),
dest_node->storage = dest_nss;
}
+} // namespace blender::nodes::node_shader_script_cc
+
void register_node_type_sh_script()
{
+ namespace file_ns = blender::nodes::node_shader_script_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SCRIPT, "Script", NODE_CLASS_SCRIPT, 0);
- node_type_init(&ntype, init);
- node_type_storage(&ntype, "NodeShaderScript", node_free_script, node_copy_script);
+ node_type_init(&ntype, file_ns::init);
+ node_type_storage(
+ &ntype, "NodeShaderScript", file_ns::node_free_script, file_ns::node_copy_script);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc
index 8e496d1bc15..b47c98fadec 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** SEPARATE HSV ******************** */
+
+namespace blender::nodes::node_shader_sepcombHSV_cc {
+
static bNodeSocketTemplate sh_node_sephsv_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{-1, ""},
@@ -57,19 +60,8 @@ static int gpu_shader_sephsv(GPUMaterial *mat,
return GPU_stack_link(mat, node, "separate_hsv", in, out);
}
-void register_node_type_sh_sephsv()
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER, 0);
- node_type_socket_templates(&ntype, sh_node_sephsv_in, sh_node_sephsv_out);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_sephsv);
- node_type_gpu(&ntype, gpu_shader_sephsv);
-
- nodeRegisterType(&ntype);
-}
-
/* **************** COMBINE HSV ******************** */
+
static bNodeSocketTemplate sh_node_combhsv_in[] = {
{SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
@@ -105,14 +97,32 @@ static int gpu_shader_combhsv(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_hsv", in, out);
}
+} // namespace blender::nodes::node_shader_sepcombHSV_cc
+
+void register_node_type_sh_sephsv()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcombHSV_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER, 0);
+ node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_sephsv);
+ node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
+
+ nodeRegisterType(&ntype);
+}
+
void register_node_type_sh_combhsv()
{
+ namespace file_ns = blender::nodes::node_shader_sepcombHSV_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER, 0);
- node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combhsv);
- node_type_gpu(&ntype, gpu_shader_combhsv);
+ node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_combhsv);
+ node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index fab8f9bfd18..0b8c8ad443d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -23,7 +23,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_sepcombRGB_cc {
static void sh_node_seprgb_declare(NodeDeclarationBuilder &b)
{
@@ -34,8 +34,6 @@ static void sh_node_seprgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("B"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_seprgb(void *UNUSED(data),
int UNUSED(thread),
bNode *UNUSED(node),
@@ -103,21 +101,6 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(fn);
}
-void register_node_type_sh_seprgb()
-{
- static bNodeType ntype;
-
- sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_seprgb_declare;
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_seprgb);
- node_type_gpu(&ntype, gpu_shader_seprgb);
- ntype.build_multi_function = sh_node_seprgb_build_multi_function;
-
- nodeRegisterType(&ntype);
-}
-
-namespace blender::nodes {
-
static void sh_node_combrgb_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
@@ -127,8 +110,6 @@ static void sh_node_combrgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Image"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_combrgb(void *UNUSED(data),
int UNUSED(thread),
bNode *UNUSED(node),
@@ -163,15 +144,34 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
+} // namespace blender::nodes::node_shader_sepcombRGB_cc
+
+void register_node_type_sh_seprgb()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcombRGB_cc;
+
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
+ ntype.declare = file_ns::sh_node_seprgb_declare;
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_seprgb);
+ node_type_gpu(&ntype, file_ns::gpu_shader_seprgb);
+ ntype.build_multi_function = file_ns::sh_node_seprgb_build_multi_function;
+
+ nodeRegisterType(&ntype);
+}
+
void register_node_type_sh_combrgb()
{
+ namespace file_ns = blender::nodes::node_shader_sepcombRGB_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_combrgb_declare;
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combrgb);
- node_type_gpu(&ntype, gpu_shader_combrgb);
- ntype.build_multi_function = sh_node_combrgb_build_multi_function;
+ ntype.declare = file_ns::sh_node_combrgb_declare;
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_combrgb);
+ node_type_gpu(&ntype, file_ns::gpu_shader_combrgb);
+ ntype.build_multi_function = file_ns::sh_node_combrgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index 9101ea68bcf..c5e83789a8e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -23,7 +23,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_sepcombXYZ_cc {
static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b)
{
@@ -34,8 +34,6 @@ static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Z"));
};
-} // namespace blender::nodes
-
static int gpu_shader_sepxyz(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -88,20 +86,6 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(separate_fn);
}
-void register_node_type_sh_sepxyz()
-{
- static bNodeType ntype;
-
- sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_sepxyz_declare;
- node_type_gpu(&ntype, gpu_shader_sepxyz);
- ntype.build_multi_function = sh_node_sepxyz_build_multi_function;
-
- nodeRegisterType(&ntype);
-}
-
-namespace blender::nodes {
-
static void sh_node_combxyz_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
@@ -111,8 +95,6 @@ static void sh_node_combxyz_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Vector"));
};
-} // namespace blender::nodes
-
static int gpu_shader_combxyz(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -129,14 +111,32 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
+} // namespace blender::nodes::node_shader_sepcombXYZ_cc
+
+void register_node_type_sh_sepxyz()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcombXYZ_cc;
+
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
+ ntype.declare = file_ns::sh_node_sepxyz_declare;
+ node_type_gpu(&ntype, file_ns::gpu_shader_sepxyz);
+ ntype.build_multi_function = file_ns::sh_node_sepxyz_build_multi_function;
+
+ nodeRegisterType(&ntype);
+}
+
void register_node_type_sh_combxyz()
{
+ namespace file_ns = blender::nodes::node_shader_sepcombXYZ_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_combxyz_declare;
- node_type_gpu(&ntype, gpu_shader_combxyz);
- ntype.build_multi_function = sh_node_combxyz_build_multi_function;
+ ntype.declare = file_ns::sh_node_combxyz_declare;
+ node_type_gpu(&ntype, file_ns::gpu_shader_combxyz);
+ ntype.build_multi_function = file_ns::sh_node_combxyz_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc
index aa224938927..69b1099a76a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_shaderToRgb_cc {
+
static bNodeSocketTemplate sh_node_shadertorgb_in[] = {
{SOCK_SHADER, N_("Shader")},
{-1, ""},
@@ -45,16 +47,21 @@ static int node_shader_gpu_shadertorgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
}
+} // namespace blender::nodes::node_shader_shaderToRgb_cc
+
/* node type definition */
void register_node_type_sh_shadertorgb()
{
+ namespace file_ns = blender::nodes::node_shader_shaderToRgb_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0);
- node_type_socket_templates(&ntype, sh_node_shadertorgb_in, sh_node_shadertorgb_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_shadertorgb);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
index fd96cc1d48f..55c25ffbdb7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** VALUE SQUEEZE ******************** */
+
+namespace blender::nodes::node_shader_squeeze_cc {
+
static bNodeSocketTemplate sh_node_squeeze_in[] = {
{SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
{SOCK_FLOAT, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
@@ -57,15 +60,19 @@ static int gpu_shader_squeeze(GPUMaterial *mat,
return GPU_stack_link(mat, node, "squeeze", in, out);
}
+} // namespace blender::nodes::node_shader_squeeze_cc
+
void register_node_type_sh_squeeze()
{
+ namespace file_ns = blender::nodes::node_shader_squeeze_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER, 0);
- node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_squeeze_in, file_ns::sh_node_squeeze_out);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_squeeze);
- node_type_gpu(&ntype, gpu_shader_squeeze);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_squeeze);
+ node_type_gpu(&ntype, file_ns::gpu_shader_squeeze);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
index 37fe669004f..017ef71754b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_subsurface_scattering_cc {
+
static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -78,20 +80,25 @@ static void node_shader_update_subsurface_scattering(bNodeTree *ntree, bNode *no
}
}
+} // namespace blender::nodes::node_shader_subsurface_scattering_cc
+
/* node type definition */
void register_node_type_sh_subsurface_scattering()
{
+ namespace file_ns = blender::nodes::node_shader_subsurface_scattering_cc;
+
static bNodeType ntype;
sh_node_type_base(
&ntype, SH_NODE_SUBSURFACE_SCATTERING, "Subsurface Scattering", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(
- &ntype, sh_node_subsurface_scattering_in, sh_node_subsurface_scattering_out);
+ node_type_socket_templates(&ntype,
+ file_ns::sh_node_subsurface_scattering_in,
+ file_ns::sh_node_subsurface_scattering_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_subsurface_scattering);
+ node_type_init(&ntype, file_ns::node_shader_init_subsurface_scattering);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_subsurface_scattering);
- node_type_update(&ntype, node_shader_update_subsurface_scattering);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_subsurface_scattering);
+ node_type_update(&ntype, file_ns::node_shader_update_subsurface_scattering);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.cc b/source/blender/nodes/shader/nodes/node_shader_tangent.cc
index ae50d64ca00..90148c5bf4c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tangent.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tangent.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_tangent_cc {
+
static bNodeSocketTemplate sh_node_tangent_out[] = {
{SOCK_VECTOR, N_("Tangent"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
@@ -69,16 +71,20 @@ static int node_shader_gpu_tangent(GPUMaterial *mat,
GPU_builtin(GPU_OBJECT_MATRIX));
}
+} // namespace blender::nodes::node_shader_tangent_cc
+
/* node type definition */
void register_node_type_sh_tangent()
{
+ namespace file_ns = blender::nodes::node_shader_tangent_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TANGENT, "Tangent", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_tangent_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_tangent_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_tangent);
- node_type_gpu(&ntype, node_shader_gpu_tangent);
+ node_type_init(&ntype, file_ns::node_shader_init_tangent);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tangent);
node_type_storage(
&ntype, "NodeShaderTangent", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index 16394c36619..14f0b71b957 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -22,7 +22,7 @@
#include "BLI_float2.hh"
#include "BLI_float4.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_brick_cc {
static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b)
{
@@ -57,8 +57,6 @@ static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac"));
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexBrick *tex = (NodeTexBrick *)MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
@@ -101,8 +99,6 @@ static int node_shader_gpu_tex_brick(GPUMaterial *mat,
GPU_constant(&squash_freq));
}
-namespace blender::nodes {
-
class BrickFunction : public fn::MultiFunction {
private:
const float offset_;
@@ -266,20 +262,22 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction
tex->offset, tex->offset_freq, tex->squash, tex->squash_freq);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_brick_cc
void register_node_type_sh_tex_brick()
{
+ namespace file_ns = blender::nodes::node_shader_tex_brick_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_brick_declare;
+ ntype.declare = file_ns::sh_node_tex_brick_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_tex_brick);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_brick);
node_type_storage(
&ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_brick);
- ntype.build_multi_function = blender::nodes::sh_node_brick_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_brick);
+ ntype.build_multi_function = file_ns::sh_node_brick_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index 1d97d5e41a4..714fdc129e5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -19,7 +19,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_checker_cc {
static void sh_node_tex_checker_declare(NodeDeclarationBuilder &b)
{
@@ -36,8 +36,6 @@ static void sh_node_tex_checker_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac"));
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexChecker *tex = (NodeTexChecker *)MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
@@ -59,8 +57,6 @@ static int node_shader_gpu_tex_checker(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_tex_checker", in, out);
}
-namespace blender::nodes {
-
class NodeTexChecker : public fn::MultiFunction {
public:
NodeTexChecker()
@@ -121,19 +117,21 @@ static void sh_node_tex_checker_build_multi_function(
builder.set_matching_fn(fn);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_checker_cc
void register_node_type_sh_tex_checker()
{
+ namespace file_ns = blender::nodes::node_shader_tex_checker_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_checker_declare;
- node_type_init(&ntype, node_shader_init_tex_checker);
+ ntype.declare = file_ns::sh_node_tex_checker_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_checker);
node_type_storage(
&ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_checker);
- ntype.build_multi_function = blender::nodes::sh_node_tex_checker_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_checker);
+ ntype.build_multi_function = file_ns::sh_node_tex_checker_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
index 63f0e9fc757..50411f10aed 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
@@ -23,6 +23,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_tex_coord_cc {
+
static bNodeSocketTemplate sh_node_tex_coord_out[] = {
{SOCK_VECTOR, N_("Generated"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -83,16 +85,20 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
return 1;
}
+} // namespace blender::nodes::node_shader_tex_coord_cc
+
/* node type definition */
void register_node_type_sh_tex_coord()
{
+ namespace file_ns = blender::nodes::node_shader_tex_coord_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_tex_coord_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_tex_coord_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_tex_coord);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_coord);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
index c53d93eed69..936d3a3011a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_tex_environment_cc {
+
static bNodeSocketTemplate sh_node_tex_environment_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""},
@@ -133,17 +135,22 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_tex_environment_cc
+
/* node type definition */
void register_node_type_sh_tex_environment()
{
+ namespace file_ns = blender::nodes::node_shader_tex_environment_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, 0);
- node_type_socket_templates(&ntype, sh_node_tex_environment_in, sh_node_tex_environment_out);
- node_type_init(&ntype, node_shader_init_tex_environment);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_tex_environment_in, file_ns::sh_node_tex_environment_out);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_environment);
node_type_storage(
&ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_environment);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_environment);
node_type_label(&ntype, node_image_label);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index bcc6f49e042..c6094409206 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -19,7 +19,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_gradient_cc {
static void sh_node_tex_gradient_declare(NodeDeclarationBuilder &b)
{
@@ -29,8 +29,6 @@ static void sh_node_tex_gradient_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexGradient *tex = (NodeTexGradient *)MEM_callocN(sizeof(NodeTexGradient),
@@ -56,8 +54,6 @@ static int node_shader_gpu_tex_gradient(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_tex_gradient", in, out, GPU_constant(&gradient_type));
}
-namespace blender::nodes {
-
class GradientFunction : public fn::MultiFunction {
private:
int gradient_type_;
@@ -158,19 +154,21 @@ static void sh_node_gradient_tex_build_multi_function(
builder.construct_and_set_matching_fn<GradientFunction>(tex->gradient_type);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_gradient_cc
void register_node_type_sh_tex_gradient()
{
+ namespace file_ns = blender::nodes::node_shader_tex_gradient_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_gradient_declare;
- node_type_init(&ntype, node_shader_init_tex_gradient);
+ ntype.declare = file_ns::sh_node_tex_gradient_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_gradient);
node_type_storage(
&ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_gradient);
- ntype.build_multi_function = blender::nodes::sh_node_gradient_tex_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_gradient);
+ ntype.build_multi_function = file_ns::sh_node_gradient_tex_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index b89a4f674e0..fd20c556d00 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -19,7 +19,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_image_cc {
static void sh_node_tex_image_declare(NodeDeclarationBuilder &b)
{
@@ -29,8 +29,6 @@ static void sh_node_tex_image_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Alpha")).no_muted_links();
};
-}; // namespace blender::nodes
-
static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexImage *tex = (NodeTexImage *)MEM_callocN(sizeof(NodeTexImage), "NodeTexImage");
@@ -173,17 +171,21 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_tex_image_cc
+
/* node type definition */
void register_node_type_sh_tex_image()
{
+ namespace file_ns = blender::nodes::node_shader_tex_image_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_image_declare;
- node_type_init(&ntype, node_shader_init_tex_image);
+ ntype.declare = file_ns::sh_node_tex_image_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_image);
node_type_storage(
&ntype, "NodeTexImage", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_image);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_image);
node_type_label(&ntype, node_image_label);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index fe1454b853e..9b19dc2907b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -19,7 +19,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_magic_cc {
static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b)
{
@@ -31,8 +31,6 @@ static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMagic *tex = (NodeTexMagic *)MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic");
@@ -58,8 +56,6 @@ static int node_shader_gpu_tex_magic(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_tex_magic", in, out, GPU_constant(&depth));
}
-namespace blender::nodes {
-
class MagicFunction : public fn::MultiFunction {
private:
int depth_;
@@ -179,19 +175,21 @@ static void sh_node_magic_tex_build_multi_function(
builder.construct_and_set_matching_fn<MagicFunction>(tex->depth);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_magic_cc
void register_node_type_sh_tex_magic()
{
+ namespace file_ns = blender::nodes::node_shader_tex_magic_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_magic_declare;
- node_type_init(&ntype, node_shader_init_tex_magic);
+ ntype.declare = file_ns::sh_node_tex_magic_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_magic);
node_type_storage(
&ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_magic);
- ntype.build_multi_function = blender::nodes::sh_node_magic_tex_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_magic);
+ ntype.build_multi_function = file_ns::sh_node_magic_tex_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index bb2790dfa42..70c78f75736 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -21,7 +21,7 @@
#include "BLI_noise.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_musgrave_cc {
static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b)
{
@@ -37,8 +37,6 @@ static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMusgrave *tex = (NodeTexMusgrave *)MEM_callocN(sizeof(NodeTexMusgrave),
@@ -128,8 +126,6 @@ static void node_shader_update_tex_musgrave(bNodeTree *ntree, bNode *node)
node_sock_label(outFacSock, "Height");
}
-namespace blender::nodes {
-
class MusgraveFunction : public fn::MultiFunction {
private:
const int dimensions_;
@@ -529,21 +525,23 @@ static void sh_node_musgrave_build_multi_function(
builder.construct_and_set_matching_fn<MusgraveFunction>(tex->dimensions, tex->musgrave_type);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_musgrave_cc
void register_node_type_sh_tex_musgrave()
{
+ namespace file_ns = blender::nodes::node_shader_tex_musgrave_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_musgrave_declare;
+ ntype.declare = file_ns::sh_node_tex_musgrave_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_tex_musgrave);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_musgrave);
node_type_storage(
&ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_musgrave);
- node_type_update(&ntype, node_shader_update_tex_musgrave);
- ntype.build_multi_function = blender::nodes::sh_node_musgrave_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_musgrave);
+ node_type_update(&ntype, file_ns::node_shader_update_tex_musgrave);
+ ntype.build_multi_function = file_ns::sh_node_musgrave_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index 73bd7d232f5..13537be2249 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -21,7 +21,7 @@
#include "BLI_noise.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_noise_cc {
static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
{
@@ -40,8 +40,6 @@ static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color")).no_muted_links();
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexNoise *tex = (NodeTexNoise *)MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
@@ -86,8 +84,6 @@ static void node_shader_update_tex_noise(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, sockW, tex->dimensions == 1 || tex->dimensions == 4);
}
-namespace blender::nodes {
-
class NoiseFunction : public fn::MultiFunction {
private:
int dimensions_;
@@ -246,21 +242,23 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<NoiseFunction>(tex->dimensions);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_noise_cc
/* node type definition */
void register_node_type_sh_tex_noise()
{
+ namespace file_ns = blender::nodes::node_shader_tex_noise_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_noise_declare;
- node_type_init(&ntype, node_shader_init_tex_noise);
+ ntype.declare = file_ns::sh_node_tex_noise_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_noise);
node_type_storage(
&ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_noise);
- node_type_update(&ntype, node_shader_update_tex_noise);
- ntype.build_multi_function = blender::nodes::sh_node_noise_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_noise);
+ node_type_update(&ntype, file_ns::node_shader_update_tex_noise);
+ ntype.build_multi_function = file_ns::sh_node_noise_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
index 84ace833255..73812da029c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
@@ -23,6 +23,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_tex_pointdensity_cc {
+
static bNodeSocketTemplate sh_node_tex_pointdensity_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""},
@@ -65,18 +67,23 @@ static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree),
memset(pd, 0, sizeof(*pd));
}
+} // namespace blender::nodes::node_shader_tex_pointdensity_cc
+
/* node type definition */
void register_node_type_sh_tex_pointdensity()
{
+ namespace file_ns = blender::nodes::node_shader_tex_pointdensity_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_POINTDENSITY, "Point Density", NODE_CLASS_TEXTURE, 0);
- node_type_socket_templates(&ntype, sh_node_tex_pointdensity_in, sh_node_tex_pointdensity_out);
- node_type_init(&ntype, node_shader_init_tex_pointdensity);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_tex_pointdensity_in, file_ns::sh_node_tex_pointdensity_out);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_pointdensity);
node_type_storage(&ntype,
"NodeShaderTexPointDensity",
- node_shader_free_tex_pointdensity,
- node_shader_copy_tex_pointdensity);
+ file_ns::node_shader_free_tex_pointdensity,
+ file_ns::node_shader_copy_tex_pointdensity);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
index a42044a7427..2ee271b5d24 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
@@ -22,6 +22,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_tex_sky_cc {
+
static bNodeSocketTemplate sh_node_tex_sky_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""},
@@ -203,19 +205,23 @@ static void node_shader_update_sky(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, sockVector, !(tex->sky_model == 2 && tex->sun_disc == 1));
}
+} // namespace blender::nodes::node_shader_tex_sky_cc
+
/* node type definition */
void register_node_type_sh_tex_sky()
{
+ namespace file_ns = blender::nodes::node_shader_tex_sky_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, 0);
- node_type_socket_templates(&ntype, sh_node_tex_sky_in, sh_node_tex_sky_out);
+ node_type_socket_templates(&ntype, file_ns::sh_node_tex_sky_in, file_ns::sh_node_tex_sky_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_tex_sky);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_sky);
node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_sky);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky);
/* remove Vector input for Nishita */
- node_type_update(&ntype, node_shader_update_sky);
+ node_type_update(&ntype, file_ns::node_shader_update_sky);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index d8d963a6d1f..a1e54749b71 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -21,7 +21,7 @@
#include "BLI_noise.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_voronoi_cc {
static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b)
{
@@ -47,8 +47,6 @@ static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Radius")).no_muted_links();
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexVoronoi *tex = (NodeTexVoronoi *)MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi");
@@ -165,8 +163,6 @@ static void node_shader_update_tex_voronoi(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, outRadiusSock, tex->feature == SHD_VORONOI_N_SPHERE_RADIUS);
}
-namespace blender::nodes {
-
static MultiFunction::ExecutionHints voronoi_execution_hints{50, false};
class VoronoiMinowskiFunction : public fn::MultiFunction {
@@ -1321,20 +1317,22 @@ static void sh_node_voronoi_build_multi_function(blender::nodes::NodeMultiFuncti
}
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_voronoi_cc
void register_node_type_sh_tex_voronoi()
{
+ namespace file_ns = blender::nodes::node_shader_tex_voronoi_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_voronoi_declare;
- node_type_init(&ntype, node_shader_init_tex_voronoi);
+ ntype.declare = file_ns::sh_node_tex_voronoi_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_voronoi);
node_type_storage(
&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_voronoi);
- node_type_update(&ntype, node_shader_update_tex_voronoi);
- ntype.build_multi_function = blender::nodes::sh_node_voronoi_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_voronoi);
+ node_type_update(&ntype, file_ns::node_shader_update_tex_voronoi);
+ ntype.build_multi_function = file_ns::sh_node_voronoi_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index d1768b4b500..bcb3091c1ce 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -21,7 +21,7 @@
#include "BLI_noise.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_wave_cc {
static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b)
{
@@ -41,8 +41,6 @@ static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexWave *tex = (NodeTexWave *)MEM_callocN(sizeof(NodeTexWave), "NodeTexWave");
@@ -81,8 +79,6 @@ static int node_shader_gpu_tex_wave(GPUMaterial *mat,
GPU_constant(&wave_profile));
}
-namespace blender::nodes {
-
class WaveFunction : public fn::MultiFunction {
private:
int wave_type_;
@@ -216,19 +212,21 @@ static void sh_node_wave_tex_build_multi_function(
tex->wave_type, tex->bands_direction, tex->rings_direction, tex->wave_profile);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_wave_cc
void register_node_type_sh_tex_wave()
{
+ namespace file_ns = blender::nodes::node_shader_tex_wave_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_wave_declare;
+ ntype.declare = file_ns::sh_node_tex_wave_declare;
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_tex_wave);
+ node_type_init(&ntype, file_ns::node_shader_init_tex_wave);
node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_wave);
- ntype.build_multi_function = blender::nodes::sh_node_wave_tex_build_multi_function;
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_wave);
+ ntype.build_multi_function = file_ns::sh_node_wave_tex_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 6629591e5e0..5ea82991c25 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -21,7 +21,7 @@
#include "BLI_noise.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_tex_white_noise_cc {
static void sh_node_tex_white_noise_declare(NodeDeclarationBuilder &b)
{
@@ -32,8 +32,6 @@ static void sh_node_tex_white_noise_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Color>(N_("Color"));
};
-} // namespace blender::nodes
-
static void node_shader_init_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node)
{
node->custom1 = 3;
@@ -67,8 +65,6 @@ static void node_shader_update_tex_white_noise(bNodeTree *ntree, bNode *node)
nodeSetSocketAvailability(ntree, sockW, node->custom1 == 1 || node->custom1 == 4);
}
-namespace blender::nodes {
-
class WhiteNoiseFunction : public fn::MultiFunction {
private:
int dimensions_;
@@ -189,19 +185,21 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<WhiteNoiseFunction>((int)node.custom1);
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_shader_tex_white_noise_cc
void register_node_type_sh_tex_white_noise()
{
+ namespace file_ns = blender::nodes::node_shader_tex_white_noise_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(
&ntype, SH_NODE_TEX_WHITE_NOISE, "White Noise Texture", NODE_CLASS_TEXTURE, 0);
- ntype.declare = blender::nodes::sh_node_tex_white_noise_declare;
- node_type_init(&ntype, node_shader_init_tex_white_noise);
- node_type_gpu(&ntype, gpu_shader_tex_white_noise);
- node_type_update(&ntype, node_shader_update_tex_white_noise);
- ntype.build_multi_function = blender::nodes::sh_node_noise_build_multi_function;
+ ntype.declare = file_ns::sh_node_tex_white_noise_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_tex_white_noise);
+ node_type_gpu(&ntype, file_ns::gpu_shader_tex_white_noise);
+ node_type_update(&ntype, file_ns::node_shader_update_tex_white_noise);
+ ntype.build_multi_function = file_ns::sh_node_noise_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc b/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc
index 275cb9a0966..cdcb5f34bb9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_uvAlongStroke.cc
@@ -21,18 +21,24 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_uvAlongStroke_cc {
+
static bNodeSocketTemplate sh_node_uvalongstroke_out[] = {
{SOCK_VECTOR, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
};
+} // namespace blender::nodes::node_shader_uvAlongStroke_cc
+
/* node type definition */
void register_node_type_sh_uvalongstroke()
{
+ namespace file_ns = blender::nodes::node_shader_uvAlongStroke_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_uvalongstroke_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_uvalongstroke_out);
node_type_init(&ntype, nullptr);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
index c807e792423..12feb9c7d09 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
@@ -23,6 +23,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_uvmap_cc {
+
static bNodeSocketTemplate sh_node_uvmap_out[] = {
{SOCK_VECTOR, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
@@ -51,18 +53,22 @@ static int node_shader_gpu_uvmap(GPUMaterial *mat,
return 1;
}
+} // namespace blender::nodes::node_shader_uvmap_cc
+
/* node type definition */
void register_node_type_sh_uvmap()
{
+ namespace file_ns = blender::nodes::node_shader_uvmap_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_uvmap_out);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_uvmap_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_uvmap);
+ node_type_init(&ntype, file_ns::node_shader_init_uvmap);
node_type_storage(
&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_uvmap);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_uvmap);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 4c2b637a6cb..b65269f8e35 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -29,7 +29,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_valToRgb_cc {
static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b)
{
@@ -39,8 +39,6 @@ static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Alpha"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_valtorgb(void *UNUSED(data),
int UNUSED(thread),
bNode *node,
@@ -172,32 +170,12 @@ static void sh_node_valtorgb_build_multi_function(
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
-void register_node_type_sh_valtorgb()
-{
- static bNodeType ntype;
-
- sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_valtorgb_declare;
- node_type_init(&ntype, node_shader_init_valtorgb);
- node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_valtorgb);
- node_type_gpu(&ntype, gpu_shader_valtorgb);
- ntype.build_multi_function = sh_node_valtorgb_build_multi_function;
-
- nodeRegisterType(&ntype);
-}
-
-namespace blender::nodes {
-
static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
b.add_output<decl::Float>(N_("Val"));
};
-} // namespace blender::nodes
-
static void node_shader_exec_rgbtobw(void *UNUSED(data),
int UNUSED(thread),
bNode *UNUSED(node),
@@ -222,14 +200,36 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat,
return GPU_stack_link(mat, node, "rgbtobw", in, out);
}
+} // namespace blender::nodes::node_shader_valToRgb_cc
+
+void register_node_type_sh_valtorgb()
+{
+ namespace file_ns = blender::nodes::node_shader_valToRgb_cc;
+
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0);
+ ntype.declare = file_ns::sh_node_valtorgb_declare;
+ node_type_init(&ntype, file_ns::node_shader_init_valtorgb);
+ node_type_size_preset(&ntype, NODE_SIZE_LARGE);
+ node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_valtorgb);
+ node_type_gpu(&ntype, file_ns::gpu_shader_valtorgb);
+ ntype.build_multi_function = file_ns::sh_node_valtorgb_build_multi_function;
+
+ nodeRegisterType(&ntype);
+}
+
void register_node_type_sh_rgbtobw()
{
+ namespace file_ns = blender::nodes::node_shader_valToRgb_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0);
- ntype.declare = blender::nodes::sh_node_rgbtobw_declare;
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_rgbtobw);
- node_type_gpu(&ntype, gpu_shader_rgbtobw);
+ ntype.declare = file_ns::sh_node_rgbtobw_declare;
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_rgbtobw);
+ node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 19e5ba61e04..9ff523f42f7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -23,15 +23,13 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_value_cc {
static void sh_node_value_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Float>(N_("Value"));
};
-} // namespace blender::nodes
-
static int gpu_shader_value(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -49,14 +47,18 @@ static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
+} // namespace blender::nodes::node_shader_value_cc
+
void register_node_type_sh_value()
{
+ namespace file_ns = blender::nodes::node_shader_value_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
- ntype.declare = blender::nodes::sh_node_value_declare;
- node_type_gpu(&ntype, gpu_shader_value);
- ntype.build_multi_function = sh_node_value_build_multi_function;
+ ntype.declare = file_ns::sh_node_value_declare;
+ node_type_gpu(&ntype, file_ns::gpu_shader_value);
+ ntype.build_multi_function = file_ns::sh_node_value_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc b/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
index 8947f5cf8b9..bfaca357c5c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
@@ -24,6 +24,9 @@
#include "node_shader_util.hh"
/* **************** Vector Transform ******************** */
+
+namespace blender::nodes::node_shader_vectTransform_cc {
+
static bNodeSocketTemplate sh_node_vect_transform_in[] = {
{SOCK_VECTOR, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {-1, ""}};
@@ -137,17 +140,22 @@ static int gpu_shader_vect_transform(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_vectTransform_cc
+
void register_node_type_sh_vect_transform()
{
+ namespace file_ns = blender::nodes::node_shader_vectTransform_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0);
- node_type_init(&ntype, node_shader_init_vect_transform);
- node_type_socket_templates(&ntype, sh_node_vect_transform_in, sh_node_vect_transform_out);
+ node_type_init(&ntype, file_ns::node_shader_init_vect_transform);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out);
node_type_storage(
&ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_vect_transform);
- node_type_gpu(&ntype, gpu_shader_vect_transform);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_vect_transform);
+ node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
index 7523108aec0..9683f889134 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_vector_displacement_cc {
+
static bNodeSocketTemplate sh_node_vector_displacement_in[] = {
{SOCK_RGBA, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -63,18 +65,22 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
}
+} // namespace blender::nodes::node_shader_vector_displacement_cc
+
/* node type definition */
void register_node_type_sh_vector_displacement()
{
+ namespace file_ns = blender::nodes::node_shader_vector_displacement_cc;
+
static bNodeType ntype;
sh_node_type_base(
&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
node_type_socket_templates(
- &ntype, sh_node_vector_displacement_in, sh_node_vector_displacement_out);
+ &ntype, file_ns::sh_node_vector_displacement_in, file_ns::sh_node_vector_displacement_out);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_init(&ntype, node_shader_init_vector_displacement);
- node_type_gpu(&ntype, gpu_shader_vector_displacement);
+ node_type_init(&ntype, file_ns::node_shader_init_vector_displacement);
+ node_type_gpu(&ntype, file_ns::gpu_shader_vector_displacement);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 8dc2af22e6b..3a5cbad70dc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -25,7 +25,7 @@
#include "NOD_math_functions.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_vector_math_shader_cc {
static void sh_node_vector_math_declare(NodeDeclarationBuilder &b)
{
@@ -38,8 +38,6 @@ static void sh_node_vector_math_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Value"));
};
-} // namespace blender::nodes
-
static const char *gpu_shader_get_name(int mode)
{
switch (mode) {
@@ -279,16 +277,20 @@ static void sh_node_vector_math_build_multi_function(
builder.set_matching_fn(fn);
}
+} // namespace blender::nodes::node_vector_math_shader_cc
+
void register_node_type_sh_vect_math()
{
+ namespace file_ns = blender::nodes::node_vector_math_shader_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0);
- ntype.declare = blender::nodes::sh_node_vector_math_declare;
+ ntype.declare = file_ns::sh_node_vector_math_declare;
node_type_label(&ntype, node_vector_math_label);
- node_type_gpu(&ntype, gpu_shader_vector_math);
- node_type_update(&ntype, node_shader_update_vector_math);
- ntype.build_multi_function = sh_node_vector_math_build_multi_function;
+ node_type_gpu(&ntype, file_ns::gpu_shader_vector_math);
+ node_type_update(&ntype, file_ns::node_shader_update_vector_math);
+ ntype.build_multi_function = file_ns::sh_node_vector_math_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 3b6c3cbe026..108d6d6bc4f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -23,7 +23,7 @@
#include "node_shader_util.hh"
-namespace blender::nodes {
+namespace blender::nodes::node_shader_vector_rotate_cc {
static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
{
@@ -36,8 +36,6 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Vector"));
};
-} // namespace blender::nodes
-
static const char *gpu_shader_get_name(int mode)
{
switch (mode) {
@@ -205,15 +203,19 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node)
ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
}
+} // namespace blender::nodes::node_shader_vector_rotate_cc
+
void register_node_type_sh_vector_rotate()
{
+ namespace file_ns = blender::nodes::node_shader_vector_rotate_cc;
+
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0);
- ntype.declare = blender::nodes::sh_node_vector_rotate_declare;
- node_type_gpu(&ntype, gpu_shader_vector_rotate);
- node_type_update(&ntype, node_shader_update_vector_rotate);
- ntype.build_multi_function = sh_node_vector_rotate_build_multi_function;
+ ntype.declare = file_ns::sh_node_vector_rotate_declare;
+ node_type_gpu(&ntype, file_ns::gpu_shader_vector_rotate);
+ node_type_update(&ntype, file_ns::node_shader_update_vector_rotate);
+ ntype.build_multi_function = file_ns::sh_node_vector_rotate_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
index 72ba9ace7c3..739030d89c7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
@@ -19,6 +19,8 @@
#include "node_shader_util.hh"
+namespace blender::nodes::node_shader_vertex_color_cc {
+
static bNodeSocketTemplate sh_node_vertex_color_out[] = {
{SOCK_RGBA, N_("Color")},
{SOCK_FLOAT, N_("Alpha")},
@@ -47,16 +49,20 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
}
+} // namespace blender::nodes::node_shader_vertex_color_cc
+
void register_node_type_sh_vertex_color()
{
+ namespace file_ns = blender::nodes::node_shader_vertex_color_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_vertex_color_out);
- node_type_init(&ntype, node_shader_init_vertex_color);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_vertex_color_out);
+ node_type_init(&ntype, file_ns::node_shader_init_vertex_color);
node_type_storage(
&ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_vertex_color);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_vertex_color);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
index 8e348a69e67..f68121ad922 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_volume_absorption_cc {
+
static bNodeSocketTemplate sh_node_volume_absorption_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -41,16 +43,21 @@ static int node_shader_gpu_volume_absorption(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_volume_absorption", in, out);
}
+} // namespace blender::nodes::node_shader_volume_absorption_cc
+
/* node type definition */
void register_node_type_sh_volume_absorption()
{
+ namespace file_ns = blender::nodes::node_shader_volume_absorption_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_volume_absorption_in, sh_node_volume_absorption_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_volume_absorption_in, file_ns::sh_node_volume_absorption_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_volume_absorption);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_absorption);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
index 112aaf4f1b1..dc556809fe6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
@@ -19,6 +19,8 @@
#include "node_shader_util.hh"
+namespace blender::nodes::node_shader_volume_info_cc {
+
static bNodeSocketTemplate sh_node_volume_info_out[] = {
{SOCK_RGBA, N_("Color")},
{SOCK_FLOAT, N_("Density")},
@@ -49,13 +51,17 @@ static int node_shader_gpu_volume_info(GPUMaterial *mat,
return true;
}
+} // namespace blender::nodes::node_shader_volume_info_cc
+
void register_node_type_sh_volume_info()
{
+ namespace file_ns = blender::nodes::node_shader_volume_info_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_INFO, "Volume Info", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, nullptr, sh_node_volume_info_out);
- node_type_gpu(&ntype, node_shader_gpu_volume_info);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_volume_info_out);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_info);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
index 04fd8bfd58d..8bf21a3a711 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_volume_principled_cc {
+
static bNodeSocketTemplate sh_node_volume_principled_in[] = {
{SOCK_RGBA, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{SOCK_STRING, N_("Color Attribute"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
@@ -126,17 +128,22 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
GPU_constant(&layer));
}
+} // namespace blender::nodes::node_shader_volume_principled_cc
+
/* node type definition */
void register_node_type_sh_volume_principled()
{
+ namespace file_ns = blender::nodes::node_shader_volume_principled_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_PRINCIPLED, "Principled Volume", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_volume_principled_in, sh_node_volume_principled_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_volume_principled_in, file_ns::sh_node_volume_principled_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
- node_type_init(&ntype, node_shader_init_volume_principled);
+ node_type_init(&ntype, file_ns::node_shader_init_volume_principled);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_volume_principled);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_principled);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
index 14f6e6a9eb1..d9c84650abb 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
@@ -21,6 +21,8 @@
/* **************** OUTPUT ******************** */
+namespace blender::nodes::node_shader_volume_scatter_cc {
+
static bNodeSocketTemplate sh_node_volume_scatter_in[] = {
{SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
@@ -42,16 +44,21 @@ static int node_shader_gpu_volume_scatter(GPUMaterial *mat,
return GPU_stack_link(mat, node, "node_volume_scatter", in, out);
}
+} // namespace blender::nodes::node_shader_volume_scatter_cc
+
/* node type definition */
void register_node_type_sh_volume_scatter()
{
+ namespace file_ns = blender::nodes::node_shader_volume_scatter_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_VOLUME_SCATTER, "Volume Scatter", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(&ntype, sh_node_volume_scatter_in, sh_node_volume_scatter_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_volume_scatter_in, file_ns::sh_node_volume_scatter_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_volume_scatter);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_volume_scatter);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
index 8a6235c1e6f..8798b1c8e06 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
@@ -20,6 +20,9 @@
#include "node_shader_util.hh"
/* **************** Wavelength ******************** */
+
+namespace blender::nodes::node_shader_wavelength_cc {
+
static bNodeSocketTemplate sh_node_wavelength_in[] = {
{SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f},
{-1, ""},
@@ -57,17 +60,22 @@ static int node_shader_gpu_wavelength(GPUMaterial *mat,
GPU_uniform(xyz_to_rgb.b));
}
+} // namespace blender::nodes::node_shader_wavelength_cc
+
/* node type definition */
void register_node_type_sh_wavelength()
{
+ namespace file_ns = blender::nodes::node_shader_wavelength_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER, 0);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_socket_templates(&ntype, sh_node_wavelength_in, sh_node_wavelength_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_wavelength_in, file_ns::sh_node_wavelength_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_wavelength);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
index 73ca17ab5dc..bd4d3adfde9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.cc
@@ -20,6 +20,9 @@
#include "node_shader_util.hh"
/* **************** Wireframe ******************** */
+
+namespace blender::nodes::node_shader_wireframe_cc {
+
static bNodeSocketTemplate sh_node_wireframe_in[] = {
{SOCK_FLOAT, N_("Size"), 0.01f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f},
{-1, ""},
@@ -52,16 +55,21 @@ static int node_shader_gpu_wireframe(GPUMaterial *mat,
GPU_builtin(GPU_BARYCENTRIC_DIST));
}
+} // namespace blender::nodes::node_shader_wireframe_cc
+
/* node type definition */
void register_node_type_sh_wireframe()
{
+ namespace file_ns = blender::nodes::node_shader_wireframe_cc;
+
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, 0);
- node_type_socket_templates(&ntype, sh_node_wireframe_in, sh_node_wireframe_out);
+ node_type_socket_templates(
+ &ntype, file_ns::sh_node_wireframe_in, file_ns::sh_node_wireframe_out);
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
- node_type_gpu(&ntype, node_shader_gpu_wireframe);
+ node_type_gpu(&ntype, file_ns::node_shader_gpu_wireframe);
nodeRegisterType(&ntype);
}