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-rw-r--r--source/blender/editors/include/BIF_glutil.h7
-rw-r--r--source/blender/editors/screen/glutil.c33
-rw-r--r--source/blender/editors/space_node/drawnode.c21
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c48
-rw-r--r--source/blender/imbuf/IMB_colormanagement.h4
-rw-r--r--source/blender/imbuf/intern/colormanagement.c9
6 files changed, 100 insertions, 22 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index af2dc884508..dfb02fa9c1b 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -35,6 +35,8 @@ struct rctf;
struct ImBuf;
struct bContext;
+struct ColorManagedViewSettings;
+struct ColorManagedDisplaySettings;
void fdrawbezier(float vec[4][3]);
void fdrawline(float x1, float y1, float x2, float y2);
@@ -213,6 +215,11 @@ void bgl_get_mats(bglMats *mats);
/* **** Color management helper functions for GLSL display/transform ***** */
/* Draw imbuf on a screen, preferably using GLSL display transform */
+void glaDrawImBuf_glsl(struct ImBuf *ibuf, float x, float y, int zoomfilter,
+ struct ColorManagedViewSettings *view_settings,
+ struct ColorManagedDisplaySettings *display_settings);
+
+/* Draw imbuf on a screen, preferably using GLSL display transform */
void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter);
/* Transform buffer from role to scene linear space using GLSL OCIO conversion */
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 3469604b3dd..ac8f44a3ab1 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -1028,7 +1028,9 @@ void bglFlush(void)
/* **** Color management helper functions for GLSL display/transform ***** */
/* Draw given image buffer on a screen using GLSL for display transform */
-void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int zoomfilter)
+void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter,
+ ColorManagedViewSettings *view_settings,
+ ColorManagedDisplaySettings *display_settings)
{
bool force_fallback = false;
bool need_fallback = true;
@@ -1080,10 +1082,19 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
if (force_fallback == false) {
int ok;
- if (ibuf->rect_float)
- ok = IMB_colormanagement_setup_glsl_draw_ctx(C, TRUE);
- else
- ok = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, FALSE);
+ if (ibuf->rect_float) {
+ if (ibuf->float_colorspace) {
+ ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
+ ibuf->float_colorspace, TRUE);
+ }
+ else {
+ ok = IMB_colormanagement_setup_glsl_draw(view_settings, display_settings, TRUE);
+ }
+ }
+ else {
+ ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings,
+ ibuf->rect_colorspace, FALSE);
+ }
if (ok) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -1121,7 +1132,7 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
unsigned char *display_buffer;
void *cache_handle;
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+ display_buffer = IMB_display_buffer_acquire(ibuf, view_settings, display_settings, &cache_handle);
if (display_buffer)
glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE,
@@ -1131,6 +1142,16 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
}
}
+void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int zoomfilter)
+{
+ ColorManagedViewSettings *view_settings;
+ ColorManagedDisplaySettings *display_settings;
+
+ IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
+
+ glaDrawImBuf_glsl(ibuf, x, y, zoomfilter, view_settings, display_settings);
+}
+
/* Transform buffer from role to scene linear space using GLSL OCIO conversion
*
* See IMB_colormanagement_setup_transform_from_role_glsl description for
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index d7206c9b111..cd3de834e78 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -2948,8 +2948,6 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
float x, y;
- unsigned char *display_buffer;
- void *cache_handle;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
@@ -2967,14 +2965,16 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
x = (ar->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
y = (ar->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
-
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+ if (ibuf->rect || ibuf->rect_float) {
+ unsigned char *display_buffer = NULL;
+ void *cache_handle = NULL;
- if (display_buffer) {
if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B)) {
int ofs;
+ display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+
#ifdef __BIG_ENDIAN__
if (snode->flag & SNODE_SHOW_R) ofs = 2;
else if (snode->flag & SNODE_SHOW_G) ofs = 1;
@@ -2994,6 +2994,8 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_SHOW_ALPHA) {
+ display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
#ifdef __BIG_ENDIAN__
@@ -3011,7 +3013,7 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelZoom(snode->zoom, snode->zoom);
- glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer);
+ glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
glPixelZoom(1.0f, 1.0f);
glDisable(GL_BLEND);
@@ -3019,13 +3021,14 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
else {
glPixelZoom(snode->zoom, snode->zoom);
- glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer);
+ glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
glPixelZoom(1.0f, 1.0f);
}
- }
- IMB_display_buffer_release(cache_handle);
+ if (cache_handle)
+ IMB_display_buffer_release(cache_handle);
+ }
/** @note draw selected info on backdrop */
if (snode->edittree) {
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 141af5d5ba4..3a7610cbf2a 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -920,9 +920,11 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
float col[3];
GLuint texid;
GLuint last_texid;
- unsigned char *display_buffer;
+ void *display_buffer;
void *cache_handle = NULL;
const int is_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
+ int format, type;
+ bool glsl_used = false;
if (G.is_rendering == FALSE && (scene->r.seq_flag & R_SEQ_GL_PREV) == 0) {
/* stop all running jobs, except screen one. currently previews frustrate Render
@@ -1040,9 +1042,46 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
display_buffer = (unsigned char *)ibuf->rect;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
}
else {
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+ if (ibuf->rect_float) {
+ display_buffer = ibuf->rect_float;
+
+ if (ibuf->channels == 4) {
+ format = GL_RGBA;
+ }
+ else if (ibuf->channels == 3) {
+ format = GL_RGB;
+ }
+ else {
+ BLI_assert(!"Incompatible number of channels for float buffer in sequencer");
+ format = GL_RGBA;
+ display_buffer = NULL;
+ }
+
+ type = GL_FLOAT;
+
+ if (ibuf->float_colorspace) {
+ glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->float_colorspace, TRUE);
+ }
+ else {
+ glsl_used = IMB_colormanagement_setup_glsl_draw_ctx(C, TRUE);
+ }
+ }
+ else if (ibuf->rect) {
+ display_buffer = ibuf->rect;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+
+ glsl_used = IMB_colormanagement_setup_glsl_draw_from_space_ctx(C, ibuf->rect_colorspace, FALSE);
+ }
+ else {
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ display_buffer = NULL;
+ }
}
/* setting up the view - actual drawing starts here */
@@ -1068,7 +1107,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, display_buffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
glBegin(GL_QUADS);
@@ -1105,6 +1144,9 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glDisable(GL_BLEND);
glDeleteTextures(1, &texid);
+ if (glsl_used)
+ IMB_colormanagement_finish_glsl_draw();
+
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
float x1 = v2d->tot.xmin;
diff --git a/source/blender/imbuf/IMB_colormanagement.h b/source/blender/imbuf/IMB_colormanagement.h
index 58b55b0f137..314daed00dd 100644
--- a/source/blender/imbuf/IMB_colormanagement.h
+++ b/source/blender/imbuf/IMB_colormanagement.h
@@ -95,6 +95,10 @@ struct ImBuf *IMB_colormanagement_imbuf_for_write(struct ImBuf *ibuf, int save_a
/* ** Public display buffers interfaces ** */
+void IMB_colormanagement_display_settings_from_ctx(const struct bContext *C,
+ struct ColorManagedViewSettings **view_settings_r,
+ struct ColorManagedDisplaySettings **display_settings_r);
+
unsigned char *IMB_display_buffer_acquire(struct ImBuf *ibuf, const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings, void **cache_handle);
unsigned char *IMB_display_buffer_acquire_ctx(const struct bContext *C, struct ImBuf *ibuf, void **cache_handle);
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index a74f28e79c9..b8de1cf75d1 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -662,8 +662,9 @@ void colormanage_cache_free(ImBuf *ibuf)
}
}
-static void display_transform_get_from_ctx(const bContext *C, ColorManagedViewSettings **view_settings_r,
- ColorManagedDisplaySettings **display_settings_r)
+void IMB_colormanagement_display_settings_from_ctx(const bContext *C,
+ ColorManagedViewSettings **view_settings_r,
+ ColorManagedDisplaySettings **display_settings_r)
{
Scene *scene = CTX_data_scene(C);
SpaceImage *sima = CTX_wm_space_image(C);
@@ -1963,7 +1964,7 @@ unsigned char *IMB_display_buffer_acquire_ctx(const bContext *C, ImBuf *ibuf, vo
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
- display_transform_get_from_ctx(C, &view_settings, &display_settings);
+ IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
return IMB_display_buffer_acquire(ibuf, view_settings, display_settings, cache_handle);
}
@@ -2820,7 +2821,7 @@ int IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C,
ColorManagedViewSettings *view_settings;
ColorManagedDisplaySettings *display_settings;
- display_transform_get_from_ctx(C, &view_settings, &display_settings);
+ IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
return IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings, from_colorspace, predivide);
}