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-rw-r--r--intern/cycles/bvh/bvh_embree.cpp2
-rw-r--r--intern/cycles/kernel/kernel_random.h2
-rw-r--r--source/blender/blenkernel/BKE_global.h2
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c6
-rw-r--r--source/blender/blenkernel/intern/tracking_stabilize.c6
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c20
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
-rw-r--r--source/blender/blenloader/intern/writefile.c2
-rw-r--r--source/blender/collada/BCAnimationCurve.cpp2
-rw-r--r--source/blender/collada/EffectExporter.cpp2
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_query.h2
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c2
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c6
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c2
-rw-r--r--source/blender/editors/interface/interface.c2
-rw-r--r--source/blender/editors/interface/interface_layout.c4
-rw-r--r--source/blender/editors/interface/interface_ops.c2
-rw-r--r--source/blender/editors/mesh/mesh_mirror.c2
-rw-r--r--source/blender/freestyle/intern/scene_graph/TriangleRep.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/TriangleRep.h2
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h12
-rw-r--r--source/blender/imbuf/intern/anim_movie.c2
-rw-r--r--source/blender/imbuf/intern/cineon/cineon_dpx.c2
-rw-r--r--source/blender/imbuf/intern/jpeg.c2
-rw-r--r--source/blender/makesdna/DNA_ID.h4
-rw-r--r--source/blender/makesdna/DNA_movieclip_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_types.h6
-rw-r--r--source/blender/makesdna/DNA_workspace_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_space.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
32 files changed, 59 insertions, 53 deletions
diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp
index 53f0b35a103..36d8a226722 100644
--- a/intern/cycles/bvh/bvh_embree.cpp
+++ b/intern/cycles/bvh/bvh_embree.cpp
@@ -29,7 +29,7 @@
* get a separate RTCDevice to correctly keep track of memory usage.
*
* Vertex and index buffers are duplicated between Cycles device arrays and Embree. These could be
- * merged, which would requrie changes to intersection refinement, shader setup, mesh light
+ * merged, which would require changes to intersection refinement, shader setup, mesh light
* sampling and a few other places in Cycles where direct access to vertex data is required.
*/
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index 6779c1f7160..78eafbfe3cb 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -244,7 +244,7 @@ ccl_device_inline void path_branched_rng_2D(KernelGlobals *kg,
fy);
}
-/* Utitility functions to get light termination value,
+/* Utility functions to get light termination value,
* since it might not be needed in many cases.
*/
ccl_device_inline float path_state_rng_light_termination(KernelGlobals *kg,
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 9fe8fc3880f..bee76c09cbc 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -75,7 +75,7 @@ typedef struct Global {
* * 666: Use quicker batch delete for outliners' delete hierarchy (01/2019).
* * 777: Enable UI node panel's sockets polling (11/2011).
* * 799: Enable some mysterious new depsgraph behavior (05/2015).
- * * 1112: Disable new Cloth internal springs hanlding (09/2014).
+ * * 1112: Disable new Cloth internal springs handling (09/2014).
* * 1234: Disable new dyntopo code fixing skinny faces generation (04/2015).
* * 16384 and above: Reserved for python (add-ons) usage.
*/
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index f0fd1203cae..f53700fbfb0 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -1387,9 +1387,11 @@ static void loop_split_worker(TaskPool *__restrict pool, void *taskdata, int UNU
#endif
}
-/* Check whether gievn loop is part of an unknown-so-far cyclic smooth fan, or not.
+/**
+ * Check whether given loop is part of an unknown-so-far cyclic smooth fan, or not.
* Needed because cyclic smooth fans have no obvious 'entry point',
- * and yet we need to walk them once, and only once. */
+ * and yet we need to walk them once, and only once.
+ */
static bool loop_split_generator_check_cyclic_smooth_fan(const MLoop *mloops,
const MPoly *mpolys,
const int (*edge_to_loops)[2],
diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c
index 695f9b21559..88b81392189 100644
--- a/source/blender/blenkernel/intern/tracking_stabilize.c
+++ b/source/blender/blenkernel/intern/tracking_stabilize.c
@@ -496,7 +496,7 @@ static float rotation_contribution(TrackStabilizationBase *track_ref,
* Currently, the public API functions do not support this flexibility.
* Rather, rotation will always be applied around a fixed origin.
* As a workaround, we shift the image after rotation to match the
- * desired rotation centre. And since this offset needs to be applied
+ * desired rotation center. And since this offset needs to be applied
* after the rotation and scaling, we can collapse it with the
* translation compensation, which is also a lateral shift (offset).
* The offset to apply is intended_pivot - rotated_pivot
@@ -640,9 +640,9 @@ static bool average_track_contributions(StabContext *ctx,
/* Calculate weight center of location tracks for given frame.
* This function performs similar calculations as average_track_contributions(),
- * but does not require the tracks to be initialized for stabilisation. Moreover,
+ * but does not require the tracks to be initialized for stabilization. Moreover,
* when there is no usable tracking data for the given frame number, data from
- * a neighbouring frame is used. Thus this function can be used to calculate
+ * a neighboring frame is used. Thus this function can be used to calculate
* a starting point on initialization.
*/
static void average_marker_positions(StabContext *ctx, int framenr, float r_ref_pos[2])
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index 98e8a5ee425..f43f55a352b 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -210,8 +210,8 @@ MINLINE axis_t max_axis(axis_t a, axis_t b)
#endif
/**
- * Introsort
- * with permission deriven from the following Java code:
+ * Intro-sort
+ * with permission deriving from the following Java code:
* http://ralphunden.net/content/tutorials/a-guide-to-introsort/
* and he derived it from the SUN STL
*/
@@ -603,7 +603,9 @@ static void build_implicit_tree_helper(const BVHTree *tree, BVHBuildHelper *data
data->remain_leafs = remain + nnodes;
}
-// return the min index of all the leafs archivable with the given branch
+/**
+ * Return the min index of all the leafs achievable with the given branch.
+ */
static int implicit_leafs_index(const BVHBuildHelper *data, const int depth, const int child_index)
{
int min_leaf_index = child_index * data->leafs_per_child[depth - 1];
@@ -623,14 +625,14 @@ static int implicit_leafs_index(const BVHBuildHelper *data, const int depth, con
* Generalized implicit tree build
*
* An implicit tree is a tree where its structure is implied,
- * thus there is no need to store child pointers or indexs.
+ * thus there is no need to store child pointers or indexes.
* Its possible to find the position of the child or the parent with simple maths
- * (multiplication and adittion).
+ * (multiplication and addition).
* This type of tree is for example used on heaps..
- * where node N has its childs at indexs N*2 and N*2+1.
+ * where node N has its child at indices N*2 and N*2+1.
*
- * Although in this case the tree type is general.. and not know until runtime.
- * tree_type stands for the maximum number of childs that a tree node can have.
+ * Although in this case the tree type is general.. and not know until run-time.
+ * tree_type stands for the maximum number of children that a tree node can have.
* All tree types >= 2 are supported.
*
* Advantages of the used trees include:
@@ -1792,7 +1794,7 @@ void BLI_bvhtree_ray_cast_all(BVHTree *tree,
/* -------------------------------------------------------------------- */
/** \name BLI_bvhtree_range_query
*
- * Allocs and fills an array with the indexs of node that are on the given spherical range
+ * Allocates and fills an array with the indices of node that are on the given spherical range
* (center, radius).
* Returns the size of the array.
*
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 6b231c4916d..5dbd2a52d07 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2532,7 +2532,7 @@ bool isect_sweeping_sphere_tri_v3(const float p1[3],
}
/*---test edges---*/
- sub_v3_v3v3(e3, v2, v1); /* wasnt yet calculated */
+ sub_v3_v3v3(e3, v2, v1); /* wasn't yet calculated */
/*e1*/
sub_v3_v3v3(bv, v0, p1);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index cd5cd66dc61..115387a697b 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1040,7 +1040,7 @@ static void write_nodetree_nolib(WriteData *wd, bNodeTree *ntree)
/* pass */
}
else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_GLARE)) {
- /* Simple forward compat for fix for T50736.
+ /* Simple forward compatibility for fix for T50736.
* Not ideal (there is no ideal solution here), but should do for now. */
NodeGlare *ndg = node->storage;
/* Not in undo case. */
diff --git a/source/blender/collada/BCAnimationCurve.cpp b/source/blender/collada/BCAnimationCurve.cpp
index 1ea63508965..b494c749fe3 100644
--- a/source/blender/collada/BCAnimationCurve.cpp
+++ b/source/blender/collada/BCAnimationCurve.cpp
@@ -398,7 +398,7 @@ bool BCAnimationCurve::add_value_from_matrix(const BCSample &sample, const int f
{
int array_index = curve_key.get_array_index();
- /* transformation curves are feeded directly from the transformation matrix
+ /* transformation curves are fed directly from the transformation matrix
* to resolve parent inverse matrix issues with object hierarchies.
* Maybe this can be unified with the
*/
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index a0ad3740e45..394c79bb988 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -274,7 +274,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
int i = im_samp_map[key];
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)
- samp_surf[i]; // possibly uninitialised memory ...
+ samp_surf[i]; // possibly uninitialized memory ...
writeTextures(ep, key, sampler, t, ima, uvname);
}
#endif
diff --git a/source/blender/depsgraph/DEG_depsgraph_query.h b/source/blender/depsgraph/DEG_depsgraph_query.h
index bd59ebcd869..00bb02d7205 100644
--- a/source/blender/depsgraph/DEG_depsgraph_query.h
+++ b/source/blender/depsgraph/DEG_depsgraph_query.h
@@ -92,7 +92,7 @@ struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph);
*
* Use in exceptional case if it's absolutely must to.
*
- * Allows to pass depsgraph == NULL, wil lreturn NULL in that case. */
+ * Allows to pass depsgraph == NULL, will return NULL in that case. */
struct Scene *DEG_get_evaluated_scene_if_exists(const struct Depsgraph *graph);
/* Get view layer at its evaluated state.
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 3dbdd1cce61..28ac6d0c274 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -809,7 +809,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
}
/**
- * Order Independant Transparency.
+ * Order Independent Transparency.
* Similar to workbench forward. Duplicated code to avoid
* spaghetti with workbench forward. It would be great if we unify
* this in a clean way.
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 8365a7f1b72..eca60c291fe 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -226,9 +226,9 @@ static void EDIT_MESH_engine_init(void *vedata)
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_mesh_overlay_common_lib_glsl);
- /* Use geometry shader to draw edge wireframe. This ensure us
- * the same result accross platforms and more flexibility. But
- * we pay the cost of running a geometry shader.
+ /* Use geometry shader to draw edge wire-frame. This ensure us
+ * the same result across platforms and more flexibility.
+ * But we pay the cost of running a geometry shader.
* In the future we might consider using only the vertex shader
* and loading data manually with buffer textures. */
const bool use_geom_shader = true;
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 718e85c0e27..8d30076103b 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -113,7 +113,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
*/
ac->yscale_fac = btheme->space_action.keyframe_scale_fac;
- /* clamp to avoid problems with uninitialised values... */
+ /* clamp to avoid problems with uninitialized values... */
if (ac->yscale_fac < 0.1f) {
ac->yscale_fac = 1.0f;
}
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index df27198922c..d914cdea442 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -446,7 +446,7 @@ static void get_pixel(const ImBuf *ibuf, const int idx, float r_col[4])
}
else {
/* XXX: This case probably doesn't happen, as we only write to the float buffer,
- * but we get compiler warnings about uninitialised vars otherwise
+ * but we get compiler warnings about uninitialized vars otherwise
*/
BLI_assert(!"gpencil_fill.c - get_pixel() non-float case is used!");
zero_v4(r_col);
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 8ee78e661d8..32e70f173f4 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1378,7 +1378,7 @@ static bool ui_but_event_property_operator_string(const bContext *C,
*
* but it's actually quite logical. It's designed to be 'upwards compatible'
* for muscle memory so that the menu item locations are fixed and don't move
- * as new items are added to the menu later on. It also optimises efficiency -
+ * as new items are added to the menu later on. It also optimizes efficiency -
* a radial menu is best kept symmetrical, with as large an angle between
* items as possible, so that the gestural mouse movements can be fast and inexact.
*
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index d4d7af3a374..af992a89caa 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -278,9 +278,9 @@ static int ui_layout_vary_direction(uiLayout *layout)
static bool ui_layout_variable_size(uiLayout *layout)
{
- /* Note that this code is probably a bit flacky, we'd probably want to know whether it's
+ /* Note that this code is probably a bit flakey, we'd probably want to know whether it's
* variable in X and/or Y, etc. But for now it mimics previous one,
- * with addition of variable flag set for children of gridflow layouts. */
+ * with addition of variable flag set for children of grid-flow layouts. */
return ui_layout_vary_direction(layout) == UI_ITEM_VARY_X || layout->variable_size;
}
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index b08810c966b..aa7e7f97478 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -1504,7 +1504,7 @@ static void UI_OT_reloadtranslation(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Prese Button Operator
+/** \name Press Button Operator
* \{ */
static ARegion *region_event_inside_for_screen(bContext *C, const int xy[2])
diff --git a/source/blender/editors/mesh/mesh_mirror.c b/source/blender/editors/mesh/mesh_mirror.c
index eec0c4a57fa..d76801a2500 100644
--- a/source/blender/editors/mesh/mesh_mirror.c
+++ b/source/blender/editors/mesh/mesh_mirror.c
@@ -322,7 +322,7 @@ void ED_mesh_mirrtopo_init(Mesh *me,
BMVert **vtable = em->bm->vtable;
for (a = 1; a <= totvert; a++) {
// printf("I %d %ld %d\n",
- // (a - last), MirrTopoPairs[a].hash, MirrTopoPairs[a].v_indexs);
+ // (a - last), MirrTopoPairs[a].hash, MirrTopoPairs[a].v_index);
if ((a == totvert) || (topo_pairs[a - 1].hash != topo_pairs[a].hash)) {
const int match_count = a - last;
if (match_count == 2) {
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
index 8e90ec4fb86..f4bc84c0e43 100644
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
@@ -16,7 +16,7 @@
/** \file
* \ingroup freestyle
- * \brief Class to define the represenation of a triangle
+ * \brief Class to define the representation of a triangle
*/
#include "TriangleRep.h"
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.h b/source/blender/freestyle/intern/scene_graph/TriangleRep.h
index 5385ae941cd..e4190faae6f 100644
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.h
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.h
@@ -19,7 +19,7 @@
/** \file
* \ingroup freestyle
- * \brief Class to define the represenation of a triangle
+ * \brief Class to define the representation of a triangle
*/
//! inherits from class Rep
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 8f05db28194..5209839a8e1 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -104,7 +104,7 @@ class SpatialNoiseShader : public StrokeShader {
* Smoothes the stroke.
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
- * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a
+ * use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a
* href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader {
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index e25048c0300..5e9edd234ef 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -471,7 +471,7 @@ class ViewEdge;
* This FEdge can represent a silhouette, a crease, a ridge/valley, a border or a suggestive
* contour. For silhouettes, the FEdge is oriented such as, the visible face lies on the left of
* the edge. For borders, the FEdge is oriented such as, the face lies on the left of the edge. An
- * FEdge can represent an initial edge of the mesh or runs accross a face of the initial mesh
+ * FEdge can represent an initial edge of the mesh or runs across a face of the initial mesh
* depending on the smoothness or sharpness of the mesh. This class is specialized into a smooth
* and a sharp version since their properties slightly vary from one to the other.
*/
@@ -1363,19 +1363,19 @@ class FEdgeSmooth : public FEdge {
return _FaceMark;
}
- /*! Returns the normal to the Face it is running accross. */
+ /*! Returns the normal to the Face it is running across. */
inline const Vec3r &normal()
{
return _Normal;
}
- /*! Returns the index of the material of the face it is running accross. */
+ /*! Returns the index of the material of the face it is running across. */
inline unsigned frs_materialIndex() const
{
return _FrsMaterialIndex;
}
- /*! Returns the material of the face it is running accross. */
+ /*! Returns the material of the face it is running across. */
const FrsMaterial &frs_material() const;
inline void setFace(void *iFace)
@@ -1389,13 +1389,13 @@ class FEdgeSmooth : public FEdge {
_FaceMark = iFaceMark;
}
- /*! Sets the normal to the Face it is running accross. */
+ /*! Sets the normal to the Face it is running across. */
inline void setNormal(const Vec3r &iNormal)
{
_Normal = iNormal;
}
- /*! Sets the index of the material of the face it is running accross. */
+ /*! Sets the index of the material of the face it is running across. */
inline void setFrsMaterialIndex(unsigned i)
{
_FrsMaterialIndex = i;
diff --git a/source/blender/imbuf/intern/anim_movie.c b/source/blender/imbuf/intern/anim_movie.c
index 11d2cb54ec5..52d8db95054 100644
--- a/source/blender/imbuf/intern/anim_movie.c
+++ b/source/blender/imbuf/intern/anim_movie.c
@@ -729,7 +729,7 @@ static void ffmpeg_postprocess(struct anim *anim)
return;
}
- /* This means the data wasnt read properly,
+ /* This means the data wasn't read properly,
* this check stops crashing */
if (input->data[0] == 0 && input->data[1] == 0 && input->data[2] == 0 && input->data[3] == 0) {
fprintf(stderr,
diff --git a/source/blender/imbuf/intern/cineon/cineon_dpx.c b/source/blender/imbuf/intern/cineon/cineon_dpx.c
index 77c04fd3358..a8902baa54a 100644
--- a/source/blender/imbuf/intern/cineon/cineon_dpx.c
+++ b/source/blender/imbuf/intern/cineon/cineon_dpx.c
@@ -137,7 +137,7 @@ static int imb_save_dpx_cineon(ImBuf *ibuf, const char *filename, int use_cineon
if (ibuf->rect_float != NULL && bitspersample != 8) {
/* don't use the float buffer to save 8 bpp picture to prevent color banding
- * (there's no dithering algorithm behing the logImageSetDataRGBA function) */
+ * (there's no dithering algorithm behind the logImageSetDataRGBA function) */
fbuf = (float *)MEM_mallocN(ibuf->x * ibuf->y * 4 * sizeof(float),
"fbuf in imb_save_dpx_cineon");
diff --git a/source/blender/imbuf/intern/jpeg.c b/source/blender/imbuf/intern/jpeg.c
index 4e2d8897ff8..8fa6b1722ad 100644
--- a/source/blender/imbuf/intern/jpeg.c
+++ b/source/blender/imbuf/intern/jpeg.c
@@ -356,7 +356,7 @@ static ImBuf *ibJpegImageFromCinfo(struct jpeg_decompress_struct *cinfo, int fla
/*
* Because JPEG format don't support the
* pair "key/value" like PNG, we store the
- * stampinfo in a single "encode" string:
+ * stamp-info in a single "encode" string:
* "Blender:key:value"
*
* That is why we need split it to the
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 122755a6491..2eace6d07d5 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -492,7 +492,7 @@ enum {
* but is used (linked) directly by current .blend file. */
LIB_TAG_EXTERN = 1 << 0,
/* RESET_NEVER Datablock is from a library,
- * and is only used (linked) inderectly through other libraries. */
+ * and is only used (linked) indirectly through other libraries. */
LIB_TAG_INDIRECT = 1 << 1,
/* RESET_AFTER_USE Flag used internally in readfile.c,
@@ -585,7 +585,7 @@ typedef enum IDRecalcFlag {
/* Selection of the ID itself or its components (for example, vertices) did
* change, and all the drawing data is to eb updated. */
ID_RECALC_SELECT = (1 << 9),
- /* Flags on the base did change, and is to be compied onto all the copies of
+ /* Flags on the base did change, and is to be copied onto all the copies of
* corresponding objects. */
ID_RECALC_BASE_FLAGS = (1 << 10),
ID_RECALC_POINT_CACHE = (1 << 11),
diff --git a/source/blender/makesdna/DNA_movieclip_types.h b/source/blender/makesdna/DNA_movieclip_types.h
index 38ef17f4545..c804a78eccb 100644
--- a/source/blender/makesdna/DNA_movieclip_types.h
+++ b/source/blender/makesdna/DNA_movieclip_types.h
@@ -100,7 +100,7 @@ typedef struct MovieClip {
/**
* Scene frame number footage starts playing at affects all data
* which is associated with a clip such as motion tracking,
- * camera reconstruciton and so.
+ * camera Reconstruction and so.
*/
int start_frame;
/**
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index e248d60b69b..66e01cae37b 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -155,8 +155,10 @@ typedef struct Object_Runtime {
* It has all modifiers applied.
*/
struct Mesh *mesh_eval;
- /* Denotes whether the evaluated mesh is ownbed by this object or is referenced and owned by
- * somebody else. */
+ /**
+ * Denotes whether the evaluated mesh is owned by this object or is referenced and owned by
+ * somebody else.
+ */
int is_mesh_eval_owned;
int _pad3[3];
/**
diff --git a/source/blender/makesdna/DNA_workspace_types.h b/source/blender/makesdna/DNA_workspace_types.h
index 2b5d81d02a0..dbfb0cc6346 100644
--- a/source/blender/makesdna/DNA_workspace_types.h
+++ b/source/blender/makesdna/DNA_workspace_types.h
@@ -53,7 +53,7 @@ typedef struct bToolRef {
/** #bToolKey (spacetype, mode), used in 'WM_api.h' */
short space_type;
/**
- * Value depends ont the 'space_type', object mode for 3D view, image editor has own mode too.
+ * Value depends on the 'space_type', object mode for 3D view, image editor has own mode too.
* RNA needs to handle using item function.
*/
int mode;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index f592f607f97..561cbb2ec3a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -1846,7 +1846,7 @@ static void rna_SpaceDopeSheetEditor_action_update(bContext *C, PointerRNA *ptr)
*
* EXCEPTION:
* This callback runs when unlinking actions. In that case, we don't want to
- * stash the action, as the user is signalling that they want to detach it.
+ * stash the action, as the user is signaling that they want to detach it.
* This can be reviewed again later,
* but it could get annoying if we keep these instead.
*/
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 9ffa2be8293..f20bc6b11fe 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -5009,7 +5009,7 @@ const char *WM_window_cursor_keymap_status_get(const wmWindow *win,
/**
* Similar to #BKE_screen_area_map_find_area_xy and related functions,
- * use here since the ara is stored in the window manager.
+ * use here since the area is stored in the window manager.
*/
ScrArea *WM_window_status_area_find(wmWindow *win, bScreen *screen)
{