diff options
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl | 4 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl | 7 |
2 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl index a1c1a9fa854..fef81cf58fe 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl @@ -17,4 +17,8 @@ void main() { fragColor.rgb = color.rgb; fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist)); + + if (fragColor.a == 0.0) { + discard; + } } diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl index 83bdc66c4a0..eae5ee633ae 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl @@ -26,6 +26,11 @@ void main() { fragColor.rgb = outlineColor.rgb; fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist)); } - else + else { fragColor = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist)); + } + + if (fragColor.a == 0.0) { + discard; + } } |