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-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh4
-rw-r--r--source/blender/blenlib/BLI_virtual_array.hh34
-rw-r--r--source/blender/functions/FN_generic_virtual_array.hh2
-rw-r--r--source/blender/functions/intern/field.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_align_rotation_to_vector.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_color_ramp.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_combine_xyz.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_compare.cc18
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_curve_map.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_proximity.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_sample_texture.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_transfer.cc16
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_math.cc14
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_delete_geometry.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_point_translate.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_raycast.cc20
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc14
19 files changed, 72 insertions, 96 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index 610e17b7097..76528dd6b9e 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -279,9 +279,9 @@ template<typename T> class OutputAttribute_Typed {
return varray_;
}
- VMutableArrayImpl<T> *operator->()
+ VMutableArray<T> *operator->()
{
- return &*varray_;
+ return &varray_;
}
VMutableArray<T> &varray()
diff --git a/source/blender/blenlib/BLI_virtual_array.hh b/source/blender/blenlib/BLI_virtual_array.hh
index a6440c07f9e..d5cb110acf2 100644
--- a/source/blender/blenlib/BLI_virtual_array.hh
+++ b/source/blender/blenlib/BLI_virtual_array.hh
@@ -730,18 +730,6 @@ template<typename T> class VArray : public detail::VArrayCommon<T> {
this->move_from(std::move(other));
return *this;
}
-
- const VArrayImpl<T> *operator->() const
- {
- BLI_assert(*this);
- return this->impl_;
- }
-
- const VArrayImpl<T> &operator*() const
- {
- BLI_assert(*this);
- return *this->impl_;
- }
};
template<typename T> class VMutableArray : public detail::VArrayCommon<T> {
@@ -814,18 +802,6 @@ template<typename T> class VMutableArray : public detail::VArrayCommon<T> {
return *this;
}
- VMutableArrayImpl<T> *operator->() const
- {
- BLI_assert(*this);
- return (VMutableArrayImpl<T> *)this->impl_;
- }
-
- VMutableArrayImpl<T> &operator*() const
- {
- BLI_assert(*this);
- return *(VMutableArrayImpl<T> *)this->impl_;
- }
-
MutableSpan<T> get_internal_span() const
{
BLI_assert(this->is_span());
@@ -878,13 +854,13 @@ template<typename T> class VArray_Span final : public Span<T> {
public:
VArray_Span(VArray<T> varray) : Span<T>(), varray_(std::move(varray))
{
- this->size_ = varray_->size();
+ this->size_ = varray_.size();
if (varray_.is_span()) {
this->data_ = varray_.get_internal_span().data();
}
else {
owned_data_.~Array();
- new (&owned_data_) Array<T>(varray_->size(), NoInitialization{});
+ new (&owned_data_) Array<T>(varray_.size(), NoInitialization{});
varray_.materialize_to_uninitialized(owned_data_);
this->data_ = owned_data_.data();
}
@@ -911,18 +887,18 @@ template<typename T> class VMutableArray_Span final : public MutableSpan<T> {
VMutableArray_Span(VMutableArray<T> varray, const bool copy_values_to_span = true)
: MutableSpan<T>(), varray_(std::move(varray))
{
- this->size_ = varray_->size();
+ this->size_ = varray_.size();
if (varray_.is_span()) {
this->data_ = varray_.get_internal_span().data();
}
else {
if (copy_values_to_span) {
owned_data_.~Array();
- new (&owned_data_) Array<T>(varray_->size(), NoInitialization{});
+ new (&owned_data_) Array<T>(varray_.size(), NoInitialization{});
varray_.materialize_to_uninitialized(owned_data_);
}
else {
- owned_data_.reinitialize(varray_->size());
+ owned_data_.reinitialize(varray_.size());
}
this->data_ = owned_data_.data();
}
diff --git a/source/blender/functions/FN_generic_virtual_array.hh b/source/blender/functions/FN_generic_virtual_array.hh
index 59a5937ff93..790d71af4e6 100644
--- a/source/blender/functions/FN_generic_virtual_array.hh
+++ b/source/blender/functions/FN_generic_virtual_array.hh
@@ -444,7 +444,7 @@ template<typename T> class GVMutableArrayImpl_For_VMutableArray : public GVMutab
public:
GVMutableArrayImpl_For_VMutableArray(VMutableArray<T> varray)
- : GVMutableArrayImpl(CPPType::get<T>(), varray->size()), varray_(std::move(varray))
+ : GVMutableArrayImpl(CPPType::get<T>(), varray.size()), varray_(std::move(varray))
{
}
diff --git a/source/blender/functions/intern/field.cc b/source/blender/functions/intern/field.cc
index f5a1628571b..7a2e31105bb 100644
--- a/source/blender/functions/intern/field.cc
+++ b/source/blender/functions/intern/field.cc
@@ -692,7 +692,7 @@ IndexMask FieldEvaluator::get_evaluated_as_mask(const int field_index)
if (varray.is_single()) {
if (varray.get_internal_single()) {
- return IndexRange(varray->size());
+ return IndexRange(varray.size());
}
return IndexRange(0);
}
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_align_rotation_to_vector.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_align_rotation_to_vector.cc
index 5b8cd08207b..b95548c2dee 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_align_rotation_to_vector.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_align_rotation_to_vector.cc
@@ -80,7 +80,7 @@ static void align_rotations_auto_pivot(const VArray<float3> &vectors,
const float3 local_main_axis,
const MutableSpan<float3> rotations)
{
- threading::parallel_for(IndexRange(vectors->size()), 128, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(vectors.size()), 128, [&](IndexRange range) {
for (const int i : range) {
const float3 vector = vectors[i];
if (is_zero_v3(vector)) {
@@ -131,7 +131,7 @@ static void align_rotations_fixed_pivot(const VArray<float3> &vectors,
return;
}
- threading::parallel_for(IndexRange(vectors->size()), 128, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(vectors.size()), 128, [&](IndexRange range) {
for (const int i : range) {
const float3 vector = vectors[i];
if (is_zero_v3(vector)) {
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_color_ramp.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_color_ramp.cc
index f3983a611d7..061f5f3d7ee 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_color_ramp.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_color_ramp.cc
@@ -91,7 +91,7 @@ static void execute_on_component(const GeoNodeExecParams &params, GeometryCompon
MutableSpan<ColorGeometry4f> results = attribute_result.as_span();
ColorBand *color_ramp = &node_storage->color_ramp;
- threading::parallel_for(IndexRange(attribute_in->size()), 512, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) {
for (const int i : range) {
BKE_colorband_evaluate(color_ramp, attribute_in[i], results[i]);
}
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_combine_xyz.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_combine_xyz.cc
index 38666c2c9b6..631e5cddd67 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_combine_xyz.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_combine_xyz.cc
@@ -106,7 +106,7 @@ static void combine_attributes(GeometryComponent &component, const GeoNodeExecPa
const float x = attribute_x[i];
const float y = attribute_y[i];
const float z = attribute_z[i];
- attribute_result->set_impl(i, {x, y, z});
+ attribute_result->set(i, {x, y, z});
}
attribute_result.save();
}
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_compare.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_compare.cc
index c3991c865a7..d9756577d2c 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_compare.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_compare.cc
@@ -82,7 +82,7 @@ static void do_math_operation(const VArray<float> &input_a,
const FloatCompareOperation operation,
MutableSpan<bool> span_result)
{
- const int size = input_a->size();
+ const int size = input_a.size();
if (try_dispatch_float_math_fl_fl_to_bool(
operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) {
@@ -105,7 +105,7 @@ static void do_equal_operation_float(const VArray<float> &input_a,
const float threshold,
MutableSpan<bool> span_result)
{
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const float a = input_a[i];
const float b = input_b[i];
@@ -119,7 +119,7 @@ static void do_equal_operation_float3(const VArray<float3> &input_a,
MutableSpan<bool> span_result)
{
const float threshold_squared = pow2f(threshold);
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const float3 a = input_a[i];
const float3 b = input_b[i];
@@ -133,7 +133,7 @@ static void do_equal_operation_color4f(const VArray<ColorGeometry4f> &input_a,
MutableSpan<bool> span_result)
{
const float threshold_squared = pow2f(threshold);
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const ColorGeometry4f a = input_a[i];
const ColorGeometry4f b = input_b[i];
@@ -146,7 +146,7 @@ static void do_equal_operation_bool(const VArray<bool> &input_a,
const float UNUSED(threshold),
MutableSpan<bool> span_result)
{
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const bool a = input_a[i];
const bool b = input_b[i];
@@ -159,7 +159,7 @@ static void do_not_equal_operation_float(const VArray<float> &input_a,
const float threshold,
MutableSpan<bool> span_result)
{
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const float a = input_a[i];
const float b = input_b[i];
@@ -173,7 +173,7 @@ static void do_not_equal_operation_float3(const VArray<float3> &input_a,
MutableSpan<bool> span_result)
{
const float threshold_squared = pow2f(threshold);
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const float3 a = input_a[i];
const float3 b = input_b[i];
@@ -187,7 +187,7 @@ static void do_not_equal_operation_color4f(const VArray<ColorGeometry4f> &input_
MutableSpan<bool> span_result)
{
const float threshold_squared = pow2f(threshold);
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const ColorGeometry4f a = input_a[i];
const ColorGeometry4f b = input_b[i];
@@ -200,7 +200,7 @@ static void do_not_equal_operation_bool(const VArray<bool> &input_a,
const float UNUSED(threshold),
MutableSpan<bool> span_result)
{
- const int size = input_a->size();
+ const int size = input_a.size();
for (const int i : IndexRange(size)) {
const bool a = input_a[i];
const bool b = input_b[i];
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_curve_map.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_curve_map.cc
index 76ec977d763..3f50585f855 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_curve_map.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_curve_map.cc
@@ -139,7 +139,7 @@ static void execute_on_component(const GeoNodeExecParams &params, GeometryCompon
VArray<float> attribute_in = component.attribute_get_for_read<float>(
input_name, result_domain, float(0.0f));
MutableSpan<float> results = attribute_result.as_span<float>();
- threading::parallel_for(IndexRange(attribute_in->size()), 512, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) {
for (const int i : range) {
results[i] = BKE_curvemapping_evaluateF(cumap, 3, attribute_in[i]);
}
@@ -151,7 +151,7 @@ static void execute_on_component(const GeoNodeExecParams &params, GeometryCompon
VArray<float3> attribute_in = component.attribute_get_for_read<float3>(
input_name, result_domain, float3(0.0f));
MutableSpan<float3> results = attribute_result.as_span<float3>();
- threading::parallel_for(IndexRange(attribute_in->size()), 512, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) {
for (const int i : range) {
BKE_curvemapping_evaluate3F(cumap, results[i], attribute_in[i]);
}
@@ -163,7 +163,7 @@ static void execute_on_component(const GeoNodeExecParams &params, GeometryCompon
VArray<ColorGeometry4f> attribute_in = component.attribute_get_for_read<ColorGeometry4f>(
input_name, result_domain, ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
MutableSpan<ColorGeometry4f> results = attribute_result.as_span<ColorGeometry4f>();
- threading::parallel_for(IndexRange(attribute_in->size()), 512, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) {
for (const int i : range) {
BKE_curvemapping_evaluateRGBF(cumap, results[i], attribute_in[i]);
}
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc
index eb91212c608..36ac6e040ee 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc
@@ -87,7 +87,7 @@ static void do_mix_operation_float(const int blend_mode,
const VArray<float> &inputs_b,
VMutableArray<float> &results)
{
- const int size = results->size();
+ const int size = results.size();
threading::parallel_for(IndexRange(size), 512, [&](IndexRange range) {
for (const int i : range) {
const float factor = factors[i];
@@ -106,7 +106,7 @@ static void do_mix_operation_float3(const int blend_mode,
const VArray<float3> &inputs_b,
VMutableArray<float3> &results)
{
- const int size = results->size();
+ const int size = results.size();
threading::parallel_for(IndexRange(size), 512, [&](IndexRange range) {
for (const int i : range) {
const float factor = factors[i];
@@ -124,7 +124,7 @@ static void do_mix_operation_color4f(const int blend_mode,
const VArray<ColorGeometry4f> &inputs_b,
VMutableArray<ColorGeometry4f> &results)
{
- const int size = results->size();
+ const int size = results.size();
threading::parallel_for(IndexRange(size), 512, [&](IndexRange range) {
for (const int i : range) {
const float factor = factors[i];
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_proximity.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_proximity.cc
index ff048e5eb1c..0122f9b7598 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_proximity.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_proximity.cc
@@ -166,7 +166,7 @@ static void attribute_calc_proximity(GeometryComponent &component,
/* Theoretically it would be possible to avoid using the distance array when it's not required
* and there is only one component. However, this only adds an allocation and a single float
* comparison per vertex, so it's likely not worth it. */
- distances_internal.reinitialize(positions->size());
+ distances_internal.reinitialize(positions.size());
distances = distances_internal;
}
distances.fill(FLT_MAX);
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_sample_texture.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_sample_texture.cc
index 3f857db2284..9748ca3f2ad 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_sample_texture.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_sample_texture.cc
@@ -86,7 +86,7 @@ static void execute_on_component(GeometryComponent &component, const GeoNodeExec
mapping_name, result_domain, {0, 0, 0});
MutableSpan<ColorGeometry4f> colors = attribute_out.as_span();
- threading::parallel_for(IndexRange(mapping_attribute->size()), 128, [&](IndexRange range) {
+ threading::parallel_for(IndexRange(mapping_attribute.size()), 128, [&](IndexRange range) {
for (const int i : range) {
TexResult texture_result = {0};
const float3 position = mapping_attribute[i];
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_transfer.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_transfer.cc
index d66e4f34c09..91016145a52 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_transfer.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_transfer.cc
@@ -104,9 +104,9 @@ static void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const MutableSpan<float> r_distances_sq,
const MutableSpan<float3> r_positions)
{
- BLI_assert(positions->size() == r_indices.size() || r_indices.is_empty());
- BLI_assert(positions->size() == r_distances_sq.size() || r_distances_sq.is_empty());
- BLI_assert(positions->size() == r_positions.size() || r_positions.is_empty());
+ BLI_assert(positions.size() == r_indices.size() || r_indices.is_empty());
+ BLI_assert(positions.size() == r_distances_sq.size() || r_distances_sq.is_empty());
+ BLI_assert(positions.size() == r_positions.size() || r_positions.is_empty());
for (const int i : positions.index_range()) {
BVHTreeNearest nearest;
@@ -131,7 +131,7 @@ static void get_closest_pointcloud_points(const PointCloud &pointcloud,
const MutableSpan<int> r_indices,
const MutableSpan<float> r_distances_sq)
{
- BLI_assert(positions->size() == r_indices.size());
+ BLI_assert(positions.size() == r_indices.size());
BLI_assert(pointcloud.totpoint > 0);
BVHTreeFromPointCloud tree_data;
@@ -197,7 +197,7 @@ static void get_closest_mesh_polygons(const Mesh &mesh,
{
BLI_assert(mesh.totpoly > 0);
- Array<int> looptri_indices(positions->size());
+ Array<int> looptri_indices(positions.size());
get_closest_mesh_looptris(mesh, positions, looptri_indices, r_distances_sq, r_positions);
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
@@ -216,7 +216,7 @@ static void get_closest_mesh_corners(const Mesh &mesh,
const MutableSpan<float3> r_positions)
{
BLI_assert(mesh.totloop > 0);
- Array<int> poly_indices(positions->size());
+ Array<int> poly_indices(positions.size());
get_closest_mesh_polygons(mesh, positions, poly_indices, {}, {});
for (const int i : positions.index_range()) {
@@ -259,7 +259,7 @@ static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_
const StringRef src_name,
const StringRef dst_name)
{
- const int tot_samples = dst_positions->size();
+ const int tot_samples = dst_positions.size();
const MeshComponent *component = src_geometry.get_component_for_read<MeshComponent>();
if (component == nullptr) {
return;
@@ -312,7 +312,7 @@ static void transfer_attribute_nearest(const GeometrySet &src_geometry,
const MeshComponent *mesh_component = src_geometry.get_component_for_read<MeshComponent>();
const Mesh *mesh = mesh_component ? mesh_component->get_for_read() : nullptr;
- const int tot_samples = dst_positions->size();
+ const int tot_samples = dst_positions.size();
Array<int> pointcloud_indices;
Array<float> pointcloud_distances_sq;
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_math.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_math.cc
index b75f8620d80..2b28a50f4b5 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_math.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_vector_math.cc
@@ -190,7 +190,7 @@ static void do_math_operation_fl3_fl3_to_fl3(const VArray<float3> &input_a,
const VMutableArray<float3> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VArray_Span<float3> span_b{input_b};
@@ -221,7 +221,7 @@ static void do_math_operation_fl3_fl3_fl3_to_fl3(const VArray<float3> &input_a,
const VMutableArray<float3> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VArray_Span<float3> span_b{input_b};
@@ -254,7 +254,7 @@ static void do_math_operation_fl3_fl3_fl_to_fl3(const VArray<float3> &input_a,
const VMutableArray<float3> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VArray_Span<float3> span_b{input_b};
@@ -286,7 +286,7 @@ static void do_math_operation_fl3_fl3_to_fl(const VArray<float3> &input_a,
const VMutableArray<float> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VArray_Span<float3> span_b{input_b};
@@ -316,7 +316,7 @@ static void do_math_operation_fl3_fl_to_fl3(const VArray<float3> &input_a,
const VMutableArray<float3> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VArray_Span<float> span_b{input_b};
@@ -345,7 +345,7 @@ static void do_math_operation_fl3_to_fl3(const VArray<float3> &input_a,
const VMutableArray<float3> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VMutableArray_Span<float3> span_result{result, false};
@@ -372,7 +372,7 @@ static void do_math_operation_fl3_to_fl(const VArray<float3> &input_a,
const VMutableArray<float> &result,
const NodeVectorMathOperation operation)
{
- const int size = input_a->size();
+ const int size = input_a.size();
VArray_Span<float3> span_a{input_a};
VMutableArray_Span<float> span_result{result, false};
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_delete_geometry.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_delete_geometry.cc
index 0a30110910f..f62a22d7934 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_delete_geometry.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_delete_geometry.cc
@@ -222,7 +222,7 @@ static void compute_selected_vertices_from_vertex_selection(const VArray<bool> &
MutableSpan<int> r_vertex_map,
uint *r_num_selected_vertices)
{
- BLI_assert(vertex_selection->size() == r_vertex_map.size());
+ BLI_assert(vertex_selection.size() == r_vertex_map.size());
uint num_selected_vertices = 0;
for (const int i : r_vertex_map.index_range()) {
@@ -271,7 +271,7 @@ static void compute_selected_polygons_from_vertex_selection(const Mesh &mesh,
uint *r_num_selected_polys,
uint *r_num_selected_loops)
{
- BLI_assert(mesh.totvert == vertex_selection->size());
+ BLI_assert(mesh.totvert == vertex_selection.size());
r_selected_poly_indices.reserve(mesh.totpoly);
r_loop_starts.reserve(mesh.totloop);
@@ -313,7 +313,7 @@ static void compute_selected_vertices_and_edges_from_edge_selection(
uint *r_num_selected_vertices,
uint *r_num_selected_edges)
{
- BLI_assert(mesh.totedge == edge_selection->size());
+ BLI_assert(mesh.totedge == edge_selection.size());
uint num_selected_edges = 0;
uint num_selected_vertices = 0;
@@ -459,7 +459,7 @@ static void compute_selected_mesh_data_from_poly_selection(const Mesh &mesh,
uint *r_num_selected_polys,
uint *r_num_selected_loops)
{
- BLI_assert(mesh.totpoly == poly_selection->size());
+ BLI_assert(mesh.totpoly == poly_selection.size());
BLI_assert(mesh.totedge == r_edge_map.size());
r_vertex_map.fill(-1);
r_edge_map.fill(-1);
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_point_translate.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_point_translate.cc
index c5e367b94cf..f16b46d0531 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_point_translate.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_point_translate.cc
@@ -46,8 +46,8 @@ static void execute_on_component(GeoNodeExecParams params, GeometryComponent &co
VArray<float3> attribute = params.get_input_attribute<float3>(
"Translation", component, ATTR_DOMAIN_POINT, {0, 0, 0});
- for (const int i : IndexRange(attribute->size())) {
- position_attribute->set_impl(i, position_attribute->get_impl(i) + attribute[i]);
+ for (const int i : IndexRange(attribute.size())) {
+ position_attribute->set(i, position_attribute->get(i) + attribute[i]);
}
position_attribute.save();
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_raycast.cc
index 38c23f837ba..a3e1e4e60c6 100644
--- a/source/blender/nodes/geometry/nodes/legacy/node_geo_raycast.cc
+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_raycast.cc
@@ -86,13 +86,13 @@ static void raycast_to_mesh(const Mesh &mesh,
const MutableSpan<float3> r_hit_normals,
const MutableSpan<float> r_hit_distances)
{
- BLI_assert(ray_origins->size() == ray_directions->size());
- BLI_assert(ray_origins->size() == ray_lengths->size());
- BLI_assert(ray_origins->size() == r_hit.size() || r_hit.is_empty());
- BLI_assert(ray_origins->size() == r_hit_indices.size() || r_hit_indices.is_empty());
- BLI_assert(ray_origins->size() == r_hit_positions.size() || r_hit_positions.is_empty());
- BLI_assert(ray_origins->size() == r_hit_normals.size() || r_hit_normals.is_empty());
- BLI_assert(ray_origins->size() == r_hit_distances.size() || r_hit_distances.is_empty());
+ BLI_assert(ray_origins.size() == ray_directions.size());
+ BLI_assert(ray_origins.size() == ray_lengths.size());
+ BLI_assert(ray_origins.size() == r_hit.size() || r_hit.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_indices.size() || r_hit_indices.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_positions.size() || r_hit_positions.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_normals.size() || r_hit_normals.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_distances.size() || r_hit_distances.is_empty());
BVHTreeFromMesh tree_data;
BKE_bvhtree_from_mesh_get(&tree_data, &mesh, BVHTREE_FROM_LOOPTRI, 4);
@@ -218,10 +218,10 @@ static void raycast_from_points(const GeoNodeExecParams &params,
Array<int> hit_indices;
Array<float3> hit_positions_internal;
if (!hit_attribute_names.is_empty()) {
- hit_indices.reinitialize(ray_origins->size());
+ hit_indices.reinitialize(ray_origins.size());
if (!hit_position_attribute) {
- hit_positions_internal.reinitialize(ray_origins->size());
+ hit_positions_internal.reinitialize(ray_origins.size());
}
}
const MutableSpan<bool> is_hit = hit_attribute ? hit_attribute.as_span() : MutableSpan<bool>();
@@ -251,7 +251,7 @@ static void raycast_from_points(const GeoNodeExecParams &params,
/* Custom interpolated attributes */
bke::mesh_surface_sample::MeshAttributeInterpolator interp(
- src_mesh, IndexMask(ray_origins->size()), hit_positions, hit_indices);
+ src_mesh, IndexMask(ray_origins.size()), hit_positions, hit_indices);
for (const int i : hit_attribute_names.index_range()) {
const std::optional<AttributeMetaData> meta_data = src_mesh_component->attribute_get_meta_data(
hit_attribute_names[i]);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
index a27d9381a78..221fb421ab4 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
@@ -202,8 +202,8 @@ static Mesh *compute_hull(const GeometrySet &geometry_set)
const MeshComponent *component = geometry_set.get_component_for_read<MeshComponent>();
VArray<float3> varray = component->attribute_get_for_read<float3>(
"position", ATTR_DOMAIN_POINT, {0, 0, 0});
- varray.materialize(positions.as_mutable_span().slice(offset, varray->size()));
- offset += varray->size();
+ varray.materialize(positions.as_mutable_span().slice(offset, varray.size()));
+ offset += varray.size();
}
if (geometry_set.has_pointcloud()) {
@@ -211,8 +211,8 @@ static Mesh *compute_hull(const GeometrySet &geometry_set)
geometry_set.get_component_for_read<PointCloudComponent>();
VArray<float3> varray = component->attribute_get_for_read<float3>(
"position", ATTR_DOMAIN_POINT, {0, 0, 0});
- varray.materialize(positions.as_mutable_span().slice(offset, varray->size()));
- offset += varray->size();
+ varray.materialize(positions.as_mutable_span().slice(offset, varray.size()));
+ offset += varray.size();
}
if (geometry_set.has_curve()) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
index 289434225e0..94458f49b30 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_transfer_attribute.cc
@@ -131,9 +131,9 @@ static void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const MutableSpan<float> r_distances_sq,
const MutableSpan<float3> r_positions)
{
- BLI_assert(positions->size() == r_indices.size() || r_indices.is_empty());
- BLI_assert(positions->size() == r_distances_sq.size() || r_distances_sq.is_empty());
- BLI_assert(positions->size() == r_positions.size() || r_positions.is_empty());
+ BLI_assert(positions.size() == r_indices.size() || r_indices.is_empty());
+ BLI_assert(positions.size() == r_distances_sq.size() || r_distances_sq.is_empty());
+ BLI_assert(positions.size() == r_positions.size() || r_positions.is_empty());
for (const int i : mask) {
BVHTreeNearest nearest;
@@ -159,7 +159,7 @@ static void get_closest_pointcloud_points(const PointCloud &pointcloud,
const MutableSpan<int> r_indices,
const MutableSpan<float> r_distances_sq)
{
- BLI_assert(positions->size() == r_indices.size());
+ BLI_assert(positions.size() == r_indices.size());
BLI_assert(pointcloud.totpoint > 0);
BVHTreeFromPointCloud tree_data;
@@ -232,7 +232,7 @@ static void get_closest_mesh_polygons(const Mesh &mesh,
{
BLI_assert(mesh.totpoly > 0);
- Array<int> looptri_indices(positions->size());
+ Array<int> looptri_indices(positions.size());
get_closest_mesh_looptris(mesh, positions, mask, looptri_indices, r_distances_sq, r_positions);
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
@@ -253,7 +253,7 @@ static void get_closest_mesh_corners(const Mesh &mesh,
const MutableSpan<float3> r_positions)
{
BLI_assert(mesh.totloop > 0);
- Array<int> poly_indices(positions->size());
+ Array<int> poly_indices(positions.size());
get_closest_mesh_polygons(mesh, positions, mask, poly_indices, {}, {});
for (const int i : mask) {
@@ -311,7 +311,7 @@ void copy_with_indices_clamped(const VArray<T> &src,
if (src.is_empty()) {
return;
}
- const int max_index = src->size() - 1;
+ const int max_index = src.size() - 1;
threading::parallel_for(mask.index_range(), 4096, [&](IndexRange range) {
for (const int i : range) {
const int index = mask[i];