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-rw-r--r--source/blender/gpu/GPU_framebuffer.h2
-rw-r--r--source/blender/gpu/GPU_material.h2
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c10
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c28
-rw-r--r--source/blender/python/gawain/gwn_py_types.c2
6 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index 084ee4c0459..ddf485c3c21 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -117,7 +117,7 @@ void GPU_framebuffer_texture_detach_slot(
GPU_framebuffer_config_array(*(_fb), config, (sizeof(config) / sizeof(GPUAttachment))); \
} while (0)
-void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *config, int config_ct);
+void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *config, int config_len);
#define GPU_ATTACHMENT_NONE \
{.tex = NULL, .layer = -1, .mip = 0}
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index a65c09152ee..8ddb7b87c4a 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -241,7 +241,7 @@ GPUBuiltin GPU_get_material_builtins(GPUMaterial *material);
void GPU_material_sss_profile_create(GPUMaterial *material, float radii[3], short *falloff_type, float *sharpness);
struct GPUUniformBuffer *GPU_material_sss_profile_get(
- GPUMaterial *material, int sample_ct, struct GPUTexture **tex_profile);
+ GPUMaterial *material, int sample_len, struct GPUTexture **tex_profile);
/* High level functions to create and use GPU materials */
GPUMaterial *GPU_material_from_nodetree_find(
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index dfaa5cb5d72..1a4750652cc 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -126,7 +126,7 @@ static void gpu_material_diffuse_get(int UNUSED(nr), float diff[4])
/* Allocates a non-initialized buffer to be sent to GPU.
* Return is false it indicates that the memory map failed. */
-static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int vert_ct)
+static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int vert_len)
{
if (buffers->vert_buf == NULL) {
/* Initialize vertex buffer */
@@ -140,15 +140,15 @@ static bool gpu_pbvh_vert_buf_data_set(GPU_PBVH_Buffers *buffers, unsigned int v
}
#if 0
buffers->vert_buf = GWN_vertbuf_create_with_format_ex(&format, GWN_USAGE_DYNAMIC);
- GWN_vertbuf_data_alloc(buffers->vert_buf, vert_ct);
+ GWN_vertbuf_data_alloc(buffers->vert_buf, vert_len);
}
- else if (vert_ct != buffers->vert_buf->vertex_len) {
- GWN_vertbuf_data_resize(buffers->vert_buf, vert_ct);
+ else if (vert_len != buffers->vert_buf->vertex_len) {
+ GWN_vertbuf_data_resize(buffers->vert_buf, vert_len);
}
#else
buffers->vert_buf = GWN_vertbuf_create_with_format_ex(&format, GWN_USAGE_STATIC);
}
- GWN_vertbuf_data_alloc(buffers->vert_buf, vert_ct);
+ GWN_vertbuf_data_alloc(buffers->vert_buf, vert_len);
#endif
return buffers->vert_buf->data != NULL;
}
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index eabd501f1d5..ffc72718e42 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -300,7 +300,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
* Setting GPUAttachment.mip to -1 will leave the texture in this slot.
* Setting GPUAttachment.tex to NULL will detach the texture in this slot.
**/
-void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *config, int config_ct)
+void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *config, int config_len)
{
if (config[0].tex) {
BLI_assert(GPU_texture_depth(config[0].tex));
@@ -317,7 +317,7 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *fb, const GPUAttachment *confi
}
int slot = 0;
- for (int i = 1; i < config_ct; ++i, ++slot) {
+ for (int i = 1; i < config_len; ++i, ++slot) {
if (config[i].tex != NULL) {
BLI_assert(GPU_texture_depth(config[i].tex) == false);
gpu_framebuffer_texture_attach_ex(fb, config[i].tex, slot, config[i].layer, config[i].mip);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index c224e3e0e32..bd0e35f5ab6 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -354,7 +354,7 @@ static float eval_integral(float x0, float x1, short falloff_type, float sharpne
#undef INTEGRAL_RESOLUTION
static void compute_sss_kernel(
- GPUSssKernelData *kd, float radii[3], int sample_ct, int falloff_type, float sharpness)
+ GPUSssKernelData *kd, float radii[3], int sample_len, int falloff_type, float sharpness)
{
float rad[3];
/* Minimum radius */
@@ -390,13 +390,13 @@ static void compute_sss_kernel(
}
/* Compute samples locations on the 1d kernel [-1..1] */
- sss_calculate_offsets(kd, sample_ct, SSS_EXPONENT);
+ sss_calculate_offsets(kd, sample_len, SSS_EXPONENT);
/* Weights sum for normalization */
float sum[3] = {0.0f, 0.0f, 0.0f};
/* Compute integral of each sample footprint */
- for (int i = 0; i < sample_ct; i++) {
+ for (int i = 0; i < sample_len; i++) {
float x0, x1;
if (i == 0) {
@@ -406,8 +406,8 @@ static void compute_sss_kernel(
x0 = (kd->kernel[i - 1][3] + kd->kernel[i][3]) / 2.0f;
}
- if (i == sample_ct - 1) {
- x1 = kd->kernel[sample_ct - 1][3] + fabsf(kd->kernel[sample_ct - 2][3] - kd->kernel[sample_ct - 1][3]) / 2.0f;
+ if (i == sample_len - 1) {
+ x1 = kd->kernel[sample_len - 1][3] + fabsf(kd->kernel[sample_len - 2][3] - kd->kernel[sample_len - 1][3]) / 2.0f;
}
else {
x1 = (kd->kernel[i][3] + kd->kernel[i + 1][3]) / 2.0f;
@@ -428,25 +428,25 @@ static void compute_sss_kernel(
for (int i = 0; i < 3; ++i) {
if (sum[i] > 0.0f) {
/* Normalize */
- for (int j = 0; j < sample_ct; j++) {
+ for (int j = 0; j < sample_len; j++) {
kd->kernel[j][i] /= sum[i];
}
}
else {
/* Avoid 0 kernel sum. */
- kd->kernel[sample_ct / 2][i] = 1.0f;
+ kd->kernel[sample_len / 2][i] = 1.0f;
}
}
/* Put center sample at the start of the array (to sample first) */
float tmpv[4];
- copy_v4_v4(tmpv, kd->kernel[sample_ct / 2]);
- for (int i = sample_ct / 2; i > 0; i--) {
+ copy_v4_v4(tmpv, kd->kernel[sample_len / 2]);
+ for (int i = sample_len / 2; i > 0; i--) {
copy_v4_v4(kd->kernel[i], kd->kernel[i - 1]);
}
copy_v4_v4(kd->kernel[0], tmpv);
- kd->samples = sample_ct;
+ kd->samples = sample_len;
}
#define INTEGRAL_RESOLUTION 512
@@ -523,12 +523,12 @@ void GPU_material_sss_profile_create(GPUMaterial *material, float radii[3], shor
}
}
-struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int sample_ct, GPUTexture **tex_profile)
+struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int sample_len, GPUTexture **tex_profile)
{
if (!material->sss_enabled)
return NULL;
- if (material->sss_dirty || (material->sss_samples != sample_ct)) {
+ if (material->sss_dirty || (material->sss_samples != sample_len)) {
GPUSssKernelData kd;
float sharpness = material->sss_sharpness;
@@ -536,7 +536,7 @@ struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int
/* XXX Black magic but it seems to fit. Maybe because we integrate -1..1 */
sharpness *= 0.5f;
- compute_sss_kernel(&kd, material->sss_radii, sample_ct, material->sss_falloff, sharpness);
+ compute_sss_kernel(&kd, material->sss_radii, sample_len, material->sss_falloff, sharpness);
/* Update / Create UBO */
GPU_uniformbuffer_update(material->sss_profile, &kd);
@@ -553,7 +553,7 @@ struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int
MEM_freeN(translucence_profile);
- material->sss_samples = sample_ct;
+ material->sss_samples = sample_len;
material->sss_dirty = false;
}
diff --git a/source/blender/python/gawain/gwn_py_types.c b/source/blender/python/gawain/gwn_py_types.c
index 7527830eb63..bdf0be9f7e1 100644
--- a/source/blender/python/gawain/gwn_py_types.c
+++ b/source/blender/python/gawain/gwn_py_types.c
@@ -301,7 +301,7 @@ finally:
static int bpygwn_find_id(const Gwn_VertFormat *fmt, const char *id)
{
for (int i = 0; i < fmt->attr_len; i++) {
- for (uint j = 0; j < fmt->name_ct; j++) {
+ for (uint j = 0; j < fmt->name_len; j++) {
if (STREQ(fmt->attribs[i].name[j], id)) {
return i;
}