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-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc16
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc25
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh20
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_exporter.cc3
4 files changed, 59 insertions, 5 deletions
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 3f9fc3b1dbb..acfdaa29b52 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -308,14 +308,20 @@ void OBJWriter::write_poly_elements(FormatHandler<eFileType::OBJ> &fh,
obj_mesh_data.tot_uv_vertices());
const int tot_polygons = obj_mesh_data.tot_polygons();
- obj_parallel_chunked_output(fh, tot_polygons, [&](FormatHandler<eFileType::OBJ> &buf, int i) {
+ obj_parallel_chunked_output(fh, tot_polygons, [&](FormatHandler<eFileType::OBJ> &buf, int idx) {
+ /* Polygon order for writing into the file is not necessarily the same
+ * as order in the mesh; it will be sorted by material indices. Remap current
+ * and previous indices here according to the order. */
+ int prev_i = obj_mesh_data.remap_poly_index(idx - 1);
+ int i = obj_mesh_data.remap_poly_index(idx);
+
Vector<int> poly_vertex_indices = obj_mesh_data.calc_poly_vertex_indices(i);
Span<int> poly_uv_indices = obj_mesh_data.calc_poly_uv_indices(i);
Vector<int> poly_normal_indices = obj_mesh_data.calc_poly_normal_indices(i);
/* Write smoothing group if different from previous. */
{
- const int prev_group = get_smooth_group(obj_mesh_data, export_params_, i - 1);
+ const int prev_group = get_smooth_group(obj_mesh_data, export_params_, prev_i);
const int group = get_smooth_group(obj_mesh_data, export_params_, i);
if (group != prev_group) {
buf.write<eOBJSyntaxElement::smooth_group>(group);
@@ -324,8 +330,8 @@ void OBJWriter::write_poly_elements(FormatHandler<eFileType::OBJ> &fh,
/* Write vertex group if different from previous. */
if (export_params_.export_vertex_groups) {
- const int16_t prev_group = i == 0 ? NEGATIVE_INIT :
- obj_mesh_data.get_poly_deform_group_index(i - 1);
+ const int16_t prev_group = idx == 0 ? NEGATIVE_INIT :
+ obj_mesh_data.get_poly_deform_group_index(prev_i);
const int16_t group = obj_mesh_data.get_poly_deform_group_index(i);
if (group != prev_group) {
buf.write<eOBJSyntaxElement::object_group>(
@@ -336,7 +342,7 @@ void OBJWriter::write_poly_elements(FormatHandler<eFileType::OBJ> &fh,
/* Write material name and material group if different from previous. */
if (export_params_.export_materials && obj_mesh_data.tot_materials() > 0) {
- const int16_t prev_mat = i == 0 ? NEGATIVE_INIT : obj_mesh_data.ith_poly_matnr(i - 1);
+ const int16_t prev_mat = idx == 0 ? NEGATIVE_INIT : obj_mesh_data.ith_poly_matnr(prev_i);
const int16_t mat = obj_mesh_data.ith_poly_matnr(i);
if (mat != prev_mat) {
if (mat == NOT_FOUND) {
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index 7d3e3cd84fd..9975f300150 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -27,6 +27,10 @@
#include "obj_export_mesh.hh"
+#ifdef WITH_TBB
+# include <tbb/parallel_sort.h>
+#endif
+
namespace blender::io::obj {
OBJMesh::OBJMesh(Depsgraph *depsgraph, const OBJExportParams &export_params, Object *mesh_object)
{
@@ -76,6 +80,7 @@ void OBJMesh::clear()
uv_coords_.clear_and_make_inline();
loop_to_normal_index_.clear_and_make_inline();
normal_coords_.clear_and_make_inline();
+ poly_order_.clear_and_make_inline();
if (poly_smooth_groups_) {
MEM_freeN(poly_smooth_groups_);
poly_smooth_groups_ = nullptr;
@@ -193,6 +198,26 @@ void OBJMesh::calc_smooth_groups(const bool use_bitflags)
use_bitflags);
}
+void OBJMesh::calc_poly_order()
+{
+ const int tot_polys = tot_polygons();
+ poly_order_.resize(tot_polys);
+ for (int i = 0; i < tot_polys; ++i) {
+ poly_order_[i] = i;
+ }
+ const MPoly *mpolys = export_mesh_eval_->mpoly;
+ /* Sort polygons by their material index. */
+#ifdef WITH_TBB
+ tbb::parallel_sort(poly_order_.begin(), poly_order_.end(), [&](int a, int b) {
+#else
+ std::sort(poly_order_.begin(), poly_order_.end(), [&](const Vert *a, const Vert *b) {
+#endif
+ int mat_a = mpolys[a].mat_nr;
+ int mat_b = mpolys[b].mat_nr;
+ return mat_a < mat_b;
+ });
+}
+
const Material *OBJMesh::get_object_material(const int16_t mat_nr) const
{
/**
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index 03dbd1b799f..7650a220810 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -95,6 +95,10 @@ class OBJMesh : NonCopyable {
* Polygon aligned array of their smooth groups.
*/
int *poly_smooth_groups_ = nullptr;
+ /**
+ * Order in which the polygons should be written into the file (sorted by material index).
+ */
+ Vector<int> poly_order_;
public:
/**
@@ -218,6 +222,22 @@ class OBJMesh : NonCopyable {
*/
std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const;
+ /**
+ * Calculate the order in which the polygons should be written into the file (sorted by material
+ * index).
+ */
+ void calc_poly_order();
+
+ /**
+ * Remap polygon index according to polygon writing order.
+ * When materials are not being written, the polygon order array
+ * might be empty, in which case remap is a no-op.
+ */
+ int remap_poly_index(int i) const
+ {
+ return i < 0 || i >= poly_order_.size() ? i : poly_order_[i];
+ }
+
private:
/**
* Free the mesh if _the exporter_ created it.
diff --git a/source/blender/io/wavefront_obj/exporter/obj_exporter.cc b/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
index 2cef5192337..30670d45ef7 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_exporter.cc
@@ -204,6 +204,9 @@ static void write_mesh_objects(Vector<std::unique_ptr<OBJMesh>> exportable_as_me
if (export_params.export_smooth_groups) {
obj.calc_smooth_groups(export_params.smooth_groups_bitflags);
}
+ if (export_params.export_materials) {
+ obj.calc_poly_order();
+ }
if (export_params.export_normals) {
obj_writer.write_poly_normals(fh, obj);
}