diff options
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc index 9c64594aab8..3c0a0a26622 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc @@ -54,7 +54,7 @@ static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); - float inverted = node->custom2 ? 1.0f : 0.0f; + float inverted = (node->custom2 & SHD_AO_INSIDE) ? 1.0f : 0.0f; float f_samples = divide_ceil_u(node->custom1, 4); return GPU_stack_link(mat, |