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-rw-r--r--source/blender/draw/DRW_engine.h3
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c1
-rw-r--r--source/blender/draw/intern/draw_manager.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
4 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 7ecf9df275d..1bdc3bc5a03 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -118,7 +118,8 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
struct ARegion *region,
struct View3D *v3d,
struct GPUViewport *viewport);
-void DRW_draw_depth_object(struct ARegion *region,
+void DRW_draw_depth_object(struct Scene *scene,
+ struct ARegion *region,
struct View3D *v3d,
struct GPUViewport *viewport,
struct Object *object);
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 4c51ed99f2c..40687306b4e 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -4540,6 +4540,7 @@ static void extract_task_create(TaskPool *task_pool,
void *buf,
int32_t *task_counter)
{
+ BLI_assert(scene != NULL);
const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0;
if (do_hq_normals && (extract == &extract_lnor)) {
extract = &extract_lnor_hq;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 51222d833c2..7bc3dcfab81 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2430,7 +2430,7 @@ static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_
/**
* Clears the Depth Buffer and draws only the specified object.
*/
-void DRW_draw_depth_object(ARegion *region, View3D *v3d, GPUViewport *viewport, Object *object)
+void DRW_draw_depth_object(Scene *scene, ARegion *region, View3D *v3d, GPUViewport *viewport, Object *object)
{
RegionView3D *rv3d = region->regiondata;
@@ -2468,7 +2468,7 @@ void DRW_draw_depth_object(ARegion *region, View3D *v3d, GPUViewport *viewport,
batch = DRW_mesh_batch_cache_get_surface(me);
}
- DRW_mesh_batch_cache_create_requested(object, me, NULL, false, true);
+ DRW_mesh_batch_cache_create_requested(object, me, scene, false, true);
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5b97505ab0a..b6bf390b2f6 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2223,7 +2223,7 @@ void ED_view3d_backbuf_depth_validate(ViewContext *vc)
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE_DEPSGRAPH) != 0)) {
GPUViewport *viewport = WM_draw_region_get_viewport(region);
- DRW_draw_depth_object(vc->region, vc->v3d, viewport, obact_eval);
+ DRW_draw_depth_object(vc->scene, vc->region, vc->v3d, viewport, obact_eval);
}
vc->v3d->flag &= ~V3D_INVALID_BACKBUF;