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-rw-r--r--intern/cycles/subd/subd_build.cpp4
-rw-r--r--intern/decimation/intern/LOD_QuadricEditor.cpp4
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerX11.cpp28
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.cpp18
-rw-r--r--intern/ghost/intern/GHOST_SystemPathsX11.cpp8
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp161
-rw-r--r--intern/ghost/intern/GHOST_WindowNULL.h4
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp2
-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp84
-rw-r--r--source/blender/blenkernel/intern/collision.c12
-rw-r--r--source/blender/blenkernel/intern/mask.c7
-rw-r--r--source/blender/collada/AnimationImporter.cpp2
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.h81
-rw-r--r--source/blender/compositor/intern/COM_OpenCLDevice.h4
-rw-r--r--source/blender/compositor/operations/COM_BokehBlurOperation.cpp2
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h10
-rw-r--r--source/gameengine/Expressions/ListValue.h2
-rw-r--r--source/gameengine/Expressions/VoidValue.h17
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h2
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h32
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h8
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp9
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h4
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.cpp12
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp6
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.cpp3
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp3
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp19
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp7
42 files changed, 304 insertions, 288 deletions
diff --git a/intern/cycles/subd/subd_build.cpp b/intern/cycles/subd/subd_build.cpp
index c8181838ec3..312980f1fa2 100644
--- a/intern/cycles/subd/subd_build.cpp
+++ b/intern/cycles/subd/subd_build.cpp
@@ -117,7 +117,7 @@ Patch *SubdAccBuilder::run(SubdFace *face)
memcpy(patch->hull, position, sizeof(float3)*20);
return patch;
}
- else if(face->num_edges() == 4) {
+ else if(face->num_edges() == 4) {
GregoryQuadPatch *patch = new GregoryQuadPatch();
memcpy(patch->hull, position, sizeof(float3)*20);
return patch;
@@ -644,7 +644,7 @@ Patch *SubdLinearBuilder::run(SubdFace *face)
hull = lpatch->hull;
patch = lpatch;
}
- else if(face->num_edges() == 4) {
+ else if(face->num_edges() == 4) {
LinearQuadPatch *lpatch = new LinearQuadPatch();
hull = lpatch->hull;
patch = lpatch;
diff --git a/intern/decimation/intern/LOD_QuadricEditor.cpp b/intern/decimation/intern/LOD_QuadricEditor.cpp
index b56f6a5b520..fbaf0c1180f 100644
--- a/intern/decimation/intern/LOD_QuadricEditor.cpp
+++ b/intern/decimation/intern/LOD_QuadricEditor.cpp
@@ -174,7 +174,7 @@ BuildQuadrics(
vector<LOD_Edge>::iterator edge_it = edges.begin();
vector<LOD_Edge>::const_iterator edge_end = edges.end();
- for (; edge_it != edge_end; ++edge_it) {
+ for (; edge_it != edge_end; ++edge_it) {
MT_Vector3 target = TargetVertex(*edge_it);
@@ -235,7 +235,7 @@ ComputeEdgeCosts(
vector<LOD_EdgeInd>::const_iterator edge_it = edges.begin();
vector<LOD_EdgeInd>::const_iterator edge_end = edges.end();
- for (; edge_it != edge_end; ++edge_it) {
+ for (; edge_it != edge_end; ++edge_it) {
MT_Vector3 target = TargetVertex(edge_set[*edge_it]);
diff --git a/intern/ghost/intern/GHOST_DisplayManagerX11.cpp b/intern/ghost/intern/GHOST_DisplayManagerX11.cpp
index d719a4caa55..84e56799ee0 100644
--- a/intern/ghost/intern/GHOST_DisplayManagerX11.cpp
+++ b/intern/ghost/intern/GHOST_DisplayManagerX11.cpp
@@ -48,7 +48,7 @@ GHOST_DisplayManagerX11(
GHOST_DisplayManager(),
m_system(system)
{
- //nothing to do.
+ /* nothing to do. */
}
GHOST_TSuccess
@@ -87,7 +87,7 @@ getNumDisplaySettings(
XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &numSettings, &vidmodes);
#else
- // We only have one X11 setting at the moment.
+ /* We only have one X11 setting at the moment. */
GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
numSettings = GHOST_TInt32(1);
#endif
@@ -144,8 +144,8 @@ getDisplaySetting(
setting.bpp = DefaultDepth(x_display, DefaultScreen(x_display));
#endif
- // Don't think it's possible to get this value from X!
- // So let's guess!!
+ /* Don't think it's possible to get this value from X!
+ * So let's guess!! */
setting.frequency = 60;
return GHOST_kSuccess;
@@ -171,11 +171,10 @@ setCurrentDisplaySetting(
const GHOST_DisplaySetting& setting)
{
#ifdef WITH_X11_XF86VMODE
- //
- // Mode switching code ported from Quake 2:
- // ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip
- // See linux/gl_glx.c:GLimp_SetMode
- //
+ /* Mode switching code ported from Quake 2:
+ * ftp:/* ftp.idsoftware.com/idstuff/source/q2source-3.21.zip */
+ * See linux/gl_glx.c:GLimp_SetMode
+ */
int majorVersion, minorVersion;
XF86VidModeModeInfo **vidmodes;
Display *dpy = m_system->getXDisplay();
@@ -187,7 +186,7 @@ setCurrentDisplaySetting(
scrnum = DefaultScreen(dpy);
- // Get video mode list
+ /* Get video mode list */
majorVersion = minorVersion = 0;
if (!XF86VidModeQueryVersion(dpy, &majorVersion, &minorVersion)) {
fprintf(stderr, "Error: XF86VidMode extension missing!\n");
@@ -228,20 +227,21 @@ setCurrentDisplaySetting(
actualWidth, actualHeight);
# endif
- // change to the mode
+ /* change to the mode */
XF86VidModeSwitchToMode(dpy, scrnum, vidmodes[best_fit]);
- // Move the viewport to top left
+ /* Move the viewport to top left */
XF86VidModeSetViewPort(dpy, scrnum, 0, 0);
}
- else
+ else {
return GHOST_kFailure;
+ }
XFlush(dpy);
return GHOST_kSuccess;
#else
- // Just pretend the request was successful.
+ /* Just pretend the request was successful. */
return GHOST_kSuccess;
#endif
}
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.cpp b/intern/ghost/intern/GHOST_DropTargetX11.cpp
index c1cc55b332a..e2e15277a99 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.cpp
+++ b/intern/ghost/intern/GHOST_DropTargetX11.cpp
@@ -144,23 +144,23 @@ void GHOST_DropTargetX11::UrlDecode(char *decodedOut, int bufferSize, const char
break;
}
- // We are now converting
+ /* We are now converting */
state = STATE_CONVERTING;
break;
case STATE_CONVERTING:
bothDigits = true;
- // Create a buffer to hold the hex. For example, if %20, this
- // buffer would hold 20 (in ASCII)
+ /* Create a buffer to hold the hex. For example, if %20, this
+ * buffer would hold 20 (in ASCII) */
memset(tempNumBuf, 0, sizeof(tempNumBuf));
- // Conversion complete (i.e. don't convert again next iter)
+ /* Conversion complete (i.e. don't convert again next iter) */
state = STATE_SEARCH;
strncpy(tempNumBuf, &encodedIn[i], 2);
- // Ensure both characters are hexadecimal
+ /* Ensure both characters are hexadecimal */
for (j = 0; j < 2; ++j) {
if (!isxdigit(tempNumBuf[j]))
@@ -170,16 +170,16 @@ void GHOST_DropTargetX11::UrlDecode(char *decodedOut, int bufferSize, const char
if (!bothDigits)
break;
- // Convert two hexadecimal characters into one character
+ /* Convert two hexadecimal characters into one character */
sscanf(tempNumBuf, "%x", &asciiCharacter);
- // Ensure we aren't going to overflow
+ /* Ensure we aren't going to overflow */
assert(strlen(decodedOut) < bufferSize);
- // Concatenate this character onto the output
+ /* Concatenate this character onto the output */
strncat(decodedOut, (char *)&asciiCharacter, 1);
- // Skip the next character
+ /* Skip the next character */
i++;
break;
}
diff --git a/intern/ghost/intern/GHOST_SystemPathsX11.cpp b/intern/ghost/intern/GHOST_SystemPathsX11.cpp
index 83f7e87977c..35bebd588c3 100644
--- a/intern/ghost/intern/GHOST_SystemPathsX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemPathsX11.cpp
@@ -38,11 +38,11 @@
#include <sys/time.h>
#include <unistd.h>
-#include <stdio.h> // for fprintf only
-#include <cstdlib> // for exit
+#include <stdio.h> /* for fprintf only */
+#include <cstdlib> /* for exit */
-#include <pwd.h> // for get home without use getenv()
-#include <limits.h> // for PATH_MAX
+#include <pwd.h> /* for get home without use getenv() */
+#include <limits.h> /* for PATH_MAX */
#ifdef PREFIX
static const char *static_path = PREFIX "/share";
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 03a952fafb3..eccfc18eef9 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -32,7 +32,6 @@
* \ingroup GHOST
*/
-
#include "GHOST_SystemX11.h"
#include "GHOST_WindowX11.h"
#include "GHOST_WindowManager.h"
@@ -44,11 +43,11 @@
#include "GHOST_DisplayManagerX11.h"
#include "GHOST_EventDragnDrop.h"
#ifdef WITH_INPUT_NDOF
-#include "GHOST_NDOFManagerX11.h"
+# include "GHOST_NDOFManagerX11.h"
#endif
#ifdef WITH_XDND
-#include "GHOST_DropTargetX11.h"
+# include "GHOST_DropTargetX11.h"
#endif
#include "GHOST_Debug.h"
@@ -61,20 +60,19 @@
#include <X11/XF86keysym.h>
#endif
-// For timing
-
+/* For timing */
#include <sys/time.h>
#include <unistd.h>
#include <iostream>
#include <vector>
-#include <stdio.h> // for fprintf only
-#include <cstdlib> // for exit
+#include <stdio.h> /* for fprintf only */
+#include <cstdlib> /* for exit */
static GHOST_TKey
convertXKey(KeySym key);
-//these are for copy and select copy
+/* these are for copy and select copy */
static char *txt_cut_buffer = NULL;
static char *txt_select_buffer = NULL;
@@ -90,7 +88,7 @@ GHOST_SystemX11(
if (!m_display) {
std::cerr << "Unable to open a display" << std::endl;
- abort(); //was return before, but this would just mean it will crash later
+ abort(); /* was return before, but this would just mean it will crash later */
}
#if defined(WITH_X11_XINPUT) && defined(X_HAVE_UTF8_STRING)
@@ -128,13 +126,13 @@ GHOST_SystemX11(
m_last_warp = 0;
- // compute the initial time
+ /* compute the initial time */
timeval tv;
if (gettimeofday(&tv, NULL) == -1) {
GHOST_ASSERT(false, "Could not instantiate timer!");
}
- // Taking care not to overflow the tv.tv_sec*1000
+ /* Taking care not to overflow the tv.tv_sec*1000 */
m_start_time = GHOST_TUns64(tv.tv_sec) * 1000 + tv.tv_usec / 1000;
@@ -190,7 +188,7 @@ getMilliSeconds() const
GHOST_ASSERT(false, "Could not compute time!");
}
- // Taking care not to overflow the tv.tv_sec*1000
+ /* Taking care not to overflow the tv.tv_sec*1000 */
return GHOST_TUns64(tv.tv_sec) * 1000 + tv.tv_usec / 1000 - m_start_time;
}
@@ -254,16 +252,16 @@ createWindow(
- window = new GHOST_WindowX11(
- this, m_display, title, left, top, width, height, state, parentWindow, type, stereoVisual
- );
+ window = new GHOST_WindowX11(this, m_display, title,
+ left, top, width, height,
+ state, parentWindow, type, stereoVisual);
if (window) {
- // Both are now handle in GHOST_WindowX11.cpp
- // Focus and Delete atoms.
+ /* Both are now handle in GHOST_WindowX11.cpp
+ * Focus and Delete atoms. */
if (window->getValid()) {
- // Store the pointer to the window
+ /* Store the pointer to the window */
m_windowManager->addWindow(window);
m_windowManager->setActiveWindow(window);
pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window) );
@@ -313,10 +311,10 @@ findGhostWindow(
if (xwind == 0) return NULL;
- // It is not entirely safe to do this as the backptr may point
- // to a window that has recently been removed.
- // We should always check the window manager's list of windows
- // and only process events on these windows.
+ /* It is not entirely safe to do this as the backptr may point
+ * to a window that has recently been removed.
+ * We should always check the window manager's list of windows
+ * and only process events on these windows. */
vector<GHOST_IWindow *> & win_vec = m_windowManager->getWindows();
@@ -411,8 +409,8 @@ GHOST_SystemX11::
processEvents(
bool waitForEvent)
{
- // Get all the current events -- translate them into
- // ghost events and call base class pushEvent() method.
+ /* Get all the current events -- translate them into
+ * ghost events and call base class pushEvent() method. */
bool anyProcessed = false;
@@ -519,8 +517,8 @@ GHOST_SystemX11::processEvent(XEvent *xe)
XExposeEvent & xee = xe->xexpose;
if (xee.count == 0) {
- // Only generate a single expose event
- // per read of the event queue.
+ /* Only generate a single expose event
+ * per read of the event queue. */
g_event = new
GHOST_Event(
@@ -761,7 +759,7 @@ GHOST_SystemX11::processEvent(XEvent *xe)
break;
}
- // change of size, border, layer etc.
+ /* change of size, border, layer etc. */
case ConfigureNotify:
{
/* XConfigureEvent & xce = xe->xconfigure; */
@@ -780,12 +778,11 @@ GHOST_SystemX11::processEvent(XEvent *xe)
{
XFocusChangeEvent &xfe = xe->xfocus;
- // TODO: make sure this is the correct place for activate/deactivate
+ /* TODO: make sure this is the correct place for activate/deactivate */
// printf("X: focus %s for window %d\n", xfe.type == FocusIn ? "in" : "out", (int) xfe.window);
- // May have to look at the type of event and filter some
- // out.
-
+ /* May have to look at the type of event and filter some out. */
+
GHOST_TEventType gtype = (xfe.type == FocusIn) ?
GHOST_kEventWindowActivate : GHOST_kEventWindowDeactivate;
@@ -860,7 +857,7 @@ GHOST_SystemX11::processEvent(XEvent *xe)
case DestroyNotify:
::exit(-1);
- // We're not interested in the following things.(yet...)
+ /* We're not interested in the following things.(yet...) */
case NoExpose:
case GraphicsExpose:
break;
@@ -945,8 +942,12 @@ GHOST_SystemX11::processEvent(XEvent *xe)
nxe.xselection.target = xse->target;
nxe.xselection.time = xse->time;
- /*Check to see if the requestor is asking for String*/
- if (xse->target == utf8_string || xse->target == string || xse->target == compound_text || xse->target == c_string) {
+ /* Check to see if the requestor is asking for String */
+ if (xse->target == utf8_string ||
+ xse->target == string ||
+ xse->target == compound_text ||
+ xse->target == c_string)
+ {
if (xse->selection == XInternAtom(m_display, "PRIMARY", False)) {
XChangeProperty(m_display, xse->requestor, xse->property, xse->target, 8, PropModeReplace,
(unsigned char *)txt_select_buffer, strlen(txt_select_buffer));
@@ -968,11 +969,11 @@ GHOST_SystemX11::processEvent(XEvent *xe)
XFlush(m_display);
}
else {
- //Change property to None because we do not support anything but STRING
+ /* Change property to None because we do not support anything but STRING */
nxe.xselection.property = None;
}
- //Send the event to the client 0 0 == False, SelectionNotify
+ /* Send the event to the client 0 0 == False, SelectionNotify */
XSendEvent(m_display, xse->requestor, 0, 0, &nxe);
XFlush(m_display);
break;
@@ -1023,14 +1024,14 @@ getModifierKeys(
GHOST_ModifierKeys& keys) const
{
- // analyse the masks retuned from XQueryPointer.
+ /* analyse the masks retuned from XQueryPointer. */
memset((void *)m_keyboard_vector, 0, sizeof(m_keyboard_vector));
XQueryKeymap(m_display, (char *)m_keyboard_vector);
- // now translate key symobols into keycodes and
- // test with vector.
+ /* now translate key symobols into keycodes and
+ * test with vector. */
const static KeyCode shift_l = XKeysymToKeycode(m_display, XK_Shift_L);
const static KeyCode shift_r = XKeysymToKeycode(m_display, XK_Shift_R);
@@ -1041,16 +1042,16 @@ getModifierKeys(
const static KeyCode super_l = XKeysymToKeycode(m_display, XK_Super_L);
const static KeyCode super_r = XKeysymToKeycode(m_display, XK_Super_R);
- // shift
+ /* shift */
keys.set(GHOST_kModifierKeyLeftShift, ((m_keyboard_vector[shift_l >> 3] >> (shift_l & 7)) & 1) != 0);
keys.set(GHOST_kModifierKeyRightShift, ((m_keyboard_vector[shift_r >> 3] >> (shift_r & 7)) & 1) != 0);
- // control
+ /* control */
keys.set(GHOST_kModifierKeyLeftControl, ((m_keyboard_vector[control_l >> 3] >> (control_l & 7)) & 1) != 0);
keys.set(GHOST_kModifierKeyRightControl, ((m_keyboard_vector[control_r >> 3] >> (control_r & 7)) & 1) != 0);
- // alt
+ /* alt */
keys.set(GHOST_kModifierKeyLeftAlt, ((m_keyboard_vector[alt_l >> 3] >> (alt_l & 7)) & 1) != 0);
keys.set(GHOST_kModifierKeyRightAlt, ((m_keyboard_vector[alt_r >> 3] >> (alt_r & 7)) & 1) != 0);
- // super (windows) - only one GHOST-kModifierKeyOS, so mapping to either
+ /* super (windows) - only one GHOST-kModifierKeyOS, so mapping to either */
keys.set(GHOST_kModifierKeyOS, ( ((m_keyboard_vector[super_l >> 3] >> (super_l & 7)) & 1) ||
((m_keyboard_vector[super_r >> 3] >> (super_r & 7)) & 1) ) != 0);
@@ -1123,9 +1124,9 @@ setCursorPosition(
GHOST_TInt32 y
) {
- // This is a brute force move in screen coordinates
- // XWarpPointer does relative moves so first determine the
- // current pointer position.
+ /* This is a brute force move in screen coordinates
+ * XWarpPointer does relative moves so first determine the
+ * current pointer position. */
int cx, cy;
if (getCursorPosition(cx, cy) == GHOST_kFailure) {
@@ -1336,15 +1337,15 @@ convertXKey(KeySym key)
/* from xclip.c xcout() v0.11 */
-#define XCLIB_XCOUT_NONE 0 /* no context */
+#define XCLIB_XCOUT_NONE 0 /* no context */
#define XCLIB_XCOUT_SENTCONVSEL 1 /* sent a request */
-#define XCLIB_XCOUT_INCR 2 /* in an incr loop */
+#define XCLIB_XCOUT_INCR 2 /* in an incr loop */
#define XCLIB_XCOUT_FALLBACK 3 /* STRING failed, need fallback to UTF8 */
#define XCLIB_XCOUT_FALLBACK_UTF8 4 /* UTF8 failed, move to compouned */
#define XCLIB_XCOUT_FALLBACK_COMP 5 /* compouned failed, move to text. */
#define XCLIB_XCOUT_FALLBACK_TEXT 6
-// Retrieves the contents of a selections.
+/* Retrieves the contents of a selections. */
void GHOST_SystemX11::getClipboard_xcout(XEvent evt,
Atom sel, Atom target, unsigned char **txt,
unsigned long *len, unsigned int *context) const
@@ -1361,15 +1362,15 @@ void GHOST_SystemX11::getClipboard_xcout(XEvent evt,
Window win = window->getXWindow();
switch (*context) {
- // There is no context, do an XConvertSelection()
+ /* There is no context, do an XConvertSelection() */
case XCLIB_XCOUT_NONE:
- // Initialise return length to 0
+ /* Initialise return length to 0 */
if (*len > 0) {
free(*txt);
*len = 0;
}
- // Send a selection request
+ /* Send a selection request */
XConvertSelection(m_display, sel, target, m_xclip_out, win, CurrentTime);
*context = XCLIB_XCOUT_SENTCONVSEL;
return;
@@ -1391,22 +1392,22 @@ void GHOST_SystemX11::getClipboard_xcout(XEvent evt,
return;
}
- // find the size and format of the data in property
+ /* find the size and format of the data in property */
XGetWindowProperty(m_display, win, m_xclip_out, 0, 0, False,
AnyPropertyType, &pty_type, &pty_format,
&pty_items, &pty_size, &buffer);
XFree(buffer);
if (pty_type == m_incr) {
- // start INCR mechanism by deleting property
+ /* start INCR mechanism by deleting property */
XDeleteProperty(m_display, win, m_xclip_out);
XFlush(m_display);
*context = XCLIB_XCOUT_INCR;
return;
}
- // if it's not incr, and not format == 8, then there's
- // nothing in the selection (that xclip understands, anyway)
+ /* if it's not incr, and not format == 8, then there's
+ * nothing in the selection (that xclip understands, anyway) */
if (pty_format != 8) {
*context = XCLIB_XCOUT_NONE;
@@ -1418,73 +1419,73 @@ void GHOST_SystemX11::getClipboard_xcout(XEvent evt,
False, AnyPropertyType, &pty_type,
&pty_format, &pty_items, &pty_size, &buffer);
- // finished with property, delete it
+ /* finished with property, delete it */
XDeleteProperty(m_display, win, m_xclip_out);
- // copy the buffer to the pointer for returned data
+ /* copy the buffer to the pointer for returned data */
ltxt = (unsigned char *) malloc(pty_items);
memcpy(ltxt, buffer, pty_items);
- // set the length of the returned data
+ /* set the length of the returned data */
*len = pty_items;
*txt = ltxt;
- // free the buffer
+ /* free the buffer */
XFree(buffer);
*context = XCLIB_XCOUT_NONE;
- // complete contents of selection fetched, return 1
+ /* complete contents of selection fetched, return 1 */
return;
case XCLIB_XCOUT_INCR:
- // To use the INCR method, we basically delete the
- // property with the selection in it, wait for an
- // event indicating that the property has been created,
- // then read it, delete it, etc.
+ /* To use the INCR method, we basically delete the
+ * property with the selection in it, wait for an
+ * event indicating that the property has been created,
+ * then read it, delete it, etc. */
- // make sure that the event is relevant
+ /* make sure that the event is relevant */
if (evt.type != PropertyNotify)
return;
- // skip unless the property has a new value
+ /* skip unless the property has a new value */
if (evt.xproperty.state != PropertyNewValue)
return;
- // check size and format of the property
+ /* check size and format of the property */
XGetWindowProperty(m_display, win, m_xclip_out, 0, 0, False,
AnyPropertyType, &pty_type, &pty_format,
&pty_items, &pty_size, (unsigned char **) &buffer);
if (pty_format != 8) {
- // property does not contain text, delete it
- // to tell the other X client that we have read
- // it and to send the next property
+ /* property does not contain text, delete it
+ * to tell the other X client that we have read
+ * it and to send the next property */
XFree(buffer);
XDeleteProperty(m_display, win, m_xclip_out);
return;
}
if (pty_size == 0) {
- // no more data, exit from loop
+ /* no more data, exit from loop */
XFree(buffer);
XDeleteProperty(m_display, win, m_xclip_out);
*context = XCLIB_XCOUT_NONE;
- // this means that an INCR transfer is now
- // complete, return 1
+ /* this means that an INCR transfer is now
+ * complete, return 1 */
return;
}
XFree(buffer);
- // if we have come this far, the propery contains
- // text, we know the size.
+ /* if we have come this far, the propery contains
+ * text, we know the size. */
XGetWindowProperty(m_display, win, m_xclip_out, 0, (long) pty_size,
False, AnyPropertyType, &pty_type, &pty_format,
&pty_items, &pty_size, (unsigned char **) &buffer);
- // allocate memory to accommodate data in *txt
+ /* allocate memory to accommodate data in *txt */
if (*len == 0) {
*len = pty_items;
ltxt = (unsigned char *) malloc(*len);
@@ -1494,13 +1495,13 @@ void GHOST_SystemX11::getClipboard_xcout(XEvent evt,
ltxt = (unsigned char *) realloc(ltxt, *len);
}
- // add data to ltxt
+ /* add data to ltxt */
memcpy(&ltxt[*len - pty_items], buffer, pty_items);
*txt = ltxt;
XFree(buffer);
- // delete property to get the next item
+ /* delete property to get the next item */
XDeleteProperty(m_display, win, m_xclip_out);
XFlush(m_display);
return;
@@ -1514,7 +1515,7 @@ GHOST_TUns8 *GHOST_SystemX11::getClipboard(bool selection) const
Atom target = m_utf8_string;
Window owner;
- // from xclip.c doOut() v0.11
+ /* from xclip.c doOut() v0.11 */
unsigned char *sel_buf;
unsigned long sel_len = 0;
XEvent evt;
diff --git a/intern/ghost/intern/GHOST_WindowNULL.h b/intern/ghost/intern/GHOST_WindowNULL.h
index dcbb7d2b346..e3d092101b0 100644
--- a/intern/ghost/intern/GHOST_WindowNULL.h
+++ b/intern/ghost/intern/GHOST_WindowNULL.h
@@ -81,9 +81,9 @@ protected:
GHOST_TSuccess activateDrawingContext( ) { return GHOST_kFailure; }
~GHOST_WindowNULL( ) { /* nothing */ }
GHOST_TSuccess setWindowCursorVisibility( bool visible ) { return GHOST_kSuccess; }
- GHOST_TSuccess setState(GHOST_TWindowState state) { return GHOST_kSuccess; }
+ GHOST_TSuccess setState(GHOST_TWindowState state) { return GHOST_kSuccess; }
GHOST_TWindowState getState() const { return GHOST_kWindowStateNormal; }
- GHOST_TSuccess invalidate() { return GHOST_kSuccess; }
+ GHOST_TSuccess invalidate() { return GHOST_kSuccess; }
GHOST_TSuccess setOrder(GHOST_TWindowOrder order) { return GHOST_kSuccess; }
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index e3fe28e2e64..3a6e646de11 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -1343,7 +1343,7 @@ static int EnumPixelFormats(HDC hdc)
::DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
w = WeightPixelFormat(pfd);
// be strict on stereo
- if (!((sPreferredFormat.dwFlags ^ pfd.dwFlags) & PFD_STEREO)) {
+ if (!((sPreferredFormat.dwFlags ^ pfd.dwFlags) & PFD_STEREO)) {
if (w > weight) {
weight = w;
iPixelFormat = i;
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 80d5b5a4652..3dc10d17169 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -39,7 +39,7 @@
#include "GHOST_DropTargetX11.h"
#endif
-// For standard X11 cursors
+/* For standard X11 cursors */
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
@@ -53,8 +53,8 @@
#include <algorithm>
#include <string>
-// For obscure full screen mode stuuf
-// lifted verbatim from blut.
+/* For obscure full screen mode stuuf
+ * lifted verbatim from blut. */
typedef struct {
long flags;
@@ -95,7 +95,7 @@ typedef struct {
f.write('\n')
*/
-// See the python script above to regenerate the 48x48 icon within blender
+/* See the python script above to regenerate the 48x48 icon within blender */
#define BLENDER_ICON_WIDTH 48
#define BLENDER_ICON_HEIGHT 48
static unsigned char BLENDER_ICON_48x48x24[] = {
@@ -178,13 +178,13 @@ GHOST_WindowX11(
m_custom_cursor(None)
{
- // Set up the minimum atrributes that we require and see if
- // X can find us a visual matching those requirements.
+ /* Set up the minimum atrributes that we require and see if
+ * X can find us a visual matching those requirements. */
int attributes[40], i, samples;
Atom atoms[2];
int natom;
- int glxVersionMajor, glxVersionMinor; // As in GLX major.minor
+ int glxVersionMajor, glxVersionMinor; /* As in GLX major.minor */
#ifdef WITH_X11_XINPUT
/* initialize incase X11 fails to load */
@@ -251,11 +251,11 @@ GHOST_WindowX11(
}
}
- // Create a bunch of attributes needed to create an X window.
+ /* Create a bunch of attributes needed to create an X window. */
- // First create a colormap for the window and visual.
- // This seems pretty much a legacy feature as we are in rgba mode anyway.
+ /* First create a colormap for the window and visual.
+ * This seems pretty much a legacy feature as we are in rgba mode anyway. */
XSetWindowAttributes xattributes;
memset(&xattributes, 0, sizeof(xattributes));
@@ -268,7 +268,7 @@ GHOST_WindowX11(
xattributes.border_pixel = 0;
- // Specify which events we are interested in hearing.
+ /* Specify which events we are interested in hearing. */
xattributes.event_mask =
ExposureMask | StructureNotifyMask |
@@ -277,7 +277,7 @@ GHOST_WindowX11(
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask | FocusChangeMask | PropertyChangeMask;
- // create the window!
+ /* create the window! */
;
if (parentWindow == 0) {
@@ -287,7 +287,7 @@ GHOST_WindowX11(
top,
width,
height,
- 0, // no border.
+ 0, /* no border. */
m_visual->depth,
InputOutput,
m_visual->visual,
@@ -311,12 +311,12 @@ GHOST_WindowX11(
m_window = XCreateWindow(m_display,
- parentWindow, // reparent against embedder
+ parentWindow, /* reparent against embedder */
left,
top,
width,
height,
- 0, // no border.
+ 0, /* no border. */
m_visual->depth,
InputOutput,
m_visual->visual,
@@ -353,9 +353,9 @@ GHOST_WindowX11(
m_post_init = False;
m_post_state = GHOST_kWindowStateNormal;
}
-
- // Create some hints for the window manager on how
- // we want this window treated.
+
+ /* Create some hints for the window manager on how
+ * we want this window treated. */
XSizeHints *xsizehints = XAllocSizeHints();
xsizehints->flags = PPosition | PSize | PMinSize | PMaxSize;
@@ -363,8 +363,8 @@ GHOST_WindowX11(
xsizehints->y = top;
xsizehints->width = width;
xsizehints->height = height;
- xsizehints->min_width = 320; // size hints, could be made apart of the ghost api
- xsizehints->min_height = 240; // limits are also arbitrary, but should not allow 1x1 window
+ xsizehints->min_width = 320; /* size hints, could be made apart of the ghost api */
+ xsizehints->min_height = 240; /* limits are also arbitrary, but should not allow 1x1 window */
xsizehints->max_width = 65535;
xsizehints->max_height = 65535;
XSetWMNormalHints(m_display, m_window, xsizehints);
@@ -404,7 +404,7 @@ GHOST_WindowX11(
m_xic = NULL;
#endif
- // Set the window icon
+ /* Set the window icon */
XWMHints *xwmhints = XAllocWMHints();
XImage *x_image, *mask_image;
Pixmap icon_pixmap, mask_pixmap;
@@ -442,7 +442,7 @@ GHOST_WindowX11(
XPutImage(display, icon_pixmap, gc_icon, x_image, 0, 0, 0, 0, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT);
XPutImage(display, mask_pixmap, gc_mask, mask_image, 0, 0, 0, 0, BLENDER_ICON_WIDTH, BLENDER_ICON_HEIGHT);
- // Now the pixmap is ok to assign to the window as a hint
+ /* Now the pixmap is ok to assign to the window as a hint */
xwmhints->icon_pixmap = icon_pixmap;
xwmhints->icon_mask = mask_pixmap;
XFreeGC(display, gc_icon);
@@ -455,7 +455,7 @@ GHOST_WindowX11(
xwmhints->flags = InputHint | IconPixmapHint | IconMaskHint | StateHint;
XSetWMHints(display, m_window, xwmhints);
XFree(xwmhints);
- // done setting the icon
+ /* done setting the icon */
setTitle(title);
@@ -463,7 +463,7 @@ GHOST_WindowX11(
initXInputDevices();
#endif
- // now set up the rendering context.
+ /* now set up the rendering context. */
if (installDrawingContext(type) == GHOST_kSuccess) {
m_valid_setup = true;
GHOST_PRINT("Created window\n");
@@ -748,8 +748,8 @@ setTitle(
(const unsigned char *) title.ReadPtr(),
title.Length());
-// This should convert to valid x11 string
-// and getTitle would need matching change
+ /* This should convert to valid x11 string
+ * and getTitle would need matching change */
XStoreName(m_display, m_window, title);
XFlush(m_display);
@@ -772,8 +772,8 @@ GHOST_WindowX11::
getWindowBounds(
GHOST_Rect& bounds) const
{
- // Getting the window bounds under X11 is not
- // really supported (nor should it be desired).
+ /* Getting the window bounds under X11 is not
+ * really supported (nor should it be desired). */
getClientBounds(bounds);
}
@@ -848,7 +848,7 @@ screenToClient(
GHOST_TInt32& outX,
GHOST_TInt32& outY) const
{
- // This is correct!
+ /* This is correct! */
int ax, ay;
Window temp;
@@ -1274,18 +1274,18 @@ GHOST_TSuccess
GHOST_WindowX11::
invalidate()
{
- // So the idea of this function is to generate an expose event
- // for the window.
- // Unfortunately X does not handle expose events for you and
- // it is the client's job to refresh the dirty part of the window.
- // We need to queue up invalidate calls and generate GHOST events
- // for them in the system.
-
- // We implement this by setting a boolean in this class to concatenate
- // all such calls into a single event for this window.
-
- // At the same time we queue the dirty windows in the system class
- // and generate events for them at the next processEvents call.
+ /* So the idea of this function is to generate an expose event
+ * for the window.
+ * Unfortunately X does not handle expose events for you and
+ * it is the client's job to refresh the dirty part of the window.
+ * We need to queue up invalidate calls and generate GHOST events
+ * for them in the system.
+ *
+ * We implement this by setting a boolean in this class to concatenate
+ * all such calls into a single event for this window.
+ *
+ * At the same time we queue the dirty windows in the system class
+ * and generate events for them at the next processEvents call. */
if (m_invalid_window == false) {
m_system->addDirtyWindow(this);
@@ -1384,7 +1384,7 @@ GHOST_WindowX11::
installDrawingContext(
GHOST_TDrawingContextType type)
{
- // only support openGL for now.
+ /* only support openGL for now. */
GHOST_TSuccess success;
switch (type) {
case GHOST_kDrawingContextTypeOpenGL:
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 516de35fab3..af9bb971d05 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -414,8 +414,9 @@ static CollPair* cloth_collision(ModifierData *md1, ModifierData *md2,
collpair->bp2 = face2->v2;
collpair->bp3 = face2->v3;
}
- else
+ else {
i++;
+ }
}
if ( i == 2 ) {
if ( face2->v4 ) {
@@ -429,8 +430,9 @@ static CollPair* cloth_collision(ModifierData *md1, ModifierData *md2,
collpair->bp2 = face2->v4;
collpair->bp3 = face2->v3;
}
- else
+ else {
break;
+ }
}
else if ( i == 3 ) {
if ( face1->v4 && face2->v4 ) {
@@ -444,8 +446,9 @@ static CollPair* cloth_collision(ModifierData *md1, ModifierData *md2,
collpair->bp2 = face2->v3;
collpair->bp3 = face2->v4;
}
- else
+ else {
break;
+ }
}
#ifdef USE_BULLET
@@ -464,8 +467,7 @@ static CollPair* cloth_collision(ModifierData *md1, ModifierData *md2,
collpair->flag = 0;
collpair++;
}/*
- else
- {
+ else {
float w1, w2, w3, u1, u2, u3;
float v1[3], v2[3], relativeVelocity[3];
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index f13c27cb436..6fe838666c5 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -110,7 +110,7 @@ static BezTriple *mask_spline_point_prev_bezt(MaskSpline *spline, MaskSplinePoin
if (spline->flag & MASK_SPLINE_CYCLIC) {
return &(points_array[0].bezt);
}
- else {
+ else {
return NULL;
}
}
@@ -2610,7 +2610,7 @@ void BKE_mask_rasterize_layers(ListBase *masklayers, int width, int height, floa
}
}
- if(do_mask_aa){
+ if (do_mask_aa) {
//PLX_antialias_buffer(buffer,width,height);
}
/* clamp at the end */
@@ -2620,7 +2620,8 @@ void BKE_mask_rasterize_layers(ListBase *masklayers, int width, int height, floa
}
#ifdef __PLX_RASKTER_MT__
-void BKE_mask_init_layers(Mask *mask, struct layer_init_data *mlayer_data, int width, int height, const short do_aspect_correct){
+void BKE_mask_init_layers(Mask *mask, struct layer_init_data *mlayer_data, int width, int height, const short do_aspect_correct)
+{
MaskLayer *masklay;
int numLayers=0;
int currLayer=0;
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 4182a9c4c93..9c11358ce7f 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -916,7 +916,7 @@ void AnimationImporter::translate_Animations(COLLADAFW::Node *node,
}
}
- if ( (animType->camera) != 0) {
+ if (animType->camera != 0) {
Camera *camera = (Camera *) ob->data;
if (!camera->adt || !camera->adt->action) act = verify_adt_action((ID *)&camera->id, 1);
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index c3d1106b288..d30f9b86a5a 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -135,7 +135,7 @@ void GeometryExporter::operator()(Object *ob)
// XXX slow
if (ob->totcol) {
- for (int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
}
}
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.h b/source/blender/compositor/intern/COM_MemoryBuffer.h
index 5077a9e3228..9abbfb163e2 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.h
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.h
@@ -122,11 +122,13 @@ public:
/**
* @brief after execution the state will be set to available by calling this method
*/
- void setCreatedState() {
+ void setCreatedState()
+ {
this->m_state = COM_MB_AVAILABLE;
}
- inline void read(float result[4], int x, int y) {
+ inline void read(float result[4], int x, int y)
+ {
if (x >= this->m_rect.xmin && x < this->m_rect.xmax &&
y >= this->m_rect.ymin && y < this->m_rect.ymax)
{
@@ -140,7 +142,8 @@ public:
}
}
- inline void readNoCheck(float result[4], int x, int y) {
+ inline void readNoCheck(float result[4], int x, int y)
+ {
const int dx = x - this->m_rect.xmin;
const int dy = y - this->m_rect.ymin;
const int offset = (this->m_chunkWidth * dy + dx) * COM_NUMBER_OF_CHANNELS;
@@ -150,42 +153,42 @@ public:
void writePixel(int x, int y, const float color[4]);
void addPixel(int x, int y, const float color[4]);
inline void readCubic(float result[4], float x, float y)
- {
- int x1 = floor(x);
- int x2 = x1 + 1;
- int y1 = floor(y);
- int y2 = y1 + 1;
-
- float valuex = x - x1;
- float valuey = y - y1;
- float mvaluex = 1.0f - valuex;
- float mvaluey = 1.0f - valuey;
-
- float color1[4];
- float color2[4];
- float color3[4];
- float color4[4];
-
- read(color1, x1, y1);
- read(color2, x1, y2);
- read(color3, x2, y1);
- read(color4, x2, y2);
-
- color1[0] = color1[0] * mvaluey + color2[0] * valuey;
- color1[1] = color1[1] * mvaluey + color2[1] * valuey;
- color1[2] = color1[2] * mvaluey + color2[2] * valuey;
- color1[3] = color1[3] * mvaluey + color2[3] * valuey;
-
- color3[0] = color3[0] * mvaluey + color4[0] * valuey;
- color3[1] = color3[1] * mvaluey + color4[1] * valuey;
- color3[2] = color3[2] * mvaluey + color4[2] * valuey;
- color3[3] = color3[3] * mvaluey + color4[3] * valuey;
-
- result[0] = color1[0] * mvaluex + color3[0] * valuex;
- result[1] = color1[1] * mvaluex + color3[1] * valuex;
- result[2] = color1[2] * mvaluex + color3[2] * valuex;
- result[3] = color1[3] * mvaluex + color3[3] * valuex;
- }
+ {
+ int x1 = floor(x);
+ int x2 = x1 + 1;
+ int y1 = floor(y);
+ int y2 = y1 + 1;
+
+ float valuex = x - x1;
+ float valuey = y - y1;
+ float mvaluex = 1.0f - valuex;
+ float mvaluey = 1.0f - valuey;
+
+ float color1[4];
+ float color2[4];
+ float color3[4];
+ float color4[4];
+
+ read(color1, x1, y1);
+ read(color2, x1, y2);
+ read(color3, x2, y1);
+ read(color4, x2, y2);
+
+ color1[0] = color1[0] * mvaluey + color2[0] * valuey;
+ color1[1] = color1[1] * mvaluey + color2[1] * valuey;
+ color1[2] = color1[2] * mvaluey + color2[2] * valuey;
+ color1[3] = color1[3] * mvaluey + color2[3] * valuey;
+
+ color3[0] = color3[0] * mvaluey + color4[0] * valuey;
+ color3[1] = color3[1] * mvaluey + color4[1] * valuey;
+ color3[2] = color3[2] * mvaluey + color4[2] * valuey;
+ color3[3] = color3[3] * mvaluey + color4[3] * valuey;
+
+ result[0] = color1[0] * mvaluex + color3[0] * valuex;
+ result[1] = color1[1] * mvaluex + color3[1] * valuex;
+ result[2] = color1[2] * mvaluex + color3[2] * valuex;
+ result[3] = color1[3] * mvaluex + color3[3] * valuex;
+ }
diff --git a/source/blender/compositor/intern/COM_OpenCLDevice.h b/source/blender/compositor/intern/COM_OpenCLDevice.h
index 577df5caf77..f1a1e31c930 100644
--- a/source/blender/compositor/intern/COM_OpenCLDevice.h
+++ b/source/blender/compositor/intern/COM_OpenCLDevice.h
@@ -92,9 +92,9 @@ public:
*/
void execute(WorkPackage *work);
- cl_context getContext(){ return this->m_context; }
+ cl_context getContext() { return this->m_context; }
- cl_command_queue getQueue(){ return this->m_queue; }
+ cl_command_queue getQueue() { return this->m_queue; }
cl_mem COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex, list<cl_mem> *cleanup, MemoryBuffer **inputMemoryBuffers, SocketReader *reader);
cl_mem COM_clAttachMemoryBufferToKernelParameter(cl_kernel kernel, int parameterIndex, int offsetIndex, list<cl_mem> *cleanup, MemoryBuffer **inputMemoryBuffers, ReadBufferOperation *reader);
diff --git a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
index ff9bfb73396..ef28d55dbc8 100644
--- a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
@@ -94,7 +94,7 @@ void BokehBlurOperation::executePixel(float *color, int x, int y, void *data)
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
int pixelSize = this->m_size * this->getWidth() / 100.0f;
- if (pixelSize==0){
+ if (pixelSize==0) {
this->m_inputProgram->read(color, x, y, COM_PS_NEAREST);
return;
}
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 8e2ff06a55c..cef068ccbaa 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -520,7 +520,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
Py_ssize_t listIndex;
- for (listIndex=0; listIndex < numitems; listIndex++) {
+ for (listIndex=0; listIndex < numitems; listIndex++) {
PyObject* item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
if (!PySequence_Contains(gameLogic_keys, item)) {
PyDict_DelItem( PyModule_GetDict(gameLogic), item);
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index c73e4efd245..c84d31c72cd 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -63,16 +63,16 @@ public:
m_lastDeformUpdate(-1)
{};
virtual ~BL_MeshDeformer();
- virtual void SetSimulatedTime(double time){}
+ virtual void SetSimulatedTime(double time) {}
virtual bool Apply(class RAS_IPolyMaterial *mat);
- virtual bool Update(void){ return false; }
- virtual bool UpdateBuckets(void){ return false; }
- virtual RAS_Deformer* GetReplica(){return NULL;}
+ virtual bool Update(void) { return false; }
+ virtual bool UpdateBuckets(void) { return false; }
+ virtual RAS_Deformer* GetReplica() {return NULL;}
virtual void ProcessReplica();
struct Mesh* GetMesh() { return m_bmesh; }
virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; }
virtual float (* GetTransVerts(int *tot))[3] { *tot= m_tvtot; return m_transverts; }
- // virtual void InitDeform(double time){}
+ // virtual void InitDeform(double time) {}
protected:
class RAS_MeshObject* m_pMeshObject;
diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h
index 83f8232ca5e..4d104a4bd3a 100644
--- a/source/gameengine/Expressions/ListValue.h
+++ b/source/gameengine/Expressions/ListValue.h
@@ -57,7 +57,7 @@ public:
void Remove(int i);
void Resize(int num);
void SetValue(int i,CValue* val);
- CValue* GetValue(int i){ assertd(i < m_pValueArray.size()); return m_pValueArray[i];}
+ CValue* GetValue(int i) { assertd(i < m_pValueArray.size()); return m_pValueArray[i]; }
int GetCount() { return m_pValueArray.size(); }
virtual const STR_String & GetText();
diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h
index 5599b226a60..a1a82f8aa65 100644
--- a/source/gameengine/Expressions/VoidValue.h
+++ b/source/gameengine/Expressions/VoidValue.h
@@ -45,12 +45,19 @@ class CVoidValue : public CPropValue
public:
/// Construction/destruction
- CVoidValue() : m_bDeleteOnDestruct(false), m_pAnything(NULL) { }
- CVoidValue(void * voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) : m_bDeleteOnDestruct(bDeleteOnDestruct), m_pAnything(voidptr) { if (alloctype == STACKVALUE) CValue::DisableRefCount(); }
- virtual ~CVoidValue(); // Destruct void value, delete memory if we're owning it
+ CVoidValue() : m_bDeleteOnDestruct(false), m_pAnything(NULL) { }
+ CVoidValue(void * voidptr, bool bDeleteOnDestruct, AllocationTYPE alloctype) :
+ m_bDeleteOnDestruct(bDeleteOnDestruct),
+ m_pAnything(voidptr)
+ {
+ if (alloctype == STACKVALUE) {
+ CValue::DisableRefCount();
+ }
+ }
+ virtual ~CVoidValue(); /* Destruct void value, delete memory if we're owning it */
/// Value -> String or number
- virtual const STR_String & GetText(); // Get string description of void value (unimplemented)
+ virtual const STR_String & GetText(); /* Get string description of void value (unimplemented) */
virtual double GetNumber() { return -1; }
/// Value calculation
@@ -70,5 +77,5 @@ public:
#endif
};
-#endif // !defined _VOIDVALUE_H
+#endif /* __VOIDVALUE_H__ */
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 5077ecaf816..b90952b2092 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -251,7 +251,7 @@ SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
- && (!m_suspended)) {
+ && (!m_suspended)) {
m_suspended = true;
/* flag suspend for all sensors */
SCA_SensorList::iterator i = m_sensors.begin();
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 0e26c5ad729..25a50fbcac3 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -103,7 +103,7 @@ public:
void Resize(int width, int height);
- virtual void ResizeWindow(int width, int height){};
+ virtual void ResizeWindow(int width, int height) {}
/**
* \section Methods inherited from abstract base class RAS_ICanvas.
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 014c68e8bee..b28b8c86d33 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -884,7 +884,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
Py_RETURN_NONE;
}
- if (!GLEW_ARB_shader_objects) {
+ if (!GLEW_ARB_shader_objects) {
if (!mModified)
spit("GLSL not supported");
mModified = true;
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index b005684a6db..496b3925456 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1291,8 +1291,7 @@ void KX_GameObject::Resume(void)
void KX_GameObject::Suspend()
{
- if ((!m_ignore_activity_culling)
- && (!m_suspended)) {
+ if ((!m_ignore_activity_culling) && (!m_suspended)) {
SCA_IObject::Suspend();
if (GetPhysicsController())
GetPhysicsController()->SuspendDynamics();
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 8924567acde..aec871d7700 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -138,9 +138,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
#ifdef USE_MATHUTILS
/* no need for BaseMath_ReadCallback() here, reading the sequences will do this */
- if(VectorObject_Check(pyval)) {
+ if (VectorObject_Check(pyval)) {
VectorObject *pyvec= (VectorObject *)pyval;
- if(BaseMath_ReadCallback(pyvec) == -1) {
+ if (BaseMath_ReadCallback(pyvec) == -1) {
return false; /* exception raised */
}
if (pyvec->size != Size(vec)) {
@@ -150,9 +150,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
vec.setValue((float *) pyvec->vec);
return true;
}
- else if(QuaternionObject_Check(pyval)) {
+ else if (QuaternionObject_Check(pyval)) {
QuaternionObject *pyquat= (QuaternionObject *)pyval;
- if(BaseMath_ReadCallback(pyquat) == -1) {
+ if (BaseMath_ReadCallback(pyquat) == -1) {
return false; /* exception raised */
}
if (4 != Size(vec)) {
@@ -163,9 +163,9 @@ bool PyVecTo(PyObject* pyval, T& vec)
vec.setValue((float *) pyquat->quat);
return true;
}
- else if(EulerObject_Check(pyval)) {
+ else if (EulerObject_Check(pyval)) {
EulerObject *pyeul= (EulerObject *)pyval;
- if(BaseMath_ReadCallback(pyeul) == -1) {
+ if (BaseMath_ReadCallback(pyeul) == -1) {
return false; /* exception raised */
}
if (3 != Size(vec)) {
@@ -174,10 +174,10 @@ bool PyVecTo(PyObject* pyval, T& vec)
}
vec.setValue((float *) pyeul->eul);
return true;
- } else
+ }
+ else
#endif
- if(PyTuple_Check(pyval))
- {
+ if (PyTuple_Check(pyval)) {
unsigned int numitems = PyTuple_GET_SIZE(pyval);
if (numitems != Size(vec)) {
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
@@ -194,8 +194,8 @@ bool PyVecTo(PyObject* pyval, T& vec)
return true;
}
- else if (PyObject_TypeCheck(pyval, (PyTypeObject *)&PyObjectPlus::Type))
- { /* note, include this check because PySequence_Check does too much introspection
+ else if (PyObject_TypeCheck(pyval, (PyTypeObject *)&PyObjectPlus::Type)) {
+ /* note, include this check because PySequence_Check does too much introspection
* on the PyObject (like getting its __class__, on a BGE type this means searching up
* the parent list each time only to discover its not a sequence.
* GameObjects are often used as an alternative to vectors so this is a common case
@@ -207,16 +207,14 @@ bool PyVecTo(PyObject* pyval, T& vec)
PyErr_Format(PyExc_AttributeError, "expected a sequence type");
return false;
}
- else if (PySequence_Check(pyval))
- {
+ else if (PySequence_Check(pyval)) {
unsigned int numitems = PySequence_Size(pyval);
if (numitems != Size(vec)) {
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
return false;
}
- for (unsigned int x = 0; x < numitems; x++)
- {
+ for (unsigned int x = 0; x < numitems; x++) {
PyObject *item = PySequence_GetItem(pyval, x); /* new ref */
vec[x] = PyFloat_AsDouble(item);
Py_DECREF(item);
@@ -228,8 +226,8 @@ bool PyVecTo(PyObject* pyval, T& vec)
}
return true;
- } else
- {
+ }
+ else {
PyErr_Format(PyExc_AttributeError, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
}
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
index e4a73873fa1..5b35ca2ec54 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -43,7 +43,7 @@ class MT_CmMatrix4x4;
class KX_WorldInfo
{
public:
- KX_WorldInfo(){}
+ KX_WorldInfo() {}
virtual ~KX_WorldInfo();
virtual bool hasWorld()=0;
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 8fde9e289dc..30d63e6695d 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -107,7 +107,7 @@ class PHY_IPhysicsEnvironment
/// Perform an integration step of duration 'timeStep'.
virtual bool proceedDeltaTime(double curTime,float timeStep,float interval)=0;
///draw debug lines (make sure to call this during the render phase, otherwise lines are not drawn properly)
- virtual void debugDrawWorld(){}
+ virtual void debugDrawWorld() {}
virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep)=0;
//returns 0.f if no fixed timestep is used
virtual float getFixedTimeStep()=0;
@@ -117,7 +117,7 @@ class PHY_IPhysicsEnvironment
///setNumIterations set the number of iterations for iterative solvers
virtual void setNumIterations(int numIter) {}
///setNumTimeSubSteps set the number of divisions of the timestep. Tradeoff quality versus performance.
- virtual void setNumTimeSubSteps(int numTimeSubSteps){}
+ virtual void setNumTimeSubSteps(int numTimeSubSteps) {}
///setDeactivationTime sets the minimum time that an objects has to stay within the velocity tresholds until it gets fully deactivated
virtual void setDeactivationTime(float dTime) {}
///setDeactivationLinearTreshold sets the linear velocity treshold, see setDeactivationTime
@@ -150,7 +150,7 @@ class PHY_IPhysicsEnvironment
float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0
)=0;
virtual void removeConstraint(int constraintid)=0;
- virtual float getAppliedImpulse(int constraintid){ return 0.f;}
+ virtual float getAppliedImpulse(int constraintid) { return 0.0f; }
//complex constraint for vehicles
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index 627db2b63fb..51c4da3c49d 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -49,8 +49,8 @@ class RAS_MeshObject;
class RAS_Deformer
{
public:
- RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {};
- virtual ~RAS_Deformer(){};
+ RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {}
+ virtual ~RAS_Deformer() {}
virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map)=0;
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
virtual bool Update(void)=0;
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 0f89af490d8..169bc6e4ee6 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -174,7 +174,7 @@ public:
virtual bool UsesObjectColor() const;
virtual bool CastsShadows() const;
- virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */
+ virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */
/**
* \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
@@ -184,7 +184,7 @@ public:
/*
* PreCalculate texture gen
*/
- virtual void OnConstruction(int layer){}
+ virtual void OnConstruction(int layer) {}
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index d4c19410eb1..7749c4af9d6 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -64,8 +64,8 @@ typedef vector< KX_IndexArray* > vecIndexArrays;
class RAS_IRasterizer
{
public:
- RAS_IRasterizer(RAS_ICanvas* canv){};
- virtual ~RAS_IRasterizer(){};
+ RAS_IRasterizer(RAS_ICanvas* canv) {};
+ virtual ~RAS_IRasterizer() {};
/**
* Drawing types
@@ -401,8 +401,8 @@ public:
virtual const MT_Matrix4x4& GetViewMatrix() const = 0;
virtual const MT_Matrix4x4& GetViewInvMatrix() const = 0;
- virtual bool QueryLists(){return false;}
- virtual bool QueryArrays(){return false;}
+ virtual bool QueryLists() { return false; }
+ virtual bool QueryArrays() { return false; }
virtual void EnableMotionBlur(float motionblurvalue)=0;
virtual void DisableMotionBlur()=0;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 7cf7fee7845..295f2510313 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -54,7 +54,7 @@ class KX_ListSlot
protected:
int m_refcount;
public:
- KX_ListSlot(){ m_refcount=1; }
+ KX_ListSlot() { m_refcount = 1; }
virtual ~KX_ListSlot() {}
virtual int Release() {
if (--m_refcount > 0)
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 326110bea57..eb8655c8b1f 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -106,7 +106,7 @@ public:
/* modification state */
bool MeshModified();
- void SetMeshModified(bool v){m_bMeshModified = v;}
+ void SetMeshModified(bool v) { m_bMeshModified = v; }
/* original blender mesh */
Mesh* GetMesh() { return m_mesh; }
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
index 808c4f11dd8..a8eb2d5ffdf 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
@@ -72,7 +72,7 @@ public:
virtual void SetDrawingMode(int drawingmode);
- virtual bool QueryLists(){return true;}
+ virtual bool QueryLists() {return true;}
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 7db433b5b4f..76d1a64a4c0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -533,10 +533,10 @@ void RAS_OpenGLRasterizer::SetEye(const StereoEye eye)
glDrawBuffer(m_curreye == RAS_STEREO_LEFTEYE ? GL_BACK_LEFT : GL_BACK_RIGHT);
break;
case RAS_STEREO_ANAGLYPH:
- if (m_curreye == RAS_STEREO_LEFTEYE)
- {
+ if (m_curreye == RAS_STEREO_LEFTEYE) {
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
- } else {
+ }
+ else {
//glAccum(GL_LOAD, 1.0);
glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
ClearDepthBuffer();
@@ -892,7 +892,8 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
int current_blend_mode = GPU_get_material_alpha_blend();
ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
GPU_set_material_alpha_blend(current_blend_mode);
- } else {
+ }
+ else {
//ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
current_blmat_nr = current_polymat->GetMaterialIndex();
current_image = current_polymat->GetBlenderImage();
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 36f768f6474..e5eba249175 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -302,9 +302,9 @@ public:
virtual int GetMotionBlurState() { return m_motionblur; }
virtual void SetMotionBlurState(int newstate)
{
- if(newstate<0)
+ if (newstate < 0)
m_motionblur = 0;
- else if(newstate>2)
+ else if (newstate > 2)
m_motionblur = 2;
else
m_motionblur = newstate;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index deda1c4603a..e881192171f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -58,8 +58,8 @@ public:
private:
virtual void EnableTextures(bool enable);
- //virtual bool QueryArrays(){return true;}
- //virtual bool QueryLists(){return m_Lock;}
+ //virtual bool QueryArrays() {return true;}
+ //virtual bool QueryLists() {return m_Lock;}
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp
index 4b2fc5410fa..3911babd2b5 100644
--- a/source/gameengine/SceneGraph/SG_BBox.cpp
+++ b/source/gameengine/SceneGraph/SG_BBox.cpp
@@ -217,7 +217,8 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
right.m_min[2] = m_min[2];
right.m_max = m_max;
std::cout << "splity" << std::endl;
- } else {
+ }
+ else {
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
@@ -229,9 +230,9 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
right.m_max = m_max;
std::cout << "splitz" << std::endl;
}
- } else {
- if (sizex > sizez)
- {
+ }
+ else {
+ if (sizex > sizez) {
left.m_min = m_min;
left.m_max[0] = m_min[0] + sizex/2.0;
left.m_max[1] = m_max[1];
@@ -242,7 +243,8 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
right.m_min[2] = m_min[2];
right.m_max = m_max;
std::cout << "splitx" << std::endl;
- } else {
+ }
+ else {
left.m_min = m_min;
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index e026419ca67..f8c4b5165ee 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -151,10 +151,12 @@ RelativeTranslate(
) {
if (local) {
m_localPosition += m_localRotation * trans;
- } else {
+ }
+ else {
if (parent) {
m_localPosition += trans * parent->GetWorldOrientation();
- } else {
+ }
+ else {
m_localPosition += trans;
}
}
diff --git a/source/gameengine/SceneGraph/SG_Tree.cpp b/source/gameengine/SceneGraph/SG_Tree.cpp
index 738c0fdef22..0f8264985de 100644
--- a/source/gameengine/SceneGraph/SG_Tree.cpp
+++ b/source/gameengine/SceneGraph/SG_Tree.cpp
@@ -296,7 +296,8 @@ SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
{
lefttree.Add(*it);
hasleft++;
- } else {
+ }
+ else {
righttree.Add(*it);
hasright++;
}
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 090b4f6ff4a..54c1939ce6b 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -246,7 +246,8 @@ bool ImageBase::checkSourceSizes (void)
// set current size as reference
refSize = curSize;
// otherwise check with current size
- } else if (curSize[0] != refSize[0] || curSize[1] != refSize[1]) {
+ }
+ else if (curSize[0] != refSize[0] || curSize[1] != refSize[1]) {
// if they don't match, report it
return false;
}
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 2cc2c6efa1e..9fdd0cd393b 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -208,11 +208,11 @@ void ImageRender::Render()
frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
m_camera->SetProjectionMatrix(projmat);
- } else if (m_camera->hasValidProjectionMatrix())
- {
+ }
+ else if (m_camera->hasValidProjectionMatrix()) {
m_rasterizer->SetProjectionMatrix(m_camera->GetProjectionMatrix());
- } else
- {
+ }
+ else {
float lens = m_camera->GetLens();
float sensor_x = m_camera->GetSensorWidth();
float sensor_y = m_camera->GetSensorHeight();
@@ -241,8 +241,8 @@ void ImageRender::Render()
projmat = m_rasterizer->GetOrthoMatrix(
frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
- } else
- {
+ }
+ else {
RAS_FramingManager::ComputeDefaultFrustum(
nearfrust,
farfrust,
@@ -604,13 +604,12 @@ ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObj
mirrorVerts.push_back(v1);
mirrorVerts.push_back(v2);
mirrorVerts.push_back(v3);
- if (polygon->VertexCount() == 4)
- {
+ if (polygon->VertexCount() == 4) {
v4 = polygon->GetVertex(3);
mirrorVerts.push_back(v4);
area = normal_quad_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ(), (float*)v4->getXYZ());
- } else
- {
+ }
+ else {
area = normal_tri_v3(normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ());
}
area = fabs(area);
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index f08a5a4a0b3..a21300018eb 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -130,13 +130,12 @@ short getMaterialID(PyObject * obj, const char *name)
if (mat == NULL)
break;
// name is a material name if it starts with MA and a UV texture name if it starts with IM
- if (name[0] == 'I' && name[1] == 'M')
- {
+ if (name[0] == 'I' && name[1] == 'M') {
// if texture name matches
if (strcmp(mat->GetTextureName().ReadPtr(), name) == 0)
return matID;
- } else
- {
+ }
+ else {
// if material name matches
if (strcmp(mat->GetMaterialName().ReadPtr(), name) == 0)
return matID;