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-rw-r--r--extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp26
-rw-r--r--extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp3
-rw-r--r--extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp98
-rw-r--r--extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h30
-rw-r--r--extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp119
-rw-r--r--extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h14
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp32
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h2
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp31
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp22
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h8
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp96
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h30
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp118
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h14
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h2
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp3
20 files changed, 609 insertions, 72 deletions
diff --git a/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp b/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp
index c3ca2ef6be9..9c20f28d1ec 100644
--- a/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp
+++ b/extern/bullet/Bullet/CollisionDispatch/ConvexConvexAlgorithm.cpp
@@ -307,26 +307,14 @@ void ConvexConvexAlgorithm ::ProcessCollision (BroadphaseProxy* ,BroadphaseProxy
GjkPairDetector::ClosestPointInput input;
- SphereShape sphere(0.2f);
- MinkowskiSumShape expanded0(min0,&sphere);
- MinkowskiSumShape expanded1(min1,&sphere);
- if (dispatchInfo.m_useContinuous)
- {
- m_gjkPairDetector.SetMinkowskiA(&expanded0);
- m_gjkPairDetector.SetMinkowskiB(&expanded1);
- input.m_maximumDistanceSquared = expanded0.GetMargin()+expanded1.GetMargin();
- input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
- }
- else
- {
- m_gjkPairDetector.SetMinkowskiA(min0);
- m_gjkPairDetector.SetMinkowskiB(min1);
- input.m_maximumDistanceSquared = min0->GetMargin() + min1->GetMargin() + m_manifoldPtr->GetContactBreakingTreshold();
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
- }
-
- input.m_maximumDistanceSquared = 1e30f;//
+ //TODO: if (dispatchInfo.m_useContinuous)
+ m_gjkPairDetector.SetMinkowskiA(min0);
+ m_gjkPairDetector.SetMinkowskiB(min1);
+ input.m_maximumDistanceSquared = min0->GetMargin() + min1->GetMargin() + m_manifoldPtr->GetContactBreakingTreshold();
+ input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
+
+ //input.m_maximumDistanceSquared = 1e30f;//
input.m_transformA = col0->m_worldTransform;
input.m_transformB = col1->m_worldTransform;
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp b/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp
index 9f7d360f7eb..fe59a40683a 100644
--- a/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp
+++ b/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.cpp
@@ -112,6 +112,7 @@ SimdScalar restitutionCurve(SimdScalar rel_vel, SimdScalar restitution)
+
float SimpleConstraintSolver::Solve(PersistentManifold* manifoldPtr, const ContactSolverInfo& info,int iter,IDebugDraw* debugDrawer)
{
@@ -125,7 +126,7 @@ float SimpleConstraintSolver::Solve(PersistentManifold* manifoldPtr, const Conta
{
manifoldPtr->RefreshContactPoints(body0->getCenterOfMassTransform(),body1->getCenterOfMassTransform());
- const int numpoints = manifoldPtr->GetNumContacts();
+ int numpoints = manifoldPtr->GetNumContacts();
SimdVector3 color(0,1,0);
for (int i=0;i<numpoints ;i++)
diff --git a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
index 043d5be802e..cddc780aff4 100644
--- a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
+++ b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
@@ -23,6 +23,9 @@ subject to the following restrictions:
#include "CcdPhysicsEnvironment.h"
#include "SimdTransformUtil.h"
+#include "CollisionShapes/SphereShape.h"
+#include "CollisionShapes/ConeShape.h"
+
class BP_Proxy;
///todo: fill all the empty CcdPhysicsController methods, hook them up to the RigidBody class
@@ -31,7 +34,7 @@ class BP_Proxy;
float gDeactivationTime = 2.f;
bool gDisableDeactivation = false;
-float gLinearSleepingTreshold = 0.8f;
+float gLinearSleepingTreshold = 0.4f;
float gAngularSleepingTreshold = 1.0f;
#include "Dynamics/MassProps.h"
@@ -486,3 +489,96 @@ bool CcdPhysicsController::wantsSleeping()
return false;
}
+PHY_IPhysicsController* CcdPhysicsController::GetReplica()
+{
+ //very experimental, shape sharing is not implemented yet.
+ //just support SphereShape/ConeShape for now
+
+ CcdConstructionInfo cinfo = m_cci;
+ if (cinfo.m_collisionShape)
+ {
+ switch (cinfo.m_collisionShape->GetShapeType())
+ {
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ SphereShape* orgShape = (SphereShape*)cinfo.m_collisionShape;
+ cinfo.m_collisionShape = new SphereShape(*orgShape);
+ break;
+ }
+
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ ConeShape* orgShape = (ConeShape*)cinfo.m_collisionShape;
+ cinfo.m_collisionShape = new ConeShape(*orgShape);
+ break;
+ }
+
+
+ default:
+ {
+ return 0;
+ }
+ }
+ }
+
+ cinfo.m_MotionState = new DefaultMotionState();
+
+ CcdPhysicsController* replica = new CcdPhysicsController(cinfo);
+ return replica;
+}
+
+///////////////////////////////////////////////////////////
+///A small utility class, DefaultMotionState
+///
+///////////////////////////////////////////////////////////
+
+DefaultMotionState::DefaultMotionState()
+{
+ m_worldTransform.setIdentity();
+}
+
+
+DefaultMotionState::~DefaultMotionState()
+{
+
+}
+
+void DefaultMotionState::getWorldPosition(float& posX,float& posY,float& posZ)
+{
+ posX = m_worldTransform.getOrigin().x();
+ posY = m_worldTransform.getOrigin().y();
+ posZ = m_worldTransform.getOrigin().z();
+}
+
+void DefaultMotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
+{
+ scaleX = 1.;
+ scaleY = 1.;
+ scaleZ = 1.;
+}
+
+void DefaultMotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
+{
+ quatIma0 = m_worldTransform.getRotation().x();
+ quatIma1 = m_worldTransform.getRotation().y();
+ quatIma2 = m_worldTransform.getRotation().z();
+ quatReal = m_worldTransform.getRotation()[3];
+}
+
+void DefaultMotionState::setWorldPosition(float posX,float posY,float posZ)
+{
+ SimdPoint3 pos(posX,posY,posZ);
+ m_worldTransform.setOrigin( pos );
+}
+
+void DefaultMotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
+{
+ SimdQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
+ m_worldTransform.setRotation( orn );
+}
+
+void DefaultMotionState::calculateWorldTransformations()
+{
+
+}
+
diff --git a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
index 646b21f285e..056feba652c 100644
--- a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
+++ b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.h
@@ -27,6 +27,7 @@ subject to the following restrictions:
#include "SimdTransform.h"
#include "Dynamics/RigidBody.h"
+#include "PHY_IMotionState.h"
#include "BroadphaseCollision/BroadphaseProxy.h" //for CollisionShape access
class CollisionShape;
@@ -155,7 +156,8 @@ class CcdPhysicsController : public PHY_IPhysicsController
// clientinfo for raycasts for example
virtual void* getNewClientInfo();
virtual void setNewClientInfo(void* clientinfo);
- virtual PHY_IPhysicsController* GetReplica() {return 0;}
+ virtual PHY_IPhysicsController* GetReplica();
+
virtual void calcXform() {} ;
virtual void SetMargin(float margin) {};
@@ -184,4 +186,30 @@ class CcdPhysicsController : public PHY_IPhysicsController
};
+
+
+
+///DefaultMotionState implements standard motionstate, using SimdTransform
+class DefaultMotionState : public PHY_IMotionState
+
+{
+ public:
+ DefaultMotionState();
+
+ virtual ~DefaultMotionState();
+
+ virtual void getWorldPosition(float& posX,float& posY,float& posZ);
+ virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
+ virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
+
+ virtual void setWorldPosition(float posX,float posY,float posZ);
+ virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
+
+ virtual void calculateWorldTransformations();
+
+ SimdTransform m_worldTransform;
+
+};
+
+
#endif //BULLET2_PHYSICSCONTROLLER_H
diff --git a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
index cb4adc77d76..4b4d3f15dae 100644
--- a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
+++ b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
@@ -29,6 +29,10 @@ subject to the following restrictions:
#include "CollisionDispatch/CollisionWorld.h"
#include "CollisionShapes/ConvexShape.h"
+#include "CollisionShapes/ConeShape.h"
+
+
+
#include "BroadphaseCollision/Dispatcher.h"
#include "NarrowPhaseCollision/PersistentManifold.h"
#include "CollisionShapes/TriangleMeshShape.h"
@@ -321,6 +325,7 @@ static void DrawAabb(IDebugDraw* debugDrawer,const SimdVector3& from,const SimdV
CcdPhysicsEnvironment::CcdPhysicsEnvironment(CollisionDispatcher* dispatcher,BroadphaseInterface* broadphase)
:m_scalingPropagated(false),
m_numIterations(10),
+m_numTimeSubSteps(1),
m_ccdMode(0),
m_solverType(-1),
m_profileTimings(0),
@@ -342,9 +347,9 @@ m_enableSatCollisionDetection(false)
SimdVector3 worldMin(-10000,-10000,-10000);
SimdVector3 worldMax(10000,10000,10000);
- //broadphase = new AxisSweep3(worldMin,worldMax);
+ broadphase = new AxisSweep3(worldMin,worldMax);
- broadphase = new SimpleBroadphase();
+ //broadphase = new SimpleBroadphase();
}
@@ -498,6 +503,8 @@ void CcdPhysicsEnvironment::beginFrame()
bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
{
+ //printf("proceedDeltaTime\n");
+
#ifdef USE_QUICKPROF
//toggle Profiler
@@ -528,16 +535,38 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
if (!SimdFuzzyZero(timeStep))
{
+
+ {
+ //do the kinematic calculation here, over the full timestep
+ std::vector<CcdPhysicsController*>::iterator i;
+ for (i=m_controllers.begin();
+ !(i==m_controllers.end()); i++)
+ {
- // define this in blender, the stepsize is 30 hertz, 60 hertz works much better
-//#define SPLIT_TIMESTEP 1
+ CcdPhysicsController* ctrl = *i;
-#ifdef SPLIT_TIMESTEP
- proceedDeltaTimeOneStep(0.5f*timeStep);
- proceedDeltaTimeOneStep(0.5f*timeStep);
-#else
- proceedDeltaTimeOneStep(timeStep);
-#endif
+ SimdTransform predictedTrans;
+ RigidBody* body = ctrl->GetRigidBody();
+ if (body->GetActivationState() != ISLAND_SLEEPING)
+ {
+
+ if (body->IsStatic())
+ {
+ //to calculate velocities next frame
+ body->saveKinematicState(timeStep);
+ }
+ }
+ }
+ }
+
+
+ int i;
+ float subTimeStep = timeStep / float(m_numTimeSubSteps);
+
+ for (i=0;i<this->m_numTimeSubSteps;i++)
+ {
+ proceedDeltaTimeOneStep(subTimeStep);
+ }
} else
{
//todo: interpolate
@@ -563,7 +592,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
- // printf("CcdPhysicsEnvironment::proceedDeltaTime\n");
+ //printf("CcdPhysicsEnvironment::proceedDeltaTime\n");
if (SimdFuzzyZero(timeStep))
return true;
@@ -811,11 +840,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
if (body->GetActivationState() != ISLAND_SLEEPING)
{
- if (body->IsStatic())
- {
- //to calculate velocities next frame
- body->saveKinematicState(timeStep);
- } else
+ if (!body->IsStatic())
{
body->predictIntegratedTransform(timeStep* toi, predictedTrans);
body->proceedToTransform( predictedTrans);
@@ -1392,10 +1417,34 @@ TypedConstraint* CcdPhysicsEnvironment::getConstraintById(int constraintId)
void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
{
+
+ CcdPhysicsController* ctrl1 = (CcdPhysicsController* )ctrl;
+ std::vector<CcdPhysicsController*>::iterator i =
+ std::find(m_controllers.begin(), m_controllers.end(), ctrl);
+ if ((i == m_controllers.end()))
+ {
+ addCcdPhysicsController(ctrl1);
+ }
+
+ requestCollisionCallback(ctrl);
//printf("addSensor\n");
}
+
+void CcdPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl)
+{
+ std::vector<CcdPhysicsController*>::iterator i =
+ std::find(m_triggerControllers.begin(), m_triggerControllers.end(), ctrl);
+ if (!(i == m_triggerControllers.end()))
+ {
+ std::swap(*i, m_triggerControllers.back());
+ m_triggerControllers.pop_back();
+ }
+}
+
+
void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl)
{
+ removeCollisionCallback(ctrl);
//printf("removeSensor\n");
}
void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
@@ -1584,3 +1633,41 @@ void CcdPhysicsEnvironment::UpdateAabbs(float timeStep)
}
}
}
+
+PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radius,const PHY__Vector3& position)
+{
+
+ CcdConstructionInfo cinfo;
+ cinfo.m_collisionShape = new SphereShape(radius);
+ cinfo.m_MotionState = 0;
+ cinfo.m_physicsEnv = this;
+ cinfo.m_collisionFlags |= CollisionObject::noContactResponse;
+ DefaultMotionState* motionState = new DefaultMotionState();
+ cinfo.m_MotionState = motionState;
+ motionState->m_worldTransform.setIdentity();
+ motionState->m_worldTransform.setOrigin(SimdVector3(position[0],position[1],position[2]));
+
+ CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
+
+
+ return sphereController;
+}
+
+
+PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float coneradius,float coneheight)
+{
+ CcdConstructionInfo cinfo;
+ cinfo.m_collisionShape = new ConeShape(coneradius,coneheight);
+ cinfo.m_MotionState = 0;
+ cinfo.m_physicsEnv = this;
+ DefaultMotionState* motionState = new DefaultMotionState();
+ cinfo.m_MotionState = motionState;
+ motionState->m_worldTransform.setIdentity();
+// motionState->m_worldTransform.setOrigin(SimdVector3(position[0],position[1],position[2]));
+
+ CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
+
+
+ return sphereController;
+}
+
diff --git a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h
index 08dff62e236..9de7053d271 100644
--- a/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h
+++ b/extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.h
@@ -48,7 +48,11 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
SimdVector3 m_gravity;
IDebugDraw* m_debugDrawer;
+ //solver iterations
int m_numIterations;
+
+ //timestep subdivisions
+ int m_numTimeSubSteps;
int m_ccdMode;
int m_solverType;
int m_profileTimings;
@@ -74,6 +78,10 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
}
virtual void setNumIterations(int numIter);
+ virtual void setNumTimeSubSteps(int numTimeSubSteps)
+ {
+ m_numTimeSubSteps = numTimeSubSteps;
+ }
virtual void setDeactivationTime(float dTime);
virtual void setDeactivationLinearTreshold(float linTresh) ;
virtual void setDeactivationAngularTreshold(float angTresh) ;
@@ -131,8 +139,10 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
virtual void removeSensor(PHY_IPhysicsController* ctrl);
virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user);
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl);
- virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;};
- virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight){ return 0;};
+ virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl);
+
+ virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position);
+ virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight);
virtual int getNumContactPoints();
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 9fcbabba546..a270b73c80d 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -85,8 +85,24 @@
static BlendFileData *load_game_data(char *filename) {
BlendReadError error;
- BlendFileData *bfd= BLO_read_from_file(filename, &error);
-
+ //this doesn't work anymore for relative paths, so use BLO_read_from_memory instead
+ //BlendFileData *bfd= BLO_read_from_file(filename, &error);
+ FILE* file = fopen(filename,"rb");
+ BlendFileData *bfd = 0;
+ if (file)
+ {
+ fseek(file, 0L, SEEK_END);
+ int len= ftell(file);
+ fseek(file, 0L, SEEK_SET);
+ char* filebuffer= new char[len];//MEM_mallocN(len, "text_buffer");
+ int sizeread = fread(filebuffer,len,1,file);
+ if (sizeread==1)
+ {
+ bfd = BLO_read_from_memory(filebuffer, len, &error);
+ }
+ fclose(file);
+ }
+
if (!bfd) {
printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
}
@@ -96,17 +112,17 @@ static BlendFileData *load_game_data(char *filename) {
extern "C" void StartKetsjiShell(struct ScrArea *area,
char* scenename,
- struct Main* maggie,
+ struct Main* maggie1,
struct SpaceIpo *sipo,
int always_use_expand_framing)
{
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- Main* blenderdata = maggie;
+ Main* blenderdata = maggie1;
char* startscenename = scenename;
char pathname[160];
- strcpy (pathname, maggie->name);
+ strcpy (pathname, blenderdata->name);
STR_String exitstring = "";
BlendFileData *bfd= NULL;
@@ -257,8 +273,8 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
Scene *blscene = NULL;
if (!bfd)
{
- blscene = (Scene*) maggie->scene.first;
- for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
+ blscene = (Scene*) blenderdata->scene.first;
+ for (Scene *sce= (Scene*) blenderdata->scene.first; sce; sce= (Scene*) sce->id.next)
{
if (startscenename == (sce->id.name+2))
{
@@ -292,7 +308,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
}
// create a scene converter, create and convert the startingscene
- KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
+ KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata,sipo, ketsjiengine);
ketsjiengine->SetSceneConverter(sceneconverter);
if (always_use_expand_framing)
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index eb91427f2d3..40c15302553 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -386,6 +386,11 @@ void BL_ConvertSensors(struct Object* blenderobject,
bool bFindMaterial = false;
PHY_IPhysicsController* physCtrl = kxscene->GetPhysicsEnvironment()->CreateSphereController(radius,pos);
+ if (isInActiveLayer)
+ kxscene->GetPhysicsEnvironment()->addSensor(physCtrl);
+
+
+
gamesensor = new KX_NearSensor(eventmgr,gameobj,
blendernearsensor->dist,
blendernearsensor->resetdist,
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index d77c1dd6483..3c62ec91515 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -53,6 +53,8 @@ public:
int lifespan=0)=0;
virtual void RemoveObject(class CValue* gameobj)=0;
virtual void DelayedRemoveObject(class CValue* gameobj)=0;
+ virtual void DelayedReleaseObject(class CValue* gameobj)=0;
+
virtual void ReplaceMesh(class CValue* gameobj,
void* meshobj)=0;
std::vector<SCA_DebugProp*>& GetDebugProperties();
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 5c6f038e23d..fac2302b85e 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -80,7 +80,10 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman)
{
- touchman->GetPhysicsEnvironment()->addSensor(m_physCtrl);
+ if (m_physCtrl)
+ {
+ touchman->GetPhysicsEnvironment()->addSensor(m_physCtrl);
+ }
}
CValue* KX_NearSensor::GetReplica()
@@ -96,7 +99,18 @@ CValue* KX_NearSensor::GetReplica()
replica->m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::NEAR);
- replica->m_physCtrl = replica->m_physCtrl->GetReplica();
+ if (replica->m_physCtrl)
+ {
+ replica->m_physCtrl = replica->m_physCtrl->GetReplica();
+ if (replica->m_physCtrl)
+ {
+ //static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->addSensor(replica->m_physCtrl);
+ replica->m_physCtrl->SetMargin(m_Margin);
+ replica->m_physCtrl->setNewClientInfo(replica->m_client_info);
+ }
+
+ }
+ //static_cast<KX_TouchEventManager*>(m_eventmgr)->RegisterSensor(this);
//todo: make sure replication works fine
//>m_sumoObj = new SM_Object(DT_NewSphere(0.0),NULL,NULL,NULL);
//replica->m_sumoObj->setMargin(m_Margin);
@@ -111,11 +125,21 @@ CValue* KX_NearSensor::GetReplica()
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
+
SCA_ISensor::ReParent(parent);
m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
+
+/* KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
+ client_info->m_gameobject = gameobj;
+ client_info->m_auxilary_info = NULL;
+
+ client_info->m_sensors.push_back(this);
+ SCA_ISensor::ReParent(parent);
+*/
+
SynchronizeTransform();
}
@@ -127,10 +151,11 @@ KX_NearSensor::~KX_NearSensor()
// for touchsensor, it's the parent
if (m_physCtrl)
{
- static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
+ //static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
delete m_physCtrl;
m_physCtrl = NULL;
}
+
if (m_client_info)
delete m_client_info;
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index e9c71fe02c9..28138195a5e 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -53,6 +53,9 @@ static char gPySetGravity__doc__[] = "setGravity(float x,float y,float z)";
static char gPySetDebugMode__doc__[] = "setDebugMode(int mode)";
static char gPySetNumIterations__doc__[] = "setNumIterations(int numiter) This sets the number of iterations for an iterative constraint solver";
+static char gPySetNumTimeSubSteps__doc__[] = "setNumTimeSubSteps(int numsubstep) This sets the number of substeps for each physics proceed. Tradeoff quality for performance.";
+
+
static char gPySetDeactivationTime__doc__[] = "setDeactivationTime(float time) This sets the time after which a resting rigidbody gets deactived";
static char gPySetDeactivationLinearTreshold__doc__[] = "setDeactivationLinearTreshold(float linearTreshold)";
static char gPySetDeactivationAngularTreshold__doc__[] = "setDeactivationAngularTreshold(float angularTreshold)";
@@ -106,6 +109,24 @@ static PyObject* gPySetDebugMode(PyObject* self,
Py_INCREF(Py_None); return Py_None;
}
+
+
+static PyObject* gPySetNumTimeSubSteps(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int substep;
+ if (PyArg_ParseTuple(args,"i",&substep))
+ {
+ if (PHY_GetActiveEnvironment())
+ {
+ PHY_GetActiveEnvironment()->setNumTimeSubSteps(substep);
+ }
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+
static PyObject* gPySetNumIterations(PyObject* self,
PyObject* args,
PyObject* kwds)
@@ -411,6 +432,9 @@ static struct PyMethodDef physicsconstraints_methods[] = {
{"setNumIterations",(PyCFunction) gPySetNumIterations,
METH_VARARGS, gPySetNumIterations__doc__},
+ {"setNumTimeSubSteps",(PyCFunction) gPySetNumTimeSubSteps,
+ METH_VARARGS, gPySetNumTimeSubSteps__doc__},
+
{"setDeactivationTime",(PyCFunction) gPySetDeactivationTime,
METH_VARARGS, gPySetDeactivationTime__doc__},
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 322f41e11a3..45b2db10b33 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -318,7 +318,11 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// keep a copy of the last object, to allow python scripters to change it
if (m_lastCreatedObject)
+ {
+ //careful with destruction, it might still have outstanding collision callbacks
+ m_scene->DelayedReleaseObject(m_lastCreatedObject);
m_lastCreatedObject->Release();
+ }
m_lastCreatedObject = replica;
m_lastCreatedObject->AddRef();
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 1706937f8df..a5bbfa41e3e 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -125,6 +125,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_parentlist = new CListValue();
m_lightlist= new CListValue();
m_euthanasyobjects = new CListValue();
+ m_delayReleaseObjects = new CListValue();
m_logicmgr = new SCA_LogicManager();
@@ -193,6 +194,8 @@ KX_Scene::~KX_Scene()
if (m_euthanasyobjects)
m_euthanasyobjects->Release();
+ if (m_delayReleaseObjects)
+ m_delayReleaseObjects->Release();
if (m_logicmgr)
delete m_logicmgr;
@@ -654,8 +657,13 @@ void KX_Scene::RemoveObject(class CValue* gameobj)
// recursively destruct
node->Destruct();
}
+ newobj->SetSGNode(0);
}
+void KX_Scene::DelayedReleaseObject(CValue* gameobj)
+{
+ m_delayReleaseObjects->Add(gameobj->AddRef());
+}
void KX_Scene::DelayedRemoveObject(class CValue* gameobj)
@@ -1087,12 +1095,22 @@ void KX_Scene::LogicEndFrame()
{
m_logicmgr->EndFrame();
int numobj = m_euthanasyobjects->GetCount();
-
- for (int i = numobj - 1; i >= 0; i--)
+ int i;
+ for (i = numobj - 1; i >= 0; i--)
{
KX_GameObject* gameobj = (KX_GameObject*)m_euthanasyobjects->GetValue(i);
this->RemoveObject(gameobj);
}
+
+ numobj= m_delayReleaseObjects->GetCount();
+ for (i = numobj-1;i>=0;i--)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*)m_delayReleaseObjects->GetValue(i);
+ m_delayReleaseObjects->RemoveValue(gameobj);
+
+ }
+
+
}
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 4bcfb3ee194..ba479c5e543 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -101,6 +101,11 @@ protected:
* LogicEndFrame() via a call to RemoveObject().
*/
CListValue* m_euthanasyobjects;
+ /**
+ * The list of objects that couldn't be released during logic update.
+ * for example, AddObject actuator sometimes releases an object that was cached from previous frame
+ */
+ CListValue* m_delayReleaseObjects;
CListValue* m_objectlist;
CListValue* m_parentlist; // all 'root' parents
@@ -288,6 +293,9 @@ public:
CValue* gameobj);
void RemoveObject(CValue* gameobj);
void DelayedRemoveObject(CValue* gameobj);
+
+ void DelayedReleaseObject(CValue* gameobj);
+
void NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
void* meshobj);
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index b8ce09729c2..cddc780aff4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -23,6 +23,9 @@ subject to the following restrictions:
#include "CcdPhysicsEnvironment.h"
#include "SimdTransformUtil.h"
+#include "CollisionShapes/SphereShape.h"
+#include "CollisionShapes/ConeShape.h"
+
class BP_Proxy;
///todo: fill all the empty CcdPhysicsController methods, hook them up to the RigidBody class
@@ -486,3 +489,96 @@ bool CcdPhysicsController::wantsSleeping()
return false;
}
+PHY_IPhysicsController* CcdPhysicsController::GetReplica()
+{
+ //very experimental, shape sharing is not implemented yet.
+ //just support SphereShape/ConeShape for now
+
+ CcdConstructionInfo cinfo = m_cci;
+ if (cinfo.m_collisionShape)
+ {
+ switch (cinfo.m_collisionShape->GetShapeType())
+ {
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ SphereShape* orgShape = (SphereShape*)cinfo.m_collisionShape;
+ cinfo.m_collisionShape = new SphereShape(*orgShape);
+ break;
+ }
+
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ ConeShape* orgShape = (ConeShape*)cinfo.m_collisionShape;
+ cinfo.m_collisionShape = new ConeShape(*orgShape);
+ break;
+ }
+
+
+ default:
+ {
+ return 0;
+ }
+ }
+ }
+
+ cinfo.m_MotionState = new DefaultMotionState();
+
+ CcdPhysicsController* replica = new CcdPhysicsController(cinfo);
+ return replica;
+}
+
+///////////////////////////////////////////////////////////
+///A small utility class, DefaultMotionState
+///
+///////////////////////////////////////////////////////////
+
+DefaultMotionState::DefaultMotionState()
+{
+ m_worldTransform.setIdentity();
+}
+
+
+DefaultMotionState::~DefaultMotionState()
+{
+
+}
+
+void DefaultMotionState::getWorldPosition(float& posX,float& posY,float& posZ)
+{
+ posX = m_worldTransform.getOrigin().x();
+ posY = m_worldTransform.getOrigin().y();
+ posZ = m_worldTransform.getOrigin().z();
+}
+
+void DefaultMotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
+{
+ scaleX = 1.;
+ scaleY = 1.;
+ scaleZ = 1.;
+}
+
+void DefaultMotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
+{
+ quatIma0 = m_worldTransform.getRotation().x();
+ quatIma1 = m_worldTransform.getRotation().y();
+ quatIma2 = m_worldTransform.getRotation().z();
+ quatReal = m_worldTransform.getRotation()[3];
+}
+
+void DefaultMotionState::setWorldPosition(float posX,float posY,float posZ)
+{
+ SimdPoint3 pos(posX,posY,posZ);
+ m_worldTransform.setOrigin( pos );
+}
+
+void DefaultMotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
+{
+ SimdQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
+ m_worldTransform.setRotation( orn );
+}
+
+void DefaultMotionState::calculateWorldTransformations()
+{
+
+}
+
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 646b21f285e..056feba652c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -27,6 +27,7 @@ subject to the following restrictions:
#include "SimdTransform.h"
#include "Dynamics/RigidBody.h"
+#include "PHY_IMotionState.h"
#include "BroadphaseCollision/BroadphaseProxy.h" //for CollisionShape access
class CollisionShape;
@@ -155,7 +156,8 @@ class CcdPhysicsController : public PHY_IPhysicsController
// clientinfo for raycasts for example
virtual void* getNewClientInfo();
virtual void setNewClientInfo(void* clientinfo);
- virtual PHY_IPhysicsController* GetReplica() {return 0;}
+ virtual PHY_IPhysicsController* GetReplica();
+
virtual void calcXform() {} ;
virtual void SetMargin(float margin) {};
@@ -184,4 +186,30 @@ class CcdPhysicsController : public PHY_IPhysicsController
};
+
+
+
+///DefaultMotionState implements standard motionstate, using SimdTransform
+class DefaultMotionState : public PHY_IMotionState
+
+{
+ public:
+ DefaultMotionState();
+
+ virtual ~DefaultMotionState();
+
+ virtual void getWorldPosition(float& posX,float& posY,float& posZ);
+ virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
+ virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
+
+ virtual void setWorldPosition(float posX,float posY,float posZ);
+ virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
+
+ virtual void calculateWorldTransformations();
+
+ SimdTransform m_worldTransform;
+
+};
+
+
#endif //BULLET2_PHYSICSCONTROLLER_H
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index e24bc1653af..4b4d3f15dae 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -29,6 +29,10 @@ subject to the following restrictions:
#include "CollisionDispatch/CollisionWorld.h"
#include "CollisionShapes/ConvexShape.h"
+#include "CollisionShapes/ConeShape.h"
+
+
+
#include "BroadphaseCollision/Dispatcher.h"
#include "NarrowPhaseCollision/PersistentManifold.h"
#include "CollisionShapes/TriangleMeshShape.h"
@@ -321,6 +325,7 @@ static void DrawAabb(IDebugDraw* debugDrawer,const SimdVector3& from,const SimdV
CcdPhysicsEnvironment::CcdPhysicsEnvironment(CollisionDispatcher* dispatcher,BroadphaseInterface* broadphase)
:m_scalingPropagated(false),
m_numIterations(10),
+m_numTimeSubSteps(1),
m_ccdMode(0),
m_solverType(-1),
m_profileTimings(0),
@@ -342,9 +347,9 @@ m_enableSatCollisionDetection(false)
SimdVector3 worldMin(-10000,-10000,-10000);
SimdVector3 worldMax(10000,10000,10000);
- //broadphase = new AxisSweep3(worldMin,worldMax);
+ broadphase = new AxisSweep3(worldMin,worldMax);
- broadphase = new SimpleBroadphase();
+ //broadphase = new SimpleBroadphase();
}
@@ -498,6 +503,8 @@ void CcdPhysicsEnvironment::beginFrame()
bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
{
+ //printf("proceedDeltaTime\n");
+
#ifdef USE_QUICKPROF
//toggle Profiler
@@ -529,16 +536,37 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
if (!SimdFuzzyZero(timeStep))
{
+ {
+ //do the kinematic calculation here, over the full timestep
+ std::vector<CcdPhysicsController*>::iterator i;
+ for (i=m_controllers.begin();
+ !(i==m_controllers.end()); i++)
+ {
- // define this in blender, the stepsize is 30 hertz, 60 hertz works much better
-//#define SPLIT_TIMESTEP 1
+ CcdPhysicsController* ctrl = *i;
-#ifdef SPLIT_TIMESTEP
- proceedDeltaTimeOneStep(0.5f*timeStep);
- proceedDeltaTimeOneStep(0.5f*timeStep);
-#else
- proceedDeltaTimeOneStep(timeStep);
-#endif
+ SimdTransform predictedTrans;
+ RigidBody* body = ctrl->GetRigidBody();
+ if (body->GetActivationState() != ISLAND_SLEEPING)
+ {
+
+ if (body->IsStatic())
+ {
+ //to calculate velocities next frame
+ body->saveKinematicState(timeStep);
+ }
+ }
+ }
+ }
+
+
+ int i;
+ float subTimeStep = timeStep / float(m_numTimeSubSteps);
+
+ for (i=0;i<this->m_numTimeSubSteps;i++)
+ {
+ proceedDeltaTimeOneStep(subTimeStep);
+ }
} else
{
//todo: interpolate
@@ -564,7 +592,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
{
- // printf("CcdPhysicsEnvironment::proceedDeltaTime\n");
+ //printf("CcdPhysicsEnvironment::proceedDeltaTime\n");
if (SimdFuzzyZero(timeStep))
return true;
@@ -812,11 +840,7 @@ bool CcdPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
if (body->GetActivationState() != ISLAND_SLEEPING)
{
- if (body->IsStatic())
- {
- //to calculate velocities next frame
- body->saveKinematicState(timeStep);
- } else
+ if (!body->IsStatic())
{
body->predictIntegratedTransform(timeStep* toi, predictedTrans);
body->proceedToTransform( predictedTrans);
@@ -1393,10 +1417,34 @@ TypedConstraint* CcdPhysicsEnvironment::getConstraintById(int constraintId)
void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
{
+
+ CcdPhysicsController* ctrl1 = (CcdPhysicsController* )ctrl;
+ std::vector<CcdPhysicsController*>::iterator i =
+ std::find(m_controllers.begin(), m_controllers.end(), ctrl);
+ if ((i == m_controllers.end()))
+ {
+ addCcdPhysicsController(ctrl1);
+ }
+
+ requestCollisionCallback(ctrl);
//printf("addSensor\n");
}
+
+void CcdPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl)
+{
+ std::vector<CcdPhysicsController*>::iterator i =
+ std::find(m_triggerControllers.begin(), m_triggerControllers.end(), ctrl);
+ if (!(i == m_triggerControllers.end()))
+ {
+ std::swap(*i, m_triggerControllers.back());
+ m_triggerControllers.pop_back();
+ }
+}
+
+
void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl)
{
+ removeCollisionCallback(ctrl);
//printf("removeSensor\n");
}
void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
@@ -1585,3 +1633,41 @@ void CcdPhysicsEnvironment::UpdateAabbs(float timeStep)
}
}
}
+
+PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radius,const PHY__Vector3& position)
+{
+
+ CcdConstructionInfo cinfo;
+ cinfo.m_collisionShape = new SphereShape(radius);
+ cinfo.m_MotionState = 0;
+ cinfo.m_physicsEnv = this;
+ cinfo.m_collisionFlags |= CollisionObject::noContactResponse;
+ DefaultMotionState* motionState = new DefaultMotionState();
+ cinfo.m_MotionState = motionState;
+ motionState->m_worldTransform.setIdentity();
+ motionState->m_worldTransform.setOrigin(SimdVector3(position[0],position[1],position[2]));
+
+ CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
+
+
+ return sphereController;
+}
+
+
+PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float coneradius,float coneheight)
+{
+ CcdConstructionInfo cinfo;
+ cinfo.m_collisionShape = new ConeShape(coneradius,coneheight);
+ cinfo.m_MotionState = 0;
+ cinfo.m_physicsEnv = this;
+ DefaultMotionState* motionState = new DefaultMotionState();
+ cinfo.m_MotionState = motionState;
+ motionState->m_worldTransform.setIdentity();
+// motionState->m_worldTransform.setOrigin(SimdVector3(position[0],position[1],position[2]));
+
+ CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
+
+
+ return sphereController;
+}
+
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 08dff62e236..9de7053d271 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -48,7 +48,11 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
SimdVector3 m_gravity;
IDebugDraw* m_debugDrawer;
+ //solver iterations
int m_numIterations;
+
+ //timestep subdivisions
+ int m_numTimeSubSteps;
int m_ccdMode;
int m_solverType;
int m_profileTimings;
@@ -74,6 +78,10 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
}
virtual void setNumIterations(int numIter);
+ virtual void setNumTimeSubSteps(int numTimeSubSteps)
+ {
+ m_numTimeSubSteps = numTimeSubSteps;
+ }
virtual void setDeactivationTime(float dTime);
virtual void setDeactivationLinearTreshold(float linTresh) ;
virtual void setDeactivationAngularTreshold(float angTresh) ;
@@ -131,8 +139,10 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
virtual void removeSensor(PHY_IPhysicsController* ctrl);
virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user);
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl);
- virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;};
- virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight){ return 0;};
+ virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl);
+
+ virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position);
+ virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight);
virtual int getNumContactPoints();
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 6b40b51eba7..cdd67257de2 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -57,6 +57,8 @@ class PHY_IPhysicsEnvironment
virtual void setDebugMode(int debugMode) {}
///setNumIterations set the number of iterations for iterative solvers
virtual void setNumIterations(int numIter) {}
+ ///setNumTimeSubSteps set the number of divisions of the timestep. Tradeoff quality versus performance.
+ virtual void setNumTimeSubSteps(int numTimeSubSteps){}
///setDeactivationTime sets the minimum time that an objects has to stay within the velocity tresholds until it gets fully deactivated
virtual void setDeactivationTime(float dTime) {}
///setDeactivationLinearTreshold sets the linear velocity treshold, see setDeactivationTime
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index c2a662c1fa2..aaacd43646b 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -186,6 +186,9 @@ void SG_Node::RemoveChild(SG_Node* child)
void SG_Node::UpdateWorldData(double time)
{
+ //if (!GetSGParent())
+ // return;
+
if (UpdateSpatialData(GetSGParent(),time))
ActivateUpdateTransformCallback();