diff options
-rw-r--r-- | source/gameengine/VideoTexture/ImageRender.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp index 9feb6141cc4..6a898ff50c2 100644 --- a/source/gameengine/VideoTexture/ImageRender.cpp +++ b/source/gameengine/VideoTexture/ImageRender.cpp @@ -272,6 +272,12 @@ void ImageRender::Render() // restore the stereo mode now that the matrix is computed m_rasterizer->SetStereoMode(stereomode); + if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) { + // In QUAD buffer stereo mode, the GE render pass ends with the right eye on the right buffer + // but we need to draw on the left buffer to capture the render + // TODO: implement an explicit function in rasterizer to restore the left buffer. + m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE); + } m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera); m_scene->RenderBuckets(camtrans, m_rasterizer); |