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-rw-r--r--CMakeLists.txt86
-rw-r--r--GNUmakefile2
-rw-r--r--build_files/cmake/FindPythonLibsUnix.cmake72
-rw-r--r--build_files/cmake/packaging.cmake18
-rwxr-xr-xbuild_files/package_spec/debian/rules1
-rw-r--r--build_files/package_spec/pacman/PKGBUILD7
-rw-r--r--build_files/scons/config/aix4-config.py2
-rw-r--r--build_files/scons/config/freebsd7-config.py2
-rw-r--r--build_files/scons/config/freebsd8-config.py2
-rw-r--r--build_files/scons/config/freebsd9-config.py2
-rw-r--r--build_files/scons/config/irix6-config.py2
-rw-r--r--build_files/scons/config/linux2-config.py9
-rw-r--r--build_files/scons/config/linuxcross-config.py4
-rw-r--r--build_files/scons/config/openbsd3-config.py2
-rw-r--r--build_files/scons/config/sunos5-config.py2
-rw-r--r--build_files/scons/config/win32-mingw-config.py6
-rw-r--r--build_files/scons/config/win32-vc-config.py2
-rw-r--r--build_files/scons/config/win64-vc-config.py2
-rw-r--r--build_files/scons/tools/Blender.py103
-rw-r--r--extern/bullet2/CMakeLists.txt10
-rw-r--r--extern/bullet2/src/Bullet-C-Api.h1
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h27
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h14
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h19
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h4
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h25
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp75
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h48
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h4
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h4
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h1
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp259
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h112
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp19
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp64
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp435
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h66
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp57
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h28
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp54
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h137
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp873
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h144
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp41
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp247
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h95
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp211
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp23
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp772
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h46
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp30
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h33
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp89
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h13
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp42
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h363
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp106
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h61
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h57
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp37
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h42
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp121
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h68
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp12
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp92
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h80
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp61
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h29
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp74
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h109
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h15
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp94
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp15
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp87
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h80
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp98
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h59
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp19
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp50
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h54
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h33
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp112
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h25
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h43
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp323
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h70
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp34
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp22
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h38
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h238
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h14
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp71
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h8
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp19
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactMassUtil.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp20
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h57
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_array.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h5
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_geometry.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_math.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h2
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp13
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h2
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h11
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp628
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h53
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp96
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h4
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp16
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp172
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h9
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h39
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp173
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp10
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h49
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h9
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h3
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h21
-rw-r--r--extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h45
-rw-r--r--extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp641
-rw-r--r--extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h162
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp232
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h114
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp387
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h122
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h6
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp543
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h231
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp172
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h97
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp66
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h58
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp801
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h250
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h2
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp172
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h73
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp792
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h57
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp928
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h132
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h30
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h12
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp142
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h264
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp87
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h62
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp15
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h11
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp4
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp667
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h27
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h15
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp95
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h230
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp41
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h11
-rw-r--r--extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp29
-rw-r--r--extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h15
-rw-r--r--extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h3
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp151
-rw-r--r--extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h63
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.cpp1027
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.h166
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp9
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyData.h217
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp355
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h26
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h88
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h165
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h154
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp4
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp168
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h20
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp3
-rw-r--r--extern/bullet2/src/LinearMath/btAlignedAllocator.cpp25
-rw-r--r--extern/bullet2/src/LinearMath/btAlignedObjectArray.h35
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHull.cpp66
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHull.h4
-rw-r--r--extern/bullet2/src/LinearMath/btDefaultMotionState.h2
-rw-r--r--extern/bullet2/src/LinearMath/btHashMap.h211
-rw-r--r--extern/bullet2/src/LinearMath/btIDebugDraw.h186
-rw-r--r--extern/bullet2/src/LinearMath/btMatrix3x3.h1129
-rw-r--r--extern/bullet2/src/LinearMath/btMinMax.h6
-rw-r--r--extern/bullet2/src/LinearMath/btPoolAllocator.h14
-rw-r--r--extern/bullet2/src/LinearMath/btQuaternion.h44
-rw-r--r--extern/bullet2/src/LinearMath/btQuickprof.cpp229
-rw-r--r--extern/bullet2/src/LinearMath/btQuickprof.h198
-rw-r--r--extern/bullet2/src/LinearMath/btScalar.h125
-rw-r--r--extern/bullet2/src/LinearMath/btSerializer.cpp832
-rw-r--r--extern/bullet2/src/LinearMath/btSerializer.h655
-rw-r--r--extern/bullet2/src/LinearMath/btTransform.h78
-rw-r--r--extern/bullet2/src/LinearMath/btTransformUtil.h53
-rw-r--r--extern/bullet2/src/LinearMath/btVector3.h172
-rw-r--r--extern/bullet2/src/btBulletCollisionCommon.h3
-rw-r--r--extern/bullet2/src/btBulletDynamicsCommon.h3
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp459
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.h158
-rw-r--r--intern/guardedalloc/MEM_guardedalloc.h2
-rw-r--r--intern/mikktspace/mikktspace.c10
-rw-r--r--release/freedesktop/blender.desktop2
-rw-r--r--release/scripts/modules/bpy_types.py10
-rw-r--r--release/scripts/modules/io_utils.py16
-rw-r--r--release/scripts/op/image.py15
-rw-r--r--release/scripts/op/screen_play_rendered_anim.py14
-rw-r--r--release/scripts/op/uv.py404
-rw-r--r--release/scripts/op/uvcalc_follow_active.py9
-rw-r--r--release/scripts/op/uvcalc_lightmap.py622
-rw-r--r--release/scripts/op/uvcalc_smart_project.py10
-rw-r--r--release/scripts/op/wm.py63
-rw-r--r--release/scripts/ui/properties_data_bone.py2
-rw-r--r--release/scripts/ui/properties_data_curve.py2
-rw-r--r--release/scripts/ui/properties_data_lamp.py10
-rw-r--r--release/scripts/ui/properties_data_mesh.py4
-rw-r--r--release/scripts/ui/properties_data_metaball.py2
-rw-r--r--release/scripts/ui/properties_data_modifier.py2
-rw-r--r--release/scripts/ui/properties_game.py6
-rw-r--r--release/scripts/ui/properties_material.py37
-rw-r--r--release/scripts/ui/properties_object.py2
-rw-r--r--release/scripts/ui/properties_object_constraint.py4
-rw-r--r--release/scripts/ui/properties_particle.py218
-rw-r--r--release/scripts/ui/properties_physics_common.py4
-rw-r--r--release/scripts/ui/properties_physics_field.py4
-rw-r--r--release/scripts/ui/properties_physics_fluid.py4
-rw-r--r--release/scripts/ui/properties_render.py21
-rw-r--r--release/scripts/ui/properties_texture.py30
-rw-r--r--release/scripts/ui/space_dopesheet.py4
-rw-r--r--release/scripts/ui/space_image.py4
-rw-r--r--release/scripts/ui/space_info.py2
-rw-r--r--release/scripts/ui/space_outliner.py2
-rw-r--r--release/scripts/ui/space_sequencer.py18
-rw-r--r--release/scripts/ui/space_userpref.py5
-rw-r--r--release/scripts/ui/space_userpref_keymap.py8
-rw-r--r--release/scripts/ui/space_view3d.py18
-rw-r--r--release/scripts/ui/space_view3d_toolbar.py53
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c2
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_idcode.h8
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/BKE_paint.h9
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/intern/anim.c6
-rw-r--r--source/blender/blenkernel/intern/brush.c51
-rw-r--r--source/blender/blenkernel/intern/idcode.c5
-rw-r--r--source/blender/blenkernel/intern/idprop.c2
-rw-r--r--source/blender/blenkernel/intern/node.c6
-rw-r--r--source/blender/blenkernel/intern/particle.c112
-rw-r--r--source/blender/blenkernel/intern/particle_system.c1402
-rw-r--r--source/blender/blenkernel/intern/pointcache.c41
-rw-r--r--source/blender/blenkernel/intern/sequencer.c6
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h2
-rw-r--r--source/blender/blenlib/BLI_path_util.h3
-rw-r--r--source/blender/blenlib/intern/math_rotation.c2
-rw-r--r--source/blender/blenlib/intern/path_util.c66
-rw-r--r--source/blender/blenloader/BLO_readfile.h22
-rw-r--r--source/blender/blenloader/intern/readblenentry.c13
-rw-r--r--source/blender/blenloader/intern/readfile.c72
-rw-r--r--source/blender/collada/AnimationImporter.cpp3
-rw-r--r--source/blender/collada/DocumentImporter.cpp33
-rw-r--r--source/blender/collada/MeshImporter.cpp73
-rw-r--r--source/blender/collada/MeshImporter.h1
-rw-r--r--source/blender/editors/animation/anim_markers.c23
-rw-r--r--source/blender/editors/animation/keyframes_general.c46
-rw-r--r--source/blender/editors/include/ED_screen.h4
-rw-r--r--source/blender/editors/include/ED_uvedit.h6
-rw-r--r--source/blender/editors/include/ED_view3d.h5
-rw-r--r--source/blender/editors/include/UI_interface.h1
-rw-r--r--source/blender/editors/interface/interface_handlers.c28
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c19
-rw-r--r--source/blender/editors/render/render_opengl.c19
-rw-r--r--source/blender/editors/render/render_preview.c4
-rw-r--r--source/blender/editors/screen/area.c22
-rw-r--r--source/blender/editors/screen/screen_edit.c11
-rw-r--r--source/blender/editors/screen/screen_ops.c24
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c33
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c258
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c2
-rw-r--r--source/blender/editors/space_file/file_ops.c10
-rw-r--r--source/blender/editors/space_file/filelist.c9
-rw-r--r--source/blender/editors/space_file/space_file.c4
-rw-r--r--source/blender/editors/space_graph/graph_select.c23
-rw-r--r--source/blender/editors/space_image/image_ops.c4
-rw-r--r--source/blender/editors/space_node/node_draw.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_ops.c11
-rw-r--r--source/blender/editors/space_userpref/space_userpref.c5
-rw-r--r--source/blender/editors/space_view3d/drawobject.c89
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c21
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c20
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c18
-rw-r--r--source/blender/editors/transform/transform.c18
-rw-r--r--source/blender/editors/transform/transform_conversions.c42
-rw-r--r--source/blender/editors/util/undo.c3
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c42
-rw-r--r--source/blender/gpu/GPU_extensions.h10
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c71
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
-rw-r--r--source/blender/makesdna/DNA_material_types.h9
-rw-r--r--source/blender/makesdna/DNA_particle_types.h38
-rw-r--r--source/blender/makesdna/DNA_scene_types.h6
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_fcurve.c8
-rw-r--r--source/blender/makesrna/intern/rna_image.c2
-rw-r--r--source/blender/makesrna/intern/rna_material.c13
-rw-r--r--source/blender/makesrna/intern/rna_particle.c125
-rw-r--r--source/blender/makesrna/intern/rna_scene.c8
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c2
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c13
-rw-r--r--source/blender/modifiers/intern/MOD_subsurf.c2
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_math.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_material.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_math.c4
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_output.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_texture.c2
-rw-r--r--source/blender/nodes/intern/TEX_nodes/TEX_math.c2
-rw-r--r--source/blender/nodes/intern/TEX_util.c2
-rw-r--r--source/blender/python/generic/bpy_internal_import.c13
-rw-r--r--source/blender/python/generic/bpy_internal_import.h2
-rw-r--r--source/blender/python/generic/py_capi_utils.c36
-rw-r--r--source/blender/python/intern/CMakeLists.txt1
-rw-r--r--source/blender/python/intern/bpy.c7
-rw-r--r--source/blender/python/intern/bpy_interface.c8
-rw-r--r--source/blender/python/intern/bpy_library.c343
-rw-r--r--source/blender/python/intern/bpy_operator.c3
-rw-r--r--source/blender/python/intern/bpy_rna.c41
-rw-r--r--source/blender/python/intern/bpy_rna_anim.c8
-rw-r--r--source/blender/python/intern/bpy_util.c6
-rw-r--r--source/blender/python/intern/bpy_util.h6
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
-rw-r--r--source/blender/render/intern/raytrace/bvh.h3
-rw-r--r--source/blender/render/intern/raytrace/rayobject_qbvh.cpp9
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp12
-rw-r--r--source/blender/render/intern/raytrace/rayobject_svbvh.cpp8
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp18
-rw-r--r--source/blender/render/intern/raytrace/vbvh.h7
-rw-r--r--source/blender/render/intern/source/convertblender.c25
-rw-r--r--source/blender/render/intern/source/rayshade.c14
-rw-r--r--source/blender/render/intern/source/shadeinput.c5
-rw-r--r--source/blender/render/intern/source/shadeoutput.c107
-rw-r--r--source/blender/render/intern/source/strand.c29
-rw-r--r--source/blender/windowmanager/WM_types.h1
-rw-r--r--source/blender/windowmanager/intern/wm_cursors.c24
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c33
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c53
-rw-r--r--source/blender/windowmanager/wm_cursors.h6
-rw-r--r--source/creator/CMakeLists.txt587
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp7
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp17
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp16
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h6
-rw-r--r--source/tests/pep8.py2
448 files changed, 22050 insertions, 8482 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 76243b854fa..1e77ff51be7 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -67,12 +67,12 @@ include(build_files/cmake/macros.cmake)
get_blender_version()
# Blender internal features
-option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
-option(WITH_PYTHON "Enable Embedded Python API" ON)
-option(WITH_PYTHON_SAFETY "Enable internal API error checking to track invalid data to prevent crash on access (at the expense of some effeciency)." OFF)
-option(WITH_PYTHON_MODULE "Enable building as a python module (experemental)" OFF)
-option(WITH_BUILDINFO "Include extra build details" ON)
-option(WITH_IK_ITASC "Enable ITASC IK solver" ON)
+option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
+option(WITH_PYTHON "Enable Embedded Python API (only disable for development)" ON)
+option(WITH_PYTHON_SAFETY "Enable internal API error checking to track invalid data to prevent crash on access (at the expense of some effeciency, only enable for development)." OFF)
+option(WITH_PYTHON_MODULE "Enable building as a python module (experemental, only enable for development)" OFF)
+option(WITH_BUILDINFO "Include extra build details (only disable for development & faster builds)" ON)
+option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)" ON)
option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" OFF)
option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_GAMEENGINE "Enable Game Engine" ON)
@@ -126,16 +126,29 @@ option(WITH_LZMA "Enable best LZMA compression, (used for pointcache)"
# Misc
option(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
option(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
+if(UNIX AND NOT APPLE)
+ option(WITH_INSTALL_PORTABLE "Install redistributeable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
+endif()
option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
# Debug
-option(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
+option(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking (only enable for development)" OFF)
mark_as_advanced(WITH_CXX_GUARDEDALLOC)
option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" OFF)
mark_as_advanced(WITH_ASSERT_ABORT)
if(APPLE)
+ if(NOT CMAKE_OSX_ARCHITECTURES)
+ set(CMAKE_OSX_ARCHITECTURES x86_64 CACHE STRING
+ "Choose the architecture you want to build Blender for: i386, x86_64 or ppc"
+ FORCE)
+ endif()
+ if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
+ set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5 CACHE STRING
+ "Choose the minimum OSX version required: 10.4 or 10.5"
+ FORCE)
+ endif()
option(WITH_COCOA "Use Cocoa framework instead of deprecated Carbon" ON)
option(USE_QTKIT "Use QtKit instead of Carbon quicktime (needed for having partial quicktime for 64bit)" OFF)
option(WITH_LIBS10.5 "Use 10.5 libs (needed for 64bit builds)" OFF)
@@ -187,9 +200,17 @@ set(CXX_WARNINGS "")
# For alternate Python locations the commandline can be used to override detected/default cache settings, e.g:
# On Unix:
-# cmake -D PYTHON_LIBRARY=/usr/local/lib/python3.1/config/libpython3.1.so -D PYTHON_INCLUDE_DIRS=/usr/local/include/python3.1 -G "Unix Makefiles" ../blender
+# cmake ../blender \
+# -D PYTHON_VERSION=3.2 \
+# -D PYTHON_INCLUDE_DIRS=/opt/py32/include/python3.2d \
+# -D PYTHON_LIBPATH=/opt/py32/lib \
+# -D PYTHON_LIBRARY=python3.2d
+#
# On Macs:
-# cmake -D PYTHON_INCLUDE_DIRS=/System/Library/Frameworks/Python.framework/Versions/3.1/include/python3.1 -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/config -G Xcode ../blender
+# cmake ../blender \
+# -D PYTHON_INCLUDE_DIRS=/System/Library/Frameworks/Python.framework/Versions/3.2/include/python3.2 \
+# -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/config \
+# -G Xcode
#
# When changing any of this remember to update the notes in doc/build_systems/cmake.txt
@@ -244,23 +265,19 @@ if(UNIX AND NOT APPLE)
if(WITH_PYTHON)
- # No way to set py31. remove for now.
+ # No way to set py32. remove for now.
# find_package(PythonLibs)
- set(PYTHON /usr)
- set(PYTHON_VERSION 3.1 CACHE STRING "")
- mark_as_advanced(PYTHON_VERSION)
- set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}" CACHE STRING "")
- mark_as_advanced(PYTHON_INCLUDE_DIRS)
- # set(PYTHON_BINARY python) # not used yet
- set(PYTHON_LIBRARY python${PYTHON_VERSION} CACHE STRING "")
- mark_as_advanced(PYTHON_LIBRARY)
- set(PYTHON_LIBPATH ${PYTHON}/lib CACHE STRING "")
- mark_as_advanced(PYTHON_LIBPATH)
- # find_package(PythonInterp) # not used yet
- # set(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
-
- set(PYTHON_LINKFLAGS "-Xlinker -export-dynamic")
- mark_as_advanced(PYTHON_LINKFLAGS)
+
+ # defines...
+
+ # PYTHON_VERSION
+ # PYTHON_INCLUDE_DIRS
+ # PYTHON_LIBRARY
+ # PYTHON_LIBPATH
+ # PYTHON_LINKFLAGS
+
+ include(build_files/cmake/FindPythonLibsUnix.cmake)
+
endif()
if(WITH_SDL)
@@ -619,9 +636,9 @@ elseif(WIN32)
# MSVC only, Mingw doesnt need
if(CMAKE_CL_64)
- set(PLATFORM_LINKFLAGS "/MACHINE:X64 /NODEFAULTLIB:libc.lib ")
+ set(PLATFORM_LINKFLAGS "/MACHINE:X64 /NODEFAULTLIB:libc.lib /STACK:2097152 ")
else()
- set(PLATFORM_LINKFLAGS "/NODEFAULTLIB:libc.lib ")
+ set(PLATFORM_LINKFLAGS "/NODEFAULTLIB:libc.lib /STACK:2097152 ")
endif()
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt.lib;libc.lib ")
@@ -715,16 +732,17 @@ elseif(WIN32)
set(WITH_JACK OFF)
endif()
- # TODO: mingw move to Python 3.2
if(WITH_PYTHON)
set(PYTHON ${LIBDIR}/python)
- set(PYTHON_VERSION 3.1)
+ set(PYTHON_VERSION 3.2)
set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}")
# set(PYTHON_BINARY python) # not used yet
- set(PYTHON_LIBRARY python31mw)
+ set(PYTHON_LIBRARY python32mw)
set(PYTHON_LIBPATH ${PYTHON}/lib)
endif()
+ set(PLATFORM_LINKFLAGS "--stack,2097152")
+
endif()
# used in many places so include globally, like OpenGL
@@ -732,6 +750,10 @@ elseif(WIN32)
elseif(APPLE)
+ if (${CMAKE_OSX_DEPLOYMENT_TARGET} STREQUAL "10.5")
+ set(WITH_LIBS10.5 ON CACHE BOOL "Use 10.5 libs" FORCE)
+ endif()
+
if(WITH_LIBS10.5)
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
else()
@@ -770,7 +792,7 @@ elseif(APPLE)
set(PYTHON_VERSION 3.2)
if(PYTHON_VERSION MATCHES 3.2)
- # we use precompiled libraries for py 3.1 and up by default
+ # we use precompiled libraries for py 3.2 and up by default
set(PYTHON ${LIBDIR}/python)
set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}")
@@ -782,7 +804,7 @@ elseif(APPLE)
# otherwise, use custom system framework
set(PYTHON /System/Library/Frameworks/Python.framework/Versions/)
- set(PYTHON_VERSION 3.1)
+ set(PYTHON_VERSION 3.2)
set(PYTHON_INCLUDE_DIRS "${PYTHON}${PYTHON_VERSION}/include/python${PYTHON_VERSION}")
# set(PYTHON_BINARY ${PYTHON}${PYTHON_VERSION}/bin/python${PYTHON_VERSION}) # not used yet
set(PYTHON_LIBRARY "")
diff --git a/GNUmakefile b/GNUmakefile
index 0e1f57bd3dc..265826f3125 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -75,7 +75,7 @@ all:
@echo
@echo Building Blender ...
- cd $(BUILD_DIR) ; make -s -j $(NPROCS)
+ cd $(BUILD_DIR) ; make -s -j $(NPROCS) install
@echo
@echo run blender from "$(BUILD_DIR)/bin/blender"
@echo
diff --git a/build_files/cmake/FindPythonLibsUnix.cmake b/build_files/cmake/FindPythonLibsUnix.cmake
new file mode 100644
index 00000000000..0752de4ce3c
--- /dev/null
+++ b/build_files/cmake/FindPythonLibsUnix.cmake
@@ -0,0 +1,72 @@
+# - Find python libraries
+#
+# PYTHON_VERSION
+# PYTHON_INCLUDE_DIRS
+# PYTHON_LIBRARY
+# PYTHON_LIBPATH
+# PYTHON_LINKFLAGS
+
+#=============================================================================
+
+set(PYTHON_VERSION 3.2 CACHE STRING "")
+mark_as_advanced(PYTHON_VERSION)
+
+set(PYTHON_LINKFLAGS "-Xlinker -export-dynamic")
+mark_as_advanced(PYTHON_LINKFLAGS)
+
+set(_Python_ABI_FLAGS
+ "m;mu;u; ")
+
+string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
+set(_Python_PATHS
+ "$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}" "/opt/py${_PYTHON_VERSION_NO_DOTS}" "/usr" "/usr/local")
+
+if(NOT DEFINED PYTHON_INCLUDE_DIRS)
+ message(STATUS "Looking for include Python.h")
+ set(_Found_PYTHON_H OFF)
+
+ foreach(_CURRENT_PATH ${_Python_PATHS})
+ foreach(_CURRENT_ABI_FLAGS ${_Python_ABI_FLAGS})
+ if(CMAKE_BUILD_TYPE STREQUAL Debug)
+ set(_CURRENT_ABI_FLAGS "d${_CURRENT_ABI_FLAGS}")
+ endif()
+ string(REPLACE " " "" _CURRENT_ABI_FLAGS ${_CURRENT_ABI_FLAGS})
+
+ set(_Python_HEADER "${_CURRENT_PATH}/include/python${PYTHON_VERSION}${_CURRENT_ABI_FLAGS}/Python.h")
+
+ if(EXISTS ${_Python_HEADER})
+ message(STATUS "Checking for header: ${_Python_HEADER} - found")
+ set(_Found_PYTHON_H ON)
+ set(PYTHON ${_CURRENT_PATH})
+ set(PYTHON_ABI_FLAGS ${_CURRENT_ABI_FLAGS})
+ break()
+ else()
+ message(STATUS "Checking for header: ${_Python_HEADER}")
+ endif()
+ endforeach()
+
+ if(_Found_PYTHON_H)
+ break()
+ endif()
+ endforeach()
+
+ if(NOT _Found_PYTHON_H)
+ message(FATAL_ERROR "Python.h not found")
+ endif()
+endif()
+
+#=============================================================================
+# now the python versions are found
+
+
+set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}${PYTHON_ABI_FLAGS}" CACHE STRING "")
+mark_as_advanced(PYTHON_INCLUDE_DIRS)
+set(PYTHON_LIBRARY "python${PYTHON_VERSION}${PYTHON_ABI_FLAGS}" CACHE STRING "")
+mark_as_advanced(PYTHON_LIBRARY)
+set(PYTHON_LIBPATH ${PYTHON}/lib CACHE STRING "")
+mark_as_advanced(PYTHON_LIBPATH)
+# set(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
+
+if(NOT EXISTS "${PYTHON_INCLUDE_DIRS}/Python.h")
+ message(FATAL_ERROR " Missing python header: ${PYTHON_INCLUDE_DIRS}/Python.h")
+endif()
diff --git a/build_files/cmake/packaging.cmake b/build_files/cmake/packaging.cmake
index d3864e2fc1b..0304cd372df 100644
--- a/build_files/cmake/packaging.cmake
+++ b/build_files/cmake/packaging.cmake
@@ -33,14 +33,16 @@ set(BUILD_REV ${MY_WC_REVISION})
# Force Package Name
set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${BLENDER_VERSION}-r${BUILD_REV}-${CPACK_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR})
-# RPM packages
-include(build_files/cmake/RpmBuild.cmake)
-if(RPMBUILD_FOUND AND NOT WIN32)
- set(CPACK_GENERATOR "RPM")
- set(CPACK_SET_DESTDIR TRUE)
- set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
- set(CPACK_RPM_PACKAGE_LICENSE "GPLv2")
- set(CPACK_RPM_PACKAGE_GROUP "Amusements/Graphics")
+if(CMAKE_SYSTEM_NAME MATCHES "Linux")
+ # RPM packages
+ include(build_files/cmake/RpmBuild.cmake)
+ if(RPMBUILD_FOUND AND NOT WIN32)
+ set(CPACK_GENERATOR "RPM")
+ set(CPACK_SET_DESTDIR TRUE)
+ set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
+ set(CPACK_RPM_PACKAGE_LICENSE "GPLv2")
+ set(CPACK_RPM_PACKAGE_GROUP "Amusements/Graphics")
+ endif()
endif()
# Mac Bundle
diff --git a/build_files/package_spec/debian/rules b/build_files/package_spec/debian/rules
index 2991589916e..14cc9e02ae4 100755
--- a/build_files/package_spec/debian/rules
+++ b/build_files/package_spec/debian/rules
@@ -15,6 +15,7 @@ override_dh_auto_configure:
# blender spesific CMake options
dh_auto_configure -- \
-DCMAKE_BUILD_TYPE:STRING=Release \
+ -DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
-DWITH_OPENCOLLADA:BOOL=OFF
diff --git a/build_files/package_spec/pacman/PKGBUILD b/build_files/package_spec/pacman/PKGBUILD
index 5f7dd8b38ac..988e246f0cc 100644
--- a/build_files/package_spec/pacman/PKGBUILD
+++ b/build_files/package_spec/pacman/PKGBUILD
@@ -47,8 +47,13 @@ build() {
cmake $blender_srcdir \
-DCMAKE_INSTALL_PREFIX:PATH=/usr \
-DCMAKE_BUILD_TYPE:STRING=Release \
+ -DWITH_INSTALL_PORTABLE:BOOL=OFF \
-DWITH_PYTHON_INSTALL:BOOL=OFF \
- -DWITH_OPENCOLLADA:BOOL=OFF
+ -DWITH_OPENCOLLADA:BOOL=OFF \
+ -DPYTHON_VERSION:STRING=3.2 \
+ -DPYTHON_LIBPATH:STRING=/usr/lib \
+ -DPYTHON_LIBRARY:STRING=python3.2mu \
+ -DPYTHON_INCLUDE_DIRS:STRING=/usr/include/python3.2mu
make $MAKEFLAGS
}
diff --git a/build_files/scons/config/aix4-config.py b/build_files/scons/config/aix4-config.py
index c3c28d27e6e..e8004338271 100644
--- a/build_files/scons/config/aix4-config.py
+++ b/build_files/scons/config/aix4-config.py
@@ -8,7 +8,7 @@ WITH_BF_VERSE = 'false'
BF_VERSE_INCLUDE = "#extern/verse/dist"
BF_PYTHON = LCGDIR+'/python'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
WITH_BF_STATICPYTHON = 'true'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
diff --git a/build_files/scons/config/freebsd7-config.py b/build_files/scons/config/freebsd7-config.py
index 387b4ed521a..fed23db33ee 100644
--- a/build_files/scons/config/freebsd7-config.py
+++ b/build_files/scons/config/freebsd7-config.py
@@ -6,7 +6,7 @@ LIBDIR = "${LCGDIR}"
BF_PYTHON = '/usr/local'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
diff --git a/build_files/scons/config/freebsd8-config.py b/build_files/scons/config/freebsd8-config.py
index 1ceeea9d823..b15d3ea54d9 100644
--- a/build_files/scons/config/freebsd8-config.py
+++ b/build_files/scons/config/freebsd8-config.py
@@ -6,7 +6,7 @@ LIBDIR = "${LCGDIR}"
BF_PYTHON = '/usr/local'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
diff --git a/build_files/scons/config/freebsd9-config.py b/build_files/scons/config/freebsd9-config.py
index 4209ff4ab72..2e96dd3120e 100644
--- a/build_files/scons/config/freebsd9-config.py
+++ b/build_files/scons/config/freebsd9-config.py
@@ -6,7 +6,7 @@ LIBDIR = "${LCGDIR}"
BF_PYTHON = '/usr/local'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
diff --git a/build_files/scons/config/irix6-config.py b/build_files/scons/config/irix6-config.py
index 14dc04c4259..4ca7bcc7b64 100644
--- a/build_files/scons/config/irix6-config.py
+++ b/build_files/scons/config/irix6-config.py
@@ -4,7 +4,7 @@ LCGDIR = os.getcwd()+"/../lib/irix-6.5-mips"
LIBDIR = LCGDIR
BF_PYTHON = LCGDIR+'/python'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
WITH_BF_STATICPYTHON = 'true'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
diff --git a/build_files/scons/config/linux2-config.py b/build_files/scons/config/linux2-config.py
index b0054ea472e..9f4671a8ddd 100644
--- a/build_files/scons/config/linux2-config.py
+++ b/build_files/scons/config/linux2-config.py
@@ -1,15 +1,16 @@
LCGDIR = '../lib/linux2'
LIBDIR = "${LCGDIR}"
+BF_PYTHON_ABI_FLAGS = "m" # not a scons option
BF_PYTHON = '/usr'
BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
WITH_BF_STATICPYTHON = False
-BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
+BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}' + BF_PYTHON_ABI_FLAGS
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
-BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
+BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' + BF_PYTHON_ABI_FLAGS # BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
-BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION}.a'
+BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION}' + BF_PYTHON_ABI_FLAGS + '.a'
WITH_BF_OPENAL = True
WITH_BF_STATICOPENAL = False
diff --git a/build_files/scons/config/linuxcross-config.py b/build_files/scons/config/linuxcross-config.py
index 8ba82f795a5..62474527825 100644
--- a/build_files/scons/config/linuxcross-config.py
+++ b/build_files/scons/config/linuxcross-config.py
@@ -2,7 +2,7 @@ LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
BF_PYTHON = LIBDIR + '/python'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = 'python'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw'
@@ -184,6 +184,8 @@ CC_WARN = [ '-Wall' ]
LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++', '-luuid', '-lole32'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ]
+PLATFORM_LINKFLAGS = ['--stack,2097152']
+
BF_DEBUG = False
BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG']
diff --git a/build_files/scons/config/openbsd3-config.py b/build_files/scons/config/openbsd3-config.py
index 4ecc0b158ca..67d850ff48d 100644
--- a/build_files/scons/config/openbsd3-config.py
+++ b/build_files/scons/config/openbsd3-config.py
@@ -2,7 +2,7 @@ LCGDIR = '../lib/openbsd3'
LIBDIR = '${LCGDIR}'
BF_PYTHON = '/usr/local'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}'
diff --git a/build_files/scons/config/sunos5-config.py b/build_files/scons/config/sunos5-config.py
index 9f998c168d0..828e286efee 100644
--- a/build_files/scons/config/sunos5-config.py
+++ b/build_files/scons/config/sunos5-config.py
@@ -2,7 +2,7 @@ LCGDIR = '../lib/sunos5'
LIBDIR = '${LCGDIR}'
BF_PYTHON = '/usr/local'
-BF_PYTHON_VERSION = '3.1'
+BF_PYTHON_VERSION = '3.2'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
diff --git a/build_files/scons/config/win32-mingw-config.py b/build_files/scons/config/win32-mingw-config.py
index 2b8a3bc1d62..288d58d1ada 100644
--- a/build_files/scons/config/win32-mingw-config.py
+++ b/build_files/scons/config/win32-mingw-config.py
@@ -50,7 +50,7 @@ BF_PTHREADS_INC = '${BF_PTHREADS}/include'
BF_PTHREADS_LIB = 'pthreadGC2'
BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib'
-WITH_BF_OPENEXR = True
+WITH_BF_OPENEXR = False # TODO, gives linking problems for the moment.
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = LIBDIR + '/gcc/openexr'
BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
@@ -144,7 +144,7 @@ BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a'
'${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a',
'${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ]
-WITH_BF_COLLADA = True
+WITH_BF_COLLADA = False # TODO, gives linking problems at the moment.
BF_COLLADA = '#source/blender/collada'
BF_COLLADA_INC = '${BF_COLLADA}'
BF_COLLADA_LIB = 'bf_collada'
@@ -175,6 +175,8 @@ CC_WARN = [ '-Wall' ]
LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid']
+PLATFORM_LINKFLAGS = ['--stack,2097152']
+
BF_DEBUG = False
BF_DEBUG_CCFLAGS= ['-g', '-D_DEBUG']
diff --git a/build_files/scons/config/win32-vc-config.py b/build_files/scons/config/win32-vc-config.py
index 7a539a205d8..44e478fd905 100644
--- a/build_files/scons/config/win32-vc-config.py
+++ b/build_files/scons/config/win32-vc-config.py
@@ -187,7 +187,7 @@ CXX_WARN = []
LLIBS = ['ws2_32', 'vfw32', 'winmm', 'kernel32', 'user32', 'gdi32', 'comdlg32', 'advapi32', 'shfolder', 'shell32', 'ole32', 'oleaut32', 'uuid']
-PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"msvcprtd.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"', '/LARGEADDRESSAWARE']
+PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:IX86','/STACK:2097152','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"msvcprtd.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"', '/LARGEADDRESSAWARE']
# # Todo
# BF_PROFILE_CCFLAGS = ['-pg', '-g ']
diff --git a/build_files/scons/config/win64-vc-config.py b/build_files/scons/config/win64-vc-config.py
index 826a620a88b..6248ae48fec 100644
--- a/build_files/scons/config/win64-vc-config.py
+++ b/build_files/scons/config/win64-vc-config.py
@@ -194,7 +194,7 @@ if BF_DEBUG:
else:
BF_NUMJOBS=6
-PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"msvcprtd.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"']
+PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/STACK:2097152','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"msvcprtd.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/NODEFAULTLIB:"msvcrt.lib"', '/NODEFAULTLIB:"msvcrtd.lib"', '/NODEFAULTLIB:"msvcmrt.lib"', '/NODEFAULTLIB:"msvcurt.lib"']
BF_BUILDDIR = '..\\build\\blender25-win64-vc'
BF_INSTALLDIR='..\\install\\blender25-win64-vc'
diff --git a/build_files/scons/tools/Blender.py b/build_files/scons/tools/Blender.py
index 726b7ac6c22..c1b0a10d284 100644
--- a/build_files/scons/tools/Blender.py
+++ b/build_files/scons/tools/Blender.py
@@ -20,7 +20,7 @@ import string
import glob
import time
import sys
-import zipfile
+import tarfile
import shutil
import cStringIO
import platform
@@ -399,89 +399,13 @@ def set_quiet_output(env):
if env['BF_LINE_OVERWRITE']:
SCons.Action._ActionAction.print_cmd_line = my_print_cmd_line
-
-class CompZipFile(zipfile.ZipFile):
- """Partial copy of python2.6's zipfile.ZipFile (see http://www.python.org)
- to get a extractall() that works on py2.5 and probably earlier distributions."""
- def __init__(self, file, mode="r", compression=zipfile.ZIP_STORED, allowZip64=False):
- if sys.version_info < (2, 6):
- zipfile.ZipFile.__init__(self, file, mode, compression)
- else:
- zipfile.ZipFile.__init__(self, file, mode, compression, allowZip64)
-
- if not hasattr(self,"extractall"): # use our method
- print "Debug: Using comp_extractall!"
- self.extractall= self.comp_extractall
-
- def comp_extractall(self, path=None, members=None, pwd=None): #renamed method
- """Extract all members from the archive to the current working
- directory. `path' specifies a different directory to extract to.
- `members' is optional and must be a subset of the list returned
- by namelist().
- """
- if members is None:
- members = self.namelist()
-
- for zipinfo in members:
- self.comp_extract(zipinfo, path, pwd) # use our method
-
- def comp_extract(self, member, path=None, pwd=None): #renamed method
- """Extract a member from the archive to the current working directory,
- using its full name. Its file information is extracted as accurately
- as possible. `member' may be a filename or a ZipInfo object. You can
- specify a different directory using `path'.
- """
- if not isinstance(member, zipfile.ZipInfo):
- member = self.getinfo(member)
-
- if path is None:
- path = os.getcwd()
-
- return self.comp_extract_member(member, path, pwd) # use our method
-
- def comp_extract_member(self, member, targetpath, pwd): #renamed method
- """Extract the ZipInfo object 'member' to a physical
- file on the path targetpath.
- """
- # build the destination pathname, replacing
- # forward slashes to platform specific separators.
- if targetpath[-1:] in (os.path.sep, os.path.altsep):
- targetpath = targetpath[:-1]
-
- # don't include leading "/" from file name if present
- if member.filename[0] == '/':
- targetpath = os.path.join(targetpath, member.filename[1:])
- else:
- targetpath = os.path.join(targetpath, member.filename)
-
- targetpath = os.path.normpath(targetpath)
-
- # Create all upper directories if necessary.
- upperdirs = os.path.dirname(targetpath)
- if upperdirs and not os.path.exists(upperdirs):
- os.makedirs(upperdirs)
-
- if member.filename[-1] == '/':
- os.mkdir(targetpath)
- return targetpath
-
- #use StrinIO instead so we don't have to reproduce more functionality.
- source = cStringIO.StringIO(self.read(member.filename))
- target = file(targetpath, "wb")
- shutil.copyfileobj(source, target)
- source.close()
- target.close()
-
- return targetpath
-
-def unzip_pybundle(from_zip,to_dir,exclude_re):
-
- zip= CompZipFile(from_zip, mode='r')
+def untar_pybundle(from_tar,to_dir,exclude_re):
+ tar= tarfile.open(from_tar, mode='r')
exclude_re= list(exclude_re) #single re object or list of re objects
debug= 0 #list files instead of unpacking
good= []
if debug: print '\nFiles not being unpacked:\n'
- for name in zip.namelist():
+ for name in tar.getnames():
is_bad= 0
for r in exclude_re:
if r.match(name):
@@ -489,26 +413,26 @@ def unzip_pybundle(from_zip,to_dir,exclude_re):
if debug: print name
break
if not is_bad:
- good.append(name)
+ good.append(tar.getmember(name))
if debug:
print '\nFiles being unpacked:\n'
for g in good:
print g
else:
- zip.extractall(to_dir, good)
+ tar.extractall(to_dir, good)
def my_winpybundle_print(target, source, env):
pass
def WinPyBundle(target=None, source=None, env=None):
import re
- py_zip= env.subst( env['LCGDIR'] )
- if py_zip[0]=='#':
- py_zip= py_zip[1:]
+ py_tar= env.subst( env['LCGDIR'] )
+ if py_tar[0]=='#':
+ py_tar= py_tar[1:]
if env['BF_DEBUG']:
- py_zip+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_d.zip'
+ py_tar+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '_d.tar.gz'
else:
- py_zip+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '.zip'
+ py_tar+= '/release/python' + env['BF_PYTHON_VERSION'].replace('.','') + '.tar.gz'
py_target = env.subst( env['BF_INSTALLDIR'] )
if py_target[0]=='#':
@@ -525,8 +449,8 @@ def WinPyBundle(target=None, source=None, env=None):
re.compile('^idlelib/.*'),
re.compile('^lib2to3/.*'),
re.compile('^tkinter/.*')]
- print "Unpacking '" + py_zip + "' to '" + py_target + "'"
- unzip_pybundle(py_zip,py_target,exclude_re)
+ print "Unpacking '" + py_tar + "' to '" + py_target + "'"
+ untar_pybundle(py_tar,py_target,exclude_re)
def my_appit_print(target, source, env):
a = '%s' % (target[0])
@@ -546,6 +470,7 @@ def AppIt(target=None, source=None, env=None):
installdir = env['BF_INSTALLDIR']
print("compiled architecture: %s"%(osxarch))
print("Installing to %s"%(installdir))
+ # TODO, use tar.
python_zip = 'python_' + osxarch + '.zip' # set specific python_arch.zip
print("unzipping to app-bundle: %s"%(python_zip))
bldroot = env.Dir('.').abspath
diff --git a/extern/bullet2/CMakeLists.txt b/extern/bullet2/CMakeLists.txt
index 74f0fc2ab56..a9137dd33f7 100644
--- a/extern/bullet2/CMakeLists.txt
+++ b/extern/bullet2/CMakeLists.txt
@@ -107,7 +107,6 @@ set(SRC
src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
- src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -119,6 +118,7 @@ set(SRC
src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+ src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -132,6 +132,7 @@ set(SRC
src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
src/BulletDynamics/Vehicle/btWheelInfo.cpp
+ src/BulletSoftBody/btDefaultSoftBodySolver.cpp
src/BulletSoftBody/btSoftBody.cpp
src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
src/BulletSoftBody/btSoftBodyHelpers.cpp
@@ -143,6 +144,8 @@ set(SRC
src/LinearMath/btConvexHull.cpp
src/LinearMath/btGeometryUtil.cpp
src/LinearMath/btQuickprof.cpp
+ src/LinearMath/btSerializer.cpp
+
src/Bullet-C-Api.h
src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
@@ -247,7 +250,6 @@ set(SRC
src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
- src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -264,6 +266,7 @@ set(SRC
src/BulletDynamics/ConstraintSolver/btContactConstraint.h
src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+ src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
src/BulletDynamics/ConstraintSolver/btJacobianEntry.h
src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
@@ -282,6 +285,7 @@ set(SRC
src/BulletDynamics/Vehicle/btRaycastVehicle.h
src/BulletDynamics/Vehicle/btVehicleRaycaster.h
src/BulletDynamics/Vehicle/btWheelInfo.h
+ src/BulletSoftBody/btDefaultSoftBodySolver.h
src/BulletSoftBody/btSoftBody.h
src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
src/BulletSoftBody/btSoftBodyHelpers.h
@@ -310,11 +314,13 @@ set(SRC
src/LinearMath/btQuickprof.h
src/LinearMath/btRandom.h
src/LinearMath/btScalar.h
+ src/LinearMath/btSerializer.h
src/LinearMath/btSimdMinMax.h
src/LinearMath/btStackAlloc.h
src/LinearMath/btTransform.h
src/LinearMath/btTransformUtil.h
src/LinearMath/btVector3.h
+
src/btBulletCollisionCommon.h
src/btBulletDynamicsCommon.h
)
diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h
index d2123047c68..f27a17d51f7 100644
--- a/extern/bullet2/src/Bullet-C-Api.h
+++ b/extern/bullet2/src/Bullet-C-Api.h
@@ -147,6 +147,7 @@ extern "C" {
extern void plSetPosition(plRigidBodyHandle object, const plVector3 position);
extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation);
extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient);
+ extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix);
typedef struct plRayCastResult {
plRigidBodyHandle m_body;
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
index cad21b4cad2..07167af3baf 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
@@ -150,6 +150,8 @@ public:
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
+
void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
@@ -285,6 +287,31 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,cons
}
}
+template <typename BP_FP_INT_TYPE>
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
+{
+ if (m_raycastAccelerator)
+ {
+ m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback);
+ } else
+ {
+ //choose axis?
+ BP_FP_INT_TYPE axis = 0;
+ //for each proxy
+ for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
+ {
+ if (m_pEdges[axis][i].IsMax())
+ {
+ Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
+ if (TestAabbAgainstAabb2(aabbMin,aabbMax,handle->m_aabbMin,handle->m_aabbMax))
+ {
+ callback.process(handle);
+ }
+ }
+ }
+ }
+}
+
template <typename BP_FP_INT_TYPE>
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
index b7bbaf512ae..fe414effbfc 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
@@ -26,7 +26,14 @@ class btOverlappingPairCache;
-struct btBroadphaseRayCallback
+struct btBroadphaseAabbCallback
+{
+ virtual ~btBroadphaseAabbCallback() {}
+ virtual bool process(const btBroadphaseProxy* proxy) = 0;
+};
+
+
+struct btBroadphaseRayCallback : public btBroadphaseAabbCallback
{
///added some cached data to accelerate ray-AABB tests
btVector3 m_rayDirectionInverse;
@@ -34,7 +41,6 @@ struct btBroadphaseRayCallback
btScalar m_lambda_max;
virtual ~btBroadphaseRayCallback() {}
- virtual bool process(const btBroadphaseProxy* proxy) = 0;
};
#include "LinearMath/btVector3.h"
@@ -54,6 +60,8 @@ public:
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0;
+
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
@@ -65,7 +73,7 @@ public:
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
///reset broadphase internal structures, to ensure determinism/reproducability
- virtual void resetPool(btDispatcher* dispatcher) {};
+ virtual void resetPool(btDispatcher* dispatcher) { (void) dispatcher; };
virtual void printStats() = 0;
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
index a9f3223798b..62d349739c3 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
@@ -46,6 +46,8 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
UNIFORM_SCALING_SHAPE_PROXYTYPE,
MINKOWSKI_SUM_SHAPE_PROXYTYPE,
MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
+ BOX_2D_SHAPE_PROXYTYPE,
+ CONVEX_2D_SHAPE_PROXYTYPE,
CUSTOM_CONVEX_SHAPE_TYPE,
//concave shapes
CONCAVE_SHAPES_START_HERE,
@@ -139,6 +141,11 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
return (proxyType < CONCAVE_SHAPES_START_HERE);
}
+ static SIMD_FORCE_INLINE bool isNonMoving(int proxyType)
+ {
+ return (isConcave(proxyType) && !(proxyType==GIMPACT_SHAPE_PROXYTYPE));
+ }
+
static SIMD_FORCE_INLINE bool isConcave(int proxyType)
{
return ((proxyType > CONCAVE_SHAPES_START_HERE) &&
@@ -148,14 +155,22 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
}
+
+ static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
+ {
+ return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
+ }
+
static SIMD_FORCE_INLINE bool isInfinite(int proxyType)
{
return (proxyType == STATIC_PLANE_PROXYTYPE);
}
- static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
+
+ static SIMD_FORCE_INLINE bool isConvex2d(int proxyType)
{
- return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
+ return (proxyType == BOX_2D_SHAPE_PROXYTYPE) || (proxyType == CONVEX_2D_SHAPE_PROXYTYPE);
}
+
}
;
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
index 1618ad9fdd3..0d8bca41c8e 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
@@ -44,7 +44,7 @@ struct btCollisionAlgorithmConstructionInfo
btDispatcher* m_dispatcher1;
btPersistentManifold* m_manifold;
- int getDispatcherId();
+// int getDispatcherId();
};
@@ -59,7 +59,7 @@ protected:
btDispatcher* m_dispatcher;
protected:
- int getDispatcherId();
+// int getDispatcherId();
public:
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
index a6e36b47049..95443af5070 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
@@ -61,7 +61,7 @@ static void getmaxdepth(const btDbvtNode* node,int depth,int& maxdepth)
if(node->isinternal())
{
getmaxdepth(node->childs[0],depth+1,maxdepth);
- getmaxdepth(node->childs[0],depth+1,maxdepth);
+ getmaxdepth(node->childs[1],depth+1,maxdepth);
} else maxdepth=btMax(maxdepth,depth);
}
@@ -238,7 +238,7 @@ static void split( const tNodeArray& leaves,
right.resize(0);
for(int i=0,ni=leaves.size();i<ni;++i)
{
- if(dot(axis,leaves[i]->volume.Center()-org)<0)
+ if(btDot(axis,leaves[i]->volume.Center()-org)<0)
left.push_back(leaves[i]);
else
right.push_back(leaves[i]);
@@ -319,7 +319,7 @@ static btDbvtNode* topdown(btDbvt* pdbvt,
const btVector3 x=leaves[i]->volume.Center()-org;
for(int j=0;j<3;++j)
{
- ++splitcount[j][dot(x,axis[j])>0?1:0];
+ ++splitcount[j][btDot(x,axis[j])>0?1:0];
}
}
for( i=0;i<3;++i)
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
index d3cf1e75039..2bb8ef5d2a7 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
@@ -32,7 +32,7 @@ subject to the following restrictions:
#define DBVT_IMPL_SSE 1 // SSE
// Template implementation of ICollide
-#ifdef WIN32
+#ifdef _WIN32
#if (defined (_MSC_VER) && _MSC_VER >= 1400)
#define DBVT_USE_TEMPLATE 1
#else
@@ -57,7 +57,7 @@ subject to the following restrictions:
// Specific methods implementation
//SSE gives errors on a MSVC 7.1
-#ifdef BT_USE_SSE
+#if defined (BT_USE_SSE) && defined (_WIN32)
#define DBVT_SELECT_IMPL DBVT_IMPL_SSE
#define DBVT_MERGE_IMPL DBVT_IMPL_SSE
#define DBVT_INT0_IMPL DBVT_IMPL_SSE
@@ -92,7 +92,7 @@ subject to the following restrictions:
#endif
#if DBVT_USE_MEMMOVE
-#ifndef __CELLOS_LV2__
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
@@ -484,8 +484,8 @@ DBVT_INLINE int btDbvtAabbMm::Classify(const btVector3& n,btScalar o,int s) con
case (1+2+4): px=btVector3(mx.x(),mx.y(),mx.z());
pi=btVector3(mi.x(),mi.y(),mi.z());break;
}
- if((dot(n,px)+o)<0) return(-1);
- if((dot(n,pi)+o)>=0) return(+1);
+ if((btDot(n,px)+o)<0) return(-1);
+ if((btDot(n,pi)+o)>=0) return(+1);
return(0);
}
@@ -496,7 +496,7 @@ DBVT_INLINE btScalar btDbvtAabbMm::ProjectMinimum(const btVector3& v,unsigned si
const btVector3 p( b[(signs>>0)&1]->x(),
b[(signs>>1)&1]->y(),
b[(signs>>2)&1]->z());
- return(dot(p,v));
+ return(btDot(p,v));
}
//
@@ -947,6 +947,7 @@ inline void btDbvt::rayTestInternal( const btDbvtNode* root,
const btVector3& aabbMax,
DBVT_IPOLICY) const
{
+ (void) rayTo;
DBVT_CHECKTYPE
if(root)
{
@@ -961,8 +962,8 @@ inline void btDbvt::rayTestInternal( const btDbvtNode* root,
do
{
const btDbvtNode* node=stack[--depth];
- bounds[0] = node->volume.Mins()+aabbMin;
- bounds[1] = node->volume.Maxs()+aabbMax;
+ bounds[0] = node->volume.Mins()-aabbMax;
+ bounds[1] = node->volume.Maxs()-aabbMin;
btScalar tmin=1.f,lambda_min=0.f;
unsigned int result1=false;
result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
@@ -1000,11 +1001,11 @@ inline void btDbvt::rayTest( const btDbvtNode* root,
btVector3 rayDir = (rayTo-rayFrom);
rayDir.normalize ();
- ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
btVector3 rayDirectionInverse;
- rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
- rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
- rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
btScalar lambda_max = rayDir.dot(rayTo-rayFrom);
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
index f231717af17..75cfac64368 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,6 +12,7 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
///btDbvtBroadphase implementation by Nathanael Presson
#include "btDbvtBroadphase.h"
@@ -123,7 +124,7 @@ btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
m_deferedcollide = false;
m_needcleanup = true;
m_releasepaircache = (paircache!=0)?false:true;
- m_prediction = 1/(btScalar)2;
+ m_prediction = 0;
m_stageCurrent = 0;
m_fixedleft = 0;
m_fupdates = 1;
@@ -249,6 +250,34 @@ void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
}
+
+struct BroadphaseAabbTester : btDbvt::ICollide
+{
+ btBroadphaseAabbCallback& m_aabbCallback;
+ BroadphaseAabbTester(btBroadphaseAabbCallback& orgCallback)
+ :m_aabbCallback(orgCallback)
+ {
+ }
+ void Process(const btDbvtNode* leaf)
+ {
+ btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
+ m_aabbCallback.process(proxy);
+ }
+};
+
+void btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback)
+{
+ BroadphaseAabbTester callback(aabbCallback);
+
+ const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(aabbMin,aabbMax);
+ //process all children, that overlap with the given AABB bounds
+ m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
+ m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
+
+}
+
+
+
//
void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
const btVector3& aabbMin,
@@ -316,6 +345,47 @@ void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
}
}
+
+//
+void btDbvtBroadphase::setAabbForceUpdate( btBroadphaseProxy* absproxy,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btDispatcher* /*dispatcher*/)
+{
+ btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
+ bool docollide=false;
+ if(proxy->stage==STAGECOUNT)
+ {/* fixed -> dynamic set */
+ m_sets[1].remove(proxy->leaf);
+ proxy->leaf=m_sets[0].insert(aabb,proxy);
+ docollide=true;
+ }
+ else
+ {/* dynamic set */
+ ++m_updates_call;
+ /* Teleporting */
+ m_sets[0].update(proxy->leaf,aabb);
+ ++m_updates_done;
+ docollide=true;
+ }
+ listremove(proxy,m_stageRoots[proxy->stage]);
+ proxy->m_aabbMin = aabbMin;
+ proxy->m_aabbMax = aabbMax;
+ proxy->stage = m_stageCurrent;
+ listappend(proxy,m_stageRoots[m_stageCurrent]);
+ if(docollide)
+ {
+ m_needcleanup=true;
+ if(!m_deferedcollide)
+ {
+ btDbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ }
+ }
+}
+
//
void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
@@ -571,7 +641,6 @@ void btDbvtBroadphase::resetPool(btDispatcher* dispatcher)
m_deferedcollide = false;
m_needcleanup = true;
- m_prediction = 1/(btScalar)2;
m_stageCurrent = 0;
m_fixedleft = 0;
m_fupdates = 1;
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
index fe70bc39c43..18b64ad0e57 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,6 +12,7 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
///btDbvtBroadphase implementation by Nathanael Presson
#ifndef BT_DBVT_BROADPHASE_H
#define BT_DBVT_BROADPHASE_H
@@ -101,26 +102,45 @@ struct btDbvtBroadphase : btBroadphaseInterface
~btDbvtBroadphase();
void collide(btDispatcher* dispatcher);
void optimize();
- /* btBroadphaseInterface Implementation */
+
+ /* btBroadphaseInterface Implementation */
btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
- void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
- void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
-
- virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
- void calculateOverlappingPairs(btDispatcher* dispatcher);
- btOverlappingPairCache* getOverlappingPairCache();
- const btOverlappingPairCache* getOverlappingPairCache() const;
- void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
- void printStats();
- static void benchmark(btBroadphaseInterface*);
+ virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
+ virtual btOverlappingPairCache* getOverlappingPairCache();
+ virtual const btOverlappingPairCache* getOverlappingPairCache() const;
+ virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void printStats();
- void performDeferredRemoval(btDispatcher* dispatcher);
///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher);
+ void performDeferredRemoval(btDispatcher* dispatcher);
+
+ void setVelocityPrediction(btScalar prediction)
+ {
+ m_prediction = prediction;
+ }
+ btScalar getVelocityPrediction() const
+ {
+ return m_prediction;
+ }
+
+ ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
+ ///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
+ ///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
+ ///http://code.google.com/p/bullet/issues/detail?id=223
+ void setAabbForceUpdate( btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/);
+
+ static void benchmark(btBroadphaseInterface*);
+
+
};
#endif
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
index ee57aa96151..8ded0006c3b 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
@@ -46,8 +46,9 @@ struct btDispatcherInfo
m_enableSPU(true),
m_useEpa(true),
m_allowedCcdPenetration(btScalar(0.04)),
- m_useConvexConservativeDistanceUtil(true),
+ m_useConvexConservativeDistanceUtil(false),
m_convexConservativeDistanceThreshold(0.0f),
+ m_convexMaxDistanceUseCPT(false),
m_stackAllocator(0)
{
@@ -64,6 +65,7 @@ struct btDispatcherInfo
btScalar m_allowedCcdPenetration;
bool m_useConvexConservativeDistanceUtil;
btScalar m_convexConservativeDistanceThreshold;
+ bool m_convexMaxDistanceUseCPT;
btStackAlloc* m_stackAllocator;
};
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
index 91c504eee22..7bcfe6b132a 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
@@ -133,8 +133,8 @@ public:
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
{
- aabbMin.setValue(-1e30f,-1e30f,-1e30f);
- aabbMax.setValue(1e30f,1e30f,1e30f);
+ aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
+ aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
}
void buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
index b209bcb9a20..041bbe05ae2 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
@@ -240,7 +240,7 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
}*/
int count = m_overlappingPairArray.size();
int oldCapacity = m_overlappingPairArray.capacity();
- void* mem = &m_overlappingPairArray.expand();
+ void* mem = &m_overlappingPairArray.expandNonInitializing();
//this is where we add an actual pair, so also call the 'ghost'
if (m_ghostPairCallback)
@@ -467,7 +467,7 @@ btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseP
if (!needsBroadphaseCollision(proxy0,proxy1))
return 0;
- void* mem = &m_overlappingPairArray.expand();
+ void* mem = &m_overlappingPairArray.expandNonInitializing();
btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
gOverlappingPairs++;
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
index eda45c47b5b..3945afb8d70 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
@@ -457,6 +457,7 @@ public:
virtual void sortOverlappingPairs(btDispatcher* dispatcher)
{
+ (void) dispatcher;
}
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
index 8bef8f0d43e..c911435a946 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
@@ -17,6 +17,7 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btSerializer.h"
#define RAYAABB2
@@ -78,10 +79,10 @@ void btQuantizedBvh::buildInternal()
#ifdef DEBUG_PATCH_COLORS
btVector3 color[4]=
{
- btVector3(255,0,0),
- btVector3(0,255,0),
- btVector3(0,0,255),
- btVector3(0,255,255)
+ btVector3(1,0,0),
+ btVector3(0,1,0),
+ btVector3(0,0,1),
+ btVector3(0,1,1)
};
#endif //DEBUG_PATCH_COLORS
@@ -474,9 +475,9 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
lambda_max = rayDir.dot(rayTarget-raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
btVector3 rayDirectionInverse;
- rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
- rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
- rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
#endif
@@ -493,8 +494,8 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
bounds[0] = rootNode->m_aabbMinOrg;
bounds[1] = rootNode->m_aabbMaxOrg;
/* Add box cast extents */
- bounds[0] += aabbMin;
- bounds[1] += aabbMax;
+ bounds[0] -= aabbMax;
+ bounds[1] -= aabbMin;
aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
//perhaps profile if it is worth doing the aabbOverlap test first
@@ -561,9 +562,9 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
rayDirection.normalize ();
lambda_max = rayDirection.dot(rayTarget-raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
- rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[0];
- rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[1];
- rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[2];
+ rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0];
+ rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[1];
+ rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[2];
unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
#endif
@@ -617,8 +618,8 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
/* Add box cast extents */
- bounds[0] += aabbMin;
- bounds[1] += aabbMax;
+ bounds[0] -= aabbMax;
+ bounds[1] -= aabbMin;
btVector3 normal;
#if 0
bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
@@ -830,7 +831,7 @@ unsigned int btQuantizedBvh::getAlignmentSerializationPadding()
return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
}
-unsigned btQuantizedBvh::calculateSerializeBufferSize()
+unsigned btQuantizedBvh::calculateSerializeBufferSize() const
{
unsigned baseSize = sizeof(btQuantizedBvh) + getAlignmentSerializationPadding();
baseSize += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
@@ -841,7 +842,7 @@ unsigned btQuantizedBvh::calculateSerializeBufferSize()
return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode);
}
-bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian)
+bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
{
btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
m_subtreeHeaderCount = m_SubtreeHeaders.size();
@@ -1143,6 +1144,232 @@ m_bulletVersion(BT_BULLET_VERSION)
}
+void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData)
+{
+ m_bvhAabbMax.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMax);
+ m_bvhAabbMin.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMin);
+ m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
+
+ m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
+ m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
+
+ {
+ int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
+ m_contiguousNodes.resize(numElem);
+
+ if (numElem)
+ {
+ btOptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
+
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
+ m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
+ m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
+ m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
+ m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
+ }
+ }
+ }
+
+ {
+ int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
+ m_quantizedContiguousNodes.resize(numElem);
+
+ if (numElem)
+ {
+ btQuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
+ }
+ }
+ }
+
+ m_traversalMode = btTraversalMode(quantizedBvhFloatData.m_traversalMode);
+
+ {
+ int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
+ m_SubtreeHeaders.resize(numElem);
+ if (numElem)
+ {
+ btBvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
+ m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
+ m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
+ m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
+ m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
+ m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
+ m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
+ }
+ }
+ }
+}
+
+void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData)
+{
+ m_bvhAabbMax.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMax);
+ m_bvhAabbMin.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMin);
+ m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
+
+ m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
+ m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
+
+ {
+ int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
+ m_contiguousNodes.resize(numElem);
+
+ if (numElem)
+ {
+ btOptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
+
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
+ m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
+ m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
+ m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
+ m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
+ }
+ }
+ }
+
+ {
+ int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
+ m_quantizedContiguousNodes.resize(numElem);
+
+ if (numElem)
+ {
+ btQuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
+ m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
+ }
+ }
+ }
+
+ m_traversalMode = btTraversalMode(quantizedBvhDoubleData.m_traversalMode);
+
+ {
+ int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
+ m_SubtreeHeaders.resize(numElem);
+ if (numElem)
+ {
+ btBvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
+ m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
+ m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
+ m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
+ m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
+ m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
+ m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
+ }
+ }
+ }
+
+}
+
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btQuantizedBvhData* quantizedData = (btQuantizedBvhData*)dataBuffer;
+
+ m_bvhAabbMax.serialize(quantizedData->m_bvhAabbMax);
+ m_bvhAabbMin.serialize(quantizedData->m_bvhAabbMin);
+ m_bvhQuantization.serialize(quantizedData->m_bvhQuantization);
+
+ quantizedData->m_curNodeIndex = m_curNodeIndex;
+ quantizedData->m_useQuantization = m_useQuantization;
+
+ quantizedData->m_numContiguousLeafNodes = m_contiguousNodes.size();
+ quantizedData->m_contiguousNodesPtr = (btOptimizedBvhNodeData*) (m_contiguousNodes.size() ? serializer->getUniquePointer((void*)&m_contiguousNodes[0]) : 0);
+ if (quantizedData->m_contiguousNodesPtr)
+ {
+ int sz = sizeof(btOptimizedBvhNodeData);
+ int numElem = m_contiguousNodes.size();
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btOptimizedBvhNodeData* memPtr = (btOptimizedBvhNodeData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_contiguousNodes[i].m_aabbMaxOrg.serialize(memPtr->m_aabbMaxOrg);
+ m_contiguousNodes[i].m_aabbMinOrg.serialize(memPtr->m_aabbMinOrg);
+ memPtr->m_escapeIndex = m_contiguousNodes[i].m_escapeIndex;
+ memPtr->m_subPart = m_contiguousNodes[i].m_subPart;
+ memPtr->m_triangleIndex = m_contiguousNodes[i].m_triangleIndex;
+ }
+ serializer->finalizeChunk(chunk,"btOptimizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_contiguousNodes[0]);
+ }
+
+ quantizedData->m_numQuantizedContiguousNodes = m_quantizedContiguousNodes.size();
+// printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes);
+ quantizedData->m_quantizedContiguousNodesPtr =(btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? serializer->getUniquePointer((void*)&m_quantizedContiguousNodes[0]) : 0);
+ if (quantizedData->m_quantizedContiguousNodesPtr)
+ {
+ int sz = sizeof(btQuantizedBvhNodeData);
+ int numElem = m_quantizedContiguousNodes.size();
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btQuantizedBvhNodeData* memPtr = (btQuantizedBvhNodeData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex;
+ memPtr->m_quantizedAabbMax[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[0];
+ memPtr->m_quantizedAabbMax[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[1];
+ memPtr->m_quantizedAabbMax[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[2];
+ memPtr->m_quantizedAabbMin[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[0];
+ memPtr->m_quantizedAabbMin[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[1];
+ memPtr->m_quantizedAabbMin[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[2];
+ }
+ serializer->finalizeChunk(chunk,"btQuantizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_quantizedContiguousNodes[0]);
+ }
+
+ quantizedData->m_traversalMode = int(m_traversalMode);
+ quantizedData->m_numSubtreeHeaders = m_SubtreeHeaders.size();
+
+ quantizedData->m_subTreeInfoPtr = (btBvhSubtreeInfoData*) (m_SubtreeHeaders.size() ? serializer->getUniquePointer((void*)&m_SubtreeHeaders[0]) : 0);
+ if (quantizedData->m_subTreeInfoPtr)
+ {
+ int sz = sizeof(btBvhSubtreeInfoData);
+ int numElem = m_SubtreeHeaders.size();
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btBvhSubtreeInfoData* memPtr = (btBvhSubtreeInfoData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_quantizedAabbMax[0] = m_SubtreeHeaders[i].m_quantizedAabbMax[0];
+ memPtr->m_quantizedAabbMax[1] = m_SubtreeHeaders[i].m_quantizedAabbMax[1];
+ memPtr->m_quantizedAabbMax[2] = m_SubtreeHeaders[i].m_quantizedAabbMax[2];
+ memPtr->m_quantizedAabbMin[0] = m_SubtreeHeaders[i].m_quantizedAabbMin[0];
+ memPtr->m_quantizedAabbMin[1] = m_SubtreeHeaders[i].m_quantizedAabbMin[1];
+ memPtr->m_quantizedAabbMin[2] = m_SubtreeHeaders[i].m_quantizedAabbMin[2];
+
+ memPtr->m_rootNodeIndex = m_SubtreeHeaders[i].m_rootNodeIndex;
+ memPtr->m_subtreeSize = m_SubtreeHeaders[i].m_subtreeSize;
+ }
+ serializer->finalizeChunk(chunk,"btBvhSubtreeInfoData",BT_ARRAY_CODE,(void*)&m_SubtreeHeaders[0]);
+ }
+ return btQuantizedBvhDataName;
+}
+
+
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
index ced457b6036..aa30d43a025 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
@@ -16,6 +16,8 @@ subject to the following restrictions:
#ifndef QUANTIZED_BVH_H
#define QUANTIZED_BVH_H
+class btSerializer;
+
//#define DEBUG_CHECK_DEQUANTIZATION 1
#ifdef DEBUG_CHECK_DEQUANTIZATION
#ifdef __SPU__
@@ -29,6 +31,17 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btQuantizedBvhData btQuantizedBvhDoubleData
+#define btOptimizedBvhNodeData btOptimizedBvhNodeDoubleData
+#define btQuantizedBvhDataName "btQuantizedBvhDoubleData"
+#else
+#define btQuantizedBvhData btQuantizedBvhFloatData
+#define btOptimizedBvhNodeData btOptimizedBvhNodeFloatData
+#define btQuantizedBvhDataName "btQuantizedBvhFloatData"
+#endif
+
+
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
@@ -190,7 +203,7 @@ protected:
BvhSubtreeInfoArray m_SubtreeHeaders;
//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
- int m_subtreeHeaderCount;
+ mutable int m_subtreeHeaderCount;
@@ -443,17 +456,32 @@ public:
return m_SubtreeHeaders;
}
+////////////////////////////////////////////////////////////////////
/////Calculate space needed to store BVH for serialization
- unsigned calculateSerializeBufferSize();
+ unsigned calculateSerializeBufferSize() const;
/// Data buffer MUST be 16 byte aligned
- virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian);
+ virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
static unsigned int getAlignmentSerializationPadding();
+//////////////////////////////////////////////////////////////////////
+
+
+ virtual int calculateSerializeBufferSizeNew() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+ virtual void deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData);
+
+ virtual void deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData);
+
+
+////////////////////////////////////////////////////////////////////
SIMD_FORCE_INLINE bool isQuantized()
{
@@ -470,4 +498,82 @@ private:
;
+struct btBvhSubtreeInfoData
+{
+ int m_rootNodeIndex;
+ int m_subtreeSize;
+ unsigned short m_quantizedAabbMin[3];
+ unsigned short m_quantizedAabbMax[3];
+};
+
+struct btOptimizedBvhNodeFloatData
+{
+ btVector3FloatData m_aabbMinOrg;
+ btVector3FloatData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
+};
+
+struct btOptimizedBvhNodeDoubleData
+{
+ btVector3DoubleData m_aabbMinOrg;
+ btVector3DoubleData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
+};
+
+
+struct btQuantizedBvhNodeData
+{
+ unsigned short m_quantizedAabbMin[3];
+ unsigned short m_quantizedAabbMax[3];
+ int m_escapeIndexOrTriangleIndex;
+};
+
+struct btQuantizedBvhFloatData
+{
+ btVector3FloatData m_bvhAabbMin;
+ btVector3FloatData m_bvhAabbMax;
+ btVector3FloatData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ btOptimizedBvhNodeFloatData *m_contiguousNodesPtr;
+ btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
+ btBvhSubtreeInfoData *m_subTreeInfoPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+
+};
+
+struct btQuantizedBvhDoubleData
+{
+ btVector3DoubleData m_bvhAabbMin;
+ btVector3DoubleData m_bvhAabbMax;
+ btVector3DoubleData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ btOptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
+ btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
+
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+ btBvhSubtreeInfoData *m_subTreeInfoPtr;
+};
+
+
+SIMD_FORCE_INLINE int btQuantizedBvh::calculateSerializeBufferSizeNew() const
+{
+ return sizeof(btQuantizedBvhData);
+}
+
+
+
#endif //QUANTIZED_BVH_H
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
index caed63db005..752fcd0fef2 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
@@ -20,6 +20,8 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
+#include "LinearMath/btAabbUtil2.h"
+
#include <new>
extern int gOverlappingPairs;
@@ -166,6 +168,23 @@ void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo
}
+void btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
+{
+ for (int i=0; i <= m_LastHandleIndex; i++)
+ {
+ btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
+ if(!proxy->m_clientObject)
+ {
+ continue;
+ }
+ if (TestAabbAgainstAabb2(aabbMin,aabbMax,proxy->m_aabbMin,proxy->m_aabbMax))
+ {
+ callback.process(proxy);
+ }
+ }
+}
+
+
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
index cc7613bf6a0..3e7c7ee3b62 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
@@ -136,6 +136,7 @@ public:
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
btOverlappingPairCache* getOverlappingPairCache()
{
@@ -153,8 +154,8 @@ public:
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
{
- aabbMin.setValue(-1e30f,-1e30f,-1e30f);
- aabbMax.setValue(1e30f,1e30f,1e30f);
+ aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
+ aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
}
virtual void printStats()
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
index 9a749a03793..23a5c7526b4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -37,7 +37,7 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
btVector3 point,normal;
btScalar timeOfImpact = btScalar(1.);
btScalar depth = btScalar(0.);
-// output.m_distance = btScalar(1e30);
+// output.m_distance = btScalar(BT_LARGE_FLOAT);
//move sphere into triangle space
btTransform sphereInTr = transformB.inverseTimes(transformA);
@@ -57,8 +57,6 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
}
-#define MAX_OVERLAP btScalar(0.)
-
// See also geometrictools.com
@@ -93,48 +91,39 @@ bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* ve
return pointInTriangle(vertices, lnormal, &lp);
}
-///combined discrete/continuous sphere-triangle
bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
{
const btVector3* vertices = &m_triangle->getVertexPtr(0);
- const btVector3& c = sphereCenter;
- btScalar r = m_sphere->getRadius();
-
- btVector3 delta (0,0,0);
+
+ btScalar radius = m_sphere->getRadius();
+ btScalar radiusWithThreshold = radius + contactBreakingThreshold;
btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
normal.normalize();
- btVector3 p1ToCentre = c - vertices[0];
+ btVector3 p1ToCentre = sphereCenter - vertices[0];
btScalar distanceFromPlane = p1ToCentre.dot(normal);
if (distanceFromPlane < btScalar(0.))
{
//triangle facing the other way
-
distanceFromPlane *= btScalar(-1.);
normal *= btScalar(-1.);
}
- btScalar contactMargin = contactBreakingThreshold;
- bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
- bool isInsideShellPlane = distanceFromPlane < r;
+ bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
- btScalar deltaDotNormal = delta.dot(normal);
- if (!isInsideShellPlane && deltaDotNormal >= btScalar(0.0))
- return false;
-
// Check for contact / intersection
bool hasContact = false;
btVector3 contactPoint;
if (isInsideContactPlane) {
- if (facecontains(c,vertices,normal)) {
+ if (facecontains(sphereCenter,vertices,normal)) {
// Inside the contact wedge - touches a point on the shell plane
hasContact = true;
- contactPoint = c - normal*distanceFromPlane;
+ contactPoint = sphereCenter - normal*distanceFromPlane;
} else {
// Could be inside one of the contact capsules
- btScalar contactCapsuleRadiusSqr = (r + contactMargin) * (r + contactMargin);
+ btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
btVector3 nearestOnEdge;
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
@@ -143,7 +132,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
m_triangle->getEdge(i,pa,pb);
- btScalar distanceSqr = SegmentSqrDistance(pa,pb,c, nearestOnEdge);
+ btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge);
if (distanceSqr < contactCapsuleRadiusSqr) {
// Yep, we're inside a capsule
hasContact = true;
@@ -155,24 +144,27 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
}
if (hasContact) {
- btVector3 contactToCentre = c - contactPoint;
+ btVector3 contactToCentre = sphereCenter - contactPoint;
btScalar distanceSqr = contactToCentre.length2();
- if (distanceSqr < (r - MAX_OVERLAP)*(r - MAX_OVERLAP)) {
- btScalar distance = btSqrt(distanceSqr);
- resultNormal = contactToCentre;
- resultNormal.normalize();
- point = contactPoint;
- depth = -(r-distance);
+
+ if (distanceSqr < radiusWithThreshold*radiusWithThreshold)
+ {
+ if (distanceSqr>SIMD_EPSILON)
+ {
+ btScalar distance = btSqrt(distanceSqr);
+ resultNormal = contactToCentre;
+ resultNormal.normalize();
+ point = contactPoint;
+ depth = -(radius-distance);
+ } else
+ {
+ btScalar distance = 0.f;
+ resultNormal = normal;
+ point = contactPoint;
+ depth = -radius;
+ }
return true;
}
-
- if (delta.dot(contactToCentre) >= btScalar(0.0))
- return false;
-
- // Moving towards the contact point -> collision
- point = contactPoint;
- timeOfImpact = btScalar(0.0);
- return true;
}
return false;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
index 981bd54e76c..f656e5c323a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
@@ -34,9 +34,11 @@ struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
virtual ~SphereTriangleDetector() {};
+ bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
+
private:
- bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
+
bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
new file mode 100644
index 00000000000..2182d0d7e49
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
@@ -0,0 +1,435 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
+///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
+
+#include "btBox2dBox2dCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
+#include "BulletCollision/CollisionShapes/btBox2dShape.h"
+
+#define USE_PERSISTENT_CONTACTS 1
+
+btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
+: btActivatingCollisionAlgorithm(ci,obj0,obj1),
+m_ownManifold(false),
+m_manifoldPtr(mf)
+{
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
+ m_ownManifold = true;
+ }
+}
+
+btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
+{
+
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+
+}
+
+
+void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
+
+//#include <stdio.h>
+void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ if (!m_manifoldPtr)
+ return;
+
+ btCollisionObject* col0 = body0;
+ btCollisionObject* col1 = body1;
+ btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
+ btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
+
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
+
+ // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+}
+
+btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+{
+ //not yet
+ return 1.f;
+}
+
+
+struct ClipVertex
+{
+ btVector3 v;
+ int id;
+ //b2ContactID id;
+ //b2ContactID id;
+};
+
+#define b2Dot(a,b) (a).dot(b)
+#define b2Mul(a,b) (a)*(b)
+#define b2MulT(a,b) (a).transpose()*(b)
+#define b2Cross(a,b) (a).cross(b)
+#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
+
+int b2_maxManifoldPoints =2;
+
+static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
+ const btVector3& normal, btScalar offset)
+{
+ // Start with no output points
+ int numOut = 0;
+
+ // Calculate the distance of end points to the line
+ btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
+ btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
+
+ // If the points are behind the plane
+ if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
+ if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
+
+ // If the points are on different sides of the plane
+ if (distance0 * distance1 < 0.0f)
+ {
+ // Find intersection point of edge and plane
+ btScalar interp = distance0 / (distance0 - distance1);
+ vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
+ if (distance0 > 0.0f)
+ {
+ vOut[numOut].id = vIn[0].id;
+ }
+ else
+ {
+ vOut[numOut].id = vIn[1].id;
+ }
+ ++numOut;
+ }
+
+ return numOut;
+}
+
+// Find the separation between poly1 and poly2 for a give edge normal on poly1.
+static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
+ const btBox2dShape* poly2, const btTransform& xf2)
+{
+ const btVector3* vertices1 = poly1->getVertices();
+ const btVector3* normals1 = poly1->getNormals();
+
+ int count2 = poly2->getVertexCount();
+ const btVector3* vertices2 = poly2->getVertices();
+
+ btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
+
+ // Convert normal from poly1's frame into poly2's frame.
+ btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
+ btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
+
+ // Find support vertex on poly2 for -normal.
+ int index = 0;
+ btScalar minDot = BT_LARGE_FLOAT;
+
+ for (int i = 0; i < count2; ++i)
+ {
+ btScalar dot = b2Dot(vertices2[i], normal1);
+ if (dot < minDot)
+ {
+ minDot = dot;
+ index = i;
+ }
+ }
+
+ btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
+ btVector3 v2 = b2Mul(xf2, vertices2[index]);
+ btScalar separation = b2Dot(v2 - v1, normal1World);
+ return separation;
+}
+
+// Find the max separation between poly1 and poly2 using edge normals from poly1.
+static btScalar FindMaxSeparation(int* edgeIndex,
+ const btBox2dShape* poly1, const btTransform& xf1,
+ const btBox2dShape* poly2, const btTransform& xf2)
+{
+ int count1 = poly1->getVertexCount();
+ const btVector3* normals1 = poly1->getNormals();
+
+ // Vector pointing from the centroid of poly1 to the centroid of poly2.
+ btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
+ btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
+
+ // Find edge normal on poly1 that has the largest projection onto d.
+ int edge = 0;
+ btScalar maxDot = -BT_LARGE_FLOAT;
+ for (int i = 0; i < count1; ++i)
+ {
+ btScalar dot = b2Dot(normals1[i], dLocal1);
+ if (dot > maxDot)
+ {
+ maxDot = dot;
+ edge = i;
+ }
+ }
+
+ // Get the separation for the edge normal.
+ btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
+ if (s > 0.0f)
+ {
+ return s;
+ }
+
+ // Check the separation for the previous edge normal.
+ int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
+ btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
+ if (sPrev > 0.0f)
+ {
+ return sPrev;
+ }
+
+ // Check the separation for the next edge normal.
+ int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
+ btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
+ if (sNext > 0.0f)
+ {
+ return sNext;
+ }
+
+ // Find the best edge and the search direction.
+ int bestEdge;
+ btScalar bestSeparation;
+ int increment;
+ if (sPrev > s && sPrev > sNext)
+ {
+ increment = -1;
+ bestEdge = prevEdge;
+ bestSeparation = sPrev;
+ }
+ else if (sNext > s)
+ {
+ increment = 1;
+ bestEdge = nextEdge;
+ bestSeparation = sNext;
+ }
+ else
+ {
+ *edgeIndex = edge;
+ return s;
+ }
+
+ // Perform a local search for the best edge normal.
+ for ( ; ; )
+ {
+ if (increment == -1)
+ edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
+ else
+ edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
+
+ s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
+ if (s > 0.0f)
+ {
+ return s;
+ }
+
+ if (s > bestSeparation)
+ {
+ bestEdge = edge;
+ bestSeparation = s;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ *edgeIndex = bestEdge;
+ return bestSeparation;
+}
+
+static void FindIncidentEdge(ClipVertex c[2],
+ const btBox2dShape* poly1, const btTransform& xf1, int edge1,
+ const btBox2dShape* poly2, const btTransform& xf2)
+{
+ const btVector3* normals1 = poly1->getNormals();
+
+ int count2 = poly2->getVertexCount();
+ const btVector3* vertices2 = poly2->getVertices();
+ const btVector3* normals2 = poly2->getNormals();
+
+ btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
+
+ // Get the normal of the reference edge in poly2's frame.
+ btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
+
+ // Find the incident edge on poly2.
+ int index = 0;
+ btScalar minDot = BT_LARGE_FLOAT;
+ for (int i = 0; i < count2; ++i)
+ {
+ btScalar dot = b2Dot(normal1, normals2[i]);
+ if (dot < minDot)
+ {
+ minDot = dot;
+ index = i;
+ }
+ }
+
+ // Build the clip vertices for the incident edge.
+ int i1 = index;
+ int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
+
+ c[0].v = b2Mul(xf2, vertices2[i1]);
+// c[0].id.features.referenceEdge = (unsigned char)edge1;
+// c[0].id.features.incidentEdge = (unsigned char)i1;
+// c[0].id.features.incidentVertex = 0;
+
+ c[1].v = b2Mul(xf2, vertices2[i2]);
+// c[1].id.features.referenceEdge = (unsigned char)edge1;
+// c[1].id.features.incidentEdge = (unsigned char)i2;
+// c[1].id.features.incidentVertex = 1;
+}
+
+// Find edge normal of max separation on A - return if separating axis is found
+// Find edge normal of max separation on B - return if separation axis is found
+// Choose reference edge as min(minA, minB)
+// Find incident edge
+// Clip
+
+// The normal points from 1 to 2
+void b2CollidePolygons(btManifoldResult* manifold,
+ const btBox2dShape* polyA, const btTransform& xfA,
+ const btBox2dShape* polyB, const btTransform& xfB)
+{
+
+ int edgeA = 0;
+ btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
+ if (separationA > 0.0f)
+ return;
+
+ int edgeB = 0;
+ btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
+ if (separationB > 0.0f)
+ return;
+
+ const btBox2dShape* poly1; // reference poly
+ const btBox2dShape* poly2; // incident poly
+ btTransform xf1, xf2;
+ int edge1; // reference edge
+ unsigned char flip;
+ const btScalar k_relativeTol = 0.98f;
+ const btScalar k_absoluteTol = 0.001f;
+
+ // TODO_ERIN use "radius" of poly for absolute tolerance.
+ if (separationB > k_relativeTol * separationA + k_absoluteTol)
+ {
+ poly1 = polyB;
+ poly2 = polyA;
+ xf1 = xfB;
+ xf2 = xfA;
+ edge1 = edgeB;
+ flip = 1;
+ }
+ else
+ {
+ poly1 = polyA;
+ poly2 = polyB;
+ xf1 = xfA;
+ xf2 = xfB;
+ edge1 = edgeA;
+ flip = 0;
+ }
+
+ ClipVertex incidentEdge[2];
+ FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
+
+ int count1 = poly1->getVertexCount();
+ const btVector3* vertices1 = poly1->getVertices();
+
+ btVector3 v11 = vertices1[edge1];
+ btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
+
+ btVector3 dv = v12 - v11;
+ btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
+ sideNormal.normalize();
+ btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
+
+
+ v11 = b2Mul(xf1, v11);
+ v12 = b2Mul(xf1, v12);
+
+ btScalar frontOffset = b2Dot(frontNormal, v11);
+ btScalar sideOffset1 = -b2Dot(sideNormal, v11);
+ btScalar sideOffset2 = b2Dot(sideNormal, v12);
+
+ // Clip incident edge against extruded edge1 side edges.
+ ClipVertex clipPoints1[2];
+ clipPoints1[0].v.setValue(0,0,0);
+ clipPoints1[1].v.setValue(0,0,0);
+
+ ClipVertex clipPoints2[2];
+ clipPoints2[0].v.setValue(0,0,0);
+ clipPoints2[1].v.setValue(0,0,0);
+
+
+ int np;
+
+ // Clip to box side 1
+ np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
+
+ if (np < 2)
+ return;
+
+ // Clip to negative box side 1
+ np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
+
+ if (np < 2)
+ {
+ return;
+ }
+
+ // Now clipPoints2 contains the clipped points.
+ btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
+
+ int pointCount = 0;
+ for (int i = 0; i < b2_maxManifoldPoints; ++i)
+ {
+ btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
+
+ if (separation <= 0.0f)
+ {
+
+ //b2ManifoldPoint* cp = manifold->points + pointCount;
+ //btScalar separation = separation;
+ //cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
+ //cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
+
+ manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
+
+// cp->id = clipPoints2[i].id;
+// cp->id.features.flip = flip;
+ ++pointCount;
+ }
+ }
+
+// manifold->pointCount = pointCount;}
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
new file mode 100644
index 00000000000..21342175238
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
+#define BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
+
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+
+class btPersistentManifold;
+
+///box-box collision detection
+class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
+{
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
+public:
+ btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btActivatingCollisionAlgorithm(ci) {}
+
+ virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
+
+ virtual ~btBox2dBox2dCollisionAlgorithm();
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ if (m_manifoldPtr && m_ownManifold)
+ {
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ }
+
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ {
+ int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
+ void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
+ return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
+ }
+ };
+
+};
+
+#endif //BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
index d3342c547b5..49628853493 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
@@ -61,7 +61,7 @@ void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCo
#endif //USE_PERSISTENT_CONTACTS
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = 1e30f;
+ input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
index 31353f1b2c4..a7c8cf140ce 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
@@ -1,4 +1,3 @@
-
/*
* Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
* Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
@@ -212,7 +211,7 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
a = 1.f/(btScalar(3.0)*(a+q));
} else
{
- a=1e30f;
+ a=BT_LARGE_FLOAT;
}
cx = a*(cx + q*(p[n*2-2]+p[0]));
cy = a*(cy + q*(p[n*2-1]+p[1]));
@@ -267,7 +266,7 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
{
const btScalar fudge_factor = btScalar(1.05);
- btVector3 p,pp,normalC;
+ btVector3 p,pp,normalC(0.f,0.f,0.f);
const btScalar *normalR = 0;
btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
@@ -333,9 +332,9 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
#undef TST
#define TST(expr1,expr2,n1,n2,n3,cc) \
s2 = btFabs(expr1) - (expr2); \
- if (s2 > 0) return 0; \
+ if (s2 > SIMD_EPSILON) return 0; \
l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
- if (l > 0) { \
+ if (l > SIMD_EPSILON) { \
s2 /= l; \
if (s2*fudge_factor > s) { \
s = s2; \
@@ -346,6 +345,20 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
} \
}
+ btScalar fudge2 (1.0e-5f);
+
+ Q11 += fudge2;
+ Q12 += fudge2;
+ Q13 += fudge2;
+
+ Q21 += fudge2;
+ Q22 += fudge2;
+ Q23 += fudge2;
+
+ Q31 += fudge2;
+ Q32 += fudge2;
+ Q33 += fudge2;
+
// separating axis = u1 x (v1,v2,v3)
TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
@@ -424,6 +437,7 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
output.addContactPoint(-normal,pointInWorld,-*depth);
#else
output.addContactPoint(-normal,pb,-*depth);
+
#endif //
*return_code = code;
}
@@ -593,21 +607,30 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
if (maxc < 1) maxc = 1;
if (cnum <= maxc) {
- // we have less contacts than we need, so we use them all
- for (j=0; j < cnum; j++) {
-
- //AddContactPoint...
-
- //dContactGeom *con = CONTACT(contact,skip*j);
- //for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i];
- //con->depth = dep[j];
+ if (code<4)
+ {
+ // we have less contacts than we need, so we use them all
+ for (j=0; j < cnum; j++)
+ {
btVector3 pointInWorld;
for (i=0; i<3; i++)
pointInWorld[i] = point[j*3+i] + pa[i];
output.addContactPoint(-normal,pointInWorld,-dep[j]);
}
+ } else
+ {
+ // we have less contacts than we need, so we use them all
+ for (j=0; j < cnum; j++)
+ {
+ btVector3 pointInWorld;
+ for (i=0; i<3; i++)
+ pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
+ //pointInWorld[i] = point[j*3+i] + pa[i];
+ output.addContactPoint(-normal,pointInWorld,-dep[j]);
+ }
+ }
}
else {
// we have more contacts than are wanted, some of them must be culled.
@@ -632,7 +655,13 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
btVector3 posInWorld;
for (i=0; i<3; i++)
posInWorld[i] = point[iret[j]*3+i] + pa[i];
- output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
+ if (code<4)
+ {
+ output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
+ } else
+ {
+ output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
+ }
}
cnum = maxc;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index e6ff2130aad..9fed44a19f7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -34,9 +34,7 @@ int gNumManifold = 0;
btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
- m_count(0),
- m_useIslands(true),
- m_staticWarningReported(false),
+m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
m_collisionConfiguration(collisionConfiguration)
{
int i;
@@ -79,9 +77,11 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
btCollisionObject* body0 = (btCollisionObject*)b0;
btCollisionObject* body1 = (btCollisionObject*)b1;
- //test for Bullet 2.74: use a relative contact breaking threshold without clamping against 'gContactBreakingThreshold'
- //btScalar contactBreakingThreshold = btMin(gContactBreakingThreshold,btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold()));
- btScalar contactBreakingThreshold = btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold());
+ //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
+
+ btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
+ btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
+ : gContactBreakingThreshold ;
btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
@@ -169,13 +169,13 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
bool needsCollision = true;
#ifdef BT_DEBUG
- if (!m_staticWarningReported)
+ if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
{
//broadphase filtering already deals with this
if ((body0->isStaticObject() || body0->isKinematicObject()) &&
(body1->isStaticObject() || body1->isKinematicObject()))
{
- m_staticWarningReported = true;
+ m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
index a9c9cd414c1..3c4f039504a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -42,14 +42,13 @@ typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispa
///Time of Impact, Closest Points and Penetration Depth.
class btCollisionDispatcher : public btDispatcher
{
- int m_count;
-
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
- bool m_useIslands;
+protected:
+
+ int m_dispatcherFlags;
+
+ btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
- bool m_staticWarningReported;
-
btManifoldResult m_defaultManifoldResult;
btNearCallback m_nearCallback;
@@ -59,13 +58,28 @@ class btCollisionDispatcher : public btDispatcher
btPoolAllocator* m_persistentManifoldPoolAllocator;
btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
-
btCollisionConfiguration* m_collisionConfiguration;
public:
+ enum DispatcherFlags
+ {
+ CD_STATIC_STATIC_REPORTED = 1,
+ CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2
+ };
+
+ int getDispatcherFlags() const
+ {
+ return m_dispatcherFlags;
+ }
+
+ void setDispatcherFlags(int flags)
+ {
+ m_dispatcherFlags = flags;
+ }
+
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index 285b8f174e4..580ea345860 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -15,13 +15,15 @@ subject to the following restrictions:
#include "btCollisionObject.h"
+#include "LinearMath/btSerializer.h"
btCollisionObject::btCollisionObject()
: m_anisotropicFriction(1.f,1.f,1.f),
m_hasAnisotropicFriction(false),
- m_contactProcessingThreshold(0.f),
+ m_contactProcessingThreshold(BT_LARGE_FLOAT),
m_broadphaseHandle(0),
m_collisionShape(0),
+ m_extensionPointer(0),
m_rootCollisionShape(0),
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
m_islandTag1(-1),
@@ -30,14 +32,14 @@ btCollisionObject::btCollisionObject()
m_deactivationTime(btScalar(0.)),
m_friction(btScalar(0.5)),
m_restitution(btScalar(0.)),
- m_userObjectPointer(0),
m_internalType(CO_COLLISION_OBJECT),
+ m_userObjectPointer(0),
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
m_ccdMotionThreshold(btScalar(0.)),
m_checkCollideWith(false)
{
-
+ m_worldTransform.setIdentity();
}
btCollisionObject::~btCollisionObject()
@@ -64,5 +66,51 @@ void btCollisionObject::activate(bool forceActivation)
}
}
+const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
+ m_worldTransform.serialize(dataOut->m_worldTransform);
+ m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
+ m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
+ m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
+ m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
+ dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
+ dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
+ dataOut->m_broadphaseHandle = 0;
+ dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
+ dataOut->m_rootCollisionShape = 0;//@todo
+ dataOut->m_collisionFlags = m_collisionFlags;
+ dataOut->m_islandTag1 = m_islandTag1;
+ dataOut->m_companionId = m_companionId;
+ dataOut->m_activationState1 = m_activationState1;
+ dataOut->m_activationState1 = m_activationState1;
+ dataOut->m_deactivationTime = m_deactivationTime;
+ dataOut->m_friction = m_friction;
+ dataOut->m_restitution = m_restitution;
+ dataOut->m_internalType = m_internalType;
+
+ char* name = (char*) serializer->findNameForPointer(this);
+ dataOut->m_name = (char*)serializer->getUniquePointer(name);
+ if (dataOut->m_name)
+ {
+ serializer->serializeName(name);
+ }
+ dataOut->m_hitFraction = m_hitFraction;
+ dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
+ dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
+ dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
+ dataOut->m_checkCollideWith = m_checkCollideWith;
+
+ return btCollisionObjectDataName;
+}
+
+
+void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
+{
+ int len = calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index 0d5b7886443..5de829824ff 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -27,13 +27,21 @@ subject to the following restrictions:
struct btBroadphaseProxy;
class btCollisionShape;
+struct btCollisionShapeData;
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"
-
typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btCollisionObjectData btCollisionObjectDoubleData
+#define btCollisionObjectDataName "btCollisionObjectDoubleData"
+#else
+#define btCollisionObjectData btCollisionObjectFloatData
+#define btCollisionObjectDataName "btCollisionObjectFloatData"
+#endif
+
/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
@@ -53,12 +61,14 @@ protected:
btVector3 m_interpolationLinearVelocity;
btVector3 m_interpolationAngularVelocity;
- btVector3 m_anisotropicFriction;
- bool m_hasAnisotropicFriction;
- btScalar m_contactProcessingThreshold;
+ btVector3 m_anisotropicFriction;
+ int m_hasAnisotropicFriction;
+ btScalar m_contactProcessingThreshold;
btBroadphaseProxy* m_broadphaseHandle;
btCollisionShape* m_collisionShape;
+ ///m_extensionPointer is used by some internal low-level Bullet extensions.
+ void* m_extensionPointer;
///m_rootCollisionShape is temporarily used to store the original collision shape
///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
@@ -76,13 +86,13 @@ protected:
btScalar m_friction;
btScalar m_restitution;
- ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
- void* m_userObjectPointer;
-
///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
///do not assign your own m_internalType unless you write a new dynamics object class.
int m_internalType;
+ ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
+ void* m_userObjectPointer;
+
///time of impact calculation
btScalar m_hitFraction;
@@ -93,9 +103,7 @@ protected:
btScalar m_ccdMotionThreshold;
/// If some object should have elaborate collision filtering by sub-classes
- bool m_checkCollideWith;
-
- char m_pad[7];
+ int m_checkCollideWith;
virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
{
@@ -112,18 +120,21 @@ public:
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
- CF_CHARACTER_OBJECT = 16
+ CF_CHARACTER_OBJECT = 16,
+ CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
+ CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
};
enum CollisionObjectTypes
{
CO_COLLISION_OBJECT =1,
- CO_RIGID_BODY,
+ CO_RIGID_BODY=2,
///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
///It is useful for collision sensors, explosion objects, character controller etc.
- CO_GHOST_OBJECT,
- CO_SOFT_BODY,
- CO_HF_FLUID
+ CO_GHOST_OBJECT=4,
+ CO_SOFT_BODY=8,
+ CO_HF_FLUID=16,
+ CO_USER_TYPE=32
};
SIMD_FORCE_INLINE bool mergesSimulationIslands() const
@@ -143,7 +154,7 @@ public:
}
bool hasAnisotropicFriction() const
{
- return m_hasAnisotropicFriction;
+ return m_hasAnisotropicFriction!=0;
}
///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
@@ -213,6 +224,19 @@ public:
m_collisionShape = collisionShape;
}
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
+ ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
+ void* internalGetExtensionPointer() const
+ {
+ return m_extensionPointer;
+ }
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
+ ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
+ void internalSetExtensionPointer(void* pointer)
+ {
+ m_extensionPointer = pointer;
+ }
+
SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
void setActivationState(int newState);
@@ -393,7 +417,7 @@ public:
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
{
- m_ccdMotionThreshold = ccdMotionThreshold*ccdMotionThreshold;
+ m_ccdMotionThreshold = ccdMotionThreshold;
}
///users can point to their objects, userPointer is not used by Bullet
@@ -416,6 +440,85 @@ public:
return true;
}
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+
+ virtual void serializeSingleObject(class btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCollisionObjectDoubleData
+{
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ btCollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+
+ btTransformDoubleData m_worldTransform;
+ btTransformDoubleData m_interpolationWorldTransform;
+ btVector3DoubleData m_interpolationLinearVelocity;
+ btVector3DoubleData m_interpolationAngularVelocity;
+ btVector3DoubleData m_anisotropicFriction;
+ double m_contactProcessingThreshold;
+ double m_deactivationTime;
+ double m_friction;
+ double m_restitution;
+ double m_hitFraction;
+ double m_ccdSweptSphereRadius;
+ double m_ccdMotionThreshold;
+
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+
+ char m_padding[4];
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCollisionObjectFloatData
+{
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ btCollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+
+ btTransformFloatData m_worldTransform;
+ btTransformFloatData m_interpolationWorldTransform;
+ btVector3FloatData m_interpolationLinearVelocity;
+ btVector3FloatData m_interpolationAngularVelocity;
+ btVector3FloatData m_anisotropicFriction;
+ float m_contactProcessingThreshold;
+ float m_deactivationTime;
+ float m_friction;
+ float m_restitution;
+ float m_hitFraction;
+ float m_ccdSweptSphereRadius;
+ float m_ccdMotionThreshold;
+
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+};
+
+
+
+SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
+{
+ return sizeof(btCollisionObjectData);
+}
+
+
+
#endif //COLLISION_OBJECT_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 5c645f82a45..bfe8d4f52fb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -26,12 +26,16 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btStackAlloc.h"
-#include "BulletSoftBody/btSoftBody.h"
+#include "LinearMath/btSerializer.h"
+
+//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
@@ -43,10 +47,29 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
+///for debug drawing
+
+//for debug rendering
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/CollisionShapes/btConeShape.h"
+#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btCylinderShape.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+
+
+
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
:m_dispatcher1(dispatcher),
m_broadphasePairCache(pairCache),
-m_debugDrawer(0)
+m_debugDrawer(0),
+m_forceUpdateAllAabbs(true)
{
m_stackAlloc = collisionConfiguration->getStackAllocator();
m_dispatchInfo.m_stackAllocator = m_stackAlloc;
@@ -89,28 +112,30 @@ btCollisionWorld::~btCollisionWorld()
void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
{
+ btAssert(collisionObject);
+
//check that the object isn't already added
- btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
+ btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
- m_collisionObjects.push_back(collisionObject);
+ m_collisionObjects.push_back(collisionObject);
- //calculate new AABB
- btTransform trans = collisionObject->getWorldTransform();
+ //calculate new AABB
+ btTransform trans = collisionObject->getWorldTransform();
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
+ btVector3 minAabb;
+ btVector3 maxAabb;
+ collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
- int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
- minAabb,
- maxAabb,
- type,
- collisionObject,
- collisionFilterGroup,
- collisionFilterMask,
- m_dispatcher1,0
- )) ;
+ int type = collisionObject->getCollisionShape()->getShapeType();
+ collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
+ minAabb,
+ maxAabb,
+ type,
+ collisionObject,
+ collisionFilterGroup,
+ collisionFilterMask,
+ m_dispatcher1,0
+ )) ;
@@ -129,6 +154,16 @@ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
minAabb -= contactThreshold;
maxAabb += contactThreshold;
+ if(getDispatchInfo().m_convexMaxDistanceUseCPT)
+ {
+ btVector3 minAabb2,maxAabb2;
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+ }
+
btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
//moving objects should be moderately sized, probably something wrong if not
@@ -163,7 +198,7 @@ void btCollisionWorld::updateAabbs()
btCollisionObject* colObj = m_collisionObjects[i];
//only update aabb of active objects
- if (colObj->isActive())
+ if (m_forceUpdateAllAabbs || colObj->isActive())
{
updateSingleAabb(colObj);
}
@@ -226,10 +261,10 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
btSphereShape pointShape(btScalar(0.0));
pointShape.setMargin(0.f);
@@ -237,7 +272,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
if (collisionShape->isConvex())
{
-// BT_PROFILE("rayTestConvex");
+ // BT_PROFILE("rayTestConvex");
btConvexCast::CastResult castResult;
castResult.m_fraction = resultCallback.m_closestHitFraction;
@@ -266,10 +301,10 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
castResult.m_normal.normalize();
btCollisionWorld::LocalRayResult localRayResult
(
- collisionObject,
- 0,
- castResult.m_normal,
- castResult.m_fraction
+ collisionObject,
+ 0,
+ castResult.m_normal,
+ castResult.m_fraction
);
bool normalInWorldSpace = true;
@@ -281,7 +316,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
} else {
if (collisionShape->isConcave())
{
-// BT_PROFILE("rayTestConcave");
+ // BT_PROFILE("rayTestConcave");
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
///optimized version for btBvhTriangleMeshShape
@@ -297,15 +332,18 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* m_collisionObject;
btTriangleMeshShape* m_triangleMesh;
+ btTransform m_colObjWorldTransform;
+
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -314,19 +352,21 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+
btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
- hitNormalLocal,
+ hitNormalWorld,
hitFraction);
- bool normalInWorldSpace = false;
+ bool normalInWorldSpace = true;
return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
}
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
} else
@@ -347,15 +387,18 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* m_collisionObject;
btConcaveShape* m_triangleMesh;
+ btTransform m_colObjWorldTransform;
+
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -364,22 +407,22 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+
btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
- hitNormalLocal,
+ hitNormalWorld,
hitFraction);
- bool normalInWorldSpace = false;
+ bool normalInWorldSpace = true;
return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
-
-
}
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -390,27 +433,118 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
}
} else {
-// BT_PROFILE("rayTestCompound");
- ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
+ // BT_PROFILE("rayTestCompound");
if (collisionShape->isCompound())
{
+ struct LocalInfoAdder2 : public RayResultCallback
+ {
+ RayResultCallback* m_userCallback;
+ int m_i;
+
+ LocalInfoAdder2 (int i, RayResultCallback *user)
+ : m_userCallback(user), m_i(i)
+ {
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ }
+ virtual bool needsCollision(btBroadphaseProxy* p) const
+ {
+ return m_userCallback->needsCollision(p);
+ }
+
+ virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = -1;
+ shapeInfo.m_triangleIndex = m_i;
+ if (r.m_localShapeInfo == NULL)
+ r.m_localShapeInfo = &shapeInfo;
+
+ const btScalar result = m_userCallback->addSingleResult(r, b);
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ return result;
+ }
+ };
+
+ struct RayTester : btDbvt::ICollide
+ {
+ btCollisionObject* m_collisionObject;
+ const btCompoundShape* m_compoundShape;
+ const btTransform& m_colObjWorldTransform;
+ const btTransform& m_rayFromTrans;
+ const btTransform& m_rayToTrans;
+ RayResultCallback& m_resultCallback;
+
+ RayTester(btCollisionObject* collisionObject,
+ const btCompoundShape* compoundShape,
+ const btTransform& colObjWorldTransform,
+ const btTransform& rayFromTrans,
+ const btTransform& rayToTrans,
+ RayResultCallback& resultCallback):
+ m_collisionObject(collisionObject),
+ m_compoundShape(compoundShape),
+ m_colObjWorldTransform(colObjWorldTransform),
+ m_rayFromTrans(rayFromTrans),
+ m_rayToTrans(rayToTrans),
+ m_resultCallback(resultCallback)
+ {
+
+ }
+
+ void Process(int i)
+ {
+ const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
+ const btTransform& childTrans = m_compoundShape->getChildTransform(i);
+ btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
+
+ // replace collision shape so that callback can determine the triangle
+ btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
+ m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
+
+ LocalInfoAdder2 my_cb(i, &m_resultCallback);
+
+ rayTestSingle(
+ m_rayFromTrans,
+ m_rayToTrans,
+ m_collisionObject,
+ childCollisionShape,
+ childWorldTrans,
+ my_cb);
+
+ // restore
+ m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
+ }
+
+ void Process(const btDbvtNode* leaf)
+ {
+ Process(leaf->dataAsInt);
+ }
+ };
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- int i=0;
- for (i=0;i<compoundShape->getNumChildShapes();i++)
+ const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
+
+
+ RayTester rayCB(
+ collisionObject,
+ compoundShape,
+ colObjWorldTransform,
+ rayFromTrans,
+ rayToTrans,
+ resultCallback);
+#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+ if (dbvt)
{
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
- btTransform childWorldTrans = colObjWorldTransform * childTrans;
- // replace collision shape so that callback can determine the triangle
- btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
- collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
- rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- childCollisionShape,
- childWorldTrans,
- resultCallback);
- // restore
- collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
+ btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
+ btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
+ btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
+ }
+ else
+#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+ {
+ for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
+ {
+ rayCB.Process(i);
+ }
}
}
}
@@ -418,10 +552,10 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
}
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
if (collisionShape->isConvex())
{
@@ -433,15 +567,15 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
-
+
btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
btConvexCast* castPtr = &convexCaster1;
-
-
-
+
+
+
if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
//add hit
@@ -451,13 +585,13 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
castResult.m_normal.normalize();
btCollisionWorld::LocalConvexResult localConvexResult
- (
- collisionObject,
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction
- );
+ (
+ collisionObject,
+ 0,
+ castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction
+ );
bool normalInWorldSpace = true;
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
@@ -487,12 +621,12 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -504,7 +638,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitPointLocal,
@@ -522,6 +656,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
+ tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
@@ -544,12 +679,12 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -561,7 +696,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitPointLocal,
@@ -578,6 +713,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
+ tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
@@ -604,11 +740,41 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
// replace collision shape so that callback can determine the triangle
btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
+ struct LocalInfoAdder : public ConvexResultCallback {
+ ConvexResultCallback* m_userCallback;
+ int m_i;
+
+ LocalInfoAdder (int i, ConvexResultCallback *user)
+ : m_userCallback(user), m_i(i)
+ {
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ }
+ virtual bool needsCollision(btBroadphaseProxy* p) const
+ {
+ return m_userCallback->needsCollision(p);
+ }
+ virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = -1;
+ shapeInfo.m_triangleIndex = m_i;
+ if (r.m_localShapeInfo == NULL)
+ r.m_localShapeInfo = &shapeInfo;
+ const btScalar result = m_userCallback->addSingleResult(r, b);
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ return result;
+
+ }
+ };
+
+ LocalInfoAdder my_cb(i, &resultCallback);
+
+
objectQuerySingle(castShape, convexFromTrans,convexToTrans,
collisionObject,
childCollisionShape,
childWorldTrans,
- resultCallback, allowedPenetration);
+ my_cb, allowedPenetration);
// restore
collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
}
@@ -631,10 +797,10 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
btCollisionWorld::RayResultCallback& m_resultCallback;
btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
@@ -644,10 +810,10 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
btVector3 rayDir = (rayToWorld-rayFromWorld);
rayDir.normalize ();
- ///what about division by zero? --> just set rayDirection[i] to INF/1e30
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
@@ -656,7 +822,7 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
}
-
+
virtual bool process(const btBroadphaseProxy* proxy)
{
@@ -687,9 +853,9 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
{
m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
@@ -698,7 +864,7 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
- BT_PROFILE("rayTest");
+ //BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
@@ -737,10 +903,10 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback
{
btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
btVector3 rayDir = unnormalizedRayDir.normalized();
- ///what about division by zero? --> just set rayDirection[i] to INF/1e30
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
@@ -761,13 +927,13 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback,
- m_allowedCcdPenetration);
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback,
+ m_allowedCcdPenetration);
}
-
+
return true;
}
};
@@ -782,7 +948,7 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
/// and for each object with ray-aabb overlap, perform an exact ray test
/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
-
+
btTransform convexFromTrans,convexToTrans;
convexFromTrans = convexFromWorld;
@@ -825,12 +991,455 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
{
objectQuerySingle(castShape, convexFromTrans,convexToTrans,
collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
}
}
}
#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
+
+
+
+struct btBridgedManifoldResult : public btManifoldResult
+{
+
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+ btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback )
+ :btManifoldResult(obj0,obj1),
+ m_resultCallback(resultCallback)
+ {
+ }
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
+ btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
+ btVector3 localA;
+ btVector3 localB;
+ if (isSwapped)
+ {
+ localA = m_rootTransB.invXform(pointA );
+ localB = m_rootTransA.invXform(pointInWorld);
+ } else
+ {
+ localA = m_rootTransA.invXform(pointA );
+ localB = m_rootTransB.invXform(pointInWorld);
+ }
+
+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+ newPt.m_positionWorldOnA = pointA;
+ newPt.m_positionWorldOnB = pointInWorld;
+
+ //BP mod, store contact triangles.
+ if (isSwapped)
+ {
+ newPt.m_partId0 = m_partId1;
+ newPt.m_partId1 = m_partId0;
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ } else
+ {
+ newPt.m_partId0 = m_partId0;
+ newPt.m_partId1 = m_partId1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
+ }
+
+ //experimental feature info, for per-triangle material etc.
+ btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
+ btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
+ m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
+
+ }
+
+};
+
+
+
+struct btSingleContactCallback : public btBroadphaseAabbCallback
+{
+
+ btCollisionObject* m_collisionObject;
+ btCollisionWorld* m_world;
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+
+ btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
+ :m_collisionObject(collisionObject),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ if (collisionObject == m_collisionObject)
+ return true;
+
+ //only perform raycast if filterMask matches
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject);
+ if (algorithm)
+ {
+ btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback);
+ //discrete collision detection query
+ algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
+ }
+ }
+ return true;
+ }
+};
+
+
+///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
+///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
+void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
+{
+ btVector3 aabbMin,aabbMax;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
+ btSingleContactCallback contactCB(colObj,this,resultCallback);
+
+ m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
+}
+
+
+///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
+///it reports one or more contact points (including the one with deepest penetration)
+void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
+{
+ btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB);
+ if (algorithm)
+ {
+ btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback);
+ //discrete collision detection query
+ algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ getDispatcher()->freeCollisionAlgorithm(algorithm);
+ }
+
+}
+
+
+
+
+class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
+{
+ btIDebugDraw* m_debugDrawer;
+ btVector3 m_color;
+ btTransform m_worldTrans;
+
+public:
+
+ DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
+ m_debugDrawer(debugDrawer),
+ m_color(color),
+ m_worldTrans(worldTrans)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+ processTriangle(triangle,partId,triangleIndex);
+ }
+
+ virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
+ {
+ (void)partId;
+ (void)triangleIndex;
+
+ btVector3 wv0,wv1,wv2;
+ wv0 = m_worldTrans*triangle[0];
+ wv1 = m_worldTrans*triangle[1];
+ wv2 = m_worldTrans*triangle[2];
+ btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
+
+ btVector3 normal = (wv1-wv0).cross(wv2-wv0);
+ normal.normalize();
+ btVector3 normalColor(1,1,0);
+ m_debugDrawer->drawLine(center,center+normal,normalColor);
+
+
+
+
+ m_debugDrawer->drawLine(wv0,wv1,m_color);
+ m_debugDrawer->drawLine(wv1,wv2,m_color);
+ m_debugDrawer->drawLine(wv2,wv0,m_color);
+ }
+};
+
+
+void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
+{
+ // Draw a small simplex at the center of the object
+ getDebugDrawer()->drawTransform(worldTransform,1);
+
+ if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
+ {
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
+ for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
+ {
+ btTransform childTrans = compoundShape->getChildTransform(i);
+ const btCollisionShape* colShape = compoundShape->getChildShape(i);
+ debugDrawObject(worldTransform*childTrans,colShape,color);
+ }
+
+ } else
+ {
+ switch (shape->getShapeType())
+ {
+
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+ btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
+ getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
+ break;
+ }
+
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
+ btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
+
+ getDebugDrawer()->drawSphere(radius, worldTransform, color);
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+ btTransform childTransform;
+ childTransform.setIdentity();
+
+ for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
+ {
+ childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
+ getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
+ }
+
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
+
+ btScalar radius = capsuleShape->getRadius();
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+
+ int upAxis = capsuleShape->getUpAxis();
+ getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
+ btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
+ btScalar height = coneShape->getHeight();//+coneShape->getMargin();
+
+ int upAxis= coneShape->getConeUpIndex();
+ getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
+ break;
+
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
+ int upAxis = cylinder->getUpAxis();
+ btScalar radius = cylinder->getRadius();
+ btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
+ getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
+ btScalar planeConst = staticPlaneShape->getPlaneConstant();
+ const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
+ getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
+ break;
+
+ }
+ default:
+ {
+
+ if (shape->isConcave())
+ {
+ btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
+
+ }
+
+ if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
+ {
+ btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
+ //todo: pass camera for some culling
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ //DebugDrawcallback drawCallback;
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
+ }
+
+
+ /// for polyhedral shapes
+ if (shape->isPolyhedral())
+ {
+ btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
+
+ int i;
+ for (i=0;i<polyshape->getNumEdges();i++)
+ {
+ btVector3 a,b;
+ polyshape->getEdge(i,a,b);
+ btVector3 wa = worldTransform * a;
+ btVector3 wb = worldTransform * b;
+ getDebugDrawer()->drawLine(wa,wb,color);
+
+ }
+
+
+ }
+ }
+ }
+ }
+}
+
+
+void btCollisionWorld::debugDrawWorld()
+{
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
+ {
+ int numManifolds = getDispatcher()->getNumManifolds();
+ btVector3 color(0,0,0);
+ for (int i=0;i<numManifolds;i++)
+ {
+ btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
+ //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
+ //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+
+ int numContacts = contactManifold->getNumContacts();
+ for (int j=0;j<numContacts;j++)
+ {
+ btManifoldPoint& cp = contactManifold->getContactPoint(j);
+ getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
+ }
+ }
+ }
+
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
+ {
+ int i;
+
+ for ( i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
+ {
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
+ {
+ btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
+ switch(colObj->getActivationState())
+ {
+ case ACTIVE_TAG:
+ color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
+ case ISLAND_SLEEPING:
+ color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
+ case WANTS_DEACTIVATION:
+ color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
+ case DISABLE_DEACTIVATION:
+ color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
+ case DISABLE_SIMULATION:
+ color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
+ default:
+ {
+ color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
+ }
+ };
+
+ debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
+ }
+ if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ btVector3 minAabb,maxAabb;
+ btVector3 colorvec(1,0,0);
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ minAabb -= contactThreshold;
+ maxAabb += contactThreshold;
+
+ btVector3 minAabb2,maxAabb2;
+
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+
+ m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
+ }
+ }
+
+ }
+ }
+}
+
+
+void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
+ {
+ colObj->serializeSingleObject(serializer);
+ }
+ }
+
+ ///keep track of shapes already serialized
+ btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
+
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ btCollisionShape* shape = colObj->getCollisionShape();
+
+ if (!serializedShapes.find(shape))
+ {
+ serializedShapes.insert(shape,shape);
+ shape->serializeSingleShape(serializer);
+ }
+ }
+
+}
+
+
+void btCollisionWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 1f785cf69e4..b42e2c40b21 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -1,5 +1,5 @@
/*
-Bullet Continuous Collision Detection and Physics %Library
+Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
@@ -15,50 +15,48 @@ subject to the following restrictions:
/**
- * \file btCollisionWorld.h
- * \ingroup bullet
- *
- * @page bulletdoc Bullet Documentation
+ * @mainpage Bullet Documentation
*
* @section intro_sec Introduction
* Bullet Collision Detection & Physics SDK
*
- * Bullet is a Collision Detection and Rigid Body Dynamics %Library. The %Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
+ * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
*
+ * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
* Please visit http://www.bulletphysics.com
*
* @section install_sec Installation
*
* @subsection step1 Step 1: Download
- * You can download the Bullet Physics %Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
+ * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
+ *
* @subsection step2 Step 2: Building
- * Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
- * The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
- *
- * Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using make, cmake, http://www.cmake.org , or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
- * So if you are not using MSVC or cmake, you can run ./autogen.sh ./configure to create both Makefile and Jamfile and then run make or jam.
- * Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
- * If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/jam
+ * Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
+ * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
+ * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
+ * You can also use cmake in the command-line. Here are some examples for various platforms:
+ * cmake . -G "Visual Studio 9 2008"
+ * cmake . -G Xcode
+ * cmake . -G "Unix Makefiles"
+ * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
*
* @subsection step3 Step 3: Testing demos
* Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector %Library or Low Level / Snippets like the GJK Closest Point calculation.
+ * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
* The Dependencies can be seen in this documentation under Directories
*
* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection %Library (without Dynamics and other Extras)
+ * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
* Bullet Collision Detection can also be used without the Dynamics/Extras.
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
*
* @section copyright Copyright
- * Copyright (C) 2005-2008 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
- * Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, John McCutchan, Nathanael Presson, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
- * Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
+ * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
*
*/
@@ -71,6 +69,8 @@ class btStackAlloc;
class btCollisionShape;
class btConvexShape;
class btBroadphaseInterface;
+class btSerializer;
+
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btCollisionObject.h"
@@ -97,7 +97,12 @@ protected:
btIDebugDraw* m_debugDrawer;
-
+ ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
+ ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
+ bool m_forceUpdateAllAabbs;
+
+ void serializeCollisionObjects(btSerializer* serializer);
+
public:
//this constructor doesn't own the dispatcher and paircache/broadphase
@@ -150,6 +155,10 @@ public:
return m_debugDrawer;
}
+ virtual void debugDrawWorld();
+
+ virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
+
///LocalShapeInfo gives extra information for complex shapes
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
@@ -255,6 +264,45 @@ public:
}
};
+ struct AllHitsRayResultCallback : public RayResultCallback
+ {
+ AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld)
+ {
+ }
+
+ btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
+
+ btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
+ btVector3 m_rayToWorld;
+
+ btAlignedObjectArray<btVector3> m_hitNormalWorld;
+ btAlignedObjectArray<btVector3> m_hitPointWorld;
+ btAlignedObjectArray<btScalar> m_hitFractions;
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
+ {
+ m_collisionObject = rayResult.m_collisionObject;
+ m_collisionObjects.push_back(rayResult.m_collisionObject);
+ btVector3 hitNormalWorld;
+ if (normalInWorldSpace)
+ {
+ hitNormalWorld = rayResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ }
+ m_hitNormalWorld.push_back(hitNormalWorld);
+ btVector3 hitPointWorld;
+ hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
+ m_hitPointWorld.push_back(hitPointWorld);
+ m_hitFractions.push_back(rayResult.m_hitFraction);
+ return m_closestHitFraction;
+ }
+ };
+
struct LocalConvexResult
{
@@ -350,6 +398,34 @@ public:
}
};
+ ///ContactResultCallback is used to report contact points
+ struct ContactResultCallback
+ {
+ short int m_collisionFilterGroup;
+ short int m_collisionFilterMask;
+
+ ContactResultCallback()
+ :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter)
+ {
+ }
+
+ virtual ~ContactResultCallback()
+ {
+ }
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ {
+ bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
+ collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
+
+ virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
+ };
+
+
+
int getNumCollisionObjects() const
{
return int(m_collisionObjects.size());
@@ -359,10 +435,18 @@ public:
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
- // convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
- // This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
+ /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
+ /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
+ ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
+ ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
+ void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
+
+ ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
+ ///it reports one or more contact points (including the one with deepest penetration)
+ void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
+
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
@@ -380,7 +464,7 @@ public:
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
- void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
+ virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
btCollisionObjectArray& getCollisionObjectArray()
{
@@ -393,7 +477,7 @@ public:
}
- void removeCollisionObject(btCollisionObject* collisionObject);
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
virtual void performDiscreteCollisionDetection();
@@ -406,6 +490,18 @@ public:
{
return m_dispatchInfo;
}
+
+ bool getForceUpdateAllAabbs() const
+ {
+ return m_forceUpdateAllAabbs;
+ }
+ void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
+ {
+ m_forceUpdateAllAabbs = forceUpdateAllAabbs;
+ }
+
+ ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
+ virtual void serialize(btSerializer* serializer);
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 1dea91a0b0b..54889a6375d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -114,8 +114,9 @@ public:
void ProcessChildShape(btCollisionShape* childShape,int index)
{
-
+ btAssert(index>=0);
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
+ btAssert(index<compoundShape->getNumChildShapes());
//backup
@@ -142,6 +143,15 @@ public:
if (!m_childCollisionAlgorithms[index])
m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
+ ///detect swapping case
+ if (m_resultOut->getBody0Internal() == m_compoundColObj)
+ {
+ m_resultOut->setShapeIdentifiersA(-1,index);
+ } else
+ {
+ m_resultOut->setShapeIdentifiersB(-1,index);
+ }
+
m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
@@ -224,7 +234,7 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
resultOut->setPersistentManifold(0);//??necessary?
}
}
- manifoldArray.clear();
+ manifoldArray.resize(0);
}
}
}
@@ -257,20 +267,24 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
int numChildren = m_childCollisionAlgorithms.size();
int i;
btManifoldArray manifoldArray;
-
+ btCollisionShape* childShape = 0;
+ btTransform orgTrans;
+ btTransform orgInterpolationTrans;
+ btTransform newChildWorldTrans;
+ btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
+
for (i=0;i<numChildren;i++)
{
if (m_childCollisionAlgorithms[i])
{
- btCollisionShape* childShape = compoundShape->getChildShape(i);
+ childShape = compoundShape->getChildShape(i);
//if not longer overlapping, remove the algorithm
- btTransform orgTrans = colObj->getWorldTransform();
- btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform();
+ orgTrans = colObj->getWorldTransform();
+ orgInterpolationTrans = colObj->getInterpolationWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
- btTransform newChildWorldTrans = orgTrans*childTrans ;
+ newChildWorldTrans = orgTrans*childTrans ;
//perform an AABB check first
- btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
@@ -280,13 +294,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
m_childCollisionAlgorithms[i] = 0;
}
-
}
-
}
-
-
-
}
}
@@ -311,13 +320,15 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
int numChildren = m_childCollisionAlgorithms.size();
int i;
+ btTransform orgTrans;
+ btScalar frac;
for (i=0;i<numChildren;i++)
{
//temporarily exchange parent btCollisionShape with childShape, and recurse
btCollisionShape* childShape = compoundShape->getChildShape(i);
//backup
- btTransform orgTrans = colObj->getWorldTransform();
+ orgTrans = colObj->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
//btTransform newChildWorldTrans = orgTrans*childTrans ;
@@ -325,7 +336,7 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
btCollisionShape* tmpShape = colObj->getCollisionShape();
colObj->internalSetTemporaryCollisionShape( childShape );
- btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
+ frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
if (frac<hitFraction)
{
hitFraction = frac;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
new file mode 100644
index 00000000000..db7f884ac82
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
@@ -0,0 +1,247 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btConvex2dConvex2dAlgorithm.h"
+
+//#include <stdio.h>
+#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
+#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
+
+
+
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
+
+
+btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
+{
+ m_numPerturbationIterations = 0;
+ m_minimumPointsPerturbationThreshold = 3;
+ m_simplexSolver = simplexSolver;
+ m_pdSolver = pdSolver;
+}
+
+btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
+{
+}
+
+btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+: btActivatingCollisionAlgorithm(ci,body0,body1),
+m_simplexSolver(simplexSolver),
+m_pdSolver(pdSolver),
+m_ownManifold (false),
+m_manifoldPtr(mf),
+m_lowLevelOfDetail(false),
+ m_numPerturbationIterations(numPerturbationIterations),
+m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+{
+ (void)body0;
+ (void)body1;
+}
+
+
+
+
+btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
+{
+ m_lowLevelOfDetail = useLowLevel;
+}
+
+
+
+extern btScalar gContactBreakingThreshold;
+
+
+//
+// Convex-Convex collision algorithm
+//
+void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+
+ if (!m_manifoldPtr)
+ {
+ //swapped?
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
+ m_ownManifold = true;
+ }
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ //comment-out next line to test multi-contact generation
+ //resultOut->getPersistentManifold()->clearManifold();
+
+
+ btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
+ btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
+
+ btVector3 normalOnB;
+ btVector3 pointOnBWorld;
+
+ {
+
+
+ btGjkPairDetector::ClosestPointInput input;
+
+ btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
+ //TODO: if (dispatchInfo.m_useContinuous)
+ gjkPairDetector.setMinkowskiA(min0);
+ gjkPairDetector.setMinkowskiB(min1);
+
+ {
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
+ input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
+ }
+
+ input.m_stackAlloc = dispatchInfo.m_stackAllocator;
+ input.m_transformA = body0->getWorldTransform();
+ input.m_transformB = body1->getWorldTransform();
+
+ gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+
+ btVector3 v0,v1;
+ btVector3 sepNormalWorldSpace;
+
+ }
+
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+}
+
+
+
+
+btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)resultOut;
+ (void)dispatchInfo;
+ ///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
+
+ ///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
+ ///col0->m_worldTransform,
+ btScalar resultFraction = btScalar(1.);
+
+
+ btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
+
+ if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
+ squareMot1 < col1->getCcdSquareMotionThreshold())
+ return resultFraction;
+
+
+ //An adhoc way of testing the Continuous Collision Detection algorithms
+ //One object is approximated as a sphere, to simplify things
+ //Starting in penetration should report no time of impact
+ //For proper CCD, better accuracy and handling of 'allowed' penetration should be added
+ //also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
+
+
+ /// Convex0 against sphere for Convex1
+ {
+ btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
+
+ btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btConvexCast::CastResult result;
+ btVoronoiSimplexSolver voronoiSimplex;
+ //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
+ ///Simplification, one object is simplified as a sphere
+ btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
+ //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ {
+
+ //store result.m_fraction in both bodies
+
+ if (col0->getHitFraction()> result.m_fraction)
+ col0->setHitFraction( result.m_fraction );
+
+ if (col1->getHitFraction() > result.m_fraction)
+ col1->setHitFraction( result.m_fraction);
+
+ if (resultFraction > result.m_fraction)
+ resultFraction = result.m_fraction;
+
+ }
+
+
+
+
+ }
+
+ /// Sphere (for convex0) against Convex1
+ {
+ btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
+
+ btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btConvexCast::CastResult result;
+ btVoronoiSimplexSolver voronoiSimplex;
+ //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
+ ///Simplification, one object is simplified as a sphere
+ btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
+ //ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ {
+
+ //store result.m_fraction in both bodies
+
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction( result.m_fraction);
+
+ if (col1->getHitFraction() > result.m_fraction)
+ col1->setHitFraction( result.m_fraction);
+
+ if (resultFraction > result.m_fraction)
+ resultFraction = result.m_fraction;
+
+ }
+ }
+
+ return resultFraction;
+
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
new file mode 100644
index 00000000000..5738401401e
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
@@ -0,0 +1,95 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef CONVEX_2D_CONVEX_2D_ALGORITHM_H
+#define CONVEX_2D_CONVEX_2D_ALGORITHM_H
+
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
+
+class btConvexPenetrationDepthSolver;
+
+
+///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
+///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
+class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
+{
+ btSimplexSolverInterface* m_simplexSolver;
+ btConvexPenetrationDepthSolver* m_pdSolver;
+
+
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_lowLevelOfDetail;
+
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+public:
+
+ btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+
+
+ virtual ~btConvex2dConvex2dAlgorithm();
+
+ virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ {
+ ///should we use m_ownManifold to avoid adding duplicates?
+ if (m_manifoldPtr && m_ownManifold)
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+
+
+ void setLowLevelOfDetail(bool useLowLevel);
+
+
+ const btPersistentManifold* getManifold()
+ {
+ return m_manifoldPtr;
+ }
+
+ struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ {
+
+ btConvexPenetrationDepthSolver* m_pdSolver;
+ btSimplexSolverInterface* m_simplexSolver;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+ CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
+
+ virtual ~CreateFunc();
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ {
+ void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
+ return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ }
+ };
+
+
+};
+
+#endif //CONVEX_2D_CONVEX_2D_ALGORITHM_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index cbc5530732b..268ec4b6c7e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -95,7 +95,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
///debug drawing of the overlapping triangles
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
{
- btVector3 color(255,255,0);
+ btVector3 color(1,1,0);
btTransform& tr = ob->getWorldTransform();
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
@@ -121,12 +121,16 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
ob->internalSetTemporaryCollisionShape( &tm );
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
- ///this should use the btDispatcher, so the actual registered algorithm is used
- // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
- m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex);
- // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
-// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
+ if (m_resultOut->getBody0Internal() == m_triBody)
+ {
+ m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
+ }
+ else
+ {
+ m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
+ }
+
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index 496fd996f8c..ede1afb2a03 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -13,6 +13,11 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
+///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
+///with reproduction case
+//define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
+
#include "btConvexConvexAlgorithm.h"
//#include <stdio.h>
@@ -20,6 +25,9 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+
+
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
@@ -43,8 +51,127 @@ subject to the following restrictions:
+///////////
+
+
+
+static SIMD_FORCE_INLINE void segmentsClosestPoints(
+ btVector3& ptsVector,
+ btVector3& offsetA,
+ btVector3& offsetB,
+ btScalar& tA, btScalar& tB,
+ const btVector3& translation,
+ const btVector3& dirA, btScalar hlenA,
+ const btVector3& dirB, btScalar hlenB )
+{
+ // compute the parameters of the closest points on each line segment
+
+ btScalar dirA_dot_dirB = btDot(dirA,dirB);
+ btScalar dirA_dot_trans = btDot(dirA,translation);
+ btScalar dirB_dot_trans = btDot(dirB,translation);
+
+ btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
+
+ if ( denom == 0.0f ) {
+ tA = 0.0f;
+ } else {
+ tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
+ if ( tA < -hlenA )
+ tA = -hlenA;
+ else if ( tA > hlenA )
+ tA = hlenA;
+ }
+
+ tB = tA * dirA_dot_dirB - dirB_dot_trans;
+
+ if ( tB < -hlenB ) {
+ tB = -hlenB;
+ tA = tB * dirA_dot_dirB + dirA_dot_trans;
+
+ if ( tA < -hlenA )
+ tA = -hlenA;
+ else if ( tA > hlenA )
+ tA = hlenA;
+ } else if ( tB > hlenB ) {
+ tB = hlenB;
+ tA = tB * dirA_dot_dirB + dirA_dot_trans;
+
+ if ( tA < -hlenA )
+ tA = -hlenA;
+ else if ( tA > hlenA )
+ tA = hlenA;
+ }
+
+ // compute the closest points relative to segment centers.
+
+ offsetA = dirA * tA;
+ offsetB = dirB * tB;
+
+ ptsVector = translation - offsetA + offsetB;
+}
+
+
+static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
+ btVector3& normalOnB,
+ btVector3& pointOnB,
+ btScalar capsuleLengthA,
+ btScalar capsuleRadiusA,
+ btScalar capsuleLengthB,
+ btScalar capsuleRadiusB,
+ int capsuleAxisA,
+ int capsuleAxisB,
+ const btTransform& transformA,
+ const btTransform& transformB,
+ btScalar distanceThreshold )
+{
+ btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
+ btVector3 translationA = transformA.getOrigin();
+ btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
+ btVector3 translationB = transformB.getOrigin();
+
+ // translation between centers
+
+ btVector3 translation = translationB - translationA;
+
+ // compute the closest points of the capsule line segments
+
+ btVector3 ptsVector; // the vector between the closest points
+
+ btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
+ btScalar tA, tB; // parameters on line segment
+
+ segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
+ directionA, capsuleLengthA, directionB, capsuleLengthB );
+
+ btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
+
+ if ( distance > distanceThreshold )
+ return distance;
+
+ btScalar lenSqr = ptsVector.length2();
+ if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ //degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
+ btVector3 q;
+ btPlaneSpace1(directionA,normalOnB,q);
+ } else
+ {
+ // compute the contact normal
+ normalOnB = ptsVector*-btRecipSqrt(lenSqr);
+ }
+ pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
+
+ return distance;
+}
+
+
+
+
+
+//////////
+
@@ -69,7 +196,7 @@ m_ownManifold (false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false),
#ifdef USE_SEPDISTANCE_UTIL2
-,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
+m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
#endif
m_numPerturbationIterations(numPerturbationIterations),
@@ -111,8 +238,8 @@ struct btPerturbedContactResult : public btManifoldResult
:m_originalManifoldResult(originalResult),
m_transformA(transformA),
m_transformB(transformB),
- m_perturbA(perturbA),
m_unPerturbedTransform(unPerturbedTransform),
+ m_perturbA(perturbA),
m_debugDrawer(debugDrawer)
{
}
@@ -155,6 +282,7 @@ struct btPerturbedContactResult : public btManifoldResult
extern btScalar gContactBreakingThreshold;
+
//
// Convex-Convex collision algorithm
//
@@ -176,8 +304,39 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
+ btVector3 normalOnB;
+ btVector3 pointOnBWorld;
+#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
+ if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
+ {
+ btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
+ btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
+ btVector3 localScalingA = capsuleA->getLocalScaling();
+ btVector3 localScalingB = capsuleB->getLocalScaling();
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
+ capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
+ body0->getWorldTransform(),body1->getWorldTransform(),threshold);
+
+ if (dist<threshold)
+ {
+ btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ }
+ resultOut->refreshContactPoints();
+ return;
+ }
+#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
+
+
#ifdef USE_SEPDISTANCE_UTIL2
- m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
+ }
+
if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
#endif //USE_SEPDISTANCE_UTIL2
@@ -194,31 +353,55 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
#ifdef USE_SEPDISTANCE_UTIL2
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
- input.m_maximumDistanceSquared = 1e30f;
+ input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
} else
#endif //USE_SEPDISTANCE_UTIL2
{
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
+ if (dispatchInfo.m_convexMaxDistanceUseCPT)
+ {
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
+ } else
+ {
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
+ }
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
}
+ input.m_stackAlloc = dispatchInfo.m_stackAllocator;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
- btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
- //now perturbe directions to get multiple contact points
- btVector3 v0,v1;
- btVector3 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
- btPlaneSpace1(sepNormalWorldSpace,v0,v1);
+
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ btScalar sepDist = 0.f;
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ sepDist = gjkPairDetector.getCachedSeparatingDistance();
+ if (sepDist>SIMD_EPSILON)
+ {
+ sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
+ //now perturbe directions to get multiple contact points
+
+ }
+ }
+#endif //USE_SEPDISTANCE_UTIL2
+
//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
- if (resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
+ if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
{
int i;
+ btVector3 v0,v1;
+ btVector3 sepNormalWorldSpace;
+
+ sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
+ btPlaneSpace1(sepNormalWorldSpace,v0,v1);
+
bool perturbeA = true;
const btScalar angleLimit = 0.125f * SIMD_PI;
@@ -248,6 +431,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
for ( i=0;i<m_numPerturbationIterations;i++)
{
+ if (v0.length2()>SIMD_EPSILON)
+ {
btQuaternion perturbeRot(v0,perturbeAngle);
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
@@ -271,7 +456,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
-
+ }
}
}
@@ -279,7 +464,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
{
m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
index 62dd33eb98d..d38aff6862c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
@@ -31,7 +31,8 @@ class btConvexPenetrationDepthSolver;
///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
///for certain pairs that have a small size ratio
-///#define USE_SEPDISTANCE_UTIL2 1
+
+//#define USE_SEPDISTANCE_UTIL2 1
///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
index a7b3b163d66..dda85dc693f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
@@ -102,9 +102,9 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
- bool hasCollision = false;
+
const btVector3& planeNormal = planeShape->getPlaneNormal();
- const btScalar& planeConstant = planeShape->getPlaneConstant();
+ //const btScalar& planeConstant = planeShape->getPlaneConstant();
//first perform a collision query with the non-perturbated collision objects
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
index 368ca71dda0..f49ac45e772 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
@@ -60,8 +60,8 @@ public:
int m_minimumPointsPerturbationThreshold;
CreateFunc()
- : m_numPerturbationIterations(3),
- m_minimumPointsPerturbationThreshold(3)
+ : m_numPerturbationIterations(1),
+ m_minimumPointsPerturbationThreshold(1)
{
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
index 3ae25f109c2..c27d8ce0752 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
@@ -45,17 +45,17 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16);
m_simplexSolver = new (mem)btVoronoiSimplexSolver();
-
-#define USE_EPA 1
-#ifdef USE_EPA
- mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
- m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
-#else
- mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
- m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
-#endif//USE_EPA
-
+ if (constructionInfo.m_useEpaPenetrationAlgorithm)
+ {
+ mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
+ m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
+ }else
+ {
+ mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
+ m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
+ }
+
//default CreationFunctions, filling the m_doubleDispatch table
mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
@@ -102,7 +102,8 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
int sl = sizeof(btConvexSeparatingDistanceUtil);
sl = sizeof(btGjkPairDetector);
- int collisionAlgorithmMaxElementSize = btMax(maxSize,maxSize2);
+ int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
if (constructionInfo.m_stackAlloc)
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
index 6d8cab726bd..6aa0d8c270f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
@@ -27,7 +27,9 @@ struct btDefaultCollisionConstructionInfo
btPoolAllocator* m_collisionAlgorithmPool;
int m_defaultMaxPersistentManifoldPoolSize;
int m_defaultMaxCollisionAlgorithmPoolSize;
+ int m_customCollisionAlgorithmMaxElementSize;
int m_defaultStackAllocatorSize;
+ int m_useEpaPenetrationAlgorithm;
btDefaultCollisionConstructionInfo()
:m_stackAlloc(0),
@@ -35,7 +37,9 @@ struct btDefaultCollisionConstructionInfo
m_collisionAlgorithmPool(0),
m_defaultMaxPersistentManifoldPoolSize(4096),
m_defaultMaxCollisionAlgorithmPoolSize(4096),
- m_defaultStackAllocatorSize(0)
+ m_customCollisionAlgorithmMaxElementSize(0),
+ m_defaultStackAllocatorSize(0),
+ m_useEpaPenetrationAlgorithm(true)
{
}
};
@@ -108,6 +112,11 @@ public:
return m_stackAlloc;
}
+ virtual btVoronoiSimplexSolver* getSimplexSolver()
+ {
+ return m_simplexSolver;
+ }
+
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
index 95b5750240c..8ec86138575 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
@@ -160,7 +160,7 @@ public:
return 0;
}
- virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher)
+ virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
{
btAssert(0);
//need to keep track of all ghost objects and call them here
@@ -171,4 +171,5 @@ public:
};
-#endif \ No newline at end of file
+#endif
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
new file mode 100644
index 00000000000..5cceb04dbb4
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
@@ -0,0 +1,772 @@
+#include "btInternalEdgeUtility.h"
+
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
+#include "LinearMath/btIDebugDraw.h"
+
+
+//#define DEBUG_INTERNAL_EDGE
+
+
+#ifdef DEBUG_INTERNAL_EDGE
+#include <stdio.h>
+#endif //DEBUG_INTERNAL_EDGE
+
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+static btIDebugDraw* gDebugDrawer = 0;
+
+void btSetDebugDrawer(btIDebugDraw* debugDrawer)
+{
+ gDebugDrawer = debugDrawer;
+}
+
+static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
+{
+ if (gDebugDrawer)
+ gDebugDrawer->drawLine(from,to,color);
+}
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+static int btGetHash(int partId, int triangleIndex)
+{
+ int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ return hash;
+}
+
+
+
+static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
+{
+ const btVector3 refAxis0 = edgeA;
+ const btVector3 refAxis1 = normalA;
+ const btVector3 swingAxis = normalB;
+ btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ return angle;
+}
+
+
+struct btConnectivityProcessor : public btTriangleCallback
+{
+ int m_partIdA;
+ int m_triangleIndexA;
+ btVector3* m_triangleVerticesA;
+ btTriangleInfoMap* m_triangleInfoMap;
+
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ //skip self-collisions
+ if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
+ return;
+
+ //skip duplicates (disabled for now)
+ //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
+ // return;
+
+ //search for shared vertices and edges
+ int numshared = 0;
+ int sharedVertsA[3]={-1,-1,-1};
+ int sharedVertsB[3]={-1,-1,-1};
+
+ ///skip degenerate triangles
+ btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
+ if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
+ return;
+
+
+ btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
+ ///skip degenerate triangles
+ if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
+ return;
+
+#if 0
+ printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
+ m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
+ m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
+ m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
+
+ printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
+ printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
+ triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
+ triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
+ triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
+#endif
+
+ for (int i=0;i<3;i++)
+ {
+ for (int j=0;j<3;j++)
+ {
+ if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
+ {
+ sharedVertsA[numshared] = i;
+ sharedVertsB[numshared] = j;
+ numshared++;
+ ///degenerate case
+ if(numshared >= 3)
+ return;
+ }
+ }
+ ///degenerate case
+ if(numshared >= 3)
+ return;
+ }
+ switch (numshared)
+ {
+ case 0:
+ {
+ break;
+ }
+ case 1:
+ {
+ //shared vertex
+ break;
+ }
+ case 2:
+ {
+ //shared edge
+ //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
+ if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
+ {
+ sharedVertsA[0] = 2;
+ sharedVertsA[1] = 0;
+ int tmp = sharedVertsB[1];
+ sharedVertsB[1] = sharedVertsB[0];
+ sharedVertsB[0] = tmp;
+ }
+
+ int hash = btGetHash(m_partIdA,m_triangleIndexA);
+
+ btTriangleInfo* info = m_triangleInfoMap->find(hash);
+ if (!info)
+ {
+ btTriangleInfo tmp;
+ m_triangleInfoMap->insert(hash,tmp);
+ info = m_triangleInfoMap->find(hash);
+ }
+
+ int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
+ int otherIndexA = 3-sumvertsA;
+
+
+ btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
+
+ btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
+ int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
+
+ btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
+ //btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
+
+ btVector3 normalA;
+ btVector3 normalB;
+ tA.calcNormal(normalA);
+ tB.calcNormal(normalB);
+ edge.normalize();
+ btVector3 edgeCrossA = edge.cross(normalA).normalize();
+
+ {
+ btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
+ if (edgeCrossA.dot(tmp) < 0)
+ {
+ edgeCrossA*=-1;
+ }
+ }
+
+ btVector3 edgeCrossB = edge.cross(normalB).normalize();
+
+ {
+ btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
+ if (edgeCrossB.dot(tmp) < 0)
+ {
+ edgeCrossB*=-1;
+ }
+ }
+
+ btScalar angle2 = 0;
+ btScalar ang4 = 0.f;
+
+
+ btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
+ btScalar len2 = calculatedEdge.length2();
+
+ btScalar correctedAngle(0);
+ btVector3 calculatedNormalB = normalA;
+ bool isConvex = false;
+
+ if (len2<m_triangleInfoMap->m_planarEpsilon)
+ {
+ angle2 = 0.f;
+ ang4 = 0.f;
+ } else
+ {
+
+ calculatedEdge.normalize();
+ btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
+ calculatedNormalA.normalize();
+ angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
+ ang4 = SIMD_PI-angle2;
+ btScalar dotA = normalA.dot(edgeCrossB);
+ ///@todo: check if we need some epsilon, due to floating point imprecision
+ isConvex = (dotA<0.);
+
+ correctedAngle = isConvex ? ang4 : -ang4;
+ btQuaternion orn2(calculatedEdge,-correctedAngle);
+ calculatedNormalB = btMatrix3x3(orn2)*normalA;
+
+
+ }
+
+
+
+
+
+ //alternatively use
+ //btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
+
+
+ switch (sumvertsA)
+ {
+ case 1:
+ {
+ btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
+ btQuaternion orn(edge,-correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn,normalA);
+ btScalar bla = computedNormalB.dot(normalB);
+ if (bla<0)
+ {
+ computedNormalB*=-1;
+ info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
+ }
+#ifdef DEBUG_INTERNAL_EDGE
+ if ((computedNormalB-normalB).length()>0.0001)
+ {
+ printf("warning: normals not identical\n");
+ }
+#endif//DEBUG_INTERNAL_EDGE
+
+ info->m_edgeV0V1Angle = -correctedAngle;
+
+ if (isConvex)
+ info->m_flags |= TRI_INFO_V0V1_CONVEX;
+ break;
+ }
+ case 2:
+ {
+ btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
+ btQuaternion orn(edge,-correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn,normalA);
+ if (computedNormalB.dot(normalB)<0)
+ {
+ computedNormalB*=-1;
+ info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
+ }
+
+#ifdef DEBUG_INTERNAL_EDGE
+ if ((computedNormalB-normalB).length()>0.0001)
+ {
+ printf("warning: normals not identical\n");
+ }
+#endif //DEBUG_INTERNAL_EDGE
+ info->m_edgeV2V0Angle = -correctedAngle;
+ if (isConvex)
+ info->m_flags |= TRI_INFO_V2V0_CONVEX;
+ break;
+ }
+ case 3:
+ {
+ btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
+ btQuaternion orn(edge,-correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn,normalA);
+ if (computedNormalB.dot(normalB)<0)
+ {
+ info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
+ computedNormalB*=-1;
+ }
+#ifdef DEBUG_INTERNAL_EDGE
+ if ((computedNormalB-normalB).length()>0.0001)
+ {
+ printf("warning: normals not identical\n");
+ }
+#endif //DEBUG_INTERNAL_EDGE
+ info->m_edgeV1V2Angle = -correctedAngle;
+
+ if (isConvex)
+ info->m_flags |= TRI_INFO_V1V2_CONVEX;
+ break;
+ }
+ }
+
+ break;
+ }
+ default:
+ {
+ // printf("warning: duplicate triangle\n");
+ }
+
+ }
+ }
+};
+/////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////
+
+void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
+{
+ //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
+ if (trimeshShape->getTriangleInfoMap())
+ return;
+
+ trimeshShape->setTriangleInfoMap(triangleInfoMap);
+
+ btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
+ const btVector3& meshScaling = meshInterface->getScaling();
+
+ for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
+ {
+ const unsigned char *vertexbase = 0;
+ int numverts = 0;
+ PHY_ScalarType type = PHY_INTEGER;
+ int stride = 0;
+ const unsigned char *indexbase = 0;
+ int indexstride = 0;
+ int numfaces = 0;
+ PHY_ScalarType indicestype = PHY_INTEGER;
+ //PHY_ScalarType indexType=0;
+
+ btVector3 triangleVerts[3];
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
+ btVector3 aabbMin,aabbMax;
+
+ for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
+ {
+ unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
+
+ for (int j=2;j>=0;j--)
+ {
+
+ int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
+ if (type == PHY_FLOAT)
+ {
+ float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+ triangleVerts[j] = btVector3(
+ graphicsbase[0]*meshScaling.getX(),
+ graphicsbase[1]*meshScaling.getY(),
+ graphicsbase[2]*meshScaling.getZ());
+ }
+ else
+ {
+ double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+ triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
+ }
+ }
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ btConnectivityProcessor connectivityProcessor;
+ connectivityProcessor.m_partIdA = partId;
+ connectivityProcessor.m_triangleIndexA = triangleIndex;
+ connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
+ connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
+
+ trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
+ }
+
+ }
+
+}
+
+
+
+
+// Given a point and a line segment (defined by two points), compute the closest point
+// in the line. Cap the point at the endpoints of the line segment.
+void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
+{
+ btVector3 lineDelta = line1 - line0;
+
+ // Handle degenerate lines
+ if ( lineDelta.fuzzyZero())
+ {
+ nearestPoint = line0;
+ }
+ else
+ {
+ btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
+
+ // Clamp the point to conform to the segment's endpoints
+ if ( delta < 0 )
+ delta = 0;
+ else if ( delta > 1 )
+ delta = 1;
+
+ nearestPoint = line0 + lineDelta*delta;
+ }
+}
+
+
+
+
+bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
+{
+ btVector3 tri_normal = tri_normal_org;
+ //we only have a local triangle normal, not a local contact normal -> only normal in world space...
+ //either compute the current angle all in local space, or all in world space
+
+ btVector3 edgeCross = edge.cross(tri_normal).normalize();
+ btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
+
+ if (correctedEdgeAngle<0)
+ {
+ if (curAngle < correctedEdgeAngle)
+ {
+ btScalar diffAngle = correctedEdgeAngle-curAngle;
+ btQuaternion rotation(edge,diffAngle );
+ clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
+ return true;
+ }
+ }
+
+ if (correctedEdgeAngle>=0)
+ {
+ if (curAngle > correctedEdgeAngle)
+ {
+ btScalar diffAngle = correctedEdgeAngle-curAngle;
+ btQuaternion rotation(edge,diffAngle );
+ clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+/// Changes a btManifoldPoint collision normal to the normal from the mesh.
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags)
+{
+ //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
+ if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
+ return;
+
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
+ btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
+ if (!triangleInfoMapPtr)
+ return;
+
+ int hash = btGetHash(partId0,index0);
+
+
+ btTriangleInfo* info = triangleInfoMapPtr->find(hash);
+ if (!info)
+ return;
+
+ btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
+
+ const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0->getCollisionShape());
+ btVector3 v0,v1,v2;
+ tri_shape->getVertex(0,v0);
+ tri_shape->getVertex(1,v1);
+ tri_shape->getVertex(2,v2);
+
+ btVector3 center = (v0+v1+v2)*btScalar(1./3.);
+
+ btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
+ btVector3 tri_normal;
+ tri_shape->calcNormal(tri_normal);
+
+ //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
+ btVector3 nearest;
+ btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
+
+ btVector3 contact = cp.m_localPointB;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ const btTransform& tr = colObj0->getWorldTransform();
+ btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+
+ bool isNearEdge = false;
+
+ int numConcaveEdgeHits = 0;
+ int numConvexEdgeHits = 0;
+
+ btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ localContactNormalOnB.normalize();//is this necessary?
+
+ if ((info->m_edgeV0V1Angle)< SIMD_2_PI)
+ {
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+#endif
+ btScalar len = (contact-nearest).length();
+ if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
+ {
+ btVector3 edge(v0-v1);
+ isNearEdge = true;
+
+ if (info->m_edgeV0V1Angle==btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ } else
+ {
+
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+
+ btQuaternion orn(edge,info->m_edgeV0V1Angle);
+ btVector3 computedNormalB = quatRotate(orn,tri_normal);
+ if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
+ computedNormalB*=-1;
+ btVector3 nB = swapFactor*computedNormalB;
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ numConvexEdgeHits++;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
+ if (isClamped)
+ {
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ {
+ btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal. (what about cp.m_distance1?)
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+
+ }
+ }
+ }
+ }
+ }
+ }
+
+ btNearestPointInLineSegment(contact,v1,v2,nearest);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ if ((info->m_edgeV1V2Angle)< SIMD_2_PI)
+ {
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+
+ btScalar len = (contact-nearest).length();
+ if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
+ {
+ isNearEdge = true;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 edge(v1-v2);
+
+ isNearEdge = true;
+
+ if (info->m_edgeV1V2Angle == btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ } else
+ {
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+
+ btQuaternion orn(edge,info->m_edgeV1V2Angle);
+ btVector3 computedNormalB = quatRotate(orn,tri_normal);
+ if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
+ computedNormalB*=-1;
+ btVector3 nB = swapFactor*computedNormalB;
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ numConvexEdgeHits++;
+ btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
+ if (isClamped)
+ {
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ {
+ btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ btNearestPointInLineSegment(contact,v2,v0,nearest);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ if ((info->m_edgeV2V0Angle)< SIMD_2_PI)
+ {
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btScalar len = (contact-nearest).length();
+ if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
+ {
+ isNearEdge = true;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 edge(v2-v0);
+
+ if (info->m_edgeV2V0Angle==btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ } else
+ {
+
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+ #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
+ #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+ btQuaternion orn(edge,info->m_edgeV2V0Angle);
+ btVector3 computedNormalB = quatRotate(orn,tri_normal);
+ if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
+ computedNormalB*=-1;
+ btVector3 nB = swapFactor*computedNormalB;
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ numConvexEdgeHits++;
+ // printf("hitting convex edge\n");
+
+
+ btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
+ if (isClamped)
+ {
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ {
+ btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
+ }
+ }
+ }
+
+
+ }
+ }
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btVector3 color(0,1,1);
+ btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+ if (isNearEdge)
+ {
+
+ if (numConcaveEdgeHits>0)
+ {
+ if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
+ {
+ //fix tri_normal so it pointing the same direction as the current local contact normal
+ if (tri_normal.dot(localContactNormalOnB) < 0)
+ {
+ tri_normal *= -1;
+ }
+ cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal;
+ } else
+ {
+ //modify the normal to be the triangle normal (or backfacing normal)
+ cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *(tri_normal *frontFacing);
+ }
+
+
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
+ }
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
new file mode 100644
index 00000000000..9efb0122bb8
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
@@ -0,0 +1,46 @@
+
+#ifndef BT_INTERNAL_EDGE_UTILITY_H
+#define BT_INTERNAL_EDGE_UTILITY_H
+
+#include "LinearMath/btHashMap.h"
+#include "LinearMath/btVector3.h"
+
+#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
+
+///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
+///See also http://code.google.com/p/bullet/issues/detail?id=27
+
+class btBvhTriangleMeshShape;
+class btCollisionObject;
+class btManifoldPoint;
+class btIDebugDraw;
+
+
+
+enum btInternalEdgeAdjustFlags
+{
+ BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
+ BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
+ BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
+};
+
+
+///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
+void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
+
+
+///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
+///If this info map is missing, or the triangle is not store in this map, nothing will be done
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0);
+
+///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
+///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
+//#define BT_INTERNAL_EDGE_DEBUG_DRAW
+
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+void btSetDebugDrawer(btIDebugDraw* debugDrawer);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+
+#endif //BT_INTERNAL_EDGE_UTILITY_H
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
index f8dfa5b101f..fd684c056f7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
@@ -47,6 +47,12 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
:m_manifoldPtr(0),
m_body0(body0),
m_body1(body1)
+#ifdef DEBUG_PART_INDEX
+ ,m_partId0(-1),
+ m_partId1(-1),
+ m_index0(-1),
+ m_index1(-1)
+#endif //DEBUG_PART_INDEX
{
m_rootTransA = body0->getWorldTransform();
m_rootTransB = body1->getWorldTransform();
@@ -57,8 +63,9 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
{
btAssert(m_manifoldPtr);
//order in manifold needs to match
-
- if (depth > m_manifoldPtr->getContactBreakingThreshold())
+
+// if (depth > m_manifoldPtr->getContactBreakingThreshold())
+ if (depth > m_manifoldPtr->getContactProcessingThreshold())
return;
bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
@@ -88,10 +95,19 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
//BP mod, store contact triangles.
- newPt.m_partId0 = m_partId0;
- newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
+ if (isSwapped)
+ {
+ newPt.m_partId0 = m_partId1;
+ newPt.m_partId1 = m_partId0;
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ } else
+ {
+ newPt.m_partId0 = m_partId0;
+ newPt.m_partId1 = m_partId1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
+ }
//printf("depth=%f\n",depth);
///@todo, check this for any side effects
if (insertIndex >= 0)
@@ -112,7 +128,7 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
//experimental feature info, for per-triangle material etc.
btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,m_partId0,m_index0,obj1,m_partId1,m_index1);
+ (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
index 964b6a04483..927e2bc4f76 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
@@ -28,11 +28,14 @@ class btManifoldPoint;
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
extern ContactAddedCallback gContactAddedCallback;
+//#define DEBUG_PART_INDEX 1
///btManifoldResult is a helper class to manage contact results.
class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
{
+protected:
+
btPersistentManifold* m_manifoldPtr;
//we need this for compounds
@@ -50,6 +53,13 @@ class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
public:
btManifoldResult()
+#ifdef DEBUG_PART_INDEX
+ :
+ m_partId0(-1),
+ m_partId1(-1),
+ m_index0(-1),
+ m_index1(-1)
+#endif //DEBUG_PART_INDEX
{
}
@@ -71,12 +81,16 @@ public:
return m_manifoldPtr;
}
- virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
+ virtual void setShapeIdentifiersA(int partId0,int index0)
{
- m_partId0=partId0;
- m_partId1=partId1;
- m_index0=index0;
- m_index1=index1;
+ m_partId0=partId0;
+ m_index0=index0;
+ }
+
+ virtual void setShapeIdentifiersB( int partId1,int index1)
+ {
+ m_partId1=partId1;
+ m_index1=index1;
}
@@ -99,7 +113,16 @@ public:
}
}
+ const btCollisionObject* getBody0Internal() const
+ {
+ return m_body0;
+ }
+ const btCollisionObject* getBody1Internal() const
+ {
+ return m_body1;
+ }
+
};
#endif //MANIFOLD_RESULT_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
index 0328d0f738f..bb2a7f23985 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -1,3 +1,4 @@
+
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
@@ -44,10 +45,12 @@ void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btColl
{
{
+ btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
+ const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
+ btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
- for (int i=0;i<colWorld->getPairCache()->getNumOverlappingPairs();i++)
+ for (int i=0;i<numOverlappingPairs;i++)
{
- btBroadphasePair* pairPtr = colWorld->getPairCache()->getOverlappingPairArrayPtr();
const btBroadphasePair& collisionPair = pairPtr[i];
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
@@ -63,15 +66,69 @@ void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btColl
}
}
+#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
+void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
+{
+
+ // put the index into m_controllers into m_tag
+ int index = 0;
+ {
+
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
+ {
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ //Adding filtering here
+ if (!collisionObject->isStaticOrKinematicObject())
+ {
+ collisionObject->setIslandTag(index++);
+ }
+ collisionObject->setCompanionId(-1);
+ collisionObject->setHitFraction(btScalar(1.));
+ }
+ }
+ // do the union find
+
+ initUnionFind( index );
+
+ findUnions(dispatcher,colWorld);
+}
+
+void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
+{
+ // put the islandId ('find' value) into m_tag
+ {
+ int index = 0;
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
+ {
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ if (!collisionObject->isStaticOrKinematicObject())
+ {
+ collisionObject->setIslandTag( m_unionFind.find(index) );
+ //Set the correct object offset in Collision Object Array
+ m_unionFind.getElement(index).m_sz = i;
+ collisionObject->setCompanionId(-1);
+ index++;
+ } else
+ {
+ collisionObject->setIslandTag(-1);
+ collisionObject->setCompanionId(-2);
+ }
+ }
+ }
+}
+
+#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
{
-
+
initUnionFind( int (colWorld->getCollisionObjectArray().size()));
-
+
// put the index into m_controllers into m_tag
{
-
+
int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
@@ -81,26 +138,20 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld
collisionObject->setCompanionId(-1);
collisionObject->setHitFraction(btScalar(1.));
index++;
-
+
}
}
// do the union find
-
- findUnions(dispatcher,colWorld);
-
-
+ findUnions(dispatcher,colWorld);
}
-
-
-
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
// put the islandId ('find' value) into m_tag
{
-
-
+
+
int index = 0;
int i;
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
@@ -120,6 +171,8 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
}
}
+#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+
inline int getIslandId(const btPersistentManifold* lhs)
{
int islandId;
@@ -339,15 +392,15 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
- bool islandSleeping = false;
+ bool islandSleeping = true;
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
{
int i = getUnionFind().getElement(endIslandIndex).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
m_islandBodies.push_back(colObj0);
- if (!colObj0->isActive())
- islandSleeping = true;
+ if (colObj0->isActive())
+ islandSleeping = false;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
index 2d5efcf56ba..c327c3ff72a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -59,7 +59,7 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = btScalar(1e30);///@todo: tighter bounds
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
input.m_transformA = sphereObj->getWorldTransform();
input.m_transformB = triObj->getWorldTransform();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
index c561df06109..4c4f58d44fa 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
@@ -70,7 +70,9 @@ void btUnionFind::sortIslands()
for (int i=0;i<numElements;i++)
{
m_elements[i].m_id = find(i);
+#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
m_elements[i].m_sz = i;
+#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
}
// Sort the vector using predicate and std::sort
@@ -78,4 +80,3 @@ void btUnionFind::sortIslands()
m_elements.quickSort(btUnionFindElementSortPredicate());
}
-
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
index e105ecbff18..2cce335145b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
@@ -18,7 +18,10 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
- #define USE_PATH_COMPRESSION 1
+#define USE_PATH_COMPRESSION 1
+
+///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
+#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
struct btElement
{
@@ -106,10 +109,12 @@ class btUnionFind
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
#ifdef USE_PATH_COMPRESSION
- //
- m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id;
- #endif //
+ const btElement* elementPtr = &m_elements[m_elements[x].m_id];
+ m_elements[x].m_id = elementPtr->m_id;
+ x = elementPtr->m_id;
+ #else//
x = m_elements[x].m_id;
+ #endif
//btAssert(x < m_N);
//btAssert(x >= 0);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp
new file mode 100644
index 00000000000..ecce028c2e6
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp
@@ -0,0 +1,42 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btBox2dShape.h"
+
+
+//{
+
+
+void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
+}
+
+
+void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+ //btScalar margin = btScalar(0.);
+ btVector3 halfExtents = getHalfExtentsWithMargin();
+
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
+
+ inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h
new file mode 100644
index 00000000000..fc032069c03
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h
@@ -0,0 +1,363 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef OBB_BOX_2D_SHAPE_H
+#define OBB_BOX_2D_SHAPE_H
+
+#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btMinMax.h"
+
+///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
+class btBox2dShape: public btPolyhedralConvexShape
+{
+
+ //btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead
+
+ btVector3 m_centroid;
+ btVector3 m_vertices[4];
+ btVector3 m_normals[4];
+
+public:
+
+ btVector3 getHalfExtentsWithMargin() const
+ {
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
+ btVector3 margin(getMargin(),getMargin(),getMargin());
+ halfExtents += margin;
+ return halfExtents;
+ }
+
+ const btVector3& getHalfExtentsWithoutMargin() const
+ {
+ return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
+ }
+
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ {
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
+ btVector3 margin(getMargin(),getMargin(),getMargin());
+ halfExtents += margin;
+
+ return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ }
+
+ SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ {
+ const btVector3& halfExtents = getHalfExtentsWithoutMargin();
+
+ return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ }
+
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+ {
+ const btVector3& halfExtents = getHalfExtentsWithoutMargin();
+
+ for (int i=0;i<numVectors;i++)
+ {
+ const btVector3& vec = vectors[i];
+ supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ }
+
+ }
+
+
+ btBox2dShape( const btVector3& boxHalfExtents)
+ : btPolyhedralConvexShape(),
+ m_centroid(0,0,0)
+ {
+ m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
+ m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
+ m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
+ m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);
+
+ m_normals[0].setValue(0,-1,0);
+ m_normals[1].setValue(1,0,0);
+ m_normals[2].setValue(0,1,0);
+ m_normals[3].setValue(-1,0,0);
+
+ m_shapeType = BOX_2D_SHAPE_PROXYTYPE;
+ btVector3 margin(getMargin(),getMargin(),getMargin());
+ m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
+ };
+
+ virtual void setMargin(btScalar collisionMargin)
+ {
+ //correct the m_implicitShapeDimensions for the margin
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+
+ btConvexInternalShape::setMargin(collisionMargin);
+ btVector3 newMargin(getMargin(),getMargin(),getMargin());
+ m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
+
+ }
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+ btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
+
+ btConvexInternalShape::setLocalScaling(scaling);
+
+ m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
+
+ }
+
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+
+
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
+
+
+
+
+ int getVertexCount() const
+ {
+ return 4;
+ }
+
+ virtual int getNumVertices()const
+ {
+ return 4;
+ }
+
+ const btVector3* getVertices() const
+ {
+ return &m_vertices[0];
+ }
+
+ const btVector3* getNormals() const
+ {
+ return &m_normals[0];
+ }
+
+
+
+
+
+
+
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
+ {
+ //this plane might not be aligned...
+ btVector4 plane ;
+ getPlaneEquation(plane,i);
+ planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
+ planeSupport = localGetSupportingVertex(-planeNormal);
+ }
+
+
+ const btVector3& getCentroid() const
+ {
+ return m_centroid;
+ }
+
+ virtual int getNumPlanes() const
+ {
+ return 6;
+ }
+
+
+
+ virtual int getNumEdges() const
+ {
+ return 12;
+ }
+
+
+ virtual void getVertex(int i,btVector3& vtx) const
+ {
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
+
+ vtx = btVector3(
+ halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
+ halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
+ halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
+ }
+
+
+ virtual void getPlaneEquation(btVector4& plane,int i) const
+ {
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
+
+ switch (i)
+ {
+ case 0:
+ plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
+ break;
+ case 1:
+ plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
+ break;
+ case 2:
+ plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
+ break;
+ case 3:
+ plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
+ break;
+ case 4:
+ plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
+ break;
+ case 5:
+ plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
+ break;
+ default:
+ btAssert(0);
+ }
+ }
+
+
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
+ //virtual void getEdge(int i,Edge& edge) const
+ {
+ int edgeVert0 = 0;
+ int edgeVert1 = 0;
+
+ switch (i)
+ {
+ case 0:
+ edgeVert0 = 0;
+ edgeVert1 = 1;
+ break;
+ case 1:
+ edgeVert0 = 0;
+ edgeVert1 = 2;
+ break;
+ case 2:
+ edgeVert0 = 1;
+ edgeVert1 = 3;
+
+ break;
+ case 3:
+ edgeVert0 = 2;
+ edgeVert1 = 3;
+ break;
+ case 4:
+ edgeVert0 = 0;
+ edgeVert1 = 4;
+ break;
+ case 5:
+ edgeVert0 = 1;
+ edgeVert1 = 5;
+
+ break;
+ case 6:
+ edgeVert0 = 2;
+ edgeVert1 = 6;
+ break;
+ case 7:
+ edgeVert0 = 3;
+ edgeVert1 = 7;
+ break;
+ case 8:
+ edgeVert0 = 4;
+ edgeVert1 = 5;
+ break;
+ case 9:
+ edgeVert0 = 4;
+ edgeVert1 = 6;
+ break;
+ case 10:
+ edgeVert0 = 5;
+ edgeVert1 = 7;
+ break;
+ case 11:
+ edgeVert0 = 6;
+ edgeVert1 = 7;
+ break;
+ default:
+ btAssert(0);
+
+ }
+
+ getVertex(edgeVert0,pa );
+ getVertex(edgeVert1,pb );
+ }
+
+
+
+
+
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const
+ {
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
+
+ //btScalar minDist = 2*tolerance;
+
+ bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
+ (pt.x() >= (-halfExtents.x()-tolerance)) &&
+ (pt.y() <= (halfExtents.y()+tolerance)) &&
+ (pt.y() >= (-halfExtents.y()-tolerance)) &&
+ (pt.z() <= (halfExtents.z()+tolerance)) &&
+ (pt.z() >= (-halfExtents.z()-tolerance));
+
+ return result;
+ }
+
+
+ //debugging
+ virtual const char* getName()const
+ {
+ return "Box2d";
+ }
+
+ virtual int getNumPreferredPenetrationDirections() const
+ {
+ return 6;
+ }
+
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+ {
+ switch (index)
+ {
+ case 0:
+ penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
+ break;
+ case 1:
+ penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
+ break;
+ case 2:
+ penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
+ break;
+ case 3:
+ penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
+ break;
+ case 4:
+ penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
+ break;
+ case 5:
+ penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
+ break;
+ default:
+ btAssert(0);
+ }
+ }
+
+};
+
+#endif //OBB_BOX_2D_SHAPE_H
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
index 8bc2cfa6ffa..c6644efbef3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,7 +12,6 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btBoxShape.h"
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
index 14502d485dc..b405efc8e3c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -41,7 +41,7 @@ public:
const btVector3& getHalfExtentsWithoutMargin() const
{
- return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
+ return m_implicitShapeDimensions;//scaling is included, margin is not
}
@@ -312,6 +312,7 @@ public:
};
+
#endif //OBB_BOX_MINKOWSKI_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
index 4d350196943..ace4cfa2646 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -17,12 +17,14 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
+#include "LinearMath/btSerializer.h"
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
:btTriangleMeshShape(meshInterface),
m_bvh(0),
+m_triangleInfoMap(0),
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
m_ownsBvh(false)
{
@@ -42,6 +44,7 @@ m_ownsBvh(false)
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
:btTriangleMeshShape(meshInterface),
m_bvh(0),
+m_triangleInfoMap(0),
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
m_ownsBvh(false)
{
@@ -274,13 +277,13 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
nodeSubPart);
unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
- btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
+ btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT||indicestype==PHY_UCHAR);
const btVector3& meshScaling = m_meshInterface->getScaling();
for (int j=2;j>=0;j--)
{
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
+ int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:indicestype==PHY_INTEGER?gfxbase[j]:((unsigned char*)gfxbase)[j];
#ifdef DEBUG_TRIANGLE_MESH
@@ -364,3 +367,100 @@ void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVect
}
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer;
+
+ btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
+
+ m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
+
+ trimeshData->m_collisionMargin = float(m_collisionMargin);
+
+
+
+ if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH))
+ {
+ void* chunk = serializer->findPointer(m_bvh);
+ if (chunk)
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk;
+ trimeshData->m_quantizedFloatBvh = 0;
+#else
+ trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk;
+ trimeshData->m_quantizedDoubleBvh= 0;
+#endif //BT_USE_DOUBLE_PRECISION
+ } else
+ {
+
+#ifdef BT_USE_DOUBLE_PRECISION
+ trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
+ trimeshData->m_quantizedFloatBvh = 0;
+#else
+ trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
+ trimeshData->m_quantizedDoubleBvh= 0;
+#endif //BT_USE_DOUBLE_PRECISION
+
+ int sz = m_bvh->calculateSerializeBufferSizeNew();
+ btChunk* chunk = serializer->allocate(sz,1);
+ const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh);
+ }
+ } else
+ {
+ trimeshData->m_quantizedFloatBvh = 0;
+ trimeshData->m_quantizedDoubleBvh = 0;
+ }
+
+
+
+ if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP))
+ {
+ void* chunk = serializer->findPointer(m_triangleInfoMap);
+ if (chunk)
+ {
+ trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk;
+ } else
+ {
+ trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap);
+ int sz = m_triangleInfoMap->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(sz,1);
+ const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap);
+ }
+ } else
+ {
+ trimeshData->m_triangleInfoMap = 0;
+ }
+
+ return "btTriangleMeshShapeData";
+}
+
+void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const
+{
+ if (m_bvh)
+ {
+ int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh);
+ }
+}
+
+void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const
+{
+ if (m_triangleInfoMap)
+ {
+ int len = m_triangleInfoMap->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap);
+ }
+}
+
+
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
index ab54bd1a1ed..c269ef27bdb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "btTriangleMeshShape.h"
#include "btOptimizedBvh.h"
#include "LinearMath/btAlignedAllocator.h"
-
+#include "btTriangleInfoMap.h"
///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
@@ -29,6 +29,8 @@ ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
{
btOptimizedBvh* m_bvh;
+ btTriangleInfoMap* m_triangleInfoMap;
+
bool m_useQuantizedAabbCompression;
bool m_ownsBvh;
bool m_pad[11];////need padding due to alignment
@@ -37,7 +39,7 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
+
btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
@@ -73,7 +75,6 @@ public:
return m_bvh;
}
-
void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
void buildOptimizedBvh();
@@ -82,7 +83,57 @@ public:
{
return m_useQuantizedAabbCompression;
}
+
+ void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
+ {
+ m_triangleInfoMap = triangleInfoMap;
+ }
+
+ const btTriangleInfoMap* getTriangleInfoMap() const
+ {
+ return m_triangleInfoMap;
+ }
+
+ btTriangleInfoMap* getTriangleInfoMap()
+ {
+ return m_triangleInfoMap;
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+ virtual void serializeSingleBvh(btSerializer* serializer) const;
+
+ virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btTriangleMeshShapeData
+{
+ btCollisionShapeData m_collisionShapeData;
+
+ btStridingMeshInterfaceData m_meshInterface;
+
+ btQuantizedBvhFloatData *m_quantizedFloatBvh;
+ btQuantizedBvhDoubleData *m_quantizedDoubleBvh;
+
+ btTriangleInfoMapData *m_triangleInfoMap;
+
+ float m_collisionMargin;
+
+ char m_pad3[4];
+
+};
+
+
+SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btTriangleMeshShapeData);
}
-;
+
+
#endif //BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
index 60a96a542f9..2faa11d4360 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,7 +32,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
btVector3 supVec(0,0,0);
- btScalar maxDot(btScalar(-1e30));
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
@@ -88,7 +88,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
for (int j=0;j<numVectors;j++)
{
- btScalar maxDot(btScalar(-1e30));
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
const btVector3& vec = vectors[j];
btVector3 vtx;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
index 828c1b3a565..ab763abf808 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -43,6 +43,18 @@ public:
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ virtual void setMargin(btScalar collisionMargin)
+ {
+ //correct the m_implicitShapeDimensions for the margin
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+
+ btConvexInternalShape::setMargin(collisionMargin);
+ btVector3 newMargin(getMargin(),getMargin(),getMargin());
+ m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
+
+ }
+
virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 halfExtents(getRadius(),getRadius(),getRadius());
@@ -77,6 +89,24 @@ public:
return m_implicitShapeDimensions[m_upAxis];
}
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+ btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
+
+ btConvexInternalShape::setLocalScaling(scaling);
+
+ m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
+
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
};
///btCapsuleShapeX represents a capsule around the Z axis
@@ -113,6 +143,31 @@ public:
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCapsuleShapeData
+{
+ btConvexInternalShapeData m_convexInternalShapeData;
+
+ int m_upAxis;
+
+ char m_padding[4];
+};
+
+SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btCapsuleShapeData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
+
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
+ shapeData->m_upAxis = m_upAxis;
+
+ return "btCapsuleShapeData";
+}
#endif //BT_CAPSULE_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h
index 4730264d3df..18fd026041f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
index d242cba1b72..39ee21cad73 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,12 +12,8 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-
-
-btScalar gContactThresholdFactor=btScalar(0.02);
-
+#include "LinearMath/btSerializer.h"
/*
Make sure this dummy function never changes so that it
@@ -45,10 +41,12 @@ void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) con
center = (aabbMin+aabbMax)*btScalar(0.5);
}
-btScalar btCollisionShape::getContactBreakingThreshold() const
+
+btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
{
- return getAngularMotionDisc() * gContactThresholdFactor;
+ return getAngularMotionDisc() * defaultContactThreshold;
}
+
btScalar btCollisionShape::getAngularMotionDisc() const
{
///@todo cache this value, to improve performance
@@ -96,3 +94,26 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
temporalAabbMin -= angularMotion3d;
temporalAabbMax += angularMotion3d;
}
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
+ char* name = (char*) serializer->findNameForPointer(this);
+ shapeData->m_name = (char*)serializer->getUniquePointer(name);
+ if (shapeData->m_name)
+ {
+ serializer->serializeName(name);
+ }
+ shapeData->m_shapeType = m_shapeType;
+ //shapeData->m_padding//??
+ return "btCollisionShapeData";
+}
+
+void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
+{
+ int len = calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
+} \ No newline at end of file
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
index b6374e64153..f32bd736a99 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -20,6 +20,8 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
+class btSerializer;
+
///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
class btCollisionShape
@@ -46,24 +48,33 @@ public:
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
virtual btScalar getAngularMotionDisc() const;
- virtual btScalar getContactBreakingThreshold() const;
+ virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
-#ifndef __SPU__
+
SIMD_FORCE_INLINE bool isPolyhedral() const
{
return btBroadphaseProxy::isPolyhedral(getShapeType());
}
+ SIMD_FORCE_INLINE bool isConvex2d() const
+ {
+ return btBroadphaseProxy::isConvex2d(getShapeType());
+ }
+
SIMD_FORCE_INLINE bool isConvex() const
{
return btBroadphaseProxy::isConvex(getShapeType());
}
+ SIMD_FORCE_INLINE bool isNonMoving() const
+ {
+ return btBroadphaseProxy::isNonMoving(getShapeType());
+ }
SIMD_FORCE_INLINE bool isConcave() const
{
return btBroadphaseProxy::isConcave(getShapeType());
@@ -72,6 +83,7 @@ public:
{
return btBroadphaseProxy::isCompound(getShapeType());
}
+
SIMD_FORCE_INLINE bool isSoftBody() const
{
return btBroadphaseProxy::isSoftBody(getShapeType());
@@ -83,7 +95,7 @@ public:
return btBroadphaseProxy::isInfinite(getShapeType());
}
-
+#ifndef __SPU__
virtual void setLocalScaling(const btVector3& scaling) =0;
virtual const btVector3& getLocalScaling() const =0;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
@@ -110,7 +122,29 @@ public:
return m_userPointer;
}
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+ virtual void serializeSingleShape(btSerializer* serializer) const;
+
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCollisionShapeData
+{
+ char *m_name;
+ int m_shapeType;
+ char m_padding[4];
+};
+
+SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btCollisionShapeData);
+}
+
+
+
#endif //COLLISION_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
index 9c2b04d18fa..4eb860c57f1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -16,14 +16,15 @@ subject to the following restrictions:
#include "btCompoundShape.h"
#include "btCollisionShape.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+#include "LinearMath/btSerializer.h"
btCompoundShape::btCompoundShape(bool enableDynamicAabbTree)
-: m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
-m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
-m_collisionMargin(btScalar(0.)),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
+: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
+m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
m_dynamicAabbTree(0),
-m_updateRevision(1)
+m_updateRevision(1),
+m_collisionMargin(btScalar(0.)),
+m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
{
m_shapeType = COMPOUND_SHAPE_PROXYTYPE;
@@ -51,6 +52,7 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
//m_childTransforms.push_back(localTransform);
//m_childShapes.push_back(shape);
btCompoundShapeChild child;
+ child.m_node = 0;
child.m_transform = localTransform;
child.m_childShape = shape;
child.m_childShapeType = shape->getShapeType();
@@ -83,7 +85,7 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
}
-void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform)
+void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform,bool shouldRecalculateLocalAabb)
{
m_children[childIndex].m_transform = newChildTransform;
@@ -93,11 +95,14 @@ void btCompoundShape::updateChildTransform(int childIndex, const btTransform& ne
btVector3 localAabbMin,localAabbMax;
m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
- int index = m_children.size()-1;
+ //int index = m_children.size()-1;
m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
}
- recalculateLocalAabb();
+ if (shouldRecalculateLocalAabb)
+ {
+ recalculateLocalAabb();
+ }
}
void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
@@ -109,6 +114,8 @@ void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
}
m_children.swap(childShapeIndex,m_children.size()-1);
+ if (m_dynamicAabbTree)
+ m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex;
m_children.pop_back();
}
@@ -124,14 +131,7 @@ void btCompoundShape::removeChildShape(btCollisionShape* shape)
{
if(m_children[i].m_childShape == shape)
{
- m_children.swap(i,m_children.size()-1);
- m_children.pop_back();
- //remove it from the m_dynamicAabbTree too
- //@todo: this leads to problems due to caching in the btCompoundCollisionAlgorithm
- //so effectively, removeChildShape is broken at the moment
- //m_dynamicAabbTree->remove(m_aabbProxies[i]);
- //m_aabbProxies.swap(i,m_children.size()-1);
- //m_aabbProxies.pop_back();
+ removeChildShapeByIndex(i);
}
}
@@ -145,8 +145,8 @@ void btCompoundShape::recalculateLocalAabb()
// Recalculate the local aabb
// Brute force, it iterates over all the shapes left.
- m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
//extend the local aabbMin/aabbMax
for (int j = 0; j < m_children.size(); j++)
@@ -223,9 +223,13 @@ void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransf
for (k = 0; k < n; k++)
{
+ btAssert(masses[k]>0);
center += m_children[k].m_transform.getOrigin() * masses[k];
totalMass += masses[k];
}
+
+ btAssert(totalMass>0);
+
center /= totalMass;
principal.setOrigin(center);
@@ -271,3 +275,82 @@ void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransf
+void btCompoundShape::setLocalScaling(const btVector3& scaling)
+{
+
+ for(int i = 0; i < m_children.size(); i++)
+ {
+ btTransform childTrans = getChildTransform(i);
+ btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
+// childScale = childScale * (childTrans.getBasis() * scaling);
+ childScale = childScale * scaling / m_localScaling;
+ m_children[i].m_childShape->setLocalScaling(childScale);
+ childTrans.setOrigin((childTrans.getOrigin())*scaling);
+ updateChildTransform(i, childTrans,false);
+ }
+
+ m_localScaling = scaling;
+ recalculateLocalAabb();
+
+}
+
+
+void btCompoundShape::createAabbTreeFromChildren()
+{
+ if ( !m_dynamicAabbTree )
+ {
+ void* mem = btAlignedAlloc(sizeof(btDbvt),16);
+ m_dynamicAabbTree = new(mem) btDbvt();
+ btAssert(mem==m_dynamicAabbTree);
+
+ for ( int index = 0; index < m_children.size(); index++ )
+ {
+ btCompoundShapeChild &child = m_children[index];
+
+ //extend the local aabbMin/aabbMax
+ btVector3 localAabbMin,localAabbMax;
+ child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);
+
+ const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
+ }
+ }
+}
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+
+ btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer;
+ btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
+
+ shapeData->m_collisionMargin = float(m_collisionMargin);
+ shapeData->m_numChildShapes = m_children.size();
+ shapeData->m_childShapePtr = 0;
+ if (shapeData->m_numChildShapes)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes);
+ btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr;
+ shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr);
+
+ for (int i=0;i<shapeData->m_numChildShapes;i++,memPtr++)
+ {
+ memPtr->m_childMargin = float(m_children[i].m_childMargin);
+ memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape);
+ //don't serialize shapes that already have been serialized
+ if (!serializer->findPointer(m_children[i].m_childShape))
+ {
+ btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
+ const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
+ serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
+ }
+
+ memPtr->m_childShapeType = m_children[i].m_childShapeType;
+ m_children[i].m_transform.serializeFloat(memPtr->m_transform);
+ }
+ serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr);
+ }
+ return "btCompoundShapeData";
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
index 434860c8633..7f41dd4517b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -62,6 +62,11 @@ ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
int m_updateRevision;
+ btScalar m_collisionMargin;
+
+protected:
+ btVector3 m_localScaling;
+
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -101,7 +106,7 @@ public:
}
///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
- void updateChildTransform(int childIndex, const btTransform& newChildTransform);
+ void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
btCompoundShapeChild* getChildList()
@@ -116,10 +121,8 @@ public:
Use this yourself if you modify the children or their transforms. */
virtual void recalculateLocalAabb();
- virtual void setLocalScaling(const btVector3& scaling)
- {
- m_localScaling = scaling;
- }
+ virtual void setLocalScaling(const btVector3& scaling);
+
virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
@@ -140,14 +143,18 @@ public:
return "Compound";
}
- //this is optional, but should make collision queries faster, by culling non-overlapping nodes
- void createAabbTreeFromChildren();
-
- btDbvt* getDynamicAabbTree()
+ const btDbvt* getDynamicAabbTree() const
+ {
+ return m_dynamicAabbTree;
+ }
+
+ btDbvt* getDynamicAabbTree()
{
return m_dynamicAabbTree;
}
+ void createAabbTreeFromChildren();
+
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
@@ -160,13 +167,46 @@ public:
return m_updateRevision;
}
-private:
- btScalar m_collisionMargin;
-protected:
- btVector3 m_localScaling;
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCompoundShapeChildData
+{
+ btTransformFloatData m_transform;
+ btCollisionShapeData *m_childShape;
+ int m_childShapeType;
+ float m_childMargin;
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCompoundShapeData
+{
+ btCollisionShapeData m_collisionShapeData;
+
+ btCompoundShapeChildData *m_childShapePtr;
+
+ int m_numChildShapes;
+
+ float m_collisionMargin;
+
+};
+
+
+SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btCompoundShapeData);
+}
+
+
+
+
+
#endif //COMPOUND_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp
index 5103500a012..58ff84a5b02 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp
@@ -1,7 +1,6 @@
-
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
index 30065d55a12..2a370a47c75 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
index d887be61ada..5e83087b320 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -131,3 +131,13 @@ btVector3 btConeShape::localGetSupportingVertex(const btVector3& vec) const
}
+void btConeShape::setLocalScaling(const btVector3& scaling)
+{
+ int axis = m_coneIndices[1];
+ int r1 = m_coneIndices[0];
+ int r2 = m_coneIndices[2];
+ m_height *= scaling[axis] / m_localScaling[axis];
+ m_radius *= (scaling[r1] / m_localScaling[r1] + scaling[r2] / m_localScaling[r2]) / 2;
+ m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
+ btConvexInternalShape::setLocalScaling(scaling);
+} \ No newline at end of file
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
index 1869893f37a..bd7d1443ac2 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -81,6 +81,9 @@ public:
{
return m_coneIndices[1];
}
+
+ virtual void setLocalScaling(const btVector3& scaling);
+
};
///btConeShape implements a Cone shape, around the X axis
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
new file mode 100644
index 00000000000..10ea3e981af
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
@@ -0,0 +1,92 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btConvex2dShape.h"
+
+btConvex2dShape::btConvex2dShape( btConvexShape* convexChildShape):
+btConvexShape (), m_childConvexShape(convexChildShape)
+{
+ m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
+}
+
+btConvex2dShape::~btConvex2dShape()
+{
+}
+
+
+
+btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+{
+ return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
+}
+
+void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+ m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
+}
+
+
+btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const
+{
+ return m_childConvexShape->localGetSupportingVertex(vec);
+}
+
+
+void btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+ ///this linear upscaling is not realistic, but we don't deal with large mass ratios...
+ m_childConvexShape->calculateLocalInertia(mass,inertia);
+}
+
+
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ m_childConvexShape->getAabb(t,aabbMin,aabbMax);
+}
+
+void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
+}
+
+void btConvex2dShape::setLocalScaling(const btVector3& scaling)
+{
+ m_childConvexShape->setLocalScaling(scaling);
+}
+
+const btVector3& btConvex2dShape::getLocalScaling() const
+{
+ return m_childConvexShape->getLocalScaling();
+}
+
+void btConvex2dShape::setMargin(btScalar margin)
+{
+ m_childConvexShape->setMargin(margin);
+}
+btScalar btConvex2dShape::getMargin() const
+{
+ return m_childConvexShape->getMargin();
+}
+
+int btConvex2dShape::getNumPreferredPenetrationDirections() const
+{
+ return m_childConvexShape->getNumPreferredPenetrationDirections();
+}
+
+void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+{
+ m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h
new file mode 100644
index 00000000000..caf54329da9
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h
@@ -0,0 +1,80 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_2D_SHAPE_H
+#define BT_CONVEX_2D_SHAPE_H
+
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+
+///The btConvex2dShape allows to use arbitrary convex shapes as 2d convex shapes, with the Z component assumed to be 0.
+///For 2d boxes, the btBox2dShape is recommended.
+class btConvex2dShape : public btConvexShape
+{
+ btConvexShape* m_childConvexShape;
+
+ public:
+
+ btConvex2dShape( btConvexShape* convexChildShape);
+
+ virtual ~btConvex2dShape();
+
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
+ btConvexShape* getChildShape()
+ {
+ return m_childConvexShape;
+ }
+
+ const btConvexShape* getChildShape() const
+ {
+ return m_childConvexShape;
+ }
+
+ virtual const char* getName()const
+ {
+ return "Convex2dShape";
+ }
+
+
+
+ ///////////////////////////
+
+
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+ virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+ virtual void setLocalScaling(const btVector3& scaling) ;
+ virtual const btVector3& getLocalScaling() const ;
+
+ virtual void setMargin(btScalar margin);
+ virtual btScalar getMargin() const;
+
+ virtual int getNumPreferredPenetrationDirections() const;
+
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
+
+
+};
+
+#endif //BT_CONVEX_2D_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
index 7b45fad12df..69bc67cafab 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,14 +12,14 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btConvexHullShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "LinearMath/btQuaternion.h"
+#include "LinearMath/btSerializer.h"
-
-
-btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexShape ()
+btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape ()
{
m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
m_unscaledPoints.resize(numPoints);
@@ -52,22 +52,10 @@ void btConvexHullShape::addPoint(const btVector3& point)
}
-btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
- btScalar newDot,maxDot = btScalar(-1e30);
-
- btVector3 vec = vec0;
- btScalar lenSqr = vec.length2();
- if (lenSqr < btScalar(0.0001))
- {
- vec.setValue(1,0,0);
- } else
- {
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
- vec *= rlen;
- }
-
+ btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
for (int i=0;i<m_unscaledPoints.size();i++)
{
@@ -90,7 +78,7 @@ void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const
{
for (int i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = btScalar(-1e30);
+ supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
for (int i=0;i<m_unscaledPoints.size();i++)
@@ -186,3 +174,38 @@ bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
return false;
}
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ //int szc = sizeof(btConvexHullShapeData);
+ btConvexHullShapeData* shapeData = (btConvexHullShapeData*) dataBuffer;
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
+
+ int numElem = m_unscaledPoints.size();
+ shapeData->m_numUnscaledPoints = numElem;
+#ifdef BT_USE_DOUBLE_PRECISION
+ shapeData->m_unscaledPointsFloatPtr = 0;
+ shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
+#else
+ shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
+ shapeData->m_unscaledPointsDoublePtr = 0;
+#endif
+
+ if (numElem)
+ {
+ int sz = sizeof(btVector3Data);
+ // int sz2 = sizeof(btVector3DoubleData);
+ // int sz3 = sizeof(btVector3FloatData);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_unscaledPoints[i].serialize(*memPtr);
+ }
+ serializer->finalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]);
+ }
+
+ return "btConvexHullShapeData";
+}
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
index baf074be6c3..bf960f4df92 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -20,9 +20,10 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"
+
///The btConvexHullShape implements an implicit convex hull of an array of vertices.
///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
-ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
{
btAlignedObjectArray<btVector3> m_unscaledPoints;
@@ -88,8 +89,32 @@ public:
///in case we receive negative scaling
virtual void setLocalScaling(const btVector3& scaling);
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btConvexHullShapeData
+{
+ btConvexInternalShapeData m_convexInternalShapeData;
+
+ btVector3FloatData *m_unscaledPointsFloatPtr;
+ btVector3DoubleData *m_unscaledPointsDoublePtr;
+
+ int m_numUnscaledPoints;
+ char m_padding3[4];
+
};
+SIMD_FORCE_INLINE int btConvexHullShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btConvexHullShapeData);
+}
+
+
#endif //CONVEX_HULL_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
index bfb741310e1..083d60b1b1e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -34,7 +34,8 @@ void btConvexInternalShape::setLocalScaling(const btVector3& scaling)
void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const
{
-
+#ifndef __SPU__
+ //use localGetSupportingVertexWithoutMargin?
btScalar margin = getMargin();
for (int i=0;i<3;i++)
{
@@ -49,6 +50,7 @@ void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAa
tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
minAabb[i] = tmp[i]-margin;
}
+#endif
}
@@ -79,3 +81,71 @@ btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)c
}
+btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape()
+ : btConvexInternalShape(),
+m_localAabbMin(1,1,1),
+m_localAabbMax(-1,-1,-1),
+m_isLocalAabbValid(false)
+{
+}
+
+
+void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
+}
+
+void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
+{
+ btConvexInternalShape::setLocalScaling(scaling);
+ recalcLocalAabb();
+}
+
+
+void btConvexInternalAabbCachingShape::recalcLocalAabb()
+{
+ m_isLocalAabbValid = true;
+
+ #if 1
+ static const btVector3 _directions[] =
+ {
+ btVector3( 1., 0., 0.),
+ btVector3( 0., 1., 0.),
+ btVector3( 0., 0., 1.),
+ btVector3( -1., 0., 0.),
+ btVector3( 0., -1., 0.),
+ btVector3( 0., 0., -1.)
+ };
+
+ btVector3 _supporting[] =
+ {
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.)
+ };
+
+ batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
+
+ for ( int i = 0; i < 3; ++i )
+ {
+ m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
+ m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
+ }
+
+ #else
+
+ for (int i=0;i<3;i++)
+ {
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
+ btVector3 tmp = localGetSupportingVertex(vec);
+ m_localAabbMax[i] = tmp[i]+m_collisionMargin;
+ vec[i] = btScalar(-1.);
+ tmp = localGetSupportingVertex(vec);
+ m_localAabbMin[i] = tmp[i]-m_collisionMargin;
+ }
+ #endif
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
index bab720d7b6d..12527731804 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
@@ -1,8 +1,24 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
#ifndef BT_CONVEX_INTERNAL_SHAPE_H
#define BT_CONVEX_INTERNAL_SHAPE_H
#include "btConvexShape.h"
+#include "LinearMath/btAabbUtil2.h"
+
///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
class btConvexInternalShape : public btConvexShape
@@ -37,6 +53,15 @@ public:
return m_implicitShapeDimensions;
}
+ ///warning: use setImplicitShapeDimensions with care
+ ///changing a collision shape while the body is in the world is not recommended,
+ ///it is best to remove the body from the world, then make the change, and re-add it
+ ///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
+ void setImplicitShapeDimensions(const btVector3& dimensions)
+ {
+ m_implicitShapeDimensions = dimensions;
+ }
+
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
@@ -85,9 +110,93 @@ public:
btAssert(0);
}
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btConvexInternalShapeData
+{
+ btCollisionShapeData m_collisionShapeData;
+
+ btVector3FloatData m_localScaling;
+ btVector3FloatData m_implicitShapeDimensions;
+ float m_collisionMargin;
+
+ int m_padding;
+
};
+
+SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btConvexInternalShapeData);
+}
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
+ btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
+
+ m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
+ m_localScaling.serializeFloat(shapeData->m_localScaling);
+ shapeData->m_collisionMargin = float(m_collisionMargin);
+
+ return "btConvexInternalShapeData";
+}
+
+
+
+
+///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
+class btConvexInternalAabbCachingShape : public btConvexInternalShape
+{
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ bool m_isLocalAabbValid;
+
+protected:
+
+ btConvexInternalAabbCachingShape();
+
+ void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
+ {
+ m_isLocalAabbValid = true;
+ m_localAabbMin = aabbMin;
+ m_localAabbMax = aabbMax;
+ }
+
+ inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ btAssert(m_isLocalAabbValid);
+ aabbMin = m_localAabbMin;
+ aabbMax = m_localAabbMax;
+ }
+
+ inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
+ {
+
+ //lazy evaluation of local aabb
+ btAssert(m_isLocalAabbValid);
+ btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
+ }
+
+public:
+
+ virtual void setLocalScaling(const btVector3& scaling);
+
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+ void recalcLocalAabb();
+
+};
+
#endif //BT_CONVEX_INTERNAL_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
index 4ab5d692945..c1b155aef45 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,6 +12,7 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btConvexPointCloudShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
@@ -27,7 +28,7 @@ void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
- btScalar newDot,maxDot = btScalar(-1e30);
+ btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
@@ -62,7 +63,7 @@ void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(
{
for (int i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = btScalar(-1e30);
+ supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
for (int i=0;i<m_numPoints;i++)
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
index 7e1c13b29c1..54b5afac3ec 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
-ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
{
btVector3* m_unscaledPoints;
int m_numPoints;
@@ -29,6 +29,14 @@ ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexSh
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
+ btConvexPointCloudShape()
+ {
+ m_localScaling.setValue(1.f,1.f,1.f);
+ m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
+ m_unscaledPoints = 0;
+ m_numPoints = 0;
+ }
+
btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
{
m_localScaling = localScaling;
@@ -40,10 +48,11 @@ public:
recalcLocalAabb();
}
- void setPoints (btVector3* points, int numPoints, bool computeAabb = true)
+ void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
{
m_unscaledPoints = points;
m_numPoints = numPoints;
+ m_localScaling = localScaling;
if (computeAabb)
recalcLocalAabb();
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
index 7e67696f4c7..f5f3aa58aa4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -21,6 +21,18 @@ subject to the following restrictions:
#include "btConvexHullShape.h"
#include "btConvexPointCloudShape.h"
+///not supported on IBM SDK, until we fix the alignment of btVector3
+#if defined (__CELLOS_LV2__) && defined (__SPU__)
+#include <spu_intrinsics.h>
+static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 )
+{
+ vec_float4 result;
+ result = spu_mul( vec0, vec1 );
+ result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result );
+ return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result );
+}
+#endif //__SPU__
+
btConvexShape::btConvexShape ()
{
}
@@ -32,35 +44,71 @@ btConvexShape::~btConvexShape()
-static btVector3 convexHullSupport (const btVector3& localDir, const btVector3* points, int numPoints, const btVector3& localScaling)
-{
- btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
- btScalar newDot,maxDot = btScalar(-1e30);
-
- btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());
- btVector3 vec = vec0;
- btScalar lenSqr = vec.length2();
- if (lenSqr < btScalar(0.0001))
- {
- vec.setValue(1,0,0);
- } else {
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
- vec *= rlen;
+static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling)
+{
+
+ btVector3 vec = localDirOrg * localScaling;
+
+#if defined (__CELLOS_LV2__) && defined (__SPU__)
+
+ btVector3 localDir = vec;
+
+ vec_float4 v_distMax = {-FLT_MAX,0,0,0};
+ vec_int4 v_idxMax = {-999,0,0,0};
+ int v=0;
+ int numverts = numPoints;
+
+ for(;v<(int)numverts-4;v+=4) {
+ vec_float4 p0 = vec_dot3(points[v ].get128(),localDir.get128());
+ vec_float4 p1 = vec_dot3(points[v+1].get128(),localDir.get128());
+ vec_float4 p2 = vec_dot3(points[v+2].get128(),localDir.get128());
+ vec_float4 p3 = vec_dot3(points[v+3].get128(),localDir.get128());
+ const vec_int4 i0 = {v ,0,0,0};
+ const vec_int4 i1 = {v+1,0,0,0};
+ const vec_int4 i2 = {v+2,0,0,0};
+ const vec_int4 i3 = {v+3,0,0,0};
+ vec_uint4 retGt01 = spu_cmpgt(p0,p1);
+ vec_float4 pmax01 = spu_sel(p1,p0,retGt01);
+ vec_int4 imax01 = spu_sel(i1,i0,retGt01);
+ vec_uint4 retGt23 = spu_cmpgt(p2,p3);
+ vec_float4 pmax23 = spu_sel(p3,p2,retGt23);
+ vec_int4 imax23 = spu_sel(i3,i2,retGt23);
+ vec_uint4 retGt0123 = spu_cmpgt(pmax01,pmax23);
+ vec_float4 pmax0123 = spu_sel(pmax23,pmax01,retGt0123);
+ vec_int4 imax0123 = spu_sel(imax23,imax01,retGt0123);
+ vec_uint4 retGtMax = spu_cmpgt(v_distMax,pmax0123);
+ v_distMax = spu_sel(pmax0123,v_distMax,retGtMax);
+ v_idxMax = spu_sel(imax0123,v_idxMax,retGtMax);
}
+ for(;v<(int)numverts;v++) {
+ vec_float4 p = vec_dot3(points[v].get128(),localDir.get128());
+ const vec_int4 i = {v,0,0,0};
+ vec_uint4 retGtMax = spu_cmpgt(v_distMax,p);
+ v_distMax = spu_sel(p,v_distMax,retGtMax);
+ v_idxMax = spu_sel(i,v_idxMax,retGtMax);
+ }
+ int ptIndex = spu_extract(v_idxMax,0);
+ const btVector3& supVec= points[ptIndex] * localScaling;
+ return supVec;
+#else
+ btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
+ int ptIndex = -1;
for (int i=0;i<numPoints;i++)
{
- btVector3 vtx = points[i] * localScaling;
- newDot = vec.dot(vtx);
+ newDot = vec.dot(points[i]);
if (newDot > maxDot)
{
maxDot = newDot;
- supVec = vtx;
+ ptIndex = i;
}
}
- return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());
+ btAssert(ptIndex >= 0);
+ btVector3 supVec = points[ptIndex] * localScaling;
+ return supVec;
+#endif //__SPU__
}
btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const
@@ -160,7 +208,7 @@ btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btV
btScalar radius = capsuleShape->getRadius();
btVector3 supVec(0,0,0);
- btScalar maxDot(btScalar(-1e30));
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
@@ -292,7 +340,7 @@ btScalar btConvexShape::getMarginNonVirtual () const
btAssert (0);
return btScalar(0.0f);
}
-
+#ifndef __SPU__
void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
switch (m_shapeType)
@@ -360,7 +408,7 @@ void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin,
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
case CONVEX_HULL_SHAPE_PROXYTYPE:
{
- btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
+ btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this;
btScalar margin = convexHullShape->getMarginNonVirtual();
convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin);
}
@@ -377,3 +425,5 @@ void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin,
// should never reach here
btAssert (0);
}
+
+#endif //__SPU__
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
index 0cc7b349521..9c158259c1c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
index 4bd986bb7f7..0f9ced554b8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,6 +12,7 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btConvexTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
@@ -20,7 +21,7 @@ subject to the following restrictions:
btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb)
-: btPolyhedralConvexShape(), m_stridingMesh(meshInterface)
+: btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
{
m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE;
if ( calcAabb )
@@ -43,7 +44,7 @@ public:
LocalSupportVertexCallback(const btVector3& supportVecLocal)
: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)),
- m_maxDot(btScalar(-1e30)),
+ m_maxDot(btScalar(-BT_LARGE_FLOAT)),
m_supportVecLocal(supportVecLocal)
{
}
@@ -91,7 +92,7 @@ btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const
}
LocalSupportVertexCallback supportCallback(vec);
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
supVec = supportCallback.GetSupportVertexLocal();
@@ -104,7 +105,7 @@ void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargi
{
for (int i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = btScalar(-1e30);
+ supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
@@ -115,7 +116,7 @@ void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargi
{
const btVector3& vec = vectors[j];
LocalSupportVertexCallback supportCallback(vec);
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
}
@@ -297,7 +298,7 @@ void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& pri
};
CenterCallback centerCallback;
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
btVector3 center = centerCallback.getCenter();
principal.setOrigin(center);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
index 9d7e39fce69..f5167e74b80 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
@@ -1,3 +1,17 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
#ifndef CONVEX_TRIANGLEMESH_SHAPE_H
#define CONVEX_TRIANGLEMESH_SHAPE_H
@@ -8,7 +22,7 @@
/// The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good as btConvexHullShape.
/// A small benefit of this class is that it uses the btStridingMeshInterface, so you can avoid the duplication of the triangle mesh data. Nevertheless, most users should use the much better performing btConvexHullShape instead.
-class btConvexTriangleMeshShape : public btPolyhedralConvexShape
+class btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape
{
class btStridingMeshInterface* m_stridingMesh;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
index c9fa907edf3..c2e534b0b46 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,14 +12,16 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btCylinderShape.h"
btCylinderShape::btCylinderShape (const btVector3& halfExtents)
-:btBoxShape(halfExtents),
+:btConvexInternalShape(),
m_upAxis(1)
{
+ btVector3 margin(getMargin(),getMargin(),getMargin());
+ m_implicitShapeDimensions = (halfExtents * m_localScaling) - margin;
m_shapeType = CYLINDER_SHAPE_PROXYTYPE;
- recalcLocalAabb();
}
@@ -27,7 +29,7 @@ btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents)
:btCylinderShape(halfExtents)
{
m_upAxis = 0;
- recalcLocalAabb();
+
}
@@ -35,13 +37,84 @@ btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents)
:btCylinderShape(halfExtents)
{
m_upAxis = 2;
- recalcLocalAabb();
+
}
void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
- //skip the box 'getAabb'
- btPolyhedralConvexShape::getAabb(t,aabbMin,aabbMax);
+ btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
+}
+
+void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+{
+
+//Until Bullet 2.77 a box approximation was used, so uncomment this if you need backwards compatibility
+//#define USE_BOX_INERTIA_APPROXIMATION 1
+#ifndef USE_BOX_INERTIA_APPROXIMATION
+
+ /*
+ cylinder is defined as following:
+ *
+ * - principle axis aligned along y by default, radius in x, z-value not used
+ * - for btCylinderShapeX: principle axis aligned along x, radius in y direction, z-value not used
+ * - for btCylinderShapeZ: principle axis aligned along z, radius in x direction, y-value not used
+ *
+ */
+
+ btScalar radius2; // square of cylinder radius
+ btScalar height2; // square of cylinder height
+ btVector3 halfExtents = getHalfExtentsWithMargin(); // get cylinder dimension
+ btScalar div12 = mass / 12.f;
+ btScalar div4 = mass / 4.f;
+ btScalar div2 = mass / 2.f;
+ int idxRadius, idxHeight;
+
+ switch (m_upAxis) // get indices of radius and height of cylinder
+ {
+ case 0: // cylinder is aligned along x
+ idxRadius = 1;
+ idxHeight = 0;
+ break;
+ case 2: // cylinder is aligned along z
+ idxRadius = 0;
+ idxHeight = 2;
+ break;
+ default: // cylinder is aligned along y
+ idxRadius = 0;
+ idxHeight = 1;
+ }
+
+ // calculate squares
+ radius2 = halfExtents[idxRadius] * halfExtents[idxRadius];
+ height2 = btScalar(4.) * halfExtents[idxHeight] * halfExtents[idxHeight];
+
+ // calculate tensor terms
+ btScalar t1 = div12 * height2 + div4 * radius2;
+ btScalar t2 = div2 * radius2;
+
+ switch (m_upAxis) // set diagonal elements of inertia tensor
+ {
+ case 0: // cylinder is aligned along x
+ inertia.setValue(t2,t1,t1);
+ break;
+ case 2: // cylinder is aligned along z
+ inertia.setValue(t1,t1,t2);
+ break;
+ default: // cylinder is aligned along y
+ inertia.setValue(t1,t2,t1);
+ }
+#else //USE_BOX_INERTIA_APPROXIMATION
+ //approximation of box shape
+ btVector3 halfExtents = getHalfExtentsWithMargin();
+
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
+
+ inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+#endif //USE_BOX_INERTIA_APPROXIMATION
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
index bda74a8612d..f7899265d31 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
/// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
-class btCylinderShape : public btBoxShape
+class btCylinderShape : public btConvexInternalShape
{
@@ -30,15 +30,42 @@ protected:
int m_upAxis;
public:
+
+ btVector3 getHalfExtentsWithMargin() const
+ {
+ btVector3 halfExtents = getHalfExtentsWithoutMargin();
+ btVector3 margin(getMargin(),getMargin(),getMargin());
+ halfExtents += margin;
+ return halfExtents;
+ }
+
+ const btVector3& getHalfExtentsWithoutMargin() const
+ {
+ return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
+ }
+
btCylinderShape (const btVector3& halfExtents);
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ virtual void setMargin(btScalar collisionMargin)
+ {
+ //correct the m_implicitShapeDimensions for the margin
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+
+ btConvexInternalShape::setMargin(collisionMargin);
+ btVector3 newMargin(getMargin(),getMargin(),getMargin());
+ m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
+
+ }
+
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
@@ -73,13 +100,28 @@ public:
return getHalfExtentsWithMargin().getX();
}
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ btVector3 oldMargin(getMargin(),getMargin(),getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+ btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
+
+ btConvexInternalShape::setLocalScaling(scaling);
+
+ m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
+
+ }
+
//debugging
virtual const char* getName()const
{
return "CylinderY";
}
+ virtual int calculateSerializeBufferSize() const;
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
@@ -112,10 +154,6 @@ public:
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual int getUpAxis() const
- {
- return 2;
- }
//debugging
virtual const char* getName()const
{
@@ -129,6 +167,34 @@ public:
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btCylinderShapeData
+{
+ btConvexInternalShapeData m_convexInternalShapeData;
+
+ int m_upAxis;
+
+ char m_padding[4];
+};
+
+SIMD_FORCE_INLINE int btCylinderShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btCylinderShapeData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btCylinderShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btCylinderShapeData* shapeData = (btCylinderShapeData*) dataBuffer;
+
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
+
+ shapeData->m_upAxis = m_upAxis;
+
+ return "btCylinderShapeData";
+}
+
+
#endif //CYLINDER_MINKOWSKI_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
index 8387b9584bb..a9e6df5c58e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
index 8720d53ae63..9f6b4435c29 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index 7d4875d8037..3a1e6f4a2b9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index 36489a0ebc3..4f5d1e35bf3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h
index 7cb6d5ab6fe..030e167da50 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,4 +31,5 @@ public:
btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
};
-#endif // MATERIAL_H \ No newline at end of file
+#endif // MATERIAL_H
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
index b107b0bea6e..06707e24e55 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btMinkowskiSumShape.h"
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
index 6f637fbf40b..d6fd040213b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
index 9423505290d..c996bfcdaba 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,29 +13,31 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
+
#include "btMultiSphereShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "LinearMath/btQuaternion.h"
+#include "LinearMath/btSerializer.h"
-btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
-:btConvexInternalShape (), m_inertiaHalfExtents(inertiaHalfExtents)
+btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
+:btConvexInternalAabbCachingShape ()
{
m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
- btScalar startMargin = btScalar(1e30);
+ //btScalar startMargin = btScalar(BT_LARGE_FLOAT);
- m_numSpheres = numSpheres;
- for (int i=0;i<m_numSpheres;i++)
+ m_localPositionArray.resize(numSpheres);
+ m_radiArray.resize(numSpheres);
+ for (int i=0;i<numSpheres;i++)
{
- m_localPositions[i] = positions[i];
- m_radi[i] = radi[i];
- if (radi[i] < startMargin)
- startMargin = radi[i];
+ m_localPositionArray[i] = positions[i];
+ m_radiArray[i] = radi[i];
+
}
- setMargin(startMargin);
-
-}
+ recalcLocalAabb();
+}
btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
@@ -43,7 +45,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
int i;
btVector3 supVec(0,0,0);
- btScalar maxDot(btScalar(-1e30));
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
btVector3 vec = vec0;
@@ -60,10 +62,11 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
btVector3 vtx;
btScalar newDot;
- const btVector3* pos = &m_localPositions[0];
- const btScalar* rad = &m_radi[0];
+ const btVector3* pos = &m_localPositionArray[0];
+ const btScalar* rad = &m_radiArray[0];
+ int numSpheres = m_localPositionArray.size();
- for (i=0;i<m_numSpheres;i++)
+ for (i=0;i<numSpheres;i++)
{
vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
pos++;
@@ -85,17 +88,17 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
for (int j=0;j<numVectors;j++)
{
- btScalar maxDot(btScalar(-1e30));
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
const btVector3& vec = vectors[j];
btVector3 vtx;
btScalar newDot;
- const btVector3* pos = &m_localPositions[0];
- const btScalar* rad = &m_radi[0];
-
- for (int i=0;i<m_numSpheres;i++)
+ const btVector3* pos = &m_localPositionArray[0];
+ const btScalar* rad = &m_radiArray[0];
+ int numSpheres = m_localPositionArray.size();
+ for (int i=0;i<numSpheres;i++)
{
vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
pos++;
@@ -121,29 +124,44 @@ void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
{
//as an approximation, take the inertia of the box that bounds the spheres
- btTransform ident;
- ident.setIdentity();
-// btVector3 aabbMin,aabbMax;
-
-// getAabb(ident,aabbMin,aabbMax);
+ btVector3 localAabbMin,localAabbMax;
+ getCachedLocalAabb(localAabbMin,localAabbMax);
+ btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
- btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* btScalar(0.5);
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
- btScalar margin = CONVEX_DISTANCE_MARGIN;
+ inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + ly*ly));
- btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
- btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
- btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(.08333333);
+}
- inertia[0] = scaledmass * (y2+z2);
- inertia[1] = scaledmass * (x2+z2);
- inertia[2] = scaledmass * (x2+y2);
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
+
+ int numElem = m_localPositionArray.size();
+ shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]): 0;
+
+ shapeData->m_localPositionArraySize = numElem;
+ if (numElem)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
+ btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_localPositionArray[i].serializeFloat(memPtr->m_pos);
+ memPtr->m_radius = float(m_radiArray[i]);
+ }
+ serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
+ }
+
+ return "btMultiSphereShapeData";
}
-
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
index 97309fbbed9..3db7e320889 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -18,26 +18,21 @@ subject to the following restrictions:
#include "btConvexInternalShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btAabbUtil2.h"
-#define MAX_NUM_SPHERES 5
-///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
-///It is possible to animate the spheres for deformation.
-class btMultiSphereShape : public btConvexInternalShape
+///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
+///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
+class btMultiSphereShape : public btConvexInternalAabbCachingShape
{
- btVector3 m_localPositions[MAX_NUM_SPHERES];
- btScalar m_radi[MAX_NUM_SPHERES];
- btVector3 m_inertiaHalfExtents;
-
- int m_numSpheres;
+ btAlignedObjectArray<btVector3> m_localPositionArray;
+ btAlignedObjectArray<btScalar> m_radiArray;
-
-
-
public:
- btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres);
+ btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
///CollisionShape Interface
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
@@ -49,17 +44,17 @@ public:
int getSphereCount() const
{
- return m_numSpheres;
+ return m_localPositionArray.size();
}
const btVector3& getSpherePosition(int index) const
{
- return m_localPositions[index];
+ return m_localPositionArray[index];
}
btScalar getSphereRadius(int index) const
{
- return m_radi[index];
+ return m_radiArray[index];
}
@@ -68,7 +63,37 @@ public:
return "MultiSphere";
}
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+
+struct btPositionAndRadius
+{
+ btVector3FloatData m_pos;
+ float m_radius;
+};
+
+struct btMultiSphereShapeData
+{
+ btConvexInternalShapeData m_convexInternalShapeData;
+
+ btPositionAndRadius *m_localPositionArrayPtr;
+ int m_localPositionArraySize;
+ char m_padding[4];
};
+
+SIMD_FORCE_INLINE int btMultiSphereShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btMultiSphereShapeData);
+}
+
+
+
#endif //MULTI_SPHERE_MINKOWSKI_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
index fc47e86411d..58799ac96ad 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
index d025a5c4450..96b2ad95b6d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,13 +31,11 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;}
btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
{
m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
- btVector3 m_triangle[3];
const unsigned char *vertexbase;
int numverts;
PHY_ScalarType type;
@@ -71,7 +69,6 @@ public:
{
m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
- btVector3 m_triangle[3];
const unsigned char *vertexbase;
int numverts;
PHY_ScalarType type;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
index 3e73059394c..981b8a2652c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btOptimizedBvh.h"
#include "btStridingMeshInterface.h"
#include "LinearMath/btAabbUtil2.h"
@@ -55,8 +56,8 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
{
btOptimizedBvhNode node;
btVector3 aabbMin,aabbMax;
- aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -103,8 +104,8 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
btQuantizedBvhNode node;
btVector3 aabbMin,aabbMax;
- aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -167,8 +168,8 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
{
NodeTriangleCallback callback(m_leafNodes);
- btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
@@ -336,8 +337,8 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
- aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangleVerts[0]);
aabbMax.setMax(triangleVerts[0]);
aabbMin.setMin(triangleVerts[1]);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
index d7536417d7e..749fe6005dd 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+///Contains contributions from Disney Studio's
+
#ifndef OPTIMIZED_BVH_H
#define OPTIMIZED_BVH_H
@@ -45,7 +47,7 @@ public:
void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
/// Data buffer MUST be 16 byte aligned
- virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian)
+ virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
{
return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
index 7a79ac25791..b1ecb3e432c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -15,11 +15,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-btPolyhedralConvexShape::btPolyhedralConvexShape() :btConvexInternalShape(),
-m_localAabbMin(1,1,1),
-m_localAabbMax(-1,-1,-1),
-m_isLocalAabbValid(false),
-m_optionalHull(0)
+btPolyhedralConvexShape::btPolyhedralConvexShape() :btConvexInternalShape()
{
}
@@ -27,10 +23,12 @@ m_optionalHull(0)
btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
- int i;
- btVector3 supVec(0,0,0);
- btScalar maxDot(btScalar(-1e30));
+
+ btVector3 supVec(0,0,0);
+#ifndef __SPU__
+ int i;
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
@@ -57,12 +55,16 @@ btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const b
}
}
+
+#endif //__SPU__
return supVec;
-
}
+
+
void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
+#ifndef __SPU__
int i;
btVector3 vtx;
@@ -70,7 +72,7 @@ void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(
for (i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = btScalar(-1e30);
+ supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
for (int j=0;j<numVectors;j++)
@@ -90,12 +92,14 @@ void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(
}
}
}
+#endif //__SPU__
}
void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
+#ifndef __SPU__
//not yet, return box inertia
btScalar margin = getMargin();
@@ -115,25 +119,31 @@ void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& ine
const btScalar scaledmass = mass * btScalar(0.08333333);
inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
+#endif //__SPU__
}
-void btPolyhedralConvexShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+void btPolyhedralConvexAabbCachingShape::setLocalScaling(const btVector3& scaling)
{
- getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
+ btConvexInternalShape::setLocalScaling(scaling);
+ recalcLocalAabb();
}
+btPolyhedralConvexAabbCachingShape::btPolyhedralConvexAabbCachingShape()
+:btPolyhedralConvexShape(),
+m_localAabbMin(1,1,1),
+m_localAabbMax(-1,-1,-1),
+m_isLocalAabbValid(false)
+{
+}
-
-void btPolyhedralConvexShape::setLocalScaling(const btVector3& scaling)
+void btPolyhedralConvexAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
- btConvexInternalShape::setLocalScaling(scaling);
- recalcLocalAabb();
+ getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
}
-void btPolyhedralConvexShape::recalcLocalAabb()
+void btPolyhedralConvexAabbCachingShape::recalcLocalAabb()
{
m_isLocalAabbValid = true;
@@ -181,5 +191,3 @@ void btPolyhedralConvexShape::recalcLocalAabb()
#endif
}
-
-
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
index 7567a42d3ba..2c691b95652 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -17,7 +17,6 @@ subject to the following restrictions:
#define BU_SHAPE
#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btAabbUtil2.h"
#include "btConvexInternalShape.h"
@@ -26,10 +25,7 @@ class btPolyhedralConvexShape : public btConvexInternalShape
{
protected:
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
- bool m_isLocalAabbValid;
-
+
public:
btPolyhedralConvexShape();
@@ -38,10 +34,32 @@ public:
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+
+
+ virtual int getNumVertices() const = 0 ;
+ virtual int getNumEdges() const = 0;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
+ virtual void getVertex(int i,btVector3& vtx) const = 0;
+ virtual int getNumPlanes() const = 0;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
+// virtual int getIndex(int i) const = 0 ;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
+
+};
+
+
+///The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape
+class btPolyhedralConvexAabbCachingShape : public btPolyhedralConvexShape
+{
+
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ bool m_isLocalAabbValid;
+
+protected:
void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
{
@@ -57,6 +75,10 @@ public:
aabbMax = m_localAabbMax;
}
+public:
+
+ btPolyhedralConvexAabbCachingShape();
+
inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
{
@@ -65,25 +87,11 @@ public:
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
}
-
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
virtual void setLocalScaling(const btVector3& scaling);
- void recalcLocalAabb();
-
- virtual int getNumVertices() const = 0 ;
- virtual int getNumEdges() const = 0;
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
- virtual void getVertex(int i,btVector3& vtx) const = 0;
- virtual int getNumPlanes() const = 0;
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
-// virtual int getIndex(int i) const = 0 ;
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
-
- /// optional Hull is for optional Separating Axis Test Hull collision detection, see Hull.cpp
- class Hull* m_optionalHull;
+ void recalcLocalAabb();
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
index 203f5b7596c..25d58d61bb1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btScaledBvhTriangleMeshShape.h"
btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling)
@@ -61,12 +62,12 @@ void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callb
scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
- scaledAabbMin[3] = 0.0; /* otherwise un-initialized stack memory: uninitialized_stack_vec.patch, blender patch */
+ scaledAabbMin[3] = 0.f;
scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
- scaledAabbMax[3] = 0.0; /* otherwise un-initialized stack memory: uninitialized_stack_vec.patch, blender patch */
+ scaledAabbMax[3] = 0.f;
m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
index 5da6fe8bc95..4ab28555ba8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -57,6 +57,37 @@ public:
//debugging
virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btScaledTriangleMeshShapeData
+{
+ btTriangleMeshShapeData m_trimeshShapeData;
+
+ btVector3FloatData m_localScaling;
+};
+
+
+SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btScaledTriangleMeshShapeData);
+}
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
+ m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
+ scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
+ return "btScaledTriangleMeshShapeData";
+}
+
+
#endif //BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp
index a87b87f1a6f..3beaf865801 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp
@@ -1,13 +1,11 @@
/*
-btbtShapeHull implemented by John McCutchan.
-
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -15,57 +13,14 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+//btShapeHull was implemented by John McCutchan.
+
+
#include "btShapeHull.h"
#include "LinearMath/btConvexHull.h"
#define NUM_UNITSPHERE_POINTS 42
-static btVector3 btUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
-{
- btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
- btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
- btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
- btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
- btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
- btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
- btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
- btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
- btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
- btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
- btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
- btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
- btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
- btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
- btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
- btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
- btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
- btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
- btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
- btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
- btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
- btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
- btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
- btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
- btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
- btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
- btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
-};
-
btShapeHull::btShapeHull (const btConvexShape* shape)
{
m_shape = shape;
@@ -92,7 +47,7 @@ btShapeHull::buildHull (btScalar /*margin*/)
{
btVector3 norm;
m_shape->getPreferredPenetrationDirection(i,norm);
- btUnitSpherePoints[numSampleDirections] = norm;
+ getUnitSpherePoints()[numSampleDirections] = norm;
numSampleDirections++;
}
}
@@ -102,7 +57,7 @@ btShapeHull::buildHull (btScalar /*margin*/)
int i;
for (i = 0; i < numSampleDirections; i++)
{
- supportPoints[i] = m_shape->localGetSupportingVertex(btUnitSpherePoints[i]);
+ supportPoints[i] = m_shape->localGetSupportingVertex(getUnitSpherePoints()[i]);
}
HullDesc hd;
@@ -162,3 +117,54 @@ btShapeHull::numIndices () const
return static_cast<int>(m_numIndices);
}
+
+btVector3* btShapeHull::getUnitSpherePoints()
+{
+ static btVector3 sUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
+ {
+ btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
+ btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
+ btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
+ btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
+ btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
+ btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
+ btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
+ btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
+ btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
+ btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
+ btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
+ btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
+ btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
+ btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
+ btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
+ btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
+ btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
+ btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
+ btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
+ btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
+ btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
+ btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
+ btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
+ btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
+ btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+ btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
+ btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+ btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
+ btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
+ btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+ btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
+ btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+ btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
+ btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
+ btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
+ btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
+ btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
+ btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
+ btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
+ btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
+ btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
+ btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
+ };
+ return sUnitSpherePoints;
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h
index 583c6b99eb6..07b3500f994 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h
@@ -1,13 +1,11 @@
/*
-btShapeHull implemented by John McCutchan.
-
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -15,6 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+///btShapeHull implemented by John McCutchan.
+
#ifndef _SHAPE_HULL_H
#define _SHAPE_HULL_H
@@ -27,6 +27,15 @@ subject to the following restrictions:
///It approximates the convex hull using the supporting vertex of 42 directions.
class btShapeHull
{
+protected:
+
+ btAlignedObjectArray<btVector3> m_vertices;
+ btAlignedObjectArray<unsigned int> m_indices;
+ unsigned int m_numIndices;
+ const btConvexShape* m_shape;
+
+ static btVector3* getUnitSpherePoints();
+
public:
btShapeHull (const btConvexShape* shape);
~btShapeHull ();
@@ -45,12 +54,6 @@ public:
{
return &m_indices[0];
}
-
-protected:
- btAlignedObjectArray<btVector3> m_vertices;
- btAlignedObjectArray<unsigned int> m_indices;
- unsigned int m_numIndices;
- const btConvexShape* m_shape;
};
#endif //_SHAPE_HULL_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
index cab7b277289..b9a736c0fdd 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
index bf163d3b501..f98372442ba 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -12,7 +12,6 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef SPHERE_MINKOWSKI_H
#define SPHERE_MINKOWSKI_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
index 17b8776d459..38ef8f03706 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -38,7 +38,7 @@ void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVecto
{
(void)t;
/*
- btVector3 infvec (btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ btVector3 infvec (btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
btVector3 center = m_planeNormal*m_planeConstant;
aabbMin = center + infvec*m_planeNormal;
@@ -47,8 +47,8 @@ void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVecto
aabbMax.setMax(center - infvec*m_planeNormal);
*/
- aabbMin.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
- aabbMax.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
index a496013c077..beb53ef33a1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -20,7 +20,7 @@ subject to the following restrictions:
///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
-class btStaticPlaneShape : public btConcaveShape
+ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape
{
protected:
btVector3 m_localAabbMin;
@@ -58,7 +58,46 @@ public:
//debugging
virtual const char* getName()const {return "STATICPLANE";}
+ virtual int calculateSerializeBufferSize() const;
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btStaticPlaneShapeData
+{
+ btCollisionShapeData m_collisionShapeData;
+
+ btVector3FloatData m_localScaling;
+ btVector3FloatData m_planeNormal;
+ float m_planeConstant;
+ char m_pad[4];
};
+
+SIMD_FORCE_INLINE int btStaticPlaneShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btStaticPlaneShapeData);
+}
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
+ btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
+
+ m_localScaling.serializeFloat(planeData->m_localScaling);
+ m_planeNormal.serializeFloat(planeData->m_planeNormal);
+ planeData->m_planeConstant = float(m_planeConstant);
+
+ return "btStaticPlaneShapeData";
+}
+
+
#endif //STATIC_PLANE_SHAPE_H
+
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
index 752a5fc1dfa..bc2f9f21448 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -14,6 +14,7 @@ subject to the following restrictions:
*/
#include "btStridingMeshInterface.h"
+#include "LinearMath/btSerializer.h"
btStridingMeshInterface::~btStridingMeshInterface()
{
@@ -35,7 +36,6 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
int stride,numverts,numtriangles;
int gfxindex;
btVector3 triangle[3];
- btScalar* graphicsbase;
btVector3 meshScaling = getScaling();
@@ -45,40 +45,128 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
numtotalphysicsverts+=numtriangles*3; //upper bound
- switch (gfxindextype)
+ ///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
+ ///so disable this feature by default
+ ///see patch http://code.google.com/p/bullet/issues/detail?id=213
+
+ switch (type)
{
- case PHY_INTEGER:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_SHORT:
+ case PHY_FLOAT:
+ {
+
+ float* graphicsbase;
+
+ switch (gfxindextype)
+ {
+ case PHY_INTEGER:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ case PHY_UCHAR:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ default:
+ btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ }
+ break;
+ }
+
+ case PHY_DOUBLE:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ double* graphicsbase;
+
+ switch (gfxindextype)
{
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ case PHY_INTEGER:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ case PHY_UCHAR:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ default:
+ btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
}
break;
}
default:
- btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
}
unLockReadOnlyVertexBase(part);
@@ -95,8 +183,8 @@ void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVecto
AabbCalculationCallback()
{
- m_aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- m_aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
}
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
@@ -113,12 +201,179 @@ void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVecto
}
};
- //first calculate the total aabb for all triangles
+ //first calculate the total aabb for all triangles
AabbCalculationCallback aabbCallback;
- aabbMin.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
- aabbMax.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
aabbMin = aabbCallback.m_aabbMin;
aabbMax = aabbCallback.m_aabbMax;
}
+
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*) dataBuffer;
+
+ trimeshData->m_numMeshParts = getNumSubParts();
+
+ //void* uniquePtr = 0;
+
+ trimeshData->m_meshPartsPtr = 0;
+
+ if (trimeshData->m_numMeshParts)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btMeshPartData),trimeshData->m_numMeshParts);
+ btMeshPartData* memPtr = (btMeshPartData*)chunk->m_oldPtr;
+ trimeshData->m_meshPartsPtr = (btMeshPartData *)serializer->getUniquePointer(memPtr);
+
+
+ // int numtotalphysicsverts = 0;
+ int part,graphicssubparts = getNumSubParts();
+ const unsigned char * vertexbase;
+ const unsigned char * indexbase;
+ int indexstride;
+ PHY_ScalarType type;
+ PHY_ScalarType gfxindextype;
+ int stride,numverts,numtriangles;
+ int gfxindex;
+ // btVector3 triangle[3];
+
+ btVector3 meshScaling = getScaling();
+
+ ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
+ for (part=0;part<graphicssubparts ;part++,memPtr++)
+ {
+ getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
+ memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
+ memPtr->m_numVertices = numverts;
+ memPtr->m_indices16 = 0;
+ memPtr->m_indices32 = 0;
+ memPtr->m_3indices16 = 0;
+ memPtr->m_vertices3f = 0;
+ memPtr->m_vertices3d = 0;
+
+ switch (gfxindextype)
+ {
+ case PHY_INTEGER:
+ {
+ int numindices = numtriangles*3;
+
+ if (numindices)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btIntIndexData),numindices);
+ btIntIndexData* tmpIndices = (btIntIndexData*)chunk->m_oldPtr;
+ memPtr->m_indices32 = (btIntIndexData*)serializer->getUniquePointer(tmpIndices);
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
+ tmpIndices[gfxindex*3].m_value = tri_indices[0];
+ tmpIndices[gfxindex*3+1].m_value = tri_indices[1];
+ tmpIndices[gfxindex*3+2].m_value = tri_indices[2];
+ }
+ serializer->finalizeChunk(chunk,"btIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ if (numtriangles)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles);
+ btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr;
+ memPtr->m_3indices16 = (btShortIntIndexTripletData*) serializer->getUniquePointer(tmpIndices);
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
+ tmpIndices[gfxindex].m_values[0] = tri_indices[0];
+ tmpIndices[gfxindex].m_values[1] = tri_indices[1];
+ tmpIndices[gfxindex].m_values[2] = tri_indices[2];
+ }
+ serializer->finalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ }
+ break;
+ }
+ case PHY_UCHAR:
+ {
+ if (numtriangles)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData),numtriangles);
+ btCharIndexTripletData* tmpIndices = (btCharIndexTripletData*)chunk->m_oldPtr;
+ memPtr->m_3indices8 = (btCharIndexTripletData*) serializer->getUniquePointer(tmpIndices);
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
+ tmpIndices[gfxindex].m_values[0] = tri_indices[0];
+ tmpIndices[gfxindex].m_values[1] = tri_indices[1];
+ tmpIndices[gfxindex].m_values[2] = tri_indices[2];
+ }
+ serializer->finalizeChunk(chunk,"btCharIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ }
+ break;
+ }
+ default:
+ {
+ btAssert(0);
+ //unknown index type
+ }
+ }
+
+ switch (type)
+ {
+ case PHY_FLOAT:
+ {
+ float* graphicsbase;
+
+ if (numverts)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData),numverts);
+ btVector3FloatData* tmpVertices = (btVector3FloatData*) chunk->m_oldPtr;
+ memPtr->m_vertices3f = (btVector3FloatData *)serializer->getUniquePointer(tmpVertices);
+ for (int i=0;i<numverts;i++)
+ {
+ graphicsbase = (float*)(vertexbase+i*stride);
+ tmpVertices[i].m_floats[0] = graphicsbase[0];
+ tmpVertices[i].m_floats[1] = graphicsbase[1];
+ tmpVertices[i].m_floats[2] = graphicsbase[2];
+ }
+ serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ }
+ break;
+ }
+
+ case PHY_DOUBLE:
+ {
+ if (numverts)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData),numverts);
+ btVector3DoubleData* tmpVertices = (btVector3DoubleData*) chunk->m_oldPtr;
+ memPtr->m_vertices3d = (btVector3DoubleData *) serializer->getUniquePointer(tmpVertices);
+ for (int i=0;i<numverts;i++)
+ {
+ double* graphicsbase = (double*)(vertexbase+i*stride);//for now convert to float, might leave it at double
+ tmpVertices[i].m_floats[0] = graphicsbase[0];
+ tmpVertices[i].m_floats[1] = graphicsbase[1];
+ tmpVertices[i].m_floats[2] = graphicsbase[2];
+ }
+ serializer->finalizeChunk(chunk,"btVector3DoubleData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ }
+ break;
+ }
+
+ default:
+ btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
+ }
+
+ unLockReadOnlyVertexBase(part);
+ }
+
+ serializer->finalizeChunk(chunk,"btMeshPartData",BT_ARRAY_CODE,chunk->m_oldPtr);
+ }
+
+
+ m_scaling.serializeFloat(trimeshData->m_scaling);
+ return "btStridingMeshInterfaceData";
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
index e61b11499d4..9e3e2ab0f59 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,6 +22,8 @@ subject to the following restrictions:
+
+
/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
@@ -89,8 +91,72 @@ class btStridingMeshInterface
m_scaling = scaling;
}
-
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+struct btIntIndexData
+{
+ int m_value;
+};
+struct btShortIntIndexData
+{
+ short m_value;
+ char m_pad[2];
+};
+
+struct btShortIntIndexTripletData
+{
+ short m_values[3];
+ char m_pad[2];
};
+struct btCharIndexTripletData
+{
+ unsigned char m_values[3];
+ char m_pad;
+};
+
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btMeshPartData
+{
+ btVector3FloatData *m_vertices3f;
+ btVector3DoubleData *m_vertices3d;
+
+ btIntIndexData *m_indices32;
+ btShortIntIndexTripletData *m_3indices16;
+ btCharIndexTripletData *m_3indices8;
+
+ btShortIntIndexData *m_indices16;//backwards compatibility
+
+ int m_numTriangles;//length of m_indices = m_numTriangles
+ int m_numVertices;
+};
+
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btStridingMeshInterfaceData
+{
+ btMeshPartData *m_meshPartsPtr;
+ btVector3FloatData m_scaling;
+ int m_numMeshParts;
+ char m_padding[4];
+};
+
+
+
+
+SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
+{
+ return sizeof(btStridingMeshInterfaceData);
+}
+
+
+
#endif //STRIDING_MESHINTERFACE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
index 7fd8fb4691b..52f346bf726 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
@@ -1,7 +1,6 @@
-
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,23 +12,24 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btTetrahedronShape.h"
#include "LinearMath/btMatrix3x3.h"
-btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexShape (),
+btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (),
m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexShape (),
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (),
m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexShape (),
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (),
m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
@@ -37,7 +37,7 @@ m_numVertices(0)
addVertex(pt1);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexShape (),
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (),
m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
@@ -46,7 +46,7 @@ m_numVertices(0)
addVertex(pt2);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexShape (),
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (),
m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
@@ -57,13 +57,31 @@ m_numVertices(0)
}
+void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+#if 1
+ btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax);
+#else
+ aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
+ aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
+
+ //just transform the vertices in worldspace, and take their AABB
+ for (int i=0;i<m_numVertices;i++)
+ {
+ btVector3 worldVertex = t(m_vertices[i]);
+ aabbMin.setMin(worldVertex);
+ aabbMax.setMax(worldVertex);
+ }
+#endif
+}
+
+
void btBU_Simplex1to4::addVertex(const btVector3& pt)
{
m_vertices[m_numVertices++] = pt;
-
recalcLocalAabb();
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
index 114ae288bb0..72e9f232876 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,7 +22,7 @@ subject to the following restrictions:
///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
-class btBU_Simplex1to4 : public btPolyhedralConvexShape
+class btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
{
protected:
@@ -43,7 +43,7 @@ public:
m_numVertices = 0;
}
-
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
void addVertex(const btVector3& pt);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
index 5194219f256..3027e65b256 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
index adca38041b2..b71fc8b3746 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
index a020746db5f..f558bf6d241 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h
index cb760be80ca..0499702b05b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
index 5f292532861..a665024cb61 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
@@ -1,11 +1,11 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -44,11 +44,9 @@ void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertex
numverts = mesh.m_numVertices;
(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
- #ifdef BT_USE_DOUBLE_PRECISION
- type = PHY_DOUBLE;
- #else
- type = PHY_FLOAT;
- #endif
+
+ type = mesh.m_vertexType;
+
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
@@ -64,11 +62,9 @@ void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned
numverts = mesh.m_numVertices;
(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
- #ifdef BT_USE_DOUBLE_PRECISION
- type = PHY_DOUBLE;
- #else
- type = PHY_FLOAT;
- #endif
+
+ type = mesh.m_vertexType;
+
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
index eb79ff5e47d..c64ea6e7043 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,16 +27,32 @@ ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_numTriangles;
- const unsigned char * m_triangleIndexBase;
- int m_triangleIndexStride;
- int m_numVertices;
- const unsigned char * m_vertexBase;
- int m_vertexStride;
- // The index type is set when adding an indexed mesh to the
- // btTriangleIndexVertexArray, do not set it manually
- PHY_ScalarType m_indexType;
- int pad;
+ int m_numTriangles;
+ const unsigned char * m_triangleIndexBase;
+ int m_triangleIndexStride;
+ int m_numVertices;
+ const unsigned char * m_vertexBase;
+ int m_vertexStride;
+
+ // The index type is set when adding an indexed mesh to the
+ // btTriangleIndexVertexArray, do not set it manually
+ PHY_ScalarType m_indexType;
+
+ // The vertex type has a default type similar to Bullet's precision mode (float or double)
+ // but can be set manually if you for example run Bullet with double precision but have
+ // mesh data in single precision..
+ PHY_ScalarType m_vertexType;
+
+
+ btIndexedMesh()
+ :m_indexType(PHY_INTEGER),
+#ifdef BT_USE_DOUBLE_PRECISION
+ m_vertexType(PHY_DOUBLE)
+#else // BT_USE_DOUBLE_PRECISION
+ m_vertexType(PHY_FLOAT)
+#endif // BT_USE_DOUBLE_PRECISION
+ {
+ }
}
;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
index abefa71250a..dc562941ad6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
@@ -1,12 +1,11 @@
-
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
index 69a2e631458..ba4f7b46076 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h
new file mode 100644
index 00000000000..282a7702e80
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h
@@ -0,0 +1,238 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2010 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _BT_TRIANGLE_INFO_MAP_H
+#define _BT_TRIANGLE_INFO_MAP_H
+
+
+#include "LinearMath/btHashMap.h"
+#include "LinearMath/btSerializer.h"
+
+
+///for btTriangleInfo m_flags
+#define TRI_INFO_V0V1_CONVEX 1
+#define TRI_INFO_V1V2_CONVEX 2
+#define TRI_INFO_V2V0_CONVEX 4
+
+#define TRI_INFO_V0V1_SWAP_NORMALB 8
+#define TRI_INFO_V1V2_SWAP_NORMALB 16
+#define TRI_INFO_V2V0_SWAP_NORMALB 32
+
+
+///The btTriangleInfo structure stores information to adjust collision normals to avoid collisions against internal edges
+///it can be generated using
+struct btTriangleInfo
+{
+ btTriangleInfo()
+ {
+ m_edgeV0V1Angle = SIMD_2_PI;
+ m_edgeV1V2Angle = SIMD_2_PI;
+ m_edgeV2V0Angle = SIMD_2_PI;
+ m_flags=0;
+ }
+
+ int m_flags;
+
+ btScalar m_edgeV0V1Angle;
+ btScalar m_edgeV1V2Angle;
+ btScalar m_edgeV2V0Angle;
+
+};
+
+typedef btHashMap<btHashInt,btTriangleInfo> btInternalTriangleInfoMap;
+
+
+///The btTriangleInfoMap stores edge angle information for some triangles. You can compute this information yourself or using btGenerateInternalEdgeInfo.
+struct btTriangleInfoMap : public btInternalTriangleInfoMap
+{
+ btScalar m_convexEpsilon;///used to determine if an edge or contact normal is convex, using the dot product
+ btScalar m_planarEpsilon; ///used to determine if a triangle edge is planar with zero angle
+ btScalar m_equalVertexThreshold; ///used to compute connectivity: if the distance between two vertices is smaller than m_equalVertexThreshold, they are considered to be 'shared'
+ btScalar m_edgeDistanceThreshold; ///used to determine edge contacts: if the closest distance between a contact point and an edge is smaller than this distance threshold it is considered to "hit the edge"
+ btScalar m_zeroAreaThreshold; ///used to determine if a triangle is degenerate (length squared of cross product of 2 triangle edges < threshold)
+
+
+ btTriangleInfoMap()
+ {
+ m_convexEpsilon = 0.00f;
+ m_planarEpsilon = 0.0001f;
+ m_equalVertexThreshold = btScalar(0.0001)*btScalar(0.0001);
+ m_edgeDistanceThreshold = btScalar(0.1);
+ m_zeroAreaThreshold = btScalar(0.0001)*btScalar(0.0001);
+ }
+ virtual ~btTriangleInfoMap() {}
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+ void deSerialize(struct btTriangleInfoMapData& data);
+
+};
+
+struct btTriangleInfoData
+{
+ int m_flags;
+ float m_edgeV0V1Angle;
+ float m_edgeV1V2Angle;
+ float m_edgeV2V0Angle;
+};
+
+struct btTriangleInfoMapData
+{
+ int *m_hashTablePtr;
+ int *m_nextPtr;
+ btTriangleInfoData *m_valueArrayPtr;
+ int *m_keyArrayPtr;
+
+ float m_convexEpsilon;
+ float m_planarEpsilon;
+ float m_equalVertexThreshold;
+ float m_edgeDistanceThreshold;
+ float m_zeroAreaThreshold;
+
+ int m_nextSize;
+ int m_hashTableSize;
+ int m_numValues;
+ int m_numKeys;
+ char m_padding[4];
+};
+
+SIMD_FORCE_INLINE int btTriangleInfoMap::calculateSerializeBufferSize() const
+{
+ return sizeof(btTriangleInfoMapData);
+}
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btTriangleInfoMap::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btTriangleInfoMapData* tmapData = (btTriangleInfoMapData*) dataBuffer;
+ tmapData->m_convexEpsilon = m_convexEpsilon;
+ tmapData->m_planarEpsilon = m_planarEpsilon;
+ tmapData->m_equalVertexThreshold = m_equalVertexThreshold;
+ tmapData->m_edgeDistanceThreshold = m_edgeDistanceThreshold;
+ tmapData->m_zeroAreaThreshold = m_zeroAreaThreshold;
+
+ tmapData->m_hashTableSize = m_hashTable.size();
+
+ tmapData->m_hashTablePtr = tmapData->m_hashTableSize ? (int*)serializer->getUniquePointer((void*)&m_hashTable[0]) : 0;
+ if (tmapData->m_hashTablePtr)
+ {
+ //serialize an int buffer
+ int sz = sizeof(int);
+ int numElem = tmapData->m_hashTableSize;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ int* memPtr = (int*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ *memPtr = m_hashTable[i];
+ }
+ serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_hashTable[0]);
+
+ }
+
+ tmapData->m_nextSize = m_next.size();
+ tmapData->m_nextPtr = tmapData->m_nextSize? (int*)serializer->getUniquePointer((void*)&m_next[0]): 0;
+ if (tmapData->m_nextPtr)
+ {
+ int sz = sizeof(int);
+ int numElem = tmapData->m_nextSize;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ int* memPtr = (int*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ *memPtr = m_next[i];
+ }
+ serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_next[0]);
+ }
+
+ tmapData->m_numValues = m_valueArray.size();
+ tmapData->m_valueArrayPtr = tmapData->m_numValues ? (btTriangleInfoData*)serializer->getUniquePointer((void*)&m_valueArray[0]): 0;
+ if (tmapData->m_valueArrayPtr)
+ {
+ int sz = sizeof(btTriangleInfoData);
+ int numElem = tmapData->m_numValues;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btTriangleInfoData* memPtr = (btTriangleInfoData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_edgeV0V1Angle = m_valueArray[i].m_edgeV0V1Angle;
+ memPtr->m_edgeV1V2Angle = m_valueArray[i].m_edgeV1V2Angle;
+ memPtr->m_edgeV2V0Angle = m_valueArray[i].m_edgeV2V0Angle;
+ memPtr->m_flags = m_valueArray[i].m_flags;
+ }
+ serializer->finalizeChunk(chunk,"btTriangleInfoData",BT_ARRAY_CODE,(void*) &m_valueArray[0]);
+ }
+
+ tmapData->m_numKeys = m_keyArray.size();
+ tmapData->m_keyArrayPtr = tmapData->m_numKeys ? (int*)serializer->getUniquePointer((void*)&m_keyArray[0]) : 0;
+ if (tmapData->m_keyArrayPtr)
+ {
+ int sz = sizeof(int);
+ int numElem = tmapData->m_numValues;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ int* memPtr = (int*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ *memPtr = m_keyArray[i].getUid1();
+ }
+ serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*) &m_keyArray[0]);
+
+ }
+ return "btTriangleInfoMapData";
+}
+
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE void btTriangleInfoMap::deSerialize(btTriangleInfoMapData& tmapData )
+{
+
+
+ m_convexEpsilon = tmapData.m_convexEpsilon;
+ m_planarEpsilon = tmapData.m_planarEpsilon;
+ m_equalVertexThreshold = tmapData.m_equalVertexThreshold;
+ m_edgeDistanceThreshold = tmapData.m_edgeDistanceThreshold;
+ m_zeroAreaThreshold = tmapData.m_zeroAreaThreshold;
+ m_hashTable.resize(tmapData.m_hashTableSize);
+ int i =0;
+ for (i=0;i<tmapData.m_hashTableSize;i++)
+ {
+ m_hashTable[i] = tmapData.m_hashTablePtr[i];
+ }
+ m_next.resize(tmapData.m_nextSize);
+ for (i=0;i<tmapData.m_nextSize;i++)
+ {
+ m_next[i] = tmapData.m_nextPtr[i];
+ }
+ m_valueArray.resize(tmapData.m_numValues);
+ for (i=0;i<tmapData.m_numValues;i++)
+ {
+ m_valueArray[i].m_edgeV0V1Angle = tmapData.m_valueArrayPtr[i].m_edgeV0V1Angle;
+ m_valueArray[i].m_edgeV1V2Angle = tmapData.m_valueArrayPtr[i].m_edgeV1V2Angle;
+ m_valueArray[i].m_edgeV2V0Angle = tmapData.m_valueArrayPtr[i].m_edgeV2V0Angle;
+ m_valueArray[i].m_flags = tmapData.m_valueArrayPtr[i].m_flags;
+ }
+
+ m_keyArray.resize(tmapData.m_numKeys,btHashInt(0));
+ for (i=0;i<tmapData.m_numKeys;i++)
+ {
+ m_keyArray[i].setUid1(tmapData.m_keyArrayPtr[i]);
+ }
+}
+
+
+#endif //_BT_TRIANGLE_INFO_MAP_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
index 5dcfa51c280..b29e0f71e62 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
#include "btTriangleMesh.h"
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
index f06fbb7c22d..d2624fe18e1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef TRIANGLE_MESH_H
#define TRIANGLE_MESH_H
@@ -41,9 +40,6 @@ class btTriangleMesh : public btTriangleIndexVertexArray
btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
- int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
- void addIndex(int index);
-
bool getUse32bitIndices() const
{
return m_use32bitIndices;
@@ -62,6 +58,10 @@ class btTriangleMesh : public btTriangleIndexVertexArray
virtual void preallocateVertices(int numverts){(void) numverts;}
virtual void preallocateIndices(int numindices){(void) numindices;}
+ ///findOrAddVertex is an internal method, use addTriangle instead
+ int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
+ ///addIndex is an internal method, use addTriangle instead
+ void addIndex(int index);
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
index 1bd7e84a4e7..683684da770 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -91,7 +91,7 @@ public:
btVector3 m_supportVecLocal;
SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
- : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-1e30))
+ : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
{
m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
@@ -199,7 +199,7 @@ btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) co
SupportVertexCallback supportCallback(vec,ident);
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
processAllTriangles(&supportCallback,-aabbMax,aabbMax);
@@ -207,3 +207,5 @@ btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) co
return supportVertex;
}
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
index 53d65799001..2216698d275 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -79,7 +79,11 @@ public:
//debugging
virtual const char* getName()const {return "TRIANGLEMESH";}
+
};
+
+
+
#endif //TRIANGLE_MESH_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
index 4bfb0b9e881..847147cf6b4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "btConvexShape.h"
#include "btBoxShape.h"
-class btTriangleShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
{
@@ -32,6 +32,11 @@ public:
return 3;
}
+ btVector3& getVertexPtr(int index)
+ {
+ return m_vertices1[index];
+ }
+
const btVector3& getVertexPtr(int index) const
{
return m_vertices1[index];
@@ -77,7 +82,10 @@ public:
}
-
+ btTriangleShape() : btPolyhedralConvexShape ()
+ {
+ m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
+ }
btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
index 4c1c716d519..b148bbd99a5 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -64,25 +64,70 @@ void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inert
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btUniformScalingShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
- m_childConvexShape->getAabb(t,aabbMin,aabbMax);
- btVector3 aabbCenter = (aabbMax+aabbMin)*btScalar(0.5);
- btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*btScalar(0.5)*m_uniformScalingFactor;
-
- aabbMin = aabbCenter - scaledAabbHalfExtends;
- aabbMax = aabbCenter + scaledAabbHalfExtends;
+ getAabbSlow(trans,aabbMin,aabbMax);
}
void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
- m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
- btVector3 aabbCenter = (aabbMax+aabbMin)*btScalar(0.5);
- btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*btScalar(0.5)*m_uniformScalingFactor;
+#if 1
+ btVector3 _directions[] =
+ {
+ btVector3( 1., 0., 0.),
+ btVector3( 0., 1., 0.),
+ btVector3( 0., 0., 1.),
+ btVector3( -1., 0., 0.),
+ btVector3( 0., -1., 0.),
+ btVector3( 0., 0., -1.)
+ };
+
+ btVector3 _supporting[] =
+ {
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.),
+ btVector3( 0., 0., 0.)
+ };
+
+ for (int i=0;i<6;i++)
+ {
+ _directions[i] = _directions[i]*t.getBasis();
+ }
+
+ batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
+
+ btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
+
+ for ( int i = 0; i < 3; ++i )
+ {
+ aabbMax1[i] = t(_supporting[i])[i];
+ aabbMin1[i] = t(_supporting[i + 3])[i];
+ }
+ btVector3 marginVec(getMargin(),getMargin(),getMargin());
+ aabbMin = aabbMin1-marginVec;
+ aabbMax = aabbMax1+marginVec;
+
+#else
+
+ btScalar margin = getMargin();
+ for (int i=0;i<3;i++)
+ {
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
+ btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
+ btVector3 tmp = t(sv);
+ aabbMax[i] = tmp[i]+margin;
+ vec[i] = btScalar(-1.);
+ sv = localGetSupportingVertex(vec*t.getBasis());
+ tmp = t(sv);
+ aabbMin[i] = tmp[i]-margin;
+ }
- aabbMin = aabbCenter - scaledAabbHalfExtends;
- aabbMax = aabbCenter + scaledAabbHalfExtends;
+#endif
}
void btUniformScalingShape::setLocalScaling(const btVector3& scaling)
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
index 945976ac036..cbf7e6fd3ed 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h b/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h
index 827a3c89587..d5676aaa80e 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h
@@ -2,7 +2,7 @@
#define BT_BOX_COLLISION_H_INCLUDED
/*! \file gim_box_collision.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h b/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h
index 5de391a7561..de0a5231baf 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h
@@ -2,7 +2,7 @@
#define BT_CLIP_POLYGON_H_INCLUDED
/*! \file btClipPolygon.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h b/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h
index 4b0b70293b4..0c66f8e106c 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h
@@ -2,7 +2,7 @@
#define BT_CONTACT_H_INCLUDED
/*! \file gim_contact.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp
index 38fed6b4fd2..863233163a6 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp
@@ -1,5 +1,5 @@
/*! \file gim_box_set.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h
index b432b615f8a..6174ae97a97 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h
@@ -2,7 +2,7 @@
#define GIM_BOX_SET_H_INCLUDED
/*! \file gim_box_set.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
@@ -231,6 +231,8 @@ class btPrimitiveManagerBase
{
public:
+ virtual ~btPrimitiveManagerBase() {}
+
//! determines if this manager consist on only triangles, which special case will be optimized
virtual bool is_trimesh() const = 0;
virtual int get_primitive_count() const = 0;
@@ -381,9 +383,9 @@ public:
return m_box_tree.get_node_pointer(index);
}
-
+#ifdef TRI_COLLISION_PROFILING
static float getAverageTreeCollisionTime();
-
+#endif //TRI_COLLISION_PROFILING
static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1,
btGImpactBvh * boxset2, const btTransform & trans2,
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
index 4d6fa88f62d..2f2c09ffc03 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
@@ -102,6 +102,7 @@ public:
{
return m_parent->m_gim_shape->getChildShape(index);
}
+ virtual ~ChildShapeRetriever() {}
};
class TriangleShapeRetriever:public ChildShapeRetriever
@@ -113,6 +114,7 @@ public:
m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
return &m_parent->m_trishape;
}
+ virtual ~TriangleShapeRetriever() {}
};
class TetraShapeRetriever:public ChildShapeRetriever
@@ -213,7 +215,8 @@ void btGImpactCollisionAlgorithm::addContactPoint(btCollisionObject * body0,
const btVector3 & normal,
btScalar distance)
{
- m_resultOut->setShapeIdentifiers(m_part0,m_triface0,m_part1,m_triface1);
+ m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
checkManifold(body0,body1);
m_resultOut->addContactPoint(normal,point,distance);
}
@@ -236,7 +239,8 @@ void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
btCollisionAlgorithm* algor = newAlgorithm(body0,body1);
// post : checkManifold is called
- m_resultOut->setShapeIdentifiers(m_part0,m_triface0,m_part1,m_triface1);
+ m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
algor->processCollision(body0,body1,*m_dispatchInfo,m_resultOut);
@@ -262,7 +266,8 @@ void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
body1->internalSetTemporaryCollisionShape(shape1);
- m_resultOut->setShapeIdentifiers(m_part0,m_triface0,m_part1,m_triface1);
+ m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
checkConvexAlgorithm(body0,body1);
m_convex_algorithm->processCollision(body0,body1,*m_dispatchInfo,m_resultOut);
@@ -876,22 +881,24 @@ btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* b
///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
-btGImpactCollisionAlgorithm::CreateFunc g_gimpact_cf;
+
//! Use this function for register the algorithm externally
void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
{
+ static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
+
int i;
for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
{
- dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&g_gimpact_cf);
+ dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
}
for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
{
- dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&g_gimpact_cf);
+ dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
}
}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
index 453472aa034..ae5d55ab7d9 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
@@ -1,5 +1,5 @@
/*! \file btGImpactShape.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
@@ -222,13 +222,13 @@ public:
//! Use this function for register the algorithm externally
static void registerAlgorithm(btCollisionDispatcher * dispatcher);
-
+#ifdef TRI_COLLISION_PROFILING
//! Gets the average time in miliseconds of tree collisions
static float getAverageTreeCollisionTime();
//! Gets the average time in miliseconds of triangle collisions
static float getAverageTriangleCollisionTime();
-
+#endif //TRI_COLLISION_PROFILING
//! Collides two gimpact shapes
/*!
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactMassUtil.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactMassUtil.h
index 0a10f3cdb7b..2543aefcfc6 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactMassUtil.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactMassUtil.h
@@ -1,5 +1,5 @@
/*! \file btGImpactMassUtil.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
index ea1647a8129..cd4dfdb60e9 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
@@ -1,5 +1,5 @@
/*! \file gim_box_set.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
index e9cccac75f5..9c990774739 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
@@ -2,7 +2,7 @@
#define GIM_QUANTIZED_SET_H_INCLUDED
/*! \file btGImpactQuantizedBvh.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
@@ -359,9 +359,9 @@ public:
return m_box_tree.get_node_pointer(index);
}
-
+#ifdef TRI_COLLISION_PROFILING
static float getAverageTreeCollisionTime();
-
+#endif //TRI_COLLISION_PROFILING
static void find_collision(btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
btGImpactQuantizedBvh * boxset2, const btTransform & trans2,
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp
index da6a4dbfc28..cceace55e4b 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp
@@ -181,3 +181,23 @@ void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const
m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
}
}
+
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
+
+ btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
+
+ m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
+
+ trimeshData->m_collisionMargin = float(m_collisionMargin);
+
+ localScaling.serializeFloat(trimeshData->m_localScaling);
+
+ trimeshData->m_gimpactSubType = int(getGImpactShapeType());
+
+ return "btGImpactMeshShapeData";
+}
+
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h
index 05431cfce15..90015bb9ac0 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h
@@ -189,7 +189,7 @@ public:
//!@{
//! Base method for determinig which kind of GIMPACT shape we get
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() = 0;
+ virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ;
//! gets boxset
SIMD_FORCE_INLINE btGImpactBoxSet * getBoxSet()
@@ -276,6 +276,7 @@ public:
//! virtual method for ray collision
virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
{
+ (void) rayFrom; (void) rayTo; (void) resultCallback;
}
//! Function for retrieve triangles.
@@ -284,6 +285,7 @@ public:
*/
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
+ (void) callback; (void) aabbMin; (void) aabbMax;
}
//!@}
@@ -302,10 +304,12 @@ public:
class CompoundPrimitiveManager:public btPrimitiveManagerBase
{
public:
+ virtual ~CompoundPrimitiveManager() {}
btGImpactCompoundShape * m_compoundShape;
CompoundPrimitiveManager(const CompoundPrimitiveManager& compound)
+ : btPrimitiveManagerBase()
{
m_compoundShape = compound.m_compoundShape;
}
@@ -348,6 +352,7 @@ public:
virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
{
btAssert(0);
+ (void) prim_index; (void) triangle;
}
};
@@ -364,6 +369,7 @@ public:
btGImpactCompoundShape(bool children_has_transform = true)
{
+ (void) children_has_transform;
m_primitive_manager.m_compoundShape = this;
m_box_set.setPrimitiveManager(&m_primitive_manager);
}
@@ -477,11 +483,13 @@ public:
virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
{
+ (void) prim_index; (void) triangle;
btAssert(0);
}
virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
{
+ (void) prim_index; (void) tetrahedron;
btAssert(0);
}
@@ -494,7 +502,7 @@ public:
return "GImpactCompound";
}
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType()
+ virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
{
return CONST_GIMPACT_COMPOUND_SHAPE;
}
@@ -550,6 +558,7 @@ public:
}
TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager)
+ : btPrimitiveManagerBase()
{
m_meshInterface = manager.m_meshInterface;
m_part = manager.m_part;
@@ -582,6 +591,7 @@ public:
}
+ virtual ~TrimeshPrimitiveManager() {}
void lock()
{
@@ -746,6 +756,7 @@ public:
//! Gets the children
virtual btCollisionShape* getChildShape(int index)
{
+ (void) index;
btAssert(0);
return NULL;
}
@@ -755,6 +766,7 @@ public:
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const
{
+ (void) index;
btAssert(0);
return NULL;
}
@@ -762,6 +774,7 @@ public:
//! Gets the children transform
virtual btTransform getChildTransform(int index) const
{
+ (void) index;
btAssert(0);
return btTransform();
}
@@ -772,6 +785,8 @@ public:
*/
virtual void setChildTransform(int index, const btTransform & transform)
{
+ (void) index;
+ (void) transform;
btAssert(0);
}
@@ -801,7 +816,7 @@ public:
return "GImpactMeshShapePart";
}
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType()
+ virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
{
return CONST_GIMPACT_TRIMESH_SHAPE_PART;
}
@@ -825,6 +840,8 @@ public:
virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
{
+ (void) prim_index;
+ (void) tetrahedron;
btAssert(0);
}
@@ -1036,11 +1053,13 @@ public:
virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
{
+ (void) prim_index; (void) triangle;
btAssert(0);
}
virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
{
+ (void) prim_index; (void) tetrahedron;
btAssert(0);
}
@@ -1063,12 +1082,14 @@ public:
*/
virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
+ (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
btAssert(0);
}
//! Gets the children
virtual btCollisionShape* getChildShape(int index)
{
+ (void) index;
btAssert(0);
return NULL;
}
@@ -1077,6 +1098,7 @@ public:
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const
{
+ (void) index;
btAssert(0);
return NULL;
}
@@ -1084,6 +1106,7 @@ public:
//! Gets the children transform
virtual btTransform getChildTransform(int index) const
{
+ (void) index;
btAssert(0);
return btTransform();
}
@@ -1094,11 +1117,12 @@ public:
*/
virtual void setChildTransform(int index, const btTransform & transform)
{
+ (void) index; (void) transform;
btAssert(0);
}
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType()
+ virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
{
return CONST_GIMPACT_TRIMESH_SHAPE;
}
@@ -1116,7 +1140,32 @@ public:
It gives the triangles in local space
*/
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btGImpactMeshShapeData
+{
+ btCollisionShapeData m_collisionShapeData;
+
+ btStridingMeshInterfaceData m_meshInterface;
+
+ btVector3FloatData m_localScaling;
+
+ float m_collisionMargin;
+
+ int m_gimpactSubType;
};
+SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const
+{
+ return sizeof(btGImpactMeshShapeData);
+}
+
#endif //GIMPACT_MESH_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
index 956fa0430e3..5d07d1adb97 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
@@ -1,5 +1,5 @@
/*! \file btGenericPoolAllocator.cpp
-\author Francisco Len Nßjera. email projectileman@yahoo.com
+\author Francisco Leon Najera. email projectileman@yahoo.com
General purpose allocator class
*/
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h
index e883bcd23d2..b46d8516347 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h
@@ -1,5 +1,5 @@
/*! \file btGenericPoolAllocator.h
-\author Francisco Len Nßjera. email projectileman@yahoo.com
+\author Francisco Leon Najera. email projectileman@yahoo.com
General purpose allocator class
*/
@@ -23,7 +23,7 @@ subject to the following restrictions:
#include <limits.h>
#include <stdio.h>
-#include <memory.h>
+#include <string.h>
#include "LinearMath/btAlignedAllocator.h"
#define BT_UINT_MAX UINT_MAX
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h b/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h
index bc5a416ddb7..60f06510ad7 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h
@@ -2,7 +2,7 @@
#define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
/*! \file btGeometryOperations.h
-*\author Francisco Len Nßjera
+*\author Francisco Leon Najera
*/
/*
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h b/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h
index 7faada61c95..e0487c22766 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h
@@ -2,7 +2,7 @@
#define BT_QUANTIZATION_H_INCLUDED
/*! \file btQuantization.h
-*\author Francisco Len Nßjera
+*\author Francisco Leon Najera
*/
/*
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
index 1e8706f60ad..ca76cc54a12 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
@@ -1,5 +1,5 @@
-/*! \file btTriangleShapeEx.cpp
-\author Francisco Len Nßjera
+/*! \file btGImpactTriangleShape.h
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h
index bbd6b630c02..fcc981dfb69 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h
@@ -1,5 +1,5 @@
/*! \file btGImpactShape.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
This source file is part of GIMPACT Library.
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h
index c8161d252d5..cfd5da8f49a 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h
@@ -1,7 +1,7 @@
#ifndef GIM_ARRAY_H_INCLUDED
#define GIM_ARRAY_H_INCLUDED
/*! \file gim_array.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
index 666abf7917a..915277404d6 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
@@ -2,7 +2,7 @@
#define GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
/*! \file gim_basic_geometry_operations.h
-*\author Francisco Len Nßjera
+*\author Francisco Leon Najera
type independant geometry routines
*/
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h
index 322004a8d5b..7dee48a4c76 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h
@@ -1,7 +1,7 @@
#ifndef GIM_BITSET_H_INCLUDED
#define GIM_BITSET_H_INCLUDED
/*! \file gim_bitset.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h
index 0add5e4b99f..b360dd47038 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h
@@ -2,7 +2,7 @@
#define GIM_BOX_COLLISION_H_INCLUDED
/*! \file gim_box_collision.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h
index 1058a0872a5..61d190a7dfe 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h
@@ -2,7 +2,7 @@
#define GIM_BOX_SET_H_INCLUDED
/*! \file gim_box_set.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
@@ -91,6 +91,7 @@ class GIM_PRIMITIVE_MANAGER_PROTOTYPE
{
public:
+ virtual ~GIM_PRIMITIVE_MANAGER_PROTOTYPE() {}
//! determines if this manager consist on only triangles, which special case will be optimized
virtual bool is_trimesh() = 0;
virtual GUINT get_primitive_count() = 0;
@@ -669,3 +670,5 @@ public:
#endif // GIM_BOXPRUNING_H_INCLUDED
+
+
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h
index a91fd3aa422..e342459ce56 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h
@@ -2,7 +2,7 @@
#define GIM_CLIP_POLYGON_H_INCLUDED
/*! \file gim_tri_collision.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h
index ad3e12298fe..5d9f8ef8180 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h
@@ -2,7 +2,7 @@
#define GIM_CONTACT_H_INCLUDED
/*! \file gim_contact.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h
index 2fb1e3f9e45..6b8f9ea6c21 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h
@@ -2,7 +2,7 @@
#define GIM_GEOM_TYPES_H_INCLUDED
/*! \file gim_geom_types.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_geometry.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_geometry.h
index 6cc41672101..c67a6991c02 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_geometry.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_geometry.h
@@ -2,7 +2,7 @@
#define GIM_GEOMETRY_H_INCLUDED
/*! \file gim_geometry.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h
index a1ca6ed7c4a..e4237c2c570 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h
@@ -1,7 +1,7 @@
#ifndef GIM_HASH_TABLE_H_INCLUDED
#define GIM_HASH_TABLE_H_INCLUDED
-/*! \file gim_hash_table.h
-\author Francisco Len Nßjera
+/*! \file gim_trimesh_data.h
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h
index 0247d4e61cc..64f11b49543 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h
@@ -2,7 +2,7 @@
#define GIM_LINEAR_H_INCLUDED
/*! \file gim_linear_math.h
-*\author Francisco Len Nßjera
+*\author Francisco Leon Najera
Type Independant Vector and matrix operations.
*/
/*
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h
index 8b9e6806ef7..939079e1040 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h
@@ -1,7 +1,7 @@
#ifndef GIM_MATH_H_INCLUDED
#define GIM_MATH_H_INCLUDED
/*! \file gim_math.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h
index fa99eebb60e..e203888a1e2 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h
@@ -1,7 +1,7 @@
#ifndef GIM_MEMORY_H_INCLUDED
#define GIM_MEMORY_H_INCLUDED
/*! \file gim_memory.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
@@ -34,7 +34,7 @@ email: projectileman@yahoo.com
#include "gim_math.h"
-#include <memory.h>
+#include <string.h>
#ifdef PREFETCH
#include <xmmintrin.h> // for prefetch
@@ -117,7 +117,7 @@ void gim_free(void *ptr);
-#if defined (WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
+#if defined (_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
#define GIM_SIMD_MEMORY 1
#endif
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h
index f7dadbbca93..c246ef12543 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h
@@ -1,7 +1,7 @@
#ifndef GIM_RADIXSORT_H_INCLUDED
#define GIM_RADIXSORT_H_INCLUDED
/*! \file gim_radixsort.h
-\author Francisco Len Nßjera.
+\author Francisco Leon Najera.
Based on the work of Michael Herf : "fast floating-point radix sort"
Avaliable on http://www.stereopsis.com/radix.html
*/
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp
index 74d734146a7..f9727e1d53b 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp
@@ -1,6 +1,6 @@
/*! \file gim_tri_collision.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h
index 2d6e43a1a2e..5b552a1ed51 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h
@@ -2,7 +2,7 @@
#define GIM_TRI_COLLISION_H_INCLUDED
/*! \file gim_tri_collision.h
-\author Francisco Len Nßjera
+\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
index 2f41b3c2757..9ee83e7d561 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -96,7 +96,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
{
- btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver);
+ btGjkPairDetector gjk(m_convexA,m_convexB,m_convexA->getShapeType(),m_convexB->getShapeType(),m_convexA->getMargin(),m_convexB->getMargin(),m_simplexSolver,m_penetrationDepthSolver);
btGjkPairDetector::ClosestPointInput input;
//we don't use margins during CCD
@@ -121,6 +121,10 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
//not close enough
while (dist > radius)
{
+ if (result.m_debugDrawer)
+ {
+ result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1));
+ }
numIter++;
if (numIter > maxIter)
{
@@ -170,6 +174,11 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB);
relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA);
+ if (result.m_debugDrawer)
+ {
+ result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0));
+ }
+
result.DebugDraw( lambda );
btPointCollector pointCollector;
@@ -197,6 +206,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
//??
return false;
}
+
}
@@ -224,4 +234,3 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
*/
}
-
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
index 0edf4dcd496..b0bce341e41 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
@@ -41,7 +41,7 @@ public:
virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
CastResult()
- :m_fraction(btScalar(1e30)),
+ :m_fraction(btScalar(BT_LARGE_FLOAT)),
m_debugDrawer(0),
m_allowedPenetration(btScalar(0))
{
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
index 2989daeb44e..7e3fde8e291 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
@@ -14,8 +14,8 @@ subject to the following restrictions:
*/
-#ifndef CONVEX_PENETRATION_DEPTH_H
-#define CONVEX_PENETRATION_DEPTH_H
+#ifndef __CONVEX_PENETRATION_DEPTH_H
+#define __CONVEX_PENETRATION_DEPTH_H
class btStackAlloc;
class btVector3;
@@ -33,7 +33,7 @@ public:
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
) = 0;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
index b011bb9ae58..bc711ad495c 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -33,21 +33,24 @@ struct btDiscreteCollisionDetectorInterface
virtual ~Result(){}
- ///setShapeIdentifiers provides experimental support for per-triangle material / custom material combiner
- virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)=0;
+ ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
+ virtual void setShapeIdentifiersA(int partId0,int index0)=0;
+ virtual void setShapeIdentifiersB(int partId1,int index1)=0;
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
};
struct ClosestPointInput
{
ClosestPointInput()
- :m_maximumDistanceSquared(btScalar(1e30))
+ :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)),
+ m_stackAlloc(0)
{
}
btTransform m_transformA;
btTransform m_transformB;
btScalar m_maximumDistanceSquared;
+ btStackAlloc* m_stackAlloc;
};
virtual ~btDiscreteCollisionDetectorInterface() {};
@@ -66,7 +69,7 @@ struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
btVector3 m_closestPointInB;
btScalar m_distance; //negative means penetration !
- btStorageResult() : m_distance(btScalar(1e30))
+ btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
{
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp
deleted file mode 100644
index 36cdeeaefdb..00000000000
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp
+++ /dev/null
@@ -1,628 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the
-use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software in a
-product, an acknowledgment in the product documentation would be appreciated
-but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-GJK-EPA collision solver by Nathanael Presson
-Nov.2006
-*/
-
-#include "btGjkEpa.h"
-#include <string.h> //for memset
-#include "LinearMath/btStackAlloc.h"
-
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
-#ifdef __SPU__
-#include <spu_printf.h>
-#define printf spu_printf
-#endif //__SPU__
-#endif
-
-namespace gjkepa_impl
-{
-
-//
-// Port. typedefs
-//
-
-typedef btScalar F;
-typedef bool Z;
-typedef int I;
-typedef unsigned int U;
-typedef unsigned char U1;
-typedef unsigned short U2;
-
-typedef btVector3 Vector3;
-typedef btMatrix3x3 Rotation;
-
-//
-// Config
-//
-
-#if 0
-#define BTLOCALSUPPORT localGetSupportingVertexWithoutMargin
-#else
-#define BTLOCALSUPPORT localGetSupportingVertex
-#endif
-
-//
-// Const
-//
-
-
-#define cstInf SIMD_INFINITY
-#define cstPi SIMD_PI
-#define cst2Pi SIMD_2_PI
-#define GJK_maxiterations (128)
-#define GJK_hashsize (1<<6)
-#define GJK_hashmask (GJK_hashsize-1)
-#define GJK_insimplex_eps F(0.0001)
-#define GJK_sqinsimplex_eps (GJK_insimplex_eps*GJK_insimplex_eps)
-#define EPA_maxiterations 256
-#define EPA_inface_eps F(0.01)
-#define EPA_accuracy F(0.001)
-
-//
-// Utils
-//
-
-static inline F Abs(F v) { return(v<0?-v:v); }
-static inline F Sign(F v) { return(F(v<0?-1:1)); }
-template <typename T> static inline void Swap(T& a,T& b) { T
-t(a);a=b;b=t; }
-template <typename T> static inline T Min(const T& a,const T& b) {
-return(a<b?a:b); }
-template <typename T> static inline T Max(const T& a,const T& b) {
-return(a>b?a:b); }
-static inline void ClearMemory(void* p,U sz) { memset(p,0,(size_t)sz);
-}
-#if 0
-template <typename T> static inline void Raise(const T& object) {
-throw(object); }
-#else
-template <typename T> static inline void Raise(const T&) {}
-#endif
-
-
-
-//
-// GJK
-//
-struct GJK
- {
- struct Mkv
- {
- Vector3 w; /* Minkowski vertice */
- Vector3 r; /* Ray */
- };
- struct He
- {
- Vector3 v;
- He* n;
- };
- btStackAlloc* sa;
- btBlock* sablock;
- He* table[GJK_hashsize];
- Rotation wrotations[2];
- Vector3 positions[2];
- const btConvexShape* shapes[2];
- Mkv simplex[5];
- Vector3 ray;
- U order;
- U iterations;
- F margin;
- Z failed;
- //
- GJK(btStackAlloc* psa,
- const Rotation& wrot0,const Vector3& pos0,const btConvexShape* shape0,
- const Rotation& wrot1,const Vector3& pos1,const btConvexShape* shape1,
- F pmargin=0)
- {
- wrotations[0]=wrot0;positions[0]=pos0;shapes[0]=shape0;
- wrotations[1]=wrot1;positions[1]=pos1;shapes[1]=shape1;
- sa =psa;
- sablock =sa->beginBlock();
- margin =pmargin;
- failed =false;
- }
- //
- ~GJK()
- {
- sa->endBlock(sablock);
- }
- // vdh : very dumm hash
- static inline U Hash(const Vector3& v)
- {
- //this doesn't compile under GCC 3.3.5, so add the ()...
- //const U h(U(v[0]*15461)^U(v[1]*83003)^U(v[2]*15473));
- //return(((*((const U*)&h))*169639)&GJK_hashmask);
- const U h((U)(v[0]*15461)^(U)(v[1]*83003)^(U)(v[2]*15473));
- return(((*((const U*)&h))*169639)&GJK_hashmask);
- }
- //
- inline Vector3 LocalSupport(const Vector3& d,U i) const
- {
- return(wrotations[i]*shapes[i]->BTLOCALSUPPORT(d*wrotations[i])+positions[i]);
- }
- //
- inline void Support(const Vector3& d,Mkv& v) const
- {
- v.r = d;
- v.w = LocalSupport(d,0)-LocalSupport(-d,1)+d*margin;
- }
- #define SPX(_i_) simplex[_i_]
- #define SPXW(_i_) simplex[_i_].w
- //
- inline Z FetchSupport()
- {
- const U h(Hash(ray));
- He* e = (He*)(table[h]);
- while(e) { if(e->v==ray) { --order;return(false); } else e=e->n; }
- e=(He*)sa->allocate(sizeof(He));e->v=ray;e->n=table[h];table[h]=e;
- Support(ray,simplex[++order]);
- return(ray.dot(SPXW(order))>0);
- }
- //
- inline Z SolveSimplex2(const Vector3& ao,const Vector3& ab)
- {
- if(ab.dot(ao)>=0)
- {
- const Vector3 cabo(cross(ab,ao));
- if(cabo.length2()>GJK_sqinsimplex_eps)
- { ray=cross(cabo,ab); }
- else
- { return(true); }
- }
- else
- { order=0;SPX(0)=SPX(1);ray=ao; }
- return(false);
- }
- //
- inline Z SolveSimplex3(const Vector3& ao,const Vector3& ab,const Vector3&
-ac)
- {
- return(SolveSimplex3a(ao,ab,ac,cross(ab,ac)));
- }
- //
- inline Z SolveSimplex3a(const Vector3& ao,const Vector3& ab,const Vector3&
-ac,const Vector3& cabc)
- {
- if((cross(cabc,ab)).dot(ao)<-GJK_insimplex_eps)
- { order=1;SPX(0)=SPX(1);SPX(1)=SPX(2);return(SolveSimplex2(ao,ab)); }
- else if((cross(cabc,ac)).dot(ao)>+GJK_insimplex_eps)
- { order=1;SPX(1)=SPX(2);return(SolveSimplex2(ao,ac)); }
- else
- {
- const F d(cabc.dot(ao));
- if(Abs(d)>GJK_insimplex_eps)
- {
- if(d>0)
- { ray=cabc; }
- else
- { ray=-cabc;Swap(SPX(0),SPX(1)); }
- return(false);
- } else return(true);
- }
- }
- //
- inline Z SolveSimplex4(const Vector3& ao,const Vector3& ab,const Vector3&
-ac,const Vector3& ad)
- {
- Vector3 crs;
- if((crs=cross(ab,ac)).dot(ao)>GJK_insimplex_eps)
- {
-order=2;SPX(0)=SPX(1);SPX(1)=SPX(2);SPX(2)=SPX(3);return(SolveSimplex3a(ao,ab,ac,crs));
-}
- else if((crs=cross(ac,ad)).dot(ao)>GJK_insimplex_eps)
- { order=2;SPX(2)=SPX(3);return(SolveSimplex3a(ao,ac,ad,crs)); }
- else if((crs=cross(ad,ab)).dot(ao)>GJK_insimplex_eps)
- {
-order=2;SPX(1)=SPX(0);SPX(0)=SPX(2);SPX(2)=SPX(3);return(SolveSimplex3a(ao,ad,ab,crs));
-}
- else return(true);
- }
- //
- inline Z SearchOrigin(const Vector3& initray=Vector3(1,0,0))
- {
- iterations = 0;
- order = (U)-1;
- failed = false;
- ray = initray.normalized();
- ClearMemory(table,sizeof(void*)*GJK_hashsize);
- FetchSupport();
- ray = -SPXW(0);
- for(;iterations<GJK_maxiterations;++iterations)
- {
- const F rl(ray.length());
- ray/=rl>0?rl:1;
- if(FetchSupport())
- {
- Z found(false);
- switch(order)
- {
- case 1: found=SolveSimplex2(-SPXW(1),SPXW(0)-SPXW(1));break;
- case 2: found=SolveSimplex3(-SPXW(2),SPXW(1)-SPXW(2),SPXW(0)-SPXW(2));break;
- case 3: found=SolveSimplex4(-SPXW(3),SPXW(2)-SPXW(3),SPXW(1)-SPXW(3),SPXW(0)-SPXW(3));break;
- }
- if(found) return(true);
- } else return(false);
- }
- failed=true;
- return(false);
- }
- //
- inline Z EncloseOrigin()
- {
- switch(order)
- {
- /* Point */
- case 0: break;
- /* Line */
- case 1:
- {
- const Vector3 ab(SPXW(1)-SPXW(0));
- const Vector3 b[]={ cross(ab,Vector3(1,0,0)),
- cross(ab,Vector3(0,1,0)),
- cross(ab,Vector3(0,0,1))};
- const F m[]={b[0].length2(),b[1].length2(),b[2].length2()};
- const Rotation r(btQuaternion(ab.normalized(),cst2Pi/3));
- Vector3 w(b[m[0]>m[1]?m[0]>m[2]?0:2:m[1]>m[2]?1:2]);
- Support(w.normalized(),simplex[4]);w=r*w;
- Support(w.normalized(),simplex[2]);w=r*w;
- Support(w.normalized(),simplex[3]);w=r*w;
- order=4;
- return(true);
- }
- break;
- /* Triangle */
- case 2:
- {
- const
-Vector3 n(cross((SPXW(1)-SPXW(0)),(SPXW(2)-SPXW(0))).normalized());
- Support( n,simplex[3]);
- Support(-n,simplex[4]);
- order=4;
- return(true);
- }
- break;
- /* Tetrahedron */
- case 3: return(true);
- /* Hexahedron */
- case 4: return(true);
- }
- return(false);
- }
- #undef SPX
- #undef SPXW
- };
-
-//
-// EPA
-//
-struct EPA
- {
- //
- struct Face
- {
- const GJK::Mkv* v[3];
- Face* f[3];
- U e[3];
- Vector3 n;
- F d;
- U mark;
- Face* prev;
- Face* next;
- Face() {}
- };
- //
- GJK* gjk;
- btStackAlloc* sa;
- Face* root;
- U nfaces;
- U iterations;
- Vector3 features[2][3];
- Vector3 nearest[2];
- Vector3 normal;
- F depth;
- Z failed;
- //
- EPA(GJK* pgjk)
- {
- gjk = pgjk;
- sa = pgjk->sa;
- }
- //
- ~EPA()
- {
- }
- //
- inline Vector3 GetCoordinates(const Face* face) const
- {
- const Vector3 o(face->n*-face->d);
- const F a[]={ cross(face->v[0]->w-o,face->v[1]->w-o).length(),
- cross(face->v[1]->w-o,face->v[2]->w-o).length(),
- cross(face->v[2]->w-o,face->v[0]->w-o).length()};
- const F sm(a[0]+a[1]+a[2]);
- return(Vector3(a[1],a[2],a[0])/(sm>0?sm:1));
- }
- //
- inline Face* FindBest() const
- {
- Face* bf = 0;
- if(root)
- {
- Face* cf = root;
- F bd(cstInf);
- do {
- if(cf->d<bd) { bd=cf->d;bf=cf; }
- } while(0!=(cf=cf->next));
- }
- return(bf);
- }
- //
- inline Z Set(Face* f,const GJK::Mkv* a,const GJK::Mkv* b,const GJK::Mkv*
-c) const
- {
- const Vector3 nrm(cross(b->w-a->w,c->w-a->w));
- const F len(nrm.length());
- const Z valid( (cross(a->w,b->w).dot(nrm)>=-EPA_inface_eps)&&
- (cross(b->w,c->w).dot(nrm)>=-EPA_inface_eps)&&
- (cross(c->w,a->w).dot(nrm)>=-EPA_inface_eps));
- f->v[0] = a;
- f->v[1] = b;
- f->v[2] = c;
- f->mark = 0;
- f->n = nrm/(len>0?len:cstInf);
- f->d = Max<F>(0,-f->n.dot(a->w));
- return(valid);
- }
- //
- inline Face* NewFace(const GJK::Mkv* a,const GJK::Mkv* b,const GJK::Mkv* c)
- {
- Face* pf = (Face*)sa->allocate(sizeof(Face));
- if(Set(pf,a,b,c))
- {
- if(root) root->prev=pf;
- pf->prev=0;
- pf->next=root;
- root =pf;
- ++nfaces;
- }
- else
- {
- pf->prev=pf->next=0;
- }
- return(pf);
- }
- //
- inline void Detach(Face* face)
- {
- if(face->prev||face->next)
- {
- --nfaces;
- if(face==root)
- { root=face->next;root->prev=0; }
- else
- {
- if(face->next==0)
- { face->prev->next=0; }
- else
- { face->prev->next=face->next;face->next->prev=face->prev; }
- }
- face->prev=face->next=0;
- }
- }
- //
- inline void Link(Face* f0,U e0,Face* f1,U e1) const
- {
- f0->f[e0]=f1;f1->e[e1]=e0;
- f1->f[e1]=f0;f0->e[e0]=e1;
- }
- //
- GJK::Mkv* Support(const Vector3& w) const
- {
- GJK::Mkv* v =(GJK::Mkv*)sa->allocate(sizeof(GJK::Mkv));
- gjk->Support(w,*v);
- return(v);
- }
- //
- U BuildHorizon(U markid,const GJK::Mkv* w,Face& f,U e,Face*& cf,Face*&
-ff)
- {
- static const U mod3[]={0,1,2,0,1};
- U ne(0);
- if(f.mark!=markid)
- {
- const U e1(mod3[e+1]);
- if((f.n.dot(w->w)+f.d)>0)
- {
- Face* nf = NewFace(f.v[e1],f.v[e],w);
- Link(nf,0,&f,e);
- if(cf) Link(cf,1,nf,2); else ff=nf;
- cf=nf;ne=1;
- }
- else
- {
- const U e2(mod3[e+2]);
- Detach(&f);
- f.mark = markid;
- ne += BuildHorizon(markid,w,*f.f[e1],f.e[e1],cf,ff);
- ne += BuildHorizon(markid,w,*f.f[e2],f.e[e2],cf,ff);
- }
- }
- return(ne);
- }
- //
- inline F EvaluatePD(F accuracy=EPA_accuracy)
- {
- btBlock* sablock = sa->beginBlock();
- Face* bestface = 0;
- U markid(1);
- depth = -cstInf;
- normal = Vector3(0,0,0);
- root = 0;
- nfaces = 0;
- iterations = 0;
- failed = false;
- /* Prepare hull */
- if(gjk->EncloseOrigin())
- {
- const U* pfidx = 0;
- U nfidx= 0;
- const U* peidx = 0;
- U neidx = 0;
- GJK::Mkv* basemkv[5];
- Face* basefaces[6];
- switch(gjk->order)
- {
- /* Tetrahedron */
- case 3: {
- static const U fidx[4][3]={{2,1,0},{3,0,1},{3,1,2},{3,2,0}};
- static const
-U eidx[6][4]={{0,0,2,1},{0,1,1,1},{0,2,3,1},{1,0,3,2},{2,0,1,2},{3,0,2,2}};
- pfidx=(const U*)fidx;nfidx=4;peidx=(const U*)eidx;neidx=6;
- } break;
- /* Hexahedron */
- case 4: {
- static const
-U fidx[6][3]={{2,0,4},{4,1,2},{1,4,0},{0,3,1},{0,2,3},{1,3,2}};
- static const
-U eidx[9][4]={{0,0,4,0},{0,1,2,1},{0,2,1,2},{1,1,5,2},{1,0,2,0},{2,2,3,2},{3,1,5,0},{3,0,4,2},{5,1,4,1}};
- pfidx=(const U*)fidx;nfidx=6;peidx=(const U*)eidx;neidx=9;
- } break;
- }
- U i;
-
- for( i=0;i<=gjk->order;++i) {
-basemkv[i]=(GJK::Mkv*)sa->allocate(sizeof(GJK::Mkv));*basemkv[i]=gjk->simplex[i];
-}
- for( i=0;i<nfidx;++i,pfidx+=3) {
-basefaces[i]=NewFace(basemkv[pfidx[0]],basemkv[pfidx[1]],basemkv[pfidx[2]]);
-}
- for( i=0;i<neidx;++i,peidx+=4) {
-Link(basefaces[peidx[0]],peidx[1],basefaces[peidx[2]],peidx[3]); }
- }
- if(0==nfaces)
- {
- sa->endBlock(sablock);
- return(depth);
- }
- /* Expand hull */
- for(;iterations<EPA_maxiterations;++iterations)
- {
- Face* bf = FindBest();
- if(bf)
- {
- GJK::Mkv* w = Support(-bf->n);
- const F d(bf->n.dot(w->w)+bf->d);
- bestface = bf;
- if(d<-accuracy)
- {
- Face* cf =0;
- Face* ff =0;
- U nf = 0;
- Detach(bf);
- bf->mark=++markid;
- for(U i=0;i<3;++i) {
-nf+=BuildHorizon(markid,w,*bf->f[i],bf->e[i],cf,ff); }
- if(nf<=2) { break; }
- Link(cf,1,ff,2);
- } else break;
- } else break;
- }
- /* Extract contact */
- if(bestface)
- {
- const Vector3 b(GetCoordinates(bestface));
- normal = bestface->n;
- depth = Max<F>(0,bestface->d);
- for(U i=0;i<2;++i)
- {
- const F s(F(i?-1:1));
- for(U j=0;j<3;++j)
- {
- features[i][j]=gjk->LocalSupport(s*bestface->v[j]->r,i);
- }
- }
- nearest[0] = features[0][0]*b.x()+features[0][1]*b.y()+features[0][2]*b.z();
- nearest[1] = features[1][0]*b.x()+features[1][1]*b.y()+features[1][2]*b.z();
- } else failed=true;
- sa->endBlock(sablock);
- return(depth);
- }
- };
-}
-
-//
-// Api
-//
-
-using namespace gjkepa_impl;
-
-
-
-//
-bool btGjkEpaSolver::Collide(const btConvexShape *shape0,const btTransform &wtrs0,
- const btConvexShape *shape1,const btTransform &wtrs1,
- btScalar radialmargin,
- btStackAlloc* stackAlloc,
- sResults& results)
-{
-
-
-/* Initialize */
-results.witnesses[0] =
-results.witnesses[1] =
-results.normal = Vector3(0,0,0);
-results.depth = 0;
-results.status = sResults::Separated;
-results.epa_iterations = 0;
-results.gjk_iterations = 0;
-/* Use GJK to locate origin */
-GJK gjk(stackAlloc,
- wtrs0.getBasis(),wtrs0.getOrigin(),shape0,
- wtrs1.getBasis(),wtrs1.getOrigin(),shape1,
- radialmargin+EPA_accuracy);
-const Z collide(gjk.SearchOrigin());
-results.gjk_iterations = static_cast<int>(gjk.iterations+1);
-if(collide)
- {
- /* Then EPA for penetration depth */
- EPA epa(&gjk);
- const F pd(epa.EvaluatePD());
- results.epa_iterations = static_cast<int>(epa.iterations+1);
- if(pd>0)
- {
- results.status = sResults::Penetrating;
- results.normal = epa.normal;
- results.depth = pd;
- results.witnesses[0] = epa.nearest[0];
- results.witnesses[1] = epa.nearest[1];
- return(true);
- } else { if(epa.failed) results.status=sResults::EPA_Failed; }
- } else { if(gjk.failed) results.status=sResults::GJK_Failed; }
-return(false);
-}
-
-
-
-
-
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
deleted file mode 100644
index 1c256f41939..00000000000
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
-GJK-EPA collision solver by Nathanael Presson
-Nov.2006
-*/
-
-
-#ifndef _05E48D53_04E0_49ad_BB0A_D74FE62E7366_
-#define _05E48D53_04E0_49ad_BB0A_D74FE62E7366_
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
-class btStackAlloc;
-
-///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct btGjkEpaSolver
-{
-struct sResults
- {
- enum eStatus
- {
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- btVector3 witnesses[2];
- btVector3 normal;
- btScalar depth;
- int epa_iterations;
- int gjk_iterations;
- };
-static bool Collide(const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- btScalar radialmargin,
- btStackAlloc* stackAlloc,
- sResults& results);
-};
-
-#endif
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
index ada20d3ef7a..f74261d4b21 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
@@ -68,7 +68,43 @@ namespace gjkepa2_impl
const btConvexShape* m_shapes[2];
btMatrix3x3 m_toshape1;
btTransform m_toshape0;
+#ifdef __SPU__
+ bool m_enableMargin;
+#else
btVector3 (btConvexShape::*Ls)(const btVector3&) const;
+#endif//__SPU__
+
+
+ MinkowskiDiff()
+ {
+
+ }
+#ifdef __SPU__
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ if (m_enableMargin)
+ {
+ return m_shapes[0]->localGetSupportVertexNonVirtual(d);
+ } else
+ {
+ return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
+ }
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ if (m_enableMargin)
+ {
+ return m_toshape0*(m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1*d));
+ } else
+ {
+ return m_toshape0*(m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1*d));
+ }
+ }
+#else
void EnableMargin(bool enable)
{
if(enable)
@@ -84,6 +120,8 @@ namespace gjkepa2_impl
{
return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
}
+#endif //__SPU__
+
inline btVector3 Support(const btVector3& d) const
{
return(Support0(d)-Support1(-d));
@@ -202,7 +240,7 @@ namespace gjkepa2_impl
lastw[clastw=(clastw+1)&3]=w;
}
/* Check for termination */
- const btScalar omega=dot(m_ray,w)/rl;
+ const btScalar omega=btDot(m_ray,w)/rl;
alpha=btMax(omega,alpha);
if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
{/* Return old simplex */
@@ -259,6 +297,9 @@ namespace gjkepa2_impl
{
case eStatus::Valid: m_distance=m_ray.length();break;
case eStatus::Inside: m_distance=0;break;
+ default:
+ {
+ }
}
return(m_status);
}
@@ -288,7 +329,7 @@ namespace gjkepa2_impl
{
btVector3 axis=btVector3(0,0,0);
axis[i]=1;
- const btVector3 p=cross(d,axis);
+ const btVector3 p=btCross(d,axis);
if(p.length2()>0)
{
appendvertice(*m_simplex, p);
@@ -303,7 +344,7 @@ namespace gjkepa2_impl
break;
case 3:
{
- const btVector3 n=cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
+ const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
m_simplex->c[2]->w-m_simplex->c[0]->w);
if(n.length2()>0)
{
@@ -357,7 +398,7 @@ namespace gjkepa2_impl
const btScalar l=d.length2();
if(l>GJK_SIMPLEX2_EPS)
{
- const btScalar t(l>0?-dot(a,d)/l:0);
+ const btScalar t(l>0?-btDot(a,d)/l:0);
if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
@@ -372,16 +413,16 @@ namespace gjkepa2_impl
static const U imd3[]={1,2,0};
const btVector3* vt[]={&a,&b,&c};
const btVector3 dl[]={a-b,b-c,c-a};
- const btVector3 n=cross(dl[0],dl[1]);
+ const btVector3 n=btCross(dl[0],dl[1]);
const btScalar l=n.length2();
if(l>GJK_SIMPLEX3_EPS)
{
btScalar mindist=-1;
- btScalar subw[2];
- U subm;
+ btScalar subw[2]={0.f,0.f};
+ U subm(0);
for(U i=0;i<3;++i)
{
- if(dot(*vt[i],cross(dl[i],n))>0)
+ if(btDot(*vt[i],btCross(dl[i],n))>0)
{
const U j=imd3[i];
const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
@@ -397,13 +438,13 @@ namespace gjkepa2_impl
}
if(mindist<0)
{
- const btScalar d=dot(a,n);
+ const btScalar d=btDot(a,n);
const btScalar s=btSqrt(l);
const btVector3 p=n*(d/l);
mindist = p.length2();
m = 7;
- w[0] = (cross(dl[1],b-p)).length()/s;
- w[1] = (cross(dl[2],c-p)).length()/s;
+ w[0] = (btCross(dl[1],b-p)).length()/s;
+ w[1] = (btCross(dl[2],c-p)).length()/s;
w[2] = 1-(w[0]+w[1]);
}
return(mindist);
@@ -420,16 +461,16 @@ namespace gjkepa2_impl
const btVector3* vt[]={&a,&b,&c,&d};
const btVector3 dl[]={a-d,b-d,c-d};
const btScalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*dot(a,cross(b-c,a-b)))<=0;
+ const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
{
btScalar mindist=-1;
- btScalar subw[3];
- U subm;
+ btScalar subw[3]={0.f,0.f,0.f};
+ U subm(0);
for(U i=0;i<3;++i)
{
const U j=imd3[i];
- const btScalar s=vl*dot(d,cross(dl[i],dl[j]));
+ const btScalar s=vl*btDot(d,btCross(dl[i],dl[j]));
if(s>0)
{
const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
@@ -601,7 +642,7 @@ namespace gjkepa2_impl
bool valid=true;
best->pass = (U1)(++pass);
gjk.getsupport(best->n,*w);
- const btScalar wdist=dot(best->n,w->w)-best->d;
+ const btScalar wdist=btDot(best->n,w->w)-best->d;
if(wdist>EPA_ACCURACY)
{
for(U j=0;(j<3)&&valid;++j)
@@ -628,11 +669,11 @@ namespace gjkepa2_impl
m_result.c[0] = outer.c[0];
m_result.c[1] = outer.c[1];
m_result.c[2] = outer.c[2];
- m_result.p[0] = cross( outer.c[1]->w-projection,
+ m_result.p[0] = btCross( outer.c[1]->w-projection,
outer.c[2]->w-projection).length();
- m_result.p[1] = cross( outer.c[2]->w-projection,
+ m_result.p[1] = btCross( outer.c[2]->w-projection,
outer.c[0]->w-projection).length();
- m_result.p[2] = cross( outer.c[0]->w-projection,
+ m_result.p[2] = btCross( outer.c[0]->w-projection,
outer.c[1]->w-projection).length();
const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
m_result.p[0] /= sum;
@@ -666,18 +707,18 @@ namespace gjkepa2_impl
face->c[0] = a;
face->c[1] = b;
face->c[2] = c;
- face->n = cross(b->w-a->w,c->w-a->w);
+ face->n = btCross(b->w-a->w,c->w-a->w);
const btScalar l=face->n.length();
const bool v=l>EPA_ACCURACY;
face->p = btMin(btMin(
- dot(a->w,cross(face->n,a->w-b->w)),
- dot(b->w,cross(face->n,b->w-c->w))),
- dot(c->w,cross(face->n,c->w-a->w))) /
+ btDot(a->w,btCross(face->n,a->w-b->w)),
+ btDot(b->w,btCross(face->n,b->w-c->w))),
+ btDot(c->w,btCross(face->n,c->w-a->w))) /
(v?l:1);
face->p = face->p>=-EPA_INSIDE_EPS?0:face->p;
if(v)
{
- face->d = dot(a->w,face->n)/l;
+ face->d = btDot(a->w,face->n)/l;
face->n /= l;
if(forced||(face->d>=-EPA_PLANE_EPS))
{
@@ -715,7 +756,7 @@ namespace gjkepa2_impl
if(f->pass!=pass)
{
const U e1=i1m3[e];
- if((dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
+ if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
{
sFace* nf=newface(f->c[e1],f->c[e],w,false);
if(nf)
@@ -854,10 +895,14 @@ bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0,
case GJK::eStatus::Failed:
results.status=sResults::GJK_Failed;
break;
+ default:
+ {
+ }
}
return(false);
}
+#ifndef __SPU__
//
btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
btScalar margin,
@@ -923,6 +968,7 @@ bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
else
return(true);
}
+#endif //__SPU__
/* Symbols cleanup */
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
index a55214203d3..2296527d7db 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
@@ -55,7 +55,7 @@ static bool Penetration(const btConvexShape* shape0,const btTransform& wtrs0,
const btVector3& guess,
sResults& results,
bool usemargins=true);
-
+#ifndef __SPU__
static btScalar SignedDistance( const btVector3& position,
btScalar margin,
const btConvexShape* shape,
@@ -66,6 +66,8 @@ static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs
const btConvexShape* shape1,const btTransform& wtrs1,
const btVector3& guess,
sResults& results);
+#endif //__SPU__
+
};
#endif
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
index 55c23ee8549..c6dc3f3a672 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
@@ -25,17 +25,19 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& sim
const btConvexShape* pConvexA, const btConvexShape* pConvexB,
const btTransform& transformA, const btTransform& transformB,
btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
- class btIDebugDraw* debugDraw )
+ class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc )
{
(void)debugDraw;
(void)v;
(void)simplexSolver;
- const btScalar radialmargin(btScalar(0.));
+// const btScalar radialmargin(btScalar(0.));
btVector3 guessVector(transformA.getOrigin()-transformB.getOrigin());
btGjkEpaSolver2::sResults results;
+
+
if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
pConvexB,transformB,
guessVector,results))
@@ -45,8 +47,18 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& sim
//resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
wWitnessOnA = results.witnesses[0];
wWitnessOnB = results.witnesses[1];
+ v = results.normal;
return true;
+ } else
+ {
+ if(btGjkEpaSolver2::Distance(pConvexA,transformA,pConvexB,transformB,guessVector,results))
+ {
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return false;
}
+ }
return false;
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
index 4db18628021..a49689a1501 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
@@ -25,11 +25,15 @@ class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
public :
+ btGjkEpaPenetrationDepthSolver()
+ {
+ }
+
bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* pConvexA, const btConvexShape* pConvexB,
const btTransform& transformA, const btTransform& transformB,
btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
- class btIDebugDraw* debugDraw );
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc );
private :
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
index 331d25623df..1a561957368 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -38,20 +38,49 @@ int gNumDeepPenetrationChecks = 0;
int gNumGjkChecks = 0;
-
btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(0.),btScalar(1.)),
+:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
+m_penetrationDepthSolver(penetrationDepthSolver),
+m_simplexSolver(simplexSolver),
+m_minkowskiA(objectA),
+m_minkowskiB(objectB),
+m_shapeTypeA(objectA->getShapeType()),
+m_shapeTypeB(objectB->getShapeType()),
+m_marginA(objectA->getMargin()),
+m_marginB(objectB->getMargin()),
+m_ignoreMargin(false),
+m_lastUsedMethod(-1),
+m_catchDegeneracies(1)
+{
+}
+btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
+:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
m_penetrationDepthSolver(penetrationDepthSolver),
m_simplexSolver(simplexSolver),
m_minkowskiA(objectA),
m_minkowskiB(objectB),
+m_shapeTypeA(shapeTypeA),
+m_shapeTypeB(shapeTypeB),
+m_marginA(marginA),
+m_marginB(marginB),
m_ignoreMargin(false),
m_lastUsedMethod(-1),
m_catchDegeneracies(1)
{
}
-void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+{
+ (void)swapResults;
+
+ getClosestPointsNonVirtual(input,output,debugDraw);
+}
+
+#ifdef __SPU__
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
+#else
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
+#endif
{
m_cachedSeparatingDistance = 0.f;
@@ -64,21 +93,10 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
localTransA.getOrigin() -= positionOffset;
localTransB.getOrigin() -= positionOffset;
-#ifdef __SPU__
- btScalar marginA = m_minkowskiA->getMarginNonVirtual();
- btScalar marginB = m_minkowskiB->getMarginNonVirtual();
-#else
- btScalar marginA = m_minkowskiA->getMargin();
- btScalar marginB = m_minkowskiB->getMargin();
-#ifdef TEST_NON_VIRTUAL
- btScalar marginAv = m_minkowskiA->getMarginNonVirtual();
- btScalar marginBv = m_minkowskiB->getMarginNonVirtual();
- btAssert(marginA == marginAv);
- btAssert(marginB == marginBv);
-#endif //TEST_NON_VIRTUAL
-#endif
-
+ bool check2d = m_minkowskiA->isConvex2d() && m_minkowskiB->isConvex2d();
+ btScalar marginA = m_marginA;
+ btScalar marginB = m_marginB;
gNumGjkChecks++;
@@ -107,7 +125,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
m_lastUsedMethod = -1;
{
- btScalar squaredDistance = SIMD_INFINITY;
+ btScalar squaredDistance = BT_LARGE_FLOAT;
btScalar delta = btScalar(0.);
btScalar margin = marginA + marginB;
@@ -123,6 +141,15 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* input.m_transformA.getBasis();
btVector3 seperatingAxisInB = m_cachedSeparatingAxis* input.m_transformB.getBasis();
+#if 1
+
+ btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
+ btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
+
+// btVector3 pInA = localGetSupportingVertexWithoutMargin(m_shapeTypeA, m_minkowskiA, seperatingAxisInA,input.m_convexVertexData[0]);//, &featureIndexA);
+// btVector3 qInB = localGetSupportingVertexWithoutMargin(m_shapeTypeB, m_minkowskiB, seperatingAxisInB,input.m_convexVertexData[1]);//, &featureIndexB);
+
+#else
#ifdef __SPU__
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
@@ -136,6 +163,8 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
btAssert((qInBv-qInB).length() < 0.0001);
#endif //
#endif //__SPU__
+#endif
+
btVector3 pWorld = localTransA(pInA);
btVector3 qWorld = localTransB(qInB);
@@ -144,12 +173,19 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
spu_printf("got local supporting vertices\n");
#endif
+ if (check2d)
+ {
+ pWorld[2] = 0.f;
+ qWorld[2] = 0.f;
+ }
+
btVector3 w = pWorld - qWorld;
delta = m_cachedSeparatingAxis.dot(w);
// potential exit, they don't overlap
if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * input.m_maximumDistanceSquared))
{
+ m_degenerateSimplex = 10;
checkSimplex=true;
//checkPenetration = false;
break;
@@ -171,6 +207,9 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
if (f0 <= btScalar(0.))
{
m_degenerateSimplex = 2;
+ } else
+ {
+ m_degenerateSimplex = 11;
}
checkSimplex = true;
break;
@@ -184,24 +223,39 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
#ifdef DEBUG_SPU_COLLISION_DETECTION
spu_printf("addVertex 2\n");
#endif
+ btVector3 newCachedSeparatingAxis;
+
//calculate the closest point to the origin (update vector v)
- if (!m_simplexSolver->closest(m_cachedSeparatingAxis))
+ if (!m_simplexSolver->closest(newCachedSeparatingAxis))
{
m_degenerateSimplex = 3;
checkSimplex = true;
break;
}
- if(m_cachedSeparatingAxis.length2()<REL_ERROR2)
+ if(newCachedSeparatingAxis.length2()<REL_ERROR2)
{
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
m_degenerateSimplex = 6;
checkSimplex = true;
break;
}
btScalar previousSquaredDistance = squaredDistance;
- squaredDistance = m_cachedSeparatingAxis.length2();
+ squaredDistance = newCachedSeparatingAxis.length2();
+#if 0
+///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
+ if (squaredDistance>previousSquaredDistance)
+ {
+ m_degenerateSimplex = 7;
+ squaredDistance = previousSquaredDistance;
+ checkSimplex = false;
+ break;
+ }
+#endif //
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+
//redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
//are we getting any closer ?
@@ -209,6 +263,8 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
{
m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
checkSimplex = true;
+ m_degenerateSimplex = 12;
+
break;
}
@@ -239,6 +295,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
{
//do we need this backup_closest here ?
m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ m_degenerateSimplex = 13;
break;
}
}
@@ -247,7 +304,8 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
{
m_simplexSolver->compute_points(pointOnA, pointOnB);
normalInB = pointOnA-pointOnB;
- btScalar lenSqr = m_cachedSeparatingAxis.length2();
+ btScalar lenSqr =m_cachedSeparatingAxis.length2();
+
//valid normal
if (lenSqr < 0.0001)
{
@@ -279,7 +337,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
{
//penetration case
-
+
//if there is no way to handle penetrations, bail out
if (m_penetrationDepthSolver)
{
@@ -287,19 +345,27 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
btVector3 tmpPointOnA,tmpPointOnB;
gNumDeepPenetrationChecks++;
+ m_cachedSeparatingAxis.setZero();
bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
*m_simplexSolver,
m_minkowskiA,m_minkowskiB,
localTransA,localTransB,
m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB,
- debugDraw
+ debugDraw,input.m_stackAlloc
);
+
if (isValid2)
{
btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
btScalar lenSqr = tmpNormalInB.length2();
+ if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ tmpNormalInB = m_cachedSeparatingAxis;
+ lenSqr = m_cachedSeparatingAxis.length2();
+ }
+
if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
{
tmpNormalInB /= btSqrt(lenSqr);
@@ -315,32 +381,62 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
m_lastUsedMethod = 3;
} else
{
-
+ m_lastUsedMethod = 8;
}
} else
{
- //isValid = false;
- m_lastUsedMethod = 4;
+ m_lastUsedMethod = 9;
}
} else
+
{
- m_lastUsedMethod = 5;
+ ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
+ ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
+ ///reports a valid positive distance. Use the results of the second GJK instead of failing.
+ ///thanks to Jacob.Langford for the reproduction case
+ ///http://code.google.com/p/bullet/issues/detail?id=250
+
+
+ if (m_cachedSeparatingAxis.length2() > btScalar(0.))
+ {
+ btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
+ //only replace valid distances when the distance is less
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ pointOnA -= m_cachedSeparatingAxis * marginA ;
+ pointOnB += m_cachedSeparatingAxis * marginB ;
+ normalInB = m_cachedSeparatingAxis;
+ normalInB.normalize();
+ isValid = true;
+ m_lastUsedMethod = 6;
+ } else
+ {
+ m_lastUsedMethod = 5;
+ }
+ }
}
}
+
}
}
- if (isValid)
- {
-#ifdef __SPU__
- //spu_printf("distance\n");
-#endif //__CELLOS_LV2__
+
+ if (isValid && ((distance < 0) || (distance*distance < input.m_maximumDistanceSquared)))
+ {
+#if 0
+///some debugging
+// if (check2d)
+ {
+ printf("n = %2.3f,%2.3f,%2.3f. ",normalInB[0],normalInB[1],normalInB[2]);
+ printf("distance = %2.3f exit=%d deg=%d\n",distance,m_lastUsedMethod,m_degenerateSimplex);
+ }
+#endif
-#ifdef DEBUG_SPU_COLLISION_DETECTION
- spu_printf("output 1\n");
-#endif
m_cachedSeparatingAxis = normalInB;
m_cachedSeparatingDistance = distance;
@@ -349,10 +445,6 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
pointOnB+positionOffset,
distance);
-#ifdef DEBUG_SPU_COLLISION_DETECTION
- spu_printf("output 2\n");
-#endif
- //printf("gjk add:%f",distance);
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
index 0ad4aab8a59..cc6287c86b0 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -36,6 +36,11 @@ class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
btSimplexSolverInterface* m_simplexSolver;
const btConvexShape* m_minkowskiA;
const btConvexShape* m_minkowskiB;
+ int m_shapeTypeA;
+ int m_shapeTypeB;
+ btScalar m_marginA;
+ btScalar m_marginB;
+
bool m_ignoreMargin;
btScalar m_cachedSeparatingDistance;
@@ -50,10 +55,14 @@ public:
btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
virtual ~btGjkPairDetector() {};
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+ void getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
+
+
void setMinkowskiA(btConvexShape* minkA)
{
m_minkowskiA = minkA;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
index c7c9812985d..cd310570e06 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
@@ -19,7 +19,21 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransformUtil.h"
-
+#ifdef PFX_USE_FREE_VECTORMATH
+ #include "physics_effects\base_level\solver\pfx_constraint_row.h"
+typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
+#else
+ // Don't change following order of parameters
+ ATTRIBUTE_ALIGNED16(struct) btConstraintRow {
+ btScalar m_normal[3];
+ btScalar m_rhs;
+ btScalar m_jacDiagInv;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_accumImpulse;
+ };
+ typedef btConstraintRow PfxConstraintRow;
+#endif //PFX_USE_FREE_VECTORMATH
@@ -34,6 +48,10 @@ class btManifoldPoint
m_lateralFrictionInitialized(false),
m_appliedImpulseLateral1(0.f),
m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM1(0.f),
+ m_contactCFM2(0.f),
m_lifeTime(0)
{
}
@@ -52,10 +70,15 @@ class btManifoldPoint
m_lateralFrictionInitialized(false),
m_appliedImpulseLateral1(0.f),
m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM1(0.f),
+ m_contactCFM2(0.f),
m_lifeTime(0)
{
-
-
+ mConstraintRow[0].m_accumImpulse = 0.f;
+ mConstraintRow[1].m_accumImpulse = 0.f;
+ mConstraintRow[2].m_accumImpulse = 0.f;
}
@@ -83,11 +106,21 @@ class btManifoldPoint
bool m_lateralFrictionInitialized;
btScalar m_appliedImpulseLateral1;
btScalar m_appliedImpulseLateral2;
+ btScalar m_contactMotion1;
+ btScalar m_contactMotion2;
+ btScalar m_contactCFM1;
+ btScalar m_contactCFM2;
+
int m_lifeTime;//lifetime of the contactpoint in frames
btVector3 m_lateralFrictionDir1;
btVector3 m_lateralFrictionDir2;
+
+
+ btConstraintRow mConstraintRow[3];
+
+
btScalar getDistance() const
{
return m_distance1;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
index 1fdbb2457d1..fe31f08d61a 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
@@ -20,63 +20,20 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#define NUM_UNITSPHERE_POINTS 42
-static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
-{
-btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
-btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
-btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
-btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
-btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
-btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
-btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
-btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
-btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
-btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
-btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
-btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
-btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
-btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
-btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
-btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
-btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
-btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
-btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
-btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
-btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
-btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
-btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
-btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
-btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
-btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
-btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
-btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
-btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
-btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
-btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
-btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
-btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
-btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
-btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
-btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
-btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
-btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
-btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
-btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
-btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
-btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
-};
bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
)
{
+ (void)stackAlloc;
(void)v;
+ bool check2d= convexA->isConvex2d() && convexB->isConvex2d();
struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
{
@@ -90,10 +47,13 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btScalar m_depth;
bool m_hasResult;
- virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
+ virtual void setShapeIdentifiersA(int partId0,int index0)
{
(void)partId0;
(void)index0;
+ }
+ virtual void setShapeIdentifiersB(int partId1,int index1)
+ {
(void)partId1;
(void)index1;
}
@@ -107,7 +67,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
};
//just take fixed number of orientation, and sample the penetration depth in that direction
- btScalar minProj = btScalar(1e30);
+ btScalar minProj = btScalar(BT_LARGE_FLOAT);
btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.));
btVector3 minA,minB;
btVector3 seperatingAxisInA,seperatingAxisInB;
@@ -128,7 +88,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
for (i=0;i<numSampleDirections;i++)
{
- const btVector3& norm = sPenetrationDirections[i];
+ btVector3 norm = getPenetrationDirections()[i];
seperatingAxisInABatch[i] = (-norm) * transA.getBasis() ;
seperatingAxisInBBatch[i] = norm * transB.getBasis() ;
}
@@ -142,7 +102,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btVector3 norm;
convexA->getPreferredPenetrationDirection(i,norm);
norm = transA.getBasis() * norm;
- sPenetrationDirections[numSampleDirections] = norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
numSampleDirections++;
@@ -159,7 +119,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btVector3 norm;
convexB->getPreferredPenetrationDirection(i,norm);
norm = transB.getBasis() * norm;
- sPenetrationDirections[numSampleDirections] = norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
numSampleDirections++;
@@ -169,29 +129,44 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
+
convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections);
convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections);
for (i=0;i<numSampleDirections;i++)
{
- const btVector3& norm = sPenetrationDirections[i];
- seperatingAxisInA = seperatingAxisInABatch[i];
- seperatingAxisInB = seperatingAxisInBBatch[i];
+ btVector3 norm = getPenetrationDirections()[i];
+ if (check2d)
+ {
+ norm[2] = 0.f;
+ }
+ if (norm.length2()>0.01)
+ {
- pInA = supportVerticesABatch[i];
- qInB = supportVerticesBBatch[i];
+ seperatingAxisInA = seperatingAxisInABatch[i];
+ seperatingAxisInB = seperatingAxisInBBatch[i];
- pWorld = transA(pInA);
- qWorld = transB(qInB);
- w = qWorld - pWorld;
- btScalar delta = norm.dot(w);
- //find smallest delta
- if (delta < minProj)
- {
- minProj = delta;
- minNorm = norm;
- minA = pWorld;
- minB = qWorld;
+ pInA = supportVerticesABatch[i];
+ qInB = supportVerticesBBatch[i];
+
+ pWorld = transA(pInA);
+ qWorld = transB(qInB);
+ if (check2d)
+ {
+ pWorld[2] = 0.f;
+ qWorld[2] = 0.f;
+ }
+
+ w = qWorld - pWorld;
+ btScalar delta = norm.dot(w);
+ //find smallest delta
+ if (delta < minProj)
+ {
+ minProj = delta;
+ minNorm = norm;
+ minA = pWorld;
+ minB = qWorld;
+ }
}
}
#else
@@ -208,7 +183,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btVector3 norm;
convexA->getPreferredPenetrationDirection(i,norm);
norm = transA.getBasis() * norm;
- sPenetrationDirections[numSampleDirections] = norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
numSampleDirections++;
}
}
@@ -223,7 +198,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btVector3 norm;
convexB->getPreferredPenetrationDirection(i,norm);
norm = transB.getBasis() * norm;
- sPenetrationDirections[numSampleDirections] = norm;
+ getPenetrationDirections()[numSampleDirections] = norm;
numSampleDirections++;
}
}
@@ -232,7 +207,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
for (int i=0;i<numSampleDirections;i++)
{
- const btVector3& norm = sPenetrationDirections[i];
+ const btVector3& norm = getPenetrationDirections()[i];
seperatingAxisInA = (-norm)* transA.getBasis();
seperatingAxisInB = norm* transB.getBasis();
pInA = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
@@ -260,7 +235,8 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
if (minProj < btScalar(0.))
return false;
- minProj += (convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
+ btScalar extraSeparation = 0.5f;///scale dependent
+ minProj += extraSeparation+(convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
@@ -298,9 +274,10 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
input.m_transformA = displacedTrans;
input.m_transformB = transB;
- input.m_maximumDistanceSquared = btScalar(1e30);//minProj;
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj;
btIntermediateResult res;
+ gjkdet.setCachedSeperatingAxis(-minNorm);
gjkdet.getClosestPoints(input,res,debugDraw);
btScalar correctedMinNorm = minProj - res.m_depth;
@@ -309,12 +286,14 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
//the penetration depth is over-estimated, relax it
btScalar penetration_relaxation= btScalar(1.);
minNorm*=penetration_relaxation;
+
if (res.m_hasResult)
{
pa = res.m_pointInWorld - minNorm * correctedMinNorm;
pb = res.m_pointInWorld;
+ v = minNorm;
#ifdef DEBUG_DRAW
if (debugDraw)
@@ -329,5 +308,55 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
return res.m_hasResult;
}
+btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
+{
+ static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
+ {
+ btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
+ btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
+ btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
+ btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
+ btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
+ btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
+ btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
+ btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
+ btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
+ btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
+ btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
+ btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
+ btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
+ btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
+ btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
+ btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
+ btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
+ btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
+ btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
+ btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
+ btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
+ btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
+ btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
+ btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
+ btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+ btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
+ btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+ btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
+ btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
+ btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+ btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
+ btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+ btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
+ btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
+ btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
+ btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
+ btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
+ btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
+ btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
+ btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
+ btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
+ btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
+ };
+
+ return sPenetrationDirections;
+}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
index e93e4e4bb4e..7b6c8a63779 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
@@ -22,13 +22,17 @@ subject to the following restrictions:
///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points.
class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
+protected:
+
+ static btVector3* getPenetrationDirections();
+
public:
virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
+ class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
);
};
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
index eecf927ee10..924a8af87d1 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -25,7 +25,8 @@ ContactProcessedCallback gContactProcessedCallback = 0;
btPersistentManifold::btPersistentManifold()
-:m_body0(0),
+:btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
+m_body0(0),
m_body1(0),
m_cachedPoints (0),
m_index1a(0)
@@ -172,9 +173,6 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
#if MANIFOLD_CACHE_SIZE >= 4
//sort cache so best points come first, based on area
insertIndex = sortCachedPoints(newPoint);
-
- if (insertIndex<0)
- insertIndex=0;
#else
insertIndex = 0;
#endif
@@ -183,7 +181,11 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
} else
{
m_cachedPoints++;
+
+
}
+ if (insertIndex<0)
+ insertIndex=0;
btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
m_pointCache[insertIndex] = newPoint;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index 0b3c734d1d7..c8aac637307 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -30,9 +30,14 @@ extern btScalar gContactBreakingThreshold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
extern ContactDestroyedCallback gContactDestroyedCallback;
+extern ContactProcessedCallback gContactProcessedCallback;
-
-
+//the enum starts at 1024 to avoid type conflicts with btTypedConstraint
+enum btContactManifoldTypes
+{
+ MIN_CONTACT_MANIFOLD_TYPE = 1024,
+ BT_PERSISTENT_MANIFOLD_TYPE
+};
#define MANIFOLD_CACHE_SIZE 4
@@ -43,7 +48,10 @@ extern ContactDestroyedCallback gContactDestroyedCallback;
///reduces the cache to 4 points, when more then 4 points are added, using following rules:
///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
///note that some pairs of objects might have more then one contact manifold.
-ATTRIBUTE_ALIGNED16( class) btPersistentManifold
+
+
+ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
+//ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject
{
btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
@@ -52,6 +60,7 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold
/// void* will allow any rigidbody class
void* m_body0;
void* m_body1;
+
int m_cachedPoints;
btScalar m_contactBreakingThreshold;
@@ -67,16 +76,19 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
+ int m_companionIdA;
+ int m_companionIdB;
+
int m_index1a;
btPersistentManifold();
btPersistentManifold(void* body0,void* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
- : m_body0(body0),m_body1(body1),m_cachedPoints(0),
+ : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
+ m_body0(body0),m_body1(body1),m_cachedPoints(0),
m_contactBreakingThreshold(contactBreakingThreshold),
m_contactProcessingThreshold(contactProcessingThreshold)
{
-
}
SIMD_FORCE_INLINE void* getBody0() { return m_body0;}
@@ -134,6 +146,10 @@ public:
m_pointCache[index] = m_pointCache[lastUsedIndex];
//get rid of duplicated userPersistentData pointer
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
+ m_pointCache[lastUsedIndex].mConstraintRow[0].m_accumImpulse = 0.f;
+ m_pointCache[lastUsedIndex].mConstraintRow[1].m_accumImpulse = 0.f;
+ m_pointCache[lastUsedIndex].mConstraintRow[2].m_accumImpulse = 0.f;
+
m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false;
m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
@@ -151,10 +167,13 @@ public:
#define MAINTAIN_PERSISTENCY 1
#ifdef MAINTAIN_PERSISTENCY
int lifeTime = m_pointCache[insertIndex].getLifeTime();
- btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
- btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
- btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
-
+ btScalar appliedImpulse = m_pointCache[insertIndex].mConstraintRow[0].m_accumImpulse;
+ btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].mConstraintRow[1].m_accumImpulse;
+ btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].mConstraintRow[2].m_accumImpulse;
+// bool isLateralFrictionInitialized = m_pointCache[insertIndex].m_lateralFrictionInitialized;
+
+
+
btAssert(lifeTime>=0);
void* cache = m_pointCache[insertIndex].m_userPersistentData;
@@ -165,6 +184,11 @@ public:
m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
+ m_pointCache[insertIndex].mConstraintRow[0].m_accumImpulse = appliedImpulse;
+ m_pointCache[insertIndex].mConstraintRow[1].m_accumImpulse = appliedLateralImpulse1;
+ m_pointCache[insertIndex].mConstraintRow[2].m_accumImpulse = appliedLateralImpulse2;
+
+
m_pointCache[insertIndex].m_lifeTime = lifeTime;
#else
clearUserCache(m_pointCache[insertIndex]);
@@ -175,7 +199,12 @@ public:
bool validContactDistance(const btManifoldPoint& pt) const
{
- return pt.m_distance1 <= getContactBreakingThreshold();
+ if (pt.m_lifeTime >1)
+ {
+ return pt.m_distance1 <= getContactBreakingThreshold();
+ }
+ return pt.m_distance1 <= getContactProcessingThreshold();
+
}
/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
void refreshContactPoints( const btTransform& trA,const btTransform& trB);
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
index 6262f44b9f1..6ca60548e71 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
@@ -31,17 +31,20 @@ struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
bool m_hasResult;
btPointCollector ()
- : m_distance(btScalar(1e30)),m_hasResult(false)
+ : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
{
}
- virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
+ virtual void setShapeIdentifiersA(int partId0,int index0)
{
(void)partId0;
(void)index0;
+
+ }
+ virtual void setShapeIdentifiersB(int partId1,int index1)
+ {
(void)partId1;
(void)index1;
- //??
}
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index cdb1d22444d..fbe579ce1e5 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -124,8 +124,9 @@ btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape*
m_convexShapeFrom = convexShapeFrom;
m_convexShapeTo = convexShapeTo;
m_triangleToWorld = triangleToWorld;
- m_hitFraction = 1.0;
- m_triangleCollisionMargin = triangleCollisionMargin;
+ m_hitFraction = 1.0f;
+ m_triangleCollisionMargin = triangleCollisionMargin;
+ m_allowedPenetration = 0.f;
}
void
@@ -148,6 +149,7 @@ btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId,
btConvexCast::CastResult castResult;
castResult.m_fraction = btScalar(1.);
+ castResult.m_allowedPenetration = m_allowedPenetration;
if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult))
{
//add hit
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index 3a1ab388c13..bdd1add36d2 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -58,7 +58,8 @@ public:
btTransform m_convexShapeTo;
btTransform m_triangleToWorld;
btScalar m_hitFraction;
- btScalar m_triangleCollisionMargin;
+ btScalar m_triangleCollisionMargin;
+ btScalar m_allowedPenetration;
btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
index 4c709a8c3a9..18eb662de2f 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
@@ -114,7 +114,10 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
hasResult = true;
}
}
- m_simplexSolver->addVertex( w, supVertexA , supVertexB);
+ ///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
+ if (!m_simplexSolver->inSimplex(w))
+ m_simplexSolver->addVertex( w, supVertexA , supVertexB);
+
if (m_simplexSolver->closest(v))
{
dist2 = v.length2();
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
index a7ffeda8c62..a775198ab29 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
@@ -68,7 +68,7 @@ void btVoronoiSimplexSolver::reset()
m_cachedValidClosest = false;
m_numVertices = 0;
m_needsUpdate = true;
- m_lastW = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
m_cachedBC.reset();
}
@@ -289,7 +289,11 @@ bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
//w is in the current (reduced) simplex
for (i=0;i<numverts;i++)
{
+#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
+ if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
+#else
if (m_simplexVectorW[i] == w)
+#endif
found = true;
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
index d3162d9fbeb..9a4f552924c 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
@@ -24,6 +24,11 @@ subject to the following restrictions:
#define VORONOI_SIMPLEX_MAX_VERTS 5
+///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
+#define BT_USE_EQUAL_VERTEX_THRESHOLD
+#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
+
+
struct btUsageBitfield{
btUsageBitfield()
{
@@ -106,8 +111,11 @@ public:
btVector3 m_cachedP2;
btVector3 m_cachedV;
btVector3 m_lastW;
+
+ btScalar m_equalVertexThreshold;
bool m_cachedValidClosest;
+
btSubSimplexClosestResult m_cachedBC;
bool m_needsUpdate;
@@ -122,10 +130,23 @@ public:
public:
+ btVoronoiSimplexSolver()
+ : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
+ {
+ }
void reset();
void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
+ void setEqualVertexThreshold(btScalar threshold)
+ {
+ m_equalVertexThreshold = threshold;
+ }
+
+ btScalar getEqualVertexThreshold() const
+ {
+ return m_equalVertexThreshold;
+ }
bool closest(btVector3& v);
diff --git a/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h b/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h
new file mode 100644
index 00000000000..19373daa241
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h
@@ -0,0 +1,45 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef CHARACTER_CONTROLLER_INTERFACE_H
+#define CHARACTER_CONTROLLER_INTERFACE_H
+
+#include "LinearMath/btVector3.h"
+#include "BulletDynamics/Dynamics/btActionInterface.h"
+
+class btCollisionShape;
+class btRigidBody;
+class btCollisionWorld;
+
+class btCharacterControllerInterface : public btActionInterface
+{
+public:
+ btCharacterControllerInterface () {};
+ virtual ~btCharacterControllerInterface () {};
+
+ virtual void setWalkDirection(const btVector3& walkDirection) = 0;
+ virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
+ virtual void reset () = 0;
+ virtual void warp (const btVector3& origin) = 0;
+
+ virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
+ virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
+ virtual bool canJump () const = 0;
+ virtual void jump () = 0;
+
+ virtual bool onGround () const = 0;
+};
+
+#endif
diff --git a/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp b/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp
new file mode 100644
index 00000000000..9732553130d
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp
@@ -0,0 +1,641 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/CollisionDispatch/btGhostObject.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
+#include "LinearMath/btDefaultMotionState.h"
+#include "btKinematicCharacterController.h"
+
+
+// static helper method
+static btVector3
+getNormalizedVector(const btVector3& v)
+{
+ btVector3 n = v.normalized();
+ if (n.length() < SIMD_EPSILON) {
+ n.setValue(0, 0, 0);
+ }
+ return n;
+}
+
+
+///@todo Interact with dynamic objects,
+///Ride kinematicly animated platforms properly
+///More realistic (or maybe just a config option) falling
+/// -> Should integrate falling velocity manually and use that in stepDown()
+///Support jumping
+///Support ducking
+class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
+{
+public:
+ btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
+ {
+ m_me = me;
+ }
+
+ virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
+ {
+ if (rayResult.m_collisionObject == m_me)
+ return 1.0;
+
+ return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
+ }
+protected:
+ btCollisionObject* m_me;
+};
+
+class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
+{
+public:
+ btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot)
+ : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
+ , m_me(me)
+ , m_up(up)
+ , m_minSlopeDot(minSlopeDot)
+ {
+ }
+
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
+ {
+ if (convexResult.m_hitCollisionObject == m_me)
+ return btScalar(1.0);
+
+ btVector3 hitNormalWorld;
+ if (normalInWorldSpace)
+ {
+ hitNormalWorld = convexResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
+ }
+
+ btScalar dotUp = m_up.dot(hitNormalWorld);
+ if (dotUp < m_minSlopeDot) {
+ return btScalar(1.0);
+ }
+
+ return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
+ }
+protected:
+ btCollisionObject* m_me;
+ const btVector3 m_up;
+ btScalar m_minSlopeDot;
+};
+
+/*
+ * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal'
+ *
+ * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html
+ */
+btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal)
+{
+ return direction - (btScalar(2.0) * direction.dot(normal)) * normal;
+}
+
+/*
+ * Returns the portion of 'direction' that is parallel to 'normal'
+ */
+btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal)
+{
+ btScalar magnitude = direction.dot(normal);
+ return normal * magnitude;
+}
+
+/*
+ * Returns the portion of 'direction' that is perpindicular to 'normal'
+ */
+btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal)
+{
+ return direction - parallelComponent(direction, normal);
+}
+
+btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis)
+{
+ m_upAxis = upAxis;
+ m_addedMargin = 0.02;
+ m_walkDirection.setValue(0,0,0);
+ m_useGhostObjectSweepTest = true;
+ m_ghostObject = ghostObject;
+ m_stepHeight = stepHeight;
+ m_turnAngle = btScalar(0.0);
+ m_convexShape=convexShape;
+ m_useWalkDirection = true; // use walk direction by default, legacy behavior
+ m_velocityTimeInterval = 0.0;
+ m_verticalVelocity = 0.0;
+ m_verticalOffset = 0.0;
+ m_gravity = 9.8 * 3 ; // 3G acceleration.
+ m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s.
+ m_jumpSpeed = 10.0; // ?
+ m_wasOnGround = false;
+ m_wasJumping = false;
+ setMaxSlope(btRadians(45.0));
+}
+
+btKinematicCharacterController::~btKinematicCharacterController ()
+{
+}
+
+btPairCachingGhostObject* btKinematicCharacterController::getGhostObject()
+{
+ return m_ghostObject;
+}
+
+bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld)
+{
+
+ bool penetration = false;
+
+ collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher());
+
+ m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
+
+ btScalar maxPen = btScalar(0.0);
+ for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++)
+ {
+ m_manifoldArray.resize(0);
+
+ btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i];
+
+ if (collisionPair->m_algorithm)
+ collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray);
+
+
+ for (int j=0;j<m_manifoldArray.size();j++)
+ {
+ btPersistentManifold* manifold = m_manifoldArray[j];
+ btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0);
+ for (int p=0;p<manifold->getNumContacts();p++)
+ {
+ const btManifoldPoint&pt = manifold->getContactPoint(p);
+
+ btScalar dist = pt.getDistance();
+
+ if (dist < 0.0)
+ {
+ if (dist < maxPen)
+ {
+ maxPen = dist;
+ m_touchingNormal = pt.m_normalWorldOnB * directionSign;//??
+
+ }
+ m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2);
+ penetration = true;
+ } else {
+ //printf("touching %f\n", dist);
+ }
+ }
+
+ //manifold->clearManifold();
+ }
+ }
+ btTransform newTrans = m_ghostObject->getWorldTransform();
+ newTrans.setOrigin(m_currentPosition);
+ m_ghostObject->setWorldTransform(newTrans);
+// printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
+ return penetration;
+}
+
+void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
+{
+ // phase 1: up
+ btTransform start, end;
+ m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f));
+
+ start.setIdentity ();
+ end.setIdentity ();
+
+ /* FIXME: Handle penetration properly */
+ start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin));
+ end.setOrigin (m_targetPosition);
+
+ btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAxis], btScalar(0.7071));
+ callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
+ callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
+
+ if (m_useGhostObjectSweepTest)
+ {
+ m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration);
+ }
+ else
+ {
+ world->convexSweepTest (m_convexShape, start, end, callback);
+ }
+
+ if (callback.hasHit())
+ {
+ // Only modify the position if the hit was a slope and not a wall or ceiling.
+ if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0)
+ {
+ // we moved up only a fraction of the step height
+ m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction;
+ m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+ }
+ m_verticalVelocity = 0.0;
+ m_verticalOffset = 0.0;
+ } else {
+ m_currentStepOffset = m_stepHeight;
+ m_currentPosition = m_targetPosition;
+ }
+}
+
+void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag)
+{
+ btVector3 movementDirection = m_targetPosition - m_currentPosition;
+ btScalar movementLength = movementDirection.length();
+ if (movementLength>SIMD_EPSILON)
+ {
+ movementDirection.normalize();
+
+ btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal);
+ reflectDir.normalize();
+
+ btVector3 parallelDir, perpindicularDir;
+
+ parallelDir = parallelComponent (reflectDir, hitNormal);
+ perpindicularDir = perpindicularComponent (reflectDir, hitNormal);
+
+ m_targetPosition = m_currentPosition;
+ if (0)//tangentMag != 0.0)
+ {
+ btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength);
+// printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]);
+ m_targetPosition += parComponent;
+ }
+
+ if (normalMag != 0.0)
+ {
+ btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength);
+// printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]);
+ m_targetPosition += perpComponent;
+ }
+ } else
+ {
+// printf("movementLength don't normalize a zero vector\n");
+ }
+}
+
+void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove)
+{
+ // printf("m_normalizedDirection=%f,%f,%f\n",
+ // m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]);
+ // phase 2: forward and strafe
+ btTransform start, end;
+ m_targetPosition = m_currentPosition + walkMove;
+
+ start.setIdentity ();
+ end.setIdentity ();
+
+ btScalar fraction = 1.0;
+ btScalar distance2 = (m_currentPosition-m_targetPosition).length2();
+// printf("distance2=%f\n",distance2);
+
+ if (m_touchingContact)
+ {
+ if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0))
+ {
+ updateTargetPositionBasedOnCollision (m_touchingNormal);
+ }
+ }
+
+ int maxIter = 10;
+
+ while (fraction > btScalar(0.01) && maxIter-- > 0)
+ {
+ start.setOrigin (m_currentPosition);
+ end.setOrigin (m_targetPosition);
+ btVector3 sweepDirNegative(m_currentPosition - m_targetPosition);
+
+ btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0));
+ callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
+ callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
+
+
+ btScalar margin = m_convexShape->getMargin();
+ m_convexShape->setMargin(margin + m_addedMargin);
+
+
+ if (m_useGhostObjectSweepTest)
+ {
+ m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ } else
+ {
+ collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ }
+
+ m_convexShape->setMargin(margin);
+
+
+ fraction -= callback.m_closestHitFraction;
+
+ if (callback.hasHit())
+ {
+ // we moved only a fraction
+ btScalar hitDistance;
+ hitDistance = (callback.m_hitPointWorld - m_currentPosition).length();
+
+// m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+
+ updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld);
+ btVector3 currentDir = m_targetPosition - m_currentPosition;
+ distance2 = currentDir.length2();
+ if (distance2 > SIMD_EPSILON)
+ {
+ currentDir.normalize();
+ /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */
+ if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0))
+ {
+ break;
+ }
+ } else
+ {
+// printf("currentDir: don't normalize a zero vector\n");
+ break;
+ }
+
+ } else {
+ // we moved whole way
+ m_currentPosition = m_targetPosition;
+ }
+
+ // if (callback.m_closestHitFraction == 0.f)
+ // break;
+
+ }
+}
+
+void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt)
+{
+ btTransform start, end;
+
+ // phase 3: down
+ /*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0;
+ btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + additionalDownStep);
+ btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt;
+ btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity;
+ m_targetPosition -= (step_drop + gravity_drop);*/
+
+ btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
+ if(downVelocity > 0.0 && downVelocity < m_stepHeight
+ && (m_wasOnGround || !m_wasJumping))
+ {
+ downVelocity = m_stepHeight;
+ }
+
+ btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity);
+ m_targetPosition -= step_drop;
+
+ start.setIdentity ();
+ end.setIdentity ();
+
+ start.setOrigin (m_currentPosition);
+ end.setOrigin (m_targetPosition);
+
+ btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine);
+ callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
+ callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
+
+ if (m_useGhostObjectSweepTest)
+ {
+ m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ } else
+ {
+ collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ }
+
+ if (callback.hasHit())
+ {
+ // we dropped a fraction of the height -> hit floor
+ m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+ m_verticalVelocity = 0.0;
+ m_verticalOffset = 0.0;
+ m_wasJumping = false;
+ } else {
+ // we dropped the full height
+
+ m_currentPosition = m_targetPosition;
+ }
+}
+
+
+
+void btKinematicCharacterController::setWalkDirection
+(
+const btVector3& walkDirection
+)
+{
+ m_useWalkDirection = true;
+ m_walkDirection = walkDirection;
+ m_normalizedDirection = getNormalizedVector(m_walkDirection);
+}
+
+
+
+void btKinematicCharacterController::setVelocityForTimeInterval
+(
+const btVector3& velocity,
+btScalar timeInterval
+)
+{
+// printf("setVelocity!\n");
+// printf(" interval: %f\n", timeInterval);
+// printf(" velocity: (%f, %f, %f)\n",
+// velocity.x(), velocity.y(), velocity.z());
+
+ m_useWalkDirection = false;
+ m_walkDirection = velocity;
+ m_normalizedDirection = getNormalizedVector(m_walkDirection);
+ m_velocityTimeInterval = timeInterval;
+}
+
+
+
+void btKinematicCharacterController::reset ()
+{
+}
+
+void btKinematicCharacterController::warp (const btVector3& origin)
+{
+ btTransform xform;
+ xform.setIdentity();
+ xform.setOrigin (origin);
+ m_ghostObject->setWorldTransform (xform);
+}
+
+
+void btKinematicCharacterController::preStep ( btCollisionWorld* collisionWorld)
+{
+
+ int numPenetrationLoops = 0;
+ m_touchingContact = false;
+ while (recoverFromPenetration (collisionWorld))
+ {
+ numPenetrationLoops++;
+ m_touchingContact = true;
+ if (numPenetrationLoops > 4)
+ {
+ //printf("character could not recover from penetration = %d\n", numPenetrationLoops);
+ break;
+ }
+ }
+
+ m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
+ m_targetPosition = m_currentPosition;
+// printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]);
+
+
+}
+
+#include <stdio.h>
+
+void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt)
+{
+// printf("playerStep(): ");
+// printf(" dt = %f", dt);
+
+ // quick check...
+ if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) {
+// printf("\n");
+ return; // no motion
+ }
+
+ m_wasOnGround = onGround();
+
+ // Update fall velocity.
+ m_verticalVelocity -= m_gravity * dt;
+ if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed)
+ {
+ m_verticalVelocity = m_jumpSpeed;
+ }
+ if(m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed))
+ {
+ m_verticalVelocity = -btFabs(m_fallSpeed);
+ }
+ m_verticalOffset = m_verticalVelocity * dt;
+
+
+ btTransform xform;
+ xform = m_ghostObject->getWorldTransform ();
+
+// printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]);
+// printf("walkSpeed=%f\n",walkSpeed);
+
+ stepUp (collisionWorld);
+ if (m_useWalkDirection) {
+ stepForwardAndStrafe (collisionWorld, m_walkDirection);
+ } else {
+ //printf(" time: %f", m_velocityTimeInterval);
+ // still have some time left for moving!
+ btScalar dtMoving =
+ (dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval;
+ m_velocityTimeInterval -= dt;
+
+ // how far will we move while we are moving?
+ btVector3 move = m_walkDirection * dtMoving;
+
+ //printf(" dtMoving: %f", dtMoving);
+
+ // okay, step
+ stepForwardAndStrafe(collisionWorld, move);
+ }
+ stepDown (collisionWorld, dt);
+
+ // printf("\n");
+
+ xform.setOrigin (m_currentPosition);
+ m_ghostObject->setWorldTransform (xform);
+}
+
+void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed)
+{
+ m_fallSpeed = fallSpeed;
+}
+
+void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed)
+{
+ m_jumpSpeed = jumpSpeed;
+}
+
+void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight)
+{
+ m_maxJumpHeight = maxJumpHeight;
+}
+
+bool btKinematicCharacterController::canJump () const
+{
+ return onGround();
+}
+
+void btKinematicCharacterController::jump ()
+{
+ if (!canJump())
+ return;
+
+ m_verticalVelocity = m_jumpSpeed;
+ m_wasJumping = true;
+
+#if 0
+ currently no jumping.
+ btTransform xform;
+ m_rigidBody->getMotionState()->getWorldTransform (xform);
+ btVector3 up = xform.getBasis()[1];
+ up.normalize ();
+ btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0);
+ m_rigidBody->applyCentralImpulse (up * magnitude);
+#endif
+}
+
+void btKinematicCharacterController::setGravity(btScalar gravity)
+{
+ m_gravity = gravity;
+}
+
+btScalar btKinematicCharacterController::getGravity() const
+{
+ return m_gravity;
+}
+
+void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians)
+{
+ m_maxSlopeRadians = slopeRadians;
+ m_maxSlopeCosine = btCos(slopeRadians);
+}
+
+btScalar btKinematicCharacterController::getMaxSlope() const
+{
+ return m_maxSlopeRadians;
+}
+
+bool btKinematicCharacterController::onGround () const
+{
+ return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0;
+}
+
+
+btVector3* btKinematicCharacterController::getUpAxisDirections()
+{
+ static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) };
+
+ return sUpAxisDirection;
+}
+
+void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer)
+{
+}
diff --git a/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h b/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h
new file mode 100644
index 00000000000..704355c0ae1
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h
@@ -0,0 +1,162 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef KINEMATIC_CHARACTER_CONTROLLER_H
+#define KINEMATIC_CHARACTER_CONTROLLER_H
+
+#include "LinearMath/btVector3.h"
+
+#include "btCharacterControllerInterface.h"
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
+
+class btCollisionShape;
+class btRigidBody;
+class btCollisionWorld;
+class btCollisionDispatcher;
+class btPairCachingGhostObject;
+
+///btKinematicCharacterController is an object that supports a sliding motion in a world.
+///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
+///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
+class btKinematicCharacterController : public btCharacterControllerInterface
+{
+protected:
+
+ btScalar m_halfHeight;
+
+ btPairCachingGhostObject* m_ghostObject;
+ btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
+
+ btScalar m_verticalVelocity;
+ btScalar m_verticalOffset;
+ btScalar m_fallSpeed;
+ btScalar m_jumpSpeed;
+ btScalar m_maxJumpHeight;
+ btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
+ btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
+ btScalar m_gravity;
+
+ btScalar m_turnAngle;
+
+ btScalar m_stepHeight;
+
+ btScalar m_addedMargin;//@todo: remove this and fix the code
+
+ ///this is the desired walk direction, set by the user
+ btVector3 m_walkDirection;
+ btVector3 m_normalizedDirection;
+
+ //some internal variables
+ btVector3 m_currentPosition;
+ btScalar m_currentStepOffset;
+ btVector3 m_targetPosition;
+
+ ///keep track of the contact manifolds
+ btManifoldArray m_manifoldArray;
+
+ bool m_touchingContact;
+ btVector3 m_touchingNormal;
+
+ bool m_wasOnGround;
+ bool m_wasJumping;
+ bool m_useGhostObjectSweepTest;
+ bool m_useWalkDirection;
+ btScalar m_velocityTimeInterval;
+ int m_upAxis;
+
+ static btVector3* getUpAxisDirections();
+
+ btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
+ btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
+ btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal);
+
+ bool recoverFromPenetration ( btCollisionWorld* collisionWorld);
+ void stepUp (btCollisionWorld* collisionWorld);
+ void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
+ void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
+ void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
+public:
+ btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis = 1);
+ ~btKinematicCharacterController ();
+
+
+ ///btActionInterface interface
+ virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime)
+ {
+ preStep ( collisionWorld);
+ playerStep (collisionWorld, deltaTime);
+ }
+
+ ///btActionInterface interface
+ void debugDraw(btIDebugDraw* debugDrawer);
+
+ void setUpAxis (int axis)
+ {
+ if (axis < 0)
+ axis = 0;
+ if (axis > 2)
+ axis = 2;
+ m_upAxis = axis;
+ }
+
+ /// This should probably be called setPositionIncrementPerSimulatorStep.
+ /// This is neither a direction nor a velocity, but the amount to
+ /// increment the position each simulation iteration, regardless
+ /// of dt.
+ /// This call will reset any velocity set by setVelocityForTimeInterval().
+ virtual void setWalkDirection(const btVector3& walkDirection);
+
+ /// Caller provides a velocity with which the character should move for
+ /// the given time period. After the time period, velocity is reset
+ /// to zero.
+ /// This call will reset any walk direction set by setWalkDirection().
+ /// Negative time intervals will result in no motion.
+ virtual void setVelocityForTimeInterval(const btVector3& velocity,
+ btScalar timeInterval);
+
+ void reset ();
+ void warp (const btVector3& origin);
+
+ void preStep ( btCollisionWorld* collisionWorld);
+ void playerStep ( btCollisionWorld* collisionWorld, btScalar dt);
+
+ void setFallSpeed (btScalar fallSpeed);
+ void setJumpSpeed (btScalar jumpSpeed);
+ void setMaxJumpHeight (btScalar maxJumpHeight);
+ bool canJump () const;
+
+ void jump ();
+
+ void setGravity(btScalar gravity);
+ btScalar getGravity() const;
+
+ /// The max slope determines the maximum angle that the controller can walk up.
+ /// The slope angle is measured in radians.
+ void setMaxSlope(btScalar slopeRadians);
+ btScalar getMaxSlope() const;
+
+ btPairCachingGhostObject* getGhostObject();
+ void setUseGhostSweepTest(bool useGhostObjectSweepTest)
+ {
+ m_useGhostObjectSweepTest = useGhostObjectSweepTest;
+ }
+
+ bool onGround () const;
+};
+
+#endif // KINEMATIC_CHARACTER_CONTROLLER_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
index 07262b95b73..bc371e4062d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
@@ -29,14 +29,15 @@ Written by: Marcus Hennix
#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
-
-btConeTwistConstraint::btConeTwistConstraint()
-:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE),
-m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
+SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld)
{
+ btVector3 vec = axis * invInertiaWorld;
+ return axis.dot(vec);
}
+
+
btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
const btTransform& rbAFrame,const btTransform& rbBFrame)
:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
@@ -67,11 +68,13 @@ void btConeTwistConstraint::init()
setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
m_damping = btScalar(0.01);
m_fixThresh = CONETWIST_DEF_FIX_THRESH;
+ m_flags = 0;
+ m_linCFM = btScalar(0.f);
+ m_linERP = btScalar(0.7f);
+ m_angCFM = btScalar(0.f);
}
-
-
void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
{
if (m_useSolveConstraintObsolete)
@@ -83,7 +86,7 @@ void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
{
info->m_numConstraintRows = 3;
info->nub = 3;
- calcAngleInfo2();
+ calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
if(m_solveSwingLimit)
{
info->m_numConstraintRows++;
@@ -101,22 +104,31 @@ void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
}
}
}
-
+void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
+{
+ //always reserve 6 rows: object transform is not available on SPU
+ info->m_numConstraintRows = 6;
+ info->nub = 0;
+
+}
+
void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
{
+ getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
+}
+
+void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
+{
+ calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB);
+
btAssert(!m_useSolveConstraintObsolete);
- //retrieve matrices
- btTransform body0_trans;
- body0_trans = m_rbA.getCenterOfMassTransform();
- btTransform body1_trans;
- body1_trans = m_rbB.getCenterOfMassTransform();
// set jacobian
info->m_J1linearAxis[0] = 1;
info->m_J1linearAxis[info->rowskip+1] = 1;
info->m_J1linearAxis[2*info->rowskip+2] = 1;
- btVector3 a1 = body0_trans.getBasis() * m_rbAFrame.getOrigin();
+ btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
@@ -124,7 +136,7 @@ void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
btVector3 a1neg = -a1;
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
- btVector3 a2 = body1_trans.getBasis() * m_rbBFrame.getOrigin();
+ btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
@@ -132,13 +144,18 @@ void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
// set right hand side
- btScalar k = info->fps * info->erp;
+ btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp;
+ btScalar k = info->fps * linERP;
int j;
for (j=0; j<3; j++)
{
- info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
+ if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
+ {
+ info->cfm[j*info->rowskip] = m_linCFM;
+ }
}
int row = 3;
int srow = row * info->rowskip;
@@ -150,7 +167,7 @@ void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
btScalar *J2 = info->m_J2angularAxis;
if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
{
- btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;
+ btTransform trA = transA*m_rbAFrame;
btVector3 p = trA.getBasis().getColumn(1);
btVector3 q = trA.getBasis().getColumn(2);
int srow1 = srow + info->rowskip;
@@ -187,7 +204,10 @@ void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
btScalar k = info->fps * m_biasFactor;
info->m_constraintError[srow] = k * m_swingCorrection;
- info->cfm[srow] = 0.0f;
+ if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
+ {
+ info->cfm[srow] = m_angCFM;
+ }
// m_swingCorrection is always positive or 0
info->m_lowerLimit[srow] = 0;
info->m_upperLimit[srow] = SIMD_INFINITY;
@@ -207,7 +227,10 @@ void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
J2[srow+2] = -ax1[2];
btScalar k = info->fps * m_biasFactor;
info->m_constraintError[srow] = k * m_twistCorrection;
- info->cfm[srow] = 0.0f;
+ if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
+ {
+ info->cfm[srow] = m_angCFM;
+ }
if(m_twistSpan > 0.0f)
{
@@ -275,14 +298,15 @@ void btConeTwistConstraint::buildJacobian()
}
}
- calcAngleInfo2();
+ calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
}
}
-void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+void btConeTwistConstraint::solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep)
{
+ #ifndef __SPU__
if (m_useSolveConstraintObsolete)
{
btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
@@ -297,9 +321,9 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
btVector3 vel1;
- bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
btVector3 vel2;
- bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
btVector3 vel = vel1 - vel2;
for (int i=0;i<3;i++)
@@ -316,8 +340,8 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
- bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
- bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
+ bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
+ bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
}
}
@@ -328,8 +352,8 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
// compute current and predicted transforms
btTransform trACur = m_rbA.getCenterOfMassTransform();
btTransform trBCur = m_rbB.getCenterOfMassTransform();
- btVector3 omegaA; bodyA.getAngularVelocity(omegaA);
- btVector3 omegaB; bodyB.getAngularVelocity(omegaB);
+ btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
+ btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
btTransform trAPred; trAPred.setIdentity();
btVector3 zerovec(0,0,0);
btTransformUtil::integrateTransform(
@@ -403,15 +427,15 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
btScalar impulseMag = impulse.length();
btVector3 impulseAxis = impulse / impulseMag;
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
}
}
else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
{
- btVector3 angVelA; bodyA.getAngularVelocity(angVelA);
- btVector3 angVelB; bodyB.getAngularVelocity(angVelB);
+ btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
+ btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
btVector3 relVel = angVelB - angVelA;
if (relVel.length2() > SIMD_EPSILON)
{
@@ -423,8 +447,8 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
btScalar impulseMag = impulse.length();
btVector3 impulseAxis = impulse / impulseMag;
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
}
}
@@ -432,9 +456,9 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
{
///solve angular part
btVector3 angVelA;
- bodyA.getAngularVelocity(angVelA);
+ bodyA.internalGetAngularVelocity(angVelA);
btVector3 angVelB;
- bodyB.getAngularVelocity(angVelB);
+ bodyB.internalGetAngularVelocity(angVelB);
// solve swing limit
if (m_solveSwingLimit)
@@ -463,8 +487,8 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
impulseMag = impulse.length();
btVector3 noTwistSwingAxis = impulse / impulseMag;
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
}
@@ -484,16 +508,19 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
btVector3 impulse = m_twistAxis * impulseMag;
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
+ bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
}
}
}
-
+#else
+btAssert(0);
+#endif //__SPU__
}
+
void btConeTwistConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
@@ -501,7 +528,7 @@ void btConeTwistConstraint::updateRHS(btScalar timeStep)
}
-
+#ifndef __SPU__
void btConeTwistConstraint::calcAngleInfo()
{
m_swingCorrection = btScalar(0.);
@@ -587,13 +614,13 @@ void btConeTwistConstraint::calcAngleInfo()
}
}
}
-
+#endif //__SPU__
static btVector3 vTwist(1,0,0); // twist axis in constraint's space
-void btConeTwistConstraint::calcAngleInfo2()
+void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
{
m_swingCorrection = btScalar(0.);
m_twistLimitSign = btScalar(0.);
@@ -601,13 +628,13 @@ void btConeTwistConstraint::calcAngleInfo2()
m_solveSwingLimit = false;
// compute rotation of A wrt B (in constraint space)
if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
- { // it is assumed that setMotorTarget() was already called
+ { // it is assumed that setMotorTarget() was alredy called
// and motor target m_qTarget is within constraint limits
// TODO : split rotation to pure swing and pure twist
// compute desired transforms in world
btTransform trPose(m_qTarget);
- btTransform trA = getRigidBodyA().getCenterOfMassTransform() * m_rbAFrame;
- btTransform trB = getRigidBodyB().getCenterOfMassTransform() * m_rbBFrame;
+ btTransform trA = transA * m_rbAFrame;
+ btTransform trB = transB * m_rbBFrame;
btTransform trDeltaAB = trB * trPose * trA.inverse();
btQuaternion qDeltaAB = trDeltaAB.getRotation();
btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
@@ -624,8 +651,8 @@ void btConeTwistConstraint::calcAngleInfo2()
{
// compute rotation of A wrt B (in constraint space)
- btQuaternion qA = getRigidBodyA().getCenterOfMassTransform().getRotation() * m_rbAFrame.getRotation();
- btQuaternion qB = getRigidBodyB().getCenterOfMassTransform().getRotation() * m_rbBFrame.getRotation();
+ btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation();
+ btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation();
btQuaternion qAB = qB.inverse() * qA;
// split rotation into cone and twist
// (all this is done from B's perspective. Maybe I should be averaging axes...)
@@ -664,8 +691,8 @@ void btConeTwistConstraint::calcAngleInfo2()
m_twistAxisA.setValue(0,0,0);
m_kSwing = btScalar(1.) /
- (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
+ (computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) +
+ computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB));
}
}
else
@@ -673,10 +700,10 @@ void btConeTwistConstraint::calcAngleInfo2()
// you haven't set any limits;
// or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
// anyway, we have either hinge or fixed joint
- btVector3 ivA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
- btVector3 jvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
- btVector3 kvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- btVector3 ivB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(0);
+ btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0);
btVector3 target;
btScalar x = ivB.dot(ivA);
btScalar y = ivB.dot(jvA);
@@ -767,8 +794,8 @@ void btConeTwistConstraint::calcAngleInfo2()
m_twistAxis = quatRotate(qB, -twistAxis);
m_kTwist = btScalar(1.) /
- (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+ (computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) +
+ computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB));
}
if (m_solveSwingLimit)
@@ -1004,6 +1031,97 @@ void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &
}
}
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
+void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
+{
+ switch(num)
+ {
+ case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_STOP_ERP :
+ if((axis >= 0) && (axis < 3))
+ {
+ m_linERP = value;
+ m_flags |= BT_CONETWIST_FLAGS_LIN_ERP;
+ }
+ else
+ {
+ m_biasFactor = value;
+ }
+ break;
+ case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_STOP_CFM :
+ if((axis >= 0) && (axis < 3))
+ {
+ m_linCFM = value;
+ m_flags |= BT_CONETWIST_FLAGS_LIN_CFM;
+ }
+ else
+ {
+ m_angCFM = value;
+ m_flags |= BT_CONETWIST_FLAGS_ANG_CFM;
+ }
+ break;
+ default:
+ btAssertConstrParams(0);
+ break;
+ }
+}
+
+///return the local value of parameter
+btScalar btConeTwistConstraint::getParam(int num, int axis) const
+{
+ btScalar retVal = 0;
+ switch(num)
+ {
+ case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_STOP_ERP :
+ if((axis >= 0) && (axis < 3))
+ {
+ btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP);
+ retVal = m_linERP;
+ }
+ else if((axis >= 3) && (axis < 6))
+ {
+ retVal = m_biasFactor;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_STOP_CFM :
+ if((axis >= 0) && (axis < 3))
+ {
+ btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM);
+ retVal = m_linCFM;
+ }
+ else if((axis >= 3) && (axis < 6))
+ {
+ btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM);
+ retVal = m_angCFM;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ default :
+ btAssertConstrParams(0);
+ }
+ return retVal;
+}
+
+
+void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
+{
+ m_rbAFrame = frameA;
+ m_rbBFrame = frameB;
+ buildJacobian();
+ //calculateTransforms();
+}
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
index 8a893d4fb8c..c1c5aa851b6 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
@@ -42,6 +42,12 @@ and swing 1 and 2 are along the z and y axes respectively.
class btRigidBody;
+enum btConeTwistFlags
+{
+ BT_CONETWIST_FLAGS_LIN_CFM = 1,
+ BT_CONETWIST_FLAGS_LIN_ERP = 2,
+ BT_CONETWIST_FLAGS_ANG_CFM = 4
+};
///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
class btConeTwistConstraint : public btTypedConstraint
@@ -99,25 +105,46 @@ public:
btScalar m_maxMotorImpulse;
btVector3 m_accMotorImpulse;
+ // parameters
+ int m_flags;
+ btScalar m_linCFM;
+ btScalar m_linERP;
+ btScalar m_angCFM;
+
+protected:
+
+ void init();
+
+ void computeConeLimitInfo(const btQuaternion& qCone, // in
+ btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
+
+ void computeTwistLimitInfo(const btQuaternion& qTwist, // in
+ btScalar& twistAngle, btVector3& vTwistAxis); // all outs
+
+ void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
+
+
public:
btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
- btConeTwistConstraint();
-
virtual void buildJacobian();
virtual void getInfo1 (btConstraintInfo1* info);
+
+ void getInfo1NonVirtual(btConstraintInfo1* info);
virtual void getInfo2 (btConstraintInfo2* info);
+ void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+ virtual void solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
+
const btRigidBody& getRigidBodyA() const
{
return m_rbA;
@@ -198,7 +225,7 @@ public:
}
void calcAngleInfo();
- void calcAngleInfo2();
+ void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
inline btScalar getSwingSpan1()
{
@@ -218,7 +245,6 @@ public:
}
bool isPastSwingLimit() { return m_solveSwingLimit; }
-
void setDamping(btScalar damping) { m_damping = damping; }
void enableMotor(bool b) { m_bMotorEnabled = b; }
@@ -239,18 +265,82 @@ public:
btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual void setFrames(const btTransform& frameA, const btTransform& frameB);
-protected:
- void init();
+ const btTransform& getFrameOffsetA() const
+ {
+ return m_rbAFrame;
+ }
- void computeConeLimitInfo(const btQuaternion& qCone, // in
- btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
+ const btTransform& getFrameOffsetB() const
+ {
+ return m_rbBFrame;
+ }
- void computeTwistLimitInfo(const btQuaternion& qTwist, // in
- btScalar& twistAngle, btVector3& vTwistAxis); // all outs
- void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btConeTwistConstraintData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame;
+ btTransformFloatData m_rbBFrame;
+
+ //limits
+ float m_swingSpan1;
+ float m_swingSpan2;
+ float m_twistSpan;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+
+ float m_damping;
+
+ char m_pad[4];
+
};
+
+
+
+SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btConeTwistConstraintData);
+
+}
+
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer;
+ btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
+
+ m_rbAFrame.serializeFloat(cone->m_rbAFrame);
+ m_rbBFrame.serializeFloat(cone->m_rbBFrame);
+
+ cone->m_swingSpan1 = float(m_swingSpan1);
+ cone->m_swingSpan2 = float(m_swingSpan2);
+ cone->m_twistSpan = float(m_twistSpan);
+ cone->m_limitSoftness = float(m_limitSoftness);
+ cone->m_biasFactor = float(m_biasFactor);
+ cone->m_relaxationFactor = float(m_relaxationFactor);
+ cone->m_damping = float(m_damping);
+
+ return "btConeTwistConstraintData";
+}
+
#endif //CONETWISTCONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
index 012c321fd6d..d97096d9f26 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
@@ -22,6 +22,52 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
+
+
+btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB)
+:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB),
+ m_contactManifold(*contactManifold)
+{
+
+}
+
+btContactConstraint::~btContactConstraint()
+{
+
+}
+
+void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
+{
+ m_contactManifold = *contactManifold;
+}
+
+void btContactConstraint::getInfo1 (btConstraintInfo1* info)
+{
+
+}
+
+void btContactConstraint::getInfo2 (btConstraintInfo2* info)
+{
+
+}
+
+void btContactConstraint::buildJacobian()
+{
+
+}
+
+
+
+
+
+#include "btContactConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btContactSolverInfo.h"
+#include "LinearMath/btMinMax.h"
+#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
+
#define ASSERT2 btAssert
#define USE_INTERNAL_APPLY_IMPULSE 1
@@ -85,345 +131,4 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
-//response between two dynamic objects with friction
-btScalar resolveSingleCollision(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo)
-{
-
- const btVector3& pos1_ = contactPoint.getPositionWorldOnA();
- const btVector3& pos2_ = contactPoint.getPositionWorldOnB();
- const btVector3& normal = contactPoint.m_normalWorldOnB;
-
- //constant over all iterations
- btVector3 rel_pos1 = pos1_ - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2_ - body2.getCenterOfMassPosition();
-
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ;
-
- // btScalar damping = solverInfo.m_damping ;
- btScalar Kerp = solverInfo.m_erp;
- btScalar Kcor = Kerp *Kfps;
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- btAssert(cpd);
- btScalar distance = cpd->m_penetration;
- btScalar positionalError = Kcor *-distance;
- btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * cpd->m_jacDiagABInv;
-
- btScalar velocityImpulse = velocityError * cpd->m_jacDiagABInv;
-
- btScalar normalImpulse = penetrationImpulse+velocityImpulse;
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = cpd->m_appliedImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse;
-
-#ifdef USE_INTERNAL_APPLY_IMPULSE
- if (body1.getInvMass())
- {
- body1.internalApplyImpulse(contactPoint.m_normalWorldOnB*body1.getInvMass(),cpd->m_angularComponentA,normalImpulse);
- }
- if (body2.getInvMass())
- {
- body2.internalApplyImpulse(contactPoint.m_normalWorldOnB*body2.getInvMass(),cpd->m_angularComponentB,-normalImpulse);
- }
-#else //USE_INTERNAL_APPLY_IMPULSE
- body1.applyImpulse(normal*(normalImpulse), rel_pos1);
- body2.applyImpulse(-normal*(normalImpulse), rel_pos2);
-#endif //USE_INTERNAL_APPLY_IMPULSE
-
- return normalImpulse;
-}
-
-
-btScalar resolveSingleFriction(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo)
-{
-
- (void)solverInfo;
-
- const btVector3& pos1 = contactPoint.getPositionWorldOnA();
- const btVector3& pos2 = contactPoint.getPositionWorldOnB();
-
- btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- btAssert(cpd);
-
- btScalar combinedFriction = cpd->m_friction;
-
- btScalar limit = cpd->m_appliedImpulse * combinedFriction;
-
- if (cpd->m_appliedImpulse>btScalar(0.))
- //friction
- {
- //apply friction in the 2 tangential directions
-
- // 1st tangent
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- btScalar j1,j2;
-
- {
-
- btScalar vrel = cpd->m_frictionWorldTangential0.dot(vel);
-
- // calculate j that moves us to zero relative velocity
- j1 = -vrel * cpd->m_jacDiagABInvTangent0;
- btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0;
- cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1;
- btSetMin(cpd->m_accumulatedTangentImpulse0, limit);
- btSetMax(cpd->m_accumulatedTangentImpulse0, -limit);
- j1 = cpd->m_accumulatedTangentImpulse0 - oldTangentImpulse;
-
- }
- {
- // 2nd tangent
-
- btScalar vrel = cpd->m_frictionWorldTangential1.dot(vel);
-
- // calculate j that moves us to zero relative velocity
- j2 = -vrel * cpd->m_jacDiagABInvTangent1;
- btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1;
- cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2;
- btSetMin(cpd->m_accumulatedTangentImpulse1, limit);
- btSetMax(cpd->m_accumulatedTangentImpulse1, -limit);
- j2 = cpd->m_accumulatedTangentImpulse1 - oldTangentImpulse;
- }
-
-#ifdef USE_INTERNAL_APPLY_IMPULSE
- if (body1.getInvMass())
- {
- body1.internalApplyImpulse(cpd->m_frictionWorldTangential0*body1.getInvMass(),cpd->m_frictionAngularComponent0A,j1);
- body1.internalApplyImpulse(cpd->m_frictionWorldTangential1*body1.getInvMass(),cpd->m_frictionAngularComponent1A,j2);
- }
- if (body2.getInvMass())
- {
- body2.internalApplyImpulse(cpd->m_frictionWorldTangential0*body2.getInvMass(),cpd->m_frictionAngularComponent0B,-j1);
- body2.internalApplyImpulse(cpd->m_frictionWorldTangential1*body2.getInvMass(),cpd->m_frictionAngularComponent1B,-j2);
- }
-#else //USE_INTERNAL_APPLY_IMPULSE
- body1.applyImpulse((j1 * cpd->m_frictionWorldTangential0)+(j2 * cpd->m_frictionWorldTangential1), rel_pos1);
- body2.applyImpulse((j1 * -cpd->m_frictionWorldTangential0)+(j2 * -cpd->m_frictionWorldTangential1), rel_pos2);
-#endif //USE_INTERNAL_APPLY_IMPULSE
-
-
- }
- return cpd->m_appliedImpulse;
-}
-
-
-btScalar resolveSingleFrictionOriginal(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo);
-
-btScalar resolveSingleFrictionOriginal(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo)
-{
-
- (void)solverInfo;
-
- const btVector3& pos1 = contactPoint.getPositionWorldOnA();
- const btVector3& pos2 = contactPoint.getPositionWorldOnB();
-
- btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- btAssert(cpd);
-
- btScalar combinedFriction = cpd->m_friction;
-
- btScalar limit = cpd->m_appliedImpulse * combinedFriction;
- //if (contactPoint.m_appliedImpulse>btScalar(0.))
- //friction
- {
- //apply friction in the 2 tangential directions
-
- {
- // 1st tangent
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- btScalar vrel = cpd->m_frictionWorldTangential0.dot(vel);
-
- // calculate j that moves us to zero relative velocity
- btScalar j = -vrel * cpd->m_jacDiagABInvTangent0;
- btScalar total = cpd->m_accumulatedTangentImpulse0 + j;
- btSetMin(total, limit);
- btSetMax(total, -limit);
- j = total - cpd->m_accumulatedTangentImpulse0;
- cpd->m_accumulatedTangentImpulse0 = total;
- body1.applyImpulse(j * cpd->m_frictionWorldTangential0, rel_pos1);
- body2.applyImpulse(j * -cpd->m_frictionWorldTangential0, rel_pos2);
- }
-
-
- {
- // 2nd tangent
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- btScalar vrel = cpd->m_frictionWorldTangential1.dot(vel);
-
- // calculate j that moves us to zero relative velocity
- btScalar j = -vrel * cpd->m_jacDiagABInvTangent1;
- btScalar total = cpd->m_accumulatedTangentImpulse1 + j;
- btSetMin(total, limit);
- btSetMax(total, -limit);
- j = total - cpd->m_accumulatedTangentImpulse1;
- cpd->m_accumulatedTangentImpulse1 = total;
- body1.applyImpulse(j * cpd->m_frictionWorldTangential1, rel_pos1);
- body2.applyImpulse(j * -cpd->m_frictionWorldTangential1, rel_pos2);
- }
- }
- return cpd->m_appliedImpulse;
-}
-
-
-//velocity + friction
-//response between two dynamic objects with friction
-btScalar resolveSingleCollisionCombined(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo)
-{
-
- const btVector3& pos1 = contactPoint.getPositionWorldOnA();
- const btVector3& pos2 = contactPoint.getPositionWorldOnB();
- const btVector3& normal = contactPoint.m_normalWorldOnB;
-
- btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
-
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btScalar Kfps = btScalar(1.) / solverInfo.m_timeStep ;
-
- //btScalar damping = solverInfo.m_damping ;
- btScalar Kerp = solverInfo.m_erp;
- btScalar Kcor = Kerp *Kfps;
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- btAssert(cpd);
- btScalar distance = cpd->m_penetration;
- btScalar positionalError = Kcor *-distance;
- btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * cpd->m_jacDiagABInv;
-
- btScalar velocityImpulse = velocityError * cpd->m_jacDiagABInv;
-
- btScalar normalImpulse = penetrationImpulse+velocityImpulse;
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = cpd->m_appliedImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- cpd->m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = cpd->m_appliedImpulse - oldNormalImpulse;
-
-
-#ifdef USE_INTERNAL_APPLY_IMPULSE
- if (body1.getInvMass())
- {
- body1.internalApplyImpulse(contactPoint.m_normalWorldOnB*body1.getInvMass(),cpd->m_angularComponentA,normalImpulse);
- }
- if (body2.getInvMass())
- {
- body2.internalApplyImpulse(contactPoint.m_normalWorldOnB*body2.getInvMass(),cpd->m_angularComponentB,-normalImpulse);
- }
-#else //USE_INTERNAL_APPLY_IMPULSE
- body1.applyImpulse(normal*(normalImpulse), rel_pos1);
- body2.applyImpulse(-normal*(normalImpulse), rel_pos2);
-#endif //USE_INTERNAL_APPLY_IMPULSE
-
- {
- //friction
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- rel_vel = normal.dot(vel);
-
-
- btVector3 lat_vel = vel - normal * rel_vel;
- btScalar lat_rel_vel = lat_vel.length();
-
- btScalar combinedFriction = cpd->m_friction;
-
- if (cpd->m_appliedImpulse > 0)
- if (lat_rel_vel > SIMD_EPSILON)
- {
- lat_vel /= lat_rel_vel;
- btVector3 temp1 = body1.getInvInertiaTensorWorld() * rel_pos1.cross(lat_vel);
- btVector3 temp2 = body2.getInvInertiaTensorWorld() * rel_pos2.cross(lat_vel);
- btScalar friction_impulse = lat_rel_vel /
- (body1.getInvMass() + body2.getInvMass() + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
- btScalar normal_impulse = cpd->m_appliedImpulse * combinedFriction;
-
- btSetMin(friction_impulse, normal_impulse);
- btSetMax(friction_impulse, -normal_impulse);
- body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1);
- body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);
- }
- }
-
-
-
- return normalImpulse;
-}
-
-btScalar resolveSingleFrictionEmpty(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo);
-
-btScalar resolveSingleFrictionEmpty(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo)
-{
- (void)contactPoint;
- (void)body1;
- (void)body2;
- (void)solverInfo;
-
-
- return btScalar(0.);
-}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
index e8871f3860b..63c1a417bc1 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
@@ -16,107 +16,53 @@ subject to the following restrictions:
#ifndef CONTACT_CONSTRAINT_H
#define CONTACT_CONSTRAINT_H
-///@todo: make into a proper class working with the iterative constraint solver
-
-class btRigidBody;
#include "LinearMath/btVector3.h"
-#include "LinearMath/btScalar.h"
-struct btContactSolverInfo;
-class btManifoldPoint;
-
-enum {
- DEFAULT_CONTACT_SOLVER_TYPE=0,
- CONTACT_SOLVER_TYPE1,
- CONTACT_SOLVER_TYPE2,
- USER_CONTACT_SOLVER_TYPE1,
- MAX_CONTACT_SOLVER_TYPES
-};
+#include "btJacobianEntry.h"
+#include "btTypedConstraint.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+
+///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
+ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
+{
+protected:
+ btPersistentManifold m_contactManifold;
-typedef btScalar (*ContactSolverFunc)(btRigidBody& body1,
- btRigidBody& body2,
- class btManifoldPoint& contactPoint,
- const btContactSolverInfo& info);
+public:
-///stores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver.
-struct btConstraintPersistentData
-{
- inline btConstraintPersistentData()
- :m_appliedImpulse(btScalar(0.)),
- m_prevAppliedImpulse(btScalar(0.)),
- m_accumulatedTangentImpulse0(btScalar(0.)),
- m_accumulatedTangentImpulse1(btScalar(0.)),
- m_jacDiagABInv(btScalar(0.)),
- m_persistentLifeTime(0),
- m_restitution(btScalar(0.)),
- m_friction(btScalar(0.)),
- m_penetration(btScalar(0.)),
- m_contactSolverFunc(0),
- m_frictionSolverFunc(0)
+
+ btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
+
+ void setContactManifold(btPersistentManifold* contactManifold);
+
+ btPersistentManifold* getContactManifold()
{
+ return &m_contactManifold;
}
-
-
- /// total applied impulse during most recent frame
- btScalar m_appliedImpulse;
- btScalar m_prevAppliedImpulse;
- btScalar m_accumulatedTangentImpulse0;
- btScalar m_accumulatedTangentImpulse1;
-
- btScalar m_jacDiagABInv;
- btScalar m_jacDiagABInvTangent0;
- btScalar m_jacDiagABInvTangent1;
- int m_persistentLifeTime;
- btScalar m_restitution;
- btScalar m_friction;
- btScalar m_penetration;
- btVector3 m_frictionWorldTangential0;
- btVector3 m_frictionWorldTangential1;
-
- btVector3 m_frictionAngularComponent0A;
- btVector3 m_frictionAngularComponent0B;
- btVector3 m_frictionAngularComponent1A;
- btVector3 m_frictionAngularComponent1B;
-
- //some data doesn't need to be persistent over frames: todo: clean/reuse this
- btVector3 m_angularComponentA;
- btVector3 m_angularComponentB;
-
- ContactSolverFunc m_contactSolverFunc;
- ContactSolverFunc m_frictionSolverFunc;
-};
+ const btPersistentManifold* getContactManifold() const
+ {
+ return &m_contactManifold;
+ }
-///bilateral constraint between two dynamic objects
-///positive distance = separation, negative distance = penetration
-void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
+ virtual ~btContactConstraint();
+
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+ ///obsolete methods
+ virtual void buildJacobian();
-///contact constraint resolution:
-///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint
-///positive distance = separation, negative distance = penetration
-btScalar resolveSingleCollision(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& info);
-btScalar resolveSingleFriction(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo
- );
+};
+
+///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
+void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
+ btRigidBody& body2, const btVector3& pos2,
+ btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
-btScalar resolveSingleCollisionCombined(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo
- );
#endif //CONTACT_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
index a11fc94ea11..db5bb5e4c51 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
@@ -35,7 +35,7 @@ struct btContactSolverInfoData
btScalar m_tau;
- btScalar m_damping;
+ btScalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
btScalar m_friction;
btScalar m_timeStep;
btScalar m_restitution;
@@ -52,6 +52,7 @@ struct btContactSolverInfoData
int m_solverMode;
int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
};
@@ -77,8 +78,9 @@ struct btContactSolverInfo : public btContactSolverInfoData
m_splitImpulsePenetrationThreshold = -0.02f;
m_linearSlop = btScalar(0.0);
m_warmstartingFactor=btScalar(0.85);
- m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_USE_2_FRICTION_DIRECTIONS |SOLVER_SIMD | SOLVER_RANDMIZE_ORDER;
+ m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution
+ m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
}
};
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
index 38e81688f02..7c5e4f6e7b2 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
@@ -28,14 +28,10 @@ http://gimpact.sf.net
#define D6_USE_OBSOLETE_METHOD false
+#define D6_USE_FRAME_OFFSET true
+
-btGeneric6DofConstraint::btGeneric6DofConstraint()
-:btTypedConstraint(D6_CONSTRAINT_TYPE),
-m_useLinearReferenceFrameA(true),
-m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
-{
-}
@@ -44,13 +40,31 @@ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody&
, m_frameInA(frameInA)
, m_frameInB(frameInB),
m_useLinearReferenceFrameA(useLinearReferenceFrameA),
+m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
+m_flags(0),
m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
{
+ calculateTransforms();
+}
+
+
+btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
+ : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameB),
+ m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
+ m_flags(0),
+ m_useSolveConstraintObsolete(false)
+{
+ ///not providing rigidbody A means implicitly using worldspace for body A
+ m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
+ calculateTransforms();
}
+
#define GENERIC_D6_DISABLE_WARMSTARTING 1
@@ -112,7 +126,6 @@ int btRotationalLimitMotor::testLimitValue(btScalar test_value)
m_currentLimit = 0;//Free from violation
return 0;
}
-
if (test_value < m_loLimit)
{
m_currentLimit = 1;//low limit violation
@@ -135,7 +148,7 @@ int btRotationalLimitMotor::testLimitValue(btScalar test_value)
btScalar btRotationalLimitMotor::solveAngularLimits(
btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
- btRigidBody * body0, btSolverBody& bodyA, btRigidBody * body1, btSolverBody& bodyB)
+ btRigidBody * body0, btRigidBody * body1 )
{
if (needApplyTorques()==false) return 0.0f;
@@ -145,7 +158,7 @@ btScalar btRotationalLimitMotor::solveAngularLimits(
//current error correction
if (m_currentLimit!=0)
{
- target_velocity = -m_ERP*m_currentLimitError/(timeStep);
+ target_velocity = -m_stopERP*m_currentLimitError/(timeStep);
maxMotorForce = m_maxLimitForce;
}
@@ -154,9 +167,9 @@ btScalar btRotationalLimitMotor::solveAngularLimits(
// current velocity difference
btVector3 angVelA;
- bodyA.getAngularVelocity(angVelA);
+ body0->internalGetAngularVelocity(angVelA);
btVector3 angVelB;
- bodyB.getAngularVelocity(angVelB);
+ body1->internalGetAngularVelocity(angVelB);
btVector3 vel_diff;
vel_diff = angVelA-angVelB;
@@ -207,8 +220,8 @@ btScalar btRotationalLimitMotor::solveAngularLimits(
//body0->applyTorqueImpulse(motorImp);
//body1->applyTorqueImpulse(-motorImp);
- bodyA.applyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);
- bodyB.applyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);
+ body0->internalApplyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);
+ body1->internalApplyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);
return clippedMotorImpulse;
@@ -258,8 +271,8 @@ int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_valu
btScalar btTranslationalLimitMotor::solveLinearAxis(
btScalar timeStep,
btScalar jacDiagABInv,
- btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
- btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
+ btRigidBody& body1,const btVector3 &pointInA,
+ btRigidBody& body2,const btVector3 &pointInB,
int limit_index,
const btVector3 & axis_normal_on_a,
const btVector3 & anchorPos)
@@ -272,9 +285,9 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
btVector3 vel1;
- bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ body1.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
btVector3 vel2;
- bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ body2.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel = axis_normal_on_a.dot(vel);
@@ -332,8 +345,8 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a);
btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a);
- bodyA.applyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
- bodyB.applyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
+ body1.internalApplyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ body2.internalApplyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
@@ -374,14 +387,33 @@ void btGeneric6DofConstraint::calculateAngleInfo()
}
-
-
void btGeneric6DofConstraint::calculateTransforms()
{
- m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
- m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+}
+
+void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
+{
+ m_calculatedTransformA = transA * m_frameInA;
+ m_calculatedTransformB = transB * m_frameInB;
calculateLinearInfo();
calculateAngleInfo();
+ if(m_useOffsetForConstraintFrame)
+ { // get weight factors depending on masses
+ btScalar miA = getRigidBodyA().getInvMass();
+ btScalar miB = getRigidBodyB().getInvMass();
+ m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
+ btScalar miS = miA + miB;
+ if(miS > btScalar(0.f))
+ {
+ m_factA = miB / miS;
+ }
+ else
+ {
+ m_factA = btScalar(0.5f);
+ }
+ m_factB = btScalar(1.0f) - m_factA;
+ }
}
@@ -420,6 +452,7 @@ void btGeneric6DofConstraint::buildAngularJacobian(
bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
{
btScalar angle = m_calculatedAxisAngleDiff[axis_index];
+ angle = btAdjustAngleToLimits(angle, m_angularLimits[axis_index].m_loLimit, m_angularLimits[axis_index].m_hiLimit);
m_angularLimits[axis_index].m_currentPosition = angle;
//test limits
m_angularLimits[axis_index].testLimitValue(angle);
@@ -430,6 +463,7 @@ bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
void btGeneric6DofConstraint::buildJacobian()
{
+#ifndef __SPU__
if (m_useSolveConstraintObsolete)
{
@@ -441,7 +475,7 @@ void btGeneric6DofConstraint::buildJacobian()
m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
}
//calculates transform
- calculateTransforms();
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
// const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
// const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
@@ -484,8 +518,9 @@ void btGeneric6DofConstraint::buildJacobian()
}
}
-}
+#endif //__SPU__
+}
void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
@@ -497,7 +532,7 @@ void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
} else
{
//prepare constraint
- calculateTransforms();
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
info->m_numConstraintRows = 0;
info->nub = 6;
int i;
@@ -522,21 +557,76 @@ void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
}
}
+void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ } else
+ {
+ //pre-allocate all 6
+ info->m_numConstraintRows = 6;
+ info->nub = 0;
+ }
+}
void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
{
btAssert(!m_useSolveConstraintObsolete);
- int row = setLinearLimits(info);
- setAngularLimits(info, row);
+
+ const btTransform& transA = m_rbA.getCenterOfMassTransform();
+ const btTransform& transB = m_rbB.getCenterOfMassTransform();
+ const btVector3& linVelA = m_rbA.getLinearVelocity();
+ const btVector3& linVelB = m_rbB.getLinearVelocity();
+ const btVector3& angVelA = m_rbA.getAngularVelocity();
+ const btVector3& angVelB = m_rbB.getAngularVelocity();
+
+ if(m_useOffsetForConstraintFrame)
+ { // for stability better to solve angular limits first
+ int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ }
+ else
+ { // leave old version for compatibility
+ int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ }
+
+}
+
+
+void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
+{
+
+ btAssert(!m_useSolveConstraintObsolete);
+ //prepare constraint
+ calculateTransforms(transA,transB);
+
+ int i;
+ for (i=0;i<3 ;i++ )
+ {
+ testAngularLimitMotor(i);
+ }
+
+ if(m_useOffsetForConstraintFrame)
+ { // for stability better to solve angular limits first
+ int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ }
+ else
+ { // leave old version for compatibility
+ int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ }
}
-int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
+int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
{
- btGeneric6DofConstraint * d6constraint = this;
- int row = 0;
+// int row = 0;
//solve linear limits
btRotationalLimitMotor limot;
for (int i=0;i<3 ;i++ )
@@ -549,7 +639,6 @@ int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
limot.m_damping = m_linearLimits.m_damping;
limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
- limot.m_ERP = m_linearLimits.m_restitution;
limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
@@ -557,7 +646,25 @@ int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
- row += get_limit_motor_info2(&limot, &m_rbA, &m_rbB, info, row, axis, 0);
+ int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT);
+ limot.m_normalCFM = (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
+ limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
+ limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
+ if(m_useOffsetForConstraintFrame)
+ {
+ int indx1 = (i + 1) % 3;
+ int indx2 = (i + 2) % 3;
+ int rotAllowed = 1; // rotations around orthos to current axis
+ if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
+ {
+ rotAllowed = 0;
+ }
+ row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
+ }
+ else
+ {
+ row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
+ }
}
}
return row;
@@ -565,7 +672,7 @@ int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
-int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset)
+int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
{
btGeneric6DofConstraint * d6constraint = this;
int row = row_offset;
@@ -575,80 +682,30 @@ int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_o
if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
{
btVector3 axis = d6constraint->getAxis(i);
- row += get_limit_motor_info2(
- d6constraint->getRotationalLimitMotor(i),
- &m_rbA,
- &m_rbB,
- info,row,axis,1);
- }
- }
-
- return row;
-}
-
-
-
-void btGeneric6DofConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
-{
- if (m_useSolveConstraintObsolete)
- {
-
-
- m_timeStep = timeStep;
-
- //calculateTransforms();
-
- int i;
-
- // linear
-
- btVector3 pointInA = m_calculatedTransformA.getOrigin();
- btVector3 pointInB = m_calculatedTransformB.getOrigin();
-
- btScalar jacDiagABInv;
- btVector3 linear_axis;
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.isLimited(i))
+ int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT);
+ if(!(flags & BT_6DOF_FLAGS_CFM_NORM))
{
- jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
-
- if (m_useLinearReferenceFrameA)
- linear_axis = m_calculatedTransformA.getBasis().getColumn(i);
- else
- linear_axis = m_calculatedTransformB.getBasis().getColumn(i);
-
- m_linearLimits.solveLinearAxis(
- m_timeStep,
- jacDiagABInv,
- m_rbA,bodyA,pointInA,
- m_rbB,bodyB,pointInB,
- i,linear_axis, m_AnchorPos);
-
+ m_angularLimits[i].m_normalCFM = info->cfm[0];
}
- }
-
- // angular
- btVector3 angular_axis;
- btScalar angularJacDiagABInv;
- for (i=0;i<3;i++)
- {
- if (m_angularLimits[i].needApplyTorques())
+ if(!(flags & BT_6DOF_FLAGS_CFM_STOP))
{
-
- // get axis
- angular_axis = getAxis(i);
-
- angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
-
- m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,bodyA,&m_rbB,bodyB);
+ m_angularLimits[i].m_stopCFM = info->cfm[0];
+ }
+ if(!(flags & BT_6DOF_FLAGS_ERP_STOP))
+ {
+ m_angularLimits[i].m_stopERP = info->erp;
}
+ row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i),
+ transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
}
}
+
+ return row;
}
+
void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
@@ -656,6 +713,15 @@ void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
}
+void btGeneric6DofConstraint::setFrames(const btTransform& frameA, const btTransform& frameB)
+{
+ m_frameInA = frameA;
+ m_frameInB = frameB;
+ buildJacobian();
+ calculateTransforms();
+}
+
+
btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
{
@@ -712,8 +778,8 @@ void btGeneric6DofConstraint::calculateLinearInfo()
int btGeneric6DofConstraint::get_limit_motor_info2(
btRotationalLimitMotor * limot,
- btRigidBody * body0, btRigidBody * body1,
- btConstraintInfo2 *info, int row, btVector3& ax1, int rotational)
+ const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
{
int srow = row * info->rowskip;
int powered = limot->m_enableMotor;
@@ -733,18 +799,51 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
}
if((!rotational))
{
- btVector3 ltd; // Linear Torque Decoupling vector
- btVector3 c = m_calculatedTransformB.getOrigin() - body0->getCenterOfMassPosition();
- ltd = c.cross(ax1);
- info->m_J1angularAxis[srow+0] = ltd[0];
- info->m_J1angularAxis[srow+1] = ltd[1];
- info->m_J1angularAxis[srow+2] = ltd[2];
-
- c = m_calculatedTransformB.getOrigin() - body1->getCenterOfMassPosition();
- ltd = -c.cross(ax1);
- info->m_J2angularAxis[srow+0] = ltd[0];
- info->m_J2angularAxis[srow+1] = ltd[1];
- info->m_J2angularAxis[srow+2] = ltd[2];
+ if (m_useOffsetForConstraintFrame)
+ {
+ btVector3 tmpA, tmpB, relA, relB;
+ // get vector from bodyB to frameB in WCS
+ relB = m_calculatedTransformB.getOrigin() - transB.getOrigin();
+ // get its projection to constraint axis
+ btVector3 projB = ax1 * relB.dot(ax1);
+ // get vector directed from bodyB to constraint axis (and orthogonal to it)
+ btVector3 orthoB = relB - projB;
+ // same for bodyA
+ relA = m_calculatedTransformA.getOrigin() - transA.getOrigin();
+ btVector3 projA = ax1 * relA.dot(ax1);
+ btVector3 orthoA = relA - projA;
+ // get desired offset between frames A and B along constraint axis
+ btScalar desiredOffs = limot->m_currentPosition - limot->m_currentLimitError;
+ // desired vector from projection of center of bodyA to projection of center of bodyB to constraint axis
+ btVector3 totalDist = projA + ax1 * desiredOffs - projB;
+ // get offset vectors relA and relB
+ relA = orthoA + totalDist * m_factA;
+ relB = orthoB - totalDist * m_factB;
+ tmpA = relA.cross(ax1);
+ tmpB = relB.cross(ax1);
+ if(m_hasStaticBody && (!rotAllowed))
+ {
+ tmpA *= m_factA;
+ tmpB *= m_factB;
+ }
+ int i;
+ for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
+ } else
+ {
+ btVector3 ltd; // Linear Torque Decoupling vector
+ btVector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin();
+ ltd = c.cross(ax1);
+ info->m_J1angularAxis[srow+0] = ltd[0];
+ info->m_J1angularAxis[srow+1] = ltd[1];
+ info->m_J1angularAxis[srow+2] = ltd[2];
+
+ c = m_calculatedTransformB.getOrigin() - transB.getOrigin();
+ ltd = -c.cross(ax1);
+ info->m_J2angularAxis[srow+0] = ltd[0];
+ info->m_J2angularAxis[srow+1] = ltd[1];
+ info->m_J2angularAxis[srow+2] = ltd[2];
+ }
}
// if we're limited low and high simultaneously, the joint motor is
// ineffective
@@ -752,7 +851,7 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
info->m_constraintError[srow] = btScalar(0.f);
if (powered)
{
- info->cfm[srow] = 0.0f;
+ info->cfm[srow] = limot->m_normalCFM;
if(!limit)
{
btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
@@ -761,7 +860,7 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
limot->m_loLimit,
limot->m_hiLimit,
tag_vel,
- info->fps * info->erp);
+ info->fps * limot->m_stopERP);
info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
info->m_upperLimit[srow] = limot->m_maxMotorForce;
@@ -769,7 +868,7 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
}
if(limit)
{
- btScalar k = info->fps * limot->m_ERP;
+ btScalar k = info->fps * limot->m_stopERP;
if(!rotational)
{
info->m_constraintError[srow] += k * limot->m_currentLimitError;
@@ -778,7 +877,7 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
{
info->m_constraintError[srow] += -k * limot->m_currentLimitError;
}
- info->cfm[srow] = 0.0f;
+ info->cfm[srow] = limot->m_stopCFM;
if (limot->m_loLimit == limot->m_hiLimit)
{ // limited low and high simultaneously
info->m_lowerLimit[srow] = -SIMD_INFINITY;
@@ -803,15 +902,17 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
btScalar vel;
if (rotational)
{
- vel = body0->getAngularVelocity().dot(ax1);
- if (body1)
- vel -= body1->getAngularVelocity().dot(ax1);
+ vel = angVelA.dot(ax1);
+//make sure that if no body -> angVelB == zero vec
+// if (body1)
+ vel -= angVelB.dot(ax1);
}
else
{
- vel = body0->getLinearVelocity().dot(ax1);
- if (body1)
- vel -= body1->getLinearVelocity().dot(ax1);
+ vel = linVelA.dot(ax1);
+//make sure that if no body -> angVelB == zero vec
+// if (body1)
+ vel -= linVelB.dot(ax1);
}
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
@@ -844,128 +945,126 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
-btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
- : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
-{
- for(int i = 0; i < 6; i++)
- {
- m_springEnabled[i] = false;
- m_equilibriumPoint[i] = btScalar(0.f);
- m_springStiffness[i] = btScalar(0.f);
- m_springDamping[i] = btScalar(1.f);
- }
-}
-void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis)
{
- btAssert((index >= 0) && (index < 6));
- m_springEnabled[index] = onOff;
- if(index < 3)
- {
- m_linearLimits.m_enableMotor[index] = onOff;
- }
- else
+ if((axis >= 0) && (axis < 3))
{
- m_angularLimits[index - 3].m_enableMotor = onOff;
- }
-}
-
-
-
-void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
-{
- btAssert((index >= 0) && (index < 6));
- m_springStiffness[index] = stiffness;
-}
-
-
-void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
-{
- btAssert((index >= 0) && (index < 6));
- m_springDamping[index] = damping;
-}
-
-
-void btGeneric6DofSpringConstraint::setEquilibriumPoint()
-{
- calculateTransforms();
- for(int i = 0; i < 3; i++)
- {
- m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
+ switch(num)
+ {
+ case BT_CONSTRAINT_STOP_ERP :
+ m_linearLimits.m_stopERP[axis] = value;
+ m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ m_linearLimits.m_stopCFM[axis] = value;
+ m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
+ break;
+ case BT_CONSTRAINT_CFM :
+ m_linearLimits.m_normalCFM[axis] = value;
+ m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
+ break;
+ default :
+ btAssertConstrParams(0);
+ }
}
- for(int i = 0; i < 3; i++)
+ else if((axis >=3) && (axis < 6))
{
- m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
- }
-}
-
-
-
-void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
-{
- btAssert((index >= 0) && (index < 6));
- calculateTransforms();
- if(index < 3)
- {
- m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
+ switch(num)
+ {
+ case BT_CONSTRAINT_STOP_ERP :
+ m_angularLimits[axis - 3].m_stopERP = value;
+ m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ m_angularLimits[axis - 3].m_stopCFM = value;
+ m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
+ break;
+ case BT_CONSTRAINT_CFM :
+ m_angularLimits[axis - 3].m_normalCFM = value;
+ m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
+ break;
+ default :
+ btAssertConstrParams(0);
+ }
}
else
{
- m_equilibriumPoint[index + 3] = m_calculatedAxisAngleDiff[index];
+ btAssertConstrParams(0);
}
}
-
-
-void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
+ ///return the local value of parameter
+btScalar btGeneric6DofConstraint::getParam(int num, int axis) const
{
- calculateTransforms();
- // it is assumed that calculateTransforms() have been called before this call
- int i;
- btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
- for(i = 0; i < 3; i++)
+ btScalar retVal = 0;
+ if((axis >= 0) && (axis < 3))
{
- if(m_springEnabled[i])
+ switch(num)
{
- // get current position of constraint
- btScalar currPos = m_calculatedLinearDiff[i];
- // calculate difference
- btScalar delta = currPos - m_equilibriumPoint[i];
- // spring force is (delta * m_stiffness) according to Hooke's Law
- btScalar force = delta * m_springStiffness[i];
- btScalar velFactor = info->fps * m_springDamping[i];
- m_linearLimits.m_targetVelocity[i] = velFactor * force;
- m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps;
+ case BT_CONSTRAINT_STOP_ERP :
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
+ retVal = m_linearLimits.m_stopERP[axis];
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
+ retVal = m_linearLimits.m_stopCFM[axis];
+ break;
+ case BT_CONSTRAINT_CFM :
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
+ retVal = m_linearLimits.m_normalCFM[axis];
+ break;
+ default :
+ btAssertConstrParams(0);
}
}
- for(i = 0; i < 3; i++)
+ else if((axis >=3) && (axis < 6))
{
- if(m_springEnabled[i + 3])
+ switch(num)
{
- // get current position of constraint
- btScalar currPos = m_calculatedAxisAngleDiff[i];
- // calculate difference
- btScalar delta = currPos - m_equilibriumPoint[i+3];
- // spring force is (-delta * m_stiffness) according to Hooke's Law
- btScalar force = -delta * m_springStiffness[i+3];
- btScalar velFactor = info->fps * m_springDamping[i+3];
- m_angularLimits[i].m_targetVelocity = velFactor * force;
- m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
+ case BT_CONSTRAINT_STOP_ERP :
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
+ retVal = m_angularLimits[axis - 3].m_stopERP;
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
+ retVal = m_angularLimits[axis - 3].m_stopCFM;
+ break;
+ case BT_CONSTRAINT_CFM :
+ btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
+ retVal = m_angularLimits[axis - 3].m_normalCFM;
+ break;
+ default :
+ btAssertConstrParams(0);
}
}
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ return retVal;
}
+
-void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
+void btGeneric6DofConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
{
- // this will be called by constraint solver at the constraint setup stage
- // set current motor parameters
- internalUpdateSprings(info);
- // do the rest of job for constraint setup
- btGeneric6DofConstraint::getInfo2(info);
-}
-
-
-
-
+ btVector3 zAxis = axis1.normalized();
+ btVector3 yAxis = axis2.normalized();
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+
+ btTransform frameInW;
+ frameInW.setIdentity();
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+
+ // now get constraint frame in local coordinate systems
+ m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
+ m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
+
+ calculateTransforms();
+} \ No newline at end of file
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
index 8082eb1f132..4fdac113378 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
@@ -12,6 +12,10 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+
+/// 2009 March: btGeneric6DofConstraint refactored by Roman Ponomarev
+/// Added support for generic constraint solver through getInfo1/getInfo2 methods
+
/*
2007-09-09
btGeneric6DofConstraint Refactored by Francisco Le?n
@@ -45,7 +49,9 @@ public:
btScalar m_maxLimitForce;//!< max force on limit
btScalar m_damping;//!< Damping.
btScalar m_limitSoftness;//! Relaxation factor
- btScalar m_ERP;//!< Error tolerance factor when joint is at limit
+ btScalar m_normalCFM;//!< Constraint force mixing factor
+ btScalar m_stopERP;//!< Error tolerance factor when joint is at limit
+ btScalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit
btScalar m_bounce;//!< restitution factor
bool m_enableMotor;
@@ -65,9 +71,11 @@ public:
m_targetVelocity = 0;
m_maxMotorForce = 0.1f;
m_maxLimitForce = 300.0f;
- m_loLimit = -SIMD_INFINITY;
- m_hiLimit = SIMD_INFINITY;
- m_ERP = 0.5f;
+ m_loLimit = 1.0f;
+ m_hiLimit = -1.0f;
+ m_normalCFM = 0.f;
+ m_stopERP = 0.2f;
+ m_stopCFM = 0.f;
m_bounce = 0.0f;
m_damping = 1.0f;
m_limitSoftness = 0.5f;
@@ -83,7 +91,9 @@ public:
m_limitSoftness = limot.m_limitSoftness;
m_loLimit = limot.m_loLimit;
m_hiLimit = limot.m_hiLimit;
- m_ERP = limot.m_ERP;
+ m_normalCFM = limot.m_normalCFM;
+ m_stopERP = limot.m_stopERP;
+ m_stopCFM = limot.m_stopCFM;
m_bounce = limot.m_bounce;
m_currentLimit = limot.m_currentLimit;
m_currentLimitError = limot.m_currentLimitError;
@@ -113,7 +123,7 @@ public:
int testLimitValue(btScalar test_value);
//! apply the correction impulses for two bodies
- btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btSolverBody& bodyA,btRigidBody * body1,btSolverBody& bodyB);
+ btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1);
};
@@ -130,6 +140,9 @@ public:
btScalar m_limitSoftness;//!< Softness for linear limit
btScalar m_damping;//!< Damping for linear limit
btScalar m_restitution;//! Bounce parameter for linear limit
+ btVector3 m_normalCFM;//!< Constraint force mixing factor
+ btVector3 m_stopERP;//!< Error tolerance factor when joint is at limit
+ btVector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit
//!@}
bool m_enableMotor[3];
btVector3 m_targetVelocity;//!< target motor velocity
@@ -143,6 +156,9 @@ public:
m_lowerLimit.setValue(0.f,0.f,0.f);
m_upperLimit.setValue(0.f,0.f,0.f);
m_accumulatedImpulse.setValue(0.f,0.f,0.f);
+ m_normalCFM.setValue(0.f, 0.f, 0.f);
+ m_stopERP.setValue(0.2f, 0.2f, 0.2f);
+ m_stopCFM.setValue(0.f, 0.f, 0.f);
m_limitSoftness = 0.7f;
m_damping = btScalar(1.0f);
@@ -164,6 +180,10 @@ public:
m_limitSoftness = other.m_limitSoftness ;
m_damping = other.m_damping;
m_restitution = other.m_restitution;
+ m_normalCFM = other.m_normalCFM;
+ m_stopERP = other.m_stopERP;
+ m_stopCFM = other.m_stopCFM;
+
for(int i=0; i < 3; i++)
{
m_enableMotor[i] = other.m_enableMotor[i];
@@ -194,8 +214,8 @@ public:
btScalar solveLinearAxis(
btScalar timeStep,
btScalar jacDiagABInv,
- btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
- btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
+ btRigidBody& body1,const btVector3 &pointInA,
+ btRigidBody& body2,const btVector3 &pointInB,
int limit_index,
const btVector3 & axis_normal_on_a,
const btVector3 & anchorPos);
@@ -203,6 +223,15 @@ public:
};
+enum bt6DofFlags
+{
+ BT_6DOF_FLAGS_CFM_NORM = 1,
+ BT_6DOF_FLAGS_CFM_STOP = 2,
+ BT_6DOF_FLAGS_ERP_STOP = 4
+};
+#define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
+
+
/// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/*!
btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'.
@@ -217,20 +246,22 @@ This brings support for limit parameters and motors. </li>
<li> Angulars limits have these possible ranges:
<table border=1 >
-<tr
-
+<tr>
<td><b>AXIS</b></td>
<td><b>MIN ANGLE</b></td>
<td><b>MAX ANGLE</b></td>
+</tr><tr>
<td>X</td>
- <td>-PI</td>
- <td>PI</td>
+ <td>-PI</td>
+ <td>PI</td>
+</tr><tr>
<td>Y</td>
- <td>-PI/2</td>
- <td>PI/2</td>
+ <td>-PI/2</td>
+ <td>PI/2</td>
+</tr><tr>
<td>Z</td>
- <td>-PI/2</td>
- <td>PI/2</td>
+ <td>-PI</td>
+ <td>PI</td>
</tr>
</table>
</li>
@@ -274,11 +305,17 @@ protected:
btVector3 m_calculatedAxisAngleDiff;
btVector3 m_calculatedAxis[3];
btVector3 m_calculatedLinearDiff;
+ btScalar m_factA;
+ btScalar m_factB;
+ bool m_hasStaticBody;
btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
bool m_useLinearReferenceFrameA;
+ bool m_useOffsetForConstraintFrame;
+ int m_flags;
+
//!@}
btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other)
@@ -289,9 +326,9 @@ protected:
}
- int setAngularLimits(btConstraintInfo2 *info, int row_offset);
+ int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
- int setLinearLimits(btConstraintInfo2 *info);
+ int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
void buildLinearJacobian(
btJacobianEntry & jacLinear,const btVector3 & normalWorld,
@@ -313,15 +350,16 @@ public:
bool m_useSolveConstraintObsolete;
btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
-
- btGeneric6DofConstraint();
-
+ btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
+
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo
*/
- void calculateTransforms();
+ void calculateTransforms(const btTransform& transA,const btTransform& transB);
+
+ void calculateTransforms();
//! Gets the global transform of the offset for body A
/*!
@@ -368,9 +406,12 @@ public:
virtual void getInfo1 (btConstraintInfo1* info);
+ void getInfo1NonVirtual (btConstraintInfo1* info);
+
virtual void getInfo2 (btConstraintInfo2* info);
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+ void getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+
void updateRHS(btScalar timeStep);
@@ -392,6 +433,7 @@ public:
*/
btScalar getRelativePivotPosition(int axis_index) const;
+ void setFrames(const btTransform & frameA, const btTransform & frameB);
//! Test angular limit.
/*!
@@ -405,25 +447,45 @@ public:
m_linearLimits.m_lowerLimit = linearLower;
}
- void setLinearUpperLimit(const btVector3& linearUpper)
- {
- m_linearLimits.m_upperLimit = linearUpper;
- }
+ void getLinearLowerLimit(btVector3& linearLower)
+ {
+ linearLower = m_linearLimits.m_lowerLimit;
+ }
+
+ void setLinearUpperLimit(const btVector3& linearUpper)
+ {
+ m_linearLimits.m_upperLimit = linearUpper;
+ }
+
+ void getLinearUpperLimit(btVector3& linearUpper)
+ {
+ linearUpper = m_linearLimits.m_upperLimit;
+ }
void setAngularLowerLimit(const btVector3& angularLower)
{
- m_angularLimits[0].m_loLimit = angularLower.getX();
- m_angularLimits[1].m_loLimit = angularLower.getY();
- m_angularLimits[2].m_loLimit = angularLower.getZ();
+ for(int i = 0; i < 3; i++)
+ m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
}
+ void getAngularLowerLimit(btVector3& angularLower)
+ {
+ for(int i = 0; i < 3; i++)
+ angularLower[i] = m_angularLimits[i].m_loLimit;
+ }
+
void setAngularUpperLimit(const btVector3& angularUpper)
{
- m_angularLimits[0].m_hiLimit = angularUpper.getX();
- m_angularLimits[1].m_hiLimit = angularUpper.getY();
- m_angularLimits[2].m_hiLimit = angularUpper.getZ();
+ for(int i = 0; i < 3; i++)
+ m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
}
+ void getAngularUpperLimit(btVector3& angularUpper)
+ {
+ for(int i = 0; i < 3; i++)
+ angularUpper[i] = m_angularLimits[i].m_hiLimit;
+ }
+
//! Retrieves the angular limit informacion
btRotationalLimitMotor * getRotationalLimitMotor(int index)
{
@@ -446,6 +508,8 @@ public:
}
else
{
+ lo = btNormalizeAngle(lo);
+ hi = btNormalizeAngle(hi);
m_angularLimits[axis-3].m_loLimit = lo;
m_angularLimits[axis-3].m_hiLimit = hi;
}
@@ -468,52 +532,83 @@ public:
return m_angularLimits[limitIndex-3].isLimited();
}
- const btRigidBody& getRigidBodyA() const
- {
- return m_rbA;
- }
- const btRigidBody& getRigidBodyB() const
- {
- return m_rbB;
- }
-
virtual void calcAnchorPos(void); // overridable
int get_limit_motor_info2( btRotationalLimitMotor * limot,
- btRigidBody * body0, btRigidBody * body1,
- btConstraintInfo2 *info, int row, btVector3& ax1, int rotational);
+ const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
+ // access for UseFrameOffset
+ bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
+ void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-};
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ void setAxis( const btVector3& axis1, const btVector3& axis2);
-/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
+ virtual int calculateSerializeBufferSize() const;
-/// DOF index used in enableSpring() and setStiffness() means:
-/// 0 : translation X
-/// 1 : translation Y
-/// 2 : translation Z
-/// 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] )
-/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
-/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-class btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btGeneric6DofConstraintData
{
-protected:
- bool m_springEnabled[6];
- btScalar m_equilibriumPoint[6];
- btScalar m_springStiffness[6];
- btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
- void internalUpdateSprings(btConstraintInfo2* info);
-public:
- btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
- void enableSpring(int index, bool onOff);
- void setStiffness(int index, btScalar stiffness);
- void setDamping(int index, btScalar damping);
- void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
- void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
- virtual void getInfo2 (btConstraintInfo2* info);
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransformFloatData m_rbBFrame;
+
+ btVector3FloatData m_linearUpperLimit;
+ btVector3FloatData m_linearLowerLimit;
+
+ btVector3FloatData m_angularUpperLimit;
+ btVector3FloatData m_angularLowerLimit;
+
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
};
+SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btGeneric6DofConstraintData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+
+ btGeneric6DofConstraintData* dof = (btGeneric6DofConstraintData*)dataBuffer;
+ btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
+
+ m_frameInA.serializeFloat(dof->m_rbAFrame);
+ m_frameInB.serializeFloat(dof->m_rbBFrame);
+
+
+ int i;
+ for (i=0;i<3;i++)
+ {
+ dof->m_angularLowerLimit.m_floats[i] = float(m_angularLimits[i].m_loLimit);
+ dof->m_angularUpperLimit.m_floats[i] = float(m_angularLimits[i].m_hiLimit);
+ dof->m_linearLowerLimit.m_floats[i] = float(m_linearLimits.m_lowerLimit[i]);
+ dof->m_linearUpperLimit.m_floats[i] = float(m_linearLimits.m_upperLimit[i]);
+ }
+
+ dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0;
+ dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0;
+
+ return "btGeneric6DofConstraintData";
+}
+
+
+
+
#endif //GENERIC_6DOF_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
new file mode 100644
index 00000000000..d3503456625
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
@@ -0,0 +1,172 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGeneric6DofSpringConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+
+
+btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+ : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
+{
+ m_objectType = D6_SPRING_CONSTRAINT_TYPE;
+
+ for(int i = 0; i < 6; i++)
+ {
+ m_springEnabled[i] = false;
+ m_equilibriumPoint[i] = btScalar(0.f);
+ m_springStiffness[i] = btScalar(0.f);
+ m_springDamping[i] = btScalar(1.f);
+ }
+}
+
+
+void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_springEnabled[index] = onOff;
+ if(index < 3)
+ {
+ m_linearLimits.m_enableMotor[index] = onOff;
+ }
+ else
+ {
+ m_angularLimits[index - 3].m_enableMotor = onOff;
+ }
+}
+
+
+
+void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_springStiffness[index] = stiffness;
+}
+
+
+void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_springDamping[index] = damping;
+}
+
+
+void btGeneric6DofSpringConstraint::setEquilibriumPoint()
+{
+ calculateTransforms();
+ int i;
+
+ for( i = 0; i < 3; i++)
+ {
+ m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
+ }
+ for(i = 0; i < 3; i++)
+ {
+ m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
+ }
+}
+
+
+
+void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
+{
+ btAssert((index >= 0) && (index < 6));
+ calculateTransforms();
+ if(index < 3)
+ {
+ m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
+ }
+ else
+ {
+ m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3];
+ }
+}
+
+void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val)
+{
+ btAssert((index >= 0) && (index < 6));
+ m_equilibriumPoint[index] = val;
+}
+
+
+void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
+{
+ // it is assumed that calculateTransforms() have been called before this call
+ int i;
+ btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
+ for(i = 0; i < 3; i++)
+ {
+ if(m_springEnabled[i])
+ {
+ // get current position of constraint
+ btScalar currPos = m_calculatedLinearDiff[i];
+ // calculate difference
+ btScalar delta = currPos - m_equilibriumPoint[i];
+ // spring force is (delta * m_stiffness) according to Hooke's Law
+ btScalar force = delta * m_springStiffness[i];
+ btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
+ m_linearLimits.m_targetVelocity[i] = velFactor * force;
+ m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps;
+ }
+ }
+ for(i = 0; i < 3; i++)
+ {
+ if(m_springEnabled[i + 3])
+ {
+ // get current position of constraint
+ btScalar currPos = m_calculatedAxisAngleDiff[i];
+ // calculate difference
+ btScalar delta = currPos - m_equilibriumPoint[i+3];
+ // spring force is (-delta * m_stiffness) according to Hooke's Law
+ btScalar force = -delta * m_springStiffness[i+3];
+ btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
+ m_angularLimits[i].m_targetVelocity = velFactor * force;
+ m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
+ }
+ }
+}
+
+
+void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
+{
+ // this will be called by constraint solver at the constraint setup stage
+ // set current motor parameters
+ internalUpdateSprings(info);
+ // do the rest of job for constraint setup
+ btGeneric6DofConstraint::getInfo2(info);
+}
+
+
+void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+{
+ btVector3 zAxis = axis1.normalized();
+ btVector3 yAxis = axis2.normalized();
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+
+ btTransform frameInW;
+ frameInW.setIdentity();
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+
+ // now get constraint frame in local coordinate systems
+ m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
+ m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
+
+ calculateTransforms();
+}
+
+
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
new file mode 100644
index 00000000000..16ff973e427
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
@@ -0,0 +1,97 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef GENERIC_6DOF_SPRING_CONSTRAINT_H
+#define GENERIC_6DOF_SPRING_CONSTRAINT_H
+
+
+#include "LinearMath/btVector3.h"
+#include "btTypedConstraint.h"
+#include "btGeneric6DofConstraint.h"
+
+
+/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
+
+/// DOF index used in enableSpring() and setStiffness() means:
+/// 0 : translation X
+/// 1 : translation Y
+/// 2 : translation Z
+/// 3 : rotation X (3rd Euler rotational around new position of X axis, range [-PI+epsilon, PI-epsilon] )
+/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
+/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
+
+class btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
+{
+protected:
+ bool m_springEnabled[6];
+ btScalar m_equilibriumPoint[6];
+ btScalar m_springStiffness[6];
+ btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
+ void internalUpdateSprings(btConstraintInfo2* info);
+public:
+ btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
+ void enableSpring(int index, bool onOff);
+ void setStiffness(int index, btScalar stiffness);
+ void setDamping(int index, btScalar damping);
+ void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
+ void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
+ void setEquilibriumPoint(int index, btScalar val);
+
+ virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual int calculateSerializeBufferSize() const;
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+};
+
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btGeneric6DofSpringConstraintData
+{
+ btGeneric6DofConstraintData m_6dofData;
+
+ int m_springEnabled[6];
+ float m_equilibriumPoint[6];
+ float m_springStiffness[6];
+ float m_springDamping[6];
+};
+
+SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btGeneric6DofSpringConstraintData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btGeneric6DofSpringConstraintData* dof = (btGeneric6DofSpringConstraintData*)dataBuffer;
+ btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
+
+ int i;
+ for (i=0;i<6;i++)
+ {
+ dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
+ dof->m_springDamping[i] = m_springDamping[i];
+ dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
+ dof->m_springStiffness[i] = m_springStiffness[i];
+ }
+ return "btGeneric6DofConstraintData";
+}
+
+#endif // GENERIC_6DOF_SPRING_CONSTRAINT_H
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
new file mode 100644
index 00000000000..29123d526b4
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
@@ -0,0 +1,66 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btHinge2Constraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+
+
+
+// constructor
+// anchor, axis1 and axis2 are in world coordinate system
+// axis1 must be orthogonal to axis2
+btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2)
+: btGeneric6DofSpringConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true),
+ m_anchor(anchor),
+ m_axis1(axis1),
+ m_axis2(axis2)
+{
+ // build frame basis
+ // 6DOF constraint uses Euler angles and to define limits
+ // it is assumed that rotational order is :
+ // Z - first, allowed limits are (-PI,PI);
+ // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
+ // used to prevent constraint from instability on poles;
+ // new position of X, allowed limits are (-PI,PI);
+ // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
+ // Build the frame in world coordinate system first
+ btVector3 zAxis = axis1.normalize();
+ btVector3 xAxis = axis2.normalize();
+ btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
+ btTransform frameInW;
+ frameInW.setIdentity();
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.setOrigin(anchor);
+ // now get constraint frame in local coordinate systems
+ m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
+ m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
+ // sei limits
+ setLinearLowerLimit(btVector3(0.f, 0.f, -1.f));
+ setLinearUpperLimit(btVector3(0.f, 0.f, 1.f));
+ // like front wheels of a car
+ setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f));
+ setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f));
+ // enable suspension
+ enableSpring(2, true);
+ setStiffness(2, SIMD_PI * SIMD_PI * 4.f); // period 1 sec for 1 kilogramm weel :-)
+ setDamping(2, 0.01f);
+ setEquilibriumPoint();
+}
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
new file mode 100644
index 00000000000..15fd4a014cc
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
@@ -0,0 +1,58 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef HINGE2_CONSTRAINT_H
+#define HINGE2_CONSTRAINT_H
+
+
+
+#include "LinearMath/btVector3.h"
+#include "btTypedConstraint.h"
+#include "btGeneric6DofSpringConstraint.h"
+
+
+
+// Constraint similar to ODE Hinge2 Joint
+// has 3 degrees of frredom:
+// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
+// 1 translational (along axis Z) with suspension spring
+
+class btHinge2Constraint : public btGeneric6DofSpringConstraint
+{
+protected:
+ btVector3 m_anchor;
+ btVector3 m_axis1;
+ btVector3 m_axis2;
+public:
+ // constructor
+ // anchor, axis1 and axis2 are in world coordinate system
+ // axis1 must be orthogonal to axis2
+ btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
+ // access
+ const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
+ const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
+ const btVector3& getAxis1() { return m_axis1; }
+ const btVector3& getAxis2() { return m_axis2; }
+ btScalar getAngle1() { return getAngle(2); }
+ btScalar getAngle2() { return getAngle(0); }
+ // limits
+ void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
+ void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
+};
+
+
+
+#endif // HINGE2_CONSTRAINT_H
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
index b6b34305804..144beef1cd6 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
@@ -21,31 +21,31 @@ subject to the following restrictions:
#include <new>
#include "btSolverBody.h"
-//-----------------------------------------------------------------------------
+
+//#define HINGE_USE_OBSOLETE_SOLVER false
#define HINGE_USE_OBSOLETE_SOLVER false
-//-----------------------------------------------------------------------------
+#define HINGE_USE_FRAME_OFFSET true
+
+#ifndef __SPU__
+
-btHingeConstraint::btHingeConstraint()
-: btTypedConstraint (HINGE_CONSTRAINT_TYPE),
-m_enableAngularMotor(false),
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useReferenceFrameA(false)
-{
- m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
-}
-//-----------------------------------------------------------------------------
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
- btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA)
+ const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),
m_angularOnly(false),
m_enableAngularMotor(false),
m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
- m_useReferenceFrameA(useReferenceFrameA)
+ m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+ m_useReferenceFrameA(useReferenceFrameA),
+ m_flags(0)
+#ifdef _BT_USE_CENTER_LIMIT_
+ ,m_limit()
+#endif
{
m_rbAFrame.getOrigin() = pivotInA;
@@ -78,22 +78,29 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
- m_lowerLimit = btScalar(1e30);
- m_upperLimit = btScalar(-1e30);
+ m_lowerLimit = btScalar(1.0f);
+ m_upperLimit = btScalar(-1.0f);
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+#endif
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-//-----------------------------------------------------------------------------
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA)
+
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false),
m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useReferenceFrameA(useReferenceFrameA)
+m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+m_useReferenceFrameA(useReferenceFrameA),
+m_flags(0)
+#ifdef _BT_USE_CENTER_LIMIT_
+,m_limit()
+#endif
{
// since no frame is given, assume this to be zero angle and just pick rb transform axis
@@ -118,17 +125,19 @@ m_useReferenceFrameA(useReferenceFrameA)
rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
- m_lowerLimit = btScalar(1e30);
- m_upperLimit = btScalar(-1e30);
+ m_lowerLimit = btScalar(1.0f);
+ m_upperLimit = btScalar(-1.0f);
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+#endif
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-//-----------------------------------------------------------------------------
+
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
@@ -136,48 +145,62 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
m_angularOnly(false),
m_enableAngularMotor(false),
m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useReferenceFrameA(useReferenceFrameA)
+m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+m_useReferenceFrameA(useReferenceFrameA),
+m_flags(0)
+#ifdef _BT_USE_CENTER_LIMIT_
+,m_limit()
+#endif
{
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
- m_lowerLimit = btScalar(1e30);
- m_upperLimit = btScalar(-1e30);
+ m_lowerLimit = btScalar(1.0f);
+ m_upperLimit = btScalar(-1.0f);
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+#endif
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-//-----------------------------------------------------------------------------
+
btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
m_angularOnly(false),
m_enableAngularMotor(false),
m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useReferenceFrameA(useReferenceFrameA)
+m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+m_useReferenceFrameA(useReferenceFrameA),
+m_flags(0)
+#ifdef _BT_USE_CENTER_LIMIT_
+,m_limit()
+#endif
{
///not providing rigidbody B means implicitly using worldspace for body B
m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin());
-
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
- m_lowerLimit = btScalar(1e30);
- m_upperLimit = btScalar(-1e30);
+ m_lowerLimit = btScalar(1.0f);
+ m_upperLimit = btScalar(-1.0f);
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+#endif
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-//-----------------------------------------------------------------------------
+
void btHingeConstraint::buildJacobian()
{
if (m_useSolveConstraintObsolete)
{
m_appliedImpulse = btScalar(0.);
+ m_accMotorImpulse = btScalar(0.);
if (!m_angularOnly)
{
@@ -221,7 +244,6 @@ void btHingeConstraint::buildJacobian()
btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
- getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
@@ -248,7 +270,7 @@ void btHingeConstraint::buildJacobian()
m_accLimitImpulse = btScalar(0.);
// test angular limit
- testLimit();
+ testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
//Compute K = J*W*J' for hinge axis
btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
@@ -258,7 +280,9 @@ void btHingeConstraint::buildJacobian()
}
}
-//-----------------------------------------------------------------------------
+
+#endif //__SPU__
+
void btHingeConstraint::getInfo1(btConstraintInfo1* info)
{
@@ -271,53 +295,123 @@ void btHingeConstraint::getInfo1(btConstraintInfo1* info)
{
info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular
info->nub = 1;
+ //always add the row, to avoid computation (data is not available yet)
//prepare constraint
- testLimit();
+ testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
if(getSolveLimit() || getEnableAngularMotor())
{
info->m_numConstraintRows++; // limit 3rd anguar as well
info->nub--;
}
+
}
-} // btHingeConstraint::getInfo1 ()
+}
-//-----------------------------------------------------------------------------
+void btHingeConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ }
+ else
+ {
+ //always add the 'limit' row, to avoid computation (data is not available yet)
+ info->m_numConstraintRows = 6; // Fixed 3 linear + 2 angular
+ info->nub = 0;
+ }
+}
void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
{
+ if(m_useOffsetForConstraintFrame)
+ {
+ getInfo2InternalUsingFrameOffset(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity());
+ }
+ else
+ {
+ getInfo2Internal(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity());
+ }
+}
+
+
+void btHingeConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
+{
+ ///the regular (virtual) implementation getInfo2 already performs 'testLimit' during getInfo1, so we need to do it now
+ testLimit(transA,transB);
+
+ getInfo2Internal(info,transA,transB,angVelA,angVelB);
+}
+
+
+void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
+{
+
btAssert(!m_useSolveConstraintObsolete);
- int i, s = info->rowskip;
+ int i, skip = info->rowskip;
// transforms in world space
- btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;
- btTransform trB = m_rbB.getCenterOfMassTransform()*m_rbBFrame;
+ btTransform trA = transA*m_rbAFrame;
+ btTransform trB = transB*m_rbBFrame;
// pivot point
btVector3 pivotAInW = trA.getOrigin();
btVector3 pivotBInW = trB.getOrigin();
+#if 0
+ if (0)
+ {
+ for (i=0;i<6;i++)
+ {
+ info->m_J1linearAxis[i*skip]=0;
+ info->m_J1linearAxis[i*skip+1]=0;
+ info->m_J1linearAxis[i*skip+2]=0;
+
+ info->m_J1angularAxis[i*skip]=0;
+ info->m_J1angularAxis[i*skip+1]=0;
+ info->m_J1angularAxis[i*skip+2]=0;
+
+ info->m_J2angularAxis[i*skip]=0;
+ info->m_J2angularAxis[i*skip+1]=0;
+ info->m_J2angularAxis[i*skip+2]=0;
+
+ info->m_constraintError[i*skip]=0.f;
+ }
+ }
+#endif //#if 0
// linear (all fixed)
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[s + 1] = 1;
- info->m_J1linearAxis[2 * s + 2] = 1;
- btVector3 a1 = pivotAInW - m_rbA.getCenterOfMassTransform().getOrigin();
+
+ if (!m_angularOnly)
+ {
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[skip + 1] = 1;
+ info->m_J1linearAxis[2 * skip + 2] = 1;
+ }
+
+
+
+
+ btVector3 a1 = pivotAInW - transA.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + s);
- btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * s);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + skip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * skip);
btVector3 a1neg = -a1;
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
- btVector3 a2 = pivotBInW - m_rbB.getCenterOfMassTransform().getOrigin();
+ btVector3 a2 = pivotBInW - transB.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + s);
- btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * s);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + skip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * skip);
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
}
// linear RHS
btScalar k = info->fps * info->erp;
- for(i = 0; i < 3; i++)
- {
- info->m_constraintError[i * s] = k * (pivotBInW[i] - pivotAInW[i]);
- }
+ if (!m_angularOnly)
+ {
+ for(i = 0; i < 3; i++)
+ {
+ info->m_constraintError[i * skip] = k * (pivotBInW[i] - pivotAInW[i]);
+ }
+ }
// make rotations around X and Y equal
// the hinge axis should be the only unconstrained
// rotational axis, the angular velocity of the two bodies perpendicular to
@@ -374,8 +468,13 @@ void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
int limit = 0;
if(getSolveLimit())
{
- limit_err = m_correction * m_referenceSign;
- limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+#ifdef _BT_USE_CENTER_LIMIT_
+ limit_err = m_limit.getCorrection() * m_referenceSign;
+#else
+ limit_err = m_correction * m_referenceSign;
+#endif
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+
}
// if the hinge has joint limits or motor, add in the extra row
int powered = 0;
@@ -402,19 +501,26 @@ void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
powered = 0;
}
info->m_constraintError[srow] = btScalar(0.0f);
+ btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp;
if(powered)
{
- info->cfm[srow] = btScalar(0.0);
- btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * info->erp);
+ if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
+ {
+ info->cfm[srow] = m_normalCFM;
+ }
+ btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
info->m_lowerLimit[srow] = - m_maxMotorImpulse;
info->m_upperLimit[srow] = m_maxMotorImpulse;
}
if(limit)
{
- k = info->fps * info->erp;
+ k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- info->cfm[srow] = btScalar(0.0);
+ if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
+ {
+ info->cfm[srow] = m_stopCFM;
+ }
if(lostop == histop)
{
// limited low and high simultaneously
@@ -432,11 +538,15 @@ void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
info->m_upperLimit[srow] = 0;
}
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
+#ifdef _BT_USE_CENTER_LIMIT_
+ btScalar bounce = m_limit.getRelaxationFactor();
+#else
btScalar bounce = m_relaxationFactor;
+#endif
if(bounce > btScalar(0.0))
{
- btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
- vel -= m_rbB.getAngularVelocity().dot(ax1);
+ btScalar vel = angVelA.dot(ax1);
+ vel -= angVelB.dot(ax1);
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
if(limit == 1)
@@ -462,160 +572,23 @@ void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
}
}
}
+#ifdef _BT_USE_CENTER_LIMIT_
+ info->m_constraintError[srow] *= m_limit.getBiasFactor();
+#else
info->m_constraintError[srow] *= m_biasFactor;
+#endif
} // if(limit)
} // if angular limit or powered
}
-//-----------------------------------------------------------------------------
-void btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+void btHingeConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
{
-
- ///for backwards compatibility during the transition to 'getInfo/getInfo2'
- if (m_useSolveConstraintObsolete)
- {
-
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
-
- btScalar tau = btScalar(0.3);
-
- //linear part
- if (!m_angularOnly)
- {
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1,vel2;
- bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
- bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
- btVector3 vel = vel1 - vel2;
-
- for (int i=0;i<3;i++)
- {
- const btVector3& normal = m_jac[i].m_linearJointAxis;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
- m_appliedImpulse += impulse;
- btVector3 impulse_vector = normal * impulse;
- btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
- btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
- bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
- bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
- }
- }
-
-
- {
- ///solve angular part
-
- // get axes in world space
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
-
- btVector3 angVelA;
- bodyA.getAngularVelocity(angVelA);
- btVector3 angVelB;
- bodyB.getAngularVelocity(angVelB);
-
- btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
- btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
-
- btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
- btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
- btVector3 velrelOrthog = angAorthog-angBorthog;
- {
-
-
- //solve orthogonal angular velocity correction
- btScalar relaxation = btScalar(1.);
- btScalar len = velrelOrthog.length();
- if (len > btScalar(0.00001))
- {
- btVector3 normal = velrelOrthog.normalized();
- btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
- getRigidBodyB().computeAngularImpulseDenominator(normal);
- // scale for mass and relaxation
- //velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
-
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom));
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom));
-
- }
-
- //solve angular positional correction
- btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/timeStep);
- btScalar len2 = angularError.length();
- if (len2>btScalar(0.00001))
- {
- btVector3 normal2 = angularError.normalized();
- btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
- getRigidBodyB().computeAngularImpulseDenominator(normal2);
- //angularError *= (btScalar(1.)/denom2) * relaxation;
-
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2));
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2));
-
- }
-
-
-
-
-
- // solve limit
- if (m_solveLimit)
- {
- btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
-
- btScalar impulseMag = amplitude * m_kHinge;
-
- // Clamp the accumulated impulse
- btScalar temp = m_accLimitImpulse;
- m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
- impulseMag = m_accLimitImpulse - temp;
-
-
-
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign);
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign));
-
- }
- }
-
- //apply motor
- if (m_enableAngularMotor)
- {
- //todo: add limits too
- btVector3 angularLimit(0,0,0);
-
- btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
- btScalar projRelVel = velrel.dot(axisA);
-
- btScalar desiredMotorVel = m_motorTargetVelocity;
- btScalar motor_relvel = desiredMotorVel - projRelVel;
-
- btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
- //todo: should clip against accumulated impulse
- btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
- clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
- btVector3 motorImp = clippedMotorImpulse * axisA;
-
- bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse);
- bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse);
-
- }
- }
- }
-
+ m_rbAFrame = frameA;
+ m_rbBFrame = frameB;
+ buildJacobian();
}
-//-----------------------------------------------------------------------------
void btHingeConstraint::updateRHS(btScalar timeStep)
{
@@ -623,28 +596,37 @@ void btHingeConstraint::updateRHS(btScalar timeStep)
}
-//-----------------------------------------------------------------------------
btScalar btHingeConstraint::getHingeAngle()
{
- const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
- const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
- const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1);
- btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ return getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+}
+
+btScalar btHingeConstraint::getHingeAngle(const btTransform& transA,const btTransform& transB)
+{
+ const btVector3 refAxis0 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ const btVector3 refAxis1 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ const btVector3 swingAxis = transB.getBasis() * m_rbBFrame.getBasis().getColumn(1);
+// btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
return m_referenceSign * angle;
}
-//-----------------------------------------------------------------------------
-void btHingeConstraint::testLimit()
+
+void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& transB)
{
// Compute limit information
- m_hingeAngle = getHingeAngle();
+ m_hingeAngle = getHingeAngle(transA,transB);
+#ifdef _BT_USE_CENTER_LIMIT_
+ m_limit.test(m_hingeAngle);
+#else
m_correction = btScalar(0.);
m_limitSign = btScalar(0.);
m_solveLimit = false;
if (m_lowerLimit <= m_upperLimit)
{
+ m_hingeAngle = btAdjustAngleToLimits(m_hingeAngle, m_lowerLimit, m_upperLimit);
if (m_hingeAngle <= m_lowerLimit)
{
m_correction = (m_lowerLimit - m_hingeAngle);
@@ -658,9 +640,394 @@ void btHingeConstraint::testLimit()
m_solveLimit = true;
}
}
+#endif
return;
-} // btHingeConstraint::testLimit()
+}
+
+
+static btVector3 vHinge(0, 0, btScalar(1));
+
+void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt)
+{
+ // convert target from body to constraint space
+ btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * qAinB * m_rbAFrame.getRotation();
+ qConstraint.normalize();
+
+ // extract "pure" hinge component
+ btVector3 vNoHinge = quatRotate(qConstraint, vHinge); vNoHinge.normalize();
+ btQuaternion qNoHinge = shortestArcQuat(vHinge, vNoHinge);
+ btQuaternion qHinge = qNoHinge.inverse() * qConstraint;
+ qHinge.normalize();
+
+ // compute angular target, clamped to limits
+ btScalar targetAngle = qHinge.getAngle();
+ if (targetAngle > SIMD_PI) // long way around. flip quat and recalculate.
+ {
+ qHinge = operator-(qHinge);
+ targetAngle = qHinge.getAngle();
+ }
+ if (qHinge.getZ() < 0)
+ targetAngle = -targetAngle;
+
+ setMotorTarget(targetAngle, dt);
+}
+
+void btHingeConstraint::setMotorTarget(btScalar targetAngle, btScalar dt)
+{
+#ifdef _BT_USE_CENTER_LIMIT_
+ m_limit.fit(targetAngle);
+#else
+ if (m_lowerLimit < m_upperLimit)
+ {
+ if (targetAngle < m_lowerLimit)
+ targetAngle = m_lowerLimit;
+ else if (targetAngle > m_upperLimit)
+ targetAngle = m_upperLimit;
+ }
+#endif
+ // compute angular velocity
+ btScalar curAngle = getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ btScalar dAngle = targetAngle - curAngle;
+ m_motorTargetVelocity = dAngle / dt;
+}
+
+
+
+void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int i, s = info->rowskip;
+ // transforms in world space
+ btTransform trA = transA*m_rbAFrame;
+ btTransform trB = transB*m_rbBFrame;
+ // pivot point
+ btVector3 pivotAInW = trA.getOrigin();
+ btVector3 pivotBInW = trB.getOrigin();
+#if 1
+ // difference between frames in WCS
+ btVector3 ofs = trB.getOrigin() - trA.getOrigin();
+ // now get weight factors depending on masses
+ btScalar miA = getRigidBodyA().getInvMass();
+ btScalar miB = getRigidBodyB().getInvMass();
+ bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
+ btScalar miS = miA + miB;
+ btScalar factA, factB;
+ if(miS > btScalar(0.f))
+ {
+ factA = miB / miS;
+ }
+ else
+ {
+ factA = btScalar(0.5f);
+ }
+ factB = btScalar(1.0f) - factA;
+ // get the desired direction of hinge axis
+ // as weighted sum of Z-orthos of frameA and frameB in WCS
+ btVector3 ax1A = trA.getBasis().getColumn(2);
+ btVector3 ax1B = trB.getBasis().getColumn(2);
+ btVector3 ax1 = ax1A * factA + ax1B * factB;
+ ax1.normalize();
+ // fill first 3 rows
+ // we want: velA + wA x relA == velB + wB x relB
+ btTransform bodyA_trans = transA;
+ btTransform bodyB_trans = transB;
+ int s0 = 0;
+ int s1 = s;
+ int s2 = s * 2;
+ int nrow = 2; // last filled row
+ btVector3 tmpA, tmpB, relA, relB, p, q;
+ // get vector from bodyB to frameB in WCS
+ relB = trB.getOrigin() - bodyB_trans.getOrigin();
+ // get its projection to hinge axis
+ btVector3 projB = ax1 * relB.dot(ax1);
+ // get vector directed from bodyB to hinge axis (and orthogonal to it)
+ btVector3 orthoB = relB - projB;
+ // same for bodyA
+ relA = trA.getOrigin() - bodyA_trans.getOrigin();
+ btVector3 projA = ax1 * relA.dot(ax1);
+ btVector3 orthoA = relA - projA;
+ btVector3 totalDist = projA - projB;
+ // get offset vectors relA and relB
+ relA = orthoA + totalDist * factA;
+ relB = orthoB - totalDist * factB;
+ // now choose average ortho to hinge axis
+ p = orthoB * factA + orthoA * factB;
+ btScalar len2 = p.length2();
+ if(len2 > SIMD_EPSILON)
+ {
+ p /= btSqrt(len2);
+ }
+ else
+ {
+ p = trA.getBasis().getColumn(1);
+ }
+ // make one more ortho
+ q = ax1.cross(p);
+ // fill three rows
+ tmpA = relA.cross(p);
+ tmpB = relB.cross(p);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i];
+ tmpA = relA.cross(q);
+ tmpB = relB.cross(q);
+ if(hasStaticBody && getSolveLimit())
+ { // to make constraint between static and dynamic objects more rigid
+ // remove wA (or wB) from equation if angular limit is hit
+ tmpB *= factB;
+ tmpA *= factA;
+ }
+ for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i];
+ tmpA = relA.cross(ax1);
+ tmpB = relB.cross(ax1);
+ if(hasStaticBody)
+ { // to make constraint between static and dynamic objects more rigid
+ // remove wA (or wB) from equation
+ tmpB *= factB;
+ tmpA *= factA;
+ }
+ for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];
+
+ btScalar k = info->fps * info->erp;
+
+ if (!m_angularOnly)
+ {
+ for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i];
+
+ // compute three elements of right hand side
+
+ btScalar rhs = k * p.dot(ofs);
+ info->m_constraintError[s0] = rhs;
+ rhs = k * q.dot(ofs);
+ info->m_constraintError[s1] = rhs;
+ rhs = k * ax1.dot(ofs);
+ info->m_constraintError[s2] = rhs;
+ }
+ // the hinge axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the hinge axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the hinge axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ int s3 = 3 * s;
+ int s4 = 4 * s;
+ info->m_J1angularAxis[s3 + 0] = p[0];
+ info->m_J1angularAxis[s3 + 1] = p[1];
+ info->m_J1angularAxis[s3 + 2] = p[2];
+ info->m_J1angularAxis[s4 + 0] = q[0];
+ info->m_J1angularAxis[s4 + 1] = q[1];
+ info->m_J1angularAxis[s4 + 2] = q[2];
+
+ info->m_J2angularAxis[s3 + 0] = -p[0];
+ info->m_J2angularAxis[s3 + 1] = -p[1];
+ info->m_J2angularAxis[s3 + 2] = -p[2];
+ info->m_J2angularAxis[s4 + 0] = -q[0];
+ info->m_J2angularAxis[s4 + 1] = -q[1];
+ info->m_J2angularAxis[s4 + 2] = -q[2];
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the hinge back into alignment.
+ // if ax1A,ax1B are the unit length hinge axes as computed from bodyA and
+ // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if "theta" is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+ k = info->fps * info->erp;
+ btVector3 u = ax1A.cross(ax1B);
+ info->m_constraintError[s3] = k * u.dot(p);
+ info->m_constraintError[s4] = k * u.dot(q);
+#endif
+ // check angular limits
+ nrow = 4; // last filled row
+ int srow;
+ btScalar limit_err = btScalar(0.0);
+ int limit = 0;
+ if(getSolveLimit())
+ {
+#ifdef _BT_USE_CENTER_LIMIT_
+ limit_err = m_limit.getCorrection() * m_referenceSign;
+#else
+ limit_err = m_correction * m_referenceSign;
+#endif
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+
+ }
+ // if the hinge has joint limits or motor, add in the extra row
+ int powered = 0;
+ if(getEnableAngularMotor())
+ {
+ powered = 1;
+ }
+ if(limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1angularAxis[srow+0] = ax1[0];
+ info->m_J1angularAxis[srow+1] = ax1[1];
+ info->m_J1angularAxis[srow+2] = ax1[2];
+
+ info->m_J2angularAxis[srow+0] = -ax1[0];
+ info->m_J2angularAxis[srow+1] = -ax1[1];
+ info->m_J2angularAxis[srow+2] = -ax1[2];
+
+ btScalar lostop = getLowerLimit();
+ btScalar histop = getUpperLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ info->m_constraintError[srow] = btScalar(0.0f);
+ btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : info->erp;
+ if(powered)
+ {
+ if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
+ {
+ info->cfm[srow] = m_normalCFM;
+ }
+ btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
+ info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
+ info->m_lowerLimit[srow] = - m_maxMotorImpulse;
+ info->m_upperLimit[srow] = m_maxMotorImpulse;
+ }
+ if(limit)
+ {
+ k = info->fps * currERP;
+ info->m_constraintError[srow] += k * limit_err;
+ if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
+ {
+ info->cfm[srow] = m_stopCFM;
+ }
+ if(lostop == histop)
+ {
+ // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
+#ifdef _BT_USE_CENTER_LIMIT_
+ btScalar bounce = m_limit.getRelaxationFactor();
+#else
+ btScalar bounce = m_relaxationFactor;
+#endif
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = angVelA.dot(ax1);
+ vel -= angVelB.dot(ax1);
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+#ifdef _BT_USE_CENTER_LIMIT_
+ info->m_constraintError[srow] *= m_limit.getBiasFactor();
+#else
+ info->m_constraintError[srow] *= m_biasFactor;
+#endif
+ } // if(limit)
+ } // if angular limit or powered
+}
+
+
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
+void btHingeConstraint::setParam(int num, btScalar value, int axis)
+{
+ if((axis == -1) || (axis == 5))
+ {
+ switch(num)
+ {
+ case BT_CONSTRAINT_STOP_ERP :
+ m_stopERP = value;
+ m_flags |= BT_HINGE_FLAGS_ERP_STOP;
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ m_stopCFM = value;
+ m_flags |= BT_HINGE_FLAGS_CFM_STOP;
+ break;
+ case BT_CONSTRAINT_CFM :
+ m_normalCFM = value;
+ m_flags |= BT_HINGE_FLAGS_CFM_NORM;
+ break;
+ default :
+ btAssertConstrParams(0);
+ }
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+}
+
+///return the local value of parameter
+btScalar btHingeConstraint::getParam(int num, int axis) const
+{
+ btScalar retVal = 0;
+ if((axis == -1) || (axis == 5))
+ {
+ switch(num)
+ {
+ case BT_CONSTRAINT_STOP_ERP :
+ btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_STOP);
+ retVal = m_stopERP;
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_STOP);
+ retVal = m_stopCFM;
+ break;
+ case BT_CONSTRAINT_CFM :
+ btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_NORM);
+ retVal = m_normalCFM;
+ break;
+ default :
+ btAssertConstrParams(0);
+ }
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ return retVal;
+}
+
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
index 0af655f4409..50e3f73cb6d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
@@ -17,6 +17,8 @@ subject to the following restrictions:
#ifndef HINGECONSTRAINT_H
#define HINGECONSTRAINT_H
+#define _BT_USE_CENTER_LIMIT_ 1
+
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
@@ -24,9 +26,27 @@ subject to the following restrictions:
class btRigidBody;
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btHingeConstraintData btHingeConstraintDoubleData
+#define btHingeConstraintDataName "btHingeConstraintDoubleData"
+#else
+#define btHingeConstraintData btHingeConstraintFloatData
+#define btHingeConstraintDataName "btHingeConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+
+enum btHingeFlags
+{
+ BT_HINGE_FLAGS_CFM_STOP = 1,
+ BT_HINGE_FLAGS_ERP_STOP = 2,
+ BT_HINGE_FLAGS_CFM_NORM = 4
+};
+
+
/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/// axis defines the orientation of the hinge axis
-class btHingeConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
@@ -40,48 +60,67 @@ public:
btScalar m_motorTargetVelocity;
btScalar m_maxMotorImpulse;
+
+#ifdef _BT_USE_CENTER_LIMIT_
+ btAngularLimit m_limit;
+#else
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_limitSign;
+ btScalar m_correction;
+
btScalar m_limitSoftness;
btScalar m_biasFactor;
- btScalar m_relaxationFactor;
+ btScalar m_relaxationFactor;
+
+ bool m_solveLimit;
+#endif
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
-
btScalar m_kHinge;
- btScalar m_limitSign;
- btScalar m_correction;
btScalar m_accLimitImpulse;
btScalar m_hingeAngle;
- btScalar m_referenceSign;
+ btScalar m_referenceSign;
bool m_angularOnly;
bool m_enableAngularMotor;
- bool m_solveLimit;
bool m_useSolveConstraintObsolete;
+ bool m_useOffsetForConstraintFrame;
bool m_useReferenceFrameA;
+ btScalar m_accMotorImpulse;
+
+ int m_flags;
+ btScalar m_normalCFM;
+ btScalar m_stopCFM;
+ btScalar m_stopERP;
+
public:
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA = false);
+ btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
- btHingeConstraint();
virtual void buildJacobian();
virtual void getInfo1 (btConstraintInfo1* info);
+ void getInfo1NonVirtual(btConstraintInfo1* info);
+
virtual void getInfo2 (btConstraintInfo2* info);
-
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+
+ void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+
+ void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+ void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+
void updateRHS(btScalar timeStep);
@@ -102,7 +141,19 @@ public:
btRigidBody& getRigidBodyB()
{
return m_rbB;
- }
+ }
+
+ btTransform& getFrameOffsetA()
+ {
+ return m_rbAFrame;
+ }
+
+ btTransform& getFrameOffsetB()
+ {
+ return m_rbBFrame;
+ }
+
+ void setFrames(const btTransform& frameA, const btTransform& frameB);
void setAngularOnly(bool angularOnly)
{
@@ -116,44 +167,101 @@ public:
m_maxMotorImpulse = maxMotorImpulse;
}
+ // extra motor API, including ability to set a target rotation (as opposed to angular velocity)
+ // note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
+ // maintain a given angular target.
+ void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; }
+ void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
+ void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
+ void setMotorTarget(btScalar targetAngle, btScalar dt);
+
+
void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
{
- m_lowerLimit = low;
- m_upperLimit = high;
-
+#ifdef _BT_USE_CENTER_LIMIT_
+ m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor);
+#else
+ m_lowerLimit = btNormalizeAngle(low);
+ m_upperLimit = btNormalizeAngle(high);
m_limitSoftness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
+#endif
+ }
+
+ void setAxis(btVector3& axisInA)
+ {
+ btVector3 rbAxisA1, rbAxisA2;
+ btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
+ btVector3 pivotInA = m_rbAFrame.getOrigin();
+// m_rbAFrame.getOrigin() = pivotInA;
+ m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
+ rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
+ rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+
+ btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
+
+ m_rbBFrame.getOrigin() = m_rbB.getCenterOfMassTransform().inverse()(m_rbA.getCenterOfMassTransform()(pivotInA));
+
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+ m_rbBFrame.getBasis() = m_rbB.getCenterOfMassTransform().getBasis().inverse() * m_rbBFrame.getBasis();
}
btScalar getLowerLimit() const
{
- return m_lowerLimit;
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getLow();
+#else
+ return m_lowerLimit;
+#endif
}
btScalar getUpperLimit() const
{
- return m_upperLimit;
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getHigh();
+#else
+ return m_upperLimit;
+#endif
}
btScalar getHingeAngle();
- void testLimit();
+ btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
+
+ void testLimit(const btTransform& transA,const btTransform& transB);
+
+ const btTransform& getAFrame() const { return m_rbAFrame; };
+ const btTransform& getBFrame() const { return m_rbBFrame; };
- const btTransform& getAFrame() { return m_rbAFrame; };
- const btTransform& getBFrame() { return m_rbBFrame; };
+ btTransform& getAFrame() { return m_rbAFrame; };
+ btTransform& getBFrame() { return m_rbBFrame; };
inline int getSolveLimit()
{
- return m_solveLimit;
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.isLimit();
+#else
+ return m_solveLimit;
+#endif
}
inline btScalar getLimitSign()
{
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getSign();
+#else
return m_limitSign;
+#endif
}
inline bool getAngularOnly()
@@ -172,7 +280,101 @@ public:
{
return m_maxMotorImpulse;
}
+ // access for UseFrameOffset
+ bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
+ void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
+
+
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btHingeConstraintDoubleData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransformDoubleData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+
+};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btHingeConstraintFloatData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransformFloatData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
};
+
+
+SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btHingeConstraintData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
+ btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
+
+ m_rbAFrame.serialize(hingeData->m_rbAFrame);
+ m_rbBFrame.serialize(hingeData->m_rbBFrame);
+
+ hingeData->m_angularOnly = m_angularOnly;
+ hingeData->m_enableAngularMotor = m_enableAngularMotor;
+ hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
+ hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
+ hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
+#ifdef _BT_USE_CENTER_LIMIT_
+ hingeData->m_lowerLimit = float(m_limit.getLow());
+ hingeData->m_upperLimit = float(m_limit.getHigh());
+ hingeData->m_limitSoftness = float(m_limit.getSoftness());
+ hingeData->m_biasFactor = float(m_limit.getBiasFactor());
+ hingeData->m_relaxationFactor = float(m_limit.getRelaxationFactor());
+#else
+ hingeData->m_lowerLimit = float(m_lowerLimit);
+ hingeData->m_upperLimit = float(m_upperLimit);
+ hingeData->m_limitSoftness = float(m_limitSoftness);
+ hingeData->m_biasFactor = float(m_biasFactor);
+ hingeData->m_relaxationFactor = float(m_relaxationFactor);
+#endif
+
+ return btHingeConstraintDataName;
+}
+
#endif //HINGECONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h
index bfeb24c2dfb..22a8af66b8e 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h
@@ -28,7 +28,7 @@ subject to the following restrictions:
/// Jacobian entry is an abstraction that allows to describe constraints
/// it can be used in combination with a constraint solver
/// Can be used to relate the effect of an impulse to the constraint error
-class btJacobianEntry
+ATTRIBUTE_ALIGNED16(class) btJacobianEntry
{
public:
btJacobianEntry() {};
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
index 1da749517e8..7e0d93b9765 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
@@ -20,14 +20,11 @@ subject to the following restrictions:
-btPoint2PointConstraint::btPoint2PointConstraint()
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE),
-m_useSolveConstraintObsolete(false)
-{
-}
+
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
+m_flags(0),
m_useSolveConstraintObsolete(false)
{
@@ -36,6 +33,7 @@ m_useSolveConstraintObsolete(false)
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
+m_flags(0),
m_useSolveConstraintObsolete(false)
{
@@ -43,6 +41,7 @@ m_useSolveConstraintObsolete(false)
void btPoint2PointConstraint::buildJacobian()
{
+
///we need it for both methods
{
m_appliedImpulse = btScalar(0.);
@@ -66,11 +65,16 @@ void btPoint2PointConstraint::buildJacobian()
}
}
-}
+}
void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
{
+ getInfo1NonVirtual(info);
+}
+
+void btPoint2PointConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
+{
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
@@ -82,22 +86,26 @@ void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
}
}
+
+
+
void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
{
+ getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+}
+
+void btPoint2PointConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans)
+{
btAssert(!m_useSolveConstraintObsolete);
//retrieve matrices
- btTransform body0_trans;
- body0_trans = m_rbA.getCenterOfMassTransform();
- btTransform body1_trans;
- body1_trans = m_rbB.getCenterOfMassTransform();
// anchor points in global coordinates with respect to body PORs.
// set jacobian
info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
btVector3 a1 = body0_trans.getBasis()*getPivotInA();
{
@@ -126,14 +134,21 @@ void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
// set right hand side
- btScalar k = info->fps * info->erp;
+ btScalar currERP = (m_flags & BT_P2P_FLAGS_ERP) ? m_erp : info->erp;
+ btScalar k = info->fps * currERP;
int j;
-
for (j=0; j<3; j++)
{
- info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
}
+ if(m_flags & BT_P2P_FLAGS_CFM)
+ {
+ for (j=0; j<3; j++)
+ {
+ info->cfm[j*info->rowskip] = m_cfm;
+ }
+ }
btScalar impulseClamp = m_setting.m_impulseClamp;//
for (j=0; j<3; j++)
@@ -144,87 +159,72 @@ void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
info->m_upperLimit[j*info->rowskip] = impulseClamp;
}
}
+ info->m_damping = m_setting.m_damping;
}
-void btPoint2PointConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
-{
- if (m_useSolveConstraintObsolete)
- {
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+void btPoint2PointConstraint::updateRHS(btScalar timeStep)
+{
+ (void)timeStep;
- btVector3 normal(0,0,0);
-
-
- // btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
- // btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
+}
- for (int i=0;i<3;i++)
- {
- normal[i] = 1;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
- //this jacobian entry could be re-used for all iterations
-
- btVector3 vel1,vel2;
- bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
- bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
- btVector3 vel = vel1 - vel2;
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- /*
- //velocity error (first order error)
- btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
- m_rbB.getLinearVelocity(),angvelB);
- */
-
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
-
- btScalar deltaImpulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
-
- btScalar impulseClamp = m_setting.m_impulseClamp;
-
- const btScalar sum = btScalar(m_appliedImpulse) + deltaImpulse;
- if (sum < -impulseClamp)
- {
- deltaImpulse = -impulseClamp-m_appliedImpulse;
- m_appliedImpulse = -impulseClamp;
- }
- else if (sum > impulseClamp)
- {
- deltaImpulse = impulseClamp-m_appliedImpulse;
- m_appliedImpulse = impulseClamp;
- }
- else
- {
- m_appliedImpulse = sum;
- }
-
-
- btVector3 impulse_vector = normal * deltaImpulse;
-
- btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
- btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
- bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,deltaImpulse);
- bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-deltaImpulse);
-
-
- normal[i] = 0;
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
+void btPoint2PointConstraint::setParam(int num, btScalar value, int axis)
+{
+ if(axis != -1)
+ {
+ btAssertConstrParams(0);
+ }
+ else
+ {
+ switch(num)
+ {
+ case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_STOP_ERP :
+ m_erp = value;
+ m_flags |= BT_P2P_FLAGS_ERP;
+ break;
+ case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_STOP_CFM :
+ m_cfm = value;
+ m_flags |= BT_P2P_FLAGS_CFM;
+ break;
+ default:
+ btAssertConstrParams(0);
}
}
}
-void btPoint2PointConstraint::updateRHS(btScalar timeStep)
+///return the local value of parameter
+btScalar btPoint2PointConstraint::getParam(int num, int axis) const
{
- (void)timeStep;
-
+ btScalar retVal(SIMD_INFINITY);
+ if(axis != -1)
+ {
+ btAssertConstrParams(0);
+ }
+ else
+ {
+ switch(num)
+ {
+ case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_STOP_ERP :
+ btAssertConstrParams(m_flags & BT_P2P_FLAGS_ERP);
+ retVal = m_erp;
+ break;
+ case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_STOP_CFM :
+ btAssertConstrParams(m_flags & BT_P2P_FLAGS_CFM);
+ retVal = m_cfm;
+ break;
+ default:
+ btAssertConstrParams(0);
+ }
+ }
+ return retVal;
}
-
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
index e2b865cd484..b589ee68254 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
@@ -22,6 +22,15 @@ subject to the following restrictions:
class btRigidBody;
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btPoint2PointConstraintData btPoint2PointConstraintDoubleData
+#define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData"
+#else
+#define btPoint2PointConstraintData btPoint2PointConstraintFloatData
+#define btPoint2PointConstraintDataName "btPoint2PointConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
struct btConstraintSetting
{
btConstraintSetting() :
@@ -35,8 +44,14 @@ struct btConstraintSetting
btScalar m_impulseClamp;
};
+enum btPoint2PointFlags
+{
+ BT_P2P_FLAGS_ERP = 1,
+ BT_P2P_FLAGS_CFM = 2
+};
+
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
-class btPoint2PointConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class) btPoint2PointConstraint : public btTypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
@@ -46,7 +61,9 @@ public:
btVector3 m_pivotInA;
btVector3 m_pivotInB;
-
+ int m_flags;
+ btScalar m_erp;
+ btScalar m_cfm;
public:
@@ -59,16 +76,16 @@ public:
btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
- btPoint2PointConstraint();
virtual void buildJacobian();
virtual void getInfo1 (btConstraintInfo1* info);
- virtual void getInfo2 (btConstraintInfo2* info);
+ void getInfo1NonVirtual (btConstraintInfo1* info);
+ virtual void getInfo2 (btConstraintInfo2* info);
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+ void getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans);
void updateRHS(btScalar timeStep);
@@ -92,7 +109,53 @@ public:
return m_pivotInB;
}
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
};
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btPoint2PointConstraintFloatData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btVector3FloatData m_pivotInA;
+ btVector3FloatData m_pivotInB;
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btPoint2PointConstraintDoubleData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btVector3DoubleData m_pivotInA;
+ btVector3DoubleData m_pivotInB;
+};
+
+
+SIMD_FORCE_INLINE int btPoint2PointConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btPoint2PointConstraintData);
+
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btPoint2PointConstraintData* p2pData = (btPoint2PointConstraintData*)dataBuffer;
+
+ btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
+ m_pivotInA.serialize(p2pData->m_pivotInA);
+ m_pivotInB.serialize(p2pData->m_pivotInB);
+
+ return btPoint2PointConstraintDataName;
+}
+
#endif //POINT2POINTCONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index dbd09b39238..0fc93cd3756 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -34,6 +34,8 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include <string.h> //for memset
+int gNumSplitImpulseRecoveries = 0;
+
btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
:m_btSeed2(0)
{
@@ -46,24 +48,24 @@ btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
#ifdef USE_SIMD
#include <emmintrin.h>
-#define vec_splat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 )
+#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
+static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
{
__m128 result = _mm_mul_ps( vec0, vec1);
- return _mm_add_ps( vec_splat( result, 0 ), _mm_add_ps( vec_splat( result, 1 ), vec_splat( result, 2 ) ) );
+ return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
}
#endif//USE_SIMD
// Project Gauss Seidel or the equivalent Sequential Impulse
-void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
@@ -76,26 +78,26 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
__m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
#else
resolveSingleConstraintRowGeneric(body1,body2,c);
#endif
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
- const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
+// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
@@ -114,19 +116,19 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
{
c.m_appliedImpulse = sum;
}
- body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
- body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
}
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
@@ -136,24 +138,24 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
#else
resolveSingleConstraintRowLowerLimit(body1,body2,c);
#endif
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
@@ -167,8 +169,73 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
{
c.m_appliedImpulse = sum;
}
- body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
- body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+}
+
+
+void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
+ btRigidBody& body1,
+ btRigidBody& body2,
+ const btSolverConstraint& c)
+{
+ if (c.m_rhsPenetration)
+ {
+ gNumSplitImpulseRecoveries++;
+ btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
+
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
+ c.m_appliedPushImpulse = c.m_lowerLimit;
+ }
+ else
+ {
+ c.m_appliedPushImpulse = sum;
+ }
+ body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ }
+}
+
+ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
+{
+#ifdef USE_SIMD
+ if (!c.m_rhsPenetration)
+ return;
+
+ gNumSplitImpulseRecoveries++;
+
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
+#endif
}
@@ -210,29 +277,33 @@ int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
}
-
+#if 0
void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
{
btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
- solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
if (rb)
{
- solverBody->m_invMass = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
+ solverBody->internalGetInvMass() = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
solverBody->m_originalBody = rb;
solverBody->m_angularFactor = rb->getAngularFactor();
} else
{
- solverBody->m_invMass.setValue(0,0,0);
+ solverBody->internalGetInvMass().setValue(0,0,0);
solverBody->m_originalBody = 0;
solverBody->m_angularFactor.setValue(1,1,1);
}
}
+#endif
+
+
-int gNumSplitImpulseRecoveries = 0;
btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
{
@@ -258,27 +329,23 @@ void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirec
}
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
+void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
{
btRigidBody* body0=btRigidBody::upcast(colObj0);
btRigidBody* body1=btRigidBody::upcast(colObj1);
- btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expand();
- memset(&solverConstraint,0xff,sizeof(btSolverConstraint));
solverConstraint.m_contactNormal = normalAxis;
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_frictionIndex = frictionIndex;
+ solverConstraint.m_solverBodyA = body0 ? body0 : &getFixedBody();
+ solverConstraint.m_solverBodyB = body1 ? body1 : &getFixedBody();
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_originalContactPoint = 0;
solverConstraint.m_appliedImpulse = 0.f;
- // solverConstraint.m_appliedPushImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
@@ -333,21 +400,31 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
rel_vel = vel1Dotn+vel2Dotn;
- btScalar positionalError = 0.f;
+// btScalar positionalError = 0.f;
- btSimdScalar velocityError = - rel_vel;
+ btSimdScalar velocityError = desiredVelocity - rel_vel;
btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
}
+}
+
+
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
+{
+ btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
+ solverConstraint.m_frictionIndex = frictionIndex;
+ setupFrictionConstraint(solverConstraint, normalAxis, solverBodyA, solverBodyB, cp, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
{
+#if 0
int solverBodyIdA = -1;
if (body.getCompanionId() >= 0)
@@ -369,70 +446,36 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
}
}
return solverBodyIdA;
+#endif
+ return 0;
}
#include <stdio.h>
-
-void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
+ btCollisionObject* colObj0, btCollisionObject* colObj1,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
+ btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
+ btVector3& rel_pos1, btVector3& rel_pos2)
{
- btCollisionObject* colObj0=0,*colObj1=0;
-
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
-
- int solverBodyIdA=-1;
- int solverBodyIdB=-1;
-
- if (manifold->getNumContacts())
- {
- solverBodyIdA = getOrInitSolverBody(*colObj0);
- solverBodyIdB = getOrInitSolverBody(*colObj1);
- }
-
- ///avoid collision response between two static objects
- if (!solverBodyIdA && !solverBodyIdB)
- return;
-
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
-
- for (int j=0;j<manifold->getNumContacts();j++)
- {
-
- btManifoldPoint& cp = manifold->getContactPoint(j);
-
- if (cp.getDistance() <= manifold->getContactProcessingThreshold())
- {
+ btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ btRigidBody* rb1 = btRigidBody::upcast(colObj1);
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
+// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
relaxation = 1.f;
- btScalar rel_vel;
- btVector3 vel;
- int frictionIndex = m_tmpSolverContactConstraintPool.size();
+ btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
+ btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
- {
- btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expand();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
-
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
-
- solverConstraint.m_originalContactPoint = &cp;
-
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
{
#ifdef COMPUTE_IMPULSE_DENOM
btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
@@ -462,12 +505,12 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
- btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- vel = vel1 - vel2;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
+ btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
+ btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
+ vel = vel1 - vel2;
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
@@ -494,15 +537,15 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
{
solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ rb0->internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
+ rb1->internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
} else
{
solverConstraint.m_appliedImpulse = 0.f;
}
- // solverConstraint.m_appliedPushImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
{
btScalar rel_vel;
@@ -514,69 +557,46 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
rel_vel = vel1Dotn+vel2Dotn;
btScalar positionalError = 0.f;
- positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
btScalar velocityError = restitution - rel_vel;// * damping;
+
+ if (penetration>0)
+ {
+ positionalError = 0;
+ velocityError -= penetration / infoGlobal.m_timeStep;
+ } else
+ {
+ positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
+ }
+
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ //combine position and velocity into rhs
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ } else
+ {
+ //split position and velocity into rhs and m_rhsPenetration
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_rhsPenetration = penetrationImpulse;
+ }
solverConstraint.m_cfm = 0.f;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
}
- /////setup the friction constraints
-
- if (1)
- {
- solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
- if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
- {
- cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
- if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();//??
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionInitialized = true;
- } else
- {
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
+}
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionInitialized = true;
- }
-
- } else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
+void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
+ btRigidBody* rb0, btRigidBody* rb1,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
+{
if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
{
{
@@ -585,9 +605,9 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
{
frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ rb0->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
+ rb1->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
} else
{
frictionConstraint1.m_appliedImpulse = 0.f;
@@ -601,9 +621,9 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
{
frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ rb0->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
+ rb1->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
} else
{
frictionConstraint2.m_appliedImpulse = 0.f;
@@ -619,16 +639,109 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
frictionConstraint2.m_appliedImpulse = 0.f;
}
}
+}
+
+
+
+
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
+{
+ btCollisionObject* colObj0=0,*colObj1=0;
+
+ colObj0 = (btCollisionObject*)manifold->getBody0();
+ colObj1 = (btCollisionObject*)manifold->getBody1();
+
+
+ btRigidBody* solverBodyA = btRigidBody::upcast(colObj0);
+ btRigidBody* solverBodyB = btRigidBody::upcast(colObj1);
+
+ ///avoid collision response between two static objects
+ if ((!solverBodyA || !solverBodyA->getInvMass()) && (!solverBodyB || !solverBodyB->getInvMass()))
+ return;
+
+ for (int j=0;j<manifold->getNumContacts();j++)
+ {
+
+ btManifoldPoint& cp = manifold->getContactPoint(j);
+
+ if (cp.getDistance() <= manifold->getContactProcessingThreshold())
+ {
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
+ btScalar rel_vel;
+ btVector3 vel;
+
+ int frictionIndex = m_tmpSolverContactConstraintPool.size();
+ btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
+ btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ solverConstraint.m_solverBodyA = rb0? rb0 : &getFixedBody();
+ solverConstraint.m_solverBodyB = rb1? rb1 : &getFixedBody();
+ solverConstraint.m_originalContactPoint = &cp;
+
+ setupContactConstraint(solverConstraint, colObj0, colObj1, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
+
+// const btVector3& pos1 = cp.getPositionWorldOnA();
+// const btVector3& pos2 = cp.getPositionWorldOnB();
+
+ /////setup the friction constraints
+
+ solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
+
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
+ {
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
+ {
+ cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
+ if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
+ cp.m_lateralFrictionDir2.normalize();//??
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ cp.m_lateralFrictionInitialized = true;
+ } else
+ {
+ //re-calculate friction direction every frame, todo: check if this is really needed
+ btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+
+ cp.m_lateralFrictionInitialized = true;
}
- }
+ } else
+ {
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
+ }
+
+ setFrictionConstraintImpulse( solverConstraint, rb0, rb1, cp, infoGlobal);
}
}
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
BT_PROFILE("solveGroupCacheFriendlySetup");
(void)stackAlloc;
@@ -641,6 +754,33 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
return 0.f;
}
+ if (infoGlobal.m_splitImpulse)
+ {
+ for (int i = 0; i < numBodies; i++)
+ {
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body)
+ {
+ body->internalGetDeltaLinearVelocity().setZero();
+ body->internalGetDeltaAngularVelocity().setZero();
+ body->internalGetPushVelocity().setZero();
+ body->internalGetTurnVelocity().setZero();
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < numBodies; i++)
+ {
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body)
+ {
+ body->internalGetDeltaLinearVelocity().setZero();
+ body->internalGetDeltaAngularVelocity().setZero();
+ }
+ }
+ }
+
if (1)
{
int j;
@@ -650,10 +790,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
constraint->buildJacobian();
}
}
-
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody,0);
-
//btRigidBody* rb0=0,*rb1=0;
//if (1)
@@ -662,26 +798,25 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
int totalNumRows = 0;
int i;
+
+ m_tmpConstraintSizesPool.resize(numConstraints);
//calculate the total number of contraint rows
for (i=0;i<numConstraints;i++)
{
-
- btTypedConstraint::btConstraintInfo1 info1;
+ btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
constraints[i]->getInfo1(&info1);
totalNumRows += info1.m_numConstraintRows;
}
m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
- btTypedConstraint::btConstraintInfo1 info1;
- info1.m_numConstraintRows = 0;
-
-
+
///setup the btSolverConstraints
int currentRow = 0;
- for (i=0;i<numConstraints;i++,currentRow+=info1.m_numConstraintRows)
+ for (i=0;i<numConstraints;i++)
{
- constraints[i]->getInfo1(&info1);
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+
if (info1.m_numConstraintRows)
{
btAssert(currentRow<totalNumRows);
@@ -694,12 +829,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btRigidBody& rbA = constraint->getRigidBodyA();
btRigidBody& rbB = constraint->getRigidBodyB();
- int solverBodyIdA = getOrInitSolverBody(rbA);
- int solverBodyIdB = getOrInitSolverBody(rbB);
-
- btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
+
int j;
for ( j=0;j<info1.m_numConstraintRows;j++)
{
@@ -708,14 +838,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
currentConstraintRow[j].m_upperLimit = FLT_MAX;
currentConstraintRow[j].m_appliedImpulse = 0.f;
currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
- currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
+ currentConstraintRow[j].m_solverBodyA = &rbA;
+ currentConstraintRow[j].m_solverBodyB = &rbB;
}
- bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
- bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
- bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
- bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ rbA.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ rbA.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
+ rbB.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ rbB.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
@@ -730,15 +860,19 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
///the size of btSolverConstraint needs be a multiple of btScalar
btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
info2.m_constraintError = &currentConstraintRow->m_rhs;
+ currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
+ info2.m_damping = infoGlobal.m_damping;
info2.cfm = &currentConstraintRow->m_cfm;
info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
+ info2.m_numIterations = infoGlobal.m_numIterations;
constraints[i]->getInfo2(&info2);
///finalize the constraint setup
for ( j=0;j<info1.m_numConstraintRows;j++)
{
btSolverConstraint& solverConstraint = currentConstraintRow[j];
+ solverConstraint.m_originalContactPoint = constraint;
{
const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
@@ -775,7 +909,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btScalar restitution = 0.f;
btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar velocityError = restitution - rel_vel * info2.m_damping;
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
@@ -784,13 +918,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
}
}
+ currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
}
}
{
int i;
btPersistentManifold* manifold = 0;
- btCollisionObject* colObj0=0,*colObj1=0;
+// btCollisionObject* colObj0=0,*colObj1=0;
for (i=0;i<numManifolds;i++)
@@ -827,152 +962,173 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
+btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
{
- BT_PROFILE("solveGroupCacheFriendlyIterations");
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
- //should traverse the contacts random order...
- int iteration;
+ int j;
+
+ if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
+ if ((iteration & 7) == 0) {
+ for (j=0; j<numConstraintPool; ++j) {
+ int tmp = m_orderTmpConstraintPool[j];
+ int swapi = btRandInt2(j+1);
+ m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
+ m_orderTmpConstraintPool[swapi] = tmp;
+ }
- int j;
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
+ for (j=0; j<numFrictionPool; ++j) {
+ int tmp = m_orderFrictionConstraintPool[j];
+ int swapi = btRandInt2(j+1);
+ m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
+ m_orderFrictionConstraintPool[swapi] = tmp;
+ }
+ }
+ }
+
+ if (infoGlobal.m_solverMode & SOLVER_SIMD)
+ {
+ ///solve all joint constraints, using SIMD, if available
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ {
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGenericSIMD(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
+ }
+
+ for (j=0;j<numConstraints;j++)
+ {
+ constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
+ }
+
+ ///solve all contact constraints using SIMD, if available
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimitSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+
+ }
+ ///solve all friction constraints, using SIMD, if available
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+
+ if (totalImpulse>btScalar(0))
{
- if ((iteration & 7) == 0) {
- for (j=0; j<numConstraintPool; ++j) {
- int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
- m_orderTmpConstraintPool[swapi] = tmp;
- }
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- for (j=0; j<numFrictionPool; ++j) {
- int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j+1);
- m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
- m_orderFrictionConstraintPool[swapi] = tmp;
- }
- }
+ resolveSingleConstraintRowGenericSIMD(*solveManifold.m_solverBodyA, *solveManifold.m_solverBodyB,solveManifold);
}
+ }
+ } else
+ {
- if (infoGlobal.m_solverMode & SOLVER_SIMD)
+ ///solve all joint constraints
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ {
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGeneric(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
+ }
+
+ for (j=0;j<numConstraints;j++)
+ {
+ constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
+ }
+ ///solve all contact constraints
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimit(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ }
+ ///solve all friction constraints
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+
+ if (totalImpulse>btScalar(0))
{
- ///solve all joint constraints, using SIMD, if available
- for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
- {
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- }
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- for (j=0;j<numConstraints;j++)
- {
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
- }
+ resolveSingleConstraintRowGeneric(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ }
+ }
+ }
+ return 0.f;
+}
- ///solve all contact constraints using SIMD, if available
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- ///solve all friction constraints, using SIMD, if available
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+{
+ int iteration;
+ if (infoGlobal.m_splitImpulse)
+ {
+ if (infoGlobal.m_solverMode & SOLVER_SIMD)
+ {
+ for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ {
{
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
- if (totalImpulse>btScalar(0))
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int j;
+ for (j=0;j<numPoolConstraints;j++)
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSplitPenetrationSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
}
}
- } else
+ }
+ }
+ else
+ {
+ for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
{
-
- ///solve all joint constraints
- for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- }
-
- for (j=0;j<numConstraints;j++)
- {
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
-
- constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
- }
-
- ///solve all contact constraints
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- }
- ///solve all friction constraints
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
-
- if (totalImpulse>btScalar(0))
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int j;
+ for (j=0;j<numPoolConstraints;j++)
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSplitPenetrationImpulseCacheFriendly(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
}
}
}
-
-
-
}
}
- return 0.f;
}
-
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
{
+ BT_PROFILE("solveGroupCacheFriendlyIterations");
+ //should traverse the contacts random order...
+ int iteration;
+ {
+ for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ {
+ solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
+ }
+
+ solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
+ }
+ return 0.f;
+}
- BT_PROFILE("solveGroup");
- //we only implement SOLVER_CACHE_FRIENDLY now
- //you need to provide at least some bodies
- btAssert(bodies);
- btAssert(numBodies);
-
- int i;
-
- solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
- solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
-
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** /*constraints*/,int /* numConstraints*/,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
+{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
+ int i,j;
for (j=0;j<numPoolConstraints;j++)
{
@@ -990,22 +1146,36 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
//do a callback here?
}
+ numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
+ {
+ const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
+ btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
+ btScalar sum = constr->internalGetAppliedImpulse();
+ sum += solverConstr.m_appliedImpulse;
+ constr->internalSetAppliedImpulse(sum);
+ }
+
+
if (infoGlobal.m_splitImpulse)
{
- for ( i=0;i<m_tmpSolverBodyPool.size();i++)
+ for ( i=0;i<numBodies;i++)
{
- m_tmpSolverBodyPool[i].writebackVelocity(infoGlobal.m_timeStep);
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body)
+ body->internalWritebackVelocity(infoGlobal.m_timeStep);
}
} else
{
- for ( i=0;i<m_tmpSolverBodyPool.size();i++)
+ for ( i=0;i<numBodies;i++)
{
- m_tmpSolverBodyPool[i].writebackVelocity();
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body)
+ body->internalWritebackVelocity();
}
}
- m_tmpSolverBodyPool.resize(0);
m_tmpSolverContactConstraintPool.resize(0);
m_tmpSolverNonContactConstraintPool.resize(0);
m_tmpSolverContactFrictionConstraintPool.resize(0);
@@ -1015,15 +1185,33 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
+/// btSequentialImpulseConstraintSolver Sequentially applies impulses
+btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
+{
+ BT_PROFILE("solveGroup");
+ //you need to provide at least some bodies
+ btAssert(bodies);
+ btAssert(numBodies);
+ solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
+ solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
-
+ solveGroupCacheFriendlyFinish(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
+
+ return 0.f;
+}
void btSequentialImpulseConstraintSolver::reset()
{
m_btSeed2 = 0;
}
+btRigidBody& btSequentialImpulseConstraintSolver::getFixedBody()
+{
+ static btRigidBody s_fixed(0, 0,0);
+ s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ return s_fixed;
+}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index 90e7fc8354d..f268ec9ae74 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -21,48 +21,76 @@ class btIDebugDraw;
#include "btContactConstraint.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
-
-
+#include "btTypedConstraint.h"
+#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
class btSequentialImpulseConstraintSolver : public btConstraintSolver
{
protected:
- btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
btConstraintArray m_tmpSolverContactConstraintPool;
btConstraintArray m_tmpSolverNonContactConstraintPool;
btConstraintArray m_tmpSolverContactFrictionConstraintPool;
btAlignedObjectArray<int> m_orderTmpConstraintPool;
btAlignedObjectArray<int> m_orderFrictionConstraintPool;
+ btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
- btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
+ void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyIdB,
+ btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
+ btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+
+ btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+ void setupContactConstraint(btSolverConstraint& solverConstraint, btCollisionObject* colObj0, btCollisionObject* colObj1, btManifoldPoint& cp,
+ const btContactSolverInfo& infoGlobal, btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
+ btVector3& rel_pos1, btVector3& rel_pos2);
+
+ void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, btRigidBody* rb0, btRigidBody* rb1,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
+
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
unsigned long m_btSeed2;
- void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
+// void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
+
+ void resolveSplitPenetrationSIMD(
+ btRigidBody& body1,
+ btRigidBody& body2,
+ const btSolverConstraint& contactConstraint);
+
void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
+ btRigidBody& body1,
+ btRigidBody& body2,
+ const btSolverConstraint& contactConstraint);
//internal method
int getOrInitSolverBody(btCollisionObject& body);
- void resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+ void resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint);
- void resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+ void resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint);
- void resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+ void resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint);
- void resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+ void resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& contactConstraint);
+protected:
+ static btRigidBody& getFixedBody();
+
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+ btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+ virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+
+
public:
@@ -71,9 +99,8 @@ public:
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
- btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
- btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+
///clear internal cached data and reset random seed
virtual void reset();
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
index 133aed7271b..b69f46da1b4 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
@@ -25,7 +25,7 @@ April 04, 2008
#include "LinearMath/btTransformUtil.h"
#include <new>
-
+#define USE_OFFSET_FOR_CONSTANT_FRAME true
void btSliderConstraint::initParams()
{
@@ -36,21 +36,27 @@ void btSliderConstraint::initParams()
m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingDirLin = btScalar(0.);
+ m_cfmDirLin = SLIDER_CONSTRAINT_DEF_CFM;
m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingDirAng = btScalar(0.);
+ m_cfmDirAng = SLIDER_CONSTRAINT_DEF_CFM;
m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING;
+ m_cfmOrthoLin = SLIDER_CONSTRAINT_DEF_CFM;
m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING;
+ m_cfmOrthoAng = SLIDER_CONSTRAINT_DEF_CFM;
m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING;
+ m_cfmLimLin = SLIDER_CONSTRAINT_DEF_CFM;
m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING;
+ m_cfmLimAng = SLIDER_CONSTRAINT_DEF_CFM;
m_poweredLinMotor = false;
m_targetLinMotorVelocity = btScalar(0.);
@@ -62,43 +68,38 @@ void btSliderConstraint::initParams()
m_maxAngMotorForce = btScalar(0.);
m_accumulatedAngMotorImpulse = btScalar(0.0);
-}
-
+ m_flags = 0;
+ m_flags = 0;
+ m_useOffsetForConstraintFrame = USE_OFFSET_FOR_CONSTANT_FRAME;
-btSliderConstraint::btSliderConstraint()
- :btTypedConstraint(SLIDER_CONSTRAINT_TYPE),
- m_useLinearReferenceFrameA(true),
- m_useSolveConstraintObsolete(false)
-// m_useSolveConstraintObsolete(true)
-{
- initParams();
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
}
+
+
btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
- : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA),
- m_useSolveConstraintObsolete(false)
-// m_useSolveConstraintObsolete(true)
+ : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB),
+ m_useSolveConstraintObsolete(false),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA)
{
initParams();
}
-static btRigidBody s_fixed(0, 0, 0);
-btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
- : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, s_fixed, rbB)
- ,
- m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameB),
- m_useSolveConstraintObsolete(false)
-// m_useSolveConstraintObsolete(true)
+
+btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA)
+ : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, getFixedBody(), rbB),
+ m_useSolveConstraintObsolete(false),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA)
{
- ///not providing rigidbody B means implicitly using worldspace for body B
+ ///not providing rigidbody A means implicitly using worldspace for body A
+ m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
// m_frameInA.getOrigin() = m_rbA.getCenterOfMassTransform()(m_frameInA.getOrigin());
initParams();
@@ -106,117 +107,211 @@ btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& fram
-void btSliderConstraint::buildJacobian()
+
+
+
+void btSliderConstraint::getInfo1(btConstraintInfo1* info)
{
- if (!m_useSolveConstraintObsolete)
- {
- return;
- }
- if(m_useLinearReferenceFrameA)
+ if (m_useSolveConstraintObsolete)
{
- buildJacobianInt(m_rbA, m_rbB, m_frameInA, m_frameInB);
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
}
else
{
- buildJacobianInt(m_rbB, m_rbA, m_frameInB, m_frameInA);
+ info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
+ info->nub = 2;
+ //prepare constraint
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ testAngLimits();
+ testLinLimits();
+ if(getSolveLinLimit() || getPoweredLinMotor())
+ {
+ info->m_numConstraintRows++; // limit 3rd linear as well
+ info->nub--;
+ }
+ if(getSolveAngLimit() || getPoweredAngMotor())
+ {
+ info->m_numConstraintRows++; // limit 3rd angular as well
+ info->nub--;
+ }
}
}
+void btSliderConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
+{
+
+ info->m_numConstraintRows = 6; // Fixed 2 linear + 2 angular + 1 limit (even if not used)
+ info->nub = 0;
+}
+
+void btSliderConstraint::getInfo2(btConstraintInfo2* info)
+{
+ getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity(), m_rbA.getInvMass(),m_rbB.getInvMass());
+}
+
-void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
+
+
+
+
+void btSliderConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
{
- //calculate transforms
- m_calculatedTransformA = rbA.getCenterOfMassTransform() * frameInA;
- m_calculatedTransformB = rbB.getCenterOfMassTransform() * frameInB;
+ if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
+ {
+ m_calculatedTransformA = transA * m_frameInA;
+ m_calculatedTransformB = transB * m_frameInB;
+ }
+ else
+ {
+ m_calculatedTransformA = transB * m_frameInB;
+ m_calculatedTransformB = transA * m_frameInA;
+ }
m_realPivotAInW = m_calculatedTransformA.getOrigin();
m_realPivotBInW = m_calculatedTransformB.getOrigin();
m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
- m_delta = m_realPivotBInW - m_realPivotAInW;
+ if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
+ {
+ m_delta = m_realPivotBInW - m_realPivotAInW;
+ }
+ else
+ {
+ m_delta = m_realPivotAInW - m_realPivotBInW;
+ }
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
- m_relPosA = m_projPivotInW - rbA.getCenterOfMassPosition();
- m_relPosB = m_realPivotBInW - rbB.getCenterOfMassPosition();
btVector3 normalWorld;
int i;
//linear part
for(i = 0; i < 3; i++)
{
normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
- new (&m_jacLin[i]) btJacobianEntry(
- rbA.getCenterOfMassTransform().getBasis().transpose(),
- rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_relPosA,
- m_relPosB,
- normalWorld,
- rbA.getInvInertiaDiagLocal(),
- rbA.getInvMass(),
- rbB.getInvInertiaDiagLocal(),
- rbB.getInvMass()
- );
- m_jacLinDiagABInv[i] = btScalar(1.) / m_jacLin[i].getDiagonal();
m_depth[i] = m_delta.dot(normalWorld);
}
- testLinLimits();
- // angular part
- for(i = 0; i < 3; i++)
- {
- normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
- new (&m_jacAng[i]) btJacobianEntry(
- normalWorld,
- rbA.getCenterOfMassTransform().getBasis().transpose(),
- rbB.getCenterOfMassTransform().getBasis().transpose(),
- rbA.getInvInertiaDiagLocal(),
- rbB.getInvInertiaDiagLocal()
- );
- }
- testAngLimits();
- btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0);
- m_kAngle = btScalar(1.0 )/ (rbA.computeAngularImpulseDenominator(axisA) + rbB.computeAngularImpulseDenominator(axisA));
- // clear accumulator for motors
- m_accumulatedLinMotorImpulse = btScalar(0.0);
- m_accumulatedAngMotorImpulse = btScalar(0.0);
}
+
-
-void btSliderConstraint::getInfo1(btConstraintInfo1* info)
+void btSliderConstraint::testLinLimits(void)
{
- if (m_useSolveConstraintObsolete)
+ m_solveLinLim = false;
+ m_linPos = m_depth[0];
+ if(m_lowerLinLimit <= m_upperLinLimit)
{
- info->m_numConstraintRows = 0;
- info->nub = 0;
+ if(m_depth[0] > m_upperLinLimit)
+ {
+ m_depth[0] -= m_upperLinLimit;
+ m_solveLinLim = true;
+ }
+ else if(m_depth[0] < m_lowerLinLimit)
+ {
+ m_depth[0] -= m_lowerLinLimit;
+ m_solveLinLim = true;
+ }
+ else
+ {
+ m_depth[0] = btScalar(0.);
+ }
}
else
{
- info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
- info->nub = 2;
- //prepare constraint
- calculateTransforms();
- testLinLimits();
- if(getSolveLinLimit() || getPoweredLinMotor())
+ m_depth[0] = btScalar(0.);
+ }
+}
+
+
+
+void btSliderConstraint::testAngLimits(void)
+{
+ m_angDepth = btScalar(0.);
+ m_solveAngLim = false;
+ if(m_lowerAngLimit <= m_upperAngLimit)
+ {
+ const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1);
+ const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
+ const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
+// btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
+ btScalar rot = btAtan2(axisB0.dot(axisA1), axisB0.dot(axisA0));
+ rot = btAdjustAngleToLimits(rot, m_lowerAngLimit, m_upperAngLimit);
+ m_angPos = rot;
+ if(rot < m_lowerAngLimit)
{
- info->m_numConstraintRows++; // limit 3rd linear as well
- info->nub--;
- }
- testAngLimits();
- if(getSolveAngLimit() || getPoweredAngMotor())
+ m_angDepth = rot - m_lowerAngLimit;
+ m_solveAngLim = true;
+ }
+ else if(rot > m_upperAngLimit)
{
- info->m_numConstraintRows++; // limit 3rd angular as well
- info->nub--;
+ m_angDepth = rot - m_upperAngLimit;
+ m_solveAngLim = true;
}
}
}
+btVector3 btSliderConstraint::getAncorInA(void)
+{
+ btVector3 ancorInA;
+ ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis;
+ ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA;
+ return ancorInA;
+}
+
-void btSliderConstraint::getInfo2(btConstraintInfo2* info)
+btVector3 btSliderConstraint::getAncorInB(void)
+{
+ btVector3 ancorInB;
+ ancorInB = m_frameInB.getOrigin();
+ return ancorInB;
+}
+
+
+void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB, const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass )
{
- btAssert(!m_useSolveConstraintObsolete);
- int i, s = info->rowskip;
const btTransform& trA = getCalculatedTransformA();
const btTransform& trB = getCalculatedTransformB();
+
+ btAssert(!m_useSolveConstraintObsolete);
+ int i, s = info->rowskip;
+
btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f);
- // make rotations around Y and Z equal
+
+ // difference between frames in WCS
+ btVector3 ofs = trB.getOrigin() - trA.getOrigin();
+ // now get weight factors depending on masses
+ btScalar miA = rbAinvMass;
+ btScalar miB = rbBinvMass;
+ bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
+ btScalar miS = miA + miB;
+ btScalar factA, factB;
+ if(miS > btScalar(0.f))
+ {
+ factA = miB / miS;
+ }
+ else
+ {
+ factA = btScalar(0.5f);
+ }
+ factB = btScalar(1.0f) - factA;
+ btVector3 ax1, p, q;
+ btVector3 ax1A = trA.getBasis().getColumn(0);
+ btVector3 ax1B = trB.getBasis().getColumn(0);
+ if(m_useOffsetForConstraintFrame)
+ {
+ // get the desired direction of slider axis
+ // as weighted sum of X-orthos of frameA and frameB in WCS
+ ax1 = ax1A * factA + ax1B * factB;
+ ax1.normalize();
+ // construct two orthos to slider axis
+ btPlaneSpace1 (ax1, p, q);
+ }
+ else
+ { // old way - use frameA
+ ax1 = trA.getBasis().getColumn(0);
+ // get 2 orthos to slider axis (Y, Z)
+ p = trA.getBasis().getColumn(1);
+ q = trA.getBasis().getColumn(2);
+ }
+ // make rotations around these orthos equal
// the slider axis should be the only unconstrained
// rotational axis, the angular velocity of the two bodies perpendicular to
// the slider axis should be equal. thus the constraint equations are
@@ -224,12 +319,6 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
// q*w1 - q*w2 = 0
// where p and q are unit vectors normal to the slider axis, and w1 and w2
// are the angular velocity vectors of the two bodies.
- // get slider axis (X)
- btVector3 ax1 = trA.getBasis().getColumn(0);
- // get 2 orthos to slider axis (Y, Z)
- btVector3 p = trA.getBasis().getColumn(1);
- btVector3 q = trA.getBasis().getColumn(2);
- // set the two slider rows
info->m_J1angularAxis[0] = p[0];
info->m_J1angularAxis[1] = p[1];
info->m_J1angularAxis[2] = p[2];
@@ -245,8 +334,8 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
info->m_J2angularAxis[s+2] = -q[2];
// compute the right hand side of the constraint equation. set relative
// body velocities along p and q to bring the slider back into alignment.
- // if ax1,ax2 are the unit length slider axes as computed from body1 and
- // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if ax1A,ax1B are the unit length slider axes as computed from bodyA and
+ // bodyB, we need to rotate both bodies along the axis u = (ax1 x ax2).
// if "theta" is the angle between ax1 and ax2, we need an angular velocity
// along u to cover angle erp*theta in one step :
// |angular_velocity| = angle/time = erp*theta / stepsize
@@ -258,64 +347,126 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
// angular_velocity = (erp*fps) * (ax1 x ax2)
// ax1 x ax2 is in the plane space of ax1, so we project the angular
// velocity to p and q to find the right hand side.
- btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
- btVector3 ax2 = trB.getBasis().getColumn(0);
- btVector3 u = ax1.cross(ax2);
+// btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
+ btScalar currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTANG) ? m_softnessOrthoAng : m_softnessOrthoAng * info->erp;
+ btScalar k = info->fps * currERP;
+
+ btVector3 u = ax1A.cross(ax1B);
info->m_constraintError[0] = k * u.dot(p);
info->m_constraintError[s] = k * u.dot(q);
- // pull out pos and R for both bodies. also get the connection
- // vector c = pos2-pos1.
- // next two rows. we want: vel2 = vel1 + w1 x c ... but this would
- // result in three equations, so we project along the planespace vectors
- // so that sliding along the slider axis is disregarded. for symmetry we
- // also consider rotation around center of mass of two bodies (factA and factB).
- btTransform bodyA_trans = m_rbA.getCenterOfMassTransform();
- btTransform bodyB_trans = m_rbB.getCenterOfMassTransform();
- int s2 = 2 * s, s3 = 3 * s;
- btVector3 c;
- btScalar miA = m_rbA.getInvMass();
- btScalar miB = m_rbB.getInvMass();
- btScalar miS = miA + miB;
- btScalar factA, factB;
- if(miS > btScalar(0.f))
+ if(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG)
{
- factA = miB / miS;
+ info->cfm[0] = m_cfmOrthoAng;
+ info->cfm[s] = m_cfmOrthoAng;
}
- else
+
+ int nrow = 1; // last filled row
+ int srow;
+ btScalar limit_err;
+ int limit;
+ int powered;
+
+ // next two rows.
+ // we want: velA + wA x relA == velB + wB x relB ... but this would
+ // result in three equations, so we project along two orthos to the slider axis
+
+ btTransform bodyA_trans = transA;
+ btTransform bodyB_trans = transB;
+ nrow++;
+ int s2 = nrow * s;
+ nrow++;
+ int s3 = nrow * s;
+ btVector3 tmpA(0,0,0), tmpB(0,0,0), relA(0,0,0), relB(0,0,0), c(0,0,0);
+ if(m_useOffsetForConstraintFrame)
{
- factA = btScalar(0.5f);
+ // get vector from bodyB to frameB in WCS
+ relB = trB.getOrigin() - bodyB_trans.getOrigin();
+ // get its projection to slider axis
+ btVector3 projB = ax1 * relB.dot(ax1);
+ // get vector directed from bodyB to slider axis (and orthogonal to it)
+ btVector3 orthoB = relB - projB;
+ // same for bodyA
+ relA = trA.getOrigin() - bodyA_trans.getOrigin();
+ btVector3 projA = ax1 * relA.dot(ax1);
+ btVector3 orthoA = relA - projA;
+ // get desired offset between frames A and B along slider axis
+ btScalar sliderOffs = m_linPos - m_depth[0];
+ // desired vector from projection of center of bodyA to projection of center of bodyB to slider axis
+ btVector3 totalDist = projA + ax1 * sliderOffs - projB;
+ // get offset vectors relA and relB
+ relA = orthoA + totalDist * factA;
+ relB = orthoB - totalDist * factB;
+ // now choose average ortho to slider axis
+ p = orthoB * factA + orthoA * factB;
+ btScalar len2 = p.length2();
+ if(len2 > SIMD_EPSILON)
+ {
+ p /= btSqrt(len2);
+ }
+ else
+ {
+ p = trA.getBasis().getColumn(1);
+ }
+ // make one more ortho
+ q = ax1.cross(p);
+ // fill two rows
+ tmpA = relA.cross(p);
+ tmpB = relB.cross(p);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];
+ tmpA = relA.cross(q);
+ tmpB = relB.cross(q);
+ if(hasStaticBody && getSolveAngLimit())
+ { // to make constraint between static and dynamic objects more rigid
+ // remove wA (or wB) from equation if angular limit is hit
+ tmpB *= factB;
+ tmpA *= factA;
+ }
+ for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = tmpA[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = -tmpB[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
}
- if(factA > 0.99f) factA = 0.99f;
- if(factA < 0.01f) factA = 0.01f;
- factB = btScalar(1.0f) - factA;
- c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
- btVector3 tmp = c.cross(p);
- for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i];
- tmp = c.cross(q);
- for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i];
-
- for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
- // compute two elements of right hand side. we want to align the offset
- // point (in body 2's frame) with the center of body 1.
- btVector3 ofs; // offset point in global coordinates
- ofs = trB.getOrigin() - trA.getOrigin();
- k = info->fps * info->erp * getSoftnessOrthoLin();
- info->m_constraintError[s2] = k * p.dot(ofs);
- info->m_constraintError[s3] = k * q.dot(ofs);
- int nrow = 3; // last filled row
- int srow;
- // check linear limits linear
- btScalar limit_err = btScalar(0.0);
- int limit = 0;
+ else
+ { // old way - maybe incorrect if bodies are not on the slider axis
+ // see discussion "Bug in slider constraint" http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4024&start=0
+ c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
+ btVector3 tmp = c.cross(p);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i];
+ tmp = c.cross(q);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i];
+
+ for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
+ }
+ // compute two elements of right hand side
+
+ // k = info->fps * info->erp * getSoftnessOrthoLin();
+ currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN) ? m_softnessOrthoLin : m_softnessOrthoLin * info->erp;
+ k = info->fps * currERP;
+
+ btScalar rhs = k * p.dot(ofs);
+ info->m_constraintError[s2] = rhs;
+ rhs = k * q.dot(ofs);
+ info->m_constraintError[s3] = rhs;
+ if(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN)
+ {
+ info->cfm[s2] = m_cfmOrthoLin;
+ info->cfm[s3] = m_cfmOrthoLin;
+ }
+
+
+ // check linear limits
+ limit_err = btScalar(0.0);
+ limit = 0;
if(getSolveLinLimit())
{
limit_err = getLinDepth() * signFact;
limit = (limit_err > btScalar(0.0)) ? 2 : 1;
}
- int powered = 0;
+ powered = 0;
if(getPoweredLinMotor())
{
powered = 1;
@@ -335,16 +486,32 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
// constraint force is applied at must lie along the same ax1 axis.
// a torque couple will result in limited slider-jointed free
// bodies from gaining angular momentum.
- // the solution used here is to apply the constraint forces at the center of mass of the two bodies
- btVector3 ltd; // Linear Torque Decoupling vector (a torque)
-// c = btScalar(0.5) * c;
- ltd = c.cross(ax1);
- info->m_J1angularAxis[srow+0] = factA*ltd[0];
- info->m_J1angularAxis[srow+1] = factA*ltd[1];
- info->m_J1angularAxis[srow+2] = factA*ltd[2];
- info->m_J2angularAxis[srow+0] = factB*ltd[0];
- info->m_J2angularAxis[srow+1] = factB*ltd[1];
- info->m_J2angularAxis[srow+2] = factB*ltd[2];
+ if(m_useOffsetForConstraintFrame)
+ {
+ // this is needed only when bodyA and bodyB are both dynamic.
+ if(!hasStaticBody)
+ {
+ tmpA = relA.cross(ax1);
+ tmpB = relB.cross(ax1);
+ info->m_J1angularAxis[srow+0] = tmpA[0];
+ info->m_J1angularAxis[srow+1] = tmpA[1];
+ info->m_J1angularAxis[srow+2] = tmpA[2];
+ info->m_J2angularAxis[srow+0] = -tmpB[0];
+ info->m_J2angularAxis[srow+1] = -tmpB[1];
+ info->m_J2angularAxis[srow+2] = -tmpB[2];
+ }
+ }
+ else
+ { // The old way. May be incorrect if bodies are not on the slider axis
+ btVector3 ltd; // Linear Torque Decoupling vector (a torque)
+ ltd = c.cross(ax1);
+ info->m_J1angularAxis[srow+0] = factA*ltd[0];
+ info->m_J1angularAxis[srow+1] = factA*ltd[1];
+ info->m_J1angularAxis[srow+2] = factA*ltd[2];
+ info->m_J2angularAxis[srow+0] = factB*ltd[0];
+ info->m_J2angularAxis[srow+1] = factB*ltd[1];
+ info->m_J2angularAxis[srow+2] = factB*ltd[2];
+ }
// right-hand part
btScalar lostop = getLowerLinLimit();
btScalar histop = getUpperLinLimit();
@@ -355,21 +522,27 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
info->m_constraintError[srow] = 0.;
info->m_lowerLimit[srow] = 0.;
info->m_upperLimit[srow] = 0.;
+ currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN) ? m_softnessLimLin : info->erp;
if(powered)
{
- info->cfm[nrow] = btScalar(0.0);
+ if(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN)
+ {
+ info->cfm[srow] = m_cfmDirLin;
+ }
btScalar tag_vel = getTargetLinMotorVelocity();
- btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * info->erp);
-// info->m_constraintError[srow] += mot_fact * getTargetLinMotorVelocity();
+ btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * currERP);
info->m_constraintError[srow] -= signFact * mot_fact * getTargetLinMotorVelocity();
info->m_lowerLimit[srow] += -getMaxLinMotorForce() * info->fps;
info->m_upperLimit[srow] += getMaxLinMotorForce() * info->fps;
}
if(limit)
{
- k = info->fps * info->erp;
+ k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- info->cfm[srow] = btScalar(0.0); // stop_cfm;
+ if(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN)
+ {
+ info->cfm[srow] = m_cfmLimLin;
+ }
if(lostop == histop)
{ // limited low and high simultaneously
info->m_lowerLimit[srow] = -SIMD_INFINITY;
@@ -389,8 +562,8 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
btScalar bounce = btFabs(btScalar(1.0) - getDampingLimLin());
if(bounce > btScalar(0.0))
{
- btScalar vel = m_rbA.getLinearVelocity().dot(ax1);
- vel -= m_rbB.getLinearVelocity().dot(ax1);
+ btScalar vel = linVelA.dot(ax1);
+ vel -= linVelB.dot(ax1);
vel *= signFact;
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
@@ -452,19 +625,26 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
{ // the joint motor is ineffective
powered = 0;
}
+ currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMANG) ? m_softnessLimAng : info->erp;
if(powered)
{
- info->cfm[srow] = btScalar(0.0);
- btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * info->erp);
+ if(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG)
+ {
+ info->cfm[srow] = m_cfmDirAng;
+ }
+ btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * currERP);
info->m_constraintError[srow] = mot_fact * getTargetAngMotorVelocity();
info->m_lowerLimit[srow] = -getMaxAngMotorForce() * info->fps;
info->m_upperLimit[srow] = getMaxAngMotorForce() * info->fps;
}
if(limit)
{
- k = info->fps * info->erp;
+ k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- info->cfm[srow] = btScalar(0.0); // stop_cfm;
+ if(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG)
+ {
+ info->cfm[srow] = m_cfmLimAng;
+ }
if(lostop == histop)
{
// limited low and high simultaneously
@@ -518,316 +698,160 @@ void btSliderConstraint::getInfo2(btConstraintInfo2* info)
}
-
-void btSliderConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
+void btSliderConstraint::setParam(int num, btScalar value, int axis)
{
- if (m_useSolveConstraintObsolete)
+ switch(num)
{
- m_timeStep = timeStep;
- if(m_useLinearReferenceFrameA)
+ case BT_CONSTRAINT_STOP_ERP :
+ if(axis < 1)
+ {
+ m_softnessLimLin = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_LIMLIN;
+ }
+ else if(axis < 3)
+ {
+ m_softnessOrthoLin = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_ORTLIN;
+ }
+ else if(axis == 3)
{
- solveConstraintInt(m_rbA,bodyA, m_rbB,bodyB);
+ m_softnessLimAng = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_LIMANG;
+ }
+ else if(axis < 6)
+ {
+ m_softnessOrthoAng = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_ORTANG;
}
else
{
- solveConstraintInt(m_rbB,bodyB, m_rbA,bodyA);
+ btAssertConstrParams(0);
}
- }
-}
-
-
-
-void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB)
-{
- int i;
- // linear
- btVector3 velA;
- bodyA.getVelocityInLocalPointObsolete(m_relPosA,velA);
- btVector3 velB;
- bodyB.getVelocityInLocalPointObsolete(m_relPosB,velB);
- btVector3 vel = velA - velB;
- for(i = 0; i < 3; i++)
- {
- const btVector3& normal = m_jacLin[i].m_linearJointAxis;
- btScalar rel_vel = normal.dot(vel);
- // calculate positional error
- btScalar depth = m_depth[i];
- // get parameters
- btScalar softness = (i) ? m_softnessOrthoLin : (m_solveLinLim ? m_softnessLimLin : m_softnessDirLin);
- btScalar restitution = (i) ? m_restitutionOrthoLin : (m_solveLinLim ? m_restitutionLimLin : m_restitutionDirLin);
- btScalar damping = (i) ? m_dampingOrthoLin : (m_solveLinLim ? m_dampingLimLin : m_dampingDirLin);
- // calcutate and apply impulse
- btScalar normalImpulse = softness * (restitution * depth / m_timeStep - damping * rel_vel) * m_jacLinDiagABInv[i];
- btVector3 impulse_vector = normal * normalImpulse;
-
- //rbA.applyImpulse( impulse_vector, m_relPosA);
- //rbB.applyImpulse(-impulse_vector, m_relPosB);
- {
- btVector3 ftorqueAxis1 = m_relPosA.cross(normal);
- btVector3 ftorqueAxis2 = m_relPosB.cross(normal);
- bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
- bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
- }
-
-
-
- if(m_poweredLinMotor && (!i))
- { // apply linear motor
- if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce)
- {
- btScalar desiredMotorVel = m_targetLinMotorVelocity;
- btScalar motor_relvel = desiredMotorVel + rel_vel;
- normalImpulse = -motor_relvel * m_jacLinDiagABInv[i];
- // clamp accumulated impulse
- btScalar new_acc = m_accumulatedLinMotorImpulse + btFabs(normalImpulse);
- if(new_acc > m_maxLinMotorForce)
- {
- new_acc = m_maxLinMotorForce;
- }
- btScalar del = new_acc - m_accumulatedLinMotorImpulse;
- if(normalImpulse < btScalar(0.0))
- {
- normalImpulse = -del;
- }
- else
- {
- normalImpulse = del;
- }
- m_accumulatedLinMotorImpulse = new_acc;
- // apply clamped impulse
- impulse_vector = normal * normalImpulse;
- //rbA.applyImpulse( impulse_vector, m_relPosA);
- //rbB.applyImpulse(-impulse_vector, m_relPosB);
-
- {
- btVector3 ftorqueAxis1 = m_relPosA.cross(normal);
- btVector3 ftorqueAxis2 = m_relPosB.cross(normal);
- bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
- bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
- }
-
-
-
- }
+ break;
+ case BT_CONSTRAINT_CFM :
+ if(axis < 1)
+ {
+ m_cfmDirLin = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_DIRLIN;
}
- }
- // angular
- // get axes in world space
- btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0);
- btVector3 axisB = m_calculatedTransformB.getBasis().getColumn(0);
-
- btVector3 angVelA;
- bodyA.getAngularVelocity(angVelA);
- btVector3 angVelB;
- bodyB.getAngularVelocity(angVelB);
-
- btVector3 angVelAroundAxisA = axisA * axisA.dot(angVelA);
- btVector3 angVelAroundAxisB = axisB * axisB.dot(angVelB);
-
- btVector3 angAorthog = angVelA - angVelAroundAxisA;
- btVector3 angBorthog = angVelB - angVelAroundAxisB;
- btVector3 velrelOrthog = angAorthog-angBorthog;
- //solve orthogonal angular velocity correction
- btScalar len = velrelOrthog.length();
- btScalar orthorImpulseMag = 0.f;
-
- if (len > btScalar(0.00001))
- {
- btVector3 normal = velrelOrthog.normalized();
- btScalar denom = rbA.computeAngularImpulseDenominator(normal) + rbB.computeAngularImpulseDenominator(normal);
- //velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
- orthorImpulseMag = (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
- }
- //solve angular positional correction
- btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/m_timeStep);
- btVector3 angularAxis = angularError;
- btScalar angularImpulseMag = 0;
-
- btScalar len2 = angularError.length();
- if (len2>btScalar(0.00001))
- {
- btVector3 normal2 = angularError.normalized();
- btScalar denom2 = rbA.computeAngularImpulseDenominator(normal2) + rbB.computeAngularImpulseDenominator(normal2);
- angularImpulseMag = (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
- angularError *= angularImpulseMag;
- }
- // apply impulse
- //rbA.applyTorqueImpulse(-velrelOrthog+angularError);
- //rbB.applyTorqueImpulse(velrelOrthog-angularError);
-
- bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*velrelOrthog,-orthorImpulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*velrelOrthog,orthorImpulseMag);
- bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*angularAxis,angularImpulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*angularAxis,-angularImpulseMag);
-
-
- btScalar impulseMag;
- //solve angular limits
- if(m_solveAngLim)
- {
- impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingLimAng + m_angDepth * m_restitutionLimAng / m_timeStep;
- impulseMag *= m_kAngle * m_softnessLimAng;
- }
- else
- {
- impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingDirAng + m_angDepth * m_restitutionDirAng / m_timeStep;
- impulseMag *= m_kAngle * m_softnessDirAng;
- }
- btVector3 impulse = axisA * impulseMag;
- //rbA.applyTorqueImpulse(impulse);
- //rbB.applyTorqueImpulse(-impulse);
-
- bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,impulseMag);
- bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-impulseMag);
-
-
-
- //apply angular motor
- if(m_poweredAngMotor)
- {
- if(m_accumulatedAngMotorImpulse < m_maxAngMotorForce)
+ else if(axis == 3)
{
- btVector3 velrel = angVelAroundAxisA - angVelAroundAxisB;
- btScalar projRelVel = velrel.dot(axisA);
-
- btScalar desiredMotorVel = m_targetAngMotorVelocity;
- btScalar motor_relvel = desiredMotorVel - projRelVel;
-
- btScalar angImpulse = m_kAngle * motor_relvel;
- // clamp accumulated impulse
- btScalar new_acc = m_accumulatedAngMotorImpulse + btFabs(angImpulse);
- if(new_acc > m_maxAngMotorForce)
- {
- new_acc = m_maxAngMotorForce;
- }
- btScalar del = new_acc - m_accumulatedAngMotorImpulse;
- if(angImpulse < btScalar(0.0))
- {
- angImpulse = -del;
- }
- else
- {
- angImpulse = del;
- }
- m_accumulatedAngMotorImpulse = new_acc;
- // apply clamped impulse
- btVector3 motorImp = angImpulse * axisA;
- //rbA.applyTorqueImpulse(motorImp);
- //rbB.applyTorqueImpulse(-motorImp);
-
- bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,angImpulse);
- bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-angImpulse);
+ m_cfmDirAng = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_DIRANG;
}
- }
-}
-
-
-
-
-
-void btSliderConstraint::calculateTransforms(void){
- if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
- {
- m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
- m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
- }
- else
- {
- m_calculatedTransformA = m_rbB.getCenterOfMassTransform() * m_frameInB;
- m_calculatedTransformB = m_rbA.getCenterOfMassTransform() * m_frameInA;
- }
- m_realPivotAInW = m_calculatedTransformA.getOrigin();
- m_realPivotBInW = m_calculatedTransformB.getOrigin();
- m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
- if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
- {
- m_delta = m_realPivotBInW - m_realPivotAInW;
- }
- else
- {
- m_delta = m_realPivotAInW - m_realPivotBInW;
- }
- m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
- btVector3 normalWorld;
- int i;
- //linear part
- for(i = 0; i < 3; i++)
- {
- normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
- m_depth[i] = m_delta.dot(normalWorld);
- }
-}
-
-
-
-void btSliderConstraint::testLinLimits(void)
-{
- m_solveLinLim = false;
- m_linPos = m_depth[0];
- if(m_lowerLinLimit <= m_upperLinLimit)
- {
- if(m_depth[0] > m_upperLinLimit)
+ else
{
- m_depth[0] -= m_upperLinLimit;
- m_solveLinLim = true;
+ btAssertConstrParams(0);
}
- else if(m_depth[0] < m_lowerLinLimit)
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ if(axis < 1)
{
- m_depth[0] -= m_lowerLinLimit;
- m_solveLinLim = true;
+ m_cfmLimLin = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_LIMLIN;
+ }
+ else if(axis < 3)
+ {
+ m_cfmOrthoLin = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_ORTLIN;
+ }
+ else if(axis == 3)
+ {
+ m_cfmLimAng = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_LIMANG;
+ }
+ else if(axis < 6)
+ {
+ m_cfmOrthoAng = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_ORTANG;
}
else
{
- m_depth[0] = btScalar(0.);
+ btAssertConstrParams(0);
}
- }
- else
- {
- m_depth[0] = btScalar(0.);
+ break;
}
}
-
-
-void btSliderConstraint::testAngLimits(void)
+///return the local value of parameter
+btScalar btSliderConstraint::getParam(int num, int axis) const
{
- m_angDepth = btScalar(0.);
- m_solveAngLim = false;
- if(m_lowerAngLimit <= m_upperAngLimit)
+ btScalar retVal(SIMD_INFINITY);
+ switch(num)
{
- const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1);
- const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
- const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
- btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
- m_angPos = rot;
- if(rot < m_lowerAngLimit)
+ case BT_CONSTRAINT_STOP_ERP :
+ if(axis < 1)
{
- m_angDepth = rot - m_lowerAngLimit;
- m_solveAngLim = true;
- }
- else if(rot > m_upperAngLimit)
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN);
+ retVal = m_softnessLimLin;
+ }
+ else if(axis < 3)
{
- m_angDepth = rot - m_upperAngLimit;
- m_solveAngLim = true;
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN);
+ retVal = m_softnessOrthoLin;
+ }
+ else if(axis == 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMANG);
+ retVal = m_softnessLimAng;
+ }
+ else if(axis < 6)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTANG);
+ retVal = m_softnessOrthoAng;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_CFM :
+ if(axis < 1)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN);
+ retVal = m_cfmDirLin;
+ }
+ else if(axis == 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG);
+ retVal = m_cfmDirAng;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_STOP_CFM :
+ if(axis < 1)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN);
+ retVal = m_cfmLimLin;
+ }
+ else if(axis < 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN);
+ retVal = m_cfmOrthoLin;
}
+ else if(axis == 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG);
+ retVal = m_cfmLimAng;
+ }
+ else if(axis < 6)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG);
+ retVal = m_cfmOrthoAng;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
}
+ return retVal;
}
-
-btVector3 btSliderConstraint::getAncorInA(void)
-{
- btVector3 ancorInA;
- ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis;
- ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA;
- return ancorInA;
-}
-
-
-btVector3 btSliderConstraint::getAncorInB(void)
-{
- btVector3 ancorInB;
- ancorInB = m_frameInB.getOrigin();
- return ancorInB;
-}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
index 01cef59ed31..e9723a7bb40 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
@@ -40,14 +40,32 @@ class btRigidBody;
#define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0))
#define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0))
#define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7))
+#define SLIDER_CONSTRAINT_DEF_CFM (btScalar(0.f))
+enum btSliderFlags
+{
+ BT_SLIDER_FLAGS_CFM_DIRLIN = (1 << 0),
+ BT_SLIDER_FLAGS_ERP_DIRLIN = (1 << 1),
+ BT_SLIDER_FLAGS_CFM_DIRANG = (1 << 2),
+ BT_SLIDER_FLAGS_ERP_DIRANG = (1 << 3),
+ BT_SLIDER_FLAGS_CFM_ORTLIN = (1 << 4),
+ BT_SLIDER_FLAGS_ERP_ORTLIN = (1 << 5),
+ BT_SLIDER_FLAGS_CFM_ORTANG = (1 << 6),
+ BT_SLIDER_FLAGS_ERP_ORTANG = (1 << 7),
+ BT_SLIDER_FLAGS_CFM_LIMLIN = (1 << 8),
+ BT_SLIDER_FLAGS_ERP_LIMLIN = (1 << 9),
+ BT_SLIDER_FLAGS_CFM_LIMANG = (1 << 10),
+ BT_SLIDER_FLAGS_ERP_LIMANG = (1 << 11)
+};
+
class btSliderConstraint : public btTypedConstraint
{
protected:
///for backwards compatibility during the transition to 'getInfo/getInfo2'
bool m_useSolveConstraintObsolete;
+ bool m_useOffsetForConstraintFrame;
btTransform m_frameInA;
btTransform m_frameInB;
// use frameA fo define limits, if true
@@ -67,26 +85,39 @@ protected:
btScalar m_softnessDirLin;
btScalar m_restitutionDirLin;
btScalar m_dampingDirLin;
+ btScalar m_cfmDirLin;
+
btScalar m_softnessDirAng;
btScalar m_restitutionDirAng;
btScalar m_dampingDirAng;
+ btScalar m_cfmDirAng;
+
btScalar m_softnessLimLin;
btScalar m_restitutionLimLin;
btScalar m_dampingLimLin;
+ btScalar m_cfmLimLin;
+
btScalar m_softnessLimAng;
btScalar m_restitutionLimAng;
btScalar m_dampingLimAng;
+ btScalar m_cfmLimAng;
+
btScalar m_softnessOrthoLin;
btScalar m_restitutionOrthoLin;
btScalar m_dampingOrthoLin;
+ btScalar m_cfmOrthoLin;
+
btScalar m_softnessOrthoAng;
btScalar m_restitutionOrthoAng;
btScalar m_dampingOrthoAng;
+ btScalar m_cfmOrthoAng;
// for interlal use
bool m_solveLinLim;
bool m_solveAngLim;
+ int m_flags;
+
btJacobianEntry m_jacLin[3];
btScalar m_jacLinDiagABInv[3];
@@ -126,16 +157,18 @@ protected:
public:
// constructors
btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
- btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
- btSliderConstraint();
+ btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
+
// overrides
- virtual void buildJacobian();
+
virtual void getInfo1 (btConstraintInfo1* info);
+
+ void getInfo1NonVirtual(btConstraintInfo1* info);
virtual void getInfo2 (btConstraintInfo2* info);
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
-
+ void getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass);
+
// access
const btRigidBody& getRigidBodyA() const { return m_rbA; }
@@ -151,9 +184,9 @@ public:
btScalar getUpperLinLimit() { return m_upperLinLimit; }
void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; }
btScalar getLowerAngLimit() { return m_lowerAngLimit; }
- void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = lowerLimit; }
+ void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = btNormalizeAngle(lowerLimit); }
btScalar getUpperAngLimit() { return m_upperAngLimit; }
- void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = upperLimit; }
+ void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = btNormalizeAngle(upperLimit); }
bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; }
btScalar getSoftnessDirLin() { return m_softnessDirLin; }
btScalar getRestitutionDirLin() { return m_restitutionDirLin; }
@@ -211,20 +244,87 @@ public:
btScalar getLinDepth() { return m_depth[0]; }
bool getSolveAngLimit() { return m_solveAngLim; }
btScalar getAngDepth() { return m_angDepth; }
- // internal
- void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB);
- void solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB);
// shared code used by ODE solver
- void calculateTransforms(void);
- void testLinLimits(void);
- void testLinLimits2(btConstraintInfo2* info);
- void testAngLimits(void);
+ void calculateTransforms(const btTransform& transA,const btTransform& transB);
+ void testLinLimits();
+ void testAngLimits();
// access for PE Solver
- btVector3 getAncorInA(void);
- btVector3 getAncorInB(void);
+ btVector3 getAncorInA();
+ btVector3 getAncorInB();
+ // access for UseFrameOffset
+ bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
+ void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
+
+ void setFrames(const btTransform& frameA, const btTransform& frameB)
+ {
+ m_frameInA=frameA;
+ m_frameInB=frameB;
+ calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ buildJacobian();
+ }
+
+
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1);
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
+
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btSliderConstraintData
+{
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransformFloatData m_rbBFrame;
+
+ float m_linearUpperLimit;
+ float m_linearLowerLimit;
+
+ float m_angularUpperLimit;
+ float m_angularLowerLimit;
+
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+
};
+SIMD_FORCE_INLINE int btSliderConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btSliderConstraintData);
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+
+ btSliderConstraintData* sliderData = (btSliderConstraintData*) dataBuffer;
+ btTypedConstraint::serialize(&sliderData->m_typeConstraintData,serializer);
+
+ m_frameInA.serializeFloat(sliderData->m_rbAFrame);
+ m_frameInB.serializeFloat(sliderData->m_rbBFrame);
+
+ sliderData->m_linearUpperLimit = float(m_upperLinLimit);
+ sliderData->m_linearLowerLimit = float(m_lowerLinLimit);
+
+ sliderData->m_angularUpperLimit = float(m_upperAngLimit);
+ sliderData->m_angularLowerLimit = float(m_lowerAngLimit);
+
+ sliderData->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA;
+ sliderData->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame;
+
+ return "btSliderConstraintData";
+}
+
+
#endif //SLIDER_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
index 6b728959162..8de515812ee 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
@@ -105,17 +105,16 @@ operator+(const btSimdScalar& v1, const btSimdScalar& v2)
#endif
///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-ATTRIBUTE_ALIGNED16 (struct) btSolverBody
+ATTRIBUTE_ALIGNED64 (struct) btSolverBodyObsolete
{
BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 m_deltaLinearVelocity;
btVector3 m_deltaAngularVelocity;
btVector3 m_angularFactor;
btVector3 m_invMass;
- btScalar m_friction;
btRigidBody* m_originalBody;
btVector3 m_pushVelocity;
- //btVector3 m_turnVelocity;
+ btVector3 m_turnVelocity;
SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
@@ -145,12 +144,18 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
}
}
-
-/*
+ SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+ {
+ if (m_originalBody)
+ {
+ m_pushVelocity += linearComponent*impulseMagnitude;
+ m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ }
+ }
void writebackVelocity()
{
- if (m_invMass)
+ if (m_originalBody)
{
m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
@@ -158,14 +163,21 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
//m_originalBody->setCompanionId(-1);
}
}
- */
- void writebackVelocity(btScalar timeStep=0)
+
+ void writebackVelocity(btScalar timeStep)
{
+ (void) timeStep;
if (m_originalBody)
{
- m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+m_deltaLinearVelocity);
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
+
+ //correct the position/orientation based on push/turn recovery
+ btTransform newTransform;
+ btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
+ m_originalBody->setWorldTransform(newTransform);
+
//m_originalBody->setCompanionId(-1);
}
}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
index 867d62a301d..79e45a4383b 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
@@ -26,7 +26,7 @@ class btRigidBody;
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
+ATTRIBUTE_ALIGNED64 (struct) btSolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -58,13 +58,13 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
};
union
{
- int m_solverBodyIdA;
- btScalar m_unusedPadding2;
+ btRigidBody* m_solverBodyA;
+ int m_companionIdA;
};
union
{
- int m_solverBodyIdB;
- btScalar m_unusedPadding3;
+ btRigidBody* m_solverBodyB;
+ int m_companionIdB;
};
union
@@ -78,6 +78,8 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
btScalar m_lowerLimit;
btScalar m_upperLimit;
+ btScalar m_rhsPenetration;
+
enum btSolverConstraintType
{
BT_SOLVER_CONTACT_1D = 0,
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
index 3fa98ee4c88..8212c36ff4e 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
@@ -16,51 +16,38 @@ subject to the following restrictions:
#include "btTypedConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btSerializer.h"
-static btRigidBody s_fixed(0, 0,0);
#define DEFAULT_DEBUGDRAW_SIZE btScalar(0.3f)
-btTypedConstraint::btTypedConstraint(btTypedConstraintType type)
-:m_userConstraintType(-1),
-m_userConstraintId(-1),
-m_constraintType (type),
-m_rbA(s_fixed),
-m_rbB(s_fixed),
-m_appliedImpulse(btScalar(0.)),
-m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
-{
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
-}
btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA)
-:m_userConstraintType(-1),
+:btTypedObject(type),
+m_userConstraintType(-1),
m_userConstraintId(-1),
-m_constraintType (type),
+m_needsFeedback(false),
m_rbA(rbA),
-m_rbB(s_fixed),
+m_rbB(getFixedBody()),
m_appliedImpulse(btScalar(0.)),
m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
-
}
btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB)
-:m_userConstraintType(-1),
+:btTypedObject(type),
+m_userConstraintType(-1),
m_userConstraintId(-1),
-m_constraintType (type),
+m_needsFeedback(false),
m_rbA(rbA),
m_rbB(rbB),
m_appliedImpulse(btScalar(0.)),
m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
-
}
-//-----------------------------------------------------------------------------
+
btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact)
{
@@ -109,6 +96,115 @@ btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScal
lim_fact = btScalar(0.0f);
}
return lim_fact;
-} // btTypedConstraint::getMotorFactor()
+}
+
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+{
+ btTypedConstraintData* tcd = (btTypedConstraintData*) dataBuffer;
+
+ tcd->m_rbA = (btRigidBodyData*)serializer->getUniquePointer(&m_rbA);
+ tcd->m_rbB = (btRigidBodyData*)serializer->getUniquePointer(&m_rbB);
+ char* name = (char*) serializer->findNameForPointer(this);
+ tcd->m_name = (char*)serializer->getUniquePointer(name);
+ if (tcd->m_name)
+ {
+ serializer->serializeName(name);
+ }
+
+ tcd->m_objectType = m_objectType;
+ tcd->m_needsFeedback = m_needsFeedback;
+ tcd->m_userConstraintId =m_userConstraintId;
+ tcd->m_userConstraintType =m_userConstraintType;
+
+ tcd->m_appliedImpulse = float(m_appliedImpulse);
+ tcd->m_dbgDrawSize = float(m_dbgDrawSize );
+
+ tcd->m_disableCollisionsBetweenLinkedBodies = false;
+
+ int i;
+ for (i=0;i<m_rbA.getNumConstraintRefs();i++)
+ if (m_rbA.getConstraintRef(i) == this)
+ tcd->m_disableCollisionsBetweenLinkedBodies = true;
+ for (i=0;i<m_rbB.getNumConstraintRefs();i++)
+ if (m_rbB.getConstraintRef(i) == this)
+ tcd->m_disableCollisionsBetweenLinkedBodies = true;
+
+ return "btTypedConstraintData";
+}
+
+btRigidBody& btTypedConstraint::getFixedBody()
+{
+ static btRigidBody s_fixed(0, 0,0);
+ s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ return s_fixed;
+}
+
+
+void btAngularLimit::set(btScalar low, btScalar high, btScalar _softness, btScalar _biasFactor, btScalar _relaxationFactor)
+{
+ m_halfRange = (high - low) / 2.0f;
+ m_center = btNormalizeAngle(low + m_halfRange);
+ m_softness = _softness;
+ m_biasFactor = _biasFactor;
+ m_relaxationFactor = _relaxationFactor;
+}
+
+void btAngularLimit::test(const btScalar angle)
+{
+ m_correction = 0.0f;
+ m_sign = 0.0f;
+ m_solveLimit = false;
+
+ if (m_halfRange >= 0.0f)
+ {
+ btScalar deviation = btNormalizeAngle(angle - m_center);
+ if (deviation < -m_halfRange)
+ {
+ m_solveLimit = true;
+ m_correction = - (deviation + m_halfRange);
+ m_sign = +1.0f;
+ }
+ else if (deviation > m_halfRange)
+ {
+ m_solveLimit = true;
+ m_correction = m_halfRange - deviation;
+ m_sign = -1.0f;
+ }
+ }
+}
+btScalar btAngularLimit::getError() const
+{
+ return m_correction * m_sign;
+}
+
+void btAngularLimit::fit(btScalar& angle) const
+{
+ if (m_halfRange > 0.0f)
+ {
+ btScalar relativeAngle = btNormalizeAngle(angle - m_center);
+ if (!btEqual(relativeAngle, m_halfRange))
+ {
+ if (relativeAngle > 0.0f)
+ {
+ angle = getHigh();
+ }
+ else
+ {
+ angle = getLow();
+ }
+ }
+ }
+}
+
+btScalar btAngularLimit::getLow() const
+{
+ return btNormalizeAngle(m_center - m_halfRange);
+}
+
+btScalar btAngularLimit::getHigh() const
+{
+ return btNormalizeAngle(m_center + m_halfRange);
+}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
index 14cbe831b40..65e6d558300 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -19,27 +19,50 @@ subject to the following restrictions:
class btRigidBody;
#include "LinearMath/btScalar.h"
#include "btSolverConstraint.h"
-struct btSolverBody;
-
-
+class btSerializer;
+//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
enum btTypedConstraintType
{
- POINT2POINT_CONSTRAINT_TYPE,
+ POINT2POINT_CONSTRAINT_TYPE=3,
HINGE_CONSTRAINT_TYPE,
CONETWIST_CONSTRAINT_TYPE,
D6_CONSTRAINT_TYPE,
- SLIDER_CONSTRAINT_TYPE
+ SLIDER_CONSTRAINT_TYPE,
+ CONTACT_CONSTRAINT_TYPE,
+ D6_SPRING_CONSTRAINT_TYPE,
+ MAX_CONSTRAINT_TYPE
+};
+
+
+enum btConstraintParams
+{
+ BT_CONSTRAINT_ERP=1,
+ BT_CONSTRAINT_STOP_ERP,
+ BT_CONSTRAINT_CFM,
+ BT_CONSTRAINT_STOP_CFM
};
+#if 1
+ #define btAssertConstrParams(_par) btAssert(_par)
+#else
+ #define btAssertConstrParams(_par)
+#endif
+
+
///TypedConstraint is the baseclass for Bullet constraints and vehicles
-class btTypedConstraint
+class btTypedConstraint : public btTypedObject
{
int m_userConstraintType;
- int m_userConstraintId;
- btTypedConstraintType m_constraintType;
+ union
+ {
+ int m_userConstraintId;
+ void* m_userConstraintPtr;
+ };
+
+ bool m_needsFeedback;
btTypedConstraint& operator=(btTypedConstraint& other)
{
@@ -54,10 +77,13 @@ protected:
btScalar m_appliedImpulse;
btScalar m_dbgDrawSize;
+ ///internal method used by the constraint solver, don't use them directly
+ btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact);
+
+ static btRigidBody& getFixedBody();
public:
- btTypedConstraint(btTypedConstraintType type);
virtual ~btTypedConstraint() {};
btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA);
btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB);
@@ -93,21 +119,45 @@ public:
// note that the returned indexes are relative to the first index of
// the constraint.
int *findex;
- };
+ // number of solver iterations
+ int m_numIterations;
+ //damping of the velocity
+ btScalar m_damping;
+ };
- virtual void buildJacobian() = 0;
+ ///internal method used by the constraint solver, don't use them directly
+ virtual void buildJacobian() {};
+ ///internal method used by the constraint solver, don't use them directly
virtual void setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep)
{
+ (void)ca;
+ (void)solverBodyA;
+ (void)solverBodyB;
+ (void)timeStep;
}
+
+ ///internal method used by the constraint solver, don't use them directly
virtual void getInfo1 (btConstraintInfo1* info)=0;
+ ///internal method used by the constraint solver, don't use them directly
virtual void getInfo2 (btConstraintInfo2* info)=0;
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) = 0;
+ ///internal method used by the constraint solver, don't use them directly
+ void internalSetAppliedImpulse(btScalar appliedImpulse)
+ {
+ m_appliedImpulse = appliedImpulse;
+ }
+ ///internal method used by the constraint solver, don't use them directly
+ btScalar internalGetAppliedImpulse()
+ {
+ return m_appliedImpulse;
+ }
+
+ ///internal method used by the constraint solver, don't use them directly
+ virtual void solveConstraintObsolete(btRigidBody& /*bodyA*/,btRigidBody& /*bodyB*/,btScalar /*timeStep*/) {};
- btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact);
const btRigidBody& getRigidBodyA() const
{
@@ -147,19 +197,44 @@ public:
return m_userConstraintId;
}
+ void setUserConstraintPtr(void* ptr)
+ {
+ m_userConstraintPtr = ptr;
+ }
+
+ void* getUserConstraintPtr()
+ {
+ return m_userConstraintPtr;
+ }
+
int getUid() const
{
return m_userConstraintId;
}
+ bool needsFeedback() const
+ {
+ return m_needsFeedback;
+ }
+
+ ///enableFeedback will allow to read the applied linear and angular impulse
+ ///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information
+ void enableFeedback(bool needsFeedback)
+ {
+ m_needsFeedback = needsFeedback;
+ }
+
+ ///getAppliedImpulse is an estimated total applied impulse.
+ ///This feedback could be used to determine breaking constraints or playing sounds.
btScalar getAppliedImpulse() const
{
+ btAssert(m_needsFeedback);
return m_appliedImpulse;
}
btTypedConstraintType getConstraintType () const
{
- return m_constraintType;
+ return btTypedConstraintType(m_objectType);
}
void setDbgDrawSize(btScalar dbgDrawSize)
@@ -170,7 +245,166 @@ public:
{
return m_dbgDrawSize;
}
+
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///If no axis is provided, it uses the default axis for this constraint.
+ virtual void setParam(int num, btScalar value, int axis = -1) = 0;
+
+ ///return the local value of parameter
+ virtual btScalar getParam(int num, int axis = -1) const = 0;
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+
};
+// returns angle in range [-SIMD_2_PI, SIMD_2_PI], closest to one of the limits
+// all arguments should be normalized angles (i.e. in range [-SIMD_PI, SIMD_PI])
+SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScalar angleLowerLimitInRadians, btScalar angleUpperLimitInRadians)
+{
+ if(angleLowerLimitInRadians >= angleUpperLimitInRadians)
+ {
+ return angleInRadians;
+ }
+ else if(angleInRadians < angleLowerLimitInRadians)
+ {
+ btScalar diffLo = btFabs(btNormalizeAngle(angleLowerLimitInRadians - angleInRadians));
+ btScalar diffHi = btFabs(btNormalizeAngle(angleUpperLimitInRadians - angleInRadians));
+ return (diffLo < diffHi) ? angleInRadians : (angleInRadians + SIMD_2_PI);
+ }
+ else if(angleInRadians > angleUpperLimitInRadians)
+ {
+ btScalar diffHi = btFabs(btNormalizeAngle(angleInRadians - angleUpperLimitInRadians));
+ btScalar diffLo = btFabs(btNormalizeAngle(angleInRadians - angleLowerLimitInRadians));
+ return (diffLo < diffHi) ? (angleInRadians - SIMD_2_PI) : angleInRadians;
+ }
+ else
+ {
+ return angleInRadians;
+ }
+}
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btTypedConstraintData
+{
+ btRigidBodyData *m_rbA;
+ btRigidBodyData *m_rbB;
+ char *m_name;
+
+ int m_objectType;
+ int m_userConstraintType;
+ int m_userConstraintId;
+ int m_needsFeedback;
+
+ float m_appliedImpulse;
+ float m_dbgDrawSize;
+
+ int m_disableCollisionsBetweenLinkedBodies;
+ char m_pad4[4];
+
+};
+
+SIMD_FORCE_INLINE int btTypedConstraint::calculateSerializeBufferSize() const
+{
+ return sizeof(btTypedConstraintData);
+}
+
+
+
+class btAngularLimit
+{
+private:
+ btScalar
+ m_center,
+ m_halfRange,
+ m_softness,
+ m_biasFactor,
+ m_relaxationFactor,
+ m_correction,
+ m_sign;
+
+ bool
+ m_solveLimit;
+
+public:
+ /// Default constructor initializes limit as inactive, allowing free constraint movement
+ btAngularLimit()
+ :m_center(0.0f),
+ m_halfRange(-1.0f),
+ m_softness(0.9f),
+ m_biasFactor(0.3f),
+ m_relaxationFactor(1.0f),
+ m_correction(0.0f),
+ m_sign(0.0f),
+ m_solveLimit(false)
+ {}
+
+ /// Sets all limit's parameters.
+ /// When low > high limit becomes inactive.
+ /// When high - low > 2PI limit is ineffective too becouse no angle can exceed the limit
+ void set(btScalar low, btScalar high, btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f);
+
+ /// Checks conastaint angle against limit. If limit is active and the angle violates the limit
+ /// correction is calculated.
+ void test(const btScalar angle);
+
+ /// Returns limit's softness
+ inline btScalar getSoftness() const
+ {
+ return m_softness;
+ }
+
+ /// Returns limit's bias factor
+ inline btScalar getBiasFactor() const
+ {
+ return m_biasFactor;
+ }
+
+ /// Returns limit's relaxation factor
+ inline btScalar getRelaxationFactor() const
+ {
+ return m_relaxationFactor;
+ }
+
+ /// Returns correction value evaluated when test() was invoked
+ inline btScalar getCorrection() const
+ {
+ return m_correction;
+ }
+
+ /// Returns sign value evaluated when test() was invoked
+ inline btScalar getSign() const
+ {
+ return m_sign;
+ }
+
+ /// Gives half of the distance between min and max limit angle
+ inline btScalar getHalfRange() const
+ {
+ return m_halfRange;
+ }
+
+ /// Returns true when the last test() invocation recognized limit violation
+ inline bool isLimit() const
+ {
+ return m_solveLimit;
+ }
+
+ /// Checks given angle against limit. If limit is active and angle doesn't fit it, the angle
+ /// returned is modified so it equals to the limit closest to given angle.
+ void fit(btScalar& angle) const;
+
+ /// Returns correction value multiplied by sign value
+ btScalar getError() const;
+
+ btScalar getLow() const;
+
+ btScalar getHigh() const;
+
+};
+
+
+
#endif //TYPED_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
new file mode 100644
index 00000000000..40c56e77954
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
@@ -0,0 +1,87 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+
+#include "btUniversalConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+#include "LinearMath/btTransformUtil.h"
+
+
+
+#define UNIV_EPS btScalar(0.01f)
+
+
+// constructor
+// anchor, axis1 and axis2 are in world coordinate system
+// axis1 must be orthogonal to axis2
+btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2)
+: btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true),
+ m_anchor(anchor),
+ m_axis1(axis1),
+ m_axis2(axis2)
+{
+ // build frame basis
+ // 6DOF constraint uses Euler angles and to define limits
+ // it is assumed that rotational order is :
+ // Z - first, allowed limits are (-PI,PI);
+ // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
+ // used to prevent constraint from instability on poles;
+ // new position of X, allowed limits are (-PI,PI);
+ // So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
+ // Build the frame in world coordinate system first
+ btVector3 zAxis = axis1.normalize();
+ btVector3 yAxis = axis2.normalize();
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+ btTransform frameInW;
+ frameInW.setIdentity();
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.setOrigin(anchor);
+ // now get constraint frame in local coordinate systems
+ m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
+ m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
+ // sei limits
+ setLinearLowerLimit(btVector3(0., 0., 0.));
+ setLinearUpperLimit(btVector3(0., 0., 0.));
+ setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS));
+ setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI - UNIV_EPS, SIMD_PI - UNIV_EPS));
+}
+
+void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+{
+ m_axis1 = axis1;
+ m_axis2 = axis2;
+
+ btVector3 zAxis = axis1.normalized();
+ btVector3 yAxis = axis2.normalized();
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+
+ btTransform frameInW;
+ frameInW.setIdentity();
+ frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.setOrigin(m_anchor);
+
+ // now get constraint frame in local coordinate systems
+ m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
+ m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
+
+ calculateTransforms();
+}
+
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
new file mode 100644
index 00000000000..a8d404a591c
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
@@ -0,0 +1,62 @@
+/*
+Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
+Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef UNIVERSAL_CONSTRAINT_H
+#define UNIVERSAL_CONSTRAINT_H
+
+
+
+#include "LinearMath/btVector3.h"
+#include "btTypedConstraint.h"
+#include "btGeneric6DofConstraint.h"
+
+
+
+/// Constraint similar to ODE Universal Joint
+/// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1)
+/// and Y (axis 2)
+/// Description from ODE manual :
+/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular.
+/// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal."
+
+class btUniversalConstraint : public btGeneric6DofConstraint
+{
+protected:
+ btVector3 m_anchor;
+ btVector3 m_axis1;
+ btVector3 m_axis2;
+public:
+ // constructor
+ // anchor, axis1 and axis2 are in world coordinate system
+ // axis1 must be orthogonal to axis2
+ btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
+ // access
+ const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
+ const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
+ const btVector3& getAxis1() { return m_axis1; }
+ const btVector3& getAxis2() { return m_axis2; }
+ btScalar getAngle1() { return getAngle(2); }
+ btScalar getAngle2() { return getAngle(1); }
+ // limits
+ void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); }
+ void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); }
+
+ void setAxis( const btVector3& axis1, const btVector3& axis2);
+};
+
+
+
+#endif // UNIVERSAL_CONSTRAINT_H
+
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
index 20d6975832b..bd8e2748383 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
@@ -43,7 +43,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-#include "LinearMath/btStackAlloc.h"
+
/*
Create and Delete a Physics SDK
@@ -181,12 +181,12 @@ plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z)
plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height)
{
//capsule is convex hull of 2 spheres, so use btMultiSphereShape
- btVector3 inertiaHalfExtents(radius,height,radius);
+
const int numSpheres = 2;
btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)};
btScalar radi[numSpheres] = {radius,radius};
void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16);
- return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres);
+ return (plCollisionShapeHandle) new (mem)btMultiSphereShape(positions,radi,numSpheres);
}
plCollisionShapeHandle plNewConeShape(plReal radius, plReal height)
{
@@ -295,6 +295,14 @@ void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation)
body->setWorldTransform(worldTrans);
}
+void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix)
+{
+ btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
+ btAssert(body);
+ btTransform& worldTrans = body->getWorldTransform();
+ worldTrans.setFromOpenGLMatrix(matrix);
+}
+
void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix)
{
btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
@@ -365,6 +373,7 @@ double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float
btPointCollector gjkOutput;
btGjkPairDetector::ClosestPointInput input;
+
btTransform tr;
tr.setIdentity();
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h b/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
index 8348795ef70..e1fea3a49c0 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
@@ -20,11 +20,17 @@ class btIDebugDraw;
class btCollisionWorld;
#include "LinearMath/btScalar.h"
+#include "btRigidBody.h"
///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
class btActionInterface
{
- public:
+protected:
+
+ static btRigidBody& getFixedBody();
+
+
+public:
virtual ~btActionInterface()
{
@@ -36,4 +42,5 @@ class btActionInterface
};
-#endif //_BT_ACTION_INTERFACE_H \ No newline at end of file
+#endif //_BT_ACTION_INTERFACE_H
+
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
index fa0d63d74a1..23501c4435e 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
@@ -48,6 +48,10 @@ void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
startProfiling(timeStep);
+ if(0 != m_internalPreTickCallback) {
+ (*m_internalPreTickCallback)(this, timeStep);
+ }
+
///update aabbs information
updateAabbs();
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index b6231a8fda6..e1eada07c82 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -19,6 +19,7 @@ subject to the following restrictions:
//collision detection
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
#include "LinearMath/btTransformUtil.h"
@@ -35,27 +36,15 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
-//for debug rendering
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletDynamics/Dynamics/btActionInterface.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btMotionState.h"
-
+#include "LinearMath/btSerializer.h"
@@ -63,7 +52,8 @@ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroa
:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
m_constraintSolver(constraintSolver),
m_gravity(0,-10,0),
-m_localTime(btScalar(1.)/btScalar(60.)),
+m_localTime(0),
+m_synchronizeAllMotionStates(false),
m_profileTimings(0)
{
if (!m_constraintSolver)
@@ -103,47 +93,31 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
{
-
+///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
+///to switch status _after_ adding kinematic objects to the world
+///fix it for Bullet 3.x release
for (int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ if (body && body->getActivationState() != ISLAND_SLEEPING)
{
- if (body->getActivationState() != ISLAND_SLEEPING)
- {
- if (body->isKinematicObject())
- {
- //to calculate velocities next frame
- body->saveKinematicState(timeStep);
- }
- }
+ if (body->isKinematicObject())
+ {
+ //to calculate velocities next frame
+ body->saveKinematicState(timeStep);
+ }
}
}
+
}
void btDiscreteDynamicsWorld::debugDrawWorld()
{
BT_PROFILE("debugDrawWorld");
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
- {
- int numManifolds = getDispatcher()->getNumManifolds();
- btVector3 color(0,0,0);
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
- //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+ btCollisionWorld::debugDrawWorld();
- int numContacts = contactManifold->getNumContacts();
- for (int j=0;j<numContacts;j++)
- {
- btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
- }
- }
- }
bool drawConstraints = false;
if (getDebugDrawer())
{
@@ -168,42 +142,6 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
{
int i;
- for ( i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
- {
- btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));
- switch(colObj->getActivationState())
- {
- case ACTIVE_TAG:
- color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break;
- case ISLAND_SLEEPING:
- color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break;
- case WANTS_DEACTIVATION:
- color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break;
- case DISABLE_DEACTIVATION:
- color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break;
- case DISABLE_SIMULATION:
- color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break;
- default:
- {
- color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));
- }
- };
-
- debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
- }
- if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 minAabb,maxAabb;
- btVector3 colorvec(1,0,0);
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
- }
-
- }
-
if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
{
for (i=0;i<m_actions.size();i++)
@@ -217,15 +155,12 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
void btDiscreteDynamicsWorld::clearForces()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
-
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- body->clearForces();
- }
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ //need to check if next line is ok
+ //it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
+ body->clearForces();
}
}
@@ -233,12 +168,10 @@ void btDiscreteDynamicsWorld::clearForces()
void btDiscreteDynamicsWorld::applyGravity()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
-
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body && body->isActive())
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive())
{
body->applyGravity();
}
@@ -269,32 +202,26 @@ void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
void btDiscreteDynamicsWorld::synchronizeMotionStates()
{
BT_PROFILE("synchronizeMotionStates");
+ if (m_synchronizeAllMotionStates)
{
- //todo: iterate over awake simulation islands!
+ //iterate over all collision objects
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
-
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
synchronizeSingleMotionState(body);
}
- }
-/*
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
+ } else
{
- for ( int i=0;i<this->m_vehicles.size();i++)
+ //iterate over all active rigid bodies
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
- {
- //synchronize the wheels with the (interpolated) chassis worldtransform
- m_vehicles[i]->updateWheelTransform(v,true);
- }
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive())
+ synchronizeSingleMotionState(body);
}
}
- */
-
-
}
@@ -340,23 +267,25 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
if (numSimulationSubSteps)
{
- saveKinematicState(fixedTimeStep);
+ //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
+ int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
+
+ saveKinematicState(fixedTimeStep*clampedSimulationSteps);
applyGravity();
- //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
- int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
+
for (int i=0;i<clampedSimulationSteps;i++)
{
internalSingleStepSimulation(fixedTimeStep);
- //for Blender, no need to synchronize here, it is done in blender anyway
- //synchronizeMotionStates();
+ synchronizeMotionStates();
}
- }
- //else
- // synchronizeMotionStates();
+ } else
+ {
+ synchronizeMotionStates();
+ }
clearForces();
@@ -372,6 +301,10 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
BT_PROFILE("internalSingleStepSimulation");
+ if(0 != m_internalPreTickCallback) {
+ (*m_internalPreTickCallback)(this, timeStep);
+ }
+
///apply gravity, predict motion
predictUnconstraintMotion(timeStep);
@@ -412,11 +345,10 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
{
m_gravity = gravity;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(gravity);
}
@@ -428,21 +360,44 @@ btVector3 btDiscreteDynamicsWorld::getGravity () const
return m_gravity;
}
+void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
+{
+ btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask);
+}
+
+void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+ btRigidBody* body = btRigidBody::upcast(collisionObject);
+ if (body)
+ removeRigidBody(body);
+ else
+ btCollisionWorld::removeCollisionObject(collisionObject);
+}
void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
{
- removeCollisionObject(body);
+ m_nonStaticRigidBodies.remove(body);
+ btCollisionWorld::removeCollisionObject(body);
}
+
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
{
- if (!body->isStaticOrKinematicObject())
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(m_gravity);
}
if (body->getCollisionShape())
{
+ if (!body->isStaticObject())
+ {
+ m_nonStaticRigidBodies.push_back(body);
+ } else
+ {
+ body->setActivationState(ISLAND_SLEEPING);
+ }
+
bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
@@ -453,13 +408,21 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
{
- if (!body->isStaticOrKinematicObject())
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(m_gravity);
}
if (body->getCollisionShape())
{
+ if (!body->isStaticObject())
+ {
+ m_nonStaticRigidBodies.push_back(body);
+ }
+ else
+ {
+ body->setActivationState(ISLAND_SLEEPING);
+ }
addCollisionObject(body,group,mask);
}
}
@@ -480,10 +443,9 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("updateActivationState");
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
+ btRigidBody* body = m_nonStaticRigidBodies[i];
if (body)
{
body->updateDeactivation(timeStep);
@@ -589,7 +551,6 @@ class btSortConstraintOnIslandPredicate
-
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
BT_PROFILE("solveConstraints");
@@ -604,6 +565,11 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
btIDebugDraw* m_debugDrawer;
btStackAlloc* m_stackAlloc;
btDispatcher* m_dispatcher;
+
+ btAlignedObjectArray<btCollisionObject*> m_bodies;
+ btAlignedObjectArray<btPersistentManifold*> m_manifolds;
+ btAlignedObjectArray<btTypedConstraint*> m_constraints;
+
InplaceSolverIslandCallback(
btContactSolverInfo& solverInfo,
@@ -624,6 +590,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
}
+
InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
{
btAssert(0);
@@ -664,17 +631,48 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
}
}
- ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
- if (numManifolds + numCurConstraints)
+ if (m_solverInfo.m_minimumSolverBatchSize<=1)
{
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
+ if (numManifolds + numCurConstraints)
+ {
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ } else
+ {
+
+ for (i=0;i<numBodies;i++)
+ m_bodies.push_back(bodies[i]);
+ for (i=0;i<numManifolds;i++)
+ m_manifolds.push_back(manifolds[i]);
+ for (i=0;i<numCurConstraints;i++)
+ m_constraints.push_back(startConstraint[i]);
+ if ((m_constraints.size()+m_manifolds.size())>m_solverInfo.m_minimumSolverBatchSize)
+ {
+ processConstraints();
+ } else
+ {
+ //printf("deferred\n");
+ }
}
-
}
}
+ void processConstraints()
+ {
+ if (m_manifolds.size() + m_constraints.size()>0)
+ {
+ m_solver->solveGroup( &m_bodies[0],m_bodies.size(), &m_manifolds[0], m_manifolds.size(), &m_constraints[0], m_constraints.size() ,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
+
+ }
};
+
+
//sorted version of all btTypedConstraint, based on islandId
btAlignedObjectArray<btTypedConstraint*> sortedConstraints;
sortedConstraints.resize( m_constraints.size());
@@ -699,6 +697,8 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
/// solve all the constraints for this island
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback);
+ solverCallback.processConstraints();
+
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
}
@@ -726,13 +726,9 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
{
if (colObj0->isActive() || colObj1->isActive())
{
- if ((colObj0)->getIslandTag() != -1 && (colObj1)->getIslandTag() != -1)
- {
-
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
- }
-
+
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
}
}
}
@@ -745,7 +741,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
}
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
@@ -758,8 +754,8 @@ class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConve
public:
btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
- m_allowedPenetration(0.0f),
m_me(me),
+ m_allowedPenetration(0.0f),
m_pairCache(pairCache),
m_dispatcher(dispatcher)
{
@@ -833,46 +829,42 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{
BT_PROFILE("integrateTransforms");
btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ body->setHitFraction(1.f);
+
+ if (body->isActive() && (!body->isStaticOrKinematicObject()))
{
- body->setHitFraction(1.f);
+ body->predictIntegratedTransform(timeStep, predictedTrans);
+ btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
- if (body->isActive() && (!body->isStaticOrKinematicObject()))
+ if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
{
- body->predictIntegratedTransform(timeStep, predictedTrans);
- btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
-
- if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
+ BT_PROFILE("CCD motion clamping");
+ if (body->getCollisionShape()->isConvex())
{
- BT_PROFILE("CCD motion clamping");
- if (body->getCollisionShape()->isConvex())
+ gNumClampedCcdMotions++;
+
+ btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+ //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+ btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+
+ sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
+ sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
+
+ convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
+ if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
{
- gNumClampedCcdMotions++;
-
- btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
- btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
- btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
-
- sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
- sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
-
- convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
- if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
- {
- body->setHitFraction(sweepResults.m_closestHitFraction);
- body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
- body->setHitFraction(0.f);
+ body->setHitFraction(sweepResults.m_closestHitFraction);
+ body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
+ body->setHitFraction(0.f);
// printf("clamped integration to hit fraction = %f\n",fraction);
- }
}
}
-
- body->proceedToTransform( predictedTrans);
}
+
+ body->proceedToTransform( predictedTrans);
}
}
}
@@ -884,21 +876,16 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
BT_PROFILE("predictUnconstraintMotion");
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (!body->isStaticOrKinematicObject())
{
- if (!body->isStaticOrKinematicObject())
- {
-
- body->integrateVelocities( timeStep);
- //damping
- body->applyDamping(timeStep);
+ body->integrateVelocities( timeStep);
+ //damping
+ body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
- }
+ body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
}
}
}
@@ -919,281 +906,6 @@ void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
-class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
-{
- btIDebugDraw* m_debugDrawer;
- btVector3 m_color;
- btTransform m_worldTrans;
-
-public:
-
- DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
- m_debugDrawer(debugDrawer),
- m_color(color),
- m_worldTrans(worldTrans)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- processTriangle(triangle,partId,triangleIndex);
- }
-
- virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
-
- btVector3 wv0,wv1,wv2;
- wv0 = m_worldTrans*triangle[0];
- wv1 = m_worldTrans*triangle[1];
- wv2 = m_worldTrans*triangle[2];
- m_debugDrawer->drawLine(wv0,wv1,m_color);
- m_debugDrawer->drawLine(wv1,wv2,m_color);
- m_debugDrawer->drawLine(wv2,wv0,m_color);
- }
-};
-
-void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
-{
- btVector3 start = transform.getOrigin();
-
- const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
- const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
- const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
-
- // XY
- getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color);
- getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color);
- getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color);
- getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color);
-
- // XZ
- getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color);
- getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color);
- getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color);
- getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color);
-
- // YZ
- getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color);
- getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color);
- getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color);
- getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color);
-}
-
-void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
-{
- // Draw a small simplex at the center of the object
- {
- btVector3 start = worldTransform.getOrigin();
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));
- }
-
- if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- debugDrawObject(worldTransform*childTrans,colShape,color);
- }
-
- } else
- {
- switch (shape->getShapeType())
- {
-
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
-
- debugDrawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
- for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
- {
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() += multiSphereShape->getSpherePosition(i);
- debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color);
- }
-
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
-
- int upAxis = capsuleShape->getUpAxis();
-
-
- btVector3 capStart(0.f,0.f,0.f);
- capStart[upAxis] = -halfHeight;
-
- btVector3 capEnd(0.f,0.f,0.f);
- capEnd[upAxis] = halfHeight;
-
- // Draw the ends
- {
-
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() = worldTransform * capStart;
- debugDrawSphere(radius, childTransform, color);
- }
-
- {
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() = worldTransform * capEnd;
- debugDrawSphere(radius, childTransform, color);
- }
-
- // Draw some additional lines
- btVector3 start = worldTransform.getOrigin();
-
-
- capStart[(upAxis+1)%3] = radius;
- capEnd[(upAxis+1)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
- capStart[(upAxis+1)%3] = -radius;
- capEnd[(upAxis+1)%3] = -radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
-
- capStart[(upAxis+1)%3] = 0.f;
- capEnd[(upAxis+1)%3] = 0.f;
-
- capStart[(upAxis+2)%3] = radius;
- capEnd[(upAxis+2)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
- capStart[(upAxis+2)%3] = -radius;
- capEnd[(upAxis+2)%3] = -radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
-
-
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
- btScalar height = coneShape->getHeight();//+coneShape->getMargin();
- btVector3 start = worldTransform.getOrigin();
-
- int upAxis= coneShape->getConeUpIndex();
-
-
- btVector3 offsetHeight(0,0,0);
- offsetHeight[upAxis] = height * btScalar(0.5);
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- btVector3 offset2Radius(0,0,0);
- offset2Radius[(upAxis+2)%3] = radius;
-
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color);
-
-
-
- break;
-
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- btVector3 start = worldTransform.getOrigin();
- btVector3 offsetHeight(0,0,0);
- offsetHeight[upAxis] = halfHeight;
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
- break;
- }
-
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0,vec1;
- btPlaneSpace1(planeNormal,vec0,vec1);
- btScalar vecLen = 100.f;
- btVector3 pt0 = planeOrigin + vec0*vecLen;
- btVector3 pt1 = planeOrigin - vec0*vecLen;
- btVector3 pt2 = planeOrigin + vec1*vecLen;
- btVector3 pt3 = planeOrigin - vec1*vecLen;
- getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color);
- getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color);
- break;
-
- }
- default:
- {
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*) shape;
-
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
-
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
-
- }
-
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
-
-
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-
- int i;
- for (i=0;i<polyshape->getNumEdges();i++)
- {
- btVector3 a,b;
- polyshape->getEdge(i,a,b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa,wb,color);
-
- }
-
-
- }
- }
- }
- }
-}
-
-
void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
{
bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
@@ -1297,6 +1009,7 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
}
}
break;
+ case D6_SPRING_CONSTRAINT_TYPE:
case D6_CONSTRAINT_TYPE:
{
btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
@@ -1354,7 +1067,7 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
if(drawLimits)
{
- btTransform tr = pSlider->getCalculatedTransformA();
+ btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
@@ -1371,7 +1084,7 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
break;
}
return;
-} // btDiscreteDynamicsWorld::debugDrawConstraint()
+}
@@ -1407,3 +1120,43 @@ const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
}
+
+void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
+ {
+ int len = colObj->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj);
+ }
+ }
+
+ for (i=0;i<m_constraints.size();i++)
+ {
+ btTypedConstraint* constraint = m_constraints[i];
+ int size = constraint->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(size,1);
+ const char* structType = constraint->serialize(chunk->m_oldPtr,serializer);
+ serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint);
+ }
+}
+
+
+void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeRigidBodies(serializer);
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index 4662cf5052a..df47c29044f 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
#ifndef BT_DISCRETE_DYNAMICS_WORLD_H
#define BT_DISCRETE_DYNAMICS_WORLD_H
@@ -41,6 +42,8 @@ protected:
btAlignedObjectArray<btTypedConstraint*> m_constraints;
+ btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
+
btVector3 m_gravity;
//for variable timesteps
@@ -49,6 +52,7 @@ protected:
bool m_ownsIslandManager;
bool m_ownsConstraintSolver;
+ bool m_synchronizeAllMotionStates;
btAlignedObjectArray<btActionInterface*> m_actions;
@@ -73,8 +77,7 @@ protected:
virtual void saveKinematicState(btScalar timeStep);
- void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
-
+ void serializeRigidBodies(btSerializer* serializer);
public:
@@ -120,13 +123,17 @@ public:
virtual btVector3 getGravity () const;
+ virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::StaticFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
+
virtual void addRigidBody(btRigidBody* body);
virtual void addRigidBody(btRigidBody* body, short group, short mask);
virtual void removeRigidBody(btRigidBody* body);
- void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
+ ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
+
void debugDrawConstraint(btTypedConstraint* constraint);
@@ -174,6 +181,18 @@ public:
///obsolete, use removeAction instead
virtual void removeCharacter(btActionInterface* character);
+ void setSynchronizeAllMotionStates(bool synchronizeAll)
+ {
+ m_synchronizeAllMotionStates = synchronizeAll;
+ }
+ bool getSynchronizeAllMotionStates() const
+ {
+ return m_synchronizeAllMotionStates;
+ }
+
+ ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
+ virtual void serialize(btSerializer* serializer);
+
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
index ecf7a2f0c64..105317920ae 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
@@ -41,6 +41,7 @@ class btDynamicsWorld : public btCollisionWorld
protected:
btInternalTickCallback m_internalTickCallback;
+ btInternalTickCallback m_internalPreTickCallback;
void* m_worldUserInfo;
btContactSolverInfo m_solverInfo;
@@ -49,7 +50,7 @@ public:
btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
- :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0), m_worldUserInfo(0)
+ :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
{
}
@@ -85,6 +86,8 @@ public:
virtual void addRigidBody(btRigidBody* body) = 0;
+ virtual void addRigidBody(btRigidBody* body, short group, short mask) = 0;
+
virtual void removeRigidBody(btRigidBody* body) = 0;
virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
@@ -102,9 +105,15 @@ public:
virtual void clearForces() = 0;
/// Set the callback for when an internal tick (simulation substep) happens, optional user info
- void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0)
+ void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false)
{
- m_internalTickCallback = cb;
+ if (isPreTick)
+ {
+ m_internalPreTickCallback = cb;
+ } else
+ {
+ m_internalTickCallback = cb;
+ }
m_worldUserInfo = worldUserInfo;
}
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
index a4d8e1d77f6..aefb26a1be2 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -19,6 +19,7 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMotionState.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "LinearMath/btSerializer.h"
//'temporarily' global variables
btScalar gDeactivationTime = btScalar(2.);
@@ -50,8 +51,8 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- m_linearDamping = btScalar(0.);
- m_angularDamping = btScalar(0.5);
+ setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
+
m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold;
m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold;
m_optionalMotionState = constructionInfo.m_motionState;
@@ -83,9 +84,19 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
m_debugBodyId = uniqueId++;
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
- setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
updateInertiaTensor();
+ m_rigidbodyFlags = 0;
+
+
+ m_deltaLinearVelocity.setZero();
+ m_deltaAngularVelocity.setZero();
+ m_invMass = m_inverseMass*m_linearFactor;
+ m_pushVelocity.setZero();
+ m_turnVelocity.setZero();
+
+
+
}
@@ -136,8 +147,8 @@ void btRigidBody::setGravity(const btVector3& acceleration)
void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
{
- m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+ m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+ m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
}
@@ -227,11 +238,15 @@ void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
m_inverseMass = btScalar(1.0) / mass;
}
+
+ //Fg = m * a
+ m_gravity = mass * m_gravity_acceleration;
m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0),
inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0),
inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0));
+ m_invMass = m_linearFactor*m_inverseMass;
}
@@ -301,6 +316,28 @@ bool btRigidBody::checkCollideWithOverride(btCollisionObject* co)
return true;
}
+void btRigidBody::internalWritebackVelocity(btScalar timeStep)
+{
+ (void) timeStep;
+ if (m_inverseMass)
+ {
+ setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity);
+ setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity);
+
+ //correct the position/orientation based on push/turn recovery
+ btTransform newTransform;
+ btTransformUtil::integrateTransform(getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
+ setWorldTransform(newTransform);
+ //m_originalBody->setCompanionId(-1);
+ }
+// m_deltaLinearVelocity.setZero();
+// m_deltaAngularVelocity .setZero();
+// m_pushVelocity.setZero();
+// m_turnVelocity.setZero();
+}
+
+
+
void btRigidBody::addConstraintRef(btTypedConstraint* c)
{
int index = m_constraintRefs.findLinearSearch(c);
@@ -315,3 +352,51 @@ void btRigidBody::removeConstraintRef(btTypedConstraint* c)
m_constraintRefs.remove(c);
m_checkCollideWith = m_constraintRefs.size() > 0;
}
+
+int btRigidBody::calculateSerializeBufferSize() const
+{
+ int sz = sizeof(btRigidBodyData);
+ return sz;
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+{
+ btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer;
+
+ btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer);
+
+ m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld);
+ m_linearVelocity.serialize(rbd->m_linearVelocity);
+ m_angularVelocity.serialize(rbd->m_angularVelocity);
+ rbd->m_inverseMass = m_inverseMass;
+ m_angularFactor.serialize(rbd->m_angularFactor);
+ m_linearFactor.serialize(rbd->m_linearFactor);
+ m_gravity.serialize(rbd->m_gravity);
+ m_gravity_acceleration.serialize(rbd->m_gravity_acceleration);
+ m_invInertiaLocal.serialize(rbd->m_invInertiaLocal);
+ m_totalForce.serialize(rbd->m_totalForce);
+ m_totalTorque.serialize(rbd->m_totalTorque);
+ rbd->m_linearDamping = m_linearDamping;
+ rbd->m_angularDamping = m_angularDamping;
+ rbd->m_additionalDamping = m_additionalDamping;
+ rbd->m_additionalDampingFactor = m_additionalDampingFactor;
+ rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr;
+ rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr;
+ rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor;
+ rbd->m_linearSleepingThreshold=m_linearSleepingThreshold;
+ rbd->m_angularSleepingThreshold = m_angularSleepingThreshold;
+
+ return btRigidBodyDataName;
+}
+
+
+
+void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
+{
+ btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
+ const char* structType = serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
+}
+
+
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
index da1fcb78611..5a7ba97ccbc 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
@@ -29,6 +29,20 @@ class btTypedConstraint;
extern btScalar gDeactivationTime;
extern bool gDisableDeactivation;
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btRigidBodyData btRigidBodyDoubleData
+#define btRigidBodyDataName "btRigidBodyDoubleData"
+#else
+#define btRigidBodyData btRigidBodyFloatData
+#define btRigidBodyDataName "btRigidBodyFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+enum btRigidBodyFlags
+{
+ BT_DISABLE_WORLD_GRAVITY = 1
+};
+
///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
///It is recommended for performance and memory use to share btCollisionShape objects whenever possible.
@@ -45,7 +59,6 @@ class btRigidBody : public btCollisionObject
btVector3 m_linearVelocity;
btVector3 m_angularVelocity;
btScalar m_inverseMass;
- btVector3 m_angularFactor;
btVector3 m_linearFactor;
btVector3 m_gravity;
@@ -73,6 +86,21 @@ class btRigidBody : public btCollisionObject
//keep track of typed constraints referencing this rigid body
btAlignedObjectArray<btTypedConstraint*> m_constraintRefs;
+ int m_rigidbodyFlags;
+
+ int m_debugBodyId;
+
+
+protected:
+
+ ATTRIBUTE_ALIGNED64(btVector3 m_deltaLinearVelocity);
+ btVector3 m_deltaAngularVelocity;
+ btVector3 m_angularFactor;
+ btVector3 m_invMass;
+ btVector3 m_pushVelocity;
+ btVector3 m_turnVelocity;
+
+
public:
@@ -111,7 +139,6 @@ public:
btScalar m_additionalAngularDampingThresholdSqr;
btScalar m_additionalAngularDampingFactor;
-
btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
m_mass(mass),
m_motionState(motionState),
@@ -161,13 +188,13 @@ public:
///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast
static const btRigidBody* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY)
+ if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
return (const btRigidBody*)colObj;
return 0;
}
static btRigidBody* upcast(btCollisionObject* colObj)
{
- if (colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY)
+ if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
return (btRigidBody*)colObj;
return 0;
}
@@ -227,6 +254,7 @@ public:
void setLinearFactor(const btVector3& linearFactor)
{
m_linearFactor = linearFactor;
+ m_invMass = m_linearFactor*m_inverseMass;
}
btScalar getInvMass() const { return m_inverseMass; }
const btMatrix3x3& getInvInertiaTensorWorld() const {
@@ -242,12 +270,12 @@ public:
m_totalForce += force*m_linearFactor;
}
- const btVector3& getTotalForce()
+ const btVector3& getTotalForce() const
{
return m_totalForce;
};
- const btVector3& getTotalTorque()
+ const btVector3& getTotalTorque() const
{
return m_totalTorque;
};
@@ -301,19 +329,6 @@ public:
}
}
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
- {
- if (m_inverseMass != btScalar(0.))
- {
- m_linearVelocity += linearComponent*m_linearFactor*impulseMagnitude;
- if (m_angularFactor)
- {
- m_angularVelocity += angularComponent*m_angularFactor*impulseMagnitude;
- }
- }
- }
-
void clearForces()
{
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
@@ -489,12 +504,185 @@ public:
return m_constraintRefs[index];
}
- int getNumConstraintRefs()
+ int getNumConstraintRefs() const
{
return m_constraintRefs.size();
}
- int m_debugBodyId;
+ void setFlags(int flags)
+ {
+ m_rigidbodyFlags = flags;
+ }
+
+ int getFlags() const
+ {
+ return m_rigidbodyFlags;
+ }
+
+ const btVector3& getDeltaLinearVelocity() const
+ {
+ return m_deltaLinearVelocity;
+ }
+
+ const btVector3& getDeltaAngularVelocity() const
+ {
+ return m_deltaAngularVelocity;
+ }
+
+ const btVector3& getPushVelocity() const
+ {
+ return m_pushVelocity;
+ }
+
+ const btVector3& getTurnVelocity() const
+ {
+ return m_turnVelocity;
+ }
+
+
+ ////////////////////////////////////////////////
+ ///some internal methods, don't use them
+
+ btVector3& internalGetDeltaLinearVelocity()
+ {
+ return m_deltaLinearVelocity;
+ }
+
+ btVector3& internalGetDeltaAngularVelocity()
+ {
+ return m_deltaAngularVelocity;
+ }
+
+ const btVector3& internalGetAngularFactor() const
+ {
+ return m_angularFactor;
+ }
+
+ const btVector3& internalGetInvMass() const
+ {
+ return m_invMass;
+ }
+
+ btVector3& internalGetPushVelocity()
+ {
+ return m_pushVelocity;
+ }
+
+ btVector3& internalGetTurnVelocity()
+ {
+ return m_turnVelocity;
+ }
+
+ SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
+ {
+ velocity = getLinearVelocity()+m_deltaLinearVelocity + (getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos);
+ }
+
+ SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const
+ {
+ angVel = getAngularVelocity()+m_deltaAngularVelocity;
+ }
+
+
+ //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
+ SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
+ {
+ if (m_inverseMass)
+ {
+ m_deltaLinearVelocity += linearComponent*impulseMagnitude;
+ m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ }
+ }
+
+ SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+ {
+ if (m_inverseMass)
+ {
+ m_pushVelocity += linearComponent*impulseMagnitude;
+ m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ }
+ }
+
+ void internalWritebackVelocity()
+ {
+ if (m_inverseMass)
+ {
+ setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity);
+ setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity);
+ //m_deltaLinearVelocity.setZero();
+ //m_deltaAngularVelocity .setZero();
+ //m_originalBody->setCompanionId(-1);
+ }
+ }
+
+
+ void internalWritebackVelocity(btScalar timeStep);
+
+
+
+ ///////////////////////////////////////////////
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+
+ virtual void serializeSingleObject(class btSerializer* serializer) const;
+
+};
+
+//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btRigidBodyFloatData
+{
+ btCollisionObjectFloatData m_collisionObjectData;
+ btMatrix3x3FloatData m_invInertiaTensorWorld;
+ btVector3FloatData m_linearVelocity;
+ btVector3FloatData m_angularVelocity;
+ btVector3FloatData m_angularFactor;
+ btVector3FloatData m_linearFactor;
+ btVector3FloatData m_gravity;
+ btVector3FloatData m_gravity_acceleration;
+ btVector3FloatData m_invInertiaLocal;
+ btVector3FloatData m_totalForce;
+ btVector3FloatData m_totalTorque;
+ float m_inverseMass;
+ float m_linearDamping;
+ float m_angularDamping;
+ float m_additionalDampingFactor;
+ float m_additionalLinearDampingThresholdSqr;
+ float m_additionalAngularDampingThresholdSqr;
+ float m_additionalAngularDampingFactor;
+ float m_linearSleepingThreshold;
+ float m_angularSleepingThreshold;
+ int m_additionalDamping;
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btRigidBodyDoubleData
+{
+ btCollisionObjectDoubleData m_collisionObjectData;
+ btMatrix3x3DoubleData m_invInertiaTensorWorld;
+ btVector3DoubleData m_linearVelocity;
+ btVector3DoubleData m_angularVelocity;
+ btVector3DoubleData m_angularFactor;
+ btVector3DoubleData m_linearFactor;
+ btVector3DoubleData m_gravity;
+ btVector3DoubleData m_gravity_acceleration;
+ btVector3DoubleData m_invInertiaLocal;
+ btVector3DoubleData m_totalForce;
+ btVector3DoubleData m_totalTorque;
+ double m_inverseMass;
+ double m_linearDamping;
+ double m_angularDamping;
+ double m_additionalDampingFactor;
+ double m_additionalLinearDampingThresholdSqr;
+ double m_additionalAngularDampingThresholdSqr;
+ double m_additionalAngularDampingFactor;
+ double m_linearSleepingThreshold;
+ double m_angularSleepingThreshold;
+ int m_additionalDamping;
+ char m_padding[4];
};
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
index 3f6141463c3..5fc2f3cf8f7 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
@@ -78,7 +78,7 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b
btContactSolverInfo infoGlobal;
infoGlobal.m_timeStep = timeStep;
m_constraintSolver->prepareSolve(0,numManifolds);
- m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1);
+ m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1);
m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc);
}
@@ -132,9 +132,19 @@ btVector3 btSimpleDynamicsWorld::getGravity () const
void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body)
{
- removeCollisionObject(body);
+ btCollisionWorld::removeCollisionObject(body);
}
+void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+ btRigidBody* body = btRigidBody::upcast(collisionObject);
+ if (body)
+ removeRigidBody(body);
+ else
+ btCollisionWorld::removeCollisionObject(collisionObject);
+}
+
+
void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
{
body->setGravity(m_gravity);
@@ -145,6 +155,33 @@ void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
}
}
+void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
+{
+ body->setGravity(m_gravity);
+
+ if (body->getCollisionShape())
+ {
+ addCollisionObject(body,group,mask);
+ }
+}
+
+
+void btSimpleDynamicsWorld::debugDrawWorld()
+{
+
+}
+
+void btSimpleDynamicsWorld::addAction(btActionInterface* action)
+{
+
+}
+
+void btSimpleDynamicsWorld::removeAction(btActionInterface* action)
+{
+
+}
+
+
void btSimpleDynamicsWorld::updateAabbs()
{
btTransform predictedTrans;
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
index ea1a2a1ccc7..07a727e2efe 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
@@ -56,7 +56,18 @@ public:
virtual void addRigidBody(btRigidBody* body);
+ virtual void addRigidBody(btRigidBody* body, short group, short mask);
+
virtual void removeRigidBody(btRigidBody* body);
+
+ virtual void debugDrawWorld();
+
+ virtual void addAction(btActionInterface* action);
+
+ virtual void removeAction(btActionInterface* action);
+
+ ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
virtual void updateAabbs();
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index 031fcb5b447..345dca6a11c 100644
--- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -22,7 +22,15 @@
#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
-static btRigidBody s_fixedObject( 0,0,0);
+#define ROLLING_INFLUENCE_FIX
+
+
+btRigidBody& btActionInterface::getFixedBody()
+{
+ static btRigidBody s_fixed(0, 0,0);
+ s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ return s_fixed;
+}
btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
:m_vehicleRaycaster(raycaster),
@@ -70,6 +78,7 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con
ci.m_frictionSlip = tuning.m_frictionSlip;
ci.m_bIsFrontWheel = isFrontWheel;
ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
+ ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
m_wheelInfo.push_back( btWheelInfo(ci));
@@ -186,7 +195,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
wheel.m_raycastInfo.m_isInContact = true;
- wheel.m_raycastInfo.m_groundObject = &s_fixedObject;///@todo for driving on dynamic/movable objects!;
+ wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
//wheel.m_raycastInfo.m_groundObject = object;
@@ -301,10 +310,9 @@ void btRaycastVehicle::updateVehicle( btScalar step )
btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
- btScalar gMaxSuspensionForce = btScalar(6000.);
- if (suspensionForce > gMaxSuspensionForce)
+ if (suspensionForce > wheel.m_maxSuspensionForce)
{
- suspensionForce = gMaxSuspensionForce;
+ suspensionForce = wheel.m_maxSuspensionForce;
}
btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
@@ -689,7 +697,12 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
+#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
+ btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(1);
+ rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
+#else
rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
+#endif
m_chassisBody->applyImpulse(sideImp,rel_pos);
//apply friction impulse on the ground
@@ -708,13 +721,13 @@ void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
for (int v=0;v<this->getNumWheels();v++)
{
- btVector3 wheelColor(0,255,255);
+ btVector3 wheelColor(0,1,1);
if (getWheelInfo(v).m_raycastInfo.m_isInContact)
{
- wheelColor.setValue(0,0,255);
+ wheelColor.setValue(0,0,1);
} else
{
- wheelColor.setValue(255,0,255);
+ wheelColor.setValue(1,0,1);
}
btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h
index d5a299c606f..ac42f1313be 100644
--- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h
+++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h
@@ -29,12 +29,11 @@ class btRaycastVehicle : public btActionInterface
btAlignedObjectArray<btVector3> m_axle;
btAlignedObjectArray<btScalar> m_forwardImpulse;
btAlignedObjectArray<btScalar> m_sideImpulse;
-
+
+ ///backwards compatibility
int m_userConstraintType;
-
int m_userConstraintId;
-
public:
class btVehicleTuning
{
@@ -45,7 +44,8 @@ public:
m_suspensionCompression(btScalar(0.83)),
m_suspensionDamping(btScalar(0.88)),
m_maxSuspensionTravelCm(btScalar(500.)),
- m_frictionSlip(btScalar(10.5))
+ m_frictionSlip(btScalar(10.5)),
+ m_maxSuspensionForce(btScalar(6000.))
{
}
btScalar m_suspensionStiffness;
@@ -53,6 +53,7 @@ public:
btScalar m_suspensionDamping;
btScalar m_maxSuspensionTravelCm;
btScalar m_frictionSlip;
+ btScalar m_maxSuspensionForce;
};
private:
@@ -83,6 +84,7 @@ public:
///btActionInterface interface
virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step)
{
+ (void) collisionWorld;
updateVehicle(step);
}
@@ -110,7 +112,7 @@ public:
void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true );
- void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
+// void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel);
@@ -192,6 +194,8 @@ public:
m_indexForwardAxis = forwardIndex;
}
+
+ ///backwards compatibility
int getUserConstraintType() const
{
return m_userConstraintType ;
@@ -212,7 +216,6 @@ public:
return m_userConstraintId;
}
-
};
class btDefaultVehicleRaycaster : public btVehicleRaycaster
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h
index ac2729f4fd7..b74f8c80acb 100644
--- a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h
+++ b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h
@@ -29,6 +29,7 @@ struct btWheelInfoConstructionInfo
btScalar m_wheelsDampingCompression;
btScalar m_wheelsDampingRelaxation;
btScalar m_frictionSlip;
+ btScalar m_maxSuspensionForce;
bool m_bIsFrontWheel;
};
@@ -68,6 +69,7 @@ struct btWheelInfo
btScalar m_rotation;
btScalar m_deltaRotation;
btScalar m_rollInfluence;
+ btScalar m_maxSuspensionForce;
btScalar m_engineForce;
@@ -99,6 +101,7 @@ struct btWheelInfo
m_brake = btScalar(0.);
m_rollInfluence = btScalar(0.1);
m_bIsFrontWheel = ci.m_bIsFrontWheel;
+ m_maxSuspensionForce = ci.m_maxSuspensionForce;
}
diff --git a/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp
new file mode 100644
index 00000000000..c876ebf1fd6
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp
@@ -0,0 +1,151 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+
+#include "btDefaultSoftBodySolver.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletSoftBody/btSoftBody.h"
+
+
+btDefaultSoftBodySolver::btDefaultSoftBodySolver()
+{
+ // Initial we will clearly need to update solver constants
+ // For now this is global for the cloths linked with this solver - we should probably make this body specific
+ // for performance in future once we understand more clearly when constants need to be updated
+ m_updateSolverConstants = true;
+}
+
+btDefaultSoftBodySolver::~btDefaultSoftBodySolver()
+{
+}
+
+// In this case the data is already in the soft bodies so there is no need for us to do anything
+void btDefaultSoftBodySolver::copyBackToSoftBodies()
+{
+
+}
+
+void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate)
+{
+ m_softBodySet.copyFromArray( softBodies );
+}
+
+void btDefaultSoftBodySolver::updateSoftBodies( )
+{
+ for ( int i=0; i < m_softBodySet.size(); i++)
+ {
+ btSoftBody* psb=(btSoftBody*)m_softBodySet[i];
+ if (psb->isActive())
+ {
+ psb->integrateMotion();
+ }
+ }
+} // updateSoftBodies
+
+bool btDefaultSoftBodySolver::checkInitialized()
+{
+ return true;
+}
+
+void btDefaultSoftBodySolver::solveConstraints( float solverdt )
+{
+ // Solve constraints for non-solver softbodies
+ for(int i=0; i < m_softBodySet.size(); ++i)
+ {
+ btSoftBody* psb = static_cast<btSoftBody*>(m_softBodySet[i]);
+ if (psb->isActive())
+ {
+ psb->solveConstraints();
+ }
+ }
+} // btDefaultSoftBodySolver::solveConstraints
+
+
+void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer )
+{
+ // Currently only support CPU output buffers
+ // TODO: check for DX11 buffers. Take all offsets into the same DX11 buffer
+ // and use them together on a single kernel call if possible by setting up a
+ // per-cloth target buffer array for the copy kernel.
+
+ if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER )
+ {
+ const btAlignedObjectArray<btSoftBody::Node> &clothVertices( softBody->m_nodes );
+ int numVertices = clothVertices.size();
+
+ const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer);
+ float *basePointer = cpuVertexBuffer->getBasePointer();
+
+ if( vertexBuffer->hasVertexPositions() )
+ {
+ const int vertexOffset = cpuVertexBuffer->getVertexOffset();
+ const int vertexStride = cpuVertexBuffer->getVertexStride();
+ float *vertexPointer = basePointer + vertexOffset;
+
+ for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
+ {
+ btVector3 position = clothVertices[vertexIndex].m_x;
+ *(vertexPointer + 0) = position.getX();
+ *(vertexPointer + 1) = position.getY();
+ *(vertexPointer + 2) = position.getZ();
+ vertexPointer += vertexStride;
+ }
+ }
+ if( vertexBuffer->hasNormals() )
+ {
+ const int normalOffset = cpuVertexBuffer->getNormalOffset();
+ const int normalStride = cpuVertexBuffer->getNormalStride();
+ float *normalPointer = basePointer + normalOffset;
+
+ for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
+ {
+ btVector3 normal = clothVertices[vertexIndex].m_n;
+ *(normalPointer + 0) = normal.getX();
+ *(normalPointer + 1) = normal.getY();
+ *(normalPointer + 2) = normal.getZ();
+ normalPointer += normalStride;
+ }
+ }
+ }
+} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
+
+void btDefaultSoftBodySolver::processCollision( btSoftBody* softBody, btSoftBody* otherSoftBody)
+{
+ softBody->defaultCollisionHandler( otherSoftBody);
+}
+
+// For the default solver just leave the soft body to do its collision processing
+void btDefaultSoftBodySolver::processCollision( btSoftBody *softBody, btCollisionObject* collisionObject )
+{
+ softBody->defaultCollisionHandler( collisionObject );
+} // btDefaultSoftBodySolver::processCollision
+
+
+void btDefaultSoftBodySolver::predictMotion( float timeStep )
+{
+ for ( int i=0; i < m_softBodySet.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodySet[i];
+
+ if (psb->isActive())
+ {
+ psb->predictMotion(timeStep);
+ }
+ }
+}
+
diff --git a/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h
new file mode 100644
index 00000000000..8e7db3daf98
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h
@@ -0,0 +1,63 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
+#define BT_SOFT_BODY_DEFAULT_SOLVER_H
+
+
+#include "BulletSoftBody/btSoftBodySolvers.h"
+#include "btSoftBodySolverVertexBuffer.h"
+
+
+class btDefaultSoftBodySolver : public btSoftBodySolver
+{
+protected:
+ /** Variable to define whether we need to update solver constants on the next iteration */
+ bool m_updateSolverConstants;
+
+ btAlignedObjectArray< btSoftBody * > m_softBodySet;
+
+
+public:
+ btDefaultSoftBodySolver();
+
+ virtual ~btDefaultSoftBodySolver();
+
+ virtual SolverTypes getSolverType() const
+ {
+ return DEFAULT_SOLVER;
+ }
+
+ virtual bool checkInitialized();
+
+ virtual void updateSoftBodies( );
+
+ virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
+
+ virtual void copyBackToSoftBodies();
+
+ virtual void solveConstraints( float solverdt );
+
+ virtual void predictMotion( float solverdt );
+
+ virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
+
+ virtual void processCollision( btSoftBody *, btCollisionObject* );
+
+ virtual void processCollision( btSoftBody*, btSoftBody* );
+
+};
+
+#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
index ee810c54082..a90acb99f04 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
@@ -15,12 +15,51 @@ subject to the following restrictions:
///btSoftBody implementation by Nathanael Presson
#include "btSoftBodyInternals.h"
+#include "BulletSoftBody/btSoftBodySolvers.h"
+#include "btSoftBodyData.h"
+#include "LinearMath/btSerializer.h"
//
btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m)
-:m_worldInfo(worldInfo)
+:m_worldInfo(worldInfo),m_softBodySolver(0)
{
/* Init */
+ initDefaults();
+
+ /* Default material */
+ Material* pm=appendMaterial();
+ pm->m_kLST = 1;
+ pm->m_kAST = 1;
+ pm->m_kVST = 1;
+ pm->m_flags = fMaterial::Default;
+
+ /* Nodes */
+ const btScalar margin=getCollisionShape()->getMargin();
+ m_nodes.resize(node_count);
+ for(int i=0,ni=node_count;i<ni;++i)
+ {
+ Node& n=m_nodes[i];
+ ZeroInitialize(n);
+ n.m_x = x?*x++:btVector3(0,0,0);
+ n.m_q = n.m_x;
+ n.m_im = m?*m++:1;
+ n.m_im = n.m_im>0?1/n.m_im:0;
+ n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
+ n.m_material= pm;
+ }
+ updateBounds();
+
+}
+
+btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
+:m_worldInfo(worldInfo)
+{
+ initDefaults();
+}
+
+
+void btSoftBody::initDefaults()
+{
m_internalType = CO_SOFT_BODY;
m_cfg.aeromodel = eAeroModel::V_Point;
m_cfg.kVCF = 1;
@@ -61,33 +100,16 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btV
m_bounds[1] = btVector3(0,0,0);
m_worldTransform.setIdentity();
setSolver(eSolverPresets::Positions);
- /* Default material */
- Material* pm=appendMaterial();
- pm->m_kLST = 1;
- pm->m_kAST = 1;
- pm->m_kVST = 1;
- pm->m_flags = fMaterial::Default;
+
/* Collision shape */
///for now, create a collision shape internally
m_collisionShape = new btSoftBodyCollisionShape(this);
m_collisionShape->setMargin(0.25);
- /* Nodes */
- const btScalar margin=getCollisionShape()->getMargin();
- m_nodes.resize(node_count);
- for(int i=0,ni=node_count;i<ni;++i)
- {
- Node& n=m_nodes[i];
- ZeroInitialize(n);
- n.m_x = x?*x++:btVector3(0,0,0);
- n.m_q = n.m_x;
- n.m_im = m?*m++:1;
- n.m_im = n.m_im>0?1/n.m_im:0;
- n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
- n.m_material= pm;
- }
- updateBounds();
-
+
m_initialWorldTransform.setIdentity();
+
+ m_windVelocity = btVector3(0,0,0);
+
}
//
@@ -306,8 +328,44 @@ void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat)
}
//
+void btSoftBody::appendTetra(int model,Material* mat)
+{
+Tetra t;
+if(model>=0)
+ t=m_tetras[model];
+ else
+ { ZeroInitialize(t);t.m_material=mat?mat:m_materials[0]; }
+m_tetras.push_back(t);
+}
+
+//
+void btSoftBody::appendTetra(int node0,
+ int node1,
+ int node2,
+ int node3,
+ Material* mat)
+{
+ appendTetra(-1,mat);
+ Tetra& t=m_tetras[m_tetras.size()-1];
+ t.m_n[0] = &m_nodes[node0];
+ t.m_n[1] = &m_nodes[node1];
+ t.m_n[2] = &m_nodes[node2];
+ t.m_n[3] = &m_nodes[node3];
+ t.m_rv = VolumeOf(t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x);
+ m_bUpdateRtCst=true;
+}
+
+//
+
void btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies)
{
+ btVector3 local = body->getWorldTransform().inverse()*m_nodes[node].m_x;
+ appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies);
+}
+
+//
+void btSoftBody::appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies)
+{
if (disableCollisionBetweenLinkedBodies)
{
if (m_collisionDisabledObjects.findLinearSearch(body)==m_collisionDisabledObjects.size())
@@ -319,7 +377,7 @@ void btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisio
Anchor a;
a.m_node = &m_nodes[node];
a.m_body = body;
- a.m_local = body->getInterpolationWorldTransform().inverse()*a.m_node->m_x;
+ a.m_local = localPivot;
a.m_node->m_battach = 1;
m_anchors.push_back(a);
}
@@ -491,6 +549,51 @@ void btSoftBody::setTotalDensity(btScalar density)
}
//
+void btSoftBody::setVolumeMass(btScalar mass)
+{
+btAlignedObjectArray<btScalar> ranks;
+ranks.resize(m_nodes.size(),0);
+int i;
+
+for(i=0;i<m_nodes.size();++i)
+ {
+ m_nodes[i].m_im=0;
+ }
+for(i=0;i<m_tetras.size();++i)
+ {
+ const Tetra& t=m_tetras[i];
+ for(int j=0;j<4;++j)
+ {
+ t.m_n[j]->m_im+=btFabs(t.m_rv);
+ ranks[int(t.m_n[j]-&m_nodes[0])]+=1;
+ }
+ }
+for( i=0;i<m_nodes.size();++i)
+ {
+ if(m_nodes[i].m_im>0)
+ {
+ m_nodes[i].m_im=ranks[i]/m_nodes[i].m_im;
+ }
+ }
+setTotalMass(mass,false);
+}
+
+//
+void btSoftBody::setVolumeDensity(btScalar density)
+{
+btScalar volume=0;
+for(int i=0;i<m_tetras.size();++i)
+ {
+ const Tetra& t=m_tetras[i];
+ for(int j=0;j<4;++j)
+ {
+ volume+=btFabs(t.m_rv);
+ }
+ }
+setVolumeMass(volume*density/6);
+}
+
+//
void btSoftBody::transform(const btTransform& trs)
{
const btScalar margin=getCollisionShape()->getMargin();
@@ -533,6 +636,7 @@ void btSoftBody::rotate( const btQuaternion& rot)
//
void btSoftBody::scale(const btVector3& scl)
{
+
const btScalar margin=getCollisionShape()->getMargin();
ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
@@ -611,7 +715,7 @@ btScalar btSoftBody::getVolume() const
for(i=0,ni=m_faces.size();i<ni;++i)
{
const Face& f=m_faces[i];
- vol+=dot(f.m_n[0]->m_x-org,cross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org));
+ vol+=btDot(f.m_n[0]->m_x-org,btCross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org));
}
vol/=(btScalar)6;
}
@@ -644,14 +748,14 @@ btVector3 btSoftBody::clusterCom(int cluster) const
//
btVector3 btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos)
{
- return(cluster->m_lv+cross(cluster->m_av,rpos));
+ return(cluster->m_lv+btCross(cluster->m_av,rpos));
}
//
void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
{
const btVector3 li=cluster->m_imass*impulse;
- const btVector3 ai=cluster->m_invwi*cross(rpos,impulse);
+ const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse);
cluster->m_vimpulses[0]+=li;cluster->m_lv+=li;
cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
cluster->m_nvimpulses++;
@@ -661,7 +765,7 @@ void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const
void btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
{
const btVector3 li=cluster->m_imass*impulse;
- const btVector3 ai=cluster->m_invwi*cross(rpos,impulse);
+ const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse);
cluster->m_dimpulses[0]+=li;
cluster->m_dimpulses[1]+=ai;
cluster->m_ndimpulses++;
@@ -704,6 +808,13 @@ void btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse)
cluster->m_ndimpulses++;
}
+struct NodeLinks
+{
+ btAlignedObjectArray<int> m_links;
+};
+
+
+
//
int btSoftBody::generateBendingConstraints(int distance,Material* mat)
{
@@ -715,14 +826,21 @@ int btSoftBody::generateBendingConstraints(int distance,Material* mat)
const int n=m_nodes.size();
const unsigned inf=(~(unsigned)0)>>1;
unsigned* adj=new unsigned[n*n];
+
+
#define IDX(_x_,_y_) ((_y_)*n+(_x_))
for(j=0;j<n;++j)
{
for(i=0;i<n;++i)
{
- if(i!=j) adj[IDX(i,j)]=adj[IDX(j,i)]=inf;
+ if(i!=j)
+ {
+ adj[IDX(i,j)]=adj[IDX(j,i)]=inf;
+ }
else
+ {
adj[IDX(i,j)]=adj[IDX(j,i)]=0;
+ }
}
}
for( i=0;i<m_links.size();++i)
@@ -732,20 +850,71 @@ int btSoftBody::generateBendingConstraints(int distance,Material* mat)
adj[IDX(ia,ib)]=1;
adj[IDX(ib,ia)]=1;
}
- for(int k=0;k<n;++k)
+
+
+ //special optimized case for distance == 2
+ if (distance == 2)
+ {
+
+ btAlignedObjectArray<NodeLinks> nodeLinks;
+
+
+ /* Build node links */
+ nodeLinks.resize(m_nodes.size());
+
+ for( i=0;i<m_links.size();++i)
+ {
+ const int ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
+ const int ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
+ if (nodeLinks[ia].m_links.findLinearSearch(ib)==nodeLinks[ia].m_links.size())
+ nodeLinks[ia].m_links.push_back(ib);
+
+ if (nodeLinks[ib].m_links.findLinearSearch(ia)==nodeLinks[ib].m_links.size())
+ nodeLinks[ib].m_links.push_back(ia);
+ }
+ for (int ii=0;ii<nodeLinks.size();ii++)
+ {
+ int i=ii;
+
+ for (int jj=0;jj<nodeLinks[ii].m_links.size();jj++)
+ {
+ int k = nodeLinks[ii].m_links[jj];
+ for (int kk=0;kk<nodeLinks[k].m_links.size();kk++)
+ {
+ int j = nodeLinks[k].m_links[kk];
+ if (i!=j)
+ {
+ const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
+ btAssert(sum==2);
+ if(adj[IDX(i,j)]>sum)
+ {
+ adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ }
+ }
+
+ }
+ }
+ }
+ } else
{
- for(j=0;j<n;++j)
+ ///generic Floyd's algorithm
+ for(int k=0;k<n;++k)
{
- for(i=j+1;i<n;++i)
+ for(j=0;j<n;++j)
{
- const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
- if(adj[IDX(i,j)]>sum)
+ for(i=j+1;i<n;++i)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
+ if(adj[IDX(i,j)]>sum)
+ {
+ adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ }
}
}
}
}
+
+
/* Build links */
int nlinks=0;
for(j=0;j<n;++j)
@@ -917,10 +1086,50 @@ int btSoftBody::generateClusters(int k,int maxiterations)
releaseCluster(i--);
}
}
+ } else
+ {
+ //create a cluster for each tetrahedron (if tetrahedra exist) or each face
+ if (m_tetras.size())
+ {
+ m_clusters.resize(m_tetras.size());
+ for(i=0;i<m_clusters.size();++i)
+ {
+ m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
+ m_clusters[i]->m_collide= true;
+ }
+ for (i=0;i<m_tetras.size();i++)
+ {
+ for (int j=0;j<4;j++)
+ {
+ m_clusters[i]->m_nodes.push_back(m_tetras[i].m_n[j]);
+ }
+ }
+
+ } else
+ {
+ m_clusters.resize(m_faces.size());
+ for(i=0;i<m_clusters.size();++i)
+ {
+ m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
+ m_clusters[i]->m_collide= true;
+ }
+
+ for(i=0;i<m_faces.size();++i)
+ {
+ for(int j=0;j<3;++j)
+ {
+ m_clusters[i]->m_nodes.push_back(m_faces[i].m_n[j]);
+ }
+ }
+ }
+ }
+ if (m_clusters.size())
+ {
initializeClusters();
updateClusters();
+
//for self-collision
m_clusterConnectivity.resize(m_clusters.size()*m_clusters.size());
{
@@ -948,10 +1157,9 @@ int btSoftBody::generateClusters(int k,int maxiterations)
}
}
}
-
- return(m_clusters.size());
}
- return(0);
+
+ return(m_clusters.size());
}
//
@@ -1311,6 +1519,7 @@ void btSoftBody::setSolver(eSolverPresets::_ preset)
//
void btSoftBody::predictMotion(btScalar dt)
{
+
int i,ni;
/* Update */
@@ -1402,6 +1611,7 @@ void btSoftBody::predictMotion(btScalar dt)
//
void btSoftBody::solveConstraints()
{
+
/* Apply clusters */
applyClusters(false);
/* Prepare links */
@@ -1585,19 +1795,19 @@ btScalar btSoftBody::RayFromToCaster::rayFromToTriangle( const btVector3& rayF
static const btScalar ceps=-SIMD_EPSILON*10;
static const btScalar teps=SIMD_EPSILON*10;
- const btVector3 n=cross(b-a,c-a);
- const btScalar d=dot(a,n);
- const btScalar den=dot(rayNormalizedDirection,n);
+ const btVector3 n=btCross(b-a,c-a);
+ const btScalar d=btDot(a,n);
+ const btScalar den=btDot(rayNormalizedDirection,n);
if(!btFuzzyZero(den))
{
- const btScalar num=dot(rayFrom,n)-d;
+ const btScalar num=btDot(rayFrom,n)-d;
const btScalar t=-num/den;
if((t>teps)&&(t<maxt))
{
const btVector3 hit=rayFrom+rayNormalizedDirection*t;
- if( (dot(n,cross(a-hit,b-hit))>ceps) &&
- (dot(n,cross(b-hit,c-hit))>ceps) &&
- (dot(n,cross(c-hit,a-hit))>ceps))
+ if( (btDot(n,btCross(a-hit,b-hit))>ceps) &&
+ (btDot(n,btCross(b-hit,c-hit))>ceps) &&
+ (btDot(n,btCross(c-hit,a-hit))>ceps))
{
return(t);
}
@@ -1771,20 +1981,21 @@ bool btSoftBody::checkContact( btCollisionObject* colObj,
btScalar margin,
btSoftBody::sCti& cti) const
{
- btVector3 nrm;
- btCollisionShape* shp=colObj->getCollisionShape();
- btRigidBody* tmpRigid = btRigidBody::upcast(colObj);
- const btTransform& wtr=tmpRigid? tmpRigid->getInterpolationWorldTransform() : colObj->getWorldTransform();
- btScalar dst=m_worldInfo->m_sparsesdf.Evaluate( wtr.invXform(x),
- shp,
- nrm,
- margin);
+ btVector3 nrm;
+ btCollisionShape *shp = colObj->getCollisionShape();
+ btRigidBody *tmpRigid = btRigidBody::upcast(colObj);
+ const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObj->getWorldTransform();
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
+ wtr.invXform(x),
+ shp,
+ nrm,
+ margin);
if(dst<0)
{
- cti.m_colObj = colObj;
- cti.m_normal = wtr.getBasis()*nrm;
- cti.m_offset = -dot( cti.m_normal,
- x-cti.m_normal*dst);
+ cti.m_colObj = colObj;
+ cti.m_normal = wtr.getBasis()*nrm;
+ cti.m_offset = -btDot( cti.m_normal, x - cti.m_normal * dst );
return(true);
}
return(false);
@@ -1793,6 +2004,7 @@ bool btSoftBody::checkContact( btCollisionObject* colObj,
//
void btSoftBody::updateNormals()
{
+
const btVector3 zv(0,0,0);
int i,ni;
@@ -1803,7 +2015,7 @@ void btSoftBody::updateNormals()
for(i=0,ni=m_faces.size();i<ni;++i)
{
btSoftBody::Face& f=m_faces[i];
- const btVector3 n=cross(f.m_n[1]->m_x-f.m_n[0]->m_x,
+ const btVector3 n=btCross(f.m_n[1]->m_x-f.m_n[0]->m_x,
f.m_n[2]->m_x-f.m_n[0]->m_x);
f.m_normal=n.normalized();
f.m_n[0]->m_n+=n;
@@ -1821,29 +2033,42 @@ void btSoftBody::updateNormals()
//
void btSoftBody::updateBounds()
{
- if(m_ndbvt.m_root)
- {
- const btVector3& mins=m_ndbvt.m_root->volume.Mins();
- const btVector3& maxs=m_ndbvt.m_root->volume.Maxs();
- const btScalar csm=getCollisionShape()->getMargin();
- const btVector3 mrg=btVector3( csm,
- csm,
- csm)*1; // ??? to investigate...
- m_bounds[0]=mins-mrg;
- m_bounds[1]=maxs+mrg;
- if(0!=getBroadphaseHandle())
- {
- m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(),
- m_bounds[0],
- m_bounds[1],
- m_worldInfo->m_dispatcher);
+ /*if( m_acceleratedSoftBody )
+ {
+ // If we have an accelerated softbody we need to obtain the bounds correctly
+ // For now (slightly hackily) just have a very large AABB
+ // TODO: Write get bounds kernel
+ // If that is updating in place, atomic collisions might be low (when the cloth isn't perfectly aligned to an axis) and we could
+ // probably do a test and exchange reasonably efficiently.
+
+ m_bounds[0] = btVector3(-1000, -1000, -1000);
+ m_bounds[1] = btVector3(1000, 1000, 1000);
+
+ } else {*/
+ if(m_ndbvt.m_root)
+ {
+ const btVector3& mins=m_ndbvt.m_root->volume.Mins();
+ const btVector3& maxs=m_ndbvt.m_root->volume.Maxs();
+ const btScalar csm=getCollisionShape()->getMargin();
+ const btVector3 mrg=btVector3( csm,
+ csm,
+ csm)*1; // ??? to investigate...
+ m_bounds[0]=mins-mrg;
+ m_bounds[1]=maxs+mrg;
+ if(0!=getBroadphaseHandle())
+ {
+ m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(),
+ m_bounds[0],
+ m_bounds[1],
+ m_worldInfo->m_dispatcher);
+ }
}
- }
- else
- {
- m_bounds[0]=
- m_bounds[1]=btVector3(0,0,0);
- }
+ else
+ {
+ m_bounds[0]=
+ m_bounds[1]=btVector3(0,0,0);
+ }
+ //}
}
@@ -1941,10 +2166,17 @@ void btSoftBody::initializeClusters()
c.m_masses.resize(c.m_nodes.size());
for(int j=0;j<c.m_nodes.size();++j)
{
- c.m_masses[j] = c.m_nodes[j]->m_im>0?1/c.m_nodes[j]->m_im:0;
+ if (c.m_nodes[j]->m_im==0)
+ {
+ c.m_containsAnchor = true;
+ c.m_masses[j] = BT_LARGE_FLOAT;
+ } else
+ {
+ c.m_masses[j] = btScalar(1.)/c.m_nodes[j]->m_im;
+ }
c.m_imass += c.m_masses[j];
}
- c.m_imass = 1/c.m_imass;
+ c.m_imass = btScalar(1.)/c.m_imass;
c.m_com = btSoftBody::clusterCom(&c);
c.m_lv = btVector3(0,0,0);
c.m_av = btVector3(0,0,0);
@@ -1971,7 +2203,9 @@ void btSoftBody::initializeClusters()
ii[1][0]=ii[0][1];
ii[2][0]=ii[0][2];
ii[2][1]=ii[1][2];
- ii=ii.inverse();
+
+ ii = ii.inverse();
+
/* Frame */
c.m_framexform.setIdentity();
c.m_framexform.setOrigin(c.m_com);
@@ -1996,7 +2230,7 @@ void btSoftBody::updateClusters()
{
btSoftBody::Cluster& c=*m_clusters[i];
const int n=c.m_nodes.size();
- const btScalar invn=1/(btScalar)n;
+ //const btScalar invn=1/(btScalar)n;
if(n)
{
/* Frame */
@@ -2058,7 +2292,7 @@ void btSoftBody::updateClusters()
{
const btVector3 v=c.m_nodes[i]->m_v*c.m_masses[i];
c.m_lv += v;
- c.m_av += cross(c.m_nodes[i]->m_x-c.m_com,v);
+ c.m_av += btCross(c.m_nodes[i]->m_x-c.m_com,v);
}
}
c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping);
@@ -2141,8 +2375,8 @@ void btSoftBody::solveClusters(btScalar sor)
void btSoftBody::applyClusters(bool drift)
{
BT_PROFILE("ApplyClusters");
- const btScalar f0=m_sst.sdt;
- const btScalar f1=f0/2;
+// const btScalar f0=m_sst.sdt;
+ //const btScalar f1=f0/2;
btAlignedObjectArray<btVector3> deltas;
btAlignedObjectArray<btScalar> weights;
deltas.resize(m_nodes.size(),btVector3(0,0,0));
@@ -2174,14 +2408,17 @@ void btSoftBody::applyClusters(bool drift)
const int idx=int(c.m_nodes[j]-&m_nodes[0]);
const btVector3& x=c.m_nodes[j]->m_x;
const btScalar q=c.m_masses[j];
- deltas[idx] += (v+cross(w,x-c.m_com))*q;
+ deltas[idx] += (v+btCross(w,x-c.m_com))*q;
weights[idx] += q;
}
}
}
for(i=0;i<deltas.size();++i)
{
- if(weights[i]>0) m_nodes[i].m_x+=deltas[i]/weights[i];
+ if(weights[i]>0)
+ {
+ m_nodes[i].m_x+=deltas[i]/weights[i];
+ }
}
}
@@ -2200,7 +2437,7 @@ void btSoftBody::dampClusters()
Node& n=*c.m_nodes[j];
if(n.m_im>0)
{
- const btVector3 vx=c.m_lv+cross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
+ const btVector3 vx=c.m_lv+btCross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
if(vx.length2()<=n.m_v.length2())
{
n.m_v += c.m_ndamping*(vx-n.m_v);
@@ -2269,8 +2506,8 @@ void btSoftBody::AJoint::Prepare(btScalar dt,int iterations)
Joint::Prepare(dt,iterations);
m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0];
m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1];
- m_drift = NormalizeAny(cross(m_axis[1],m_axis[0]));
- m_drift *= btMin(maxdrift,btAcos(Clamp<btScalar>(dot(m_axis[0],m_axis[1]),-1,+1)));
+ m_drift = NormalizeAny(btCross(m_axis[1],m_axis[0]));
+ m_drift *= btMin(maxdrift,btAcos(Clamp<btScalar>(btDot(m_axis[0],m_axis[1]),-1,+1)));
m_drift *= m_erp/dt;
m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia());
if(m_split>0)
@@ -2287,7 +2524,7 @@ void btSoftBody::AJoint::Solve(btScalar dt,btScalar sor)
const btVector3 va=m_bodies[0].angularVelocity();
const btVector3 vb=m_bodies[1].angularVelocity();
const btVector3 vr=va-vb;
- const btScalar sp=dot(vr,m_axis[0]);
+ const btScalar sp=btDot(vr,m_axis[0]);
const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp);
btSoftBody::Impulse impulse;
impulse.m_asVelocity = 1;
@@ -2334,7 +2571,7 @@ void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor)
const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
const btVector3 vrel=va-vb;
- const btScalar rvac=dot(vrel,m_normal);
+ const btScalar rvac=btDot(vrel,m_normal);
btSoftBody::Impulse impulse;
impulse.m_asVelocity = 1;
impulse.m_velocity = m_drift;
@@ -2345,8 +2582,29 @@ void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor)
impulse.m_velocity += iv+fv*m_friction;
}
impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor;
- m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+
+ if (m_bodies[0].m_soft==m_bodies[1].m_soft)
+ {
+ if ((impulse.m_velocity.getX() ==impulse.m_velocity.getX())&&(impulse.m_velocity.getY() ==impulse.m_velocity.getY())&&
+ (impulse.m_velocity.getZ() ==impulse.m_velocity.getZ()))
+ {
+ if (impulse.m_asVelocity)
+ {
+ if (impulse.m_velocity.length() <m_bodies[0].m_soft->m_maxSelfCollisionImpulse)
+ {
+
+ } else
+ {
+ m_bodies[0].applyImpulse(-impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[0]);
+ m_bodies[1].applyImpulse( impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[1]);
+ }
+ }
+ }
+ } else
+ {
+ m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
+ m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ }
}
//
@@ -2364,27 +2622,27 @@ void btSoftBody::applyForces()
{
BT_PROFILE("SoftBody applyForces");
- const btScalar dt=m_sst.sdt;
- const btScalar kLF=m_cfg.kLF;
- const btScalar kDG=m_cfg.kDG;
- const btScalar kPR=m_cfg.kPR;
- const btScalar kVC=m_cfg.kVC;
- const bool as_lift=kLF>0;
- const bool as_drag=kDG>0;
- const bool as_pressure=kPR!=0;
- const bool as_volume=kVC>0;
- const bool as_aero= as_lift ||
- as_drag ;
- const bool as_vaero= as_aero &&
- (m_cfg.aeromodel<btSoftBody::eAeroModel::F_TwoSided);
- const bool as_faero= as_aero &&
- (m_cfg.aeromodel>=btSoftBody::eAeroModel::F_TwoSided);
- const bool use_medium= as_aero;
- const bool use_volume= as_pressure ||
+ const btScalar dt = m_sst.sdt;
+ const btScalar kLF = m_cfg.kLF;
+ const btScalar kDG = m_cfg.kDG;
+ const btScalar kPR = m_cfg.kPR;
+ const btScalar kVC = m_cfg.kVC;
+ const bool as_lift = kLF>0;
+ const bool as_drag = kDG>0;
+ const bool as_pressure = kPR!=0;
+ const bool as_volume = kVC>0;
+ const bool as_aero = as_lift ||
+ as_drag ;
+ const bool as_vaero = as_aero &&
+ (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
+ const bool as_faero = as_aero &&
+ (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
+ const bool use_medium = as_aero;
+ const bool use_volume = as_pressure ||
as_volume ;
- btScalar volume=0;
- btScalar ivolumetp=0;
- btScalar dvolumetv=0;
+ btScalar volume = 0;
+ btScalar ivolumetp = 0;
+ btScalar dvolumetv = 0;
btSoftBody::sMedium medium;
if(use_volume)
{
@@ -2402,33 +2660,41 @@ void btSoftBody::applyForces()
{
if(use_medium)
{
- EvaluateMedium(m_worldInfo,n.m_x,medium);
+ EvaluateMedium(m_worldInfo, n.m_x, medium);
+ medium.m_velocity = m_windVelocity;
+ medium.m_density = m_worldInfo->air_density;
+
/* Aerodynamics */
if(as_vaero)
{
- const btVector3 rel_v=n.m_v-medium.m_velocity;
- const btScalar rel_v2=rel_v.length2();
+ const btVector3 rel_v = n.m_v - medium.m_velocity;
+ const btScalar rel_v2 = rel_v.length2();
if(rel_v2>SIMD_EPSILON)
{
- btVector3 nrm=n.m_n;
+ btVector3 nrm = n.m_n;
/* Setup normal */
switch(m_cfg.aeromodel)
{
case btSoftBody::eAeroModel::V_Point:
- nrm=NormalizeAny(rel_v);break;
+ nrm = NormalizeAny(rel_v);
+ break;
case btSoftBody::eAeroModel::V_TwoSided:
- nrm*=(btScalar)(dot(nrm,rel_v)<0?-1:+1);break;
+ nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ break;
+ default:
+ {
+ }
}
- const btScalar dvn=dot(rel_v,nrm);
+ const btScalar dvn = btDot(rel_v,nrm);
/* Compute forces */
if(dvn>0)
{
btVector3 force(0,0,0);
- const btScalar c0 = n.m_area*dvn*rel_v2/2;
- const btScalar c1 = c0*medium.m_density;
+ const btScalar c0 = n.m_area * dvn * rel_v2/2;
+ const btScalar c1 = c0 * medium.m_density;
force += nrm*(-c1*kLF);
- force += rel_v.normalized()*(-c1*kDG);
- ApplyClampedForce(n,force,dt);
+ force += rel_v.normalized() * (-c1 * kDG);
+ ApplyClampedForce(n, force, dt);
}
}
}
@@ -2463,9 +2729,12 @@ void btSoftBody::applyForces()
switch(m_cfg.aeromodel)
{
case btSoftBody::eAeroModel::F_TwoSided:
- nrm*=(btScalar)(dot(nrm,rel_v)<0?-1:+1);break;
+ nrm*=(btScalar)(btDot(nrm,rel_v)<0?-1:+1);break;
+ default:
+ {
+ }
}
- const btScalar dvn=dot(rel_v,nrm);
+ const btScalar dvn=btDot(rel_v,nrm);
/* Compute forces */
if(dvn>0)
{
@@ -2490,7 +2759,7 @@ void btSoftBody::PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti)
for(int i=0,ni=psb->m_anchors.size();i<ni;++i)
{
const Anchor& a=psb->m_anchors[i];
- const btTransform& t=a.m_body->getInterpolationWorldTransform();
+ const btTransform& t=a.m_body->getWorldTransform();
Node& n=*a.m_node;
const btVector3 wa=t*a.m_local;
const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt;
@@ -2503,26 +2772,27 @@ void btSoftBody::PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti)
}
//
-void btSoftBody::PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti)
+void btSoftBody::PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti)
{
- const btScalar dt=psb->m_sst.sdt;
- const btScalar mrg=psb->getCollisionShape()->getMargin();
+ const btScalar dt = psb->m_sst.sdt;
+ const btScalar mrg = psb->getCollisionShape()->getMargin();
for(int i=0,ni=psb->m_rcontacts.size();i<ni;++i)
{
- const RContact& c=psb->m_rcontacts[i];
- const sCti& cti=c.m_cti;
+ const RContact& c = psb->m_rcontacts[i];
+ const sCti& cti = c.m_cti;
btRigidBody* tmpRigid = btRigidBody::upcast(cti.m_colObj);
- const btVector3 va=tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0);
- const btVector3 vb=c.m_node->m_x-c.m_node->m_q;
- const btVector3 vr=vb-va;
- const btScalar dn=dot(vr,cti.m_normal);
+ const btVector3 va = tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0);
+ const btVector3 vb = c.m_node->m_x-c.m_node->m_q;
+ const btVector3 vr = vb-va;
+ const btScalar dn = btDot(vr, cti.m_normal);
if(dn<=SIMD_EPSILON)
{
- const btScalar dp=btMin(dot(c.m_node->m_x,cti.m_normal)+cti.m_offset,mrg);
- const btVector3 fv=vr-cti.m_normal*dn;
- const btVector3 impulse=c.m_c0*((vr-fv*c.m_c3+cti.m_normal*(dp*c.m_c4))*kst);
- c.m_node->m_x-=impulse*c.m_c2;
+ const btScalar dp = btMin( (btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg );
+ const btVector3 fv = vr - (cti.m_normal * dn);
+ // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
+ const btVector3 impulse = c.m_c0 * ( (vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst );
+ c.m_node->m_x -= impulse * c.m_c2;
if (tmpRigid)
tmpRigid->applyImpulse(impulse,c.m_c1);
}
@@ -2548,9 +2818,10 @@ void btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti)
c.m_weights);
const btVector3 vr=(n.m_x-n.m_q)-(p-q);
btVector3 corr(0,0,0);
- if(dot(vr,nr)<0)
+ btScalar dot = btDot(vr,nr);
+ if(dot<0)
{
- const btScalar j=c.m_margin-(dot(nr,n.m_x)-dot(nr,p));
+ const btScalar j=c.m_margin-(btDot(nr,n.m_x)-btDot(nr,p));
corr+=c.m_normal*j;
}
corr -= ProjectOnPlane(vr,nr)*c.m_friction;
@@ -2573,10 +2844,12 @@ void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti)
Node& b=*l.m_n[1];
const btVector3 del=b.m_x-a.m_x;
const btScalar len=del.length2();
- const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst;
- const btScalar t=k*a.m_im;
- a.m_x-=del*(k*a.m_im);
- b.m_x+=del*(k*b.m_im);
+ if (l.m_c1+len > SIMD_EPSILON)
+ {
+ const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst;
+ a.m_x-=del*(k*a.m_im);
+ b.m_x+=del*(k*b.m_im);
+ }
}
}
}
@@ -2588,7 +2861,7 @@ void btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst)
{
Link& l=psb->m_links[i];
Node** n=l.m_n;
- const btScalar j=-dot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
+ const btScalar j=-btDot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
n[0]->m_v+= l.m_c3*(j*n[0]->m_im);
n[1]->m_v-= l.m_c3*(j*n[1]->m_im);
}
@@ -2599,10 +2872,17 @@ btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver)
{
switch(solver)
{
- case ePSolver::Anchors: return(&btSoftBody::PSolve_Anchors);
- case ePSolver::Linear: return(&btSoftBody::PSolve_Links);
- case ePSolver::RContacts: return(&btSoftBody::PSolve_RContacts);
- case ePSolver::SContacts: return(&btSoftBody::PSolve_SContacts);
+ case ePSolver::Anchors:
+ return(&btSoftBody::PSolve_Anchors);
+ case ePSolver::Linear:
+ return(&btSoftBody::PSolve_Links);
+ case ePSolver::RContacts:
+ return(&btSoftBody::PSolve_RContacts);
+ case ePSolver::SContacts:
+ return(&btSoftBody::PSolve_SContacts);
+ default:
+ {
+ }
}
return(0);
}
@@ -2613,6 +2893,9 @@ btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
switch(solver)
{
case eVSolver::Linear: return(&btSoftBody::VSolve_Links);
+ default:
+ {
+ }
}
return(0);
}
@@ -2620,13 +2903,14 @@ btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
//
void btSoftBody::defaultCollisionHandler(btCollisionObject* pco)
{
+
switch(m_cfg.collisions&fCollision::RVSmask)
{
case fCollision::SDF_RS:
{
btSoftColliders::CollideSDF_RS docollide;
btRigidBody* prb1=btRigidBody::upcast(pco);
- btTransform wtr=prb1 ? prb1->getInterpolationWorldTransform() : pco->getWorldTransform();
+ btTransform wtr=pco->getWorldTransform();
const btTransform ctr=pco->getWorldTransform();
const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
@@ -2634,7 +2918,7 @@ void btSoftBody::defaultCollisionHandler(btCollisionObject* pco)
btVector3 mins;
btVector3 maxs;
ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- pco->getCollisionShape()->getAabb( pco->getInterpolationWorldTransform(),
+ pco->getCollisionShape()->getAabb( pco->getWorldTransform(),
mins,
maxs);
volume=btDbvtVolume::FromMM(mins,maxs);
@@ -2665,8 +2949,14 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
case fCollision::CL_SS:
{
- btSoftColliders::CollideCL_SS docollide;
- docollide.Process(this,psb);
+
+ //support self-collision if CL_SELF flag set
+ if (this!=psb || psb->m_cfg.collisions&fCollision::CL_SELF)
+ {
+ btSoftColliders::CollideCL_SS docollide;
+ docollide.Process(this,psb);
+ }
+
}
break;
case fCollision::VF_SS:
@@ -2693,5 +2983,426 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
}
}
break;
+ default:
+ {
+
+ }
+ }
+}
+
+
+
+void btSoftBody::setWindVelocity( const btVector3 &velocity )
+{
+ m_windVelocity = velocity;
+}
+
+
+const btVector3& btSoftBody::getWindVelocity()
+{
+ return m_windVelocity;
+}
+
+
+
+int btSoftBody::calculateSerializeBufferSize() const
+{
+ int sz = sizeof(btSoftBodyData);
+ return sz;
+}
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+{
+ btSoftBodyData* sbd = (btSoftBodyData*) dataBuffer;
+
+ btCollisionObject::serialize(&sbd->m_collisionObjectData, serializer);
+
+ btHashMap<btHashPtr,int> m_nodeIndexMap;
+
+ sbd->m_numMaterials = m_materials.size();
+ sbd->m_materials = sbd->m_numMaterials? (SoftBodyMaterialData**) serializer->getUniquePointer((void*)&m_materials): 0;
+
+ if (sbd->m_materials)
+ {
+ int sz = sizeof(SoftBodyMaterialData*);
+ int numElem = sbd->m_numMaterials;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ //SoftBodyMaterialData** memPtr = chunk->m_oldPtr;
+ SoftBodyMaterialData** memPtr = (SoftBodyMaterialData**)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ btSoftBody::Material* mat = m_materials[i];
+ *memPtr = mat ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)mat) : 0;
+ if (!serializer->findPointer(mat))
+ {
+ //serialize it here
+ btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData),1);
+ SoftBodyMaterialData* memPtr = (SoftBodyMaterialData*)chunk->m_oldPtr;
+ memPtr->m_flags = mat->m_flags;
+ memPtr->m_angularStiffness = mat->m_kAST;
+ memPtr->m_linearStiffness = mat->m_kLST;
+ memPtr->m_volumeStiffness = mat->m_kVST;
+ serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_SBMATERIAL_CODE,mat);
+ }
+ }
+ serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_ARRAY_CODE,(void*) &m_materials);
+ }
+
+
+
+
+ sbd->m_numNodes = m_nodes.size();
+ sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes): 0;
+ if (sbd->m_nodes)
+ {
+ int sz = sizeof(SoftBodyNodeData);
+ int numElem = sbd->m_numNodes;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ SoftBodyNodeData* memPtr = (SoftBodyNodeData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_nodes[i].m_f.serializeFloat( memPtr->m_accumulatedForce);
+ memPtr->m_area = m_nodes[i].m_area;
+ memPtr->m_attach = m_nodes[i].m_battach;
+ memPtr->m_inverseMass = m_nodes[i].m_im;
+ memPtr->m_material = m_nodes[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_nodes[i].m_material):0;
+ m_nodes[i].m_n.serializeFloat(memPtr->m_normal);
+ m_nodes[i].m_x.serializeFloat(memPtr->m_position);
+ m_nodes[i].m_q.serializeFloat(memPtr->m_previousPosition);
+ m_nodes[i].m_v.serializeFloat(memPtr->m_velocity);
+ m_nodeIndexMap.insert(&m_nodes[i],i);
+ }
+ serializer->finalizeChunk(chunk,"SoftBodyNodeData",BT_SBNODE_CODE,(void*) &m_nodes);
+ }
+
+ sbd->m_numLinks = m_links.size();
+ sbd->m_links = sbd->m_numLinks? (SoftBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
+ if (sbd->m_links)
+ {
+ int sz = sizeof(SoftBodyLinkData);
+ int numElem = sbd->m_numLinks;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ SoftBodyLinkData* memPtr = (SoftBodyLinkData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_bbending = m_links[i].m_bbending;
+ memPtr->m_material = m_links[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_links[i].m_material):0;
+ memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0]: -1;
+ memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0]: -1;
+ btAssert(memPtr->m_nodeIndices[0]<m_nodes.size());
+ btAssert(memPtr->m_nodeIndices[1]<m_nodes.size());
+ memPtr->m_restLength = m_links[i].m_rl;
+ }
+ serializer->finalizeChunk(chunk,"SoftBodyLinkData",BT_ARRAY_CODE,(void*) &m_links[0]);
+
+ }
+
+
+ sbd->m_numFaces = m_faces.size();
+ sbd->m_faces = sbd->m_numFaces? (SoftBodyFaceData*) serializer->getUniquePointer((void*)&m_faces[0]):0;
+ if (sbd->m_faces)
+ {
+ int sz = sizeof(SoftBodyFaceData);
+ int numElem = sbd->m_numFaces;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ SoftBodyFaceData* memPtr = (SoftBodyFaceData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_material = m_faces[i].m_material ? (SoftBodyMaterialData*) serializer->getUniquePointer((void*)m_faces[i].m_material): 0;
+ m_faces[i].m_normal.serializeFloat( memPtr->m_normal);
+ for (int j=0;j<3;j++)
+ {
+ memPtr->m_nodeIndices[j] = m_faces[i].m_n[j]? m_faces[i].m_n[j] - &m_nodes[0]: -1;
+ }
+ memPtr->m_restArea = m_faces[i].m_ra;
+ }
+ serializer->finalizeChunk(chunk,"SoftBodyFaceData",BT_ARRAY_CODE,(void*) &m_faces[0]);
+ }
+
+
+ sbd->m_numTetrahedra = m_tetras.size();
+ sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*) serializer->getUniquePointer((void*)&m_tetras[0]):0;
+ if (sbd->m_tetrahedra)
+ {
+ int sz = sizeof(SoftBodyTetraData);
+ int numElem = sbd->m_numTetrahedra;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ SoftBodyTetraData* memPtr = (SoftBodyTetraData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ for (int j=0;j<4;j++)
+ {
+ m_tetras[i].m_c0[j].serializeFloat( memPtr->m_c0[j] );
+ memPtr->m_nodeIndices[j] = m_tetras[j].m_n[j]? m_tetras[j].m_n[j]-&m_nodes[0] : -1;
+ }
+ memPtr->m_c1 = m_tetras[i].m_c1;
+ memPtr->m_c2 = m_tetras[i].m_c2;
+ memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_tetras[i].m_material): 0;
+ memPtr->m_restVolume = m_tetras[i].m_rv;
+ }
+ serializer->finalizeChunk(chunk,"SoftBodyTetraData",BT_ARRAY_CODE,(void*) &m_tetras[0]);
+ }
+
+ sbd->m_numAnchors = m_anchors.size();
+ sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*) serializer->getUniquePointer((void*)&m_anchors[0]):0;
+ if (sbd->m_anchors)
+ {
+ int sz = sizeof(SoftRigidAnchorData);
+ int numElem = sbd->m_numAnchors;
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ SoftRigidAnchorData* memPtr = (SoftRigidAnchorData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_anchors[i].m_c0.serializeFloat(memPtr->m_c0);
+ m_anchors[i].m_c1.serializeFloat(memPtr->m_c1);
+ memPtr->m_c2 = m_anchors[i].m_c2;
+ m_anchors[i].m_local.serializeFloat(memPtr->m_localFrame);
+ memPtr->m_nodeIndex = m_anchors[i].m_node? m_anchors[i].m_node-&m_nodes[0]: -1;
+
+ memPtr->m_rigidBody = m_anchors[i].m_body? (btRigidBodyData*) serializer->getUniquePointer((void*)m_anchors[i].m_body): 0;
+ btAssert(memPtr->m_nodeIndex < m_nodes.size());
+ }
+ serializer->finalizeChunk(chunk,"SoftRigidAnchorData",BT_ARRAY_CODE,(void*) &m_anchors[0]);
+ }
+
+
+ sbd->m_config.m_dynamicFriction = m_cfg.kDF;
+ sbd->m_config.m_baumgarte = m_cfg.kVCF;
+ sbd->m_config.m_pressure = m_cfg.kPR;
+ sbd->m_config.m_aeroModel = this->m_cfg.aeromodel;
+ sbd->m_config.m_lift = m_cfg.kLF;
+ sbd->m_config.m_drag = m_cfg.kDG;
+ sbd->m_config.m_positionIterations = m_cfg.piterations;
+ sbd->m_config.m_driftIterations = m_cfg.diterations;
+ sbd->m_config.m_clusterIterations = m_cfg.citerations;
+ sbd->m_config.m_velocityIterations = m_cfg.viterations;
+ sbd->m_config.m_maxVolume = m_cfg.maxvolume;
+ sbd->m_config.m_damping = m_cfg.kDP;
+ sbd->m_config.m_poseMatch = m_cfg.kMT;
+ sbd->m_config.m_collisionFlags = m_cfg.collisions;
+ sbd->m_config.m_volume = m_cfg.kVC;
+ sbd->m_config.m_rigidContactHardness = m_cfg.kCHR;
+ sbd->m_config.m_kineticContactHardness = m_cfg.kKHR;
+ sbd->m_config.m_softContactHardness = m_cfg.kSHR;
+ sbd->m_config.m_anchorHardness = m_cfg.kAHR;
+ sbd->m_config.m_timeScale = m_cfg.timescale;
+ sbd->m_config.m_maxVolume = m_cfg.maxvolume;
+ sbd->m_config.m_softRigidClusterHardness = m_cfg.kSRHR_CL;
+ sbd->m_config.m_softKineticClusterHardness = m_cfg.kSKHR_CL;
+ sbd->m_config.m_softSoftClusterHardness = m_cfg.kSSHR_CL;
+ sbd->m_config.m_softRigidClusterImpulseSplit = m_cfg.kSR_SPLT_CL;
+ sbd->m_config.m_softKineticClusterImpulseSplit = m_cfg.kSK_SPLT_CL;
+ sbd->m_config.m_softSoftClusterImpulseSplit = m_cfg.kSS_SPLT_CL;
+
+ //pose for shape matching
+ {
+ sbd->m_pose = (SoftBodyPoseData*)serializer->getUniquePointer((void*)&m_pose);
+
+ int sz = sizeof(SoftBodyPoseData);
+ btChunk* chunk = serializer->allocate(sz,1);
+ SoftBodyPoseData* memPtr = (SoftBodyPoseData*)chunk->m_oldPtr;
+
+ m_pose.m_aqq.serializeFloat(memPtr->m_aqq);
+ memPtr->m_bframe = m_pose.m_bframe;
+ memPtr->m_bvolume = m_pose.m_bvolume;
+ m_pose.m_com.serializeFloat(memPtr->m_com);
+
+ memPtr->m_numPositions = m_pose.m_pos.size();
+ memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]): 0;
+ if (memPtr->m_numPositions)
+ {
+ int numElem = memPtr->m_numPositions;
+ int sz = sizeof(btVector3Data);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ m_pose.m_pos[i].serializeFloat(*memPtr);
+ }
+ serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_pose.m_pos[0]);
+ }
+ memPtr->m_restVolume = m_pose.m_volume;
+ m_pose.m_rot.serializeFloat(memPtr->m_rot);
+ m_pose.m_scl.serializeFloat(memPtr->m_scale);
+
+ memPtr->m_numWeigts = m_pose.m_wgh.size();
+ memPtr->m_weights = memPtr->m_numWeigts? (float*) serializer->getUniquePointer((void*) &m_pose.m_wgh[0]) : 0;
+ if (memPtr->m_numWeigts)
+ {
+
+ int numElem = memPtr->m_numWeigts;
+ int sz = sizeof(float);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ float* memPtr = (float*) chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ *memPtr = m_pose.m_wgh[i];
+ }
+ serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_pose.m_wgh[0]);
+ }
+
+ serializer->finalizeChunk(chunk,"SoftBodyPoseData",BT_ARRAY_CODE,(void*)&m_pose);
+ }
+
+ //clusters for convex-cluster collision detection
+
+ sbd->m_numClusters = m_clusters.size();
+ sbd->m_clusters = sbd->m_numClusters? (SoftBodyClusterData*) serializer->getUniquePointer((void*)m_clusters[0]) : 0;
+ if (sbd->m_numClusters)
+ {
+ int numElem = sbd->m_numClusters;
+ int sz = sizeof(SoftBodyClusterData);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ SoftBodyClusterData* memPtr = (SoftBodyClusterData*) chunk->m_oldPtr;
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_adamping= m_clusters[i]->m_adamping;
+ m_clusters[i]->m_av.serializeFloat(memPtr->m_av);
+ memPtr->m_clusterIndex = m_clusters[i]->m_clusterIndex;
+ memPtr->m_collide = m_clusters[i]->m_collide;
+ m_clusters[i]->m_com.serializeFloat(memPtr->m_com);
+ memPtr->m_containsAnchor = m_clusters[i]->m_containsAnchor;
+ m_clusters[i]->m_dimpulses[0].serializeFloat(memPtr->m_dimpulses[0]);
+ m_clusters[i]->m_dimpulses[1].serializeFloat(memPtr->m_dimpulses[1]);
+ m_clusters[i]->m_framexform.serializeFloat(memPtr->m_framexform);
+ memPtr->m_idmass = m_clusters[i]->m_idmass;
+ memPtr->m_imass = m_clusters[i]->m_imass;
+ m_clusters[i]->m_invwi.serializeFloat(memPtr->m_invwi);
+ memPtr->m_ldamping = m_clusters[i]->m_ldamping;
+ m_clusters[i]->m_locii.serializeFloat(memPtr->m_locii);
+ m_clusters[i]->m_lv.serializeFloat(memPtr->m_lv);
+ memPtr->m_matching = m_clusters[i]->m_matching;
+ memPtr->m_maxSelfCollisionImpulse = m_clusters[i]->m_maxSelfCollisionImpulse;
+ memPtr->m_ndamping = m_clusters[i]->m_ndamping;
+ memPtr->m_ldamping = m_clusters[i]->m_ldamping;
+ memPtr->m_adamping = m_clusters[i]->m_adamping;
+ memPtr->m_selfCollisionImpulseFactor = m_clusters[i]->m_selfCollisionImpulseFactor;
+
+ memPtr->m_numFrameRefs = m_clusters[i]->m_framerefs.size();
+ memPtr->m_numMasses = m_clusters[i]->m_masses.size();
+ memPtr->m_numNodes = m_clusters[i]->m_nodes.size();
+
+ memPtr->m_nvimpulses = m_clusters[i]->m_nvimpulses;
+ m_clusters[i]->m_vimpulses[0].serializeFloat(memPtr->m_vimpulses[0]);
+ m_clusters[i]->m_vimpulses[1].serializeFloat(memPtr->m_vimpulses[1]);
+ memPtr->m_ndimpulses = m_clusters[i]->m_ndimpulses;
+
+
+
+ memPtr->m_framerefs = memPtr->m_numFrameRefs? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0;
+ if (memPtr->m_framerefs)
+ {
+ int numElem = memPtr->m_numFrameRefs;
+ int sz = sizeof(btVector3FloatData);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btVector3FloatData* memPtr = (btVector3FloatData*) chunk->m_oldPtr;
+ for (int j=0;j<numElem;j++,memPtr++)
+ {
+ m_clusters[i]->m_framerefs[j].serializeFloat(*memPtr);
+ }
+ serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_framerefs[0]);
+ }
+
+ memPtr->m_masses = memPtr->m_numMasses ? (float*) serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]): 0;
+ if (memPtr->m_masses)
+ {
+ int numElem = memPtr->m_numMasses;
+ int sz = sizeof(float);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ float* memPtr = (float*) chunk->m_oldPtr;
+ for (int j=0;j<numElem;j++,memPtr++)
+ {
+ *memPtr = m_clusters[i]->m_masses[j];
+ }
+ serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_masses[0]);
+ }
+
+ memPtr->m_nodeIndices = memPtr->m_numNodes ? (int*) serializer->getUniquePointer((void*) &m_clusters[i]->m_nodes) : 0;
+ if (memPtr->m_nodeIndices )
+ {
+ int numElem = memPtr->m_numMasses;
+ int sz = sizeof(int);
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ int* memPtr = (int*) chunk->m_oldPtr;
+ for (int j=0;j<numElem;j++,memPtr++)
+ {
+ int* indexPtr = m_nodeIndexMap.find(m_clusters[i]->m_nodes[j]);
+ btAssert(indexPtr);
+ *memPtr = *indexPtr;
+ }
+ serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_nodes);
+ }
+ }
+ serializer->finalizeChunk(chunk,"SoftBodyClusterData",BT_ARRAY_CODE,(void*)m_clusters[0]);
+
+ }
+
+
+
+ sbd->m_numJoints = m_joints.size();
+ sbd->m_joints = m_joints.size()? (btSoftBodyJointData*) serializer->getUniquePointer((void*)&m_joints[0]) : 0;
+
+ if (sbd->m_joints)
+ {
+ int sz = sizeof(btSoftBodyJointData);
+ int numElem = m_joints.size();
+ btChunk* chunk = serializer->allocate(sz,numElem);
+ btSoftBodyJointData* memPtr = (btSoftBodyJointData*)chunk->m_oldPtr;
+
+ for (int i=0;i<numElem;i++,memPtr++)
+ {
+ memPtr->m_jointType = (int)m_joints[i]->Type();
+ m_joints[i]->m_refs[0].serializeFloat(memPtr->m_refs[0]);
+ m_joints[i]->m_refs[1].serializeFloat(memPtr->m_refs[1]);
+ memPtr->m_cfm = m_joints[i]->m_cfm;
+ memPtr->m_erp = m_joints[i]->m_erp;
+ memPtr->m_split = m_joints[i]->m_split;
+ memPtr->m_delete = m_joints[i]->m_delete;
+
+ for (int j=0;j<4;j++)
+ {
+ memPtr->m_relPosition[0].m_floats[j] = 0.f;
+ memPtr->m_relPosition[1].m_floats[j] = 0.f;
+ }
+ memPtr->m_bodyA = 0;
+ memPtr->m_bodyB = 0;
+ if (m_joints[i]->m_bodies[0].m_soft)
+ {
+ memPtr->m_bodyAtype = BT_JOINT_SOFT_BODY_CLUSTER;
+ memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_soft);
+ }
+ if (m_joints[i]->m_bodies[0].m_collisionObject)
+ {
+ memPtr->m_bodyAtype = BT_JOINT_COLLISION_OBJECT;
+ memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_collisionObject);
+ }
+ if (m_joints[i]->m_bodies[0].m_rigid)
+ {
+ memPtr->m_bodyAtype = BT_JOINT_RIGID_BODY;
+ memPtr->m_bodyA = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[0].m_rigid);
+ }
+
+ if (m_joints[i]->m_bodies[1].m_soft)
+ {
+ memPtr->m_bodyBtype = BT_JOINT_SOFT_BODY_CLUSTER;
+ memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_soft);
+ }
+ if (m_joints[i]->m_bodies[1].m_collisionObject)
+ {
+ memPtr->m_bodyBtype = BT_JOINT_COLLISION_OBJECT;
+ memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_collisionObject);
+ }
+ if (m_joints[i]->m_bodies[1].m_rigid)
+ {
+ memPtr->m_bodyBtype = BT_JOINT_RIGID_BODY;
+ memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_rigid);
+ }
+ }
+ serializer->finalizeChunk(chunk,"btSoftBodyJointData",BT_ARRAY_CODE,(void*) &m_joints[0]);
}
+
+
+ return btSoftBodyDataName;
}
+
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.h b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
index a62c21883c8..87247c3c1c0 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
@@ -27,8 +27,17 @@ subject to the following restrictions:
#include "btSparseSDF.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
+//#ifdef BT_USE_DOUBLE_PRECISION
+//#define btRigidBodyData btRigidBodyDoubleData
+//#define btRigidBodyDataName "btRigidBodyDoubleData"
+//#else
+#define btSoftBodyData btSoftBodyFloatData
+#define btSoftBodyDataName "btSoftBodyFloatData"
+//#endif //BT_USE_DOUBLE_PRECISION
+
class btBroadphaseInterface;
class btDispatcher;
+class btSoftBodySolver;
/* btSoftBodyWorldInfo */
struct btSoftBodyWorldInfo
@@ -41,6 +50,17 @@ struct btSoftBodyWorldInfo
btDispatcher* m_dispatcher;
btVector3 m_gravity;
btSparseSdf<3> m_sparsesdf;
+
+ btSoftBodyWorldInfo()
+ :air_density((btScalar)1.2),
+ water_density(0),
+ water_offset(0),
+ water_normal(0,0,0),
+ m_broadphase(0),
+ m_dispatcher(0),
+ m_gravity(0,-10,0)
+ {
+ }
};
@@ -51,6 +71,9 @@ class btSoftBody : public btCollisionObject
public:
btAlignedObjectArray<class btCollisionObject*> m_collisionDisabledObjects;
+ // The solver object that handles this soft body
+ btSoftBodySolver *m_softBodySolver;
+
//
// Enumerations
//
@@ -110,9 +133,10 @@ public:
SDF_RS = 0x0001, ///SDF based rigid vs soft
CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
- SVSmask = 0x00f0, ///Rigid versus soft mask
+ SVSmask = 0x0030, ///Rigid versus soft mask
VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
+ CL_SELF = 0x0040, ///Cluster soft body self collision
/* presets */
Default = SDF_RS,
END
@@ -181,12 +205,14 @@ public:
btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
btScalar m_kVST; // Volume stiffness coefficient [0,1]
int m_flags; // Flags
+ Material() : Element() {}
};
/* Feature */
struct Feature : Element
{
Material* m_material; // Material
+ Feature() : Element() {}
};
/* Node */
struct Node : Feature
@@ -200,6 +226,7 @@ public:
btScalar m_area; // Area
btDbvtNode* m_leaf; // Leaf data
int m_battach:1; // Attached
+ Node() : Feature() {}
};
/* Link */
struct Link : Feature
@@ -211,6 +238,7 @@ public:
btScalar m_c1; // rl^2
btScalar m_c2; // |gradient|^2/c0
btVector3 m_c3; // gradient
+ Link() : Feature() {}
};
/* Face */
struct Face : Feature
@@ -219,6 +247,18 @@ public:
btVector3 m_normal; // Normal
btScalar m_ra; // Rest area
btDbvtNode* m_leaf; // Leaf data
+ Face() : Feature() {}
+ };
+ /* Tetra */
+ struct Tetra : Feature
+ {
+ Node* m_n[4]; // Node pointers
+ btScalar m_rv; // Rest volume
+ btDbvtNode* m_leaf; // Leaf data
+ btVector3 m_c0[4]; // gradients
+ btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
+ btScalar m_c2; // m_c1/sum(|g0..3|^2)
+ Tetra() : Feature() {}
};
/* RContact */
struct RContact
@@ -260,6 +300,7 @@ public:
int m_rank; // Rank
Node* m_nodes[4]; // Nodes
btScalar m_coords[4]; // Coordinates
+ Note() : Element() {}
};
/* Pose */
struct Pose
@@ -276,9 +317,9 @@ public:
};
/* Cluster */
struct Cluster
- {
- btAlignedObjectArray<Node*> m_nodes;
+ {
tScalarArray m_masses;
+ btAlignedObjectArray<Node*> m_nodes;
tVector3Array m_framerefs;
btTransform m_framexform;
btScalar m_idmass;
@@ -297,9 +338,16 @@ public:
btScalar m_ldamping; /* Linear damping */
btScalar m_adamping; /* Angular damping */
btScalar m_matching;
+ btScalar m_maxSelfCollisionImpulse;
+ btScalar m_selfCollisionImpulseFactor;
+ bool m_containsAnchor;
bool m_collide;
int m_clusterIndex;
- Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0) {}
+ Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0)
+ ,m_maxSelfCollisionImpulse(100.f),
+ m_selfCollisionImpulseFactor(0.01f),
+ m_containsAnchor(false)
+ {}
};
/* Impulse */
struct Impulse
@@ -340,7 +388,11 @@ public:
void activate() const
{
- if(m_rigid) m_rigid->activate();
+ if(m_rigid)
+ m_rigid->activate();
+ if (m_collisionObject)
+ m_collisionObject->activate();
+
}
const btMatrix3x3& invWorldInertia() const
{
@@ -358,7 +410,7 @@ public:
const btTransform& xform() const
{
static const btTransform identity=btTransform::getIdentity();
- if(m_collisionObject) return(m_collisionObject->getInterpolationWorldTransform());
+ if(m_collisionObject) return(m_collisionObject->getWorldTransform());
if(m_soft) return(m_soft->m_framexform);
return(identity);
}
@@ -370,8 +422,8 @@ public:
}
btVector3 angularVelocity(const btVector3& rpos) const
{
- if(m_rigid) return(cross(m_rigid->getAngularVelocity(),rpos));
- if(m_soft) return(cross(m_soft->m_av,rpos));
+ if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos));
+ if(m_soft) return(btCross(m_soft->m_av,rpos));
return(btVector3(0,0,0));
}
btVector3 angularVelocity() const
@@ -396,8 +448,16 @@ public:
}
void applyImpulse(const Impulse& impulse,const btVector3& rpos) const
{
- if(impulse.m_asVelocity) applyVImpulse(impulse.m_velocity,rpos);
- if(impulse.m_asDrift) applyDImpulse(impulse.m_drift,rpos);
+ if(impulse.m_asVelocity)
+ {
+// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
+ applyVImpulse(impulse.m_velocity,rpos);
+ }
+ if(impulse.m_asDrift)
+ {
+// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
+ applyDImpulse(impulse.m_drift,rpos);
+ }
}
void applyVAImpulse(const btVector3& impulse) const
{
@@ -424,7 +484,7 @@ public:
struct Joint
{
struct eType { enum _ {
- Linear,
+ Linear=0,
Angular,
Contact
};};
@@ -563,7 +623,7 @@ public:
};
//
- // Typedef's
+ // Typedefs
//
typedef void (*psolver_t)(btSoftBody*,btScalar,btScalar);
@@ -574,6 +634,7 @@ public:
typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
typedef btAlignedObjectArray<Link> tLinkArray;
typedef btAlignedObjectArray<Face> tFaceArray;
+ typedef btAlignedObjectArray<Tetra> tTetraArray;
typedef btAlignedObjectArray<Anchor> tAnchorArray;
typedef btAlignedObjectArray<RContact> tRContactArray;
typedef btAlignedObjectArray<SContact> tSContactArray;
@@ -594,6 +655,7 @@ public:
tNodeArray m_nodes; // Nodes
tLinkArray m_links; // Links
tFaceArray m_faces; // Faces
+ tTetraArray m_tetras; // Tetras
tAnchorArray m_anchors; // Anchors
tRContactArray m_rcontacts; // Rigid contacts
tSContactArray m_scontacts; // Soft contacts
@@ -611,14 +673,19 @@ public:
btTransform m_initialWorldTransform;
+ btVector3 m_windVelocity;
//
// Api
//
/* ctor */
- btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count,
- const btVector3* x,
- const btScalar* m);
+ btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m);
+
+ /* ctor */
+ btSoftBody( btSoftBodyWorldInfo* worldInfo);
+
+ void initDefaults();
+
/* dtor */
virtual ~btSoftBody();
/* Check for existing link */
@@ -681,9 +748,19 @@ public:
int node1,
int node2,
Material* mat=0);
+ void appendTetra(int model,Material* mat);
+ //
+ void appendTetra(int node0,
+ int node1,
+ int node2,
+ int node3,
+ Material* mat=0);
+
+
/* Append anchor */
void appendAnchor( int node,
btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false);
+ void appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=false);
/* Append linear joint */
void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1);
void appendLinearJoint(const LJoint::Specs& specs,Body body=Body());
@@ -718,6 +795,10 @@ public:
bool fromfaces=false);
/* Set total density */
void setTotalDensity(btScalar density);
+ /* Set volume mass (using tetrahedrons) */
+ void setVolumeMass( btScalar mass);
+ /* Set volume density (using tetrahedrons) */
+ void setVolumeDensity( btScalar density);
/* Transform */
void transform( const btTransform& trs);
/* Translate */
@@ -755,6 +836,8 @@ public:
void releaseCluster(int index);
void releaseClusters();
/* Generate clusters (K-mean) */
+ ///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
+ ///otherwise an approximation will be used (better performance)
int generateClusters(int k,int maxiterations=8192);
/* Refine */
void refine(ImplicitFn* ifn,btScalar accurary,bool cut);
@@ -784,6 +867,49 @@ public:
void defaultCollisionHandler(btCollisionObject* pco);
void defaultCollisionHandler(btSoftBody* psb);
+
+
+ //
+ // Functionality to deal with new accelerated solvers.
+ //
+
+ /**
+ * Set a wind velocity for interaction with the air.
+ */
+ void setWindVelocity( const btVector3 &velocity );
+
+
+ /**
+ * Return the wind velocity for interaction with the air.
+ */
+ const btVector3& getWindVelocity();
+
+ //
+ // Set the solver that handles this soft body
+ // Should not be allowed to get out of sync with reality
+ // Currently called internally on addition to the world
+ void setSoftBodySolver( btSoftBodySolver *softBodySolver )
+ {
+ m_softBodySolver = softBodySolver;
+ }
+
+ //
+ // Return the solver that handles this soft body
+ //
+ btSoftBodySolver *getSoftBodySolver()
+ {
+ return m_softBodySolver;
+ }
+
+ //
+ // Return the solver that handles this soft body
+ //
+ btSoftBodySolver *getSoftBodySolver() const
+ {
+ return m_softBodySolver;
+ }
+
+
//
// Cast
//
@@ -841,8 +967,18 @@ public:
static psolver_t getSolver(ePSolver::_ solver);
static vsolver_t getSolver(eVSolver::_ solver);
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+
+ //virtual void serializeSingleObject(class btSerializer* serializer) const;
+
+
};
+
#endif //_BT_SOFT_BODY_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
index f334e15e0d3..04ee7ea77cf 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
@@ -95,9 +95,9 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
ci.m_dispatcher1 = m_dispatcher;
///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
+ if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe)
{
- btVector3 color(255,255,0);
+ btVector3 color(1,1,0);
btTransform& tr = ob->getWorldTransform();
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
@@ -168,8 +168,7 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
///this should use the btDispatcher, so the actual registered algorithm is used
// btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
- //m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex);
- // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
+ //m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->~btCollisionAlgorithm();
@@ -219,7 +218,7 @@ void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* b
{
- btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
+ //btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
if (triBody->getCollisionShape()->isConcave())
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
new file mode 100644
index 00000000000..40dc65c3d8c
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
@@ -0,0 +1,217 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOFTBODY_FLOAT_DATA
+#define BT_SOFTBODY_FLOAT_DATA
+
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+
+
+
+struct SoftBodyMaterialData
+{
+ float m_linearStiffness;
+ float m_angularStiffness;
+ float m_volumeStiffness;
+ int m_flags;
+};
+
+struct SoftBodyNodeData
+{
+ SoftBodyMaterialData *m_material;
+ btVector3FloatData m_position;
+ btVector3FloatData m_previousPosition;
+ btVector3FloatData m_velocity;
+ btVector3FloatData m_accumulatedForce;
+ btVector3FloatData m_normal;
+ float m_inverseMass;
+ float m_area;
+ int m_attach;
+ int m_pad;
+};
+
+struct SoftBodyLinkData
+{
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[2]; // Node pointers
+ float m_restLength; // Rest length
+ int m_bbending; // Bending link
+};
+
+struct SoftBodyFaceData
+{
+ btVector3FloatData m_normal; // Normal
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[3]; // Node pointers
+ float m_restArea; // Rest area
+};
+
+struct SoftBodyTetraData
+{
+ btVector3FloatData m_c0[4]; // gradients
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[4]; // Node pointers
+ float m_restVolume; // Rest volume
+ float m_c1; // (4*kVST)/(im0+im1+im2+im3)
+ float m_c2; // m_c1/sum(|g0..3|^2)
+ int m_pad;
+};
+
+struct SoftRigidAnchorData
+{
+ btMatrix3x3FloatData m_c0; // Impulse matrix
+ btVector3FloatData m_c1; // Relative anchor
+ btVector3FloatData m_localFrame; // Anchor position in body space
+ btRigidBodyData *m_rigidBody;
+ int m_nodeIndex; // Node pointer
+ float m_c2; // ima*dt
+};
+
+
+
+struct SoftBodyConfigData
+{
+ int m_aeroModel; // Aerodynamic model (default: V_Point)
+ float m_baumgarte; // Velocities correction factor (Baumgarte)
+ float m_damping; // Damping coefficient [0,1]
+ float m_drag; // Drag coefficient [0,+inf]
+ float m_lift; // Lift coefficient [0,+inf]
+ float m_pressure; // Pressure coefficient [-inf,+inf]
+ float m_volume; // Volume conversation coefficient [0,+inf]
+ float m_dynamicFriction; // Dynamic friction coefficient [0,1]
+ float m_poseMatch; // Pose matching coefficient [0,1]
+ float m_rigidContactHardness; // Rigid contacts hardness [0,1]
+ float m_kineticContactHardness; // Kinetic contacts hardness [0,1]
+ float m_softContactHardness; // Soft contacts hardness [0,1]
+ float m_anchorHardness; // Anchors hardness [0,1]
+ float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only)
+ float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only)
+ float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only)
+ float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_maxVolume; // Maximum volume ratio for pose
+ float m_timeScale; // Time scale
+ int m_velocityIterations; // Velocities solver iterations
+ int m_positionIterations; // Positions solver iterations
+ int m_driftIterations; // Drift solver iterations
+ int m_clusterIterations; // Cluster solver iterations
+ int m_collisionFlags; // Collisions flags
+};
+
+struct SoftBodyPoseData
+{
+ btMatrix3x3FloatData m_rot; // Rotation
+ btMatrix3x3FloatData m_scale; // Scale
+ btMatrix3x3FloatData m_aqq; // Base scaling
+ btVector3FloatData m_com; // COM
+
+ btVector3FloatData *m_positions; // Reference positions
+ float *m_weights; // Weights
+ int m_numPositions;
+ int m_numWeigts;
+
+ int m_bvolume; // Is valid
+ int m_bframe; // Is frame
+ float m_restVolume; // Rest volume
+ int m_pad;
+};
+
+struct SoftBodyClusterData
+{
+ btTransformFloatData m_framexform;
+ btMatrix3x3FloatData m_locii;
+ btMatrix3x3FloatData m_invwi;
+ btVector3FloatData m_com;
+ btVector3FloatData m_vimpulses[2];
+ btVector3FloatData m_dimpulses[2];
+ btVector3FloatData m_lv;
+ btVector3FloatData m_av;
+
+ btVector3FloatData *m_framerefs;
+ int *m_nodeIndices;
+ float *m_masses;
+
+ int m_numFrameRefs;
+ int m_numNodes;
+ int m_numMasses;
+
+ float m_idmass;
+ float m_imass;
+ int m_nvimpulses;
+ int m_ndimpulses;
+ float m_ndamping;
+ float m_ldamping;
+ float m_adamping;
+ float m_matching;
+ float m_maxSelfCollisionImpulse;
+ float m_selfCollisionImpulseFactor;
+ int m_containsAnchor;
+ int m_collide;
+ int m_clusterIndex;
+};
+
+
+enum btSoftJointBodyType
+{
+ BT_JOINT_SOFT_BODY_CLUSTER=1,
+ BT_JOINT_RIGID_BODY,
+ BT_JOINT_COLLISION_OBJECT
+};
+
+struct btSoftBodyJointData
+{
+ void *m_bodyA;
+ void *m_bodyB;
+ btVector3FloatData m_refs[2];
+ float m_cfm;
+ float m_erp;
+ float m_split;
+ int m_delete;
+ btVector3FloatData m_relPosition[2];//linear
+ int m_bodyAtype;
+ int m_bodyBtype;
+ int m_jointType;
+ int m_pad;
+};
+
+///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
+struct btSoftBodyFloatData
+{
+ btCollisionObjectFloatData m_collisionObjectData;
+
+ SoftBodyPoseData *m_pose;
+ SoftBodyMaterialData **m_materials;
+ SoftBodyNodeData *m_nodes;
+ SoftBodyLinkData *m_links;
+ SoftBodyFaceData *m_faces;
+ SoftBodyTetraData *m_tetrahedra;
+ SoftRigidAnchorData *m_anchors;
+ SoftBodyClusterData *m_clusters;
+ btSoftBodyJointData *m_joints;
+
+ int m_numMaterials;
+ int m_numNodes;
+ int m_numLinks;
+ int m_numFaces;
+ int m_numTetrahedra;
+ int m_numAnchors;
+ int m_numClusters;
+ int m_numJoints;
+ SoftBodyConfigData m_config;
+};
+
+#endif //BT_SOFTBODY_FLOAT_DATA
+
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
index 61aac5b4ce5..1a271066497 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
@@ -130,7 +130,7 @@ static inline btScalar tetravolume(const btVector3& x0,
const btVector3 a=x1-x0;
const btVector3 b=x2-x0;
const btVector3 c=x3-x0;
- return(dot(a,cross(b,c)));
+ return(btDot(a,btCross(b,c)));
}
//
@@ -165,98 +165,7 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
const btVector3 ccolor=btVector3(1,0,0);
int i,j,nj;
- /* Nodes */
- if(0!=(drawflags&fDrawFlags::Nodes))
- {
- for(i=0;i<psb->m_nodes.size();++i)
- {
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
- idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
- idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
- }
- }
- /* Links */
- if(0!=(drawflags&fDrawFlags::Links))
- {
- for(i=0;i<psb->m_links.size();++i)
- {
- const btSoftBody::Link& l=psb->m_links[i];
- if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor);
- }
- }
- /* Normals */
- if(0!=(drawflags&fDrawFlags::Normals))
- {
- for(i=0;i<psb->m_nodes.size();++i)
- {
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 d=n.m_n*nscl;
- idraw->drawLine(n.m_x,n.m_x+d,ncolor);
- idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
- }
- }
- /* Contacts */
- if(0!=(drawflags&fDrawFlags::Contacts))
- {
- static const btVector3 axis[]={btVector3(1,0,0),
- btVector3(0,1,0),
- btVector3(0,0,1)};
- for(i=0;i<psb->m_rcontacts.size();++i)
- {
- const btSoftBody::RContact& c=psb->m_rcontacts[i];
- const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
- (dot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
- const btVector3 x=cross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
- const btVector3 y=cross(x,c.m_cti.m_normal).normalized();
- idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
- idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
- idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
- }
- }
- /* Anchors */
- if(0!=(drawflags&fDrawFlags::Anchors))
- {
- for(i=0;i<psb->m_anchors.size();++i)
- {
- const btSoftBody::Anchor& a=psb->m_anchors[i];
- const btVector3 q=a.m_body->getWorldTransform()*a.m_local;
- drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
- drawVertex(idraw,q,0.25,btVector3(0,1,0));
- idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
- }
- for(i=0;i<psb->m_nodes.size();++i)
- {
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- if(n.m_im<=0)
- {
- drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
- }
- }
- }
- /* Faces */
- if(0!=(drawflags&fDrawFlags::Faces))
- {
- const btScalar scl=(btScalar)0.8;
- const btScalar alp=(btScalar)1;
- const btVector3 col(0,(btScalar)0.7,0);
- for(i=0;i<psb->m_faces.size();++i)
- {
- const btSoftBody::Face& f=psb->m_faces[i];
- if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
- const btVector3 c=(x[0]+x[1]+x[2])/3;
- idraw->drawTriangle((x[0]-c)*scl+c,
- (x[1]-c)*scl+c,
- (x[2]-c)*scl+c,
- col,alp);
- }
- }
- /* Clusters */
+ /* Clusters */
if(0!=(drawflags&fDrawFlags::Clusters))
{
srand(1806);
@@ -299,17 +208,131 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
{
const btSoftBody::Cluster& c=psb->m_clusters[i];
const btVector3 r=c.m_nodes[j]->m_x-c.m_com;
- const btVector3 v=c.m_lv+cross(c.m_av,r);
+ const btVector3 v=c.m_lv+btCross(c.m_av,r);
idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0));
}
#endif
/* Frame */
- btSoftBody::Cluster& c=*psb->m_clusters[i];
- idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
- idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
- idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
+ // btSoftBody::Cluster& c=*psb->m_clusters[i];
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
}
}
+ else
+ {
+ /* Nodes */
+ if(0!=(drawflags&fDrawFlags::Nodes))
+ {
+ for(i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
+ idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
+ idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
+ }
+ }
+ /* Links */
+ if(0!=(drawflags&fDrawFlags::Links))
+ {
+ for(i=0;i<psb->m_links.size();++i)
+ {
+ const btSoftBody::Link& l=psb->m_links[i];
+ if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor);
+ }
+ }
+ /* Normals */
+ if(0!=(drawflags&fDrawFlags::Normals))
+ {
+ for(i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 d=n.m_n*nscl;
+ idraw->drawLine(n.m_x,n.m_x+d,ncolor);
+ idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
+ }
+ }
+ /* Contacts */
+ if(0!=(drawflags&fDrawFlags::Contacts))
+ {
+ static const btVector3 axis[]={btVector3(1,0,0),
+ btVector3(0,1,0),
+ btVector3(0,0,1)};
+ for(i=0;i<psb->m_rcontacts.size();++i)
+ {
+ const btSoftBody::RContact& c=psb->m_rcontacts[i];
+ const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
+ (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
+ const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
+ const btVector3 y=btCross(x,c.m_cti.m_normal).normalized();
+ idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
+ idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
+ idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
+ }
+ }
+ /* Faces */
+ if(0!=(drawflags&fDrawFlags::Faces))
+ {
+ const btScalar scl=(btScalar)0.8;
+ const btScalar alp=(btScalar)1;
+ const btVector3 col(0,(btScalar)0.7,0);
+ for(i=0;i<psb->m_faces.size();++i)
+ {
+ const btSoftBody::Face& f=psb->m_faces[i];
+ if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
+ const btVector3 c=(x[0]+x[1]+x[2])/3;
+ idraw->drawTriangle((x[0]-c)*scl+c,
+ (x[1]-c)*scl+c,
+ (x[2]-c)*scl+c,
+ col,alp);
+ }
+ }
+ /* Tetras */
+ if(0!=(drawflags&fDrawFlags::Tetras))
+ {
+ const btScalar scl=(btScalar)0.8;
+ const btScalar alp=(btScalar)1;
+ const btVector3 col((btScalar)0.7,(btScalar)0.7,(btScalar)0.7);
+ for(int i=0;i<psb->m_tetras.size();++i)
+ {
+ const btSoftBody::Tetra& t=psb->m_tetras[i];
+ if(0==(t.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[]={t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x};
+ const btVector3 c=(x[0]+x[1]+x[2]+x[3])/4;
+ idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[2]-c)*scl+c,col,alp);
+ idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
+ idraw->drawTriangle((x[1]-c)*scl+c,(x[2]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
+ idraw->drawTriangle((x[2]-c)*scl+c,(x[0]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
+ }
+ }
+ }
+ /* Anchors */
+ if(0!=(drawflags&fDrawFlags::Anchors))
+ {
+ for(i=0;i<psb->m_anchors.size();++i)
+ {
+ const btSoftBody::Anchor& a=psb->m_anchors[i];
+ const btVector3 q=a.m_body->getWorldTransform()*a.m_local;
+ drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
+ drawVertex(idraw,q,0.25,btVector3(0,1,0));
+ idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
+ }
+ for(i=0;i<psb->m_nodes.size();++i)
+ {
+ const btSoftBody::Node& n=psb->m_nodes[i];
+ if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
+ if(n.m_im<=0)
+ {
+ drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
+ }
+ }
+ }
+
+
/* Notes */
if(0!=(drawflags&fDrawFlags::Notes))
{
@@ -351,7 +374,7 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
break;
case btSoftBody::Joint::eType::Angular:
{
- const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
+ //const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
@@ -360,7 +383,12 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
+ break;
+ }
+ default:
+ {
}
+
}
}
}
@@ -828,10 +856,12 @@ btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo
#undef IDX
psb->appendFace(idx[0],idx[1],idx[2]);
}
+
if (randomizeConstraints)
{
psb->randomizeConstraints();
}
+
return(psb);
}
@@ -863,3 +893,130 @@ btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldI
}
return(psb);
}
+
+
+
+
+static int nextLine(const char* buffer)
+{
+ int numBytesRead=0;
+
+ while (*buffer != '\n')
+ {
+ buffer++;
+ numBytesRead++;
+ }
+
+
+ if (buffer[0]==0x0a)
+ {
+ buffer++;
+ numBytesRead++;
+ }
+ return numBytesRead;
+}
+
+/* Create from TetGen .ele, .face, .node data */
+btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+ const char* ele,
+ const char* face,
+ const char* node,
+ bool bfacelinks,
+ bool btetralinks,
+ bool bfacesfromtetras)
+{
+btAlignedObjectArray<btVector3> pos;
+int nnode=0;
+int ndims=0;
+int nattrb=0;
+int hasbounds=0;
+int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
+result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
+node += nextLine(node);
+
+pos.resize(nnode);
+for(int i=0;i<pos.size();++i)
+ {
+ int index=0;
+ //int bound=0;
+ float x,y,z;
+ sscanf(node,"%d %f %f %f",&index,&x,&y,&z);
+
+// sn>>index;
+// sn>>x;sn>>y;sn>>z;
+ node += nextLine(node);
+
+ //for(int j=0;j<nattrb;++j)
+ // sn>>a;
+
+ //if(hasbounds)
+ // sn>>bound;
+
+ pos[index].setX(btScalar(x));
+ pos[index].setY(btScalar(y));
+ pos[index].setZ(btScalar(z));
+ }
+btSoftBody* psb=new btSoftBody(&worldInfo,nnode,&pos[0],0);
+#if 0
+if(face&&face[0])
+ {
+ int nface=0;
+ sf>>nface;sf>>hasbounds;
+ for(int i=0;i<nface;++i)
+ {
+ int index=0;
+ int bound=0;
+ int ni[3];
+ sf>>index;
+ sf>>ni[0];sf>>ni[1];sf>>ni[2];
+ sf>>bound;
+ psb->appendFace(ni[0],ni[1],ni[2]);
+ if(btetralinks)
+ {
+ psb->appendLink(ni[0],ni[1],0,true);
+ psb->appendLink(ni[1],ni[2],0,true);
+ psb->appendLink(ni[2],ni[0],0,true);
+ }
+ }
+ }
+#endif
+
+if(ele&&ele[0])
+ {
+ int ntetra=0;
+ int ncorner=0;
+ int neattrb=0;
+ sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb);
+ ele += nextLine(ele);
+
+ //se>>ntetra;se>>ncorner;se>>neattrb;
+ for(int i=0;i<ntetra;++i)
+ {
+ int index=0;
+ int ni[4];
+
+ //se>>index;
+ //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
+ sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]);
+ ele+=nextLine(ele);
+ //for(int j=0;j<neattrb;++j)
+ // se>>a;
+ psb->appendTetra(ni[0],ni[1],ni[2],ni[3]);
+ if(btetralinks)
+ {
+ psb->appendLink(ni[0],ni[1],0,true);
+ psb->appendLink(ni[1],ni[2],0,true);
+ psb->appendLink(ni[2],ni[0],0,true);
+ psb->appendLink(ni[0],ni[3],0,true);
+ psb->appendLink(ni[1],ni[3],0,true);
+ psb->appendLink(ni[2],ni[3],0,true);
+ }
+ }
+ }
+printf("Nodes: %u\r\n",psb->m_nodes.size());
+printf("Links: %u\r\n",psb->m_links.size());
+printf("Faces: %u\r\n",psb->m_faces.size());
+printf("Tetras: %u\r\n",psb->m_tetras.size());
+return(psb);
+}
+
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
index 5eb2ebc0735..49b1f0bbce8 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
@@ -110,12 +110,34 @@ struct btSoftBodyHelpers
const btScalar* vertices,
const int* triangles,
int ntriangles,
- bool randomizeConstraints = true);
+ bool randomizeConstraints = true);
/* Create from convex-hull */
static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo,
const btVector3* vertices,
int nvertices,
- bool randomizeConstraints = true);
+ bool randomizeConstraints = true);
+
+
+ /* Export TetGen compatible .smesh file */
+// static void ExportAsSMeshFile( btSoftBody* psb,
+// const char* filename);
+ /* Create from TetGen .ele, .face, .node files */
+// static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
+// const char* ele,
+// const char* face,
+// const char* node,
+// bool bfacelinks,
+// bool btetralinks,
+// bool bfacesfromtetras);
+ /* Create from TetGen .ele, .face, .node data */
+ static btSoftBody* CreateFromTetGenData( btSoftBodyWorldInfo& worldInfo,
+ const char* ele,
+ const char* face,
+ const char* node,
+ bool bfacelinks,
+ bool btetralinks,
+ bool bfacesfromtetras);
+
};
#endif //SOFT_BODY_HELPERS_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
index 5f0f7d54318..885571069d0 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
@@ -19,12 +19,13 @@ subject to the following restrictions:
#include "btSoftBody.h"
+
#include "LinearMath/btQuickprof.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-
+#include <string.h> //for memset
//
// btSymMatrix
//
@@ -124,11 +125,11 @@ public:
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btSoftBody::Node* const * n=&m_cluster->m_nodes[0];
- btScalar d=dot(vec,n[0]->m_x);
+ btScalar d=btDot(vec,n[0]->m_x);
int j=0;
for(int i=1,ni=m_cluster->m_nodes.size();i<ni;++i)
{
- const btScalar k=dot(vec,n[i]->m_x);
+ const btScalar k=btDot(vec,n[i]->m_x);
if(k>d) { d=k;j=i; }
}
return(n[j]->m_x);
@@ -171,8 +172,7 @@ public:
template <typename T>
static inline void ZeroInitialize(T& value)
{
- static const T zerodummy;
- value=zerodummy;
+ memset(&value,0,sizeof(T));
}
//
template <typename T>
@@ -296,9 +296,9 @@ static inline btMatrix3x3 Mul(const btMatrix3x3& a,
//
static inline void Orthogonalize(btMatrix3x3& m)
{
- m[2]=cross(m[0],m[1]).normalized();
- m[1]=cross(m[2],m[0]).normalized();
- m[0]=cross(m[1],m[2]).normalized();
+ m[2]=btCross(m[0],m[1]).normalized();
+ m[1]=btCross(m[2],m[0]).normalized();
+ m[0]=btCross(m[1],m[2]).normalized();
}
//
static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r)
@@ -335,7 +335,7 @@ static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia,
static inline btVector3 ProjectOnAxis( const btVector3& v,
const btVector3& a)
{
- return(a*dot(v,a));
+ return(a*btDot(v,a));
}
//
static inline btVector3 ProjectOnPlane( const btVector3& v,
@@ -354,7 +354,7 @@ static inline void ProjectOrigin( const btVector3& a,
const btScalar m2=d.length2();
if(m2>SIMD_EPSILON)
{
- const btScalar t=Clamp<btScalar>(-dot(a,d)/m2,0,1);
+ const btScalar t=Clamp<btScalar>(-btDot(a,d)/m2,0,1);
const btVector3 p=a+d*t;
const btScalar l2=p.length2();
if(l2<sqd)
@@ -371,19 +371,19 @@ static inline void ProjectOrigin( const btVector3& a,
btVector3& prj,
btScalar& sqd)
{
- const btVector3& q=cross(b-a,c-a);
+ const btVector3& q=btCross(b-a,c-a);
const btScalar m2=q.length2();
if(m2>SIMD_EPSILON)
{
const btVector3 n=q/btSqrt(m2);
- const btScalar k=dot(a,n);
+ const btScalar k=btDot(a,n);
const btScalar k2=k*k;
if(k2<sqd)
{
const btVector3 p=n*k;
- if( (dot(cross(a-p,b-p),q)>0)&&
- (dot(cross(b-p,c-p),q)>0)&&
- (dot(cross(c-p,a-p),q)>0))
+ if( (btDot(btCross(a-p,b-p),q)>0)&&
+ (btDot(btCross(b-p,c-p),q)>0)&&
+ (btDot(btCross(c-p,a-p),q)>0))
{
prj=p;
sqd=k2;
@@ -413,9 +413,9 @@ static inline btVector3 BaryCoord( const btVector3& a,
const btVector3& c,
const btVector3& p)
{
- const btScalar w[]={ cross(a-p,b-p).length(),
- cross(b-p,c-p).length(),
- cross(c-p,a-p).length()};
+ const btScalar w[]={ btCross(a-p,b-p).length(),
+ btCross(b-p,c-p).length(),
+ btCross(c-p,a-p).length()};
const btScalar isum=1/(w[0]+w[1]+w[2]);
return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
}
@@ -485,7 +485,7 @@ static inline btScalar AreaOf( const btVector3& x0,
{
const btVector3 a=x1-x0;
const btVector3 b=x2-x0;
- const btVector3 cr=cross(a,b);
+ const btVector3 cr=btCross(a,b);
const btScalar area=cr.length();
return(area);
}
@@ -499,7 +499,7 @@ static inline btScalar VolumeOf( const btVector3& x0,
const btVector3 a=x1-x0;
const btVector3 b=x2-x0;
const btVector3 c=x3-x0;
- return(dot(a,cross(b,c)));
+ return(btDot(a,btCross(b,c)));
}
//
@@ -512,7 +512,7 @@ static void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
medium.m_density = wfi->air_density;
if(wfi->water_density>0)
{
- const btScalar depth=-(dot(x,wfi->water_normal)+wfi->water_offset);
+ const btScalar depth=-(btDot(x,wfi->water_normal)+wfi->water_offset);
if(depth>0)
{
medium.m_density = wfi->water_density;
@@ -654,14 +654,14 @@ struct btSoftColliders
{
btScalar erp;
btScalar idt;
- btScalar margin;
+ btScalar m_margin;
btScalar friction;
btScalar threshold;
ClusterBase()
{
erp =(btScalar)1;
idt =0;
- margin =0;
+ m_margin =0;
friction =0;
threshold =(btScalar)0;
}
@@ -669,16 +669,21 @@ struct btSoftColliders
btSoftBody::Body ba,btSoftBody::Body bb,
btSoftBody::CJoint& joint)
{
- if(res.distance<margin)
+ if(res.distance<m_margin)
{
+ btVector3 norm = res.normal;
+ norm.normalize();//is it necessary?
+
const btVector3 ra=res.witnesses[0]-ba.xform().getOrigin();
const btVector3 rb=res.witnesses[1]-bb.xform().getOrigin();
const btVector3 va=ba.velocity(ra);
const btVector3 vb=bb.velocity(rb);
const btVector3 vrel=va-vb;
- const btScalar rvac=dot(vrel,res.normal);
- const btScalar depth=res.distance-margin;
- const btVector3 iv=res.normal*rvac;
+ const btScalar rvac=btDot(vrel,norm);
+ btScalar depth=res.distance-m_margin;
+
+// printf("depth=%f\n",depth);
+ const btVector3 iv=norm*rvac;
const btVector3 fv=vrel-iv;
joint.m_bodies[0] = ba;
joint.m_bodies[1] = bb;
@@ -691,12 +696,16 @@ struct btSoftColliders
joint.m_life = 0;
joint.m_maxlife = 0;
joint.m_split = 1;
- joint.m_drift = depth*res.normal;
- joint.m_normal = res.normal;
+
+ joint.m_drift = depth*norm;
+
+ joint.m_normal = norm;
+// printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
joint.m_delete = false;
joint.m_friction = fv.length2()<(-rvac*friction)?1:friction;
joint.m_massmatrix = ImpulseMatrix( ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
+
return(true);
}
return(false);
@@ -714,10 +723,16 @@ struct btSoftColliders
{
btSoftBody::Cluster* cluster=(btSoftBody::Cluster*)leaf->data;
btSoftClusterCollisionShape cshape(cluster);
+
const btConvexShape* rshape=(const btConvexShape*)m_colObj->getCollisionShape();
+
+ ///don't collide an anchored cluster with a static/kinematic object
+ if(m_colObj->isStaticOrKinematicObject() && cluster->m_containsAnchor)
+ return;
+
btGjkEpaSolver2::sResults res;
if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(),
- rshape,m_colObj->getInterpolationWorldTransform(),
+ rshape,m_colObj->getWorldTransform(),
btVector3(1,0,0),res))
{
btSoftBody::CJoint joint;
@@ -743,16 +758,16 @@ struct btSoftColliders
psb = ps;
m_colObj = colOb;
idt = ps->m_sst.isdt;
- margin = m_colObj->getCollisionShape()->getMargin();
+ m_margin = m_colObj->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin();
///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
friction = btMin(psb->m_cfg.kDF,m_colObj->getFriction());
btVector3 mins;
btVector3 maxs;
ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- colOb->getCollisionShape()->getAabb(colOb->getInterpolationWorldTransform(),mins,maxs);
+ colOb->getCollisionShape()->getAabb(colOb->getWorldTransform(),mins,maxs);
volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(1,1,1)*margin);
+ volume.Expand(btVector3(1,1,1)*m_margin);
ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this);
}
};
@@ -803,7 +818,8 @@ struct btSoftColliders
void Process(btSoftBody* psa,btSoftBody* psb)
{
idt = psa->m_sst.isdt;
- margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
+ //m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
+ m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin());
friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
bodies[0] = psa;
bodies[1] = psb;
@@ -832,14 +848,14 @@ struct btSoftColliders
const btScalar ms=ima+imb;
if(ms>0)
{
- const btTransform& wtr=m_rigidBody?m_rigidBody->getInterpolationWorldTransform() : m_colObj1->getWorldTransform();
+ const btTransform& wtr=m_rigidBody?m_rigidBody->getWorldTransform() : m_colObj1->getWorldTransform();
static const btMatrix3x3 iwiStatic(0,0,0,0,0,0,0,0,0);
const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
const btVector3 ra=n.m_x-wtr.getOrigin();
const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0);
const btVector3 vb=n.m_x-n.m_q;
const btVector3 vr=vb-va;
- const btScalar dn=dot(vr,c.m_cti.m_normal);
+ const btScalar dn=btDot(vr,c.m_cti.m_normal);
const btVector3 fv=vr-c.m_cti.m_normal*dn;
const btScalar fc=psb->m_cfg.kDF*m_colObj1->getFriction();
c.m_node = &n;
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h b/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
new file mode 100644
index 00000000000..c4733d64000
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
@@ -0,0 +1,165 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
+#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
+
+
+class btVertexBufferDescriptor
+{
+public:
+ enum BufferTypes
+ {
+ CPU_BUFFER,
+ DX11_BUFFER,
+ OPENGL_BUFFER
+ };
+
+protected:
+
+ bool m_hasVertexPositions;
+ bool m_hasNormals;
+
+ int m_vertexOffset;
+ int m_vertexStride;
+
+ int m_normalOffset;
+ int m_normalStride;
+
+public:
+ btVertexBufferDescriptor()
+ {
+ m_hasVertexPositions = false;
+ m_hasNormals = false;
+ m_vertexOffset = 0;
+ m_vertexStride = 0;
+ m_normalOffset = 0;
+ m_normalStride = 0;
+ }
+
+ virtual ~btVertexBufferDescriptor()
+ {
+
+ }
+
+ virtual bool hasVertexPositions() const
+ {
+ return m_hasVertexPositions;
+ }
+
+ virtual bool hasNormals() const
+ {
+ return m_hasNormals;
+ }
+
+ /**
+ * Return the type of the vertex buffer descriptor.
+ */
+ virtual BufferTypes getBufferType() const = 0;
+
+ /**
+ * Return the vertex offset in floats from the base pointer.
+ */
+ virtual int getVertexOffset() const
+ {
+ return m_vertexOffset;
+ }
+
+ /**
+ * Return the vertex stride in number of floats between vertices.
+ */
+ virtual int getVertexStride() const
+ {
+ return m_vertexStride;
+ }
+
+ /**
+ * Return the vertex offset in floats from the base pointer.
+ */
+ virtual int getNormalOffset() const
+ {
+ return m_normalOffset;
+ }
+
+ /**
+ * Return the vertex stride in number of floats between vertices.
+ */
+ virtual int getNormalStride() const
+ {
+ return m_normalStride;
+ }
+};
+
+
+class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
+{
+protected:
+ float *m_basePointer;
+
+public:
+ /**
+ * vertexBasePointer is pointer to beginning of the buffer.
+ * vertexOffset is the offset in floats to the first vertex.
+ * vertexStride is the stride in floats between vertices.
+ */
+ btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
+ {
+ m_basePointer = basePointer;
+ m_vertexOffset = vertexOffset;
+ m_vertexStride = vertexStride;
+ m_hasVertexPositions = true;
+ }
+
+ /**
+ * vertexBasePointer is pointer to beginning of the buffer.
+ * vertexOffset is the offset in floats to the first vertex.
+ * vertexStride is the stride in floats between vertices.
+ */
+ btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
+ {
+ m_basePointer = basePointer;
+
+ m_vertexOffset = vertexOffset;
+ m_vertexStride = vertexStride;
+ m_hasVertexPositions = true;
+
+ m_normalOffset = normalOffset;
+ m_normalStride = normalStride;
+ m_hasNormals = true;
+ }
+
+ virtual ~btCPUVertexBufferDescriptor()
+ {
+
+ }
+
+ /**
+ * Return the type of the vertex buffer descriptor.
+ */
+ virtual BufferTypes getBufferType() const
+ {
+ return CPU_BUFFER;
+ }
+
+ /**
+ * Return the base pointer in memory to the first vertex.
+ */
+ virtual float *getBasePointer() const
+ {
+ return m_basePointer;
+ }
+};
+
+#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h b/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
new file mode 100644
index 00000000000..440084c5f7b
--- /dev/null
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
@@ -0,0 +1,154 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SOFT_BODY_SOLVERS_H
+#define BT_SOFT_BODY_SOLVERS_H
+
+#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
+
+
+class btSoftBodyTriangleData;
+class btSoftBodyLinkData;
+class btSoftBodyVertexData;
+class btVertexBufferDescriptor;
+class btCollisionObject;
+class btSoftBody;
+
+
+class btSoftBodySolver
+{
+public:
+ enum SolverTypes
+ {
+ DEFAULT_SOLVER,
+ CPU_SOLVER,
+ CL_SOLVER,
+ CL_SIMD_SOLVER,
+ DX_SOLVER,
+ DX_SIMD_SOLVER
+ };
+
+
+protected:
+ int m_numberOfPositionIterations;
+ int m_numberOfVelocityIterations;
+ // Simulation timescale
+ float m_timeScale;
+
+public:
+ btSoftBodySolver() :
+ m_numberOfPositionIterations( 10 ),
+ m_timeScale( 1 )
+ {
+ m_numberOfVelocityIterations = 0;
+ m_numberOfPositionIterations = 5;
+ }
+
+ virtual ~btSoftBodySolver()
+ {
+ }
+
+ /**
+ * Return the type of the solver.
+ */
+ virtual SolverTypes getSolverType() const = 0;
+
+
+ /** Ensure that this solver is initialized. */
+ virtual bool checkInitialized() = 0;
+
+ /** Optimize soft bodies in this solver. */
+ virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
+
+ /** Copy necessary data back to the original soft body source objects. */
+ virtual void copyBackToSoftBodies() = 0;
+
+ /** Predict motion of soft bodies into next timestep */
+ virtual void predictMotion( float solverdt ) = 0;
+
+ /** Solve constraints for a set of soft bodies */
+ virtual void solveConstraints( float solverdt ) = 0;
+
+ /** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
+ virtual void updateSoftBodies() = 0;
+
+ /** Process a collision between one of the world's soft bodies and another collision object */
+ virtual void processCollision( btSoftBody *, btCollisionObject* ) = 0;
+
+ /** Process a collision between two soft bodies */
+ virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
+
+ /** Set the number of velocity constraint solver iterations this solver uses. */
+ virtual void setNumberOfPositionIterations( int iterations )
+ {
+ m_numberOfPositionIterations = iterations;
+ }
+
+ /** Get the number of velocity constraint solver iterations this solver uses. */
+ virtual int getNumberOfPositionIterations()
+ {
+ return m_numberOfPositionIterations;
+ }
+
+ /** Set the number of velocity constraint solver iterations this solver uses. */
+ virtual void setNumberOfVelocityIterations( int iterations )
+ {
+ m_numberOfVelocityIterations = iterations;
+ }
+
+ /** Get the number of velocity constraint solver iterations this solver uses. */
+ virtual int getNumberOfVelocityIterations()
+ {
+ return m_numberOfVelocityIterations;
+ }
+
+ /** Return the timescale that the simulation is using */
+ float getTimeScale()
+ {
+ return m_timeScale;
+ }
+
+#if 0
+ /**
+ * Add a collision object to be used by the indicated softbody.
+ */
+ virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
+#endif
+};
+
+/**
+ * Class to manage movement of data from a solver to a given target.
+ * This version is abstract. Subclasses will have custom pairings for different combinations.
+ */
+class btSoftBodySolverOutput
+{
+protected:
+
+public:
+ btSoftBodySolverOutput()
+ {
+ }
+
+ virtual ~btSoftBodySolverOutput()
+ {
+ }
+
+
+ /** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
+ virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
+};
+
+
+#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
index 11ad9e7daba..bc374c805e7 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
@@ -19,6 +19,8 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "btSoftBody.h"
+#include "BulletSoftBody/btSoftBodySolvers.h"
+
///TODO: include all the shapes that the softbody can collide with
///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
@@ -61,7 +63,7 @@ void btSoftRigidCollisionAlgorithm::processCollision (btCollisionObject* body0,b
if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObject)==softBody->m_collisionDisabledObjects.size())
{
- softBody->defaultCollisionHandler(rigidCollisionObject);
+ softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObject);
}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
index 982ec3e5eb3..1b9b5e392a1 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
@@ -20,15 +20,28 @@ subject to the following restrictions:
//softbody & helpers
#include "btSoftBody.h"
#include "btSoftBodyHelpers.h"
-
-
-//#define USE_BRUTEFORCE_RAYBROADPHASE 1
-
-
-
-btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
-:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
+#include "btSoftBodySolvers.h"
+#include "btDefaultSoftBodySolver.h"
+#include "LinearMath/btSerializer.h"
+
+
+btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(
+ btDispatcher* dispatcher,
+ btBroadphaseInterface* pairCache,
+ btConstraintSolver* constraintSolver,
+ btCollisionConfiguration* collisionConfiguration,
+ btSoftBodySolver *softBodySolver ) :
+ btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
+ m_softBodySolver( softBodySolver ),
+ m_ownsSolver(false)
{
+ if( !m_softBodySolver )
+ {
+ void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
+ m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
+ m_ownsSolver = true;
+ }
+
m_drawFlags = fDrawFlags::Std;
m_drawNodeTree = true;
m_drawFaceTree = false;
@@ -38,31 +51,50 @@ btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBr
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0,0,0);
+ m_sbi.m_gravity.setValue(0,-10,0);
+
+ m_sbi.m_sparsesdf.Initialize();
+
+
}
btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
{
-
+ if (m_ownsSolver)
+ {
+ m_softBodySolver->~btSoftBodySolver();
+ btAlignedFree(m_softBodySolver);
+ }
}
void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
- btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep);
-
- for ( int i=0;i<m_softBodies.size();++i)
+ btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
{
- btSoftBody* psb= m_softBodies[i];
-
- psb->predictMotion(timeStep);
+ BT_PROFILE("predictUnconstraintMotionSoftBody");
+ m_softBodySolver->predictMotion( timeStep );
}
}
-void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
+void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
{
+
+ // Let the solver grab the soft bodies and if necessary optimize for it
+ m_softBodySolver->optimize( getSoftBodyArray() );
+
+ if( !m_softBodySolver->checkInitialized() )
+ {
+ btAssert( "Solver initialization failed\n" );
+ }
+
btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
///solve soft bodies constraints
- solveSoftBodiesConstraints();
+ solveSoftBodiesConstraints( timeStep );
//self collisions
for ( int i=0;i<m_softBodies.size();i++)
@@ -72,22 +104,14 @@ void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
}
///update soft bodies
- updateSoftBodies();
-
-}
-
-void btSoftRigidDynamicsWorld::updateSoftBodies()
-{
- BT_PROFILE("updateSoftBodies");
+ m_softBodySolver->updateSoftBodies( );
+
+ // End solver-wise simulation step
+ // ///////////////////////////////
- for ( int i=0;i<m_softBodies.size();i++)
- {
- btSoftBody* psb=(btSoftBody*)m_softBodies[i];
- psb->integrateMotion();
- }
}
-void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints()
+void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
{
BT_PROFILE("solveSoftConstraints");
@@ -96,20 +120,22 @@ void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints()
btSoftBody::solveClusters(m_softBodies);
}
- for(int i=0;i<m_softBodies.size();++i)
- {
- btSoftBody* psb=(btSoftBody*)m_softBodies[i];
- psb->solveConstraints();
- }
+ // Solve constraints solver-wise
+ m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
+
}
-void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body)
+void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short int collisionFilterMask)
{
m_softBodies.push_back(body);
+ // Set the soft body solver that will deal with this body
+ // to be the world's solver
+ body->setSoftBodySolver( m_softBodySolver );
+
btCollisionWorld::addCollisionObject(body,
- btBroadphaseProxy::DefaultFilter,
- btBroadphaseProxy::AllFilter);
+ collisionFilterGroup,
+ collisionFilterMask);
}
@@ -120,6 +146,15 @@ void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
btCollisionWorld::removeCollisionObject(body);
}
+void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+ btSoftBody* body = btSoftBody::upcast(collisionObject);
+ if (body)
+ removeSoftBody(body);
+ else
+ btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
+}
+
void btSoftRigidDynamicsWorld::debugDrawWorld()
{
btDiscreteDynamicsWorld::debugDrawWorld();
@@ -130,8 +165,12 @@ void btSoftRigidDynamicsWorld::debugDrawWorld()
for ( i=0;i<this->m_softBodies.size();i++)
{
btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
- btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
- btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe))
+ {
+ btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
+ btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
+ }
+
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
@@ -143,6 +182,8 @@ void btSoftRigidDynamicsWorld::debugDrawWorld()
}
+
+
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
{
btVector3 m_rayFromWorld;
@@ -251,8 +292,10 @@ void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,con
btSoftBody::sRayCast softResult;
if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
{
- if (softResult.fraction<= resultCallback.m_closestHitFraction)
+
+ if (softResult.fraction<= resultCallback.m_closestHitFraction)
{
+
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
@@ -260,14 +303,14 @@ void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,con
btVector3 normal = softBody->m_faces[softResult.index].m_normal;
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
if (normal.dot(rayDir) > 0) {
- // normal must always point toward origin of the ray
+ // normal always point toward origin of the ray
normal = -normal;
}
btCollisionWorld::LocalRayResult rayResult
(collisionObject,
- &shapeInfo,
- normal,
- softResult.fraction);
+ &shapeInfo,
+ normal,
+ softResult.fraction);
bool normalInWorldSpace = true;
resultCallback.addSingleResult(rayResult,normalInWorldSpace);
}
@@ -278,3 +321,38 @@ void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,con
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
}
}
+
+
+void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
+ {
+ int len = colObj->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
+ }
+ }
+
+}
+
+void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeSoftBodies(serializer);
+
+ serializeRigidBodies(serializer);
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+
+
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
index 14220ee7564..7d8d0cb7daa 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
@@ -21,6 +21,8 @@ subject to the following restrictions:
typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+class btSoftBodySolver;
+
class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
{
@@ -30,6 +32,9 @@ class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
bool m_drawFaceTree;
bool m_drawClusterTree;
btSoftBodyWorldInfo m_sbi;
+ ///Solver classes that encapsulate multiple soft bodies for solving
+ btSoftBodySolver *m_softBodySolver;
+ bool m_ownsSolver;
protected:
@@ -37,23 +42,25 @@ protected:
virtual void internalSingleStepSimulation( btScalar timeStep);
- void updateSoftBodies();
-
- void solveSoftBodiesConstraints();
+ void solveSoftBodiesConstraints( btScalar timeStep );
+ void serializeSoftBodies(btSerializer* serializer);
public:
- btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+ btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
virtual ~btSoftRigidDynamicsWorld();
virtual void debugDrawWorld();
- void addSoftBody(btSoftBody* body);
+ void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
void removeSoftBody(btSoftBody* body);
+ ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
+
int getDrawFlags() const { return(m_drawFlags); }
void setDrawFlags(int f) { m_drawFlags=f; }
@@ -77,6 +84,7 @@ public:
return m_softBodies;
}
+
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
@@ -88,6 +96,8 @@ public:
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);
+ virtual void serialize(btSerializer* serializer);
+
};
#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
index 85a727944e0..1b8cfa72371 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
@@ -17,6 +17,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBody.h"
#define USE_PERSISTENT_CONTACTS 1
@@ -36,7 +37,7 @@ void btSoftSoftCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
{
btSoftBody* soft0 = (btSoftBody*)body0;
btSoftBody* soft1 = (btSoftBody*)body1;
- soft0->defaultCollisionHandler(soft1);
+ soft0->getSoftBodySolver()->processCollision(soft0, soft1);
}
btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
diff --git a/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp b/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp
index a3d790f8abc..189b759d237 100644
--- a/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp
+++ b/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp
@@ -160,22 +160,8 @@ void btAlignedFreeInternal (void* ptr,int line,char* filename)
void* btAlignedAllocInternal (size_t size, int alignment)
{
gNumAlignedAllocs++;
- void* ptr;
-#if defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__)
+ void* ptr;
ptr = sAlignedAllocFunc(size, alignment);
-#else
- char *real;
- unsigned long offset;
-
- real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1));
- if (real) {
- offset = (alignment - (unsigned long)(real + sizeof(void *))) & (alignment-1);
- ptr = (void *)((real + sizeof(void *)) + offset);
- *((void **)(ptr)-1) = (void *)(real);
- } else {
- ptr = (void *)(real);
- }
-#endif // defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__)
// printf("btAlignedAllocInternal %d, %x\n",size,ptr);
return ptr;
}
@@ -189,16 +175,7 @@ void btAlignedFreeInternal (void* ptr)
gNumAlignedFree++;
// printf("btAlignedFreeInternal %x\n",ptr);
-#if defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__)
sAlignedFreeFunc(ptr);
-#else
- void* real;
-
- if (ptr) {
- real = *((void **)(ptr)-1);
- sFreeFunc(real);
- }
-#endif // defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__)
}
#endif //BT_DEBUG_MEMORY_ALLOCATIONS
diff --git a/extern/bullet2/src/LinearMath/btAlignedObjectArray.h b/extern/bullet2/src/LinearMath/btAlignedObjectArray.h
index bad1eee1f63..955bb128e83 100644
--- a/extern/bullet2/src/LinearMath/btAlignedObjectArray.h
+++ b/extern/bullet2/src/LinearMath/btAlignedObjectArray.h
@@ -138,6 +138,16 @@ class btAlignedObjectArray
return m_size;
}
+ SIMD_FORCE_INLINE const T& at(int n) const
+ {
+ return m_data[n];
+ }
+
+ SIMD_FORCE_INLINE T& at(int n)
+ {
+ return m_data[n];
+ }
+
SIMD_FORCE_INLINE const T& operator[](int n) const
{
return m_data[n];
@@ -171,9 +181,9 @@ class btAlignedObjectArray
{
int curSize = size();
- if (newsize < size())
+ if (newsize < curSize)
{
- for(int i = curSize; i < newsize; i++)
+ for(int i = newsize; i < curSize; i++)
{
m_data[i].~T();
}
@@ -195,6 +205,18 @@ class btAlignedObjectArray
m_size = newsize;
}
+ SIMD_FORCE_INLINE T& expandNonInitializing( )
+ {
+ int sz = size();
+ if( sz == capacity() )
+ {
+ reserve( allocSize(size()) );
+ }
+ m_size++;
+
+ return m_data[sz];
+ }
+
SIMD_FORCE_INLINE T& expand( const T& fillValue=T())
{
@@ -384,7 +406,7 @@ class btAlignedObjectArray
int findBinarySearch(const T& key) const
{
int first = 0;
- int last = size();
+ int last = size()-1;
//assume sorted array
while (first <= last) {
@@ -437,6 +459,13 @@ class btAlignedObjectArray
m_capacity = capacity;
}
+ void copyFromArray(const btAlignedObjectArray& otherArray)
+ {
+ int otherSize = otherArray.size();
+ resize (otherSize);
+ otherArray.copy(0, otherSize, m_data);
+ }
+
};
#endif //BT_OBJECT_ARRAY__
diff --git a/extern/bullet2/src/LinearMath/btConvexHull.cpp b/extern/bullet2/src/LinearMath/btConvexHull.cpp
index 419c752a1d9..532d76d881f 100644
--- a/extern/bullet2/src/LinearMath/btConvexHull.cpp
+++ b/extern/bullet2/src/LinearMath/btConvexHull.cpp
@@ -16,9 +16,9 @@ subject to the following restrictions:
#include <string.h>
#include "btConvexHull.h"
-#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btMinMax.h"
-#include "LinearMath/btVector3.h"
+#include "btAlignedObjectArray.h"
+#include "btMinMax.h"
+#include "btVector3.h"
@@ -96,21 +96,21 @@ btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const
// returns the point where the line p0-p1 intersects the plane n&d
static btVector3 dif;
dif = p1-p0;
- btScalar dn= dot(plane.normal,dif);
- btScalar t = -(plane.dist+dot(plane.normal,p0) )/dn;
+ btScalar dn= btDot(plane.normal,dif);
+ btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn;
return p0 + (dif*t);
}
btVector3 PlaneProject(const btPlane &plane, const btVector3 &point)
{
- return point - plane.normal * (dot(point,plane.normal)+plane.dist);
+ return point - plane.normal * (btDot(point,plane.normal)+plane.dist);
}
btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)
{
// return the normal of the triangle
// inscribed by v0, v1, and v2
- btVector3 cp=cross(v1-v0,v2-v1);
+ btVector3 cp=btCross(v1-v0,v2-v1);
btScalar m=cp.length();
if(m==0) return btVector3(1,0,0);
return cp*(btScalar(1.0)/m);
@@ -120,23 +120,23 @@ btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v
btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint)
{
static btVector3 cp;
- cp = cross(udir,vdir).normalized();
+ cp = btCross(udir,vdir).normalized();
- btScalar distu = -dot(cp,ustart);
- btScalar distv = -dot(cp,vstart);
+ btScalar distu = -btDot(cp,ustart);
+ btScalar distv = -btDot(cp,vstart);
btScalar dist = (btScalar)fabs(distu-distv);
if(upoint)
{
btPlane plane;
- plane.normal = cross(vdir,cp).normalized();
- plane.dist = -dot(plane.normal,vstart);
+ plane.normal = btCross(vdir,cp).normalized();
+ plane.dist = -btDot(plane.normal,vstart);
*upoint = PlaneLineIntersection(plane,ustart,ustart+udir);
}
if(vpoint)
{
btPlane plane;
- plane.normal = cross(udir,cp).normalized();
- plane.dist = -dot(plane.normal,ustart);
+ plane.normal = btCross(udir,cp).normalized();
+ plane.dist = -btDot(plane.normal,ustart);
*vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir);
}
return dist;
@@ -170,7 +170,7 @@ ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size)
int PlaneTest(const btPlane &p, const btVector3 &v);
int PlaneTest(const btPlane &p, const btVector3 &v) {
- btScalar a = dot(v,p.normal)+p.dist;
+ btScalar a = btDot(v,p.normal)+p.dist;
int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR);
return flag;
}
@@ -228,7 +228,7 @@ int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &
for(int i=0;i<count;i++)
if(allow[i])
{
- if(m==-1 || dot(p[i],dir)>dot(p[m],dir))
+ if(m==-1 || btDot(p[i],dir)>btDot(p[m],dir))
m=i;
}
btAssert(m!=-1);
@@ -238,8 +238,8 @@ int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &
btVector3 orth(const btVector3 &v);
btVector3 orth(const btVector3 &v)
{
- btVector3 a=cross(v,btVector3(0,0,1));
- btVector3 b=cross(v,btVector3(0,1,0));
+ btVector3 a=btCross(v,btVector3(0,0,1));
+ btVector3 b=btCross(v,btVector3(0,1,0));
if (a.length() > b.length())
{
return a.normalized();
@@ -258,7 +258,7 @@ int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &al
m = maxdirfiltered(p,count,dir,allow);
if(allow[m]==3) return m;
T u = orth(dir);
- T v = cross(u,dir);
+ T v = btCross(u,dir);
int ma=-1;
for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0))
{
@@ -313,7 +313,7 @@ int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilo
int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon)
{
btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]);
- return (dot(n,p-vertices[t[0]]) > epsilon); // EPSILON???
+ return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON???
}
int hasedge(const int3 &t, int a,int b);
int hasedge(const int3 &t, int a,int b)
@@ -495,8 +495,8 @@ int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectAr
basis[0] = verts[p0]-verts[p1];
if(p0==p1 || basis[0]==btVector3(0,0,0))
return int4(-1,-1,-1,-1);
- basis[1] = cross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]);
- basis[2] = cross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]);
+ basis[1] = btCross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]);
+ basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]);
if (basis[1].length() > basis[2].length())
{
basis[1].normalize();
@@ -512,13 +512,13 @@ int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectAr
if(p2 == p0 || p2 == p1)
return int4(-1,-1,-1,-1);
basis[1] = verts[p2] - verts[p0];
- basis[2] = cross(basis[1],basis[0]).normalized();
+ basis[2] = btCross(basis[1],basis[0]).normalized();
int p3 = maxdirsterid(verts,verts_count,basis[2],allow);
if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow);
if(p3==p0||p3==p1||p3==p2)
return int4(-1,-1,-1,-1);
btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3));
- if(dot(verts[p3]-verts[p0],cross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {Swap(p2,p3);}
+ if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {Swap(p2,p3);}
return int4(p0,p1,p2,p3);
}
@@ -564,7 +564,7 @@ int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
btAssert(t->vmax<0);
btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
t->vmax = maxdirsterid(verts,verts_count,n,allow);
- t->rise = dot(n,verts[t->vmax]-verts[(*t)[0]]);
+ t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
}
btHullTriangle *te;
vlimit-=4;
@@ -592,7 +592,7 @@ int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
if(!m_tris[j]) continue;
if(!hasvert(*m_tris[j],v)) break;
int3 nt=*m_tris[j];
- if(above(verts,nt,center,btScalar(0.01)*epsilon) || cross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
+ if(above(verts,nt,center,btScalar(0.01)*epsilon) || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
{
btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j);
@@ -614,7 +614,7 @@ int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
}
else
{
- t->rise = dot(n,verts[t->vmax]-verts[(*t)[0]]);
+ t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
}
}
vlimit --;
@@ -876,7 +876,7 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
vcount = 0;
- btScalar recip[3];
+ btScalar recip[3]={0.f,0.f,0.f};
if ( scale )
{
@@ -1011,9 +1011,9 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
btScalar y = v[1];
btScalar z = v[2];
- btScalar dx = fabsf(x - px );
- btScalar dy = fabsf(y - py );
- btScalar dz = fabsf(z - pz );
+ btScalar dx = btFabs(x - px );
+ btScalar dy = btFabs(y - py );
+ btScalar dz = btFabs(z - pz );
if ( dx < normalepsilon && dy < normalepsilon && dz < normalepsilon )
{
@@ -1135,7 +1135,7 @@ void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, b
ocount = 0;
- for (i=0; i<indexcount; i++)
+ for (i=0; i<int (indexcount); i++)
{
unsigned int v = indices[i]; // original array index
@@ -1156,7 +1156,7 @@ void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, b
for (int k=0;k<m_vertexIndexMapping.size();k++)
{
- if (tmpIndices[k]==v)
+ if (tmpIndices[k]==int(v))
m_vertexIndexMapping[k]=ocount;
}
diff --git a/extern/bullet2/src/LinearMath/btConvexHull.h b/extern/bullet2/src/LinearMath/btConvexHull.h
index 92560bddb9c..a23fa4d550f 100644
--- a/extern/bullet2/src/LinearMath/btConvexHull.h
+++ b/extern/bullet2/src/LinearMath/btConvexHull.h
@@ -19,8 +19,8 @@ subject to the following restrictions:
#ifndef CD_HULL_H
#define CD_HULL_H
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btAlignedObjectArray.h"
+#include "btVector3.h"
+#include "btAlignedObjectArray.h"
typedef btAlignedObjectArray<unsigned int> TUIntArray;
diff --git a/extern/bullet2/src/LinearMath/btDefaultMotionState.h b/extern/bullet2/src/LinearMath/btDefaultMotionState.h
index d758f77ed81..7858a10d219 100644
--- a/extern/bullet2/src/LinearMath/btDefaultMotionState.h
+++ b/extern/bullet2/src/LinearMath/btDefaultMotionState.h
@@ -1,6 +1,8 @@
#ifndef DEFAULT_MOTION_STATE_H
#define DEFAULT_MOTION_STATE_H
+#include "btMotionState.h"
+
///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
struct btDefaultMotionState : public btMotionState
{
diff --git a/extern/bullet2/src/LinearMath/btHashMap.h b/extern/bullet2/src/LinearMath/btHashMap.h
index f883e0e489a..e3302b5e9ff 100644
--- a/extern/bullet2/src/LinearMath/btHashMap.h
+++ b/extern/bullet2/src/LinearMath/btHashMap.h
@@ -3,94 +3,215 @@
#include "btAlignedObjectArray.h"
+///very basic hashable string implementation, compatible with btHashMap
+struct btHashString
+{
+ const char* m_string;
+ unsigned int m_hash;
+
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ return m_hash;
+ }
+
+ btHashString(const char* name)
+ :m_string(name)
+ {
+ /* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
+ static const unsigned int InitialFNV = 2166136261u;
+ static const unsigned int FNVMultiple = 16777619u;
+
+ /* Fowler / Noll / Vo (FNV) Hash */
+ unsigned int hash = InitialFNV;
+
+ for(int i = 0; m_string[i]; i++)
+ {
+ hash = hash ^ (m_string[i]); /* xor the low 8 bits */
+ hash = hash * FNVMultiple; /* multiply by the magic number */
+ }
+ m_hash = hash;
+ }
+
+ int portableStringCompare(const char* src, const char* dst) const
+ {
+ int ret = 0 ;
+
+ while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst)
+ ++src, ++dst;
+
+ if ( ret < 0 )
+ ret = -1 ;
+ else if ( ret > 0 )
+ ret = 1 ;
+
+ return( ret );
+ }
+
+ bool equals(const btHashString& other) const
+ {
+ return (m_string == other.m_string) ||
+ (0==portableStringCompare(m_string,other.m_string));
+
+ }
+
+};
+
const int BT_HASH_NULL=0xffffffff;
-template <class Value>
-class btHashKey
+
+class btHashInt
{
int m_uid;
public:
-
- btHashKey(int uid)
- :m_uid(uid)
+ btHashInt(int uid) :m_uid(uid)
{
}
- int getUid() const
+ int getUid1() const
{
return m_uid;
}
+ void setUid1(int uid)
+ {
+ m_uid = uid;
+ }
+
+ bool equals(const btHashInt& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
//to our success
SIMD_FORCE_INLINE unsigned int getHash()const
{
int key = m_uid;
// Thomas Wang's hash
- key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
- key += ~(key << 11);
- key ^= (key >> 16);
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
return key;
}
+};
- btHashKey getKey(const Value& value) const
+
+
+class btHashPtr
+{
+
+ union
{
- return btHashKey(value.getUid());
+ const void* m_pointer;
+ int m_hashValues[2];
+ };
+
+public:
+
+ btHashPtr(const void* ptr)
+ :m_pointer(ptr)
+ {
+ }
+
+ const void* getPointer() const
+ {
+ return m_pointer;
+ }
+
+ bool equals(const btHashPtr& other) const
+ {
+ return getPointer() == other.getPointer();
+ }
+
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ const bool VOID_IS_8 = ((sizeof(void*)==8));
+
+ int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
+
+ // Thomas Wang's hash
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ return key;
}
+
+
};
template <class Value>
class btHashKeyPtr
{
+ int m_uid;
+public:
+
+ btHashKeyPtr(int uid) :m_uid(uid)
+ {
+ }
+
+ int getUid1() const
+ {
+ return m_uid;
+ }
+
+ bool equals(const btHashKeyPtr<Value>& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
+
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash()const
+ {
+ int key = m_uid;
+ // Thomas Wang's hash
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ return key;
+ }
+
+
+};
+
+
+template <class Value>
+class btHashKey
+{
int m_uid;
public:
- btHashKeyPtr(int uid)
- :m_uid(uid)
+ btHashKey(int uid) :m_uid(uid)
{
}
- int getUid() const
+ int getUid1() const
{
return m_uid;
}
+ bool equals(const btHashKey<Value>& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
//to our success
SIMD_FORCE_INLINE unsigned int getHash()const
{
int key = m_uid;
// Thomas Wang's hash
- key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
- key += ~(key << 11);
- key ^= (key >> 16);
+ key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
return key;
}
-
- btHashKeyPtr getKey(const Value& value) const
- {
- return btHashKeyPtr(value->getUid());
- }
};
+
///The btHashMap template class implements a generic and lightweight hashmap.
///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp
template <class Key, class Value>
class btHashMap
{
+protected:
btAlignedObjectArray<int> m_hashTable;
btAlignedObjectArray<int> m_next;
+
btAlignedObjectArray<Value> m_valueArray;
+ btAlignedObjectArray<Key> m_keyArray;
-
-
- void growTables(const Key& key)
+ void growTables(const Key& /*key*/)
{
int newCapacity = m_valueArray.capacity();
@@ -115,9 +236,10 @@ class btHashMap
for(i=0;i<curHashtableSize;i++)
{
- const Value& value = m_valueArray[i];
+ //const Value& value = m_valueArray[i];
+ //const Key& key = m_keyArray[i];
- int hashValue = key.getKey(value).getHash() & (m_valueArray.capacity()-1); // New hash value with new mask
+ int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
@@ -130,14 +252,20 @@ class btHashMap
void insert(const Key& key, const Value& value) {
int hash = key.getHash() & (m_valueArray.capacity()-1);
- //don't add it if it is already there
- if (find(key))
+
+ //replace value if the key is already there
+ int index = findIndex(key);
+ if (index != BT_HASH_NULL)
{
+ m_valueArray[index]=value;
return;
}
+
int count = m_valueArray.size();
int oldCapacity = m_valueArray.capacity();
m_valueArray.push_back(value);
+ m_keyArray.push_back(key);
+
int newCapacity = m_valueArray.capacity();
if (oldCapacity < newCapacity)
{
@@ -191,12 +319,12 @@ class btHashMap
if (lastPairIndex == pairIndex)
{
m_valueArray.pop_back();
+ m_keyArray.pop_back();
return;
}
// Remove the last pair from the hash table.
- const Value* lastValue = &m_valueArray[lastPairIndex];
- int lastHash = key.getKey(*lastValue).getHash() & (m_valueArray.capacity()-1);
+ int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
index = m_hashTable[lastHash];
btAssert(index != BT_HASH_NULL);
@@ -220,12 +348,14 @@ class btHashMap
// Copy the last pair into the remove pair's spot.
m_valueArray[pairIndex] = m_valueArray[lastPairIndex];
+ m_keyArray[pairIndex] = m_keyArray[lastPairIndex];
// Insert the last pair into the hash table
m_next[pairIndex] = m_hashTable[lastHash];
m_hashTable[lastHash] = pairIndex;
m_valueArray.pop_back();
+ m_keyArray.pop_back();
}
@@ -276,15 +406,15 @@ class btHashMap
int findIndex(const Key& key) const
{
- int hash = key.getHash() & (m_valueArray.capacity()-1);
+ unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
- if (hash >= m_hashTable.size())
+ if (hash >= (unsigned int)m_hashTable.size())
{
return BT_HASH_NULL;
}
int index = m_hashTable[hash];
- while ((index != BT_HASH_NULL) && (key.getUid() == key.getKey(m_valueArray[index]).getUid()) == false)
+ while ((index != BT_HASH_NULL) && key.equals(m_keyArray[index]) == false)
{
index = m_next[index];
}
@@ -296,6 +426,7 @@ class btHashMap
m_hashTable.clear();
m_next.clear();
m_valueArray.clear();
+ m_keyArray.clear();
}
};
diff --git a/extern/bullet2/src/LinearMath/btIDebugDraw.h b/extern/bullet2/src/LinearMath/btIDebugDraw.h
index e5a0061b779..48c15806a7d 100644
--- a/extern/bullet2/src/LinearMath/btIDebugDraw.h
+++ b/extern/bullet2/src/LinearMath/btIDebugDraw.h
@@ -1,27 +1,16 @@
/*
-Copyright (c) 2005 Gino van den Bergen / Erwin Coumans http://continuousphysics.com
-
-Permission is hereby granted, free of charge, to any person or organization
-obtaining a copy of the software and accompanying documentation covered by
-this license (the "Software") to use, reproduce, display, distribute,
-execute, and transmit the Software, and to prepare derivative works of the
-Software, and to permit third-parties to whom the Software is furnished to
-do so, all subject to the following:
-
-The copyright notices in the Software and this entire statement, including
-the above license grant, this restriction and the following disclaimer,
-must be included in all copies of the Software, in whole or in part, and
-all derivative works of the Software, unless such copies or derivative
-works are solely in the form of machine-executable object code generated by
-a source language processor.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
-SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
-FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
-ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-DEALINGS IN THE SOFTWARE.
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
*/
@@ -35,6 +24,7 @@ DEALINGS IN THE SOFTWARE.
///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum.
+///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
class btIDebugDraw
{
public:
@@ -55,25 +45,54 @@ class btIDebugDraw
DBG_EnableCCD = 1024,
DBG_DrawConstraints = (1 << 11),
DBG_DrawConstraintLimits = (1 << 12),
+ DBG_FastWireframe = (1<<13),
DBG_MAX_DEBUG_DRAW_MODE
};
virtual ~btIDebugDraw() {};
+ virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
+
virtual void drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
{
+ (void) toColor;
drawLine (from, to, fromColor);
}
- virtual void drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha)
+ virtual void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
{
- }
+ btVector3 start = transform.getOrigin();
+
+ const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
+ const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
+ const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
+ // XY
+ drawLine(start-xoffs, start+yoffs, color);
+ drawLine(start+yoffs, start+xoffs, color);
+ drawLine(start+xoffs, start-yoffs, color);
+ drawLine(start-yoffs, start-xoffs, color);
+
+ // XZ
+ drawLine(start-xoffs, start+zoffs, color);
+ drawLine(start+zoffs, start+xoffs, color);
+ drawLine(start+xoffs, start-zoffs, color);
+ drawLine(start-zoffs, start-xoffs, color);
+
+ // YZ
+ drawLine(start-yoffs, start+zoffs, color);
+ drawLine(start+zoffs, start+yoffs, color);
+ drawLine(start+yoffs, start-zoffs, color);
+ drawLine(start-zoffs, start-yoffs, color);
+ }
+
virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
{
+ btTransform tr;
+ tr.setIdentity();
+ tr.setOrigin(p);
+ drawSphere(radius,tr,color);
}
-
- virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha)
{
@@ -96,7 +115,7 @@ class btIDebugDraw
virtual int getDebugMode() const = 0;
- inline void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
+ virtual void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
{
btVector3 halfExtents = (to-from)* 0.5f;
@@ -125,7 +144,7 @@ class btIDebugDraw
edgecoord[i]*=-1.f;
}
}
- void drawTransform(const btTransform& transform, btScalar orthoLen)
+ virtual void drawTransform(const btTransform& transform, btScalar orthoLen)
{
btVector3 start = transform.getOrigin();
drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(0.7f,0,0));
@@ -133,7 +152,7 @@ class btIDebugDraw
drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(0,0,0.7f));
}
- void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
+ virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
{
const btVector3& vx = axis;
@@ -158,7 +177,7 @@ class btIDebugDraw
drawLine(center, prev, color);
}
}
- void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
+ virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f))
{
btVector3 vA[74];
@@ -260,7 +279,7 @@ class btIDebugDraw
}
}
- void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
+ virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
{
drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
@@ -275,7 +294,7 @@ class btIDebugDraw
drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
drawLine(btVector3(bbMin[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
}
- void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color)
+ virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color)
{
drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
@@ -290,6 +309,107 @@ class btIDebugDraw
drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
}
+
+ virtual void drawCapsule(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
+ {
+ btVector3 capStart(0.f,0.f,0.f);
+ capStart[upAxis] = -halfHeight;
+
+ btVector3 capEnd(0.f,0.f,0.f);
+ capEnd[upAxis] = halfHeight;
+
+ // Draw the ends
+ {
+
+ btTransform childTransform = transform;
+ childTransform.getOrigin() = transform * capStart;
+ drawSphere(radius, childTransform, color);
+ }
+
+ {
+ btTransform childTransform = transform;
+ childTransform.getOrigin() = transform * capEnd;
+ drawSphere(radius, childTransform, color);
+ }
+
+ // Draw some additional lines
+ btVector3 start = transform.getOrigin();
+
+ capStart[(upAxis+1)%3] = radius;
+ capEnd[(upAxis+1)%3] = radius;
+ drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ capStart[(upAxis+1)%3] = -radius;
+ capEnd[(upAxis+1)%3] = -radius;
+ drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+
+ capStart[(upAxis+1)%3] = 0.f;
+ capEnd[(upAxis+1)%3] = 0.f;
+
+ capStart[(upAxis+2)%3] = radius;
+ capEnd[(upAxis+2)%3] = radius;
+ drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ capStart[(upAxis+2)%3] = -radius;
+ capEnd[(upAxis+2)%3] = -radius;
+ drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ }
+
+ virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
+ {
+ btVector3 start = transform.getOrigin();
+ btVector3 offsetHeight(0,0,0);
+ offsetHeight[upAxis] = halfHeight;
+ btVector3 offsetRadius(0,0,0);
+ offsetRadius[(upAxis+1)%3] = radius;
+ drawLine(start+transform.getBasis() * (offsetHeight+offsetRadius),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight-offsetRadius),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
+
+ // Drawing top and bottom caps of the cylinder
+ btVector3 yaxis(0,0,0);
+ yaxis[upAxis] = btScalar(1.0);
+ btVector3 xaxis(0,0,0);
+ xaxis[(upAxis+1)%3] = btScalar(1.0);
+ drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
+ drawArc(start+transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
+ }
+
+ virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color)
+ {
+
+ btVector3 start = transform.getOrigin();
+
+ btVector3 offsetHeight(0,0,0);
+ offsetHeight[upAxis] = height * btScalar(0.5);
+ btVector3 offsetRadius(0,0,0);
+ offsetRadius[(upAxis+1)%3] = radius;
+ btVector3 offset2Radius(0,0,0);
+ offset2Radius[(upAxis+2)%3] = radius;
+
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color);
+ drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offset2Radius),color);
+
+ // Drawing the base of the cone
+ btVector3 yaxis(0,0,0);
+ yaxis[upAxis] = btScalar(1.0);
+ btVector3 xaxis(0,0,0);
+ xaxis[(upAxis+1)%3] = btScalar(1.0);
+ drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,10.0);
+ }
+
+ virtual void drawPlane(const btVector3& planeNormal, btScalar planeConst, const btTransform& transform, const btVector3& color)
+ {
+ btVector3 planeOrigin = planeNormal * planeConst;
+ btVector3 vec0,vec1;
+ btPlaneSpace1(planeNormal,vec0,vec1);
+ btScalar vecLen = 100.f;
+ btVector3 pt0 = planeOrigin + vec0*vecLen;
+ btVector3 pt1 = planeOrigin - vec0*vecLen;
+ btVector3 pt2 = planeOrigin + vec1*vecLen;
+ btVector3 pt3 = planeOrigin - vec1*vecLen;
+ drawLine(transform*pt0,transform*pt1,color);
+ drawLine(transform*pt2,transform*pt3,color);
+ }
};
diff --git a/extern/bullet2/src/LinearMath/btMatrix3x3.h b/extern/bullet2/src/LinearMath/btMatrix3x3.h
index e45afc3c055..d0234a04369 100644
--- a/extern/bullet2/src/LinearMath/btMatrix3x3.h
+++ b/extern/bullet2/src/LinearMath/btMatrix3x3.h
@@ -13,162 +13,179 @@ subject to the following restrictions:
*/
-#ifndef btMatrix3x3_H
-#define btMatrix3x3_H
-
-#include "btScalar.h"
+#ifndef BT_MATRIX3x3_H
+#define BT_MATRIX3x3_H
#include "btVector3.h"
#include "btQuaternion.h"
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btMatrix3x3Data btMatrix3x3DoubleData
+#else
+#define btMatrix3x3Data btMatrix3x3FloatData
+#endif //BT_USE_DOUBLE_PRECISION
/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
- * Make sure to only include a pure orthogonal matrix without scaling. */
+* Make sure to only include a pure orthogonal matrix without scaling. */
class btMatrix3x3 {
- public:
- /** @brief No initializaion constructor */
- btMatrix3x3 () {}
-
-// explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
-
- /**@brief Constructor from Quaternion */
- explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
- /*
- template <typename btScalar>
- Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
- {
- setEulerYPR(yaw, pitch, roll);
- }
- */
- /** @brief Constructor with row major formatting */
- btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
- {
- setValue(xx, xy, xz,
- yx, yy, yz,
- zx, zy, zz);
- }
- /** @brief Copy constructor */
- SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
- {
- m_el[0] = other.m_el[0];
- m_el[1] = other.m_el[1];
- m_el[2] = other.m_el[2];
- }
- /** @brief Assignment Operator */
- SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
- {
- m_el[0] = other.m_el[0];
- m_el[1] = other.m_el[1];
- m_el[2] = other.m_el[2];
- return *this;
- }
- /** @brief Get a column of the matrix as a vector
- * @param i Column number 0 indexed */
- SIMD_FORCE_INLINE btVector3 getColumn(int i) const
- {
- return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
- }
-
+ ///Data storage for the matrix, each vector is a row of the matrix
+ btVector3 m_el[3];
- /** @brief Get a row of the matrix as a vector
- * @param i Row number 0 indexed */
- SIMD_FORCE_INLINE const btVector3& getRow(int i) const
- {
- btFullAssert(0 <= i && i < 3);
- return m_el[i];
- }
+public:
+ /** @brief No initializaion constructor */
+ btMatrix3x3 () {}
- /** @brief Get a mutable reference to a row of the matrix as a vector
- * @param i Row number 0 indexed */
- SIMD_FORCE_INLINE btVector3& operator[](int i)
- {
- btFullAssert(0 <= i && i < 3);
- return m_el[i];
- }
-
- /** @brief Get a const reference to a row of the matrix as a vector
- * @param i Row number 0 indexed */
- SIMD_FORCE_INLINE const btVector3& operator[](int i) const
- {
- btFullAssert(0 <= i && i < 3);
- return m_el[i];
- }
-
- /** @brief Multiply by the target matrix on the right
- * @param m Rotation matrix to be applied
- * Equivilant to this = this * m */
- btMatrix3x3& operator*=(const btMatrix3x3& m);
-
- /** @brief Set from a carray of btScalars
- * @param m A pointer to the beginning of an array of 9 btScalars */
+ // explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
+
+ /**@brief Constructor from Quaternion */
+ explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
+ /*
+ template <typename btScalar>
+ Matrix3x3(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ {
+ setEulerYPR(yaw, pitch, roll);
+ }
+ */
+ /** @brief Constructor with row major formatting */
+ btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
+ {
+ setValue(xx, xy, xz,
+ yx, yy, yz,
+ zx, zy, zz);
+ }
+ /** @brief Copy constructor */
+ SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
+ {
+ m_el[0] = other.m_el[0];
+ m_el[1] = other.m_el[1];
+ m_el[2] = other.m_el[2];
+ }
+ /** @brief Assignment Operator */
+ SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
+ {
+ m_el[0] = other.m_el[0];
+ m_el[1] = other.m_el[1];
+ m_el[2] = other.m_el[2];
+ return *this;
+ }
+
+ /** @brief Get a column of the matrix as a vector
+ * @param i Column number 0 indexed */
+ SIMD_FORCE_INLINE btVector3 getColumn(int i) const
+ {
+ return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
+ }
+
+
+ /** @brief Get a row of the matrix as a vector
+ * @param i Row number 0 indexed */
+ SIMD_FORCE_INLINE const btVector3& getRow(int i) const
+ {
+ btFullAssert(0 <= i && i < 3);
+ return m_el[i];
+ }
+
+ /** @brief Get a mutable reference to a row of the matrix as a vector
+ * @param i Row number 0 indexed */
+ SIMD_FORCE_INLINE btVector3& operator[](int i)
+ {
+ btFullAssert(0 <= i && i < 3);
+ return m_el[i];
+ }
+
+ /** @brief Get a const reference to a row of the matrix as a vector
+ * @param i Row number 0 indexed */
+ SIMD_FORCE_INLINE const btVector3& operator[](int i) const
+ {
+ btFullAssert(0 <= i && i < 3);
+ return m_el[i];
+ }
+
+ /** @brief Multiply by the target matrix on the right
+ * @param m Rotation matrix to be applied
+ * Equivilant to this = this * m */
+ btMatrix3x3& operator*=(const btMatrix3x3& m);
+
+ /** @brief Adds by the target matrix on the right
+ * @param m matrix to be applied
+ * Equivilant to this = this + m */
+ btMatrix3x3& operator+=(const btMatrix3x3& m);
+
+ /** @brief Substractss by the target matrix on the right
+ * @param m matrix to be applied
+ * Equivilant to this = this - m */
+ btMatrix3x3& operator-=(const btMatrix3x3& m);
+
+ /** @brief Set from the rotational part of a 4x4 OpenGL matrix
+ * @param m A pointer to the beginning of the array of scalars*/
void setFromOpenGLSubMatrix(const btScalar *m)
- {
- m_el[0].setValue(m[0],m[4],m[8]);
- m_el[1].setValue(m[1],m[5],m[9]);
- m_el[2].setValue(m[2],m[6],m[10]);
+ {
+ m_el[0].setValue(m[0],m[4],m[8]);
+ m_el[1].setValue(m[1],m[5],m[9]);
+ m_el[2].setValue(m[2],m[6],m[10]);
- }
- /** @brief Set the values of the matrix explicitly (row major)
- * @param xx Top left
- * @param xy Top Middle
- * @param xz Top Right
- * @param yx Middle Left
- * @param yy Middle Middle
- * @param yz Middle Right
- * @param zx Bottom Left
- * @param zy Bottom Middle
- * @param zz Bottom Right*/
- void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
- {
- m_el[0].setValue(xx,xy,xz);
- m_el[1].setValue(yx,yy,yz);
- m_el[2].setValue(zx,zy,zz);
- }
+ }
+ /** @brief Set the values of the matrix explicitly (row major)
+ * @param xx Top left
+ * @param xy Top Middle
+ * @param xz Top Right
+ * @param yx Middle Left
+ * @param yy Middle Middle
+ * @param yz Middle Right
+ * @param zx Bottom Left
+ * @param zy Bottom Middle
+ * @param zz Bottom Right*/
+ void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
+ {
+ m_el[0].setValue(xx,xy,xz);
+ m_el[1].setValue(yx,yy,yz);
+ m_el[2].setValue(zx,zy,zz);
+ }
+
+ /** @brief Set the matrix from a quaternion
+ * @param q The Quaternion to match */
+ void setRotation(const btQuaternion& q)
+ {
+ btScalar d = q.length2();
+ btFullAssert(d != btScalar(0.0));
+ btScalar s = btScalar(2.0) / d;
+ btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
+ btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
+ btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
+ btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
+ setValue(btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
+ xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
+ xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
+ }
- /** @brief Set the matrix from a quaternion
- * @param q The Quaternion to match */
- void setRotation(const btQuaternion& q)
- {
- btScalar d = q.length2();
- btFullAssert(d != btScalar(0.0));
- btScalar s = btScalar(2.0) / d;
- btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
- btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
- btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
- btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
- setValue(btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
- xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
- xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
- }
-
-
- /** @brief Set the matrix from euler angles using YPR around YXZ respectively
- * @param yaw Yaw about Y axis
- * @param pitch Pitch about X axis
- * @param roll Roll about Z axis
- */
- void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
- {
- setEulerZYX(roll, pitch, yaw);
- }
+
+ /** @brief Set the matrix from euler angles using YPR around YXZ respectively
+ * @param yaw Yaw about Y axis
+ * @param pitch Pitch about X axis
+ * @param roll Roll about Z axis
+ */
+ void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ {
+ setEulerZYX(roll, pitch, yaw);
+ }
/** @brief Set the matrix from euler angles YPR around ZYX axes
- * @param eulerX Roll about X axis
- * @param eulerY Pitch around Y axis
- * @param eulerZ Yaw aboud Z axis
- *
- * These angles are used to produce a rotation matrix. The euler
- * angles are applied in ZYX order. I.e a vector is first rotated
- * about X then Y and then Z
- **/
+ * @param eulerX Roll about X axis
+ * @param eulerY Pitch around Y axis
+ * @param eulerZ Yaw aboud Z axis
+ *
+ * These angles are used to produce a rotation matrix. The euler
+ * angles are applied in ZYX order. I.e a vector is first rotated
+ * about X then Y and then Z
+ **/
void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
- ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
+ ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
btScalar ci ( btCos(eulerX));
btScalar cj ( btCos(eulerY));
btScalar ch ( btCos(eulerZ));
@@ -179,227 +196,233 @@ class btMatrix3x3 {
btScalar cs = ci * sh;
btScalar sc = si * ch;
btScalar ss = si * sh;
-
+
setValue(cj * ch, sj * sc - cs, sj * cc + ss,
- cj * sh, sj * ss + cc, sj * cs - sc,
- -sj, cj * si, cj * ci);
+ cj * sh, sj * ss + cc, sj * cs - sc,
+ -sj, cj * si, cj * ci);
}
- /**@brief Set the matrix to the identity */
- void setIdentity()
- {
- setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
- }
+ /**@brief Set the matrix to the identity */
+ void setIdentity()
+ {
+ setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
+ }
+
+ static const btMatrix3x3& getIdentity()
+ {
+ static const btMatrix3x3 identityMatrix(btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
+ return identityMatrix;
+ }
+
+ /**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
+ * @param m The array to be filled */
+ void getOpenGLSubMatrix(btScalar *m) const
+ {
+ m[0] = btScalar(m_el[0].x());
+ m[1] = btScalar(m_el[1].x());
+ m[2] = btScalar(m_el[2].x());
+ m[3] = btScalar(0.0);
+ m[4] = btScalar(m_el[0].y());
+ m[5] = btScalar(m_el[1].y());
+ m[6] = btScalar(m_el[2].y());
+ m[7] = btScalar(0.0);
+ m[8] = btScalar(m_el[0].z());
+ m[9] = btScalar(m_el[1].z());
+ m[10] = btScalar(m_el[2].z());
+ m[11] = btScalar(0.0);
+ }
+
+ /**@brief Get the matrix represented as a quaternion
+ * @param q The quaternion which will be set */
+ void getRotation(btQuaternion& q) const
+ {
+ btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
+ btScalar temp[4];
- static const btMatrix3x3& getIdentity()
+ if (trace > btScalar(0.0))
+ {
+ btScalar s = btSqrt(trace + btScalar(1.0));
+ temp[3]=(s * btScalar(0.5));
+ s = btScalar(0.5) / s;
+
+ temp[0]=((m_el[2].y() - m_el[1].z()) * s);
+ temp[1]=((m_el[0].z() - m_el[2].x()) * s);
+ temp[2]=((m_el[1].x() - m_el[0].y()) * s);
+ }
+ else
{
- static const btMatrix3x3 identityMatrix(btScalar(1.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
- return identityMatrix;
+ int i = m_el[0].x() < m_el[1].y() ?
+ (m_el[1].y() < m_el[2].z() ? 2 : 1) :
+ (m_el[0].x() < m_el[2].z() ? 2 : 0);
+ int j = (i + 1) % 3;
+ int k = (i + 2) % 3;
+
+ btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
+ temp[i] = s * btScalar(0.5);
+ s = btScalar(0.5) / s;
+
+ temp[3] = (m_el[k][j] - m_el[j][k]) * s;
+ temp[j] = (m_el[j][i] + m_el[i][j]) * s;
+ temp[k] = (m_el[k][i] + m_el[i][k]) * s;
}
+ q.setValue(temp[0],temp[1],temp[2],temp[3]);
+ }
+
+ /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
+ * @param yaw Yaw around Y axis
+ * @param pitch Pitch around X axis
+ * @param roll around Z axis */
+ void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
+ {
+
+ // first use the normal calculus
+ yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
+ pitch = btScalar(btAsin(-m_el[2].x()));
+ roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
- /**@brief Fill the values of the matrix into a 9 element array
- * @param m The array to be filled */
- void getOpenGLSubMatrix(btScalar *m) const
+ // on pitch = +/-HalfPI
+ if (btFabs(pitch)==SIMD_HALF_PI)
{
- m[0] = btScalar(m_el[0].x());
- m[1] = btScalar(m_el[1].x());
- m[2] = btScalar(m_el[2].x());
- m[3] = btScalar(0.0);
- m[4] = btScalar(m_el[0].y());
- m[5] = btScalar(m_el[1].y());
- m[6] = btScalar(m_el[2].y());
- m[7] = btScalar(0.0);
- m[8] = btScalar(m_el[0].z());
- m[9] = btScalar(m_el[1].z());
- m[10] = btScalar(m_el[2].z());
- m[11] = btScalar(0.0);
+ if (yaw>0)
+ yaw-=SIMD_PI;
+ else
+ yaw+=SIMD_PI;
+
+ if (roll>0)
+ roll-=SIMD_PI;
+ else
+ roll+=SIMD_PI;
}
+ };
- /**@brief Get the matrix represented as a quaternion
- * @param q The quaternion which will be set */
- void getRotation(btQuaternion& q) const
+
+ /**@brief Get the matrix represented as euler angles around ZYX
+ * @param yaw Yaw around X axis
+ * @param pitch Pitch around Y axis
+ * @param roll around X axis
+ * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
+ void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
+ {
+ struct Euler
{
- btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
- btScalar temp[4];
-
- if (trace > btScalar(0.0))
+ btScalar yaw;
+ btScalar pitch;
+ btScalar roll;
+ };
+
+ Euler euler_out;
+ Euler euler_out2; //second solution
+ //get the pointer to the raw data
+
+ // Check that pitch is not at a singularity
+ if (btFabs(m_el[2].x()) >= 1)
+ {
+ euler_out.yaw = 0;
+ euler_out2.yaw = 0;
+
+ // From difference of angles formula
+ btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
+ if (m_el[2].x() > 0) //gimbal locked up
{
- btScalar s = btSqrt(trace + btScalar(1.0));
- temp[3]=(s * btScalar(0.5));
- s = btScalar(0.5) / s;
-
- temp[0]=((m_el[2].y() - m_el[1].z()) * s);
- temp[1]=((m_el[0].z() - m_el[2].x()) * s);
- temp[2]=((m_el[1].x() - m_el[0].y()) * s);
- }
- else
+ euler_out.pitch = SIMD_PI / btScalar(2.0);
+ euler_out2.pitch = SIMD_PI / btScalar(2.0);
+ euler_out.roll = euler_out.pitch + delta;
+ euler_out2.roll = euler_out.pitch + delta;
+ }
+ else // gimbal locked down
{
- int i = m_el[0].x() < m_el[1].y() ?
- (m_el[1].y() < m_el[2].z() ? 2 : 1) :
- (m_el[0].x() < m_el[2].z() ? 2 : 0);
- int j = (i + 1) % 3;
- int k = (i + 2) % 3;
-
- btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
- temp[i] = s * btScalar(0.5);
- s = btScalar(0.5) / s;
-
- temp[3] = (m_el[k][j] - m_el[j][k]) * s;
- temp[j] = (m_el[j][i] + m_el[i][j]) * s;
- temp[k] = (m_el[k][i] + m_el[i][k]) * s;
+ euler_out.pitch = -SIMD_PI / btScalar(2.0);
+ euler_out2.pitch = -SIMD_PI / btScalar(2.0);
+ euler_out.roll = -euler_out.pitch + delta;
+ euler_out2.roll = -euler_out.pitch + delta;
}
- q.setValue(temp[0],temp[1],temp[2],temp[3]);
}
-
- /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
- * @param yaw Yaw around Y axis
- * @param pitch Pitch around X axis
- * @param roll around Z axis */
- void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
+ else
{
-
- // first use the normal calculus
- yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
- pitch = btScalar(btAsin(-m_el[2].x()));
- roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
-
- // on pitch = +/-HalfPI
- if (btFabs(pitch)==SIMD_HALF_PI)
- {
- if (yaw>0)
- yaw-=SIMD_PI;
- else
- yaw+=SIMD_PI;
-
- if (roll>0)
- roll-=SIMD_PI;
- else
- roll+=SIMD_PI;
- }
- };
-
+ euler_out.pitch = - btAsin(m_el[2].x());
+ euler_out2.pitch = SIMD_PI - euler_out.pitch;
- /**@brief Get the matrix represented as euler angles around ZYX
- * @param yaw Yaw around X axis
- * @param pitch Pitch around Y axis
- * @param roll around X axis
- * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
- void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
- {
- struct Euler{btScalar yaw, pitch, roll;};
- Euler euler_out;
- Euler euler_out2; //second solution
- //get the pointer to the raw data
-
- // Check that pitch is not at a singularity
- if (btFabs(m_el[2].x()) >= 1)
- {
- euler_out.yaw = 0;
- euler_out2.yaw = 0;
-
- // From difference of angles formula
- btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
- if (m_el[2].x() > 0) //gimbal locked up
- {
- euler_out.pitch = SIMD_PI / btScalar(2.0);
- euler_out2.pitch = SIMD_PI / btScalar(2.0);
- euler_out.roll = euler_out.pitch + delta;
- euler_out2.roll = euler_out.pitch + delta;
- }
- else // gimbal locked down
- {
- euler_out.pitch = -SIMD_PI / btScalar(2.0);
- euler_out2.pitch = -SIMD_PI / btScalar(2.0);
- euler_out.roll = -euler_out.pitch + delta;
- euler_out2.roll = -euler_out.pitch + delta;
- }
- }
- else
- {
- euler_out.pitch = - btAsin(m_el[2].x());
- euler_out2.pitch = SIMD_PI - euler_out.pitch;
-
- euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
- m_el[2].z()/btCos(euler_out.pitch));
- euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
+ euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
+ m_el[2].z()/btCos(euler_out.pitch));
+ euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
m_el[2].z()/btCos(euler_out2.pitch));
-
- euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
- m_el[0].x()/btCos(euler_out.pitch));
- euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
- m_el[0].x()/btCos(euler_out2.pitch));
- }
-
- if (solution_number == 1)
- {
- yaw = euler_out.yaw;
- pitch = euler_out.pitch;
- roll = euler_out.roll;
- }
- else
- {
- yaw = euler_out2.yaw;
- pitch = euler_out2.pitch;
- roll = euler_out2.roll;
- }
- }
-
- /**@brief Create a scaled copy of the matrix
- * @param s Scaling vector The elements of the vector will scale each column */
-
- btMatrix3x3 scaled(const btVector3& s) const
- {
- return btMatrix3x3(m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
- m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
- m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
- }
- /**@brief Return the determinant of the matrix */
- btScalar determinant() const;
- /**@brief Return the adjoint of the matrix */
- btMatrix3x3 adjoint() const;
- /**@brief Return the matrix with all values non negative */
- btMatrix3x3 absolute() const;
- /**@brief Return the transpose of the matrix */
- btMatrix3x3 transpose() const;
- /**@brief Return the inverse of the matrix */
- btMatrix3x3 inverse() const;
-
- btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
- btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
-
- SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
- {
- return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
+ euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
+ m_el[0].x()/btCos(euler_out.pitch));
+ euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
+ m_el[0].x()/btCos(euler_out2.pitch));
}
- SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
- {
- return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
+
+ if (solution_number == 1)
+ {
+ yaw = euler_out.yaw;
+ pitch = euler_out.pitch;
+ roll = euler_out.roll;
}
- SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
- {
- return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
+ else
+ {
+ yaw = euler_out2.yaw;
+ pitch = euler_out2.pitch;
+ roll = euler_out2.roll;
}
-
-
- /**@brief diagonalizes this matrix by the Jacobi method.
- * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
- * coordinate system, i.e., old_this = rot * new_this * rot^T.
- * @param threshold See iteration
- * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
- * by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
- *
- * Note that this matrix is assumed to be symmetric.
- */
- void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
+ }
+
+ /**@brief Create a scaled copy of the matrix
+ * @param s Scaling vector The elements of the vector will scale each column */
+
+ btMatrix3x3 scaled(const btVector3& s) const
+ {
+ return btMatrix3x3(m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
+ m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
+ m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
+ }
+
+ /**@brief Return the determinant of the matrix */
+ btScalar determinant() const;
+ /**@brief Return the adjoint of the matrix */
+ btMatrix3x3 adjoint() const;
+ /**@brief Return the matrix with all values non negative */
+ btMatrix3x3 absolute() const;
+ /**@brief Return the transpose of the matrix */
+ btMatrix3x3 transpose() const;
+ /**@brief Return the inverse of the matrix */
+ btMatrix3x3 inverse() const;
+
+ btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
+ btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
+
+ SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
+ {
+ return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
+ }
+ SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
+ {
+ return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
+ }
+ SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
+ {
+ return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
+ }
+
+
+ /**@brief diagonalizes this matrix by the Jacobi method.
+ * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
+ * coordinate system, i.e., old_this = rot * new_this * rot^T.
+ * @param threshold See iteration
+ * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
+ * by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
+ *
+ * Note that this matrix is assumed to be symmetric.
+ */
+ void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
+ {
+ rot.setIdentity();
+ for (int step = maxSteps; step > 0; step--)
{
- rot.setIdentity();
- for (int step = maxSteps; step > 0; step--)
- {
// find off-diagonal element [p][q] with largest magnitude
int p = 0;
int q = 1;
@@ -408,27 +431,27 @@ class btMatrix3x3 {
btScalar v = btFabs(m_el[0][2]);
if (v > max)
{
- q = 2;
- r = 1;
- max = v;
+ q = 2;
+ r = 1;
+ max = v;
}
v = btFabs(m_el[1][2]);
if (v > max)
{
- p = 1;
- q = 2;
- r = 0;
- max = v;
+ p = 1;
+ q = 2;
+ r = 0;
+ max = v;
}
btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2]));
if (max <= t)
{
- if (max <= SIMD_EPSILON * t)
- {
- return;
- }
- step = 1;
+ if (max <= SIMD_EPSILON * t)
+ {
+ return;
+ }
+ step = 1;
}
// compute Jacobi rotation J which leads to a zero for element [p][q]
@@ -439,17 +462,17 @@ class btMatrix3x3 {
btScalar sin;
if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
{
- t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
- : 1 / (theta - btSqrt(1 + theta2));
- cos = 1 / btSqrt(1 + t * t);
- sin = cos * t;
+ t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
+ : 1 / (theta - btSqrt(1 + theta2));
+ cos = 1 / btSqrt(1 + t * t);
+ sin = cos * t;
}
else
{
- // approximation for large theta-value, i.e., a nearly diagonal matrix
- t = 1 / (theta * (2 + btScalar(0.5) / theta2));
- cos = 1 - btScalar(0.5) * t * t;
- sin = cos * t;
+ // approximation for large theta-value, i.e., a nearly diagonal matrix
+ t = 1 / (theta * (2 + btScalar(0.5) / theta2));
+ cos = 1 - btScalar(0.5) * t * t;
+ sin = cos * t;
}
// apply rotation to matrix (this = J^T * this * J)
@@ -464,155 +487,285 @@ class btMatrix3x3 {
// apply rotation to rot (rot = rot * J)
for (int i = 0; i < 3; i++)
{
- btVector3& row = rot[i];
- mrp = row[p];
- mrq = row[q];
- row[p] = cos * mrp - sin * mrq;
- row[q] = cos * mrq + sin * mrp;
+ btVector3& row = rot[i];
+ mrp = row[p];
+ mrq = row[q];
+ row[p] = cos * mrp - sin * mrq;
+ row[q] = cos * mrq + sin * mrp;
}
- }
}
+ }
-
- protected:
- /**@brief Calculate the matrix cofactor
- * @param r1 The first row to use for calculating the cofactor
- * @param c1 The first column to use for calculating the cofactor
- * @param r1 The second row to use for calculating the cofactor
- * @param c1 The second column to use for calculating the cofactor
- * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
- */
- btScalar cofac(int r1, int c1, int r2, int c2) const
- {
- return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
- }
- ///Data storage for the matrix, each vector is a row of the matrix
- btVector3 m_el[3];
- };
-
- SIMD_FORCE_INLINE btMatrix3x3&
- btMatrix3x3::operator*=(const btMatrix3x3& m)
- {
- setValue(m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
- m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
- m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
- return *this;
- }
-
- SIMD_FORCE_INLINE btScalar
- btMatrix3x3::determinant() const
- {
- return triple((*this)[0], (*this)[1], (*this)[2]);
- }
-
- SIMD_FORCE_INLINE btMatrix3x3
- btMatrix3x3::absolute() const
- {
- return btMatrix3x3(
- btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
- btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
- btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
- }
- SIMD_FORCE_INLINE btMatrix3x3
- btMatrix3x3::transpose() const
+ /**@brief Calculate the matrix cofactor
+ * @param r1 The first row to use for calculating the cofactor
+ * @param c1 The first column to use for calculating the cofactor
+ * @param r1 The second row to use for calculating the cofactor
+ * @param c1 The second column to use for calculating the cofactor
+ * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
+ */
+ btScalar cofac(int r1, int c1, int r2, int c2) const
{
- return btMatrix3x3(m_el[0].x(), m_el[1].x(), m_el[2].x(),
- m_el[0].y(), m_el[1].y(), m_el[2].y(),
- m_el[0].z(), m_el[1].z(), m_el[2].z());
- }
-
- SIMD_FORCE_INLINE btMatrix3x3
- btMatrix3x3::adjoint() const
- {
- return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
- cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
- cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
- }
-
- SIMD_FORCE_INLINE btMatrix3x3
- btMatrix3x3::inverse() const
- {
- btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
- btScalar det = (*this)[0].dot(co);
- btFullAssert(det != btScalar(0.0));
- btScalar s = btScalar(1.0) / det;
- return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
- co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
- co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
- }
-
- SIMD_FORCE_INLINE btMatrix3x3
- btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
- {
- return btMatrix3x3(
- m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
- m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
- m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
- m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
- m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
- m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
- m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
- m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
- m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
- }
-
- SIMD_FORCE_INLINE btMatrix3x3
- btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
- {
- return btMatrix3x3(
- m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
- m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
- m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
-
+ return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
}
- SIMD_FORCE_INLINE btVector3
- operator*(const btMatrix3x3& m, const btVector3& v)
- {
- return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
- }
-
+ void serialize(struct btMatrix3x3Data& dataOut) const;
- SIMD_FORCE_INLINE btVector3
- operator*(const btVector3& v, const btMatrix3x3& m)
- {
- return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
- }
+ void serializeFloat(struct btMatrix3x3FloatData& dataOut) const;
- SIMD_FORCE_INLINE btMatrix3x3
- operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
- {
- return btMatrix3x3(
- m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
- m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
- m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
- }
+ void deSerialize(const struct btMatrix3x3Data& dataIn);
+
+ void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
+
+ void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
+
+};
+
+
+SIMD_FORCE_INLINE btMatrix3x3&
+btMatrix3x3::operator*=(const btMatrix3x3& m)
+{
+ setValue(m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
+ m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
+ m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
+ return *this;
+}
+
+SIMD_FORCE_INLINE btMatrix3x3&
+btMatrix3x3::operator+=(const btMatrix3x3& m)
+{
+ setValue(
+ m_el[0][0]+m.m_el[0][0],
+ m_el[0][1]+m.m_el[0][1],
+ m_el[0][2]+m.m_el[0][2],
+ m_el[1][0]+m.m_el[1][0],
+ m_el[1][1]+m.m_el[1][1],
+ m_el[1][2]+m.m_el[1][2],
+ m_el[2][0]+m.m_el[2][0],
+ m_el[2][1]+m.m_el[2][1],
+ m_el[2][2]+m.m_el[2][2]);
+ return *this;
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator*(const btMatrix3x3& m, const btScalar & k)
+{
+ return btMatrix3x3(
+ m[0].x()*k,m[0].y()*k,m[0].z()*k,
+ m[1].x()*k,m[1].y()*k,m[1].z()*k,
+ m[2].x()*k,m[2].y()*k,m[2].z()*k);
+}
+
+ SIMD_FORCE_INLINE btMatrix3x3
+operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+ return btMatrix3x3(
+ m1[0][0]+m2[0][0],
+ m1[0][1]+m2[0][1],
+ m1[0][2]+m2[0][2],
+ m1[1][0]+m2[1][0],
+ m1[1][1]+m2[1][1],
+ m1[1][2]+m2[1][2],
+ m1[2][0]+m2[2][0],
+ m1[2][1]+m2[2][1],
+ m1[2][2]+m2[2][2]);
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+ return btMatrix3x3(
+ m1[0][0]-m2[0][0],
+ m1[0][1]-m2[0][1],
+ m1[0][2]-m2[0][2],
+ m1[1][0]-m2[1][0],
+ m1[1][1]-m2[1][1],
+ m1[1][2]-m2[1][2],
+ m1[2][0]-m2[2][0],
+ m1[2][1]-m2[2][1],
+ m1[2][2]-m2[2][2]);
+}
+
+
+SIMD_FORCE_INLINE btMatrix3x3&
+btMatrix3x3::operator-=(const btMatrix3x3& m)
+{
+ setValue(
+ m_el[0][0]-m.m_el[0][0],
+ m_el[0][1]-m.m_el[0][1],
+ m_el[0][2]-m.m_el[0][2],
+ m_el[1][0]-m.m_el[1][0],
+ m_el[1][1]-m.m_el[1][1],
+ m_el[1][2]-m.m_el[1][2],
+ m_el[2][0]-m.m_el[2][0],
+ m_el[2][1]-m.m_el[2][1],
+ m_el[2][2]-m.m_el[2][2]);
+ return *this;
+}
+
+
+SIMD_FORCE_INLINE btScalar
+btMatrix3x3::determinant() const
+{
+ return btTriple((*this)[0], (*this)[1], (*this)[2]);
+}
+
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::absolute() const
+{
+ return btMatrix3x3(
+ btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
+ btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
+ btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::transpose() const
+{
+ return btMatrix3x3(m_el[0].x(), m_el[1].x(), m_el[2].x(),
+ m_el[0].y(), m_el[1].y(), m_el[2].y(),
+ m_el[0].z(), m_el[1].z(), m_el[2].z());
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::adjoint() const
+{
+ return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
+ cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
+ cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::inverse() const
+{
+ btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
+ btScalar det = (*this)[0].dot(co);
+ btFullAssert(det != btScalar(0.0));
+ btScalar s = btScalar(1.0) / det;
+ return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
+ co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
+ co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
+{
+ return btMatrix3x3(
+ m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
+ m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
+ m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
+ m_el[0].y() * m[0].x() + m_el[1].y() * m[1].x() + m_el[2].y() * m[2].x(),
+ m_el[0].y() * m[0].y() + m_el[1].y() * m[1].y() + m_el[2].y() * m[2].y(),
+ m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(),
+ m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(),
+ m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(),
+ m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z());
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
+{
+ return btMatrix3x3(
+ m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
+ m_el[1].dot(m[0]), m_el[1].dot(m[1]), m_el[1].dot(m[2]),
+ m_el[2].dot(m[0]), m_el[2].dot(m[1]), m_el[2].dot(m[2]));
+
+}
+
+SIMD_FORCE_INLINE btVector3
+operator*(const btMatrix3x3& m, const btVector3& v)
+{
+ return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
+}
+
+
+SIMD_FORCE_INLINE btVector3
+operator*(const btVector3& v, const btMatrix3x3& m)
+{
+ return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
+}
+
+SIMD_FORCE_INLINE btMatrix3x3
+operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
+{
+ return btMatrix3x3(
+ m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
+ m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
+ m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
+}
/*
- SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
- return btMatrix3x3(
- m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
- m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
- m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
- m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
- m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
- m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
- m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
- m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
- m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
+SIMD_FORCE_INLINE btMatrix3x3 btMultTransposeLeft(const btMatrix3x3& m1, const btMatrix3x3& m2) {
+return btMatrix3x3(
+m1[0][0] * m2[0][0] + m1[1][0] * m2[1][0] + m1[2][0] * m2[2][0],
+m1[0][0] * m2[0][1] + m1[1][0] * m2[1][1] + m1[2][0] * m2[2][1],
+m1[0][0] * m2[0][2] + m1[1][0] * m2[1][2] + m1[2][0] * m2[2][2],
+m1[0][1] * m2[0][0] + m1[1][1] * m2[1][0] + m1[2][1] * m2[2][0],
+m1[0][1] * m2[0][1] + m1[1][1] * m2[1][1] + m1[2][1] * m2[2][1],
+m1[0][1] * m2[0][2] + m1[1][1] * m2[1][2] + m1[2][1] * m2[2][2],
+m1[0][2] * m2[0][0] + m1[1][2] * m2[1][0] + m1[2][2] * m2[2][0],
+m1[0][2] * m2[0][1] + m1[1][2] * m2[1][1] + m1[2][2] * m2[2][1],
+m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
}
*/
/**@brief Equality operator between two matrices
- * It will test all elements are equal. */
+* It will test all elements are equal. */
SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
{
- return ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
- m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
- m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
+ return ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
+ m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
+ m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
+}
+
+///for serialization
+struct btMatrix3x3FloatData
+{
+ btVector3FloatData m_el[3];
+};
+
+///for serialization
+struct btMatrix3x3DoubleData
+{
+ btVector3DoubleData m_el[3];
+};
+
+
+
+
+SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
+{
+ for (int i=0;i<3;i++)
+ m_el[i].serialize(dataOut.m_el[i]);
}
-#endif
+SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
+{
+ for (int i=0;i<3;i++)
+ m_el[i].serializeFloat(dataOut.m_el[i]);
+}
+
+
+SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
+{
+ for (int i=0;i<3;i++)
+ m_el[i].deSerialize(dataIn.m_el[i]);
+}
+
+SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
+{
+ for (int i=0;i<3;i++)
+ m_el[i].deSerializeFloat(dataIn.m_el[i]);
+}
+
+SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
+{
+ for (int i=0;i<3;i++)
+ m_el[i].deSerializeDouble(dataIn.m_el[i]);
+}
+
+#endif //BT_MATRIX3x3_H
+
diff --git a/extern/bullet2/src/LinearMath/btMinMax.h b/extern/bullet2/src/LinearMath/btMinMax.h
index 5e27d62a4a4..80601c1e232 100644
--- a/extern/bullet2/src/LinearMath/btMinMax.h
+++ b/extern/bullet2/src/LinearMath/btMinMax.h
@@ -17,6 +17,8 @@ subject to the following restrictions:
#ifndef GEN_MINMAX_H
#define GEN_MINMAX_H
+#include "LinearMath/btScalar.h"
+
template <class T>
SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
{
@@ -30,7 +32,7 @@ SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b)
}
template <class T>
-SIMD_FORCE_INLINE const T& GEN_clamped(const T& a, const T& lb, const T& ub)
+SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub)
{
return a < lb ? lb : (ub < a ? ub : a);
}
@@ -54,7 +56,7 @@ SIMD_FORCE_INLINE void btSetMax(T& a, const T& b)
}
template <class T>
-SIMD_FORCE_INLINE void GEN_clamp(T& a, const T& lb, const T& ub)
+SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
{
if (a < lb)
{
diff --git a/extern/bullet2/src/LinearMath/btPoolAllocator.h b/extern/bullet2/src/LinearMath/btPoolAllocator.h
index 39d2559c747..e3b4be9b155 100644
--- a/extern/bullet2/src/LinearMath/btPoolAllocator.h
+++ b/extern/bullet2/src/LinearMath/btPoolAllocator.h
@@ -57,6 +57,11 @@ public:
return m_freeCount;
}
+ int getUsedCount() const
+ {
+ return m_maxElements - m_freeCount;
+ }
+
void* allocate(int size)
{
// release mode fix
@@ -96,6 +101,15 @@ public:
return m_elemSize;
}
+ unsigned char* getPoolAddress()
+ {
+ return m_pool;
+ }
+
+ const unsigned char* getPoolAddress() const
+ {
+ return m_pool;
+ }
};
diff --git a/extern/bullet2/src/LinearMath/btQuaternion.h b/extern/bullet2/src/LinearMath/btQuaternion.h
index cbeca2681cc..15cf5f868d9 100644
--- a/extern/bullet2/src/LinearMath/btQuaternion.h
+++ b/extern/bullet2/src/LinearMath/btQuaternion.h
@@ -209,8 +209,17 @@ public:
return s;
}
+ /**@brief Return the axis of the rotation represented by this quaternion */
+ btVector3 getAxis() const
+ {
+ btScalar s_squared = btScalar(1.) - btPow(m_floats[3], btScalar(2.));
+ if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero
+ return btVector3(1.0, 0.0, 0.0); // Arbitrary
+ btScalar s = btSqrt(s_squared);
+ return btVector3(m_floats[0] / s, m_floats[1] / s, m_floats[2] / s);
+ }
- /**@brief Return the inverse of this quaternion */
+ /**@brief Return the inverse of this quaternion */
btQuaternion inverse() const
{
return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
@@ -252,6 +261,18 @@ public:
return (-qd);
}
+ /**@todo document this and it's use */
+ SIMD_FORCE_INLINE btQuaternion nearest( const btQuaternion& qd) const
+ {
+ btQuaternion diff,sum;
+ diff = *this - qd;
+ sum = *this + qd;
+ if( diff.dot(diff) < sum.dot(sum) )
+ return qd;
+ return (-qd);
+ }
+
+
/**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
* @param q The other quaternion to interpolate with
* @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q.
@@ -264,10 +285,17 @@ public:
btScalar d = btScalar(1.0) / btSin(theta);
btScalar s0 = btSin((btScalar(1.0) - t) * theta);
btScalar s1 = btSin(t * theta);
- return btQuaternion((m_floats[0] * s0 + q.x() * s1) * d,
- (m_floats[1] * s0 + q.y() * s1) * d,
- (m_floats[2] * s0 + q.z() * s1) * d,
- (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
+ if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
+ return btQuaternion((m_floats[0] * s0 + -q.x() * s1) * d,
+ (m_floats[1] * s0 + -q.y() * s1) * d,
+ (m_floats[2] * s0 + -q.z() * s1) * d,
+ (m_floats[3] * s0 + -q.m_floats[3] * s1) * d);
+ else
+ return btQuaternion((m_floats[0] * s0 + q.x() * s1) * d,
+ (m_floats[1] * s0 + q.y() * s1) * d,
+ (m_floats[2] * s0 + q.z() * s1) * d,
+ (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
+
}
else
{
@@ -378,7 +406,11 @@ shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Ge
btScalar d = v0.dot(v1);
if (d < -1.0 + SIMD_EPSILON)
- return btQuaternion(0.0f,1.0f,0.0f,0.0f); // just pick any vector
+ {
+ btVector3 n,unused;
+ btPlaneSpace1(v0,n,unused);
+ return btQuaternion(n.x(),n.y(),n.z(),0.0f); // just pick any vector that is orthogonal to v0
+ }
btScalar s = btSqrt((1.0f + d) * 2.0f);
btScalar rs = 1.0f / s;
diff --git a/extern/bullet2/src/LinearMath/btQuickprof.cpp b/extern/bullet2/src/LinearMath/btQuickprof.cpp
index 621d50427d6..14534068a0d 100644
--- a/extern/bullet2/src/LinearMath/btQuickprof.cpp
+++ b/extern/bullet2/src/LinearMath/btQuickprof.cpp
@@ -1,6 +1,6 @@
+/*
-
-/***************************************************************************************************
+***************************************************************************************************
**
** profile.cpp
**
@@ -13,13 +13,232 @@
// Credits: The Clock class was inspired by the Timer classes in
// Ogre (www.ogre3d.org).
-#include "LinearMath/btQuickprof.h"
+#include "btQuickprof.h"
+#ifndef BT_NO_PROFILE
-#ifdef USE_BT_CLOCK
static btClock gProfileClock;
+
+#ifdef __CELLOS_LV2__
+#include <sys/sys_time.h>
+#include <sys/time_util.h>
+#include <stdio.h>
+#endif
+
+#if defined (SUNOS) || defined (__SUNOS__)
+#include <stdio.h>
+#endif
+
+#if defined(WIN32) || defined(_WIN32)
+
+#define BT_USE_WINDOWS_TIMERS
+#define WIN32_LEAN_AND_MEAN
+#define NOWINRES
+#define NOMCX
+#define NOIME
+
+#ifdef _XBOX
+ #include <Xtl.h>
+#else //_XBOX
+ #include <windows.h>
+#endif //_XBOX
+
+#include <time.h>
+
+
+#else //_WIN32
+#include <sys/time.h>
+#endif //_WIN32
+
+#define mymin(a,b) (a > b ? a : b)
+
+struct btClockData
+{
+
+#ifdef BT_USE_WINDOWS_TIMERS
+ LARGE_INTEGER mClockFrequency;
+ DWORD mStartTick;
+ LONGLONG mPrevElapsedTime;
+ LARGE_INTEGER mStartTime;
+#else
+#ifdef __CELLOS_LV2__
+ uint64_t mStartTime;
+#else
+ struct timeval mStartTime;
+#endif
+#endif //__CELLOS_LV2__
+
+};
+
+///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
+btClock::btClock()
+{
+ m_data = new btClockData;
+#ifdef BT_USE_WINDOWS_TIMERS
+ QueryPerformanceFrequency(&m_data->mClockFrequency);
+#endif
+ reset();
+}
+
+btClock::~btClock()
+{
+ delete m_data;
+}
+
+btClock::btClock(const btClock& other)
+{
+ m_data = new btClockData;
+ *m_data = *other.m_data;
+}
+
+btClock& btClock::operator=(const btClock& other)
+{
+ *m_data = *other.m_data;
+ return *this;
+}
+
+
+ /// Resets the initial reference time.
+void btClock::reset()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ QueryPerformanceCounter(&m_data->mStartTime);
+ m_data->mStartTick = GetTickCount();
+ m_data->mPrevElapsedTime = 0;
+#else
+#ifdef __CELLOS_LV2__
+
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET( newTime );
+ m_data->mStartTime = newTime;
+#else
+ gettimeofday(&m_data->mStartTime, 0);
+#endif
+#endif
+}
+
+/// Returns the time in ms since the last call to reset or since
+/// the btClock was created.
+unsigned long int btClock::getTimeMilliseconds()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ LARGE_INTEGER currentTime;
+ QueryPerformanceCounter(&currentTime);
+ LONGLONG elapsedTime = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+ // Compute the number of millisecond ticks elapsed.
+ unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
+ m_data->mClockFrequency.QuadPart);
+ // Check for unexpected leaps in the Win32 performance counter.
+ // (This is caused by unexpected data across the PCI to ISA
+ // bridge, aka south bridge. See Microsoft KB274323.)
+ unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
+ signed long msecOff = (signed long)(msecTicks - elapsedTicks);
+ if (msecOff < -100 || msecOff > 100)
+ {
+ // Adjust the starting time forwards.
+ LONGLONG msecAdjustment = mymin(msecOff *
+ m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
+ m_data->mPrevElapsedTime);
+ m_data->mStartTime.QuadPart += msecAdjustment;
+ elapsedTime -= msecAdjustment;
+
+ // Recompute the number of millisecond ticks elapsed.
+ msecTicks = (unsigned long)(1000 * elapsedTime /
+ m_data->mClockFrequency.QuadPart);
+ }
+
+ // Store the current elapsed time for adjustments next time.
+ m_data->mPrevElapsedTime = elapsedTime;
+
+ return msecTicks;
+#else
+
+#ifdef __CELLOS_LV2__
+ uint64_t freq=sys_time_get_timebase_frequency();
+ double dFreq=((double) freq) / 1000.0;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ SYS_TIMEBASE_GET( newTime );
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+
+ return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+#else
+
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
+#endif //__CELLOS_LV2__
+#endif
+}
+
+ /// Returns the time in us since the last call to reset or since
+ /// the Clock was created.
+unsigned long int btClock::getTimeMicroseconds()
+{
+#ifdef BT_USE_WINDOWS_TIMERS
+ LARGE_INTEGER currentTime;
+ QueryPerformanceCounter(&currentTime);
+ LONGLONG elapsedTime = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+
+ // Compute the number of millisecond ticks elapsed.
+ unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
+ m_data->mClockFrequency.QuadPart);
+
+ // Check for unexpected leaps in the Win32 performance counter.
+ // (This is caused by unexpected data across the PCI to ISA
+ // bridge, aka south bridge. See Microsoft KB274323.)
+ unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
+ signed long msecOff = (signed long)(msecTicks - elapsedTicks);
+ if (msecOff < -100 || msecOff > 100)
+ {
+ // Adjust the starting time forwards.
+ LONGLONG msecAdjustment = mymin(msecOff *
+ m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
+ m_data->mPrevElapsedTime);
+ m_data->mStartTime.QuadPart += msecAdjustment;
+ elapsedTime -= msecAdjustment;
+ }
+
+ // Store the current elapsed time for adjustments next time.
+ m_data->mPrevElapsedTime = elapsedTime;
+
+ // Convert to microseconds.
+ unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime /
+ m_data->mClockFrequency.QuadPart);
+
+ return usecTicks;
+#else
+
+#ifdef __CELLOS_LV2__
+ uint64_t freq=sys_time_get_timebase_frequency();
+ double dFreq=((double) freq)/ 1000000.0;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET( newTime );
+
+ return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+#else
+
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec);
+#endif//__CELLOS_LV2__
+#endif
+}
+
+
+
+
+
inline void Profile_Get_Ticks(unsigned long int * ticks)
{
*ticks = gProfileClock.getTimeMicroseconds();
@@ -342,5 +561,5 @@ void CProfileManager::dumpAll()
-#endif //USE_BT_CLOCK
+#endif //BT_NO_PROFILE
diff --git a/extern/bullet2/src/LinearMath/btQuickprof.h b/extern/bullet2/src/LinearMath/btQuickprof.h
index f8d47c36861..adfbbe6149c 100644
--- a/extern/bullet2/src/LinearMath/btQuickprof.h
+++ b/extern/bullet2/src/LinearMath/btQuickprof.h
@@ -18,216 +18,42 @@
//To disable built-in profiling, please comment out next line
//#define BT_NO_PROFILE 1
#ifndef BT_NO_PROFILE
-
+#include <stdio.h>//@todo remove this, backwards compatibility
#include "btScalar.h"
-#include "LinearMath/btAlignedAllocator.h"
+#include "btAlignedAllocator.h"
#include <new>
-//if you don't need btClock, you can comment next line
+
#define USE_BT_CLOCK 1
#ifdef USE_BT_CLOCK
-#ifdef __CELLOS_LV2__
-#include <sys/sys_time.h>
-#include <sys/time_util.h>
-#include <stdio.h>
-#endif
-
-#if defined (SUNOS) || defined (__SUNOS__)
-#include <stdio.h>
-#endif
-
-#if defined(WIN32) || defined(_WIN32)
-
-#define USE_WINDOWS_TIMERS
-#define WIN32_LEAN_AND_MEAN
-#define NOWINRES
-#define NOMCX
-#define NOIME
-#ifdef _XBOX
-#include <Xtl.h>
-#else
-#include <windows.h>
-#endif
-#include <time.h>
-
-#else
-#include <sys/time.h>
-#endif
-
-#define mymin(a,b) (a > b ? a : b)
///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
class btClock
{
public:
- btClock()
- {
-#ifdef USE_WINDOWS_TIMERS
- QueryPerformanceFrequency(&mClockFrequency);
-#endif
- reset();
- }
-
- ~btClock()
- {
- }
+ btClock();
- /// Resets the initial reference time.
- void reset()
- {
-#ifdef USE_WINDOWS_TIMERS
- QueryPerformanceCounter(&mStartTime);
- mStartTick = GetTickCount();
- mPrevElapsedTime = 0;
-#else
-#ifdef __CELLOS_LV2__
+ btClock(const btClock& other);
+ btClock& operator=(const btClock& other);
- typedef uint64_t ClockSize;
- ClockSize newTime;
- //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
- SYS_TIMEBASE_GET( newTime );
- mStartTime = newTime;
-#else
- gettimeofday(&mStartTime, 0);
-#endif
+ ~btClock();
-#endif
- }
+ /// Resets the initial reference time.
+ void reset();
/// Returns the time in ms since the last call to reset or since
/// the btClock was created.
- unsigned long int getTimeMilliseconds()
- {
-#ifdef USE_WINDOWS_TIMERS
- LARGE_INTEGER currentTime;
- QueryPerformanceCounter(&currentTime);
- LONGLONG elapsedTime = currentTime.QuadPart -
- mStartTime.QuadPart;
-
- // Compute the number of millisecond ticks elapsed.
- unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
- mClockFrequency.QuadPart);
-
- // Check for unexpected leaps in the Win32 performance counter.
- // (This is caused by unexpected data across the PCI to ISA
- // bridge, aka south bridge. See Microsoft KB274323.)
- unsigned long elapsedTicks = GetTickCount() - mStartTick;
- signed long msecOff = (signed long)(msecTicks - elapsedTicks);
- if (msecOff < -100 || msecOff > 100)
- {
- // Adjust the starting time forwards.
- LONGLONG msecAdjustment = mymin(msecOff *
- mClockFrequency.QuadPart / 1000, elapsedTime -
- mPrevElapsedTime);
- mStartTime.QuadPart += msecAdjustment;
- elapsedTime -= msecAdjustment;
-
- // Recompute the number of millisecond ticks elapsed.
- msecTicks = (unsigned long)(1000 * elapsedTime /
- mClockFrequency.QuadPart);
- }
-
- // Store the current elapsed time for adjustments next time.
- mPrevElapsedTime = elapsedTime;
-
- return msecTicks;
-#else
-
-#ifdef __CELLOS_LV2__
- uint64_t freq=sys_time_get_timebase_frequency();
- double dFreq=((double) freq) / 1000.0;
- typedef uint64_t ClockSize;
- ClockSize newTime;
- SYS_TIMEBASE_GET( newTime );
- //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
-
- return (unsigned long int)((double(newTime-mStartTime)) / dFreq);
-#else
-
- struct timeval currentTime;
- gettimeofday(&currentTime, 0);
- return (currentTime.tv_sec - mStartTime.tv_sec) * 1000 +
- (currentTime.tv_usec - mStartTime.tv_usec) / 1000;
-#endif //__CELLOS_LV2__
-#endif
- }
+ unsigned long int getTimeMilliseconds();
/// Returns the time in us since the last call to reset or since
/// the Clock was created.
- unsigned long int getTimeMicroseconds()
- {
-#ifdef USE_WINDOWS_TIMERS
- LARGE_INTEGER currentTime;
- QueryPerformanceCounter(&currentTime);
- LONGLONG elapsedTime = currentTime.QuadPart -
- mStartTime.QuadPart;
-
- // Compute the number of millisecond ticks elapsed.
- unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
- mClockFrequency.QuadPart);
-
- // Check for unexpected leaps in the Win32 performance counter.
- // (This is caused by unexpected data across the PCI to ISA
- // bridge, aka south bridge. See Microsoft KB274323.)
- unsigned long elapsedTicks = GetTickCount() - mStartTick;
- signed long msecOff = (signed long)(msecTicks - elapsedTicks);
- if (msecOff < -100 || msecOff > 100)
- {
- // Adjust the starting time forwards.
- LONGLONG msecAdjustment = mymin(msecOff *
- mClockFrequency.QuadPart / 1000, elapsedTime -
- mPrevElapsedTime);
- mStartTime.QuadPart += msecAdjustment;
- elapsedTime -= msecAdjustment;
- }
-
- // Store the current elapsed time for adjustments next time.
- mPrevElapsedTime = elapsedTime;
-
- // Convert to microseconds.
- unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime /
- mClockFrequency.QuadPart);
-
- return usecTicks;
-#else
-
-#ifdef __CELLOS_LV2__
- uint64_t freq=sys_time_get_timebase_frequency();
- double dFreq=((double) freq)/ 1000000.0;
- typedef uint64_t ClockSize;
- ClockSize newTime;
- //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
- SYS_TIMEBASE_GET( newTime );
-
- return (unsigned long int)((double(newTime-mStartTime)) / dFreq);
-#else
-
- struct timeval currentTime;
- gettimeofday(&currentTime, 0);
- return (currentTime.tv_sec - mStartTime.tv_sec) * 1000000 +
- (currentTime.tv_usec - mStartTime.tv_usec);
-#endif//__CELLOS_LV2__
-#endif
- }
-
+ unsigned long int getTimeMicroseconds();
private:
-#ifdef USE_WINDOWS_TIMERS
- LARGE_INTEGER mClockFrequency;
- DWORD mStartTick;
- LONGLONG mPrevElapsedTime;
- LARGE_INTEGER mStartTime;
-#else
-#ifdef __CELLOS_LV2__
- uint64_t mStartTime;
-#else
- struct timeval mStartTime;
-#endif
-#endif //__CELLOS_LV2__
-
+ struct btClockData* m_data;
};
#endif //USE_BT_CLOCK
diff --git a/extern/bullet2/src/LinearMath/btScalar.h b/extern/bullet2/src/LinearMath/btScalar.h
index 08b2dee8af3..165626d530f 100644
--- a/extern/bullet2/src/LinearMath/btScalar.h
+++ b/extern/bullet2/src/LinearMath/btScalar.h
@@ -1,5 +1,5 @@
/*
-Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bullet.googlecode.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -17,15 +17,20 @@ subject to the following restrictions:
#ifndef SIMD___SCALAR_H
#define SIMD___SCALAR_H
-#include <math.h>
+#ifdef BT_MANAGED_CODE
+//Aligned data types not supported in managed code
+#pragma unmanaged
+#endif
-#include <stdlib.h>//size_t for MSVC 6.0
+#include <math.h>
+#include <stdlib.h>//size_t for MSVC 6.0
#include <cstdlib>
#include <cfloat>
#include <float.h>
-#define BT_BULLET_VERSION 274
+/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
+#define BT_BULLET_VERSION 278
inline int btGetVersion()
{
@@ -37,12 +42,13 @@ inline int btGetVersion()
#endif
-#ifdef WIN32
+#ifdef _WIN32
#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
#define SIMD_FORCE_INLINE inline
#define ATTRIBUTE_ALIGNED16(a) a
+ #define ATTRIBUTE_ALIGNED64(a) a
#define ATTRIBUTE_ALIGNED128(a) a
#else
//#define BT_HAS_ALIGNED_ALLOCATOR
@@ -53,6 +59,7 @@ inline int btGetVersion()
#define SIMD_FORCE_INLINE __forceinline
#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
+ #define ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
#define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
#ifdef _XBOX
#define BT_USE_VMX128
@@ -62,7 +69,7 @@ inline int btGetVersion()
#define btFsel(a,b,c) __fsel((a),(b),(c))
#else
-#if (defined (WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
+#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
#define BT_USE_SSE
#include <emmintrin.h>
#endif
@@ -86,14 +93,22 @@ inline int btGetVersion()
#else
#if defined (__CELLOS_LV2__)
- #define SIMD_FORCE_INLINE inline
+ #define SIMD_FORCE_INLINE inline __attribute__((always_inline))
#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
#ifndef assert
#include <assert.h>
#endif
#ifdef BT_DEBUG
- #define btAssert assert
+#ifdef __SPU__
+#include <spu_printf.h>
+#define printf spu_printf
+ #define btAssert(x) {if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
+#else
+ #define btAssert assert
+#endif
+
#else
#define btAssert(x)
#endif
@@ -109,6 +124,7 @@ inline int btGetVersion()
#define SIMD_FORCE_INLINE __inline
#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
#ifndef assert
#include <assert.h>
@@ -129,11 +145,39 @@ inline int btGetVersion()
#else
//non-windows systems
+#if (defined (__APPLE__) && defined (__i386__) && (!defined (BT_USE_DOUBLE_PRECISION)))
+ #define BT_USE_SSE
+ #include <emmintrin.h>
+
+ #define SIMD_FORCE_INLINE inline
+///@todo: check out alignment methods for other platforms/compilers
+ #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ #define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
+ #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
+ #ifndef assert
+ #include <assert.h>
+ #endif
+
+ #if defined(DEBUG) || defined (_DEBUG)
+ #define btAssert assert
+ #else
+ #define btAssert(x)
+ #endif
+
+ //btFullAssert is optional, slows down a lot
+ #define btFullAssert(x)
+ #define btLikely(_c) _c
+ #define btUnlikely(_c) _c
+
+#else
+
#define SIMD_FORCE_INLINE inline
///@todo: check out alignment methods for other platforms/compilers
///#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ ///#define ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
///#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
#define ATTRIBUTE_ALIGNED16(a) a
+ #define ATTRIBUTE_ALIGNED64(a) a
#define ATTRIBUTE_ALIGNED128(a) a
#ifndef assert
#include <assert.h>
@@ -149,21 +193,13 @@ inline int btGetVersion()
#define btFullAssert(x)
#define btLikely(_c) _c
#define btUnlikely(_c) _c
-
+#endif //__APPLE__
#endif // LIBSPE2
#endif //__CELLOS_LV2__
#endif
-/// older compilers (gcc 3.x) and Sun needs double version of sqrt etc.
-/// exclude Apple Intel (i's assumed to be a Macbook or new Intel Dual Core Processor)
-#if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__))
-//use slow double float precision operation on those platforms
-#ifndef BT_USE_DOUBLE_PRECISION
-#define BT_FORCE_DOUBLE_FUNCTIONS
-#endif
-#endif
///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
#if defined(BT_USE_DOUBLE_PRECISION)
@@ -197,13 +233,14 @@ SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabs(x); }
SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cos(x); }
SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sin(x); }
SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tan(x); }
-SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { return acos(x); }
-SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { return asin(x); }
+SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(1)) x=btScalar(1); return acos(x); }
+SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(1)) x=btScalar(1); return asin(x); }
SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atan(x); }
SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2(x, y); }
SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return exp(x); }
SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return log(x); }
SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return pow(x,y); }
+SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmod(x,y); }
#else
@@ -216,7 +253,7 @@ SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
tempf = y;
*tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
x = tempf;
- z = y*btScalar(0.5); /* hoist out the “/2” */
+ z = y*btScalar(0.5);
x = (btScalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */
x = (btScalar(1.5)*x)-(x*x)*(x*z);
x = (btScalar(1.5)*x)-(x*x)*(x*z);
@@ -232,15 +269,25 @@ SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); }
SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); }
SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); }
SIMD_FORCE_INLINE btScalar btAcos(btScalar x) {
- btAssert(x <= btScalar(1.));
+ if (x<btScalar(-1))
+ x=btScalar(-1);
+ if (x>btScalar(1))
+ x=btScalar(1);
return acosf(x);
}
-SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { return asinf(x); }
+SIMD_FORCE_INLINE btScalar btAsin(btScalar x) {
+ if (x<btScalar(-1))
+ x=btScalar(-1);
+ if (x>btScalar(1))
+ x=btScalar(1);
+ return asinf(x);
+}
SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); }
SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); }
SIMD_FORCE_INLINE btScalar btExp(btScalar x) { return expf(x); }
SIMD_FORCE_INLINE btScalar btLog(btScalar x) { return logf(x); }
SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return powf(x,y); }
+SIMD_FORCE_INLINE btScalar btFmod(btScalar x,btScalar y) { return fmodf(x,y); }
#endif
@@ -249,6 +296,10 @@ SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return powf(x,y); }
#define SIMD_HALF_PI (SIMD_2_PI * btScalar(0.25))
#define SIMD_RADS_PER_DEG (SIMD_2_PI / btScalar(360.0))
#define SIMD_DEGS_PER_RAD (btScalar(360.0) / SIMD_2_PI)
+#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490)
+
+#define btRecipSqrt(x) ((btScalar)(btScalar(1.0)/btSqrt(btScalar(x)))) /* reciprocal square root */
+
#ifdef BT_USE_DOUBLE_PRECISION
#define SIMD_EPSILON DBL_EPSILON
@@ -439,5 +490,35 @@ SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src)
return d;
}
+// returns normalized value in range [-SIMD_PI, SIMD_PI]
+SIMD_FORCE_INLINE btScalar btNormalizeAngle(btScalar angleInRadians)
+{
+ angleInRadians = btFmod(angleInRadians, SIMD_2_PI);
+ if(angleInRadians < -SIMD_PI)
+ {
+ return angleInRadians + SIMD_2_PI;
+ }
+ else if(angleInRadians > SIMD_PI)
+ {
+ return angleInRadians - SIMD_2_PI;
+ }
+ else
+ {
+ return angleInRadians;
+ }
+}
+///rudimentary class to provide type info
+struct btTypedObject
+{
+ btTypedObject(int objectType)
+ :m_objectType(objectType)
+ {
+ }
+ int m_objectType;
+ inline int getObjectType() const
+ {
+ return m_objectType;
+ }
+};
#endif //SIMD___SCALAR_H
diff --git a/extern/bullet2/src/LinearMath/btSerializer.cpp b/extern/bullet2/src/LinearMath/btSerializer.cpp
new file mode 100644
index 00000000000..c6d387e6133
--- /dev/null
+++ b/extern/bullet2/src/LinearMath/btSerializer.cpp
@@ -0,0 +1,832 @@
+unsigned char sBulletDNAstr[]= {
+83,68,78,65,78,65,77,69,42,1,0,0,109,95,115,105,122,101,0,109,
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+116,97,0,98,116,67,111,109,112,111,117,110,100,83,104,97,112,101,67,104,
+105,108,100,68,97,116,97,0,98,116,67,111,109,112,111,117,110,100,83,104,
+97,112,101,68,97,116,97,0,98,116,67,121,108,105,110,100,101,114,83,104,
+97,112,101,68,97,116,97,0,98,116,67,97,112,115,117,108,101,83,104,97,
+112,101,68,97,116,97,0,98,116,84,114,105,97,110,103,108,101,73,110,102,
+111,68,97,116,97,0,98,116,71,73,109,112,97,99,116,77,101,115,104,83,
+104,97,112,101,68,97,116,97,0,98,116,67,111,110,118,101,120,72,117,108,
+108,83,104,97,112,101,68,97,116,97,0,98,116,67,111,108,108,105,115,105,
+111,110,79,98,106,101,99,116,68,111,117,98,108,101,68,97,116,97,0,98,
+116,67,111,108,108,105,115,105,111,110,79,98,106,101,99,116,70,108,111,97,
+116,68,97,116,97,0,98,116,82,105,103,105,100,66,111,100,121,70,108,111,
+97,116,68,97,116,97,0,98,116,82,105,103,105,100,66,111,100,121,68,111,
+117,98,108,101,68,97,116,97,0,98,116,67,111,110,115,116,114,97,105,110,
+116,73,110,102,111,49,0,98,116,84,121,112,101,100,67,111,110,115,116,114,
+97,105,110,116,68,97,116,97,0,98,116,82,105,103,105,100,66,111,100,121,
+68,97,116,97,0,98,116,80,111,105,110,116,50,80,111,105,110,116,67,111,
+110,115,116,114,97,105,110,116,70,108,111,97,116,68,97,116,97,0,98,116,
+80,111,105,110,116,50,80,111,105,110,116,67,111,110,115,116,114,97,105,110,
+116,68,111,117,98,108,101,68,97,116,97,0,98,116,72,105,110,103,101,67,
+111,110,115,116,114,97,105,110,116,68,111,117,98,108,101,68,97,116,97,0,
+98,116,72,105,110,103,101,67,111,110,115,116,114,97,105,110,116,70,108,111,
+97,116,68,97,116,97,0,98,116,67,111,110,101,84,119,105,115,116,67,111,
+110,115,116,114,97,105,110,116,68,97,116,97,0,98,116,71,101,110,101,114,
+105,99,54,68,111,102,67,111,110,115,116,114,97,105,110,116,68,97,116,97,
+0,98,116,71,101,110,101,114,105,99,54,68,111,102,83,112,114,105,110,103,
+67,111,110,115,116,114,97,105,110,116,68,97,116,97,0,98,116,83,108,105,
+100,101,114,67,111,110,115,116,114,97,105,110,116,68,97,116,97,0,83,111,
+102,116,66,111,100,121,77,97,116,101,114,105,97,108,68,97,116,97,0,83,
+111,102,116,66,111,100,121,78,111,100,101,68,97,116,97,0,83,111,102,116,
+66,111,100,121,76,105,110,107,68,97,116,97,0,83,111,102,116,66,111,100,
+121,70,97,99,101,68,97,116,97,0,83,111,102,116,66,111,100,121,84,101,
+116,114,97,68,97,116,97,0,83,111,102,116,82,105,103,105,100,65,110,99,
+104,111,114,68,97,116,97,0,83,111,102,116,66,111,100,121,67,111,110,102,
+105,103,68,97,116,97,0,83,111,102,116,66,111,100,121,80,111,115,101,68,
+97,116,97,0,83,111,102,116,66,111,100,121,67,108,117,115,116,101,114,68,
+97,116,97,0,98,116,83,111,102,116,66,111,100,121,74,111,105,110,116,68,
+97,116,97,0,98,116,83,111,102,116,66,111,100,121,70,108,111,97,116,68,
+97,116,97,0,84,76,69,78,1,0,1,0,2,0,2,0,4,0,4,0,
+4,0,4,0,8,0,0,0,12,0,36,0,8,0,16,0,32,0,48,0,
+96,0,64,0,-128,0,20,0,48,0,80,0,16,0,84,0,-124,0,12,0,
+52,0,52,0,20,0,64,0,4,0,4,0,8,0,4,0,32,0,28,0,
+60,0,56,0,76,0,76,0,24,0,60,0,60,0,16,0,64,0,68,0,
+-56,1,-8,0,-32,1,-104,3,8,0,44,0,0,0,76,0,108,0,84,1,
+-44,0,-52,0,-12,0,84,1,-60,0,16,0,100,0,20,0,36,0,100,0,
+92,0,104,0,-64,0,92,1,104,0,-92,1,83,84,82,67,61,0,0,0,
+10,0,3,0,4,0,0,0,4,0,1,0,9,0,2,0,11,0,3,0,
+10,0,3,0,10,0,4,0,10,0,5,0,12,0,2,0,9,0,6,0,
+9,0,7,0,13,0,1,0,7,0,8,0,14,0,1,0,8,0,8,0,
+15,0,1,0,13,0,9,0,16,0,1,0,14,0,9,0,17,0,2,0,
+15,0,10,0,13,0,11,0,18,0,2,0,16,0,10,0,14,0,11,0,
+19,0,4,0,4,0,12,0,4,0,13,0,2,0,14,0,2,0,15,0,
+20,0,6,0,13,0,16,0,13,0,17,0,4,0,18,0,4,0,19,0,
+4,0,20,0,0,0,21,0,21,0,6,0,14,0,16,0,14,0,17,0,
+4,0,18,0,4,0,19,0,4,0,20,0,0,0,21,0,22,0,3,0,
+2,0,14,0,2,0,15,0,4,0,22,0,23,0,12,0,13,0,23,0,
+13,0,24,0,13,0,25,0,4,0,26,0,4,0,27,0,4,0,28,0,
+4,0,29,0,20,0,30,0,22,0,31,0,19,0,32,0,4,0,33,0,
+4,0,34,0,24,0,12,0,14,0,23,0,14,0,24,0,14,0,25,0,
+4,0,26,0,4,0,27,0,4,0,28,0,4,0,29,0,21,0,30,0,
+22,0,31,0,4,0,33,0,4,0,34,0,19,0,32,0,25,0,3,0,
+0,0,35,0,4,0,36,0,0,0,37,0,26,0,5,0,25,0,38,0,
+13,0,39,0,13,0,40,0,7,0,41,0,0,0,21,0,27,0,5,0,
+25,0,38,0,13,0,39,0,13,0,42,0,7,0,43,0,4,0,44,0,
+28,0,2,0,13,0,45,0,7,0,46,0,29,0,4,0,27,0,47,0,
+28,0,48,0,4,0,49,0,0,0,37,0,30,0,1,0,4,0,50,0,
+31,0,2,0,2,0,50,0,0,0,51,0,32,0,2,0,2,0,52,0,
+0,0,51,0,33,0,2,0,0,0,52,0,0,0,53,0,34,0,8,0,
+13,0,54,0,14,0,55,0,30,0,56,0,32,0,57,0,33,0,58,0,
+31,0,59,0,4,0,60,0,4,0,61,0,35,0,4,0,34,0,62,0,
+13,0,63,0,4,0,64,0,0,0,37,0,36,0,7,0,25,0,38,0,
+35,0,65,0,23,0,66,0,24,0,67,0,37,0,68,0,7,0,43,0,
+0,0,69,0,38,0,2,0,36,0,70,0,13,0,39,0,39,0,4,0,
+17,0,71,0,25,0,72,0,4,0,73,0,7,0,74,0,40,0,4,0,
+25,0,38,0,39,0,75,0,4,0,76,0,7,0,43,0,41,0,3,0,
+27,0,47,0,4,0,77,0,0,0,37,0,42,0,3,0,27,0,47,0,
+4,0,77,0,0,0,37,0,43,0,4,0,4,0,78,0,7,0,79,0,
+7,0,80,0,7,0,81,0,37,0,14,0,4,0,82,0,4,0,83,0,
+43,0,84,0,4,0,85,0,7,0,86,0,7,0,87,0,7,0,88,0,
+7,0,89,0,7,0,90,0,4,0,91,0,4,0,92,0,4,0,93,0,
+4,0,94,0,0,0,37,0,44,0,5,0,25,0,38,0,35,0,65,0,
+13,0,39,0,7,0,43,0,4,0,95,0,45,0,5,0,27,0,47,0,
+13,0,96,0,14,0,97,0,4,0,98,0,0,0,99,0,46,0,24,0,
+9,0,100,0,9,0,101,0,25,0,102,0,0,0,35,0,18,0,103,0,
+18,0,104,0,14,0,105,0,14,0,106,0,14,0,107,0,8,0,108,0,
+8,0,109,0,8,0,110,0,8,0,111,0,8,0,112,0,8,0,113,0,
+8,0,114,0,4,0,115,0,4,0,116,0,4,0,117,0,4,0,118,0,
+4,0,119,0,4,0,120,0,4,0,121,0,0,0,37,0,47,0,23,0,
+9,0,100,0,9,0,101,0,25,0,102,0,0,0,35,0,17,0,103,0,
+17,0,104,0,13,0,105,0,13,0,106,0,13,0,107,0,7,0,108,0,
+7,0,109,0,7,0,110,0,7,0,111,0,7,0,112,0,7,0,113,0,
+7,0,114,0,4,0,115,0,4,0,116,0,4,0,117,0,4,0,118,0,
+4,0,119,0,4,0,120,0,4,0,121,0,48,0,21,0,47,0,122,0,
+15,0,123,0,13,0,124,0,13,0,125,0,13,0,126,0,13,0,127,0,
+13,0,-128,0,13,0,-127,0,13,0,-126,0,13,0,-125,0,13,0,-124,0,
+7,0,-123,0,7,0,-122,0,7,0,-121,0,7,0,-120,0,7,0,-119,0,
+7,0,-118,0,7,0,-117,0,7,0,-116,0,7,0,-115,0,4,0,-114,0,
+49,0,22,0,46,0,122,0,16,0,123,0,14,0,124,0,14,0,125,0,
+14,0,126,0,14,0,127,0,14,0,-128,0,14,0,-127,0,14,0,-126,0,
+14,0,-125,0,14,0,-124,0,8,0,-123,0,8,0,-122,0,8,0,-121,0,
+8,0,-120,0,8,0,-119,0,8,0,-118,0,8,0,-117,0,8,0,-116,0,
+8,0,-115,0,4,0,-114,0,0,0,37,0,50,0,2,0,4,0,-113,0,
+4,0,-112,0,51,0,11,0,52,0,-111,0,52,0,-110,0,0,0,35,0,
+4,0,-109,0,4,0,-108,0,4,0,-107,0,4,0,-106,0,7,0,-105,0,
+7,0,-104,0,4,0,-103,0,0,0,-102,0,53,0,3,0,51,0,-101,0,
+13,0,-100,0,13,0,-99,0,54,0,3,0,51,0,-101,0,14,0,-100,0,
+14,0,-99,0,55,0,13,0,51,0,-101,0,18,0,-98,0,18,0,-97,0,
+4,0,-96,0,4,0,-95,0,4,0,-94,0,7,0,-93,0,7,0,-92,0,
+7,0,-91,0,7,0,-90,0,7,0,-89,0,7,0,-88,0,7,0,-87,0,
+56,0,13,0,51,0,-101,0,17,0,-98,0,17,0,-97,0,4,0,-96,0,
+4,0,-95,0,4,0,-94,0,7,0,-93,0,7,0,-92,0,7,0,-91,0,
+7,0,-90,0,7,0,-89,0,7,0,-88,0,7,0,-87,0,57,0,11,0,
+51,0,-101,0,17,0,-98,0,17,0,-97,0,7,0,-86,0,7,0,-85,0,
+7,0,-84,0,7,0,-89,0,7,0,-88,0,7,0,-87,0,7,0,-83,0,
+0,0,21,0,58,0,9,0,51,0,-101,0,17,0,-98,0,17,0,-97,0,
+13,0,-82,0,13,0,-81,0,13,0,-80,0,13,0,-79,0,4,0,-78,0,
+4,0,-77,0,59,0,5,0,58,0,-76,0,4,0,-75,0,7,0,-74,0,
+7,0,-73,0,7,0,-72,0,60,0,9,0,51,0,-101,0,17,0,-98,0,
+17,0,-97,0,7,0,-82,0,7,0,-81,0,7,0,-80,0,7,0,-79,0,
+4,0,-78,0,4,0,-77,0,61,0,4,0,7,0,-71,0,7,0,-70,0,
+7,0,-69,0,4,0,78,0,62,0,10,0,61,0,-68,0,13,0,-67,0,
+13,0,-66,0,13,0,-65,0,13,0,-64,0,13,0,-63,0,7,0,-123,0,
+7,0,-62,0,4,0,-61,0,4,0,53,0,63,0,4,0,61,0,-68,0,
+4,0,-60,0,7,0,-59,0,4,0,-58,0,64,0,4,0,13,0,-63,0,
+61,0,-68,0,4,0,-57,0,7,0,-56,0,65,0,7,0,13,0,-55,0,
+61,0,-68,0,4,0,-54,0,7,0,-53,0,7,0,-52,0,7,0,-51,0,
+4,0,53,0,66,0,6,0,15,0,-50,0,13,0,-52,0,13,0,-49,0,
+52,0,-48,0,4,0,-47,0,7,0,-51,0,67,0,26,0,4,0,-46,0,
+7,0,-45,0,7,0,-83,0,7,0,-44,0,7,0,-43,0,7,0,-42,0,
+7,0,-41,0,7,0,-40,0,7,0,-39,0,7,0,-38,0,7,0,-37,0,
+7,0,-36,0,7,0,-35,0,7,0,-34,0,7,0,-33,0,7,0,-32,0,
+7,0,-31,0,7,0,-30,0,7,0,-29,0,7,0,-28,0,7,0,-27,0,
+4,0,-26,0,4,0,-25,0,4,0,-24,0,4,0,-23,0,4,0,116,0,
+68,0,12,0,15,0,-22,0,15,0,-21,0,15,0,-20,0,13,0,-19,0,
+13,0,-18,0,7,0,-17,0,4,0,-16,0,4,0,-15,0,4,0,-14,0,
+4,0,-13,0,7,0,-53,0,4,0,53,0,69,0,27,0,17,0,-12,0,
+15,0,-11,0,15,0,-10,0,13,0,-19,0,13,0,-9,0,13,0,-8,0,
+13,0,-7,0,13,0,-6,0,13,0,-5,0,4,0,-4,0,7,0,-3,0,
+4,0,-2,0,4,0,-1,0,4,0,0,1,7,0,1,1,7,0,2,1,
+4,0,3,1,4,0,4,1,7,0,5,1,7,0,6,1,7,0,7,1,
+7,0,8,1,7,0,9,1,7,0,10,1,4,0,11,1,4,0,12,1,
+4,0,13,1,70,0,12,0,9,0,14,1,9,0,15,1,13,0,16,1,
+7,0,17,1,7,0,18,1,7,0,19,1,4,0,20,1,13,0,21,1,
+4,0,22,1,4,0,23,1,4,0,24,1,4,0,53,0,71,0,19,0,
+47,0,122,0,68,0,25,1,61,0,26,1,62,0,27,1,63,0,28,1,
+64,0,29,1,65,0,30,1,66,0,31,1,69,0,32,1,70,0,33,1,
+4,0,34,1,4,0,-1,0,4,0,35,1,4,0,36,1,4,0,37,1,
+4,0,38,1,4,0,39,1,4,0,40,1,67,0,41,1,};
+int sBulletDNAlen= sizeof(sBulletDNAstr);
+unsigned char sBulletDNAstr64[]= {
+83,68,78,65,78,65,77,69,42,1,0,0,109,95,115,105,122,101,0,109,
+95,99,97,112,97,99,105,116,121,0,42,109,95,100,97,116,97,0,109,95,
+99,111,108,108,105,115,105,111,110,83,104,97,112,101,115,0,109,95,99,111,
+108,108,105,115,105,111,110,79,98,106,101,99,116,115,0,109,95,99,111,110,
+115,116,114,97,105,110,116,115,0,42,102,105,114,115,116,0,42,108,97,115,
+116,0,109,95,102,108,111,97,116,115,91,52,93,0,109,95,101,108,91,51,
+93,0,109,95,98,97,115,105,115,0,109,95,111,114,105,103,105,110,0,109,
+95,114,111,111,116,78,111,100,101,73,110,100,101,120,0,109,95,115,117,98,
+116,114,101,101,83,105,122,101,0,109,95,113,117,97,110,116,105,122,101,100,
+65,97,98,98,77,105,110,91,51,93,0,109,95,113,117,97,110,116,105,122,
+101,100,65,97,98,98,77,97,120,91,51,93,0,109,95,97,97,98,98,77,
+105,110,79,114,103,0,109,95,97,97,98,98,77,97,120,79,114,103,0,109,
+95,101,115,99,97,112,101,73,110,100,101,120,0,109,95,115,117,98,80,97,
+114,116,0,109,95,116,114,105,97,110,103,108,101,73,110,100,101,120,0,109,
+95,112,97,100,91,52,93,0,109,95,101,115,99,97,112,101,73,110,100,101,
+120,79,114,84,114,105,97,110,103,108,101,73,110,100,101,120,0,109,95,98,
+118,104,65,97,98,98,77,105,110,0,109,95,98,118,104,65,97,98,98,77,
+97,120,0,109,95,98,118,104,81,117,97,110,116,105,122,97,116,105,111,110,
+0,109,95,99,117,114,78,111,100,101,73,110,100,101,120,0,109,95,117,115,
+101,81,117,97,110,116,105,122,97,116,105,111,110,0,109,95,110,117,109,67,
+111,110,116,105,103,117,111,117,115,76,101,97,102,78,111,100,101,115,0,109,
+95,110,117,109,81,117,97,110,116,105,122,101,100,67,111,110,116,105,103,117,
+111,117,115,78,111,100,101,115,0,42,109,95,99,111,110,116,105,103,117,111,
+117,115,78,111,100,101,115,80,116,114,0,42,109,95,113,117,97,110,116,105,
+122,101,100,67,111,110,116,105,103,117,111,117,115,78,111,100,101,115,80,116,
+114,0,42,109,95,115,117,98,84,114,101,101,73,110,102,111,80,116,114,0,
+109,95,116,114,97,118,101,114,115,97,108,77,111,100,101,0,109,95,110,117,
+109,83,117,98,116,114,101,101,72,101,97,100,101,114,115,0,42,109,95,110,
+97,109,101,0,109,95,115,104,97,112,101,84,121,112,101,0,109,95,112,97,
+100,100,105,110,103,91,52,93,0,109,95,99,111,108,108,105,115,105,111,110,
+83,104,97,112,101,68,97,116,97,0,109,95,108,111,99,97,108,83,99,97,
+108,105,110,103,0,109,95,112,108,97,110,101,78,111,114,109,97,108,0,109,
+95,112,108,97,110,101,67,111,110,115,116,97,110,116,0,109,95,105,109,112,
+108,105,99,105,116,83,104,97,112,101,68,105,109,101,110,115,105,111,110,115,
+0,109,95,99,111,108,108,105,115,105,111,110,77,97,114,103,105,110,0,109,
+95,112,97,100,100,105,110,103,0,109,95,112,111,115,0,109,95,114,97,100,
+105,117,115,0,109,95,99,111,110,118,101,120,73,110,116,101,114,110,97,108,
+83,104,97,112,101,68,97,116,97,0,42,109,95,108,111,99,97,108,80,111,
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+61,0,-68,0,4,0,-54,0,7,0,-53,0,7,0,-52,0,7,0,-51,0,
+4,0,53,0,66,0,6,0,15,0,-50,0,13,0,-52,0,13,0,-49,0,
+52,0,-48,0,4,0,-47,0,7,0,-51,0,67,0,26,0,4,0,-46,0,
+7,0,-45,0,7,0,-83,0,7,0,-44,0,7,0,-43,0,7,0,-42,0,
+7,0,-41,0,7,0,-40,0,7,0,-39,0,7,0,-38,0,7,0,-37,0,
+7,0,-36,0,7,0,-35,0,7,0,-34,0,7,0,-33,0,7,0,-32,0,
+7,0,-31,0,7,0,-30,0,7,0,-29,0,7,0,-28,0,7,0,-27,0,
+4,0,-26,0,4,0,-25,0,4,0,-24,0,4,0,-23,0,4,0,116,0,
+68,0,12,0,15,0,-22,0,15,0,-21,0,15,0,-20,0,13,0,-19,0,
+13,0,-18,0,7,0,-17,0,4,0,-16,0,4,0,-15,0,4,0,-14,0,
+4,0,-13,0,7,0,-53,0,4,0,53,0,69,0,27,0,17,0,-12,0,
+15,0,-11,0,15,0,-10,0,13,0,-19,0,13,0,-9,0,13,0,-8,0,
+13,0,-7,0,13,0,-6,0,13,0,-5,0,4,0,-4,0,7,0,-3,0,
+4,0,-2,0,4,0,-1,0,4,0,0,1,7,0,1,1,7,0,2,1,
+4,0,3,1,4,0,4,1,7,0,5,1,7,0,6,1,7,0,7,1,
+7,0,8,1,7,0,9,1,7,0,10,1,4,0,11,1,4,0,12,1,
+4,0,13,1,70,0,12,0,9,0,14,1,9,0,15,1,13,0,16,1,
+7,0,17,1,7,0,18,1,7,0,19,1,4,0,20,1,13,0,21,1,
+4,0,22,1,4,0,23,1,4,0,24,1,4,0,53,0,71,0,19,0,
+47,0,122,0,68,0,25,1,61,0,26,1,62,0,27,1,63,0,28,1,
+64,0,29,1,65,0,30,1,66,0,31,1,69,0,32,1,70,0,33,1,
+4,0,34,1,4,0,-1,0,4,0,35,1,4,0,36,1,4,0,37,1,
+4,0,38,1,4,0,39,1,4,0,40,1,67,0,41,1,};
+int sBulletDNAlen64= sizeof(sBulletDNAstr64);
diff --git a/extern/bullet2/src/LinearMath/btSerializer.h b/extern/bullet2/src/LinearMath/btSerializer.h
new file mode 100644
index 00000000000..8a89374c612
--- /dev/null
+++ b/extern/bullet2/src/LinearMath/btSerializer.h
@@ -0,0 +1,655 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_SERIALIZER_H
+#define BT_SERIALIZER_H
+
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+#include "btStackAlloc.h"
+#include "btHashMap.h"
+
+#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#include <memory.h>
+#endif
+#include <string.h>
+
+
+
+///only the 32bit versions for now
+extern unsigned char sBulletDNAstr[];
+extern int sBulletDNAlen;
+extern unsigned char sBulletDNAstr64[];
+extern int sBulletDNAlen64;
+
+SIMD_FORCE_INLINE int btStrLen(const char* str)
+{
+ if (!str)
+ return(0);
+ int len = 0;
+
+ while (*str != 0)
+ {
+ str++;
+ len++;
+ }
+
+ return len;
+}
+
+
+class btChunk
+{
+public:
+ int m_chunkCode;
+ int m_length;
+ void *m_oldPtr;
+ int m_dna_nr;
+ int m_number;
+};
+
+enum btSerializationFlags
+{
+ BT_SERIALIZE_NO_BVH = 1,
+ BT_SERIALIZE_NO_TRIANGLEINFOMAP = 2,
+ BT_SERIALIZE_NO_DUPLICATE_ASSERT = 4
+};
+
+class btSerializer
+{
+
+public:
+
+ virtual ~btSerializer() {}
+
+ virtual const unsigned char* getBufferPointer() const = 0;
+
+ virtual int getCurrentBufferSize() const = 0;
+
+ virtual btChunk* allocate(size_t size, int numElements) = 0;
+
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0;
+
+ virtual void* findPointer(void* oldPtr) = 0;
+
+ virtual void* getUniquePointer(void*oldPtr) = 0;
+
+ virtual void startSerialization() = 0;
+
+ virtual void finishSerialization() = 0;
+
+ virtual const char* findNameForPointer(const void* ptr) const = 0;
+
+ virtual void registerNameForPointer(const void* ptr, const char* name) = 0;
+
+ virtual void serializeName(const char* ptr) = 0;
+
+ virtual int getSerializationFlags() const = 0;
+
+ virtual void setSerializationFlags(int flags) = 0;
+
+
+};
+
+
+
+#define BT_HEADER_LENGTH 12
+#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
+# define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
+#else
+# define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
+#endif
+
+#define BT_SOFTBODY_CODE MAKE_ID('S','B','D','Y')
+#define BT_COLLISIONOBJECT_CODE MAKE_ID('C','O','B','J')
+#define BT_RIGIDBODY_CODE MAKE_ID('R','B','D','Y')
+#define BT_CONSTRAINT_CODE MAKE_ID('C','O','N','S')
+#define BT_BOXSHAPE_CODE MAKE_ID('B','O','X','S')
+#define BT_QUANTIZED_BVH_CODE MAKE_ID('Q','B','V','H')
+#define BT_TRIANLGE_INFO_MAP MAKE_ID('T','M','A','P')
+#define BT_SHAPE_CODE MAKE_ID('S','H','A','P')
+#define BT_ARRAY_CODE MAKE_ID('A','R','A','Y')
+#define BT_SBMATERIAL_CODE MAKE_ID('S','B','M','T')
+#define BT_SBNODE_CODE MAKE_ID('S','B','N','D')
+#define BT_DNA_CODE MAKE_ID('D','N','A','1')
+
+
+struct btPointerUid
+{
+ union
+ {
+ void* m_ptr;
+ int m_uniqueIds[2];
+ };
+};
+
+///The btDefaultSerializer is the main Bullet serialization class.
+///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero.
+class btDefaultSerializer : public btSerializer
+{
+
+
+ btAlignedObjectArray<char*> mTypes;
+ btAlignedObjectArray<short*> mStructs;
+ btAlignedObjectArray<short> mTlens;
+ btHashMap<btHashInt, int> mStructReverse;
+ btHashMap<btHashString,int> mTypeLookup;
+
+
+ btHashMap<btHashPtr,void*> m_chunkP;
+
+ btHashMap<btHashPtr,const char*> m_nameMap;
+
+ btHashMap<btHashPtr,btPointerUid> m_uniquePointers;
+ int m_uniqueIdGenerator;
+
+ int m_totalSize;
+ unsigned char* m_buffer;
+ int m_currentSize;
+ void* m_dna;
+ int m_dnaLength;
+
+ int m_serializationFlags;
+
+
+ btAlignedObjectArray<btChunk*> m_chunkPtrs;
+
+protected:
+
+ virtual void* findPointer(void* oldPtr)
+ {
+ void** ptr = m_chunkP.find(oldPtr);
+ if (ptr && *ptr)
+ return *ptr;
+ return 0;
+ }
+
+
+
+
+
+ void writeDNA()
+ {
+ btChunk* dnaChunk = allocate(m_dnaLength,1);
+ memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength);
+ finalizeChunk(dnaChunk,"DNA1",BT_DNA_CODE, m_dna);
+ }
+
+ int getReverseType(const char *type) const
+ {
+
+ btHashString key(type);
+ const int* valuePtr = mTypeLookup.find(key);
+ if (valuePtr)
+ return *valuePtr;
+
+ return -1;
+ }
+
+ void initDNA(const char* bdnaOrg,int dnalen)
+ {
+ ///was already initialized
+ if (m_dna)
+ return;
+
+ int littleEndian= 1;
+ littleEndian= ((char*)&littleEndian)[0];
+
+
+ m_dna = btAlignedAlloc(dnalen,16);
+ memcpy(m_dna,bdnaOrg,dnalen);
+ m_dnaLength = dnalen;
+
+ int *intPtr=0;
+ short *shtPtr=0;
+ char *cp = 0;int dataLen =0;long nr=0;
+ intPtr = (int*)m_dna;
+
+ /*
+ SDNA (4 bytes) (magic number)
+ NAME (4 bytes)
+ <nr> (4 bytes) amount of names (int)
+ <string>
+ <string>
+ */
+
+ if (strncmp((const char*)m_dna, "SDNA", 4)==0)
+ {
+ // skip ++ NAME
+ intPtr++; intPtr++;
+ }
+
+ // Parse names
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+
+ dataLen = *intPtr;
+
+ intPtr++;
+
+ cp = (char*)intPtr;
+ int i;
+ for ( i=0; i<dataLen; i++)
+ {
+
+ while (*cp)cp++;
+ cp++;
+ }
+ {
+ nr= (long)cp;
+ // long mask=3;
+ nr= ((nr+3)&~3)-nr;
+ while (nr--)
+ {
+ cp++;
+ }
+ }
+
+ /*
+ TYPE (4 bytes)
+ <nr> amount of types (int)
+ <string>
+ <string>
+ */
+
+ intPtr = (int*)cp;
+ assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+
+ dataLen = *intPtr;
+ intPtr++;
+
+
+ cp = (char*)intPtr;
+ for (i=0; i<dataLen; i++)
+ {
+ mTypes.push_back(cp);
+ while (*cp)cp++;
+ cp++;
+ }
+
+ {
+ nr= (long)cp;
+ // long mask=3;
+ nr= ((nr+3)&~3)-nr;
+ while (nr--)
+ {
+ cp++;
+ }
+ }
+
+
+ /*
+ TLEN (4 bytes)
+ <len> (short) the lengths of types
+ <len>
+ */
+
+ // Parse type lens
+ intPtr = (int*)cp;
+ assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+
+ dataLen = (int)mTypes.size();
+
+ shtPtr = (short*)intPtr;
+ for (i=0; i<dataLen; i++, shtPtr++)
+ {
+ if (!littleEndian)
+ shtPtr[0] = btSwapEndian(shtPtr[0]);
+ mTlens.push_back(shtPtr[0]);
+ }
+
+ if (dataLen & 1) shtPtr++;
+
+ /*
+ STRC (4 bytes)
+ <nr> amount of structs (int)
+ <typenr>
+ <nr_of_elems>
+ <typenr>
+ <namenr>
+ <typenr>
+ <namenr>
+ */
+
+ intPtr = (int*)shtPtr;
+ cp = (char*)intPtr;
+ assert(strncmp(cp, "STRC", 4)==0); intPtr++;
+
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+ dataLen = *intPtr ;
+ intPtr++;
+
+
+ shtPtr = (short*)intPtr;
+ for (i=0; i<dataLen; i++)
+ {
+ mStructs.push_back (shtPtr);
+
+ if (!littleEndian)
+ {
+ shtPtr[0]= btSwapEndian(shtPtr[0]);
+ shtPtr[1]= btSwapEndian(shtPtr[1]);
+
+ int len = shtPtr[1];
+ shtPtr+= 2;
+
+ for (int a=0; a<len; a++, shtPtr+=2)
+ {
+ shtPtr[0]= btSwapEndian(shtPtr[0]);
+ shtPtr[1]= btSwapEndian(shtPtr[1]);
+ }
+
+ } else
+ {
+ shtPtr+= (2*shtPtr[1])+2;
+ }
+ }
+
+ // build reverse lookups
+ for (i=0; i<(int)mStructs.size(); i++)
+ {
+ short *strc = mStructs.at(i);
+ mStructReverse.insert(strc[0], i);
+ mTypeLookup.insert(btHashString(mTypes[strc[0]]),i);
+ }
+ }
+
+public:
+
+
+
+
+ btDefaultSerializer(int totalSize=0)
+ :m_totalSize(totalSize),
+ m_currentSize(0),
+ m_dna(0),
+ m_dnaLength(0),
+ m_serializationFlags(0)
+ {
+ m_buffer = m_totalSize?(unsigned char*)btAlignedAlloc(totalSize,16):0;
+
+ const bool VOID_IS_8 = ((sizeof(void*)==8));
+
+#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+#if _WIN64
+ initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
+#else
+ btAssert(0);
+#endif
+ } else
+ {
+#ifndef _WIN64
+ initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
+#else
+ btAssert(0);
+#endif
+ }
+
+#else //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
+ {
+ initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
+ } else
+ {
+ initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
+ }
+#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+
+ }
+
+ virtual ~btDefaultSerializer()
+ {
+ if (m_buffer)
+ btAlignedFree(m_buffer);
+ if (m_dna)
+ btAlignedFree(m_dna);
+ }
+
+ void writeHeader(unsigned char* buffer) const
+ {
+
+
+#ifdef BT_USE_DOUBLE_PRECISION
+ memcpy(buffer, "BULLETd", 7);
+#else
+ memcpy(buffer, "BULLETf", 7);
+#endif //BT_USE_DOUBLE_PRECISION
+
+ int littleEndian= 1;
+ littleEndian= ((char*)&littleEndian)[0];
+
+ if (sizeof(void*)==8)
+ {
+ buffer[7] = '-';
+ } else
+ {
+ buffer[7] = '_';
+ }
+
+ if (littleEndian)
+ {
+ buffer[8]='v';
+ } else
+ {
+ buffer[8]='V';
+ }
+
+
+ buffer[9] = '2';
+ buffer[10] = '7';
+ buffer[11] = '8';
+
+ }
+
+ virtual void startSerialization()
+ {
+ m_uniqueIdGenerator= 1;
+ if (m_totalSize)
+ {
+ unsigned char* buffer = internalAlloc(BT_HEADER_LENGTH);
+ writeHeader(buffer);
+ }
+
+ }
+
+ virtual void finishSerialization()
+ {
+ writeDNA();
+
+ //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
+ int mysize = 0;
+ if (!m_totalSize)
+ {
+ if (m_buffer)
+ btAlignedFree(m_buffer);
+
+ m_currentSize += BT_HEADER_LENGTH;
+ m_buffer = (unsigned char*)btAlignedAlloc(m_currentSize,16);
+
+ unsigned char* currentPtr = m_buffer;
+ writeHeader(m_buffer);
+ currentPtr += BT_HEADER_LENGTH;
+ mysize+=BT_HEADER_LENGTH;
+ for (int i=0;i< m_chunkPtrs.size();i++)
+ {
+ int curLength = sizeof(btChunk)+m_chunkPtrs[i]->m_length;
+ memcpy(currentPtr,m_chunkPtrs[i], curLength);
+ btAlignedFree(m_chunkPtrs[i]);
+ currentPtr+=curLength;
+ mysize+=curLength;
+ }
+ }
+
+ mTypes.clear();
+ mStructs.clear();
+ mTlens.clear();
+ mStructReverse.clear();
+ mTypeLookup.clear();
+ m_chunkP.clear();
+ m_nameMap.clear();
+ m_uniquePointers.clear();
+ m_chunkPtrs.clear();
+ }
+
+ virtual void* getUniquePointer(void*oldPtr)
+ {
+ if (!oldPtr)
+ return 0;
+
+ btPointerUid* uptr = (btPointerUid*)m_uniquePointers.find(oldPtr);
+ if (uptr)
+ {
+ return uptr->m_ptr;
+ }
+ m_uniqueIdGenerator++;
+
+ btPointerUid uid;
+ uid.m_uniqueIds[0] = m_uniqueIdGenerator;
+ uid.m_uniqueIds[1] = m_uniqueIdGenerator;
+ m_uniquePointers.insert(oldPtr,uid);
+ return uid.m_ptr;
+
+ }
+
+ virtual const unsigned char* getBufferPointer() const
+ {
+ return m_buffer;
+ }
+
+ virtual int getCurrentBufferSize() const
+ {
+ return m_currentSize;
+ }
+
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
+ {
+ if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
+ {
+ btAssert(!findPointer(oldPtr));
+ }
+
+ chunk->m_dna_nr = getReverseType(structType);
+
+ chunk->m_chunkCode = chunkCode;
+
+ void* uniquePtr = getUniquePointer(oldPtr);
+
+ m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr);
+ chunk->m_oldPtr = uniquePtr;//oldPtr;
+
+ }
+
+
+ virtual unsigned char* internalAlloc(size_t size)
+ {
+ unsigned char* ptr = 0;
+
+ if (m_totalSize)
+ {
+ ptr = m_buffer+m_currentSize;
+ m_currentSize += int(size);
+ btAssert(m_currentSize<m_totalSize);
+ } else
+ {
+ ptr = (unsigned char*)btAlignedAlloc(size,16);
+ m_currentSize += int(size);
+ }
+ return ptr;
+ }
+
+
+
+ virtual btChunk* allocate(size_t size, int numElements)
+ {
+
+ unsigned char* ptr = internalAlloc(int(size)*numElements+sizeof(btChunk));
+
+ unsigned char* data = ptr + sizeof(btChunk);
+
+ btChunk* chunk = (btChunk*)ptr;
+ chunk->m_chunkCode = 0;
+ chunk->m_oldPtr = data;
+ chunk->m_length = int(size)*numElements;
+ chunk->m_number = numElements;
+
+ m_chunkPtrs.push_back(chunk);
+
+
+ return chunk;
+ }
+
+ virtual const char* findNameForPointer(const void* ptr) const
+ {
+ const char*const * namePtr = m_nameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+
+ }
+
+ virtual void registerNameForPointer(const void* ptr, const char* name)
+ {
+ m_nameMap.insert(ptr,name);
+ }
+
+ virtual void serializeName(const char* name)
+ {
+ if (name)
+ {
+ //don't serialize name twice
+ if (findPointer((void*)name))
+ return;
+
+ int len = btStrLen(name);
+ if (len)
+ {
+
+ int newLen = len+1;
+ int padding = ((newLen+3)&~3)-newLen;
+ newLen += padding;
+
+ //serialize name string now
+ btChunk* chunk = allocate(sizeof(char),newLen);
+ char* destinationName = (char*)chunk->m_oldPtr;
+ for (int i=0;i<len;i++)
+ {
+ destinationName[i] = name[i];
+ }
+ destinationName[len] = 0;
+ finalizeChunk(chunk,"char",BT_ARRAY_CODE,(void*)name);
+ }
+ }
+ }
+
+ virtual int getSerializationFlags() const
+ {
+ return m_serializationFlags;
+ }
+
+ virtual void setSerializationFlags(int flags)
+ {
+ m_serializationFlags = flags;
+ }
+
+};
+
+
+#endif //BT_SERIALIZER_H
+
diff --git a/extern/bullet2/src/LinearMath/btTransform.h b/extern/bullet2/src/LinearMath/btTransform.h
index c4fe33eecd7..187b09116cc 100644
--- a/extern/bullet2/src/LinearMath/btTransform.h
+++ b/extern/bullet2/src/LinearMath/btTransform.h
@@ -17,14 +17,26 @@ subject to the following restrictions:
#ifndef btTransform_H
#define btTransform_H
-#include "btVector3.h"
+
#include "btMatrix3x3.h"
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btTransformData btTransformDoubleData
+#else
+#define btTransformData btTransformFloatData
+#endif
+
+
+
/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
*It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */
class btTransform {
+ ///Storage for the rotation
+ btMatrix3x3 m_basis;
+ ///Storage for the translation
+ btVector3 m_origin;
public:
@@ -195,12 +207,17 @@ public:
static const btTransform identityTransform(btMatrix3x3::getIdentity());
return identityTransform;
}
-
-private:
- ///Storage for the rotation
- btMatrix3x3 m_basis;
- ///Storage for the translation
- btVector3 m_origin;
+
+ void serialize(struct btTransformData& dataOut) const;
+
+ void serializeFloat(struct btTransformFloatData& dataOut) const;
+
+ void deSerialize(const struct btTransformData& dataIn);
+
+ void deSerializeDouble(const struct btTransformDoubleData& dataIn);
+
+ void deSerializeFloat(const struct btTransformFloatData& dataIn);
+
};
@@ -234,6 +251,53 @@ SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
}
+///for serialization
+struct btTransformFloatData
+{
+ btMatrix3x3FloatData m_basis;
+ btVector3FloatData m_origin;
+};
+
+struct btTransformDoubleData
+{
+ btMatrix3x3DoubleData m_basis;
+ btVector3DoubleData m_origin;
+};
+
+
+
+SIMD_FORCE_INLINE void btTransform::serialize(btTransformData& dataOut) const
+{
+ m_basis.serialize(dataOut.m_basis);
+ m_origin.serialize(dataOut.m_origin);
+}
+
+SIMD_FORCE_INLINE void btTransform::serializeFloat(btTransformFloatData& dataOut) const
+{
+ m_basis.serializeFloat(dataOut.m_basis);
+ m_origin.serializeFloat(dataOut.m_origin);
+}
+
+
+SIMD_FORCE_INLINE void btTransform::deSerialize(const btTransformData& dataIn)
+{
+ m_basis.deSerialize(dataIn.m_basis);
+ m_origin.deSerialize(dataIn.m_origin);
+}
+
+SIMD_FORCE_INLINE void btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
+{
+ m_basis.deSerializeFloat(dataIn.m_basis);
+ m_origin.deSerializeFloat(dataIn.m_origin);
+}
+
+SIMD_FORCE_INLINE void btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
+{
+ m_basis.deSerializeDouble(dataIn.m_basis);
+ m_origin.deSerializeDouble(dataIn.m_origin);
+}
+
+
#endif
diff --git a/extern/bullet2/src/LinearMath/btTransformUtil.h b/extern/bullet2/src/LinearMath/btTransformUtil.h
index e8328da4ca6..626110ce4ee 100644
--- a/extern/bullet2/src/LinearMath/btTransformUtil.h
+++ b/extern/bullet2/src/LinearMath/btTransformUtil.h
@@ -21,9 +21,6 @@ subject to the following restrictions:
-#define SIMDSQRT12 btScalar(0.7071067811865475244008443621048490)
-
-#define btRecipSqrt(x) ((btScalar)(btScalar(1.0)/btSqrt(btScalar(x)))) /* reciprocal square root */
SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
{
@@ -33,25 +30,7 @@ SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btV
}
-SIMD_FORCE_INLINE void btPlaneSpace1 (const btVector3& n, btVector3& p, btVector3& q)
-{
- if (btFabs(n.z()) > SIMDSQRT12) {
- // choose p in y-z plane
- btScalar a = n[1]*n[1] + n[2]*n[2];
- btScalar k = btRecipSqrt (a);
- p.setValue(0,-n[2]*k,n[1]*k);
- // set q = n x p
- q.setValue(a*k,-n[0]*p[2],n[0]*p[1]);
- }
- else {
- // choose p in x-y plane
- btScalar a = n.x()*n.x() + n.y()*n.y();
- btScalar k = btRecipSqrt (a);
- p.setValue(-n.y()*k,n.x()*k,0);
- // set q = n x p
- q.setValue(-n.z()*p.y(),n.z()*p.x(),a*k);
- }
-}
+
@@ -117,10 +96,8 @@ public:
static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
{
- btQuaternion orn1 = orn0.farthest(orn1a);
+ btQuaternion orn1 = orn0.nearest(orn1a);
btQuaternion dorn = orn1 * orn0.inverse();
- ///floating point inaccuracy can lead to w component > 1..., which breaks
- dorn.normalize();
angle = dorn.getAngle();
axis = btVector3(dorn.x(),dorn.y(),dorn.z());
axis[3] = btScalar(0.);
@@ -209,7 +186,7 @@ public:
btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
btVector3 relLinVel = (linVelB-linVelA);
- btScalar relLinVelocLength = (linVelB-linVelA).dot(m_separatingNormal);
+ btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
if (relLinVelocLength<0.f)
{
relLinVelocLength = 0.f;
@@ -227,17 +204,21 @@ public:
void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
{
- m_separatingNormal = separatingVector;
m_separatingDistance = separatingDistance;
-
- const btVector3& toPosA = transA.getOrigin();
- const btVector3& toPosB = transB.getOrigin();
- btQuaternion toOrnA = transA.getRotation();
- btQuaternion toOrnB = transB.getRotation();
- m_posA = toPosA;
- m_posB = toPosB;
- m_ornA = toOrnA;
- m_ornB = toOrnB;
+
+ if (m_separatingDistance>0.f)
+ {
+ m_separatingNormal = separatingVector;
+
+ const btVector3& toPosA = transA.getOrigin();
+ const btVector3& toPosB = transB.getOrigin();
+ btQuaternion toOrnA = transA.getRotation();
+ btQuaternion toOrnB = transB.getRotation();
+ m_posA = toPosA;
+ m_posB = toPosB;
+ m_ornA = toOrnA;
+ m_ornB = toOrnB;
+ }
}
};
diff --git a/extern/bullet2/src/LinearMath/btVector3.h b/extern/bullet2/src/LinearMath/btVector3.h
index 5d5c39e8587..068e87c94ab 100644
--- a/extern/bullet2/src/LinearMath/btVector3.h
+++ b/extern/bullet2/src/LinearMath/btVector3.h
@@ -19,30 +19,37 @@ subject to the following restrictions:
#include "btScalar.h"
-#include "btScalar.h"
#include "btMinMax.h"
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btVector3Data btVector3DoubleData
+#define btVector3DataName "btVector3DoubleData"
+#else
+#define btVector3Data btVector3FloatData
+#define btVector3DataName "btVector3FloatData"
+#endif //BT_USE_DOUBLE_PRECISION
+
+
+
+
/**@brief btVector3 can be used to represent 3D points and vectors.
* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
*/
-
ATTRIBUTE_ALIGNED16(class) btVector3
{
public:
#if defined (__SPU__) && defined (__CELLOS_LV2__)
- union {
- vec_float4 mVec128;
btScalar m_floats[4];
- };
public:
- vec_float4 get128() const
+ SIMD_FORCE_INLINE const vec_float4& get128() const
{
- return mVec128;
+ return *((const vec_float4*)&m_floats[0]);
}
public:
#else //__CELLOS_LV2__ __SPU__
-#ifdef BT_USE_SSE // WIN32
+#ifdef BT_USE_SSE // _WIN32
union {
__m128 mVec128;
btScalar m_floats[4];
@@ -141,6 +148,19 @@ public:
* This is symantically treating the vector like a point */
SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
+ SIMD_FORCE_INLINE btVector3& safeNormalize()
+ {
+ btVector3 absVec = this->absolute();
+ int maxIndex = absVec.maxAxis();
+ if (absVec[maxIndex]>0)
+ {
+ *this /= absVec[maxIndex];
+ return *this /= length();
+ }
+ setValue(1,0,0);
+ return *this;
+ }
+
/**@brief Normalize this vector
* x^2 + y^2 + z^2 = 1 */
SIMD_FORCE_INLINE btVector3& normalize()
@@ -151,10 +171,10 @@ public:
/**@brief Return a normalized version of this vector */
SIMD_FORCE_INLINE btVector3 normalized() const;
- /**@brief Rotate this vector
+ /**@brief Return a rotated version of this vector
* @param wAxis The axis to rotate about
* @param angle The angle to rotate by */
- SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle );
+ SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ) const;
/**@brief Return the angle between this and another vector
* @param v The other vector */
@@ -306,7 +326,7 @@ public:
m_floats[0]=x;
m_floats[1]=y;
m_floats[2]=z;
- m_floats[3] = 0.f;
+ m_floats[3] = btScalar(0.);
}
void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
@@ -316,6 +336,33 @@ public:
v2->setValue(-y() ,x() ,0.);
}
+ void setZero()
+ {
+ setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ }
+
+ SIMD_FORCE_INLINE bool isZero() const
+ {
+ return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
+ }
+
+ SIMD_FORCE_INLINE bool fuzzyZero() const
+ {
+ return length2() < SIMD_EPSILON;
+ }
+
+ SIMD_FORCE_INLINE void serialize(struct btVector3Data& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerialize(const struct btVector3Data& dataIn);
+
+ SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
+
+ SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData& dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
+
};
/**@brief Return the sum of two vectors (Point symantics)*/
@@ -376,7 +423,7 @@ operator/(const btVector3& v1, const btVector3& v2)
/**@brief Return the dot product between two vectors */
SIMD_FORCE_INLINE btScalar
-dot(const btVector3& v1, const btVector3& v2)
+btDot(const btVector3& v1, const btVector3& v2)
{
return v1.dot(v2);
}
@@ -384,7 +431,7 @@ dot(const btVector3& v1, const btVector3& v2)
/**@brief Return the distance squared between two vectors */
SIMD_FORCE_INLINE btScalar
-distance2(const btVector3& v1, const btVector3& v2)
+btDistance2(const btVector3& v1, const btVector3& v2)
{
return v1.distance2(v2);
}
@@ -392,27 +439,27 @@ distance2(const btVector3& v1, const btVector3& v2)
/**@brief Return the distance between two vectors */
SIMD_FORCE_INLINE btScalar
-distance(const btVector3& v1, const btVector3& v2)
+btDistance(const btVector3& v1, const btVector3& v2)
{
return v1.distance(v2);
}
/**@brief Return the angle between two vectors */
SIMD_FORCE_INLINE btScalar
-angle(const btVector3& v1, const btVector3& v2)
+btAngle(const btVector3& v1, const btVector3& v2)
{
return v1.angle(v2);
}
/**@brief Return the cross product of two vectors */
SIMD_FORCE_INLINE btVector3
-cross(const btVector3& v1, const btVector3& v2)
+btCross(const btVector3& v1, const btVector3& v2)
{
return v1.cross(v2);
}
SIMD_FORCE_INLINE btScalar
-triple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
+btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
{
return v1.triple(v2, v3);
}
@@ -444,7 +491,7 @@ SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
return *this / length();
}
-SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle )
+SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle ) const
{
// wAxis must be a unit lenght vector
@@ -488,7 +535,7 @@ public:
SIMD_FORCE_INLINE int maxAxis4() const
{
int maxIndex = -1;
- btScalar maxVal = btScalar(-1e30);
+ btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
if (m_floats[0] > maxVal)
{
maxIndex = 0;
@@ -521,7 +568,7 @@ public:
SIMD_FORCE_INLINE int minAxis4() const
{
int minIndex = -1;
- btScalar minVal = btScalar(1e30);
+ btScalar minVal = btScalar(BT_LARGE_FLOAT);
if (m_floats[0] < minVal)
{
minIndex = 0;
@@ -585,8 +632,6 @@ public:
}
-
-
};
@@ -635,4 +680,87 @@ SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
vector = swappedVec;
}
+template <class T>
+SIMD_FORCE_INLINE void btPlaneSpace1 (const T& n, T& p, T& q)
+{
+ if (btFabs(n[2]) > SIMDSQRT12) {
+ // choose p in y-z plane
+ btScalar a = n[1]*n[1] + n[2]*n[2];
+ btScalar k = btRecipSqrt (a);
+ p[0] = 0;
+ p[1] = -n[2]*k;
+ p[2] = n[1]*k;
+ // set q = n x p
+ q[0] = a*k;
+ q[1] = -n[0]*p[2];
+ q[2] = n[0]*p[1];
+ }
+ else {
+ // choose p in x-y plane
+ btScalar a = n[0]*n[0] + n[1]*n[1];
+ btScalar k = btRecipSqrt (a);
+ p[0] = -n[1]*k;
+ p[1] = n[0]*k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2]*p[1];
+ q[1] = n[2]*p[0];
+ q[2] = a*k;
+ }
+}
+
+
+struct btVector3FloatData
+{
+ float m_floats[4];
+};
+
+struct btVector3DoubleData
+{
+ double m_floats[4];
+
+};
+
+SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = float(m_floats[i]);
+}
+
+SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
+}
+
+
+SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = double(m_floats[i]);
+}
+
+SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = btScalar(dataIn.m_floats[i]);
+}
+
+
+SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
+{
+ ///could also do a memcpy, check if it is worth it
+ for (int i=0;i<4;i++)
+ dataOut.m_floats[i] = m_floats[i];
+}
+
+SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3Data& dataIn)
+{
+ for (int i=0;i<4;i++)
+ m_floats[i] = dataIn.m_floats[i];
+}
+
+
#endif //SIMD__VECTOR3_H
diff --git a/extern/bullet2/src/btBulletCollisionCommon.h b/extern/bullet2/src/btBulletCollisionCommon.h
index 4b14f6d00f3..472690c1573 100644
--- a/extern/bullet2/src/btBulletCollisionCommon.h
+++ b/extern/bullet2/src/btBulletCollisionCommon.h
@@ -33,6 +33,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
@@ -61,6 +62,8 @@ subject to the following restrictions:
#include "LinearMath/btDefaultMotionState.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btIDebugDraw.h"
+#include "LinearMath/btSerializer.h"
+
#endif //BULLET_COLLISION_COMMON_H
diff --git a/extern/bullet2/src/btBulletDynamicsCommon.h b/extern/bullet2/src/btBulletDynamicsCommon.h
index b95972cd15d..db8b37989f5 100644
--- a/extern/bullet2/src/btBulletDynamicsCommon.h
+++ b/extern/bullet2/src/btBulletDynamicsCommon.h
@@ -30,6 +30,9 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 2dee44272be..e815430da7a 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -56,7 +56,7 @@
#ifdef WIN32
#ifndef GWL_USERDATA
#define GWL_USERDATA GWLP_USERDATA
-#define GWL_WNDPROC GWLP_WNDPROC
+#define GWL_WNDPROC GWLP_WNDPROC
#endif
#endif
@@ -154,6 +154,18 @@
#define VK_MEDIA_PLAY_PAUSE 0xB3
#endif // VK_MEDIA_PLAY_PAUSE
+/*
+ Initiates WM_INPUT messages from keyboard
+ That way GHOST can retrieve true keys
+*/
+GHOST_TInt32 GHOST_SystemWin32::initKeyboardRawInput(void)
+{
+ RAWINPUTDEVICE device = {0};
+ device.usUsagePage = 0x01; /* usUsagePage & usUsage for keyboard*/
+ device.usUsage = 0x06; /* http://msdn.microsoft.com/en-us/windows/hardware/gg487473.aspx */
+
+ return RegisterRawInputDevices(&device, 1, sizeof(device));
+};
GHOST_SystemWin32::GHOST_SystemWin32()
: m_hasPerformanceCounter(false), m_freq(0), m_start(0)
@@ -161,7 +173,7 @@ GHOST_SystemWin32::GHOST_SystemWin32()
m_displayManager = new GHOST_DisplayManagerWin32 ();
GHOST_ASSERT(m_displayManager, "GHOST_SystemWin32::GHOST_SystemWin32(): m_displayManager==0\n");
m_displayManager->initialize();
-
+
// Check if current keyboard layout uses AltGr and save keylayout ID for
// specialized handling if keys like VK_OEM_*. I.e. french keylayout
// generates VK_OEM_8 for their exclamation key (key left of right shift)
@@ -357,19 +369,23 @@ GHOST_TSuccess GHOST_SystemWin32::init()
{
GHOST_TSuccess success = GHOST_System::init();
- for(int i = 0; i < 255; i++) {
- m_prevKeyStatus[i] = false;
- m_curKeyStatus[i] = false;
- }
-
/* Disable scaling on high DPI displays on Vista */
- HMODULE user32 = ::LoadLibraryA("user32.dll");
+ user32 = ::LoadLibraryA("user32.dll");
typedef BOOL (WINAPI * LPFNSETPROCESSDPIAWARE)();
LPFNSETPROCESSDPIAWARE SetProcessDPIAware =
(LPFNSETPROCESSDPIAWARE)GetProcAddress(user32, "SetProcessDPIAware");
if (SetProcessDPIAware)
SetProcessDPIAware();
- FreeLibrary(user32);
+ #ifdef NEED_RAW_PROC
+ pRegisterRawInputDevices = (LPFNDLLRRID)GetProcAddress(user32, "RegisterRawInputDevices");
+ pGetRawInputData = (LPFNDLLGRID)GetProcAddress(user32, "GetRawInputData");
+ #else
+ FreeLibrary(user32);
+ #endif
+
+ /* Initiates WM_INPUT messages from keyboard */
+ initKeyboardRawInput();
+
// Determine whether this system has a high frequency performance counter. */
m_hasPerformanceCounter = ::QueryPerformanceFrequency((LARGE_INTEGER*)&m_freq) == TRUE;
@@ -402,9 +418,6 @@ GHOST_TSuccess GHOST_SystemWin32::init()
if (::RegisterClass(&wc) == 0) {
success = GHOST_kFailure;
}
-
- // Add low-level keyboard hook for our process.
- m_llKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, s_llKeyboardProc, wc.hInstance, 0);
}
return success;
@@ -413,170 +426,185 @@ GHOST_TSuccess GHOST_SystemWin32::init()
GHOST_TSuccess GHOST_SystemWin32::exit()
{
- // remove our low-level keyboard hook.
- UnhookWindowsHookEx(m_llKeyboardHook);
-
+ #ifdef NEED_RAW_PROC
+ FreeLibrary(user32);
+ #endif
+
return GHOST_System::exit();
}
-void GHOST_SystemWin32::triggerKey(GHOST_IWindow *window, bool down, GHOST_TKey key)
-{
- GHOST_Event *extra = new GHOST_EventKey(getSystem()->getMilliSeconds(), down ? GHOST_kEventKeyDown : GHOST_kEventKeyUp, window, key, '\0');
- ((GHOST_SystemWin32*)getSystem())->pushEvent(extra);
-}
-void GHOST_SystemWin32::handleModifierKeys(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam, GHOST_ModifierKeys &oldModifiers, GHOST_ModifierKeys &newModifiers) const
+GHOST_TKey GHOST_SystemWin32::hardKey(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam, int * keyDown, char * vk)
{
- switch(wParam) {
- case VK_SHIFT:
- {
- bool lchanged = oldModifiers.get(GHOST_kModifierKeyLeftAlt) != newModifiers.get(GHOST_kModifierKeyLeftAlt);
- if(lchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyLeftAlt), GHOST_kKeyLeftAlt);
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightAlt) != newModifiers.get(GHOST_kModifierKeyRightAlt);
- if (rchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyRightAlt), GHOST_kKeyRightAlt);
- }
- }
- lchanged = oldModifiers.get(GHOST_kModifierKeyLeftControl) != newModifiers.get(GHOST_kModifierKeyLeftControl);
- if(lchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyLeftControl), GHOST_kKeyLeftControl);
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightControl) != newModifiers.get(GHOST_kModifierKeyRightControl);
- if (rchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyRightControl), GHOST_kKeyRightControl);
- }
- }
- }
- break;
- case VK_CONTROL:
+ unsigned int size = 0;
+ char * data;
+ GHOST_TKey key = GHOST_kKeyUnknown;
+
+
+ if(!keyDown)
+ return GHOST_kKeyUnknown;
+
+ GetRawInputData((HRAWINPUT)lParam, RID_INPUT, 0, &size, sizeof(RAWINPUTHEADER));
+
+
+ if((data = (char*)malloc(size)) &&
+ GetRawInputData((HRAWINPUT)lParam, RID_INPUT, data, &size, sizeof(RAWINPUTHEADER)))
+ {
+ RAWINPUT ri;
+ memcpy(&ri,data,sizeof(ri));
+
+ if (ri.header.dwType == RIM_TYPEKEYBOARD)
+ {
+ GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
+
+ GHOST_ModifierKeys modifiers;
+ system->retrieveModifierKeys(modifiers);
+
+ *keyDown = !(ri.data.keyboard.Flags & RI_KEY_BREAK);
+ key = this->convertKey(window, ri.data.keyboard.VKey, ri.data.keyboard.MakeCode, (ri.data.keyboard.Flags&(RI_KEY_E1|RI_KEY_E0)));
+
+ // extra handling of modifier keys: don't send repeats out from GHOST
+ if(key >= GHOST_kKeyLeftShift && key <= GHOST_kKeyRightAlt)
{
- bool lchanged = oldModifiers.get(GHOST_kModifierKeyLeftAlt) != newModifiers.get(GHOST_kModifierKeyLeftAlt);
- if(lchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyLeftAlt), GHOST_kKeyLeftAlt);
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightAlt) != newModifiers.get(GHOST_kModifierKeyRightAlt);
- if (rchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyRightAlt), GHOST_kKeyRightAlt);
- }
- }
- lchanged = oldModifiers.get(GHOST_kModifierKeyLeftShift) != newModifiers.get(GHOST_kModifierKeyLeftShift);
- if(lchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyLeftShift), GHOST_kKeyLeftShift);
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightShift) != newModifiers.get(GHOST_kModifierKeyRightShift);
- if (rchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyRightShift), GHOST_kKeyRightShift);
- }
+ bool changed = false;
+ GHOST_TModifierKeyMask modifier;
+ switch(key) {
+ case GHOST_kKeyLeftShift:
+ {
+ changed = (modifiers.get(GHOST_kModifierKeyLeftShift) != (bool)*keyDown);
+ modifier = GHOST_kModifierKeyLeftShift;
+ }
+ break;
+ case GHOST_kKeyRightShift:
+ {
+ changed = (modifiers.get(GHOST_kModifierKeyRightShift) != (bool)*keyDown);
+ modifier = GHOST_kModifierKeyRightShift;
+ }
+ break;
+ case GHOST_kKeyLeftControl:
+ {
+ changed = (modifiers.get(GHOST_kModifierKeyLeftControl) != (bool)*keyDown);
+ modifier = GHOST_kModifierKeyLeftControl;
+ }
+ break;
+ case GHOST_kKeyRightControl:
+ {
+ changed = (modifiers.get(GHOST_kModifierKeyRightControl) != (bool)*keyDown);
+ modifier = GHOST_kModifierKeyRightControl;
+ }
+ break;
+ case GHOST_kKeyLeftAlt:
+ {
+ changed = (modifiers.get(GHOST_kModifierKeyLeftAlt) != (bool)*keyDown);
+ modifier = GHOST_kModifierKeyLeftAlt;
+ }
+ break;
+ case GHOST_kKeyRightAlt:
+ {
+ changed = (modifiers.get(GHOST_kModifierKeyRightAlt) != (bool)*keyDown);
+ modifier = GHOST_kModifierKeyRightAlt;
+ }
+ break;
+ default: break;
}
- }
- break;
- case VK_MENU:
- {
- bool lchanged = oldModifiers.get(GHOST_kModifierKeyLeftShift) != newModifiers.get(GHOST_kModifierKeyLeftShift);
- if(lchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyLeftShift), GHOST_kKeyLeftShift);
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightShift) != newModifiers.get(GHOST_kModifierKeyRightShift);
- if (rchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyRightShift), GHOST_kKeyRightShift);
- }
+
+ if(changed)
+ {
+ modifiers.set(modifier, (bool)*keyDown);
+ system->storeModifierKeys(modifiers);
}
- lchanged = oldModifiers.get(GHOST_kModifierKeyLeftControl) != newModifiers.get(GHOST_kModifierKeyLeftControl);
- if(lchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyLeftControl), GHOST_kKeyLeftControl);
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightControl) != newModifiers.get(GHOST_kModifierKeyRightControl);
- if (rchanged) {
- ((GHOST_SystemWin32*)getSystem())->triggerKey(window, newModifiers.get(GHOST_kModifierKeyRightControl), GHOST_kKeyRightControl);
- }
+ else
+ {
+ key = GHOST_kKeyUnknown;
}
}
- break;
- default:
- break;
- }
+
+
+ if(vk) *vk = ri.data.keyboard.VKey;
+ };
+
+ };
+ free(data);
+
+ return key;
}
//! note: this function can be extended to include other exotic cases as they arise.
// This function was added in response to bug [#25715]
-GHOST_TKey GHOST_SystemWin32::processSpecialKey(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam) const
+GHOST_TKey GHOST_SystemWin32::processSpecialKey(GHOST_IWindow *window, short vKey, short scanCode) const
{
GHOST_TKey key = GHOST_kKeyUnknown;
switch(PRIMARYLANGID(m_langId)) {
case LANG_FRENCH:
- if(wParam==VK_OEM_8) key = GHOST_kKey1; // on 'normal' shift + 1 to create '!' we also get GHOST_kKey1. ASCII will be '!'.
+ if(vKey==VK_OEM_8) key = GHOST_kKeyF13; // oem key; used purely for shortcuts .
break;
}
return key;
}
-GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam) const
+GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, short vKey, short scanCode, short extend) const
{
- GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
- bool isExtended = (lParam&(1<<24))?true:false;
-
GHOST_TKey key;
- GHOST_ModifierKeys oldModifiers, newModifiers;
- system->retrieveModifierKeys(oldModifiers);
- system->getModifierKeys(newModifiers);
- //std::cout << wParam << " " << system->m_curKeyStatus[wParam] << " shift pressed: " << system->shiftPressed() << std::endl;
-
- if ((wParam >= '0') && (wParam <= '9')) {
+ if ((vKey >= '0') && (vKey <= '9')) {
// VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39)
- key = (GHOST_TKey)(wParam - '0' + GHOST_kKey0);
+ key = (GHOST_TKey)(vKey - '0' + GHOST_kKey0);
}
- else if ((wParam >= 'A') && (wParam <= 'Z')) {
+ else if ((vKey >= 'A') && (vKey <= 'Z')) {
// VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A)
- key = (GHOST_TKey)(wParam - 'A' + GHOST_kKeyA);
+ key = (GHOST_TKey)(vKey - 'A' + GHOST_kKeyA);
}
- else if ((wParam >= VK_F1) && (wParam <= VK_F24)) {
- key = (GHOST_TKey)(wParam - VK_F1 + GHOST_kKeyF1);
+ else if ((vKey >= VK_F1) && (vKey <= VK_F24)) {
+ key = (GHOST_TKey)(vKey - VK_F1 + GHOST_kKeyF1);
}
else {
- switch (wParam) {
+ switch (vKey) {
case VK_RETURN:
- key = isExtended?GHOST_kKeyNumpadEnter:GHOST_kKeyEnter;
- break;
-
+ key = (extend)?GHOST_kKeyNumpadEnter : GHOST_kKeyEnter; break;
+
case VK_BACK: key = GHOST_kKeyBackSpace; break;
case VK_TAB: key = GHOST_kKeyTab; break;
case VK_ESCAPE: key = GHOST_kKeyEsc; break;
case VK_SPACE: key = GHOST_kKeySpace; break;
- case VK_PRIOR: key = GHOST_kKeyUpPage; break;
- case VK_NEXT: key = GHOST_kKeyDownPage; break;
- case VK_END: key = GHOST_kKeyEnd; break;
+
+ case VK_INSERT:
+ case VK_NUMPAD0:
+ key = (extend) ? GHOST_kKeyInsert : GHOST_kKeyNumpad0; break;
+ case VK_END:
+ case VK_NUMPAD1:
+ key = (extend) ? GHOST_kKeyEnd : GHOST_kKeyNumpad1; break;
+ case VK_DOWN:
+ case VK_NUMPAD2:
+ key = (extend) ? GHOST_kKeyDownArrow : GHOST_kKeyNumpad2; break;
+ case VK_NEXT:
+ case VK_NUMPAD3:
+ key = (extend) ? GHOST_kKeyDownPage : GHOST_kKeyNumpad3; break;
+ case VK_LEFT:
+ case VK_NUMPAD4:
+ key = (extend) ? GHOST_kKeyLeftArrow : GHOST_kKeyNumpad4; break;
+ case VK_CLEAR:
+ case VK_NUMPAD5:
+ key = (extend) ? GHOST_kKeyUnknown: GHOST_kKeyNumpad5; break;
+ case VK_RIGHT:
+ case VK_NUMPAD6:
+ key = (extend) ? GHOST_kKeyRightArrow : GHOST_kKeyNumpad6; break;
case VK_HOME:
- {
- if(system->m_curKeyStatus[VK_NUMPAD7] && system->shiftPressed())
- key = GHOST_kKeyNumpad7;
- else
- key = GHOST_kKeyHome;
- }
- break;
- case VK_INSERT: key = GHOST_kKeyInsert; break;
- case VK_DELETE: key = GHOST_kKeyDelete; break;
- case VK_LEFT: key = GHOST_kKeyLeftArrow; break;
- case VK_RIGHT: key = GHOST_kKeyRightArrow; break;
- case VK_UP: key = GHOST_kKeyUpArrow; break;
- case VK_DOWN: key = GHOST_kKeyDownArrow; break;
- case VK_NUMPAD0: key = GHOST_kKeyNumpad0; break;
- case VK_NUMPAD1: key = GHOST_kKeyNumpad1; break;
- case VK_NUMPAD2: key = GHOST_kKeyNumpad2; break;
- case VK_NUMPAD3: key = GHOST_kKeyNumpad3; break;
- case VK_NUMPAD4: key = GHOST_kKeyNumpad4; break;
- case VK_NUMPAD5: key = GHOST_kKeyNumpad5; break;
- case VK_NUMPAD6: key = GHOST_kKeyNumpad6; break;
- case VK_NUMPAD7: key = GHOST_kKeyNumpad7; break;
- case VK_NUMPAD8: key = GHOST_kKeyNumpad8; break;
- case VK_NUMPAD9: key = GHOST_kKeyNumpad9; break;
+ case VK_NUMPAD7:
+ key = (extend) ? GHOST_kKeyHome : GHOST_kKeyNumpad7; break;
+ case VK_UP:
+ case VK_NUMPAD8:
+ key = (extend) ? GHOST_kKeyUpArrow : GHOST_kKeyNumpad8; break;
+ case VK_PRIOR:
+ case VK_NUMPAD9:
+ key = (extend) ? GHOST_kKeyUpPage : GHOST_kKeyNumpad9; break;
+ case VK_DECIMAL:
+ case VK_DELETE:
+ key = (extend) ? GHOST_kKeyDelete : GHOST_kKeyNumpadPeriod; break;
+
case VK_SNAPSHOT: key = GHOST_kKeyPrintScreen; break;
case VK_PAUSE: key = GHOST_kKeyPause; break;
- case VK_MULTIPLY: key = GHOST_kKeyNumpadAsterisk; break;
+ case VK_MULTIPLY: key = GHOST_kKeyNumpadAsterisk; break;
case VK_SUBTRACT: key = GHOST_kKeyNumpadMinus; break;
- case VK_DECIMAL: key = GHOST_kKeyNumpadPeriod; break;
case VK_DIVIDE: key = GHOST_kKeyNumpadSlash; break;
case VK_ADD: key = GHOST_kKeyNumpadPlus; break;
@@ -594,59 +622,13 @@ GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, WPARAM wParam, L
case VK_GR_LESS: key = GHOST_kKeyGrLess; break;
case VK_SHIFT:
- {
- bool lchanged = oldModifiers.get(GHOST_kModifierKeyLeftShift) != newModifiers.get(GHOST_kModifierKeyLeftShift);
- if(lchanged) {
- key = GHOST_kKeyLeftShift;
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightShift) != newModifiers.get(GHOST_kModifierKeyRightShift);
- if(rchanged) {
- key = GHOST_kKeyRightShift;
- } else {
- key = GHOST_kKeyUnknown;
- }
- }
- }
+ key = (scanCode == 0x36)? GHOST_kKeyRightShift : GHOST_kKeyLeftShift;
break;
case VK_CONTROL:
- {
- bool lchanged = oldModifiers.get(GHOST_kModifierKeyLeftControl) != newModifiers.get(GHOST_kModifierKeyLeftControl);
- if(lchanged) {
- key = GHOST_kKeyLeftControl;
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightControl) != newModifiers.get(GHOST_kModifierKeyRightControl);
- if(rchanged) {
- key = GHOST_kKeyRightControl;
- } else {
- key = GHOST_kKeyUnknown;
- }
- }
- }
+ key = (extend)? GHOST_kKeyRightControl : GHOST_kKeyLeftControl;
break;
case VK_MENU:
- {
- if(m_hasAltGr && isExtended) {
- // We have here an extended RAlt, which is AltGr. The keyboard driver on Windows sends before this a LControl, so
- // to be able to input characters created with AltGr (normal on German, French, Finnish and other keyboards) we
- // push an extra LControl up event. This ensures we don't have a 'hanging' ctrl event in Blender windowmanager
- // when typing in Text editor or Console.
- GHOST_Event *extra = new GHOST_EventKey(getSystem()->getMilliSeconds(), GHOST_kEventKeyUp, window, GHOST_kKeyLeftControl, '\0');
- ((GHOST_SystemWin32*)getSystem())->pushEvent(extra);
- newModifiers.set(GHOST_kModifierKeyRightControl, false);
- newModifiers.set(GHOST_kModifierKeyLeftControl, false);
- }
- bool lchanged = oldModifiers.get(GHOST_kModifierKeyLeftAlt) != newModifiers.get(GHOST_kModifierKeyLeftAlt);
- if(lchanged) {
- key = GHOST_kKeyLeftAlt;
- } else {
- bool rchanged = oldModifiers.get(GHOST_kModifierKeyRightAlt) != newModifiers.get(GHOST_kModifierKeyRightAlt);
- if(rchanged) {
- key = GHOST_kKeyRightAlt;
- } else {
- key = GHOST_kKeyUnknown;
- }
- }
- }
+ key = (extend)? GHOST_kKeyRightAlt : GHOST_kKeyLeftAlt;
break;
case VK_LWIN:
case VK_RWIN:
@@ -656,7 +638,7 @@ GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, WPARAM wParam, L
case VK_SCROLL: key = GHOST_kKeyScrollLock; break;
case VK_CAPITAL: key = GHOST_kKeyCapsLock; break;
case VK_OEM_8:
- key = ((GHOST_SystemWin32*)getSystem())->processSpecialKey(window, wParam, lParam);
+ key = ((GHOST_SystemWin32*)getSystem())->processSpecialKey(window, vKey, scanCode);
break;
case VK_MEDIA_PLAY_PAUSE: key = GHOST_kKeyMediaPlay; break;
case VK_MEDIA_STOP: key = GHOST_kKeyMediaStop; break;
@@ -667,7 +649,7 @@ GHOST_TKey GHOST_SystemWin32::convertKey(GHOST_IWindow *window, WPARAM wParam, L
break;
}
}
- ((GHOST_SystemWin32*)getSystem())->storeModifierKeys(newModifiers);
+
return key;
}
@@ -745,22 +727,27 @@ GHOST_EventWheel* GHOST_SystemWin32::processWheelEvent(GHOST_IWindow *window, WP
}
-GHOST_EventKey* GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, bool keyDown, WPARAM wParam, LPARAM lParam)
+GHOST_EventKey* GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam)
{
- GHOST_TKey key = ((GHOST_SystemWin32*)getSystem())->convertKey(window, wParam, lParam);
+ int keyDown=0;
+ char vk;
+ GHOST_SystemWin32 * system = (GHOST_SystemWin32 *)getSystem();
+ GHOST_TKey key = system->hardKey(window, wParam, lParam, &keyDown, &vk);
GHOST_EventKey* event;
if (key != GHOST_kKeyUnknown) {
- MSG keyMsg;
char ascii = '\0';
- /* Eat any character related messages */
- if (::PeekMessage(&keyMsg, NULL, WM_CHAR, WM_DEADCHAR, PM_REMOVE) ||
- ::PeekMessage(&keyMsg, NULL, WM_SYSCHAR, WM_SYSDEADCHAR, PM_REMOVE))
- {
- ascii = (char) keyMsg.wParam;
- if(ascii > 126) ascii = 0;
- };
- event = new GHOST_EventKey(getSystem()->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown: GHOST_kEventKeyUp, window, key, ascii);
+ unsigned short utf16[2]={0};
+ BYTE state[256];
+ GetKeyboardState((PBYTE)state);
+
+ if(ToAsciiEx(vk, 0, state, utf16, 0, system->m_keylayout))
+ WideCharToMultiByte(CP_ACP, 0x00000400,
+ (wchar_t*)utf16, 1,
+ (LPSTR) &ascii, 1,
+ NULL,NULL);
+
+ event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown: GHOST_kEventKeyUp, window, key, ascii);
#ifdef BF_GHOST_DEBUG
std::cout << ascii << std::endl;
@@ -798,53 +785,6 @@ void GHOST_SystemWin32::processMinMaxInfo(MINMAXINFO * minmax)
minmax->ptMinTrackSize.y=240;
}
-/* Note that this function gets *all* key events from the entire system (all
- * threads running in this desktop session. So when getting event here, don't assume
- * it's for Blender. Thus we only do status bookkeeping, so we can check
- * in s_wndProc and processKeyEvent what the real keyboard status is.
- * This is needed for proper handling of shift+numpad keys for instance.
- */
-LRESULT CALLBACK GHOST_SystemWin32::s_llKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
-{
- GHOST_SystemWin32* system = ((GHOST_SystemWin32*)getSystem());
-
- bool down = false;
- if(wParam==WM_KEYDOWN || wParam==WM_SYSKEYDOWN ){
- down = true;
- }
-
- if(nCode!=HC_ACTION)
- return CallNextHookEx(system->m_llKeyboardHook, nCode, wParam, lParam);
-
- KBDLLHOOKSTRUCT &keyb = *(PKBDLLHOOKSTRUCT)(lParam);
- system->m_prevKeyStatus[keyb.vkCode] = system->m_curKeyStatus[keyb.vkCode];
- //std::cout << "ll: " << keyb.vkCode << " " << down << " ||| ";
- if(keyb.flags) {
- if((keyb.flags & LLKHF_EXTENDED) == LLKHF_EXTENDED) {
- //std::cout << "extended ";
- }
- if((keyb.flags & LLKHF_ALTDOWN) == LLKHF_ALTDOWN) {
- //std::cout << "alt ";
- }
- if((keyb.flags & LLKHF_INJECTED)== LLKHF_INJECTED) {
- //std::cout << "injected ";
- }
- if((keyb.flags & LLKHF_UP) == LLKHF_UP) {
- system->m_curKeyStatus[keyb.vkCode] = false;
- //std::cout << "up" << std::endl;
- } else {
- system->m_curKeyStatus[keyb.vkCode] = true;
- //std::cout << "down" << std::endl;
- }
- }
- else {
- system->m_curKeyStatus[keyb.vkCode] = true;
- //std::cout << "down" << std::endl;
- }
-
- return CallNextHookEx(system->m_llKeyboardHook, nCode, wParam, lParam);
-}
-
LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
GHOST_Event* event = 0;
@@ -863,29 +803,22 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
////////////////////////////////////////////////////////////////////////
// Keyboard events, processed
////////////////////////////////////////////////////////////////////////
- case WM_KEYDOWN:
- case WM_SYSKEYDOWN:
- event = processKeyEvent(window, true, wParam, lParam);
- if (!event) {
- GHOST_PRINT("GHOST_SystemWin32::wndProc: key event ")
- GHOST_PRINT(msg)
- GHOST_PRINT(" key ignored\n")
- }
- break;
-
- case WM_KEYUP:
- case WM_SYSKEYUP:
- event = processKeyEvent(window, false, wParam, lParam);
+ case WM_INPUT:
+ event = processKeyEvent(window, wParam, lParam);
if (!event) {
GHOST_PRINT("GHOST_SystemWin32::wndProc: key event ")
GHOST_PRINT(msg)
GHOST_PRINT(" key ignored\n")
}
break;
-
////////////////////////////////////////////////////////////////////////
// Keyboard events, ignored
////////////////////////////////////////////////////////////////////////
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ /* These functions were replaced by WM_INPUT*/
case WM_CHAR:
/* The WM_CHAR message is posted to the window with the keyboard focus when
* a WM_KEYDOWN message is translated by the TranslateMessage function. WM_CHAR
@@ -900,13 +833,21 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* character (Ö) is generated by typing the dead key for the umlaut character, and
* then typing the O key.
*/
+ break;
case WM_SYSDEADCHAR:
/* The WM_SYSDEADCHAR message is sent to the window with the keyboard focus when
* a WM_SYSKEYDOWN message is translated by the TranslateMessage function.
* WM_SYSDEADCHAR specifies the character code of a system dead key - that is,
* a dead key that is pressed while holding down the alt key.
*/
- break;
+ case WM_SYSCHAR:
+ /* The WM_SYSCHAR message is sent to the window with the keyboard focus when
+ * a WM_SYSCHAR message is translated by the TranslateMessage function.
+ * WM_SYSCHAR specifies the character code of a dead key - that is,
+ * a dead key that is pressed while holding down the alt key.
+ * To prevent the sound, DefWindowProc must be avoided by return
+ */
+ return 0;
////////////////////////////////////////////////////////////////////////
// Tablet events, processed
////////////////////////////////////////////////////////////////////////
diff --git a/intern/ghost/intern/GHOST_SystemWin32.h b/intern/ghost/intern/GHOST_SystemWin32.h
index c3714b56832..d79b9a22b69 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.h
+++ b/intern/ghost/intern/GHOST_SystemWin32.h
@@ -46,6 +46,93 @@
# define __int64 long long
#endif
+#ifndef WM_INPUT
+#define WM_INPUT 0x00FF
+#endif
+#ifndef RID_INPUT
+#define RID_INPUT 0x10000003
+#endif
+#ifndef RI_KEY_BREAK
+#define RI_KEY_BREAK 0x1
+#endif
+#ifndef RI_KEY_E0
+#define RI_KEY_E0 0x2
+#endif
+#ifndef RI_KEY_E1
+#define RI_KEY_E1 0x4
+#endif
+#ifndef RIM_TYPEMOUSE
+#define RIM_TYPEMOUSE 0x0
+#define RIM_TYPEKEYBOARD 0x1
+#define RIM_TYPEHID 0x2
+
+typedef struct tagRAWINPUTDEVICE {
+ USHORT usUsagePage;
+ USHORT usUsage;
+ DWORD dwFlags;
+ HWND hwndTarget;
+} RAWINPUTDEVICE;
+
+
+
+typedef struct tagRAWINPUTHEADER {
+ DWORD dwType;
+ DWORD dwSize;
+ HANDLE hDevice;
+ WPARAM wParam;
+} RAWINPUTHEADER;
+
+typedef struct tagRAWMOUSE {
+ USHORT usFlags;
+ union {
+ ULONG ulButtons;
+ struct {
+ USHORT usButtonFlags;
+ USHORT usButtonData;
+ };
+ };
+ ULONG ulRawButtons;
+ LONG lLastX;
+ LONG lLastY;
+ ULONG ulExtraInformation;
+} RAWMOUSE;
+
+typedef struct tagRAWKEYBOARD {
+ USHORT MakeCode;
+ USHORT Flags;
+ USHORT Reserved;
+ USHORT VKey;
+ UINT Message;
+ ULONG ExtraInformation;
+} RAWKEYBOARD;
+
+typedef struct tagRAWHID {
+ DWORD dwSizeHid;
+ DWORD dwCount;
+ BYTE bRawData[1];
+} RAWHID;
+
+typedef struct tagRAWINPUT {
+ RAWINPUTHEADER header;
+ union {
+ RAWMOUSE mouse;
+ RAWKEYBOARD keyboard;
+ RAWHID hid;
+ } data;
+} RAWINPUT;
+
+DECLARE_HANDLE(HRAWINPUT);
+#endif
+
+#ifdef FREE_WINDOWS
+#define NEED_RAW_PROC
+typedef BOOL (WINAPI * LPFNDLLRRID)(RAWINPUTDEVICE*,UINT, UINT);
+#define RegisterRawInputDevices(pRawInputDevices, uiNumDevices, cbSize) ((pRegisterRawInputDevices)?pRegisterRawInputDevices(pRawInputDevices, uiNumDevices, cbSize):0)
+
+
+typedef UINT (WINAPI * LPFNDLLGRID)(HRAWINPUT, UINT, LPVOID, PUINT, UINT);
+#define GetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader) ((pGetRawInputData)?pGetRawInputData(hRawInput, uiCommand, pData, pcbSize, cbSizeHeader):(UINT)-1)
+#endif
class GHOST_EventButton;
class GHOST_EventCursor;
@@ -217,27 +304,23 @@ protected:
/**
* Converts raw WIN32 key codes from the wndproc to GHOST keys.
* @param window-> The window for this handling
- * @param wParam The wParam from the wndproc
- * @param lParam The lParam from the wndproc
+ * @param vKey The virtual key from hardKey
+ * @param ScanCode The ScanCode of pressed key (simular to PS/2 Set 1)
+ * @param extend Flag if key is not primerly (left or right)
* @return The GHOST key (GHOST_kKeyUnknown if no match).
*/
- virtual GHOST_TKey convertKey(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam) const;
+ virtual GHOST_TKey convertKey(GHOST_IWindow *window, short vKey, short ScanCode, short extend) const;
/**
- * @param window The window for this handling
+ * Catches raw WIN32 key codes from WM_INPUT in the wndproc.
+ * @param window-> The window for this handling
* @param wParam The wParam from the wndproc
* @param lParam The lParam from the wndproc
- * @param oldModifiers The old modifiers
- * @param newModifiers The new modifiers
- */
- virtual void handleModifierKeys(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam, GHOST_ModifierKeys &oldModifiers, GHOST_ModifierKeys &newModifiers) const;
- /**
- * Immediately push key event for given key
- * @param window The window for this handling
- * @param down Whether we send up or down event
- * @param key The key to send the event for
+ * @param keyDown Pointer flag that specify if a key is down
+ * @param vk Pointer to virtual key
+ * @return The GHOST key (GHOST_kKeyUnknown if no match).
*/
- virtual void triggerKey(GHOST_IWindow *window, bool down, GHOST_TKey key);
+ virtual GHOST_TKey hardKey(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam, int * keyDown, char * vk);
/**
* Creates modifier key event(s) and updates the key data stored locally (m_modifierKeys).
@@ -246,7 +329,7 @@ protected:
* events generated for both keys.
* @param window The window receiving the event (the active window).
*/
- //GHOST_EventKey* processModifierKeys(GHOST_IWindow *window);
+ GHOST_EventKey* processModifierKeys(GHOST_IWindow *window);
/**
* Creates mouse button event.
@@ -281,16 +364,16 @@ protected:
* @param wParam The wParam from the wndproc
* @param lParam The lParam from the wndproc
*/
- static GHOST_EventKey* processKeyEvent(GHOST_IWindow *window, bool keyDown, WPARAM wParam, LPARAM lParam);
+ static GHOST_EventKey* processKeyEvent(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam);
/**
* Process special keys (VK_OEM_*), to see if current key layout
* gives us anything special, like ! on french AZERTY.
* @param window The window receiving the event (the active window).
- * @param wParam The wParam from the wndproc
- * @param lParam The lParam from the wndproc
+ * @param vKey The virtual key from hardKey
+ * @param ScanCode The ScanCode of pressed key (simular to PS/2 Set 1)
*/
- virtual GHOST_TKey processSpecialKey(GHOST_IWindow *window, WPARAM wParam, LPARAM lParam) const;
+ virtual GHOST_TKey processSpecialKey(GHOST_IWindow *window, short vKey, short scanCode) const;
/**
* Creates a window event.
@@ -327,17 +410,12 @@ protected:
* Windows call back routine for our window class.
*/
static LRESULT WINAPI s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
-
+
/**
- * Low-level inspection of keyboard events
+ * Initiates WM_INPUT messages from keyboard
*/
- static LRESULT CALLBACK s_llKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam);
+ GHOST_TInt32 initKeyboardRawInput(void);
- /**
- * Check if any shiftkey is pressed
- */
- inline virtual bool shiftPressed(void);
-
/** The current state of the modifier keys. */
GHOST_ModifierKeys m_modifierKeys;
/** State variable set at initialization. */
@@ -350,10 +428,17 @@ protected:
bool m_hasAltGr;
/** language identifier. */
WORD m_langId;
- /** holding hook handle for low-level keyboard handling */
- HHOOK m_llKeyboardHook;
- bool m_prevKeyStatus[255]; /* VK_* codes 0x01-0xFF, with 0xFF reserved */
- bool m_curKeyStatus[255]; /* VK_* codes 0x01-0xFF, with 0xFF reserved */
+ /** stores keyboard layout. */
+ HKL m_keylayout;
+
+ /** handle for user32.dll*/
+ HMODULE user32;
+ #ifdef NEED_RAW_PROC
+ /* pointer to RegisterRawInputDevices function */
+ LPFNDLLRRID pRegisterRawInputDevices;
+ /* pointer to GetRawInputData function */
+ LPFNDLLGRID pGetRawInputData;
+ #endif
};
inline void GHOST_SystemWin32::retrieveModifierKeys(GHOST_ModifierKeys& keys) const
@@ -368,15 +453,15 @@ inline void GHOST_SystemWin32::storeModifierKeys(const GHOST_ModifierKeys& keys)
inline void GHOST_SystemWin32::handleKeyboardChange(void)
{
- HKL keylayout = GetKeyboardLayout(0); // get keylayout for current thread
+ m_keylayout = GetKeyboardLayout(0); // get keylayout for current thread
int i;
SHORT s;
// save the language identifier.
- m_langId = LOWORD(keylayout);
+ m_langId = LOWORD(m_keylayout);
for(m_hasAltGr = false, i = 32; i < 256; ++i) {
- s = VkKeyScanEx((char)i, keylayout);
+ s = VkKeyScanEx((char)i, m_keylayout);
// s == -1 means no key that translates passed char code
// high byte contains shift state. bit 2 ctrl pressed, bit 4 alt pressed
// if both are pressed, we have AltGr keycombo on keylayout
@@ -387,10 +472,5 @@ inline void GHOST_SystemWin32::handleKeyboardChange(void)
}
}
-inline bool GHOST_SystemWin32::shiftPressed(void)
-{
- return (m_curKeyStatus[VK_SHIFT] || m_curKeyStatus[VK_RSHIFT] || m_curKeyStatus[VK_LSHIFT]);
-}
-
#endif // _GHOST_SYSTEM_WIN32_H_
diff --git a/intern/guardedalloc/MEM_guardedalloc.h b/intern/guardedalloc/MEM_guardedalloc.h
index fcf4b488659..f96a49b9f4a 100644
--- a/intern/guardedalloc/MEM_guardedalloc.h
+++ b/intern/guardedalloc/MEM_guardedalloc.h
@@ -61,7 +61,7 @@
#ifndef MEM_MALLOCN_H
#define MEM_MALLOCN_H
-#include "stdio.h" /* needed for FILE* */
+#include <stdio.h> /* needed for FILE* */
#include "MEM_sys_types.h" /* needed for uintptr_t */
#ifndef WARN_UNUSED
diff --git a/intern/mikktspace/mikktspace.c b/intern/mikktspace/mikktspace.c
index fcfd5edca8d..0c7f76e1269 100644
--- a/intern/mikktspace/mikktspace.c
+++ b/intern/mikktspace/mikktspace.c
@@ -436,9 +436,9 @@ typedef struct
const int g_iCells = 2048;
#ifdef _MSC_VER
-#define NOINLINE __declspec(noinline)
+ #define NOINLINE __declspec(noinline)
#else
-#define NOINLINE __attribute__ ((noinline))
+ #define NOINLINE __attribute__ ((noinline))
#endif
// it is IMPORTANT that this function is called to evaluate the hash since
@@ -446,9 +446,9 @@ const int g_iCells = 2048;
// results for the same effective input value fVal.
NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
{
-const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
-const int iIndex = fIndex<0?0:((int)fIndex);
-return iIndex<g_iCells?iIndex:(g_iCells-1);
+ const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin));
+ const int iIndex = fIndex<0?0:((int)fIndex);
+ return iIndex<g_iCells?iIndex:(g_iCells-1);
}
void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
diff --git a/release/freedesktop/blender.desktop b/release/freedesktop/blender.desktop
index ba503f2f62e..34b2b9bb0af 100644
--- a/release/freedesktop/blender.desktop
+++ b/release/freedesktop/blender.desktop
@@ -8,7 +8,7 @@ GenericName[ru]=Редактор 3D-моделей
Comment=3D modeling, animation, rendering and post-production
Comment[es]=modelado 3D, animación, renderizado y post-producción
Exec=blender
-Icon=blender.svg
+Icon=blender
Terminal=false
Type=Application
Categories=Graphics;3DGraphics;
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 4c97ae98804..eff59668e9c 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -26,6 +26,7 @@ StructRNA = bpy_types.Struct.__bases__[0]
StructMetaPropGroup = _bpy.StructMetaPropGroup
# StructRNA = bpy_types.Struct
+bpy_types.BlendDataLibraries.load = _bpy._library_load
class Context(StructRNA):
__slots__ = ()
@@ -604,6 +605,10 @@ class RNAMetaPropGroup(RNAMeta, StructMetaPropGroup):
class OrderedMeta(RNAMeta):
+ def __init__(cls, name, bases, attributes):
+ if attributes.__class__ is OrderedDictMini:
+ cls.order = attributes.order
+
def __prepare__(name, bases, **kwargs):
return OrderedDictMini() # collections.OrderedDict()
@@ -674,6 +679,9 @@ class _GenericUI:
if draw_funcs is None:
def draw_ls(self, context):
+ # ensure menus always get default context
+ operator_context_default = self.layout.operator_context
+
for func in draw_ls._draw_funcs:
# so bad menu functions dont stop the entire menu from drawing.
try:
@@ -682,6 +690,8 @@ class _GenericUI:
import traceback
traceback.print_exc()
+ self.layout.operator_context = operator_context_default
+
draw_funcs = draw_ls._draw_funcs = [cls.draw]
cls.draw = draw_ls
diff --git a/release/scripts/modules/io_utils.py b/release/scripts/modules/io_utils.py
index 69e82f15327..21c0457ff25 100644
--- a/release/scripts/modules/io_utils.py
+++ b/release/scripts/modules/io_utils.py
@@ -25,6 +25,10 @@ from bpy.props import StringProperty, BoolProperty
class ExportHelper:
filepath = StringProperty(name="File Path", description="Filepath used for exporting the file", maxlen=1024, default="", subtype='FILE_PATH')
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
+
+ # subclasses can override with decorator
+ # True == use ext, False == no ext, None == do nothing.
+ check_extension = True
def invoke(self, context, event):
import os
@@ -41,12 +45,18 @@ class ExportHelper:
return {'RUNNING_MODAL'}
def check(self, context):
- filepath = bpy.path.ensure_ext(self.filepath, self.filename_ext)
+ check_extension = self.check_extension
+
+ if check_extension is None:
+ return False
+
+ filepath = bpy.path.ensure_ext(self.filepath, self.filename_ext if check_extension else "")
+
if filepath != self.filepath:
self.filepath = filepath
return True
- else:
- return False
+
+ return False
class ImportHelper:
diff --git a/release/scripts/op/image.py b/release/scripts/op/image.py
index e1d471f8254..67188e9c5fb 100644
--- a/release/scripts/op/image.py
+++ b/release/scripts/op/image.py
@@ -31,25 +31,20 @@ class EditExternally(bpy.types.Operator):
filepath = StringProperty(name="File Path", description="Path to an image file", maxlen=1024, default="")
def _editor_guess(self, context):
- import platform
- try:
- system = platform.system()
- except UnicodeDecodeError:
- import sys
- system = sys.platform
+ import sys
image_editor = context.user_preferences.filepaths.image_editor
# use image editor in the preferences when available.
if not image_editor:
- if system in ('Windows', 'win32'):
+ if sys.platform[:3] == "win":
image_editor = ["start"] # not tested!
- elif system == 'Darwin':
+ elif sys.platform == "darwin":
image_editor = ["open"]
else:
image_editor = ["gimp"]
else:
- if system == 'Darwin':
+ if sys.platform == "darwin":
# blender file selector treats .app as a folder
# and will include a trailing backslash, so we strip it.
image_editor.rstrip('\\')
@@ -65,7 +60,7 @@ class EditExternally(bpy.types.Operator):
filepath = bpy.path.abspath(self.filepath)
if not os.path.exists(filepath):
- self.report('ERROR', "Image path '%s' not found." % filepath)
+ self.report('ERROR', "Image path %r not found." % filepath)
return {'CANCELLED'}
cmd = self._editor_guess(context) + [filepath]
diff --git a/release/scripts/op/screen_play_rendered_anim.py b/release/scripts/op/screen_play_rendered_anim.py
index 579af9b34b3..4c28f352164 100644
--- a/release/scripts/op/screen_play_rendered_anim.py
+++ b/release/scripts/op/screen_play_rendered_anim.py
@@ -29,19 +29,14 @@ import os
def guess_player_path(preset):
- import platform
- try:
- system = platform.system()
- except UnicodeDecodeError:
- import sys
- system = sys.platform
+ import sys
if preset == 'BLENDER24':
player_path = "blender"
- if system == 'Darwin':
+ if sys.platform == "darwin":
test_path = "/Applications/blender 2.49.app/Contents/MacOS/blender"
- elif system in ('Windows', 'win32'):
+ elif sys.platform[:3] == "win":
test_path = "/Program Files/Blender Foundation/Blender/blender.exe"
if os.path.exists(test_path):
@@ -50,7 +45,8 @@ def guess_player_path(preset):
elif preset == 'DJV':
player_path = "djv_view"
- if system == 'Darwin':
+ if sys.platform == "darwin":
+ # TODO, crummy supporting only 1 version, could find the newest installed version
test_path = '/Applications/djv-0.8.2.app/Contents/Resources/bin/djv_view'
if os.path.exists(test_path):
player_path = test_path
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py
deleted file mode 100644
index 691b761c3e1..00000000000
--- a/release/scripts/op/uv.py
+++ /dev/null
@@ -1,404 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-
-def write_svg(fw, mesh, image_width, image_height, opacity, face_iter_func):
- # for making an XML compatible string
- from xml.sax.saxutils import escape
- from os.path import basename
-
- fw('<?xml version="1.0" standalone="no"?>\n')
- fw('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" \n')
- fw(' "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n')
- fw('<svg width="%dpx" height="%dpx" viewBox="0px 0px %dpx %dpx"\n' % (image_width, image_height, image_width, image_height))
- fw(' xmlns="http://www.w3.org/2000/svg" version="1.1">\n')
- desc = "%r, %s, (Blender %s)" % (basename(bpy.data.filepath), mesh.name, bpy.app.version_string)
- fw('<desc>%s</desc>\n' % escape(desc))
-
- # svg colors
- fill_settings = []
- fill_default = 'fill="grey"'
- for mat in mesh.materials if mesh.materials else [None]:
- if mat:
- fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c * 255) for c in mat.diffuse_color))
- else:
- fill_settings.append(fill_default)
-
- faces = mesh.faces
- for i, uvs in face_iter_func():
- try: # rare cases material index is invalid.
- fill = fill_settings[faces[i].material_index]
- except IndexError:
- fill = fill_default
-
- fw('<polygon stroke="black" stroke-width="1px"')
- if opacity > 0.0:
- fw(' %s fill-opacity="%.2g"' % (fill, opacity))
-
- fw(' points="')
-
- for j, uv in enumerate(uvs):
- x, y = uv[0], 1.0 - uv[1]
- fw('%.3f,%.3f ' % (x * image_width, y * image_height))
- fw('" />\n')
- fw('\n')
- fw('</svg>\n')
-
-
-def write_eps(fw, mesh, image_width, image_height, opacity, face_iter_func):
- fw("%!PS-Adobe-3.0 EPSF-3.0\n")
- fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
- fw("%%Pages: 1\n")
- fw("%%Orientation: Portrait\n")
- fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
- fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
- fw("%%EndComments\n")
- fw("%%Page: 1 1\n")
- fw("0 0 translate\n")
- fw("1.0 1.0 scale\n")
- fw("0 0 0 setrgbcolor\n")
- fw("[] 0 setdash\n")
- fw("1 setlinewidth\n")
- fw("1 setlinejoin\n")
- fw("1 setlinecap\n")
-
- faces = mesh.faces
-
- if opacity > 0.0:
- for i, mat in enumerate(mesh.materials if mesh.materials else [None]):
- fw("/DRAW_%d {" % i)
- fw("gsave\n")
- if mat:
- color = tuple((1.0 - ((1.0 - c) * opacity)) for c in mat.diffuse_color)
- else:
- color = 1.0, 1.0, 1.0
- fw("%.3g %.3g %.3g setrgbcolor\n" % color)
- fw("fill\n")
- fw("grestore\n")
- fw("0 setgray\n")
- fw("} def\n")
-
- # fill
- for i, uvs in face_iter_func():
- fw("newpath\n")
- for j, uv in enumerate(uvs):
- uv_scale = (uv[0] * image_width, uv[1] * image_height)
- if j == 0:
- fw("%.5f %.5f moveto\n" % uv_scale)
- else:
- fw("%.5f %.5f lineto\n" % uv_scale)
-
- fw("closepath\n")
- fw("DRAW_%d\n" % faces[i].material_index)
-
- # stroke only
- for i, uvs in face_iter_func():
- fw("newpath\n")
- for j, uv in enumerate(uvs):
- uv_scale = (uv[0] * image_width, uv[1] * image_height)
- if j == 0:
- fw("%.5f %.5f moveto\n" % uv_scale)
- else:
- fw("%.5f %.5f lineto\n" % uv_scale)
-
- fw("closepath\n")
- fw("stroke\n")
-
- fw("showpage\n")
- fw("%%EOF\n")
-
-
-def write_png(fw, mesh_source, image_width, image_height, opacity, face_iter_func):
- filepath = fw.__self__.name
- fw.__self__.close()
-
- material_solids = [bpy.data.materials.new("uv_temp_solid") for i in range(max(1, len(mesh_source.materials)))]
- material_wire = bpy.data.materials.new("uv_temp_wire")
-
- scene = bpy.data.scenes.new("uv_temp")
- mesh = bpy.data.meshes.new("uv_temp")
- for mat_solid in material_solids:
- mesh.materials.append(mat_solid)
-
- tot_verts = 0
- face_lens = []
- for f in mesh_source.faces:
- tot_verts += len(f.vertices)
-
- faces_source = mesh_source.faces
-
- # get unique UV's incase there are many overlapping which slow down filling.
- face_hash_3 = set()
- face_hash_4 = set()
- for i, uv in face_iter_func():
- material_index = faces_source[i].material_index
- if len(uv) == 3:
- face_hash_3.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], material_index))
- else:
- face_hash_4.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], uv[3][0], uv[3][1], material_index))
-
- # now set the faces coords and locations
- # build mesh data
- mesh_new_vertices = []
- mesh_new_materials = []
- mesh_new_face_vertices = []
-
- current_vert = 0
-
- for face_data in face_hash_3:
- mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0])
- mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, 0])
- mesh_new_materials.append(face_data[6])
- current_vert += 3
- for face_data in face_hash_4:
- mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0, face_data[6], face_data[7], 0.0])
- mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, current_vert + 3])
- mesh_new_materials.append(face_data[8])
- current_vert += 4
-
- mesh.vertices.add(len(mesh_new_vertices) // 3)
- mesh.faces.add(len(mesh_new_face_vertices) // 4)
-
- mesh.vertices.foreach_set("co", mesh_new_vertices)
- mesh.faces.foreach_set("vertices_raw", mesh_new_face_vertices)
- mesh.faces.foreach_set("material_index", mesh_new_materials)
-
- mesh.update(calc_edges=True)
-
- obj_solid = bpy.data.objects.new("uv_temp_solid", mesh)
- obj_wire = bpy.data.objects.new("uv_temp_wire", mesh)
- base_solid = scene.objects.link(obj_solid)
- base_wire = scene.objects.link(obj_wire)
- base_solid.layers[0] = True
- base_wire.layers[0] = True
-
- # place behind the wire
- obj_solid.location = 0, 0, -1
-
- obj_wire.material_slots[0].link = 'OBJECT'
- obj_wire.material_slots[0].material = material_wire
-
- # setup the camera
- cam = bpy.data.cameras.new("uv_temp")
- cam.type = 'ORTHO'
- cam.ortho_scale = 1.0
- obj_cam = bpy.data.objects.new("uv_temp_cam", cam)
- obj_cam.location = 0.5, 0.5, 1.0
- scene.objects.link(obj_cam)
- scene.camera = obj_cam
-
- # setup materials
- for i, mat_solid in enumerate(material_solids):
- if mesh_source.materials and mesh_source.materials[i]:
- mat_solid.diffuse_color = mesh_source.materials[i].diffuse_color
-
- mat_solid.use_shadeless = True
- mat_solid.use_transparency = True
- mat_solid.alpha = opacity
-
- material_wire.type = 'WIRE'
- material_wire.use_shadeless = True
- material_wire.diffuse_color = 0, 0, 0
-
- # scene render settings
- scene.render.use_raytrace = False
- scene.render.alpha_mode = 'STRAIGHT'
- scene.render.color_mode = 'RGBA'
-
- scene.render.resolution_x = image_width
- scene.render.resolution_y = image_height
- scene.render.resolution_percentage = 100
-
- if image_width > image_height:
- scene.render.pixel_aspect_y = image_width / image_height
- elif image_width < image_height:
- scene.render.pixel_aspect_x = image_height / image_width
-
- scene.frame_start = 1
- scene.frame_end = 1
-
- scene.render.file_format = 'PNG'
- scene.render.filepath = filepath
-
- data_context = {"blend_data": bpy.context.blend_data, "scene": scene}
- bpy.ops.render.render(data_context, write_still=True)
-
- # cleanup
- bpy.data.scenes.remove(scene)
- bpy.data.objects.remove(obj_cam)
- bpy.data.objects.remove(obj_solid)
- bpy.data.objects.remove(obj_wire)
-
- bpy.data.cameras.remove(cam)
- bpy.data.meshes.remove(mesh)
-
- bpy.data.materials.remove(material_wire)
- for mat_solid in material_solids:
- bpy.data.materials.remove(mat_solid)
-
-
-from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty
-
-
-class ExportUVLayout(bpy.types.Operator):
- """Export UV layout to file"""
-
- bl_idname = "uv.export_layout"
- bl_label = "Export UV Layout"
- bl_options = {'REGISTER', 'UNDO'}
-
- filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH')
- check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
- export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False)
- mode = EnumProperty(items=(
- ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"),
- ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"),
- ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")),
- name="Format",
- description="File format to export the UV layout to",
- default='PNG')
- size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file")
- opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25)
-
- @classmethod
- def poll(cls, context):
- obj = context.active_object
- return (obj and obj.type == 'MESH' and obj.data.uv_textures)
-
- def _space_image(self, context):
- space_data = context.space_data
- if isinstance(space_data, bpy.types.SpaceImageEditor):
- return space_data
- else:
- return None
-
- def _image_size(self, context, default_width=1024, default_height=1024):
- # fallback if not in image context.
- image_width, image_height = default_width, default_height
-
- space_data = self._space_image(context)
- if space_data:
- image = space_data.image
- if image:
- width, height = tuple(context.space_data.image.size)
- # incase no data is found.
- if width and height:
- image_width, image_height = width, height
-
- return image_width, image_height
-
- def _face_uv_iter(self, context):
- obj = context.active_object
- mesh = obj.data
- uv_layer = mesh.uv_textures.active.data
- uv_layer_len = len(uv_layer)
-
- if not self.export_all:
-
- local_image = Ellipsis
-
- if context.tool_settings.show_uv_local_view:
- space_data = self._space_image(context)
- if space_data:
- local_image = space_data.image
-
- faces = mesh.faces
-
- for i in range(uv_layer_len):
- uv_elem = uv_layer[i]
- # context checks
- if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image):
- #~ uv = uv_elem.uv
- #~ if False not in uv_elem.select_uv[:len(uv)]:
- #~ yield (i, uv)
-
- # just write what we see.
- yield (i, uv_layer[i].uv)
- else:
- # all, simple
- for i in range(uv_layer_len):
- yield (i, uv_layer[i].uv)
-
- def execute(self, context):
-
- obj = context.active_object
- is_editmode = (obj.mode == 'EDIT')
- if is_editmode:
- bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
- mesh = obj.data
-
- mode = self.mode
-
- filepath = self.filepath
- filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
- file = open(filepath, "w")
- fw = file.write
-
- if mode == 'SVG':
- func = write_svg
- elif mode == 'EPS':
- func = write_eps
- elif mode == 'PNG':
- func = write_png
-
- func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context))
-
- if is_editmode:
- bpy.ops.object.mode_set(mode='EDIT', toggle=False)
-
- file.close()
-
- return {'FINISHED'}
-
- def check(self, context):
- filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower())
- if filepath != self.filepath:
- self.filepath = filepath
- return True
- else:
- return False
-
- def invoke(self, context, event):
- import os
- self.size = self._image_size(context)
- self.filepath = os.path.splitext(bpy.data.filepath)[0]
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
-
-def menu_func(self, context):
- self.layout.operator(ExportUVLayout.bl_idname)
-
-
-def register():
- bpy.utils.register_module(__name__)
- bpy.types.IMAGE_MT_uvs.append(menu_func)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
- bpy.types.IMAGE_MT_uvs.remove(menu_func)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/op/uvcalc_follow_active.py b/release/scripts/op/uvcalc_follow_active.py
index 12895fae1c5..1b7a9292d03 100644
--- a/release/scripts/op/uvcalc_follow_active.py
+++ b/release/scripts/op/uvcalc_follow_active.py
@@ -245,9 +245,14 @@ class FollowActiveQuads(bpy.types.Operator):
main(context, self)
return {'FINISHED'}
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)
-# Add to a menu
-menu_func = (lambda self, context: self.layout.operator(FollowActiveQuads.bl_idname))
+
+def menu_func(self, context):
+ self.layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.operator(FollowActiveQuads.bl_idname)
def register():
diff --git a/release/scripts/op/uvcalc_lightmap.py b/release/scripts/op/uvcalc_lightmap.py
new file mode 100644
index 00000000000..e514ddc1732
--- /dev/null
+++ b/release/scripts/op/uvcalc_lightmap.py
@@ -0,0 +1,622 @@
+#!BPY
+"""
+Name: 'Lightmap UVPack'
+Blender: 242
+Group: 'UVCalculation'
+Tooltip: 'Give each face non overlapping space on a texture.'
+"""
+__author__ = "Campbell Barton aka ideasman42"
+__url__ = ("blender", "blenderartists.org")
+__version__ = "1.0 2006/02/07"
+
+__bpydoc__ = """\
+"""
+
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Script copyright (C) Campbell Barton
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+# --------------------------------------------------------------------------
+
+import bpy
+import mathutils
+
+from math import sqrt, pi
+
+
+class prettyface(object):
+ __slots__ = "uv", "width", "height", "children", "xoff", "yoff", "has_parent", "rot"
+
+ def __init__(self, data):
+ self.has_parent = False
+ self.rot = False # only used for triables
+ self.xoff = 0
+ self.yoff = 0
+
+ if type(data) == list: # list of data
+ self.uv = None
+
+ # join the data
+ if len(data) == 2:
+ # 2 vertical blocks
+ data[1].xoff = data[0].width
+ self.width = data[0].width * 2
+ self.height = data[0].height
+
+ elif len(data) == 4:
+ # 4 blocks all the same size
+ d = data[0].width # dimension x/y are the same
+
+ data[1].xoff += d
+ data[2].yoff += d
+
+ data[3].xoff += d
+ data[3].yoff += d
+
+ self.width = self.height = d * 2
+
+ #else:
+ # print(len(data), data)
+ # raise "Error"
+
+ for pf in data:
+ pf.has_parent = True
+
+ self.children = data
+
+ elif type(data) == tuple:
+ # 2 blender faces
+ # f, (len_min, len_mid, len_max)
+ self.uv = data
+
+ f1, lens1, lens1ord = data[0]
+ if data[1]:
+ f2, lens2, lens2ord = data[1]
+ self.width = (lens1[lens1ord[0]] + lens2[lens2ord[0]]) / 2.0
+ self.height = (lens1[lens1ord[1]] + lens2[lens2ord[1]]) / 2.0
+ else: # 1 tri :/
+ self.width = lens1[0]
+ self.height = lens1[1]
+
+ self.children = []
+
+ else: # blender face
+ # self.uv = data.uv
+ self.uv = data.id_data.uv_textures.active.data[data.index].uv # XXX25
+
+ # cos = [v.co for v in data]
+ cos = [data.id_data.vertices[v].co for v in data.vertices] # XXX25
+
+ self.width = ((cos[0] - cos[1]).length + (cos[2] - cos[3]).length) / 2.0
+ self.height = ((cos[1] - cos[2]).length + (cos[0] - cos[3]).length) / 2.0
+
+ self.children = []
+
+ def spin(self):
+ if self.uv and len(self.uv) == 4:
+ self.uv = self.uv[1], self.uv[2], self.uv[3], self.uv[0]
+
+ self.width, self.height = self.height, self.width
+ self.xoff, self.yoff = self.yoff, self.xoff # not needed?
+ self.rot = not self.rot # only for tri pairs.
+ # print("spinning")
+ for pf in self.children:
+ pf.spin()
+
+ def place(self, xoff, yoff, xfac, yfac, margin_w, margin_h):
+
+ xoff += self.xoff
+ yoff += self.yoff
+
+ for pf in self.children:
+ pf.place(xoff, yoff, xfac, yfac, margin_w, margin_h)
+
+ uv = self.uv
+ if not uv:
+ return
+
+ x1 = xoff
+ y1 = yoff
+ x2 = xoff + self.width
+ y2 = yoff + self.height
+
+ # Scale the values
+ x1 = x1 / xfac + margin_w
+ x2 = x2 / xfac - margin_w
+ y1 = y1 / yfac + margin_h
+ y2 = y2 / yfac - margin_h
+
+ # 2 Tri pairs
+ if len(uv) == 2:
+ # match the order of angle sizes of the 3d verts with the UV angles and rotate.
+ def get_tri_angles(v1, v2, v3):
+ a1 = (v2 - v1).angle(v3 - v1, pi)
+ a2 = (v1 - v2).angle(v3 - v2, pi)
+ a3 = pi - (a1 + a2) # a3= (v2 - v3).angle(v1 - v3)
+
+ return [(a1, 0), (a2, 1), (a3, 2)]
+
+ def set_uv(f, p1, p2, p3):
+
+ # cos =
+ #v1 = cos[0]-cos[1]
+ #v2 = cos[1]-cos[2]
+ #v3 = cos[2]-cos[0]
+
+ # angles_co = get_tri_angles(*[v.co for v in f])
+ angles_co = get_tri_angles(*[f.id_data.vertices[v].co for v in f.vertices]) # XXX25
+
+ angles_co.sort()
+ I = [i for a, i in angles_co]
+
+ # fuv = f.uv
+ fuv = f.id_data.uv_textures.active.data[f.index].uv # XXX25
+
+ if self.rot:
+ fuv[I[2]] = p1
+ fuv[I[1]] = p2
+ fuv[I[0]] = p3
+ else:
+ fuv[I[2]] = p1
+ fuv[I[0]] = p2
+ fuv[I[1]] = p3
+
+ f, lens, lensord = uv[0]
+
+ set_uv(f, (x1, y1), (x1, y2 - margin_h), (x2 - margin_w, y1))
+
+ if uv[1]:
+ f, lens, lensord = uv[1]
+ set_uv(f, (x2, y2), (x2, y1 + margin_h), (x1 + margin_w, y2))
+
+ else: # 1 QUAD
+ uv[1][0], uv[1][1] = x1, y1
+ uv[2][0], uv[2][1] = x1, y2
+ uv[3][0], uv[3][1] = x2, y2
+ uv[0][0], uv[0][1] = x2, y1
+
+ def __hash__(self):
+ # None unique hash
+ return self.width, self.height
+
+
+def lightmap_uvpack(meshes,
+ PREF_SEL_ONLY=True,
+ PREF_NEW_UVLAYER=False,
+ PREF_PACK_IN_ONE=False,
+ PREF_APPLY_IMAGE=False,
+ PREF_IMG_PX_SIZE=512,
+ PREF_BOX_DIV=8,
+ PREF_MARGIN_DIV=512
+ ):
+ '''
+ BOX_DIV if the maximum division of the UV map that
+ a box may be consolidated into.
+ Basicly, a lower value will be slower but waist less space
+ and a higher value will have more clumpy boxes but more waisted space
+ '''
+ import time
+
+ if not meshes:
+ return
+
+ t = time.time()
+
+ if PREF_PACK_IN_ONE:
+ if PREF_APPLY_IMAGE:
+ image = bpy.data.images.new(name="lightmap", width=PREF_IMG_PX_SIZE, height=PREF_IMG_PX_SIZE, alpha=False)
+ face_groups = [[]]
+ else:
+ face_groups = []
+
+ for me in meshes:
+ # Add face UV if it does not exist.
+ # All new faces are selected.
+ if not me.uv_textures:
+ me.uv_textures.new()
+
+ if PREF_SEL_ONLY:
+ faces = [f for f in me.faces if f.select]
+ else:
+ faces = me.faces[:]
+
+ if PREF_PACK_IN_ONE:
+ face_groups[0].extend(faces)
+ else:
+ face_groups.append(faces)
+
+ if PREF_NEW_UVLAYER:
+ me.uv_textures.new()
+
+ for face_sel in face_groups:
+ print("\nStarting unwrap")
+
+ if len(face_sel) < 4:
+ print("\tWarning, less then 4 faces, skipping")
+ continue
+
+ pretty_faces = [prettyface(f) for f in face_sel if len(f.vertices) == 4]
+
+ # Do we have any tri's
+ if len(pretty_faces) != len(face_sel):
+
+ # Now add tri's, not so simple because we need to pair them up.
+ def trylens(f):
+ # f must be a tri
+
+ # cos = [v.co for v in f]
+ cos = [f.id_data.vertices[v].co for v in f.vertices] # XXX25
+
+ lens = [(cos[0] - cos[1]).length, (cos[1] - cos[2]).length, (cos[2] - cos[0]).length]
+
+ lens_min = lens.index(min(lens))
+ lens_max = lens.index(max(lens))
+ for i in range(3):
+ if i != lens_min and i != lens_max:
+ lens_mid = i
+ break
+ lens_order = lens_min, lens_mid, lens_max
+
+ return f, lens, lens_order
+
+ tri_lengths = [trylens(f) for f in face_sel if len(f.vertices) == 3]
+ del trylens
+
+ def trilensdiff(t1, t2):
+ return\
+ abs(t1[1][t1[2][0]] - t2[1][t2[2][0]]) + \
+ abs(t1[1][t1[2][1]] - t2[1][t2[2][1]]) + \
+ abs(t1[1][t1[2][2]] - t2[1][t2[2][2]])
+
+ while tri_lengths:
+ tri1 = tri_lengths.pop()
+
+ if not tri_lengths:
+ pretty_faces.append(prettyface((tri1, None)))
+ break
+
+ best_tri_index = -1
+ best_tri_diff = 100000000.0
+
+ for i, tri2 in enumerate(tri_lengths):
+ diff = trilensdiff(tri1, tri2)
+ if diff < best_tri_diff:
+ best_tri_index = i
+ best_tri_diff = diff
+
+ pretty_faces.append(prettyface((tri1, tri_lengths.pop(best_tri_index))))
+
+ # Get the min, max and total areas
+ max_area = 0.0
+ min_area = 100000000.0
+ tot_area = 0
+ for f in face_sel:
+ area = f.area
+ if area > max_area:
+ max_area = area
+ if area < min_area:
+ min_area = area
+ tot_area += area
+
+ max_len = sqrt(max_area)
+ min_len = sqrt(min_area)
+ side_len = sqrt(tot_area)
+
+ # Build widths
+
+ curr_len = max_len
+
+ print("\tGenerating lengths...", end="")
+
+ lengths = []
+ while curr_len > min_len:
+ lengths.append(curr_len)
+ curr_len = curr_len / 2.0
+
+ # Dont allow boxes smaller then the margin
+ # since we contract on the margin, boxes that are smaller will create errors
+ # print(curr_len, side_len/MARGIN_DIV)
+ if curr_len / 4.0 < side_len / PREF_MARGIN_DIV:
+ break
+
+ if not lengths:
+ lengths.append(curr_len)
+
+ # convert into ints
+ lengths_to_ints = {}
+
+ l_int = 1
+ for l in reversed(lengths):
+ lengths_to_ints[l] = l_int
+ l_int *= 2
+
+ lengths_to_ints = list(lengths_to_ints.items())
+ lengths_to_ints.sort()
+ print("done")
+
+ # apply quantized values.
+
+ for pf in pretty_faces:
+ w = pf.width
+ h = pf.height
+ bestw_diff = 1000000000.0
+ besth_diff = 1000000000.0
+ new_w = 0.0
+ new_h = 0.0
+ for l, i in lengths_to_ints:
+ d = abs(l - w)
+ if d < bestw_diff:
+ bestw_diff = d
+ new_w = i # assign the int version
+
+ d = abs(l - h)
+ if d < besth_diff:
+ besth_diff = d
+ new_h = i # ditto
+
+ pf.width = new_w
+ pf.height = new_h
+
+ if new_w > new_h:
+ pf.spin()
+
+ print("...done")
+
+ # Since the boxes are sized in powers of 2, we can neatly group them into bigger squares
+ # this is done hierarchily, so that we may avoid running the pack function
+ # on many thousands of boxes, (under 1k is best) because it would get slow.
+ # Using an off and even dict us usefull because they are packed differently
+ # where w/h are the same, their packed in groups of 4
+ # where they are different they are packed in pairs
+ #
+ # After this is done an external pack func is done that packs the whole group.
+
+ print("\tConsolidating Boxes...", end="")
+ even_dict = {} # w/h are the same, the key is an int (w)
+ odd_dict = {} # w/h are different, the key is the (w,h)
+
+ for pf in pretty_faces:
+ w, h = pf.width, pf.height
+ if w == h:
+ even_dict.setdefault(w, []).append(pf)
+ else:
+ odd_dict.setdefault((w, h), []).append(pf)
+
+ # Count the number of boxes consolidated, only used for stats.
+ c = 0
+
+ # This is tricky. the total area of all packed boxes, then squt that to get an estimated size
+ # this is used then converted into out INT space so we can compare it with
+ # the ints assigned to the boxes size
+ # and divided by BOX_DIV, basicly if BOX_DIV is 8
+ # ...then the maximum box consolidataion (recursive grouping) will have a max width & height
+ # ...1/8th of the UV size.
+ # ...limiting this is needed or you end up with bug unused texture spaces
+ # ...however if its too high, boxpacking is way too slow for high poly meshes.
+ float_to_int_factor = lengths_to_ints[0][0]
+ if float_to_int_factor > 0:
+ max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV)
+ ok = True
+ else:
+ max_int_dimension = 0.0 # wont be used
+ ok = False
+
+ # RECURSIVE prettyface grouping
+ while ok:
+ ok = False
+
+ # Tall boxes in groups of 2
+ for d, boxes in odd_dict.items():
+ if d[1] < max_int_dimension:
+ #\boxes.sort(key = lambda a: len(a.children))
+ while len(boxes) >= 2:
+ # print("foo", len(boxes))
+ ok = True
+ c += 1
+ pf_parent = prettyface([boxes.pop(), boxes.pop()])
+ pretty_faces.append(pf_parent)
+
+ w, h = pf_parent.width, pf_parent.height
+
+ if w > h:
+ raise "error"
+
+ if w == h:
+ even_dict.setdefault(w, []).append(pf_parent)
+ else:
+ odd_dict.setdefault((w, h), []).append(pf_parent)
+
+ # Even boxes in groups of 4
+ for d, boxes in even_dict.items():
+ if d < max_int_dimension:
+ boxes.sort(key=lambda a: len(a.children))
+
+ while len(boxes) >= 4:
+ # print("bar", len(boxes))
+ ok = True
+ c += 1
+
+ pf_parent = prettyface([boxes.pop(), boxes.pop(), boxes.pop(), boxes.pop()])
+ pretty_faces.append(pf_parent)
+ w = pf_parent.width # width and weight are the same
+ even_dict.setdefault(w, []).append(pf_parent)
+
+ del even_dict
+ del odd_dict
+
+ orig = len(pretty_faces)
+
+ pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
+
+ # spin every second prettyface
+ # if there all vertical you get less efficiently used texture space
+ i = len(pretty_faces)
+ d = 0
+ while i:
+ i -= 1
+ pf = pretty_faces[i]
+ if pf.width != pf.height:
+ d += 1
+ if d % 2: # only pack every second
+ pf.spin()
+ # pass
+
+ print("Consolidated", c, "boxes, done")
+ # print("done", orig, len(pretty_faces))
+
+ # boxes2Pack.append([islandIdx, w,h])
+ print("\tPacking Boxes", len(pretty_faces), end="...")
+ boxes2Pack = [[0.0, 0.0, pf.width, pf.height, i] for i, pf in enumerate(pretty_faces)]
+ packWidth, packHeight = mathutils.geometry.box_pack_2d(boxes2Pack)
+
+ # print(packWidth, packHeight)
+
+ packWidth = float(packWidth)
+ packHeight = float(packHeight)
+
+ margin_w = ((packWidth) / PREF_MARGIN_DIV) / packWidth
+ margin_h = ((packHeight) / PREF_MARGIN_DIV) / packHeight
+
+ # print(margin_w, margin_h)
+ print("done")
+
+ # Apply the boxes back to the UV coords.
+ print("\twriting back UVs", end="")
+ for i, box in enumerate(boxes2Pack):
+ pretty_faces[i].place(box[0], box[1], packWidth, packHeight, margin_w, margin_h)
+ # pf.place(box[1][1], box[1][2], packWidth, packHeight, margin_w, margin_h)
+ print("done")
+
+ if PREF_APPLY_IMAGE:
+ if not PREF_PACK_IN_ONE:
+ image = Image.New("lightmap", PREF_IMG_PX_SIZE, PREF_IMG_PX_SIZE, 24)
+
+ for f in face_sel:
+ # f.image = image
+ f.id_data.uv_textures.active.data[f.index].image = image # XXX25
+
+ for me in meshes:
+ me.update()
+
+ print("finished all %.2f " % (time.time() - t))
+
+ # Window.RedrawAll()
+
+
+def unwrap(operator, context, **kwargs):
+
+ is_editmode = (bpy.context.object.mode == 'EDIT')
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+
+ PREF_ACT_ONLY = kwargs.pop("PREF_ACT_ONLY")
+
+ if PREF_ACT_ONLY:
+ obj = context.scene.objects.active
+ if obj == None or obj.type != 'MESH':
+ operator.report({'error'}, "No mesh object.")
+ return
+ meshes = [obj.data]
+ else:
+ meshes = {me.name: me for ob in context.selected_objects if ob.type == 'MESH' for me in (ob.data,) if not me.library if len(me.faces)}.values()
+ if not meshes:
+ Draw.PupMenu('Error%t|No mesh objects selected.')
+ return
+
+ lightmap_uvpack(meshes, **kwargs)
+
+ if is_editmode:
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+
+ return {'FINISHED'}
+
+from bpy.props import BoolProperty, FloatProperty, IntProperty, EnumProperty
+
+
+class LightMapPack(bpy.types.Operator):
+ '''Follow UVs from active quads along continuous face loops'''
+ bl_idname = "uv.lightmap_pack"
+ bl_label = "Lightmap Pack"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ PREF_CONTEXT = bpy.props.EnumProperty(
+ items=(("SEL_FACES", "Selected Faces", "Space all UVs evently"),
+ ("ALL_FACES", "All Faces", "Average space UVs edge length of each loop"),
+ ("ALL_OBJECTS", "Selected Mesh Object", "Average space UVs edge length of each loop")
+ ),
+ name="Selection",
+ description="")
+
+ # Image & UVs...
+ PREF_PACK_IN_ONE = BoolProperty(name="Share Tex Space", default=True, description="Objects Share texture space, map all objects into 1 uvmap")
+ PREF_NEW_UVLAYER = BoolProperty(name="New UV Layer", default=False, description="Create a new UV layer for every mesh packed")
+ PREF_APPLY_IMAGE = BoolProperty(name="New Image", default=False, description="Assign new images for every mesh (only one if shared tex space enabled)")
+ PREF_IMG_PX_SIZE = IntProperty(name="Image Size", min=64, max=5000, default=512, description="Width and Height for the new image")
+
+ # UV Packing...
+ PREF_BOX_DIV = IntProperty(name="Pack Quality", min=1, max=48, default=12, description="Pre Packing before the complex boxpack")
+ PREF_MARGIN_DIV = FloatProperty(name="Margin", min=0.001, max=1.0, default=0.1, description="Size of the margin as a division of the UV")
+
+ def execute(self, context):
+ kwargs = self.as_keywords()
+ PREF_CONTEXT = kwargs.pop("PREF_CONTEXT")
+
+ if PREF_CONTEXT == 'SEL_FACES':
+ kwargs["PREF_ACT_ONLY"] = True
+ kwargs["PREF_SEL_ONLY"] = True
+ elif PREF_CONTEXT == 'ALL_FACES':
+ kwargs["PREF_ACT_ONLY"] = True
+ kwargs["PREF_SEL_ONLY"] = False
+ elif PREF_CONTEXT == 'ALL_OBJECTS':
+ kwargs["PREF_ACT_ONLY"] = False
+ kwargs["PREF_SEL_ONLY"] = False
+ else:
+ raise Exception("invalid context")
+
+ kwargs["PREF_MARGIN_DIV"] = int(1.0 / (kwargs["PREF_MARGIN_DIV"] / 100.0))
+
+ return unwrap(self, context, **kwargs)
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)
+
+
+def menu_func(self, context):
+ self.layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.operator(LightMapPack.bl_idname)
+
+
+def register():
+ bpy.utils.register_class(LightMapPack)
+ bpy.types.VIEW3D_MT_uv_map.append(menu_func)
+
+
+def unregister():
+ bpy.utils.register_class(LightMapPack)
+ bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
+
+
+if __name__ == "__main__":
+ register()
+
+ '''
+ bpy.ops.import_scene.obj(filepath="/untitled.obj")
+ bpy.ops.uv.lightmap_pack(PREF_NEW_UVLAYER=1, PREF_APPLY_IMAGE=1, PREF_PACK_IN_ONE=1, PREF_CONTEXT='ALL_OBJECTS')
+ bpy.ops.wm.save_mainfile(filepath="/untitled.blend", check_existing=False)
+ '''
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index 4408b2d3755..241442d562a 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -1140,10 +1140,14 @@ class SmartProject(bpy.types.Operator):
main(context, self.island_margin, self.angle_limit)
return {'FINISHED'}
+ def invoke(self, context, event):
+ wm = context.window_manager
+ return wm.invoke_props_dialog(self)
-# Add to a menu
-menu_func = (lambda self, context: self.layout.operator(SmartProject.bl_idname,
- text="Smart Project"))
+
+def menu_func(self, context):
+ self.layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.operator(SmartProject.bl_idname, text="Smart Project")
def register():
diff --git a/release/scripts/op/wm.py b/release/scripts/op/wm.py
index ae40665ecd2..a90b691afb7 100644
--- a/release/scripts/op/wm.py
+++ b/release/scripts/op/wm.py
@@ -22,6 +22,7 @@ import bpy
from bpy.props import StringProperty, BoolProperty, IntProperty, FloatProperty
from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
+
class MESH_OT_delete_edgeloop(bpy.types.Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
bl_idname = "mesh.delete_edgeloop"
@@ -574,7 +575,7 @@ class WM_OT_path_open(bpy.types.Operator):
self.report({'ERROR'}, "File '%s' not found" % filepath)
return {'CANCELLED'}
- if sys.platform == 'win32':
+ if sys.platform[:3] == "win":
subprocess.Popen(['start', filepath], shell=True)
elif sys.platform == 'darwin':
subprocess.Popen(['open', filepath])
@@ -846,6 +847,66 @@ class WM_OT_sysinfo(bpy.types.Operator):
def register():
bpy.utils.register_module(__name__)
+ import os
+
+ # test for X11
+ if os.environ.get("DISPLAY"):
+
+ # BSD licenced code copied from python, temp fix for bug
+ # http://bugs.python.org/issue11432, XXX == added code
+ def _invoke(self, args, remote, autoraise):
+ # XXX, added imports
+ import io
+ import subprocess
+ import time
+
+ raise_opt = []
+ if remote and self.raise_opts:
+ # use autoraise argument only for remote invocation
+ autoraise = int(autoraise)
+ opt = self.raise_opts[autoraise]
+ if opt:
+ raise_opt = [opt]
+
+ cmdline = [self.name] + raise_opt + args
+
+ if remote or self.background:
+ inout = io.open(os.devnull, "r+")
+ else:
+ # for TTY browsers, we need stdin/out
+ inout = None
+ # if possible, put browser in separate process group, so
+ # keyboard interrupts don't affect browser as well as Python
+ setsid = getattr(os, 'setsid', None)
+ if not setsid:
+ setsid = getattr(os, 'setpgrp', None)
+
+ p = subprocess.Popen(cmdline, close_fds=True, # XXX, stdin=inout,
+ stdout=(self.redirect_stdout and inout or None),
+ stderr=inout, preexec_fn=setsid)
+ if remote:
+ # wait five secons. If the subprocess is not finished, the
+ # remote invocation has (hopefully) started a new instance.
+ time.sleep(1)
+ rc = p.poll()
+ if rc is None:
+ time.sleep(4)
+ rc = p.poll()
+ if rc is None:
+ return True
+ # if remote call failed, open() will try direct invocation
+ return not rc
+ elif self.background:
+ if p.poll() is None:
+ return True
+ else:
+ return False
+ else:
+ return not p.wait()
+
+ import webbrowser
+ webbrowser.UnixBrowser._invoke = _invoke
+
def unregister():
bpy.utils.unregister_module(__name__)
diff --git a/release/scripts/ui/properties_data_bone.py b/release/scripts/ui/properties_data_bone.py
index feca4fc2502..a2c74b31c5e 100644
--- a/release/scripts/ui/properties_data_bone.py
+++ b/release/scripts/ui/properties_data_bone.py
@@ -123,7 +123,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
col.active = not (bone.parent and bone.use_connect)
col = row.column()
- if pchan.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
+ if pchan.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
if pchan.lock_rotations_4d:
col.prop(pchan, "lock_rotation_w", text="W")
diff --git a/release/scripts/ui/properties_data_curve.py b/release/scripts/ui/properties_data_curve.py
index 3ff333f959f..9acd40a3d12 100644
--- a/release/scripts/ui/properties_data_curve.py
+++ b/release/scripts/ui/properties_data_curve.py
@@ -28,7 +28,7 @@ class CurveButtonsPanel():
@classmethod
def poll(cls, context):
- return (context.object and context.object.type in ('CURVE', 'SURFACE', 'FONT') and context.curve)
+ return (context.object and context.object.type in {'CURVE', 'SURFACE', 'FONT'} and context.curve)
class CurveButtonsPanelCurve(CurveButtonsPanel):
diff --git a/release/scripts/ui/properties_data_lamp.py b/release/scripts/ui/properties_data_lamp.py
index 15512cf3b85..52268bfd834 100644
--- a/release/scripts/ui/properties_data_lamp.py
+++ b/release/scripts/ui/properties_data_lamp.py
@@ -91,7 +91,7 @@ class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "color", text="")
sub.prop(lamp, "energy")
- if lamp.type in ('POINT', 'SPOT'):
+ if lamp.type in {'POINT', 'SPOT'}:
sub.label(text="Falloff:")
sub.prop(lamp, "falloff_type", text="")
sub.prop(lamp, "distance")
@@ -195,7 +195,7 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) and (engine in cls.COMPAT_ENGINES)
+ return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -234,7 +234,7 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
col = split.column()
col.label(text="Sampling:")
- if lamp.type in ('POINT', 'SUN', 'SPOT'):
+ if lamp.type in {'POINT', 'SUN', 'SPOT'}:
sub = col.row()
sub.prop(lamp, "shadow_ray_samples", text="Samples")
@@ -265,7 +265,7 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
col.label(text="Buffer Type:")
col.row().prop(lamp, "shadow_buffer_type", expand=True)
- if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY', 'DEEP'):
+ if lamp.shadow_buffer_type in {'REGULAR', 'HALFWAY', 'DEEP'}:
split = layout.split()
col = split.column()
@@ -372,7 +372,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
+ return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
lamp = context.lamp
diff --git a/release/scripts/ui/properties_data_mesh.py b/release/scripts/ui/properties_data_mesh.py
index aebd43fcb4d..fcf03cf0dcc 100644
--- a/release/scripts/ui/properties_data_mesh.py
+++ b/release/scripts/ui/properties_data_mesh.py
@@ -118,7 +118,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
- return (obj and obj.type in ('MESH', 'LATTICE') and (engine in cls.COMPAT_ENGINES))
+ return (obj and obj.type in {'MESH', 'LATTICE'} and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -167,7 +167,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
- return (obj and obj.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE') and (engine in cls.COMPAT_ENGINES))
+ return (obj and obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'} and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/ui/properties_data_metaball.py b/release/scripts/ui/properties_data_metaball.py
index cf7aa8c08fd..961d11d360c 100644
--- a/release/scripts/ui/properties_data_metaball.py
+++ b/release/scripts/ui/properties_data_metaball.py
@@ -96,7 +96,7 @@ class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
col = split.column(align=True)
- if metaelem.type in ('CUBE', 'ELLIPSOID'):
+ if metaelem.type in {'CUBE', 'ELLIPSOID'}:
col.label(text="Size:")
col.prop(metaelem, "size_x", text="X")
col.prop(metaelem, "size_y", text="Y")
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index d038fb5ab2f..8d5bc0f3519 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -536,7 +536,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.label(text="Deform:")
col.prop(md, "factor")
col.prop(md, "limits", slider=True)
- if md.deform_method in ('TAPER', 'STRETCH'):
+ if md.deform_method in {'TAPER', 'STRETCH'}:
col.prop(md, "lock_x")
col.prop(md, "lock_y")
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
index 3db16ef0563..4c6bb0e08ec 100644
--- a/release/scripts/ui/properties_game.py
+++ b/release/scripts/ui/properties_game.py
@@ -47,7 +47,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
layout.separator()
#if game.physics_type == 'DYNAMIC':
- if game.physics_type in ('DYNAMIC', 'RIGID_BODY'):
+ if game.physics_type in {'DYNAMIC', 'RIGID_BODY'}:
split = layout.split()
col = split.column()
@@ -163,7 +163,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
subsub.active = game.use_anisotropic_friction
subsub.prop(game, "friction_coefficients", text="", slider=True)
- elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
+ elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
layout.prop(ob, "hide_render", text="Invisible")
@@ -175,7 +175,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
def poll(cls, context):
game = context.object.game
rd = context.scene.render
- return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in cls.COMPAT_ENGINES)
+ return (game.physics_type in {'DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC'}) and (rd.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
game = context.active_object.game
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index aee3aeeaeae..a8fe05ca110 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -161,13 +161,13 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return mat and (not simple_material(mat)) and (mat.type in ('SURFACE', 'WIRE', 'VOLUME')) and (engine in cls.COMPAT_ENGINES)
+ return mat and (not simple_material(mat)) and (mat.type in {'SURFACE', 'WIRE', 'VOLUME'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self. layout
mat = context.material
- mat_type = mat.type in ('SURFACE', 'WIRE')
+ mat_type = mat.type in {'SURFACE', 'WIRE'}
row = layout.row()
row.active = mat_type
@@ -209,7 +209,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -264,7 +264,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -284,7 +284,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "use_specular_ramp", text="Ramp")
col = layout.column()
- if mat.specular_shader in ('COOKTORR', 'PHONG'):
+ if mat.specular_shader in {'COOKTORR', 'PHONG'}:
col.prop(mat, "specular_hardness", text="Hardness")
elif mat.specular_shader == 'BLINN':
row = col.row()
@@ -317,14 +317,14 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
- if mat.type in ('SURFACE', 'WIRE'):
+ if mat.type in {'SURFACE', 'WIRE'}:
split = layout.split()
col = split.column()
@@ -352,7 +352,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = context.material
@@ -373,11 +373,12 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
row.prop(mat, "transparency_method", expand=True)
split = layout.split()
+ split.active = base_mat.use_transparency
col = split.column()
col.prop(mat, "alpha")
row = col.row()
- row.active = base_mat.use_transparency and (not mat.use_shadeless)
+ row.active = (base_mat.transparency_method != 'MASK') and (not mat.use_shadeless)
row.prop(mat, "specular_alpha", text="Specular")
col = split.column()
@@ -417,7 +418,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
raym = active_node_mat(context.material).raytrace_mirror
@@ -475,7 +476,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = active_node_mat(context.material)
@@ -645,7 +646,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in cls.COMPAT_ENGINES)
+ return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -691,7 +692,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -739,7 +740,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -752,10 +753,13 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(mat, "use_shadows", text="Receive")
col.prop(mat, "use_transparent_shadows", text="Receive Transparent")
- col.prop(mat, "use_only_shadow", text="Shadows Only")
if simple_material(base_mat):
col.prop(mat, "use_cast_shadows_only", text="Cast Only")
col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
+ col.prop(mat, "use_only_shadow", text="ShadowsOnly")
+ sub = col.column()
+ sub.active = mat.use_only_shadow
+ sub.prop(mat, "shadow_only_type", text="")
col = split.column()
if simple_material(base_mat):
@@ -771,6 +775,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "use_cast_approximate")
+
class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
bl_options = {'DEFAULT_CLOSED'}
@@ -875,7 +880,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.active = vol.use_light_cache
sub.prop(vol, "cache_resolution")
- elif vol.light_method in ('MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'):
+ elif vol.light_method in {'MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'}:
sub = col.column()
sub.enabled = True
sub.active = False
diff --git a/release/scripts/ui/properties_object.py b/release/scripts/ui/properties_object.py
index fffbc54d4bf..4c1f4d28d5d 100644
--- a/release/scripts/ui/properties_object.py
+++ b/release/scripts/ui/properties_object.py
@@ -111,7 +111,7 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
col.prop(ob, "lock_location", text="Location")
col = row.column()
- if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
+ if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
col.prop(ob, "lock_rotations_4d", text="Rotation")
if ob.lock_rotations_4d:
col.prop(ob, "lock_rotation_w", text="W")
diff --git a/release/scripts/ui/properties_object_constraint.py b/release/scripts/ui/properties_object_constraint.py
index 7490fc46ba7..9cc2b7637d4 100644
--- a/release/scripts/ui/properties_object_constraint.py
+++ b/release/scripts/ui/properties_object_constraint.py
@@ -34,7 +34,7 @@ class ConstraintButtonsPanel():
# match enum type to our functions, avoids a lookup table.
getattr(self, con.type)(context, box, con)
- if con.type not in ('RIGID_BODY_JOINT', 'NULL'):
+ if con.type not in {'RIGID_BODY_JOINT', 'NULL'}:
box.prop(con, "influence")
def space_template(self, layout, con, target=True, owner=True):
@@ -65,7 +65,7 @@ class ConstraintButtonsPanel():
row = layout.row()
row.label(text="Head/Tail:")
row.prop(con, "head_tail", text="")
- elif con.target.type in ('MESH', 'LATTICE'):
+ elif con.target.type in {'MESH', 'LATTICE'}:
layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
def ik_template(self, layout, con):
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
index ee25593db95..599dba63b34 100644
--- a/release/scripts/ui/properties_particle.py
+++ b/release/scripts/ui/properties_particle.py
@@ -30,7 +30,7 @@ def particle_panel_enabled(context, psys):
if psys == None:
return True
phystype = psys.settings.physics_type
- if psys.settings.type in ('EMITTER', 'REACTOR') and phystype in ('NO', 'KEYED'):
+ if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
return True
else:
return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
@@ -321,7 +321,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
phystype = psys.settings.physics_type
if phystype == 'NO' or phystype == 'KEYED':
return False
- return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
+ return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
def draw(self, context):
psys = context.particle_system
@@ -355,26 +355,24 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
split = layout.split()
- sub = split.column()
- sub.label(text="Emitter Geometry:")
- sub.prop(part, "normal_factor")
- subsub = sub.column(align=True)
- subsub.prop(part, "tangent_factor")
- subsub.prop(part, "tangent_phase", slider=True)
+ col = split.column()
+ col.label(text="Emitter Geometry:")
+ col.prop(part, "normal_factor")
+ sub = col.column(align=True)
+ sub.prop(part, "tangent_factor")
+ sub.prop(part, "tangent_phase", slider=True)
- sub = split.column()
- sub.label(text="Emitter Object")
- sub.prop(part, "object_align_factor", text="")
+ col = split.column()
+ col.label(text="Emitter Object")
+ col.prop(part, "object_align_factor", text="")
- layout.row().label(text="Other:")
- split = layout.split()
- sub = split.column()
+ layout.label(text="Other:")
+ row = layout.row()
if part.emit_from == 'PARTICLE':
- sub.prop(part, "particle_factor")
+ row.prop(part, "particle_factor")
else:
- sub.prop(part, "object_factor", slider=True)
- sub = split.column()
- sub.prop(part, "factor_random")
+ row.prop(part, "object_factor", slider=True)
+ row.prop(part, "factor_random")
#if part.type=='REACTOR':
# sub.prop(part, "reactor_factor")
@@ -408,27 +406,26 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
layout.enabled = particle_panel_enabled(context, psys)
+ row = layout.row()
+ row.label(text="Initial Rotation:")
+ row.prop(part, "use_dynamic_rotation")
+
split = layout.split()
- split.label(text="Initial Rotation:")
- split.prop(part, "use_dynamic_rotation")
- split = layout.split()
-
- sub = split.column(align=True)
- sub.prop(part, "rotation_mode", text="")
- sub.prop(part, "rotation_factor_random", slider=True, text="Random")
- sub = split.column(align=True)
- sub.prop(part, "phase_factor", slider=True)
- sub.prop(part, "phase_factor_random", text="Random", slider=True)
+ col = split.column(align=True)
+ col.prop(part, "rotation_mode", text="")
+ col.prop(part, "rotation_factor_random", slider=True, text="Random")
- layout.row().label(text="Angular Velocity:")
- layout.row().prop(part, "angular_velocity_mode", expand=True)
- split = layout.split()
-
- sub = split.column()
+ col = split.column(align=True)
+ col.prop(part, "phase_factor", slider=True)
+ col.prop(part, "phase_factor_random", text="Random", slider=True)
+
+ col = layout.column()
+ col.label(text="Angular Velocity:")
+ col.row().prop(part, "angular_velocity_mode", expand=True)
if part.angular_velocity_mode != 'NONE':
- sub.prop(part, "angular_velocity_factor", text="")
+ col.prop(part, "angular_velocity_factor", text="")
class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
@@ -455,8 +452,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
layout.enabled = particle_panel_enabled(context, psys)
- row = layout.row()
- row.prop(part, "physics_type", expand=True)
+ layout.prop(part, "physics_type", expand=True)
row = layout.row()
col = row.column(align=True)
@@ -468,70 +464,77 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
col.prop(part, "mass")
col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
- if part.physics_type == 'NEWTON':
- split = layout.split()
- sub = split.column()
-
- sub.label(text="Forces:")
- sub.prop(part, "brownian_factor")
- sub.prop(part, "drag_factor", slider=True)
- sub.prop(part, "damping", slider=True)
- sub = split.column()
- sub.label(text="Integration:")
- sub.prop(part, "integrator", text="")
- sub.prop(part, "time_tweak")
- sub.prop(part, "subframes")
- sub = layout.row()
- sub.prop(part, "use_size_deflect")
- sub.prop(part, "use_die_on_collision")
-
- elif part.physics_type == 'FLUID':
- fluid = part.fluid
- split = layout.split()
- sub = split.column()
-
- sub.label(text="Forces:")
- sub.prop(part, "brownian_factor")
- sub.prop(part, "drag_factor", slider=True)
- sub.prop(part, "damping", slider=True)
- sub = split.column()
- sub.label(text="Integration:")
- sub.prop(part, "integrator", text="")
- sub.prop(part, "time_tweak")
- sub.prop(part, "subframes")
- sub = layout.row()
- sub.prop(part, "use_size_deflect")
- sub.prop(part, "use_die_on_collision")
-
+ if part.physics_type in ('NEWTON', 'FLUID'):
split = layout.split()
- sub = split.column()
- sub.label(text="Fluid Interaction:")
- sub.prop(fluid, "fluid_radius")
- sub.prop(fluid, "repulsion_force")
- subsub = sub.column(align=True)
- subsub.prop(fluid, "rest_density")
- subsub.prop(fluid, "density_force", text="Force")
-
- sub.label(text="Viscosity:")
- subsub = sub.column(align=True)
- subsub.prop(fluid, "linear_viscosity", text="Linear")
- subsub.prop(fluid, "square_viscosity", text="Square")
-
- sub = split.column()
-
- sub.label(text="Springs:")
- sub.prop(fluid, "spring_force", text="Force")
- #Hidden to make ui a bit lighter, can be unhidden for a bit more control
- #sub.prop(fluid, "rest_length", slider=True)
- sub.prop(fluid, "use_viscoelastic_springs")
- subsub = sub.column(align=True)
- subsub.active = fluid.use_viscoelastic_springs
- subsub.prop(fluid, "yield_ratio", slider=True)
- subsub.prop(fluid, "plasticity", slider=True)
- subsub.prop(fluid, "use_initial_rest_length")
+
+ col = split.column()
+ col.label(text="Forces:")
+ col.prop(part, "brownian_factor")
+ col.prop(part, "drag_factor", slider=True)
+ col.prop(part, "damping", slider=True)
+
+ col = split.column()
+ col.label(text="Integration:")
+ col.prop(part, "integrator", text="")
+ col.prop(part, "time_tweak")
+ col.prop(part, "subframes")
+
+ row = layout.row()
+ row.prop(part, "use_size_deflect")
+ row.prop(part, "use_die_on_collision")
+
+ if part.physics_type == 'FLUID':
+ fluid = part.fluid
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Fluid properties:")
+ col.prop(fluid, "stiffness", text="Stiffness")
+ col.prop(fluid, "linear_viscosity", text="Viscosity")
+ col.prop(fluid, "buoyancy", text="Buoancy", slider=True)
+
+ col = split.column()
+ col.label(text="Advanced:")
- sub.label(text="Buoyancy:")
- sub.prop(fluid, "buoyancy", text="Strength", slider=True)
+ sub = col.row()
+ sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
+ sub.prop(fluid, "factor_repulsion", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
+ sub.prop(fluid, "factor_stiff_viscosity", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
+ sub.prop(fluid, "factor_radius", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "rest_density", slider=fluid.factor_density)
+ sub.prop(fluid, "factor_density", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Springs:")
+ col.prop(fluid, "spring_force", text="Force")
+ col.prop(fluid, "use_viscoelastic_springs")
+ sub = col.column(align=True)
+ sub.active = fluid.use_viscoelastic_springs
+ sub.prop(fluid, "yield_ratio", slider=True)
+ sub.prop(fluid, "plasticity", slider=True)
+
+ col = split.column()
+ col.label(text="Advanced:")
+ sub = col.row()
+ sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
+ sub.prop(fluid, "factor_rest_length", text="")
+ col.label(text="")
+ sub = col.column()
+ sub.active = fluid.use_viscoelastic_springs
+ sub.prop(fluid, "use_initial_rest_length")
+ sub.prop(fluid, "spring_frames", text="Frames")
+
elif part.physics_type == 'KEYED':
split = layout.split()
@@ -593,7 +596,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
col.prop(boids, "pitch", slider=True)
col.prop(boids, "height", slider=True)
- if psys and part.physics_type in ('KEYED', 'BOIDS', 'FLUID'):
+ if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
if part.physics_type == 'BOIDS':
layout.label(text="Relations:")
elif part.physics_type == 'FLUID':
@@ -909,6 +912,10 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
col = row.column()
col.label(text="")
+ if part.render_type in ('OBJECT', 'GROUP') and not part.use_advanced_hair:
+ row = layout.row(align=True)
+ row.prop(part, "particle_size")
+ row.prop(part, "size_random", slider=True)
class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Display"
@@ -963,16 +970,15 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
if part.physics_type == 'BOIDS':
col.prop(part, "show_health")
- col = row.column()
- col.prop(part, "show_material_color", text="Use material color")
+ col = row.column(align=True)
+ col.label(text="Color:")
+ col.prop(part, "draw_color", text="")
+ sub = col.row()
+ sub.active = part.draw_color in ('VELOCITY', 'ACCELERATION')
+ sub.prop(part, "color_maximum", text="Max")
if (path):
col.prop(part, "draw_step")
- else:
- sub = col.column()
- sub.active = (part.show_material_color is False)
- #sub.label(text="color")
- #sub.label(text="Override material color")
class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
diff --git a/release/scripts/ui/properties_physics_common.py b/release/scripts/ui/properties_physics_common.py
index 852586599aa..e03c29cd549 100644
--- a/release/scripts/ui/properties_physics_common.py
+++ b/release/scripts/ui/properties_physics_common.py
@@ -89,7 +89,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col.operator("ptcache.remove", icon='ZOOMOUT', text="")
row = layout.row()
- if cachetype in ('PSYS', 'HAIR', 'SMOKE'):
+ if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
row.prop(cache, "use_external")
if cache.use_external:
@@ -121,7 +121,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
row.enabled = enabled
row.prop(cache, "frame_start")
row.prop(cache, "frame_end")
- if cachetype not in ('SMOKE', 'CLOTH'):
+ if cachetype not in {'SMOKE', 'CLOTH'}:
row.prop(cache, "frame_step")
row.prop(cache, "use_quick_cache")
if cachetype != 'SMOKE':
diff --git a/release/scripts/ui/properties_physics_field.py b/release/scripts/ui/properties_physics_field.py
index 8a697806aa1..7023f0c5058 100644
--- a/release/scripts/ui/properties_physics_field.py
+++ b/release/scripts/ui/properties_physics_field.py
@@ -55,7 +55,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
split.prop(field, "type", text="")
- if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
+ if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}:
split = layout.split(percentage=0.2)
split.label(text="Shape:")
split.prop(field, "shape", text="")
@@ -112,7 +112,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
else:
basic_force_field_settings_ui(self, context, field)
- if field.type not in ('NONE', 'GUIDE'):
+ if field.type not in {'NONE', 'GUIDE'}:
layout.label(text="Falloff:")
layout.prop(field, "falloff_type", expand=True)
diff --git a/release/scripts/ui/properties_physics_fluid.py b/release/scripts/ui/properties_physics_fluid.py
index 6385a535a44..06b614d0b45 100644
--- a/release/scripts/ui/properties_physics_fluid.py
+++ b/release/scripts/ui/properties_physics_fluid.py
@@ -49,11 +49,11 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
return
row.prop(fluid, "type")
- if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE', 'FLUID'):
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
row.prop(fluid, "use", text="")
layout = layout.column()
- if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE', 'FLUID'):
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
layout.active = fluid.use
if fluid.type == 'DOMAIN':
diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py
index 974eef48fcf..d09755a3f3c 100644
--- a/release/scripts/ui/properties_render.py
+++ b/release/scripts/ui/properties_render.py
@@ -591,13 +591,13 @@ class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "use_overwrite")
col.prop(rd, "use_placeholder")
- if file_format in ('AVI_JPEG', 'JPEG'):
+ if file_format in {'AVI_JPEG', 'JPEG'}:
layout.prop(rd, "file_quality", slider=True)
if file_format == 'PNG':
layout.prop(rd, "file_quality", slider=True, text="Compression")
- if file_format in ('OPEN_EXR', 'MULTILAYER'):
+ if file_format in {'OPEN_EXR', 'MULTILAYER'}:
row = layout.row()
row.prop(rd, "exr_codec", text="Codec")
@@ -617,7 +617,7 @@ class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "jpeg2k_preset", text="")
col.prop(rd, "jpeg2k_ycc")
- elif file_format in ('CINEON', 'DPX'):
+ elif file_format in {'CINEON', 'DPX'}:
split = layout.split()
split.label("FIXME: hard coded Non-Linear, Gamma:1.0")
@@ -676,7 +676,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
@classmethod
def poll(cls, context):
rd = context.scene.render
- return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
+ return rd.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
@@ -687,7 +687,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
split = layout.split()
split.prop(rd, "ffmpeg_format")
- if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
+ if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
split.prop(rd, "ffmpeg_codec")
else:
split.label()
@@ -713,7 +713,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
layout.separator()
# Audio:
- if rd.ffmpeg_format not in ('MP3', ):
+ if rd.ffmpeg_format not in {'MP3'}:
layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
split = layout.split()
@@ -827,10 +827,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
fps_rate = round(rd.fps / rd.fps_base, 2)
# TODO: Change the following to iterate over existing presets
- if (fps_rate in (23.98, 24, 25, 29.97, 30, 50, 59.94, 60)):
- custom_framerate = False
- else:
- custom_framerate = True
+ custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
if custom_framerate == True:
fps_label_text = "Custom (" + str(fps_rate) + " fps)"
@@ -839,7 +836,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
- if (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom") or (custom_framerate == True):
+ if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
sub.prop(rd, "fps")
sub.prop(rd, "fps_base", text="/")
subrow = sub.row(align=True)
@@ -910,7 +907,7 @@ class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
if rd.bake_type == 'NORMALS':
layout.prop(rd, "bake_normal_space")
- elif rd.bake_type in ('DISPLACEMENT', 'AO'):
+ elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
layout.prop(rd, "use_bake_normalize")
# col.prop(rd, "bake_aa_mode")
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index 22bb563ee58..0b9826916fe 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -261,13 +261,13 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
layout.prop(tex, "wood_type", expand=True)
col = layout.column()
- col.active = tex.wood_type in ('RINGNOISE', 'BANDNOISE')
+ col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
col.label(text="Noise:")
col.row().prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
- split.active = tex.wood_type in ('RINGNOISE', 'BANDNOISE')
+ split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
col = split.column()
col.prop(tex, "noise_scale", text="Size")
@@ -332,7 +332,7 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
sub = layout.row()
- sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
+ sub.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
sub.prop(tex, "use_flip_axis", expand=True)
@@ -372,7 +372,7 @@ class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
def texture_filter_common(tex, layout):
layout.label(text="Filter:")
layout.prop(tex, "filter_type", text="")
- if tex.use_mipmap and tex.filter_type in ('AREA', 'EWA', 'FELINE'):
+ if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
if tex.filter_type == 'FELINE':
layout.prop(tex, "filter_probes", text="Probes")
else:
@@ -552,11 +552,11 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
musgrave_type = tex.musgrave_type
col = split.column()
- if musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'):
+ if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "offset")
- if musgrave_type in ('MULTIFRACTAL', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'):
+ if musgrave_type in {'MULTIFRACTAL', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "noise_intensity", text="Intensity")
- if musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'):
+ if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
col.prop(tex, "gain")
layout.label(text="Noise:")
@@ -643,7 +643,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
vd = tex.voxel_data
layout.prop(vd, "file_format")
- if vd.file_format in ('BLENDER_VOXEL', 'RAW_8BIT'):
+ if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}:
layout.prop(vd, "filepath")
if vd.file_format == 'RAW_8BIT':
layout.prop(vd, "resolution")
@@ -655,7 +655,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
layout.template_image(tex, "image", tex.image_user, compact=True)
#layout.prop(vd, "frame_duration")
- if vd.file_format in ('BLENDER_VOXEL', 'RAW_8BIT'):
+ if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}:
layout.prop(vd, "use_still_frame")
row = layout.row()
row.active = vd.use_still_frame
@@ -708,9 +708,9 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
col.label(text="Color Source:")
col.prop(pd, "color_source", text="")
- if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
+ if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}:
col.prop(pd, "speed_scale")
- if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
+ if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_AGE'}:
layout.template_color_ramp(pd, "color_ramp", expand=True)
col = split.column()
@@ -818,7 +818,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
layout.prop(tex, "map_mode", expand=True)
row = layout.row()
- row.active = tex.map_mode in ('FIXED', 'TILED')
+ row.active = tex.map_mode in {'FIXED', 'TILED'}
row.prop(tex, "angle")
else:
if isinstance(idblock, bpy.types.Material):
@@ -829,7 +829,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- if tex.texture_coords in ('ORCO', 'UV'):
+ if tex.texture_coords in {'ORCO', 'UV'}:
col.prop(tex, "use_from_dupli")
elif tex.texture_coords == 'OBJECT':
col.prop(tex, "use_from_original")
@@ -881,7 +881,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
return sub # XXX, temp. use_map_normal needs to override.
if isinstance(idblock, bpy.types.Material):
- if idblock.type in ('SURFACE', 'WIRE'):
+ if idblock.type in {'SURFACE', 'WIRE'}:
split = layout.split()
col = split.column()
@@ -1019,7 +1019,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
row.prop(tex, "bump_method", text="Method")
sub = row.row()
- sub.active = tex.bump_method in ('BUMP_DEFAULT', 'BUMP_BEST_QUALITY')
+ sub.active = tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}
sub.prop(tex, "bump_objectspace", text="Space")
diff --git a/release/scripts/ui/space_dopesheet.py b/release/scripts/ui/space_dopesheet.py
index e9f4affb885..d2b04f351cb 100644
--- a/release/scripts/ui/space_dopesheet.py
+++ b/release/scripts/ui/space_dopesheet.py
@@ -120,7 +120,7 @@ class DOPESHEET_HT_header(bpy.types.Header):
# filters which will work here and are useful (especially for character animation)
dopesheet_filter(layout, context, genericFiltersOnly=True)
- if st.mode in ('ACTION', 'SHAPEKEY'):
+ if st.mode in {'ACTION', 'SHAPEKEY'}:
layout.template_ID(st, "action", new="action.new")
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
@@ -223,7 +223,7 @@ class DOPESHEET_MT_marker(bpy.types.Menu):
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
- if st.mode in ('ACTION', 'SHAPEKEY') and st.action:
+ if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
layout.separator()
layout.prop(st, "show_pose_markers")
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index 171b10aeee1..46b164c6fdc 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -143,7 +143,7 @@ class IMAGE_MT_image(bpy.types.Menu):
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.is_dirty:
- if ima.source in ('FILE', 'GENERATED') and ima.type != 'MULTILAYER':
+ if ima.source in {'FILE', 'GENERATED'} and ima.type != 'MULTILAYER':
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.separator()
@@ -404,7 +404,7 @@ class IMAGE_HT_header(bpy.types.Header):
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.operator("image.record_composite", icon='REC')
- if ima.type == 'COMPOSITE' and ima.source in ('MOVIE', 'SEQUENCE'):
+ if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or sima.use_image_paint:
diff --git a/release/scripts/ui/space_info.py b/release/scripts/ui/space_info.py
index 0c7dabf7ae5..2ec099dc051 100644
--- a/release/scripts/ui/space_info.py
+++ b/release/scripts/ui/space_info.py
@@ -364,7 +364,7 @@ class INFO_MT_help(bpy.types.Menu):
layout.operator("help.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
- if sys.platform == "win32":
+ if sys.platform[:3] == "win":
layout.operator("wm.toggle_console", icon='CONSOLE')
layout.separator()
layout.operator("anim.update_data_paths", text="FCurve/Driver 2.54 fix", icon='HELP')
diff --git a/release/scripts/ui/space_outliner.py b/release/scripts/ui/space_outliner.py
index 219dd1de117..4108e7358b4 100644
--- a/release/scripts/ui/space_outliner.py
+++ b/release/scripts/ui/space_outliner.py
@@ -72,7 +72,7 @@ class OUTLINER_MT_view(bpy.types.Menu):
space = context.space_data
col = layout.column()
- if space.display_mode not in ('DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'):
+ if space.display_mode not in {'DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'}:
col.prop(space, "show_restrict_columns")
col.separator()
col.operator("outliner.show_active")
diff --git a/release/scripts/ui/space_sequencer.py b/release/scripts/ui/space_sequencer.py
index c9a9a639860..872b64e0e6d 100644
--- a/release/scripts/ui/space_sequencer.py
+++ b/release/scripts/ui/space_sequencer.py
@@ -387,11 +387,11 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
if not strip:
return False
- return strip.type in ('ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
+ return strip.type in {'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
'PLUGIN',
'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', 'SPEED',
- 'MULTICAM')
+ 'MULTICAM'}
def draw(self, context):
layout = self.layout
@@ -417,7 +417,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
col = layout.column()
col.prop(strip, "blur_width", slider=True)
- if strip.transition_type in ('SINGLE', 'DOUBLE'):
+ if strip.transition_type in {'SINGLE', 'DOUBLE'}:
col.prop(strip, "angle")
elif strip.type == 'GLOW':
@@ -463,7 +463,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
col = layout.column(align=True)
if strip.type == 'SPEED':
col.prop(strip, "multiply_speed")
- elif strip.type in ('CROSS', 'GAMMA_CROSS', 'PLUGIN', 'WIPE'):
+ elif strip.type in {'CROSS', 'GAMMA_CROSS', 'PLUGIN', 'WIPE'}:
col.prop(strip, "use_default_fade", "Default fade")
if not strip.use_default_fade:
col.prop(strip, "effect_fader", text="Effect fader")
@@ -525,12 +525,12 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
if not strip:
return False
- return strip.type in ('MOVIE', 'IMAGE', 'SCENE', 'META',
+ return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META',
'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
'PLUGIN',
'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
- 'MULTICAM', 'SPEED')
+ 'MULTICAM', 'SPEED'}
def draw(self, context):
layout = self.layout
@@ -675,12 +675,12 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
if not strip:
return False
- return strip.type in ('MOVIE', 'IMAGE', 'SCENE', 'META',
+ return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META',
'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
'PLUGIN',
'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
- 'MULTICAM', 'SPEED')
+ 'MULTICAM', 'SPEED'}
def draw(self, context):
layout = self.layout
@@ -737,7 +737,7 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
if not strip:
return False
- return strip.type in ('MOVIE', 'IMAGE', 'SCENE', 'META', 'MULTICAM')
+ return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META', 'MULTICAM'}
def draw_header(self, context):
strip = act_strip(context)
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py
index cea5c019d33..d72de18e356 100644
--- a/release/scripts/ui/space_userpref.py
+++ b/release/scripts/ui/space_userpref.py
@@ -1000,7 +1000,7 @@ class USERPREF_PT_addons(bpy.types.Panel):
module_names = {mod.__name__ for mod, info in addons}
missing_modules = {ext for ext in used_ext if ext not in module_names}
- if missing_modules and filter in ("All", "Enabled"):
+ if missing_modules and filter in {"All", "Enabled"}:
col.column().separator()
col.column().label(text="Missing script files")
@@ -1096,8 +1096,7 @@ class WM_OT_addon_install(bpy.types.Operator):
addon_path = ""
pyfile_dir = os.path.dirname(pyfile)
for addon_path in addon_utils.paths():
- # if os.path.samefile(pyfile_dir, addon_path): # Py3.2 only!, upgrade soon!
- if (hasattr(os.path, "samefile") and os.path.samefile(pyfile_dir, addon_path)) or pyfile_dir == addon_path:
+ if os.path.samefile(pyfile_dir, addon_path):
self.report({'ERROR'}, "Source file is in the addon search path: %r" % addon_path)
return {'CANCELLED'}
del addon_path
diff --git a/release/scripts/ui/space_userpref_keymap.py b/release/scripts/ui/space_userpref_keymap.py
index 3c002047b06..60bd89db60a 100644
--- a/release/scripts/ui/space_userpref_keymap.py
+++ b/release/scripts/ui/space_userpref_keymap.py
@@ -292,7 +292,7 @@ class InputKeyMapPanel(bpy.types.Panel):
box.enabled = km.is_user_defined
- if map_type not in ('TEXTINPUT', 'TIMER'):
+ if map_type not in {'TEXTINPUT', 'TIMER'}:
split = box.split(percentage=0.4)
sub = split.row()
@@ -710,8 +710,7 @@ class WM_OT_keyitem_restore(bpy.types.Operator):
@classmethod
def poll(cls, context):
- km = context.keymap
- return km.is_user_defined
+ return hasattr(context, "keymap") and context.keymap.is_user_defined
def execute(self, context):
km = context.keymap
@@ -756,8 +755,7 @@ class WM_OT_keyitem_remove(bpy.types.Operator):
@classmethod
def poll(cls, context):
- km = context.keymap
- return km.is_user_defined
+ return hasattr(context, "keymap") and context.keymap.is_user_defined
def execute(self, context):
km = context.keymap
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 730c442ad25..751d54dd289 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -42,13 +42,13 @@ class VIEW3D_HT_header(bpy.types.Header):
sub.menu("VIEW3D_MT_view")
# Select Menu
- if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'):
+ if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
if edit_object:
sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
elif obj:
- if mode_string not in ('PAINT_TEXTURE'):
+ if mode_string not in {'PAINT_TEXTURE'}:
sub.menu("VIEW3D_MT_%s" % mode_string.lower())
else:
sub.menu("VIEW3D_MT_object")
@@ -71,11 +71,11 @@ class VIEW3D_HT_header(bpy.types.Header):
row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
# Occlude geometry
- if view.viewport_shade in ('SOLID', 'SHADED', 'TEXTURED') and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
+ if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
row.prop(view, "use_occlude_geometry", text="")
# Proportional editing
- if obj.mode in ('EDIT', 'PARTICLE_EDIT'):
+ if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
row = layout.row(align=True)
row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
@@ -160,7 +160,7 @@ class VIEW3D_MT_transform(bpy.types.Menu):
layout.separator()
obj = context.object
- if obj.type == 'ARMATURE' and obj.mode in ('EDIT', 'POSE') and obj.data.draw_type in ('BBONE', 'ENVELOPE'):
+ if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
if context.edit_object and context.edit_object.type == 'ARMATURE':
@@ -766,7 +766,7 @@ class VIEW3D_MT_object_specials(bpy.types.Menu):
props.data_path_item = "data.dof_distance"
props.input_scale = 0.02
- if obj.type in ('CURVE', 'FONT'):
+ if obj.type in {'CURVE', 'FONT'}:
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
@@ -794,7 +794,7 @@ class VIEW3D_MT_object_specials(bpy.types.Menu):
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.energy"
- if obj.data.type in ('SPOT', 'AREA', 'POINT'):
+ if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.distance"
@@ -1075,7 +1075,7 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
if sculpt_tool != 'GRAB':
layout.prop_menu_enum(brush, "stroke_method")
- if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
+ if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
layout.prop_menu_enum(brush, "direction")
if sculpt_tool == 'LAYER':
@@ -2002,7 +2002,7 @@ class VIEW3D_PT_view3d_name(bpy.types.Panel):
row.label(text="", icon='OBJECT_DATA')
row.prop(ob, "name", text="")
- if ob.type == 'ARMATURE' and ob.mode in ('EDIT', 'POSE'):
+ if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
bone = context.active_bone
if bone:
row = layout.row()
diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py
index f849729709f..44c0b6ef0a7 100644
--- a/release/scripts/ui/space_view3d_toolbar.py
+++ b/release/scripts/ui/space_view3d_toolbar.py
@@ -177,7 +177,12 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
col = layout.column(align=True)
col.prop(mesh, "use_mirror_x")
col.prop(mesh, "use_mirror_topology")
- col.prop(context.tool_settings, "edge_path_mode")
+
+ ts = context.tool_settings
+
+ col.label("Edge Select Mode")
+ col.prop(ts, "edge_path_mode", text="")
+ col.prop(context.tool_settings, "edge_path_live_unwrap")
# ********** default tools for editmode_curve ****************
@@ -519,12 +524,12 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
row.prop(brush, "use_pressure_size", toggle=True, text="")
- if brush.sculpt_tool not in ('SNAKE_HOOK', 'GRAB', 'ROTATE'):
+ if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
col.separator()
row = col.row(align=True)
- if brush.use_space and brush.sculpt_tool not in ('SMOOTH'):
+ if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}:
if brush.use_space_atten:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
else:
@@ -533,26 +538,26 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", text="")
- if brush.sculpt_tool not in ('SMOOTH'):
+ if brush.sculpt_tool not in {'SMOOTH'}:
col.separator()
row = col.row(align=True)
row.prop(brush, "auto_smooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
- if brush.sculpt_tool in ('GRAB', 'SNAKE_HOOK'):
+ if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}:
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
- if brush.sculpt_tool in ('CREASE', 'BLOB'):
+ if brush.sculpt_tool in {'CREASE', 'BLOB'}:
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
- if brush.sculpt_tool not in ('PINCH', 'INFLATE', 'SMOOTH'):
+ if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
row = col.row(align=True)
col.separator()
@@ -564,8 +569,8 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
row.prop(brush, "sculpt_plane", text="")
- #if brush.sculpt_tool in ('CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'):
- if brush.sculpt_tool in ('CLAY', 'FLATTEN', 'FILL', 'SCRAPE'):
+ #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
@@ -590,7 +595,7 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
col.separator()
col.row().prop(brush, "direction", expand=True)
- if brush.sculpt_tool in ('DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'):
+ if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
col.separator()
col.prop(brush, "use_accumulate")
@@ -632,7 +637,7 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
col.prop(brush, "blend", text="Blend")
col = layout.column()
- col.active = (brush.blend not in ('ERASE_ALPHA', 'ADD_ALPHA'))
+ col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
col.prop(brush, "use_alpha")
# Weight Paint Mode #
@@ -709,32 +714,32 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
col.separator()
col = layout.column()
- col.active = tex_slot.map_mode in ('FIXED', )
+ col.active = tex_slot.map_mode in {'FIXED'}
col.label(text="Angle:")
col = layout.column()
- if not brush.use_anchor and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED'):
+ if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
col.prop(brush, "texture_angle_source_random", text="")
else:
col.prop(brush, "texture_angle_source_no_random", text="")
#row = col.row(align=True)
#row.label(text="Angle:")
- #row.active = tex_slot.map_mode in ('FIXED', 'TILED')
+ #row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
#row = col.row(align=True)
#col = row.column()
- #col.active = tex_slot.map_mode in ('FIXED')
+ #col.active = tex_slot.map_mode in {'FIXED'}
#col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
col = layout.column()
col.prop(tex_slot, "angle", text="")
- col.active = tex_slot.map_mode in ('FIXED', 'TILED')
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
#col = layout.column()
#col.prop(brush, "use_random_rotation")
- #col.active = (not brush.use_rake) and (not brush.use_anchor) and brush.sculpt_tool not in ('GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE') and tex_slot.map_mode in ('FIXED')
+ #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
split = layout.split()
@@ -754,7 +759,7 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
row = col.row(align=True)
row.label(text="Overlay:")
- row.active = tex_slot.map_mode in ('FIXED', 'TILED')
+ row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
row = col.row(align=True)
@@ -765,11 +770,11 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
else:
col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
- col.active = tex_slot.map_mode in ('FIXED', 'TILED')
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
col = row.column()
col.prop(brush, "texture_overlay_alpha", text="Alpha")
- col.active = tex_slot.map_mode in ('FIXED', 'TILED') and brush.use_texture_overlay
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
@@ -850,7 +855,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
- if brush.sculpt_tool not in ('GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE') and (not brush.use_anchor) and (not brush.use_restore_mesh):
+ if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
col = layout.column()
col.separator()
@@ -889,7 +894,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
col.separator()
col = layout.column()
- col.active = (not brush.use_anchor) and (brush.sculpt_tool not in ('GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'))
+ col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
row = col.row()
row.prop(brush, "use_space")
@@ -1022,8 +1027,8 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
col = layout.column()
if context.sculpt_object and context.tool_settings.sculpt:
- #if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'):
- if brush.sculpt_tool in ('DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'):
+ #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
+ if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
col.prop(brush, "cursor_color_add", text="Add Color")
col.prop(brush, "cursor_color_subtract", text="Subtract Color")
else:
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index b9154951fb1..e165012f43e 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -135,6 +135,8 @@ void blf_glyph_cache_clear(FontBLF *font)
}
}
}
+
+ memset(font->glyph_ascii_table, 0, sizeof(font->glyph_ascii_table));
}
void blf_glyph_cache_free(GlyphCacheBLF *gc)
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index f6bb4fbb635..6cbc49e19c8 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -44,7 +44,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather then defining with quotes */
#define BLENDER_VERSION 256
-#define BLENDER_SUBVERSION 2
+#define BLENDER_SUBVERSION 3
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenkernel/BKE_idcode.h b/source/blender/blenkernel/BKE_idcode.h
index 1b2b3d2ee95..e46ad450c31 100644
--- a/source/blender/blenkernel/BKE_idcode.h
+++ b/source/blender/blenkernel/BKE_idcode.h
@@ -76,4 +76,12 @@ int BKE_idcode_is_linkable(int code);
*/
int BKE_idcode_is_valid(int code);
+/**
+ * Return an ID code and steps the index forward 1.
+ *
+ * @param index, start as 0.
+ * @return the code, 0 when all codes have been returned.
+ */
+int BKE_idcode_iter_step(int *index);
+
#endif
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 41e41eab78f..a126f405d09 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -168,7 +168,7 @@ void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree);
void nodeVerifyType(struct bNodeTree *ntree, struct bNode *node);
-void nodeAddToPreview(struct bNode *, float *, int, int);
+void nodeAddToPreview(struct bNode *, float *, int, int, int);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 238c812906d..ef16129e1e7 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -32,8 +32,6 @@
* \ingroup bke
*/
-#include "DNA_vec_types.h"
-
struct Brush;
struct MFace;
struct MultireModifierData;
@@ -65,15 +63,12 @@ int paint_facesel_test(struct Object *ob);
/* Session data (mode-specific) */
typedef struct SculptSession {
- struct ProjVert *projverts;
-
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct MultiresModifierData *multires; /* Special handling for multires meshes */
struct MVert *mvert;
struct MFace *mface;
int totvert, totface;
float *face_normals;
- struct Object *ob;
struct KeyBlock *kb;
/* Mesh connectivity */
@@ -99,10 +94,6 @@ typedef struct SculptSession {
struct SculptStroke *stroke;
struct StrokeCache *cache;
-
- struct GPUDrawObject *drawobject;
-
- rcti previous_r;
} SculptSession;
void free_sculptsession(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 507adcc5f2d..e4fbd5603f2 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -242,7 +242,7 @@ void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, s
int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
/* for anim.c */
-void psys_get_dupli_texture(struct Object *ob, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
+void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index cc1d8537cbd..c53871cabd2 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -322,7 +322,7 @@ struct Sequence *sequencer_add_sound_strip(struct bContext *C, ListBase *seqbase
struct Sequence *sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
/* view3d draw callback, run when not in background view */
-typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, int, int, unsigned int, int);
+typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, int, int, unsigned int, int, char[256]);
extern SequencerDrawView sequencer_view3d_cb;
/* copy/paste */
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 39fea333cbc..2e1fbf2917a 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1346,8 +1346,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
/* for groups, pick the object based on settings */
if(part->draw&PART_DRAW_RAND_GR)
b= BLI_rand() % totgroup;
- else if(part->from==PART_FROM_PARTICLE)
- b= pa_num % totgroup;
else
b= a % totgroup;
@@ -1402,7 +1400,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
copy_m4_m4(dob->omat, obcopylist[b].obmat);
if(G.rendering)
- psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
else {
@@ -1434,7 +1432,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
dob= new_dupli_object(lb, ob, mat, ob->lay, counter, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, animated);
copy_m4_m4(dob->omat, oldobmat);
if(G.rendering)
- psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index f4d117d8a07..869123de97f 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -732,6 +732,12 @@ static void brush_painter_do_partial(BrushPainter *painter, ImBuf *oldtexibuf, i
dotexold = (oldtexibuf != NULL);
+ /* not sure if it's actually needed or it's a mistake in coords/sizes
+ calculation in brush_painter_fixed_tex_partial_update(), but without this
+ limitation memory gets corrupted at fast strokes with quite big spacing (sergey) */
+ w = MIN2(w, ibuf->x);
+ h = MIN2(h, ibuf->y);
+
if (painter->cache.flt) {
for (; y < h; y++) {
bf = ibuf->rect_float + (y*ibuf->x + origx)*4;
@@ -1018,29 +1024,42 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl
len= normalize_v2(dmousepos);
painter->accumdistance += len;
- /* do paint op over unpainted distance */
- while ((len > 0.0f) && (painter->accumdistance >= spacing)) {
- step= spacing - startdistance;
- paintpos[0]= painter->lastmousepos[0] + dmousepos[0]*step;
- paintpos[1]= painter->lastmousepos[1] + dmousepos[1]*step;
+ if (brush->flag & BRUSH_SPACE) {
+ /* do paint op over unpainted distance */
+ while ((len > 0.0f) && (painter->accumdistance >= spacing)) {
+ step= spacing - startdistance;
+ paintpos[0]= painter->lastmousepos[0] + dmousepos[0]*step;
+ paintpos[1]= painter->lastmousepos[1] + dmousepos[1]*step;
+
+ t = step/len;
+ press= (1.0f-t)*painter->lastpressure + t*pressure;
+ brush_apply_pressure(painter, brush, press);
+ spacing= MAX2(1.0f, radius)*brush->spacing*0.01f;
+
+ brush_jitter_pos(brush, paintpos, finalpos);
+
+ if (painter->cache.enabled)
+ brush_painter_refresh_cache(painter, finalpos);
- t = step/len;
- press= (1.0f-t)*painter->lastpressure + t*pressure;
- brush_apply_pressure(painter, brush, press);
- spacing= MAX2(1.0f, radius)*brush->spacing*0.01f;
+ totpaintops +=
+ func(user, painter->cache.ibuf, painter->lastpaintpos, finalpos);
- brush_jitter_pos(brush, paintpos, finalpos);
+ painter->lastpaintpos[0]= paintpos[0];
+ painter->lastpaintpos[1]= paintpos[1];
+ painter->accumdistance -= spacing;
+ startdistance -= spacing;
+ }
+ } else {
+ brush_jitter_pos(brush, pos, finalpos);
if (painter->cache.enabled)
brush_painter_refresh_cache(painter, finalpos);
- totpaintops +=
- func(user, painter->cache.ibuf, painter->lastpaintpos, finalpos);
+ totpaintops += func(user, painter->cache.ibuf, pos, finalpos);
- painter->lastpaintpos[0]= paintpos[0];
- painter->lastpaintpos[1]= paintpos[1];
- painter->accumdistance -= spacing;
- startdistance -= spacing;
+ painter->lastpaintpos[0]= pos[0];
+ painter->lastpaintpos[1]= pos[1];
+ painter->accumdistance= 0;
}
/* do airbrush paint ops, based on the number of paint ops left over
diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c
index 1b3d43e1f49..ba5a49daf52 100644
--- a/source/blender/blenkernel/intern/idcode.c
+++ b/source/blender/blenkernel/intern/idcode.c
@@ -134,3 +134,8 @@ const char *BKE_idcode_to_name_plural(int code)
return idt?idt->plural:NULL;
}
+
+int BKE_idcode_iter_step(int *index)
+{
+ return (*index < nidtypes) ? idtypes[(*index)++].code : 0;
+}
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 40d12e06320..67be3e71101 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -240,7 +240,7 @@ void IDP_ResizeArray(IDProperty *prop, int newlen)
else {
/* newlen is smaller*/
idp_resize_group_array(prop, newlen, newarr);
- memcpy(newarr, prop->data.pointer, newlen*prop->len*idp_size_table[(int)prop->subtype]);
+ memcpy(newarr, prop->data.pointer, newlen*idp_size_table[(int)prop->subtype]);
}
MEM_freeN(prop->data.pointer);
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 1f8cd1ca152..ccb38ca7ce1 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1325,7 +1325,7 @@ void ntreeClearPreview(bNodeTree *ntree)
/* hack warning! this function is only used for shader previews, and
since it gets called multiple times per pixel for Ztransp we only
add the color once. Preview gets cleared before it starts render though */
-void nodeAddToPreview(bNode *node, float *col, int x, int y)
+void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
{
bNodePreview *preview= node->preview;
if(preview) {
@@ -1333,7 +1333,7 @@ void nodeAddToPreview(bNode *node, float *col, int x, int y)
if(x<preview->xsize && y<preview->ysize) {
unsigned char *tar= preview->rect+ 4*((preview->xsize*y) + x);
- if(TRUE) {
+ if(do_manage) {
tar[0]= FTOCHAR(linearrgb_to_srgb(col[0]));
tar[1]= FTOCHAR(linearrgb_to_srgb(col[1]));
tar[2]= FTOCHAR(linearrgb_to_srgb(col[2]));
@@ -2333,7 +2333,7 @@ void ntreeBeginExecTree(bNodeTree *ntree)
ns->hasoutput = 1;
/* sock type is needed to detect rgba or value or vector types */
- if(sock->link)
+ if(sock->link && sock->link->fromsock)
ns->sockettype= sock->link->fromsock->type;
else
sock->ns.sockettype= sock->type;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 48c29d5e96f..fcea0ffb6cf 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -571,6 +571,7 @@ void psys_free(Object *ob, ParticleSystem * psys)
BLI_freelistN(&psys->targets);
+ BLI_bvhtree_free(psys->bvhtree);
BLI_kdtree_free(psys->tree);
if(psys->fluid_springs)
@@ -2407,7 +2408,7 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
steps = (int)pow(2.0, (double)pset->draw_step);
}
- if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ if(totchild && part->childtype==PART_CHILD_FACES){
totparent=(int)(totchild*part->parents*0.3);
if(G.rendering && part->child_nbr && part->ren_child_nbr)
@@ -2449,16 +2450,14 @@ static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float c
psys->lattice = psys_get_lattice(&ctx->sim);
/* cache all relevant vertex groups if they exist */
- if(part->from!=PART_FROM_PARTICLE){
- ctx->vg_length = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_LENGTH);
- ctx->vg_clump = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_CLUMP);
- ctx->vg_kink = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_KINK);
- ctx->vg_rough1 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH1);
- ctx->vg_rough2 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH2);
- ctx->vg_roughe = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGHE);
- if(psys->part->flag & PART_CHILD_EFFECT)
- ctx->vg_effector = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_EFFECTOR);
- }
+ ctx->vg_length = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_LENGTH);
+ ctx->vg_clump = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_CLUMP);
+ ctx->vg_kink = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_KINK);
+ ctx->vg_rough1 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH1);
+ ctx->vg_rough2 = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGH2);
+ ctx->vg_roughe = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_ROUGHE);
+ if(psys->part->flag & PART_CHILD_EFFECT)
+ ctx->vg_effector = psys_cache_vgroup(ctx->dm,psys,PSYS_VG_EFFECTOR);
/* set correct ipo timing */
#if 0 // XXX old animation system
@@ -2705,7 +2704,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
sub_v3_v3v3((child-1)->vel, child->co, (child-2)->co);
mul_v3_fl((child-1)->vel, 0.5);
- if(ctx->ma && (part->draw & PART_DRAW_MAT_COL))
+ if(ctx->ma && (part->draw_col == PART_DRAW_COL_MAT))
get_strand_normal(ctx->ma, ornor, cur_length, (child-1)->vel);
}
@@ -2724,7 +2723,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
cur_length = 0.0f;
}
- if(ctx->ma && (part->draw & PART_DRAW_MAT_COL)) {
+ if(ctx->ma && (part->draw_col == PART_DRAW_COL_MAT)) {
VECCOPY(child->col, &ctx->ma->r)
get_strand_normal(ctx->ma, ornor, cur_length, child->vel);
}
@@ -2909,11 +2908,11 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
psys->lattice = psys_get_lattice(sim);
ma= give_current_material(sim->ob, psys->part->omat);
- if(ma && (psys->part->draw & PART_DRAW_MAT_COL))
+ if(ma && (psys->part->draw_col == PART_DRAW_COL_MAT))
VECCOPY(col, &ma->r)
- if(psys->part->from!=PART_FROM_PARTICLE && !(psys->flag & PSYS_GLOBAL_HAIR)) {
- if(!(psys->part->flag & PART_CHILD_EFFECT))
+ if((psys->flag & PSYS_GLOBAL_HAIR)==0) {
+ if((psys->part->flag & PART_CHILD_EFFECT)==0)
vg_effector = psys_cache_vgroup(psmd->dm, psys, PSYS_VG_EFFECTOR);
if(!psys->totchild)
@@ -3347,7 +3346,8 @@ static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float m
/* ugly hack to use non-transformed orcos, since only those
* give symmetric results for mirroring in particle mode */
- transform_mesh_orco_verts(ob->data, v, 3, 1);
+ if(DM_get_vert_data_layer(dm, CD_ORIGINDEX))
+ transform_mesh_orco_verts(ob->data, v, 3, 1);
}
else {
dm->getVertCo(dm,mface->v1,v[0]);
@@ -3375,7 +3375,8 @@ void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData
psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco, 0);
/* see psys_face_mat for why this function is called */
- transform_mesh_orco_verts(ob->data, &orco, 1, 1);
+ if(DM_get_vert_data_layer(dm, CD_ORIGINDEX))
+ transform_mesh_orco_verts(ob->data, &orco, 1, 1);
VECCOPY(hairmat[3],orco);
}
@@ -3535,16 +3536,15 @@ static void default_particle_settings(ParticleSettings *part)
part->clength=1.0f;
part->clength_thres=0.0f;
- part->draw= PART_DRAW_EMITTER|PART_DRAW_MAT_COL;
+ part->draw= PART_DRAW_EMITTER;
part->draw_line[0]=0.5;
part->path_start = 0.0f;
part->path_end = 1.0f;
part->keyed_loops = 1;
-#if 0 // XXX old animation system
- part->ipo = NULL;
-#endif // XXX old animation system
+ part->color_vec_max = 1.f;
+ part->draw_col = PART_DRAW_COL_MAT;
part->simplify_refsize= 1920;
part->simplify_rate= 1.0f;
@@ -4040,7 +4040,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
if(state->time < 0.0f)
t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
- if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ if(totchild && part->childtype==PART_CHILD_FACES){
/* part->parents could still be 0 so we can't test with totparent */
between=1;
}
@@ -4190,7 +4190,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
if(!psys->totchild)
return 0;
- if(part->from != PART_FROM_PARTICLE && part->childtype == PART_CHILD_FACES){
+ if(part->childtype == PART_CHILD_FACES){
if(!(psys->flag & PSYS_KEYED))
return 0;
@@ -4312,13 +4312,15 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
}
}
-void psys_get_dupli_texture(Object *UNUSED(ob), ParticleSettings *part, ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa, float *uv, float *orco)
+void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part, ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa, float *uv, float *orco)
{
MFace *mface;
MTFace *mtface;
float loc[3];
int num;
+ uv[0] = uv[1] = 0.f;
+
if(cpa) {
if(part->childtype == PART_CHILD_FACES) {
mtface= CustomData_get_layer(&psmd->dm->faceData, CD_MTFACE);
@@ -4327,43 +4329,36 @@ void psys_get_dupli_texture(Object *UNUSED(ob), ParticleSettings *part, Particle
mtface += cpa->num;
psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
}
- else
- uv[0]= uv[1]= 0.0f;
+
+ psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,0,0,0,orco,0);
+ return;
+ }
+ else {
+ pa = psys->particles + cpa->pa[0];
}
- else
- uv[0]= uv[1]= 0.0f;
-
- psys_particle_on_emitter(psmd,
- (part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
- cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,0,0,0,orco,0);
}
- else {
- if(part->from == PART_FROM_FACE) {
- mtface= CustomData_get_layer(&psmd->dm->faceData, CD_MTFACE);
- num= pa->num_dmcache;
- if(num == DMCACHE_NOTFOUND)
- num= pa->num;
+ if(part->from == PART_FROM_FACE) {
+ mtface= CustomData_get_layer(&psmd->dm->faceData, CD_MTFACE);
+ num= pa->num_dmcache;
- if (num >= psmd->dm->getNumFaces(psmd->dm)) {
- /* happens when simplify is enabled
- * gives invalid coords but would crash otherwise */
- num= DMCACHE_NOTFOUND;
- }
+ if(num == DMCACHE_NOTFOUND)
+ num= pa->num;
- if(mtface && num != DMCACHE_NOTFOUND) {
- mface= psmd->dm->getFaceData(psmd->dm, num, CD_MFACE);
- mtface += num;
- psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
- }
- else
- uv[0]= uv[1]= 0.0f;
+ if (num >= psmd->dm->getNumFaces(psmd->dm)) {
+ /* happens when simplify is enabled
+ * gives invalid coords but would crash otherwise */
+ num= DMCACHE_NOTFOUND;
}
- else
- uv[0]= uv[1]= 0.0f;
- psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,orco,0);
+ if(mtface && num != DMCACHE_NOTFOUND) {
+ mface= psmd->dm->getFaceData(psmd->dm, num, CD_MFACE);
+ mtface += num;
+ psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
+ }
}
+
+ psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,orco,0);
}
void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[][4], float *scale)
@@ -4378,7 +4373,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
len= normalize_v3(vec);
if(psys->part->rotmode) {
- if(!pa)
+ if(pa == NULL)
pa= psys->particles+cpa->pa[0];
vec_to_quat( q,xvec, ob->trackflag, ob->upflag);
@@ -4389,12 +4384,13 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
mul_m4_m4m4(mat, obrotmat, qmat);
}
else {
+ if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
+ pa = psys->particles + cpa->pa[0];
+
if(pa)
psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
else
- psys_particle_on_emitter(psmd,
- (psys->part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
- cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
+ psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
copy_m3_m4(nmat, ob->imat);
transpose_m3(nmat);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 336b683e26b..56291ad753c 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -329,6 +329,10 @@ static void alloc_child_particles(ParticleSystem *psys, int tot)
}
}
+/************************************************/
+/* Distribution */
+/************************************************/
+
void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
{
/* use for building derived mesh mapping info:
@@ -405,7 +409,36 @@ void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
}
}
-static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
+static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, ParticleSystem *psys)
+{
+ ChildParticle *cpa = NULL;
+ int i, p;
+ int child_nbr= get_psys_child_number(scene, psys);
+ int totpart= get_psys_tot_child(scene, psys);
+
+ alloc_child_particles(psys, totpart);
+
+ cpa = psys->child;
+ for(i=0; i<child_nbr; i++){
+ for(p=0; p<psys->totpart; p++,cpa++){
+ float length=2.0;
+ cpa->parent=p;
+
+ /* create even spherical distribution inside unit sphere */
+ while(length>=1.0f){
+ cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
+ length=len_v3(cpa->fuv);
+ }
+
+ cpa->num=-1;
+ }
+ }
+ /* dmcache must be updated for parent particles if children from faces is used */
+ psys_calc_dmcache(ob, finaldm, psys);
+}
+static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
{
ParticleData *pa=NULL;
float min[3], max[3], delta[3], d;
@@ -686,7 +719,7 @@ static void psys_uv_to_w(float u, float v, int quad, float *w)
}
/* Find the index in "sum" array before "value" is crossed. */
-static int binary_search_distribution(float *sum, int n, float value)
+static int distribute_binary_search(float *sum, int n, float value)
{
int mid, low=0, high=n;
@@ -716,13 +749,11 @@ static int binary_search_distribution(float *sum, int n, float value)
/* note: this function must be thread safe, for from == PART_FROM_CHILD */
#define ONLY_WORKING_WITH_PA_VERTS 0
-static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, ChildParticle *cpa, int p)
+static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, ChildParticle *cpa, int p)
{
ParticleThreadContext *ctx= thread->ctx;
Object *ob= ctx->sim.ob;
DerivedMesh *dm= ctx->dm;
- ParticleData *tpa;
-/* ParticleSettings *part= ctx->sim.psys->part; */
float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3];
float cur_d, min_d, randu, randv;
int from= ctx->from;
@@ -760,9 +791,17 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
switch(distr){
case PART_DISTR_JIT:
- ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
- psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mface->v4, pa->fuv);
- ctx->jitoff[i]++;
+ if(ctx->jitlevel == 1) {
+ if(mface->v4)
+ psys_uv_to_w(0.5f, 0.5f, mface->v4, pa->fuv);
+ else
+ psys_uv_to_w(0.33333f, 0.33333f, mface->v4, pa->fuv);
+ }
+ else {
+ ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
+ psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mface->v4, pa->fuv);
+ ctx->jitoff[i]++;
+ }
break;
case PART_DISTR_RAND:
randu= rng_getFloat(thread->rng);
@@ -828,15 +867,6 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
}
}
}
- else if(from == PART_FROM_PARTICLE) {
- tpa=ctx->tpars+ctx->index[p];
- pa->num=ctx->index[p];
- pa->fuv[0]=tpa->fuv[0];
- pa->fuv[1]=tpa->fuv[1];
- /* abusing foffset a little for timing in near reaction */
- pa->foffset=ctx->weight[ctx->index[p]];
- ctx->weight[ctx->index[p]]+=ctx->maxweight;
- }
else if(from == PART_FROM_CHILD) {
MFace *mf;
@@ -870,7 +900,6 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
maxd=ptn[maxw-1].dist;
mind=ptn[0].dist;
- /*dd=maxd-mind;*/ /*UNUSED*/
/* the weights here could be done better */
for(w=0; w<maxw; w++){
@@ -906,7 +935,7 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
rng_skip(thread->rng, rng_skip_tot);
}
-static void *exec_distribution(void *data)
+static void *distribute_threads_exec_cb(void *data)
{
ParticleThread *thread= (ParticleThread*)data;
ParticleSystem *psys= thread->ctx->sim.psys;
@@ -923,7 +952,7 @@ static void *exec_distribution(void *data)
rng_skip(thread->rng, PSYS_RND_DIST_SKIP * thread->ctx->skip[p]);
if((p+thread->num) % thread->tot == 0)
- psys_thread_distribute_particle(thread, NULL, cpa, p);
+ distribute_threads_exec(thread, NULL, cpa, p);
else /* thread skip */
rng_skip(thread->rng, PSYS_RND_DIST_SKIP);
}
@@ -932,7 +961,7 @@ static void *exec_distribution(void *data)
totpart= psys->totpart;
pa= psys->particles + thread->num;
for(p=thread->num; p<totpart; p+=thread->tot, pa+=thread->tot)
- psys_thread_distribute_particle(thread, pa, NULL, p);
+ distribute_threads_exec(thread, pa, NULL, p);
}
return 0;
@@ -940,7 +969,7 @@ static void *exec_distribution(void *data)
/* not thread safe, but qsort doesn't take userdata argument */
static int *COMPARE_ORIG_INDEX = NULL;
-static int compare_orig_index(const void *p1, const void *p2)
+static int distribute_compare_orig_index(const void *p1, const void *p2)
{
int index1 = COMPARE_ORIG_INDEX[*(const int*)p1];
int index2 = COMPARE_ORIG_INDEX[*(const int*)p2];
@@ -961,44 +990,53 @@ static int compare_orig_index(const void *p1, const void *p2)
return 1;
}
-/* creates a distribution of coordinates on a DerivedMesh */
-/* */
-/* 1. lets check from what we are emitting */
-/* 2. now we know that we have something to emit from so */
-/* let's calculate some weights */
-/* 2.1 from even distribution */
-/* 2.2 and from vertex groups */
-/* 3. next we determine the indexes of emitting thing that */
-/* the particles will have */
-/* 4. let's do jitter if we need it */
-/* 5. now we're ready to set the indexes & distributions to */
-/* the particles */
-/* 6. and we're done! */
+static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
+{
+ if(from == PART_FROM_CHILD) {
+ ChildParticle *cpa;
+ int p, totchild = get_psys_tot_child(scene, psys);
+
+ if(psys->child && totchild) {
+ for(p=0,cpa=psys->child; p<totchild; p++,cpa++){
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
+ cpa->foffset= 0.0f;
+ cpa->parent=0;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ cpa->num= -1;
+ }
+ }
+ }
+ else {
+ PARTICLE_P;
+ LOOP_PARTICLES {
+ pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
+ pa->foffset= 0.0f;
+ pa->num= -1;
+ }
+ }
+}
+/* Creates a distribution of coordinates on a DerivedMesh */
/* This is to denote functionality that does not yet work with mesh - only derived mesh */
-static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, DerivedMesh *finaldm, int from)
+static int distribute_threads_init_data(ParticleThread *threads, Scene *scene, DerivedMesh *finaldm, int from)
{
ParticleThreadContext *ctx= threads[0].ctx;
Object *ob= ctx->sim.ob;
ParticleSystem *psys= ctx->sim.psys;
- Object *tob;
ParticleData *pa=0, *tpars= 0;
ParticleSettings *part;
- ParticleSystem *tpsys;
ParticleSeam *seams= 0;
- ChildParticle *cpa=0;
KDTree *tree=0;
DerivedMesh *dm= NULL;
float *jit= NULL;
int i, seed, p=0, totthread= threads[0].tot;
- int /*no_distr=0,*/ cfrom=0;
- int tot=0, totpart, *index=0, children=0, totseam=0;
- //int *vertpart=0;
+ int cfrom=0;
+ int totelem=0, totpart, *particle_element=0, children=0, totseam=0;
int jitlevel= 1, distr;
- float *weight=0,*sum=0,*jitoff=0;
- float cur, maxweight=0.0, tweight, totweight, co[3], nor[3], orco[3], ornor[3];
+ float *element_weight=NULL,*element_sum=NULL,*jitter_offset=NULL, *vweight=NULL;
+ float cur, maxweight=0.0, tweight, totweight, inv_totweight, co[3], nor[3], orco[3], ornor[3];
- if(ob==0 || psys==0 || psys->part==0)
+ if(ELEM3(NULL, ob, psys, psys->part))
return 0;
part=psys->part;
@@ -1012,81 +1050,63 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
return 0;
}
- BLI_srandom(31415926 + psys->seed);
+ /* First handle special cases */
+ if(from == PART_FROM_CHILD) {
+ /* Simple children */
+ if(part->childtype != PART_CHILD_FACES) {
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ distribute_simple_children(scene, ob, finaldm, psys);
+ return 0;
+ }
+ }
+ else {
+ /* Grid distribution */
+ if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
+ BLI_srandom(31415926 + psys->seed);
+ dm= CDDM_from_mesh((Mesh*)ob->data, ob);
+ distribute_grid(dm,psys);
+ dm->release(dm);
+ return 0;
+ }
+ }
- if(from==PART_FROM_CHILD){
+ /* Create trees and original coordinates if needed */
+ if(from == PART_FROM_CHILD) {
distr=PART_DISTR_RAND;
BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ dm= finaldm;
+ children=1;
- if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
- dm= finaldm;
- children=1;
-
- tree=BLI_kdtree_new(totpart);
+ tree=BLI_kdtree_new(totpart);
- for(p=0,pa=psys->particles; p<totpart; p++,pa++){
- psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
- transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
- BLI_kdtree_insert(tree, p, orco, ornor);
- }
-
- BLI_kdtree_balance(tree);
-
- totpart=get_psys_tot_child(scene, psys);
- cfrom=from=PART_FROM_FACE;
+ for(p=0,pa=psys->particles; p<totpart; p++,pa++){
+ psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
+ transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
+ BLI_kdtree_insert(tree, p, orco, ornor);
}
- else{
- /* no need to figure out distribution */
- int child_nbr= get_psys_child_number(scene, psys);
-
- totpart= get_psys_tot_child(scene, psys);
- alloc_child_particles(psys, totpart);
- cpa=psys->child;
- for(i=0; i<child_nbr; i++){
- for(p=0; p<psys->totpart; p++,cpa++){
- float length=2.0;
- cpa->parent=p;
-
- /* create even spherical distribution inside unit sphere */
- while(length>=1.0f){
- cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
- cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
- cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
- length=len_v3(cpa->fuv);
- }
- cpa->num=-1;
- }
- }
- /* dmcache must be updated for parent particles if children from faces is used */
- psys_calc_dmcache(ob, finaldm, psys);
+ BLI_kdtree_balance(tree);
- return 0;
- }
+ totpart = get_psys_tot_child(scene, psys);
+ cfrom = from = PART_FROM_FACE;
}
- else{
+ else {
+ distr = part->distr;
+ BLI_srandom(31415926 + psys->seed);
+
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
- /* special handling of grid distribution */
- if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
- distribute_particles_in_grid(dm,psys);
- dm->release(dm);
- return 0;
- }
-
/* we need orco for consistent distributions */
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, get_mesh_orco_verts(ob));
- distr=part->distr;
-
- if(from==PART_FROM_VERT){
+ if(from == PART_FROM_VERT) {
MVert *mv= dm->getVertDataArray(dm, CD_MVERT);
float (*orcodata)[3]= dm->getVertDataArray(dm, CD_ORCO);
int totvert = dm->getNumVerts(dm);
tree=BLI_kdtree_new(totvert);
- for(p=0; p<totvert; p++){
+ for(p=0; p<totvert; p++) {
if(orcodata) {
VECCOPY(co,orcodata[p])
transform_mesh_orco_verts((Mesh*)ob->data, &co, 1, 1);
@@ -1100,73 +1120,33 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
}
}
- /* 1. */
- switch(from){
- case PART_FROM_VERT:
- tot = dm->getNumVerts(dm);
- break;
- case PART_FROM_VOLUME:
- case PART_FROM_FACE:
- tot = dm->getNumFaces(dm);
- break;
- case PART_FROM_PARTICLE:
- if(psys->target_ob)
- tob=psys->target_ob;
- else
- tob=ob;
+ /* Get total number of emission elements and allocate needed arrays */
+ totelem = (from == PART_FROM_VERT) ? dm->getNumVerts(dm) : dm->getNumFaces(dm);
- if((tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1))){
- tpars=tpsys->particles;
- tot=tpsys->totpart;
- }
- break;
- }
+ if(totelem == 0){
+ distribute_invalid(scene, psys, children ? PART_FROM_CHILD : 0);
- if(tot==0){
- /*no_distr=1;*/ /*UNUSED*/
- if(children){
- if(G.f & G_DEBUG)
- fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n");
- if(psys->child) {
- for(p=0,cpa=psys->child; p<totpart; p++,cpa++){
- cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
- cpa->foffset= 0.0f;
- cpa->parent=0;
- cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
- cpa->num= -1;
- }
- }
- }
- else {
- if(G.f & G_DEBUG)
- fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
- for(p=0,pa=psys->particles; p<totpart; p++,pa++){
- pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
- pa->foffset= 0.0f;
- pa->num= -1;
- }
- }
+ if(G.f & G_DEBUG)
+ fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
if(dm != finaldm) dm->release(dm);
return 0;
}
- /* 2. */
-
- weight=MEM_callocN(sizeof(float)*tot, "particle_distribution_weights");
- index=MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
- sum=MEM_callocN(sizeof(float)*(tot+1), "particle_distribution_sum");
- jitoff=MEM_callocN(sizeof(float)*tot, "particle_distribution_jitoff");
+ element_weight = MEM_callocN(sizeof(float)*totelem, "particle_distribution_weights");
+ particle_element= MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
+ element_sum = MEM_callocN(sizeof(float)*(totelem+1), "particle_distribution_sum");
+ jitter_offset = MEM_callocN(sizeof(float)*totelem, "particle_distribution_jitoff");
- /* 2.1 */
- if((part->flag&PART_EDISTR || children) && ELEM(from,PART_FROM_PARTICLE,PART_FROM_VERT)==0){
+ /* Calculate weights from face areas */
+ if((part->flag&PART_EDISTR || children) && from != PART_FROM_VERT){
MVert *v1, *v2, *v3, *v4;
- float totarea=0.0, co1[3], co2[3], co3[3], co4[3];
+ float totarea=0.f, co1[3], co2[3], co3[3], co4[3];
float (*orcodata)[3];
orcodata= dm->getVertDataArray(dm, CD_ORCO);
- for(i=0; i<tot; i++){
+ for(i=0; i<totelem; i++){
MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
if(orcodata) {
@@ -1176,6 +1156,10 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
transform_mesh_orco_verts((Mesh*)ob->data, &co1, 1, 1);
transform_mesh_orco_verts((Mesh*)ob->data, &co2, 1, 1);
transform_mesh_orco_verts((Mesh*)ob->data, &co3, 1, 1);
+ if(mf->v4) {
+ VECCOPY(co4, orcodata[mf->v4]);
+ transform_mesh_orco_verts((Mesh*)ob->data, &co4, 1, 1);
+ }
}
else {
v1= (MVert*)dm->getVertData(dm,mf->v1,CD_MVERT);
@@ -1184,156 +1168,133 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
VECCOPY(co1, v1->co);
VECCOPY(co2, v2->co);
VECCOPY(co3, v3->co);
- }
-
- if (mf->v4){
- if(orcodata) {
- VECCOPY(co4, orcodata[mf->v4]);
- transform_mesh_orco_verts((Mesh*)ob->data, &co4, 1, 1);
- }
- else {
+ if(mf->v4) {
v4= (MVert*)dm->getVertData(dm,mf->v4,CD_MVERT);
VECCOPY(co4, v4->co);
}
- cur= area_quad_v3(co1, co2, co3, co4);
}
- else
- cur= area_tri_v3(co1, co2, co3);
+
+ cur = mf->v4 ? area_quad_v3(co1, co2, co3, co4) : area_tri_v3(co1, co2, co3);
- if(cur>maxweight)
- maxweight=cur;
+ if(cur > maxweight)
+ maxweight = cur;
- weight[i]= cur;
- totarea+=cur;
+ element_weight[i] = cur;
+ totarea += cur;
}
- for(i=0; i<tot; i++)
- weight[i] /= totarea;
+ for(i=0; i<totelem; i++)
+ element_weight[i] /= totarea;
maxweight /= totarea;
}
- else if(from==PART_FROM_PARTICLE){
- float val=(float)tot/(float)totpart;
- for(i=0; i<tot; i++)
- weight[i]=val;
- maxweight=val;
- }
else{
- float min=1.0f/(float)(MIN2(tot,totpart));
- for(i=0; i<tot; i++)
- weight[i]=min;
+ float min=1.0f/(float)(MIN2(totelem,totpart));
+ for(i=0; i<totelem; i++)
+ element_weight[i]=min;
maxweight=min;
}
- /* 2.2 */
- if(ELEM3(from,PART_FROM_VERT,PART_FROM_FACE,PART_FROM_VOLUME)){
- float *vweight= psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
+ /* Calculate weights from vgroup */
+ vweight = psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
- if(vweight){
- if(from==PART_FROM_VERT) {
- for(i=0;i<tot; i++)
- weight[i]*=vweight[i];
- }
- else { /* PART_FROM_FACE / PART_FROM_VOLUME */
- for(i=0;i<tot; i++){
- MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
- tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
+ if(vweight){
+ if(from==PART_FROM_VERT) {
+ for(i=0;i<totelem; i++)
+ element_weight[i]*=vweight[i];
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ for(i=0;i<totelem; i++){
+ MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
+ tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
- if(mf->v4) {
- tweight += vweight[mf->v4];
- tweight /= 4.0;
- }
- else {
- tweight /= 3.0;
- }
-
- weight[i]*=tweight;
+ if(mf->v4) {
+ tweight += vweight[mf->v4];
+ tweight /= 4.0;
}
+ else {
+ tweight /= 3.0;
+ }
+
+ element_weight[i]*=tweight;
}
- MEM_freeN(vweight);
}
+ MEM_freeN(vweight);
}
- /* 3. */
+ /* Calculate total weight of all elements */
totweight= 0.0f;
- for(i=0;i<tot; i++)
- totweight += weight[i];
+ for(i=0;i<totelem; i++)
+ totweight += element_weight[i];
- if(totweight > 0.0f)
- totweight= 1.0f/totweight;
+ inv_totweight = (totweight > 0.f ? 1.f/totweight : 0.f);
- sum[0]= 0.0f;
- for(i=0;i<tot; i++)
- sum[i+1]= sum[i]+weight[i]*totweight;
+ /* Calculate cumulative weights */
+ element_sum[0]= 0.0f;
+ for(i=0; i<totelem; i++)
+ element_sum[i+1]= element_sum[i] + element_weight[i] * inv_totweight;
+ /* Finally assign elements to particles */
if((part->flag&PART_TRAND) || (part->simplify_flag&PART_SIMPLIFY_ENABLE)) {
float pos;
for(p=0; p<totpart; p++) {
- /* In theory sys[tot] should be 1.0, but due to float errors this is not necessarily always true, so scale pos accordingly. */
- pos= BLI_frand() * sum[tot];
- index[p]= binary_search_distribution(sum, tot, pos);
- index[p]= MIN2(tot-1, index[p]);
- jitoff[index[p]]= pos;
+ /* In theory element_sum[totelem] should be 1.0, but due to float errors this is not necessarily always true, so scale pos accordingly. */
+ pos= BLI_frand() * element_sum[totelem];
+ particle_element[p]= distribute_binary_search(element_sum, totelem, pos);
+ particle_element[p]= MIN2(totelem-1, particle_element[p]);
+ jitter_offset[particle_element[p]]= pos;
}
}
else {
double step, pos;
- step= (totpart <= 1)? 0.5: 1.0/(totpart-1);
- pos= 1e-16f; /* tiny offset to avoid zero weight face */
+ step= (totpart < 2) ? 0.5 : 1.0/(double)totpart;
+ pos= 1e-16; /* tiny offset to avoid zero weight face */
i= 0;
for(p=0; p<totpart; p++, pos+=step) {
- while((i < tot) && (pos > sum[i+1]))
+ while((i < totelem) && (pos > element_sum[i+1]))
i++;
- index[p]= MIN2(tot-1, i);
+ particle_element[p]= MIN2(totelem-1, i);
/* avoid zero weight face */
- if(p == totpart-1 && weight[index[p]] == 0.0f)
- index[p]= index[p-1];
+ if(p == totpart-1 && element_weight[particle_element[p]] == 0.0f)
+ particle_element[p]= particle_element[p-1];
- jitoff[index[p]]= pos;
+ jitter_offset[particle_element[p]]= pos;
}
}
- MEM_freeN(sum);
+ MEM_freeN(element_sum);
- /* for hair, sort by origindex, allows optimizations in rendering */
- /* however with virtual parents the children need to be in random order */
+ /* For hair, sort by origindex (allows optimizations in rendering), */
+ /* however with virtual parents the children need to be in random order. */
if(part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0)) {
- if(from != PART_FROM_PARTICLE) {
- COMPARE_ORIG_INDEX = NULL;
-
- if(from == PART_FROM_VERT) {
- if(dm->numVertData)
- COMPARE_ORIG_INDEX= dm->getVertDataArray(dm, CD_ORIGINDEX);
- }
- else {
- if(dm->numFaceData)
- COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
- }
+ COMPARE_ORIG_INDEX = NULL;
- if(COMPARE_ORIG_INDEX) {
- qsort(index, totpart, sizeof(int), compare_orig_index);
- COMPARE_ORIG_INDEX = NULL;
- }
+ if(from == PART_FROM_VERT) {
+ if(dm->numVertData)
+ COMPARE_ORIG_INDEX= dm->getVertDataArray(dm, CD_ORIGINDEX);
+ }
+ else {
+ if(dm->numFaceData)
+ COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
}
- }
- /* weights are no longer used except for FROM_PARTICLE, which needs them zeroed for indexing */
- if(from==PART_FROM_PARTICLE){
- for(i=0; i<tot; i++)
- weight[i]=0.0f;
+ if(COMPARE_ORIG_INDEX) {
+ qsort(particle_element, totpart, sizeof(int), distribute_compare_orig_index);
+ COMPARE_ORIG_INDEX = NULL;
+ }
}
- /* 4. */
+ /* Create jittering if needed */
if(distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
jitlevel= part->userjit;
if(jitlevel == 0) {
- jitlevel= totpart/tot;
+ jitlevel= totpart/totelem;
if(part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
if(jitlevel<3) jitlevel= 3;
}
@@ -1350,16 +1311,16 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
}
- /* 5. */
+ /* Setup things for threaded distribution */
ctx->tree= tree;
ctx->seams= seams;
ctx->totseam= totseam;
ctx->sim.psys= psys;
- ctx->index= index;
+ ctx->index= particle_element;
ctx->jit= jit;
ctx->jitlevel= jitlevel;
- ctx->jitoff= jitoff;
- ctx->weight= weight;
+ ctx->jitoff= jitter_offset;
+ ctx->weight= element_weight;
ctx->maxweight= maxweight;
ctx->from= (children)? PART_FROM_CHILD: from;
ctx->cfrom= cfrom;
@@ -1394,14 +1355,14 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
pthreads= psys_threads_create(sim);
- if(!psys_threads_init_distribution(pthreads, sim->scene, finaldm, from)) {
+ if(!distribute_threads_init_data(pthreads, sim->scene, finaldm, from)) {
psys_threads_free(pthreads);
return;
}
totthread= pthreads[0].tot;
if(totthread > 1) {
- BLI_init_threads(&threads, exec_distribution, totthread);
+ BLI_init_threads(&threads, distribute_threads_exec_cb, totthread);
for(i=0; i<totthread; i++)
BLI_insert_thread(&threads, &pthreads[i]);
@@ -1409,7 +1370,7 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
BLI_end_threads(&threads);
}
else
- exec_distribution(&pthreads[0]);
+ distribute_threads_exec_cb(&pthreads[0]);
psys_calc_dmcache(sim->ob, finaldm, sim->psys);
@@ -1423,17 +1384,11 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
/* ready for future use, to emit particles without geometry */
static void distribute_particles_on_shape(ParticleSimulationData *sim, int UNUSED(from))
{
- ParticleSystem *psys = sim->psys;
- PARTICLE_P;
+ distribute_invalid(sim->scene, sim->psys, 0);
fprintf(stderr,"Shape emission not yet possible!\n");
-
- LOOP_PARTICLES {
- pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
- pa->foffset= 0.0f;
- pa->num= -1;
- }
}
+
static void distribute_particles(ParticleSimulationData *sim, int from)
{
PARTICLE_PSMD;
@@ -1449,16 +1404,9 @@ static void distribute_particles(ParticleSimulationData *sim, int from)
distribute_particles_on_shape(sim, from);
if(distr_error){
- ParticleSystem *psys = sim->psys;
- PARTICLE_P;
+ distribute_invalid(sim->scene, sim->psys, from);
fprintf(stderr,"Particle distribution error!\n");
-
- LOOP_PARTICLES {
- pa->fuv[0]=pa->fuv[1]=pa->fuv[2]=pa->fuv[3]= 0.0;
- pa->foffset= 0.0f;
- pa->num= -1;
- }
}
}
@@ -1547,7 +1495,7 @@ void initialize_particle(ParticleSimulationData *sim, ParticleData *pa, int p)
pa->flag &= ~PARS_UNEXIST;
- if(part->from != PART_FROM_PARTICLE && part->type != PART_FLUID) {
+ if(part->type != PART_FLUID) {
psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
if(ptex.exist < PSYS_FRAND(p+125))
@@ -1628,34 +1576,6 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
int p = pa - psys->particles;
part=psys->part;
-#if 0 /* deprecated code */
- if(part->from==PART_FROM_PARTICLE){
- float speed;
- ParticleSimulationData tsim= {0};
- tsim.scene= sim->scene;
- tsim.ob= psys->target_ob ? psys->target_ob : ob;
- tsim.psys = BLI_findlink(&tsim.ob->particlesystem, sim->psys->target_psys-1);
-
- state.time = pa->time;
- if(pa->num == -1)
- memset(&state, 0, sizeof(state));
- else
- psys_get_particle_state(&tsim, pa->num, &state, 1);
- psys_get_from_key(&state, loc, nor, rot, 0);
-
- mul_qt_v3(rot, vtan);
- mul_qt_v3(rot, utan);
-
- speed= normalize_v3_v3(p_vel, state.vel);
- mul_v3_fl(p_vel, dot_v3v3(r_vel, p_vel));
- VECSUB(p_vel, r_vel, p_vel);
- normalize_v3(p_vel);
- mul_v3_fl(p_vel, speed);
-
- VECCOPY(pa->fuv, loc); /* abusing pa->fuv (not used for "from particle") for storing emit location */
- }
- else{
-#endif
/* get precise emitter matrix if particle is born */
if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= sim->psys->cfra) {
/* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
@@ -2037,112 +1957,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
psys->flag |= PSYS_KEYED;
}
-/************************************************/
-/* Reactors */
-/************************************************/
-//static void push_reaction(ParticleSimulationData *sim, int pa_num, int event, ParticleKey *state)
-//{
-// Object *rob;
-// ParticleSystem *rpsys;
-// ParticleSettings *rpart;
-// ParticleData *pa;
-// ListBase *lb=&sim->psys->effectors;
-// ParticleEffectorCache *ec;
-// ParticleReactEvent *re;
-//
-// if(lb->first) for(ec = lb->first; ec; ec= ec->next){
-// if(ec->type & PSYS_EC_REACTOR){
-// /* all validity checks already done in add_to_effectors */
-// rob=ec->ob;
-// rpsys=BLI_findlink(&rob->particlesystem,ec->psys_nbr);
-// rpart=rpsys->part;
-// if(rpsys->part->reactevent==event){
-// pa=sim->psys->particles+pa_num;
-// re= MEM_callocN(sizeof(ParticleReactEvent), "react event");
-// re->event=event;
-// re->pa_num = pa_num;
-// re->ob = sim->ob;
-// re->psys = sim->psys;
-// re->size = pa->size;
-// copy_particle_key(&re->state,state,1);
-//
-// switch(event){
-// case PART_EVENT_DEATH:
-// re->time=pa->dietime;
-// break;
-// case PART_EVENT_COLLIDE:
-// re->time=state->time;
-// break;
-// case PART_EVENT_NEAR:
-// re->time=state->time;
-// break;
-// }
-//
-// BLI_addtail(&rpsys->reactevents, re);
-// }
-// }
-// }
-//}
-//static void react_to_events(ParticleSystem *psys, int pa_num)
-//{
-// ParticleSettings *part=psys->part;
-// ParticleData *pa=psys->particles+pa_num;
-// ParticleReactEvent *re=psys->reactevents.first;
-// int birth=0;
-// float dist=0.0f;
-//
-// for(re=psys->reactevents.first; re; re=re->next){
-// birth=0;
-// if(part->from==PART_FROM_PARTICLE){
-// if(pa->num==re->pa_num && pa->alive==PARS_UNBORN){
-// if(re->event==PART_EVENT_NEAR){
-// ParticleData *tpa = re->psys->particles+re->pa_num;
-// float pa_time=tpa->time + pa->foffset*tpa->lifetime;
-// if(re->time >= pa_time){
-// pa->time=pa_time;
-// pa->dietime=pa->time+pa->lifetime;
-// }
-// }
-// else{
-// pa->time=re->time;
-// pa->dietime=pa->time+pa->lifetime;
-// }
-// }
-// }
-// else{
-// dist=len_v3v3(pa->state.co, re->state.co);
-// if(dist <= re->size){
-// if(pa->alive==PARS_UNBORN){
-// pa->time=re->time;
-// pa->dietime=pa->time+pa->lifetime;
-// birth=1;
-// }
-// if(birth || part->flag&PART_REACT_MULTIPLE){
-// float vec[3];
-// VECSUB(vec,pa->state.co, re->state.co);
-// if(birth==0)
-// mul_v3_fl(vec,(float)pow(1.0f-dist/re->size,part->reactshape));
-// VECADDFAC(pa->state.vel,pa->state.vel,vec,part->reactfac);
-// VECADDFAC(pa->state.vel,pa->state.vel,re->state.vel,part->partfac);
-// }
-// if(birth)
-// mul_v3_fl(pa->state.vel,(float)pow(1.0f-dist/re->size,part->reactshape));
-// }
-// }
-// }
-//}
-//void psys_get_reactor_target(ParticleSimulationData *sim, Object **target_ob, ParticleSystem **target_psys)
-//{
-// Object *tob;
-//
-// tob = sim->psys->target_ob ? sim->psys->target_ob : sim->ob;
-//
-// *target_psys = BLI_findlink(&tob->particlesystem, sim->psys->target_psys-1);
-// if(*target_psys)
-// *target_ob=tob;
-// else
-// *target_ob=0;
-//}
+
/************************************************/
/* Point Cache */
/************************************************/
@@ -2174,17 +1989,48 @@ void psys_get_pointcache_start_end(Scene *scene, ParticleSystem *psys, int *sfra
/************************************************/
/* Effectors */
/************************************************/
+static void psys_update_particle_bvhtree(ParticleSystem *psys, float cfra)
+{
+ if(psys) {
+ PARTICLE_P;
+ int totpart = 0;
+
+ if(!psys->bvhtree || psys->bvhtree_frame != cfra) {
+ LOOP_SHOWN_PARTICLES {
+ totpart++;
+ }
+
+ BLI_bvhtree_free(psys->bvhtree);
+ psys->bvhtree = BLI_bvhtree_new(totpart, 0.0, 4, 6);
+
+ LOOP_SHOWN_PARTICLES {
+ if(pa->alive == PARS_ALIVE) {
+ if(pa->state.time == cfra)
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->prev_state.co, 1);
+ else
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->state.co, 1);
+ }
+ }
+ BLI_bvhtree_balance(psys->bvhtree);
+
+ psys->bvhtree_frame = cfra;
+ }
+ }
+}
void psys_update_particle_tree(ParticleSystem *psys, float cfra)
{
if(psys) {
PARTICLE_P;
+ int totpart = 0;
if(!psys->tree || psys->tree_frame != cfra) {
-
- BLI_kdtree_free(psys->tree);
+ LOOP_SHOWN_PARTICLES {
+ totpart++;
+ }
+ BLI_kdtree_free(psys->tree);
psys->tree = BLI_kdtree_new(psys->totpart);
-
+
LOOP_SHOWN_PARTICLES {
if(pa->alive == PARS_ALIVE) {
if(pa->state.time == cfra)
@@ -2195,7 +2041,7 @@ void psys_update_particle_tree(ParticleSystem *psys, float cfra)
}
BLI_kdtree_balance(psys->tree);
- psys->tree_frame = psys->cfra;
+ psys->tree_frame = cfra;
}
}
}
@@ -2207,6 +2053,128 @@ static void psys_update_effectors(ParticleSimulationData *sim)
precalc_guides(sim, sim->psys->effectors);
}
+static void integrate_particle(ParticleSettings *part, ParticleData *pa, float dtime, float *external_acceleration, void (*force_func)(void *forcedata, ParticleKey *state, float *force, float *impulse), void *forcedata)
+{
+ ParticleKey states[5];
+ float force[3],acceleration[3],impulse[3],dx[4][3],dv[4][3],oldpos[3];
+ float pa_mass= (part->flag & PART_SIZEMASS ? part->mass * pa->size : part->mass);
+ int i, steps=1;
+
+ copy_v3_v3(oldpos, pa->state.co);
+
+ switch(part->integrator){
+ case PART_INT_EULER:
+ steps=1;
+ break;
+ case PART_INT_MIDPOINT:
+ steps=2;
+ break;
+ case PART_INT_RK4:
+ steps=4;
+ break;
+ case PART_INT_VERLET:
+ steps=1;
+ break;
+ }
+
+ copy_particle_key(states, &pa->state, 1);
+
+ states->time = 0.f;
+
+ for(i=0; i<steps; i++){
+ zero_v3(force);
+ zero_v3(impulse);
+
+ force_func(forcedata, states+i, force, impulse);
+
+ /* force to acceleration*/
+ mul_v3_v3fl(acceleration, force, 1.0f/pa_mass);
+
+ if(external_acceleration)
+ add_v3_v3(acceleration, external_acceleration);
+
+ /* calculate next state */
+ add_v3_v3(states[i].vel, impulse);
+
+ switch(part->integrator){
+ case PART_INT_EULER:
+ madd_v3_v3v3fl(pa->state.co, states->co, states->vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ break;
+ case PART_INT_MIDPOINT:
+ if(i==0){
+ madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime*0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime*0.5f);
+ states[1].time = dtime*0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ }
+ else{
+ madd_v3_v3v3fl(pa->state.co, states->co, states[1].vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ }
+ break;
+ case PART_INT_RK4:
+ switch(i){
+ case 0:
+ copy_v3_v3(dx[0], states->vel);
+ mul_v3_fl(dx[0], dtime);
+ copy_v3_v3(dv[0], acceleration);
+ mul_v3_fl(dv[0], dtime);
+
+ madd_v3_v3v3fl(states[1].co, states->co, dx[0], 0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, dv[0], 0.5f);
+ states[1].time = dtime*0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ break;
+ case 1:
+ madd_v3_v3v3fl(dx[1], states->vel, dv[0], 0.5f);
+ mul_v3_fl(dx[1], dtime);
+ copy_v3_v3(dv[1], acceleration);
+ mul_v3_fl(dv[1], dtime);
+
+ madd_v3_v3v3fl(states[2].co, states->co, dx[1], 0.5f);
+ madd_v3_v3v3fl(states[2].vel, states->vel, dv[1], 0.5f);
+ states[2].time = dtime*0.5f;
+ break;
+ case 2:
+ madd_v3_v3v3fl(dx[2], states->vel, dv[1], 0.5f);
+ mul_v3_fl(dx[2], dtime);
+ copy_v3_v3(dv[2], acceleration);
+ mul_v3_fl(dv[2], dtime);
+
+ add_v3_v3v3(states[3].co, states->co, dx[2]);
+ add_v3_v3v3(states[3].vel, states->vel, dv[2]);
+ states[3].time = dtime;
+ /*fra=cfra;*/
+ break;
+ case 3:
+ add_v3_v3v3(dx[3], states->vel, dv[2]);
+ mul_v3_fl(dx[3], dtime);
+ copy_v3_v3(dv[3], acceleration);
+ mul_v3_fl(dv[3], dtime);
+
+ madd_v3_v3v3fl(pa->state.co, states->co, dx[0], 1.0f/6.0f);
+ madd_v3_v3fl(pa->state.co, dx[1], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.co, dx[2], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.co, dx[3], 1.0f/6.0f);
+
+ madd_v3_v3v3fl(pa->state.vel, states->vel, dv[0], 1.0f/6.0f);
+ madd_v3_v3fl(pa->state.vel, dv[1], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[2], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[3], 1.0f/6.0f);
+ }
+ break;
+ case PART_INT_VERLET: /* Verlet integration */
+ madd_v3_v3v3fl(pa->state.vel, pa->prev_state.vel, acceleration, dtime);
+ madd_v3_v3v3fl(pa->state.co, pa->prev_state.co, pa->state.vel, dtime);
+
+ sub_v3_v3v3(pa->state.vel, pa->state.co, oldpos);
+ mul_v3_fl(pa->state.vel, 1.0f/dtime);
+ break;
+ }
+ }
+}
+
/*********************************************************************************************************
SPH fluid physics
@@ -2222,7 +2190,7 @@ static void psys_update_effectors(ParticleSimulationData *sim)
***********************************************************************************************************/
#define PSYS_FLUID_SPRINGS_INITIAL_SIZE 256
-static ParticleSpring *add_fluid_spring(ParticleSystem *psys, ParticleSpring *spring)
+static ParticleSpring *sph_spring_add(ParticleSystem *psys, ParticleSpring *spring)
{
/* Are more refs required? */
if(psys->alloc_fluidsprings == 0 || psys->fluid_springs == NULL) {
@@ -2240,8 +2208,7 @@ static ParticleSpring *add_fluid_spring(ParticleSystem *psys, ParticleSpring *sp
return psys->fluid_springs + psys->tot_fluidsprings - 1;
}
-
-static void delete_fluid_spring(ParticleSystem *psys, int j)
+static void sph_spring_delete(ParticleSystem *psys, int j)
{
if (j != psys->tot_fluidsprings - 1)
psys->fluid_springs[j] = psys->fluid_springs[psys->tot_fluidsprings - 1];
@@ -2253,8 +2220,52 @@ static void delete_fluid_spring(ParticleSystem *psys, int j)
psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
}
}
+static void sph_springs_modify(ParticleSystem *psys, float dtime){
+ SPHFluidSettings *fluid = psys->part->fluid;
+ ParticleData *pa1, *pa2;
+ ParticleSpring *spring = psys->fluid_springs;
+
+ float h, d, Rij[3], rij, Lij;
+ int i;
+
+ float yield_ratio = fluid->yield_ratio;
+ float plasticity = fluid->plasticity_constant;
+ /* scale things according to dtime */
+ float timefix = 25.f * dtime;
+
+ if((fluid->flag & SPH_VISCOELASTIC_SPRINGS)==0 || fluid->spring_k == 0.f)
+ return;
-static EdgeHash *build_fluid_springhash(ParticleSystem *psys)
+ /* Loop through the springs */
+ for(i=0; i<psys->tot_fluidsprings; i++, spring++) {
+ pa1 = psys->particles + spring->particle_index[0];
+ pa2 = psys->particles + spring->particle_index[1];
+
+ sub_v3_v3v3(Rij, pa2->prev_state.co, pa1->prev_state.co);
+ rij = normalize_v3(Rij);
+
+ /* adjust rest length */
+ Lij = spring->rest_length;
+ d = yield_ratio * timefix * Lij;
+
+ if (rij > Lij + d) // Stretch
+ spring->rest_length += plasticity * (rij - Lij - d) * timefix;
+ else if(rij < Lij - d) // Compress
+ spring->rest_length -= plasticity * (Lij - d - rij) * timefix;
+
+ h = 4.f*pa1->size;
+
+ if(spring->rest_length > h)
+ spring->delete_flag = 1;
+ }
+
+ /* Loop through springs backwaqrds - for efficient delete function */
+ for (i=psys->tot_fluidsprings-1; i >= 0; i--) {
+ if(psys->fluid_springs[i].delete_flag)
+ sph_spring_delete(psys, i);
+ }
+}
+static EdgeHash *sph_springhash_build(ParticleSystem *psys)
{
EdgeHash *springhash = NULL;
ParticleSpring *spring;
@@ -2267,347 +2278,275 @@ static EdgeHash *build_fluid_springhash(ParticleSystem *psys)
return springhash;
}
-static void particle_fluidsim(ParticleSystem *psys, int own_psys, ParticleData *pa, float dtime, float mass, float *gravity, EdgeHash *springhash)
+
+typedef struct SPHNeighbor
{
- SPHFluidSettings *fluid = psys->part->fluid;
- KDTreeNearest *ptn = NULL;
- ParticleData *npa;
+ ParticleSystem *psys;
+ int index;
+} SPHNeighbor;
+typedef struct SPHRangeData
+{
+ SPHNeighbor neighbors[128];
+ int tot_neighbors;
+
+ float density, near_density;
+ float h;
+
+ ParticleSystem *npsys;
+ ParticleData *pa;
+
+ float massfac;
+ int use_size;
+} SPHRangeData;
+typedef struct SPHData {
+ ParticleSystem *psys[10];
+ ParticleData *pa;
+ float mass;
+ EdgeHash *eh;
+ float *gravity;
+}SPHData;
+static void sph_density_accum_cb(void *userdata, int index, float squared_dist)
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+
+ if(npa == pfr->pa || squared_dist < FLT_EPSILON)
+ return;
+
+ /* Ugh! One particle has over 128 neighbors! Really shouldn't happen,
+ * but even if it does it shouldn't do any terrible harm if all are
+ * not taken into account - jahka
+ */
+ if(pfr->tot_neighbors >= 128)
+ return;
+
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
+
+ q = (1.f - sqrt(squared_dist)/pfr->h) * pfr->massfac;
+
+ if(pfr->use_size)
+ q *= npa->size;
+
+ pfr->density += q*q;
+ pfr->near_density += q*q*q;
+}
+static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
+{
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
ParticleSpring *spring = NULL;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float mass = sphdata->mass;
+ float *gravity = sphdata->gravity;
+ EdgeHash *springhash = sphdata->eh;
- float temp[3];
- float q, q1, u, I, D, rij, d, Lij;
- float pressure_near, pressure;
- float p=0, pnear=0;
+ float q, u, rij, dv[3];
+ float pressure, near_pressure;
- float omega = fluid->viscosity_omega;
- float beta = fluid->viscosity_beta;
- float massfactor = 1.0f/mass;
- float spring_k = fluid->spring_k;
- float h = fluid->radius;
- float L = fluid->rest_length * fluid->radius;
+ float visc = fluid->viscosity_omega;
+ float stiff_visc = fluid->viscosity_beta * (fluid->flag & SPH_FAC_VISCOSITY ? fluid->viscosity_omega : 1.f);
- int n, neighbours = BLI_kdtree_range_search(psys->tree, h, pa->prev_state.co, NULL, &ptn);
- int spring_index = 0, index = own_psys ? pa - psys->particles : -1;
+ float inv_mass = 1.0f/mass;
+ float spring_constant = fluid->spring_k;
+
+ float h = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.f*pa->size : 1.f); /* 4.0 seems to be a pretty good value */
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.f); /* 4.77 is an experimentally determined density factor */
+ float rest_length = fluid->rest_length * (fluid->flag & SPH_FAC_REST_LENGTH ? 2.588f * pa->size : 1.f);
- /* pressure and near pressure */
- for(n=own_psys?1:0; n<neighbours; n++) {
- /* disregard particles at the exact same location */
- if(ptn[n].dist < FLT_EPSILON)
- continue;
+ float stiffness = fluid->stiffness_k;
+ float stiffness_near_fac = fluid->stiffness_knear * (fluid->flag & SPH_FAC_REPULSION ? fluid->stiffness_k : 1.f);
- sub_v3_v3(ptn[n].co, pa->prev_state.co);
- mul_v3_fl(ptn[n].co, 1.f/ptn[n].dist);
- q = ptn[n].dist/h;
+ ParticleData *npa;
+ float vec[3];
+ float vel[3];
+ float co[3];
- if(q < 1.f) {
- q1 = 1.f - q;
+ int i, spring_index, index = pa - psys[0]->particles;
- p += q1*q1;
- pnear += q1*q1*q1;
- }
+ pfr.tot_neighbors = 0;
+ pfr.density = pfr.near_density = 0.f;
+ pfr.h = h;
+ pfr.pa = pa;
+
+ for(i=0; i<10 && psys[i]; i++) {
+ pfr.npsys = psys[i];
+ pfr.massfac = psys[i]->part->mass*inv_mass;
+ pfr.use_size = psys[i]->part->flag & PART_SIZEMASS;
+
+ BLI_bvhtree_range_query(psys[i]->bvhtree, state->co, h, sph_density_accum_cb, &pfr);
}
- p *= mass;
- pnear *= mass;
- pressure = fluid->stiffness_k * (p - fluid->rest_density);
- pressure_near = fluid->stiffness_knear * pnear;
+ pressure = stiffness * (pfr.density - rest_density);
+ near_pressure = stiffness_near_fac * pfr.near_density;
- /* main calculations */
- for(n=own_psys?1:0; n<neighbours; n++) {
- /* disregard particles at the exact same location */
- if(ptn[n].dist < FLT_EPSILON)
- continue;
+ pfn = pfr.neighbors;
+ for(i=0; i<pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
- npa = psys->particles + ptn[n].index;
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
- rij = ptn[n].dist;
- q = rij/h;
- q1 = 1.f-q;
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
- /* Double Density Relaxation - Algorithm 2 (can't be thread safe!)*/
- D = dtime * dtime * (pressure + pressure_near*q1)*q1 * 0.5f;
- madd_v3_v3fl(pa->state.co, ptn[n].co, -D * massfactor);
- if(own_psys)
- madd_v3_v3fl(npa->state.co, ptn[n].co, D * massfactor);
+ q = (1.f - rij/h) * pfn->psys->part->mass * inv_mass;
- if(index < ptn[n].index) {
- /* Viscosity - Algorithm 5 */
- if(omega > 0.f || beta > 0.f) {
- sub_v3_v3v3(temp, pa->state.vel, npa->state.vel);
- u = dot_v3v3(ptn[n].co, temp);
+ if(pfn->psys->part->flag & PART_SIZEMASS)
+ q *= npa->size;
- if (u > 0){
- I = dtime * (q1 * (omega * u + beta * u*u)) * 0.5f;
- madd_v3_v3fl(pa->state.vel, ptn[n].co, -I * massfactor);
+ copy_v3_v3(vel, npa->prev_state.vel);
- if(own_psys)
- madd_v3_v3fl(npa->state.vel, ptn[n].co, I * massfactor);
- }
- }
+ /* Double Density Relaxation */
+ madd_v3_v3fl(force, vec, -(pressure + near_pressure*q)*q);
- if(spring_k > 0.f) {
- /* Viscoelastic spring force - Algorithm 4*/
- if (fluid->flag & SPH_VISCOELASTIC_SPRINGS && springhash){
- spring_index = GET_INT_FROM_POINTER(BLI_edgehash_lookup(springhash, index, ptn[n].index));
+ /* Viscosity */
+ if(visc > 0.f || stiff_visc > 0.f) {
+ sub_v3_v3v3(dv, vel, state->vel);
+ u = dot_v3v3(vec, dv);
- if(spring_index) {
- spring = psys->fluid_springs + spring_index - 1;
- }
- else {
- ParticleSpring temp_spring;
- temp_spring.particle_index[0] = index;
- temp_spring.particle_index[1] = ptn[n].index;
- temp_spring.rest_length = (fluid->flag & SPH_CURRENT_REST_LENGTH) ? rij : L;
- temp_spring.delete_flag = 0;
-
- spring = add_fluid_spring(psys, &temp_spring);
- }
+ if(u < 0.f && visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * visc * u );
+
+ if(u > 0.f && stiff_visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * stiff_visc * u );
+ }
+
+ if(spring_constant > 0.f) {
+ /* Viscoelastic spring force */
+ if (pfn->psys == psys[0] && fluid->flag & SPH_VISCOELASTIC_SPRINGS && springhash) {
+ spring_index = GET_INT_FROM_POINTER(BLI_edgehash_lookup(springhash, index, pfn->index));
- Lij = spring->rest_length;
- d = fluid->yield_ratio * Lij;
+ if(spring_index) {
+ spring = psys[0]->fluid_springs + spring_index - 1;
- if (rij > Lij + d) // Stretch, 25 is just a multiplier for plasticity_constant value to counter default dtime of 1/25
- spring->rest_length += dtime * 25.f * fluid->plasticity_constant * (rij - Lij - d);
- else if(rij < Lij - d) // Compress
- spring->rest_length -= dtime * 25.f * fluid->plasticity_constant * (Lij - d - rij);
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (spring->rest_length - rij));
}
- else { /* PART_SPRING_HOOKES - Hooke's spring force */
- /* L is a factor of radius */
- D = 0.5 * dtime * dtime * 10.f * fluid->spring_k * (1.f - L/h) * (L - rij);
-
- madd_v3_v3fl(pa->state.co, ptn[n].co, -D * massfactor);
- if(own_psys)
- madd_v3_v3fl(npa->state.co, ptn[n].co, D * massfactor);
+ else if(fluid->spring_frames == 0 || (pa->prev_state.time-pa->time) <= fluid->spring_frames){
+ ParticleSpring temp_spring;
+ temp_spring.particle_index[0] = index;
+ temp_spring.particle_index[1] = pfn->index;
+ temp_spring.rest_length = (fluid->flag & SPH_CURRENT_REST_LENGTH) ? rij : rest_length;
+ temp_spring.delete_flag = 0;
+
+ sph_spring_add(psys[0], &temp_spring);
}
}
+ else {/* PART_SPRING_HOOKES - Hooke's spring force */
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (rest_length - rij));
+ }
}
- }
-
- /* Artificial buoyancy force in negative gravity direction */
- if (fluid->buoyancy >= 0.f && gravity) {
- float B = -dtime * dtime * fluid->buoyancy * (p - fluid->rest_density) * 0.5f;
- madd_v3_v3fl(pa->state.co, gravity, -B * massfactor);
}
-
- if(ptn)
- MEM_freeN(ptn);
-}
-
-static void apply_particle_fluidsim(Object *ob, ParticleSystem *psys, ParticleData *pa, float dtime, float *gravity, EdgeHash *springhash){
- ParticleTarget *pt;
-
- particle_fluidsim(psys, 1, pa, dtime, psys->part->mass, gravity, springhash);
- /*----check other SPH systems (Multifluids) , each fluid has its own parameters---*/
- for(pt=psys->targets.first; pt; pt=pt->next) {
- ParticleSystem *epsys = psys_get_target_system(ob, pt);
-
- if(epsys)
- particle_fluidsim(epsys, 0, pa, dtime, psys->part->mass, gravity, NULL);
- }
- /*----------------------------------------------------------------*/
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (pfr.density-rest_density));
}
-static void apply_fluid_springs(ParticleSystem *psys, float timestep){
- SPHFluidSettings *fluid = psys->part->fluid;
- ParticleData *pa1, *pa2;
- ParticleSpring *spring = psys->fluid_springs;
-
- float h = fluid->radius;
- float massfactor = 1.0f/psys->part->mass;
- float D, Rij[3], rij, Lij;
+static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, float *gravity, EdgeHash *springhash){
+ ParticleTarget *pt;
int i;
- if((fluid->flag & SPH_VISCOELASTIC_SPRINGS)==0 || fluid->spring_k == 0.f)
- return;
-
- /* Loop through the springs */
- for(i=0; i<psys->tot_fluidsprings; i++, spring++) {
- Lij = spring->rest_length;
+ ParticleSettings *part = sim->psys->part;
+ // float timestep = psys_get_timestep(sim); // UNUSED
+ float pa_mass = part->mass * (part->flag & PART_SIZEMASS ? pa->size : 1.f);
+ float dtime = dfra*psys_get_timestep(sim);
+ // int steps = 1; // UNUSED
+ float effector_acceleration[3];
+ SPHData sphdata;
- if (Lij > h) {
- spring->delete_flag = 1;
- }
- else {
- pa1 = psys->particles + spring->particle_index[0];
- pa2 = psys->particles + spring->particle_index[1];
+ sphdata.psys[0] = sim->psys;
+ for(i=1, pt=sim->psys->targets.first; i<10; i++, pt=(pt?pt->next:NULL))
+ sphdata.psys[i] = pt ? psys_get_target_system(sim->ob, pt) : NULL;
- sub_v3_v3v3(Rij, pa2->prev_state.co, pa1->prev_state.co);
- rij = normalize_v3(Rij);
+ sphdata.pa = pa;
+ sphdata.gravity = gravity;
+ sphdata.mass = pa_mass;
+ sphdata.eh = springhash;
- /* Calculate displacement and apply value */
- D = 0.5f * timestep * timestep * 10.f * fluid->spring_k * (1.f - Lij/h) * (Lij - rij);
+ /* restore previous state and treat gravity & effectors as external acceleration*/
+ sub_v3_v3v3(effector_acceleration, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(effector_acceleration, 1.f/dtime);
- madd_v3_v3fl(pa1->state.co, Rij, -D * pa1->state.time * pa1->state.time * massfactor);
- madd_v3_v3fl(pa2->state.co, Rij, D * pa2->state.time * pa2->state.time * massfactor);
- }
- }
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
- /* Loop through springs backwaqrds - for efficient delete function */
- for (i=psys->tot_fluidsprings-1; i >= 0; i--) {
- if(psys->fluid_springs[i].delete_flag)
- delete_fluid_spring(psys, i);
- }
+ integrate_particle(part, pa, dtime, effector_acceleration, sph_force_cb, &sphdata);
}
/************************************************/
-/* Newtonian physics */
+/* Basic physics */
/************************************************/
-/* gathers all forces that effect particles and calculates a new state for the particle */
-static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra, float cfra)
+typedef struct EfData
{
+ ParticleTexture ptex;
+ ParticleSimulationData *sim;
+ ParticleData *pa;
+} EfData;
+static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, float *impulse)
+{
+ EfData *efdata = (EfData *)efdata_v;
+ ParticleSimulationData *sim = efdata->sim;
ParticleSettings *part = sim->psys->part;
- ParticleData *pa = sim->psys->particles + p;
+ ParticleData *pa = efdata->pa;
EffectedPoint epoint;
- ParticleKey states[5], tkey;
- float timestep = psys_get_timestep(sim);
- float force[3],impulse[3],dx[4][3],dv[4][3],oldpos[3];
- float dtime=dfra*timestep, time, pa_mass=part->mass, fac /*, fra=sim->psys->cfra*/;
- int i, steps=1;
- ParticleTexture ptex;
- psys_get_texture(sim, pa, &ptex, PAMAP_PHYSICS, cfra);
-
- /* maintain angular velocity */
- VECCOPY(pa->state.ave,pa->prev_state.ave);
- VECCOPY(oldpos,pa->state.co);
+ /* add effectors */
+ pd_point_from_particle(efdata->sim, efdata->pa, state, &epoint);
+ if(part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
+ pdDoEffectors(sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
- if(part->flag & PART_SIZEMASS)
- pa_mass*=pa->size;
+ mul_v3_fl(force, efdata->ptex.field);
+ mul_v3_fl(impulse, efdata->ptex.field);
- switch(part->integrator){
- case PART_INT_EULER:
- steps=1;
- break;
- case PART_INT_MIDPOINT:
- steps=2;
- break;
- case PART_INT_RK4:
- steps=4;
- break;
- case PART_INT_VERLET:
- steps=1;
- break;
- }
-
- copy_particle_key(states,&pa->state,1);
-
- for(i=0; i<steps; i++){
- force[0]=force[1]=force[2]=0.0;
- impulse[0]=impulse[1]=impulse[2]=0.0;
- /* add effectors */
- pd_point_from_particle(sim, pa, states+i, &epoint);
- if(part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
- pdDoEffectors(sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
-
- mul_v3_fl(force, ptex.field);
- mul_v3_fl(impulse, ptex.field);
-
- /* calculate air-particle interaction */
- if(part->dragfac!=0.0f){
- fac=-part->dragfac*pa->size*pa->size*len_v3(states[i].vel);
- VECADDFAC(force,force,states[i].vel,fac);
- }
+ /* calculate air-particle interaction */
+ if(part->dragfac != 0.0f)
+ madd_v3_v3fl(force, state->vel, -part->dragfac * pa->size * pa->size * len_v3(state->vel));
- /* brownian force */
- if(part->brownfac!=0.0){
- force[0]+=(BLI_frand()-0.5f)*part->brownfac;
- force[1]+=(BLI_frand()-0.5f)*part->brownfac;
- force[2]+=(BLI_frand()-0.5f)*part->brownfac;
- }
-
- /* force to acceleration*/
- mul_v3_fl(force,1.0f/pa_mass);
-
- /* add global acceleration (gravitation) */
- if(psys_uses_gravity(sim)
- /* normal gravity is too strong for hair so it's disabled by default */
- && (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)) {
- madd_v3_v3fl(force, sim->scene->physics_settings.gravity, part->effector_weights->global_gravity * ptex.gravity);
- }
-
- /* calculate next state */
- VECADD(states[i].vel,states[i].vel,impulse);
+ /* brownian force */
+ if(part->brownfac != 0.0){
+ force[0] += (BLI_frand()-0.5f) * part->brownfac;
+ force[1] += (BLI_frand()-0.5f) * part->brownfac;
+ force[2] += (BLI_frand()-0.5f) * part->brownfac;
+ }
+}
+/* gathers all forces that effect particles and calculates a new state for the particle */
+static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, float cfra)
+{
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleKey tkey;
+ float dtime=dfra*psys_get_timestep(sim), time;
+ float *gravity = NULL, gr[3];
+ EfData efdata;
- switch(part->integrator){
- case PART_INT_EULER:
- VECADDFAC(pa->state.co,states->co,states->vel,dtime);
- VECADDFAC(pa->state.vel,states->vel,force,dtime);
- break;
- case PART_INT_MIDPOINT:
- if(i==0){
- VECADDFAC(states[1].co,states->co,states->vel,dtime*0.5f);
- VECADDFAC(states[1].vel,states->vel,force,dtime*0.5f);
- /*fra=sim->psys->cfra+0.5f*dfra;*/
- }
- else{
- VECADDFAC(pa->state.co,states->co,states[1].vel,dtime);
- VECADDFAC(pa->state.vel,states->vel,force,dtime);
- }
- break;
- case PART_INT_RK4:
- switch(i){
- case 0:
- VECCOPY(dx[0],states->vel);
- mul_v3_fl(dx[0],dtime);
- VECCOPY(dv[0],force);
- mul_v3_fl(dv[0],dtime);
+ psys_get_texture(sim, pa, &efdata.ptex, PAMAP_PHYSICS, cfra);
- VECADDFAC(states[1].co,states->co,dx[0],0.5f);
- VECADDFAC(states[1].vel,states->vel,dv[0],0.5f);
- /*fra=sim->psys->cfra+0.5f*dfra;*/
- break;
- case 1:
- VECADDFAC(dx[1],states->vel,dv[0],0.5f);
- mul_v3_fl(dx[1],dtime);
- VECCOPY(dv[1],force);
- mul_v3_fl(dv[1],dtime);
+ efdata.pa = pa;
+ efdata.sim = sim;
- VECADDFAC(states[2].co,states->co,dx[1],0.5f);
- VECADDFAC(states[2].vel,states->vel,dv[1],0.5f);
- break;
- case 2:
- VECADDFAC(dx[2],states->vel,dv[1],0.5f);
- mul_v3_fl(dx[2],dtime);
- VECCOPY(dv[2],force);
- mul_v3_fl(dv[2],dtime);
+ /* add global acceleration (gravitation) */
+ if(psys_uses_gravity(sim)
+ /* normal gravity is too strong for hair so it's disabled by default */
+ && (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)) {
+ zero_v3(gr);
+ madd_v3_v3fl(gr, sim->scene->physics_settings.gravity, part->effector_weights->global_gravity * efdata.ptex.gravity);
+ gravity = gr;
+ }
- VECADD(states[3].co,states->co,dx[2]);
- VECADD(states[3].vel,states->vel,dv[2]);
- /*fra=cfra;*/
- break;
- case 3:
- VECADD(dx[3],states->vel,dv[2]);
- mul_v3_fl(dx[3],dtime);
- VECCOPY(dv[3],force);
- mul_v3_fl(dv[3],dtime);
-
- VECADDFAC(pa->state.co,states->co,dx[0],1.0f/6.0f);
- VECADDFAC(pa->state.co,pa->state.co,dx[1],1.0f/3.0f);
- VECADDFAC(pa->state.co,pa->state.co,dx[2],1.0f/3.0f);
- VECADDFAC(pa->state.co,pa->state.co,dx[3],1.0f/6.0f);
-
- VECADDFAC(pa->state.vel,states->vel,dv[0],1.0f/6.0f);
- VECADDFAC(pa->state.vel,pa->state.vel,dv[1],1.0f/3.0f);
- VECADDFAC(pa->state.vel,pa->state.vel,dv[2],1.0f/3.0f);
- VECADDFAC(pa->state.vel,pa->state.vel,dv[3],1.0f/6.0f);
- }
- break;
- case PART_INT_VERLET: /* Verlet integration */
- VECADDFAC(pa->state.vel,pa->state.vel,force,dtime);
- VECADDFAC(pa->state.co,pa->state.co,pa->state.vel,dtime);
+ /* maintain angular velocity */
+ copy_v3_v3(pa->state.ave, pa->prev_state.ave);
- VECSUB(pa->state.vel,pa->state.co,oldpos);
- mul_v3_fl(pa->state.vel,1.0f/dtime);
- break;
- }
- }
+ integrate_particle(part, pa, dtime, gravity, basic_force_cb, &efdata);
/* damp affects final velocity */
if(part->dampfac != 0.f)
- mul_v3_fl(pa->state.vel, 1.f - part->dampfac * ptex.damp);
+ mul_v3_fl(pa->state.vel, 1.f - part->dampfac * efdata.ptex.damp);
- VECCOPY(pa->state.ave, states->ave);
+ //VECCOPY(pa->state.ave, states->ave);
/* finally we do guides */
time=(cfra-pa->time)/pa->lifetime;
@@ -2627,7 +2566,7 @@ static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra
}
}
}
-static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
+static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
{
float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
@@ -2665,6 +2604,9 @@ static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra
normalize_qt(pa->state.rot);
}
+/************************************************/
+/* Collisions */
+/************************************************/
/* convert from triangle barycentric weights to quad mean value weights */
static void intersect_dm_quad_weights(float *v1, float *v2, float *v3, float *v4, float *w)
{
@@ -3156,7 +3098,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra)
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
distribute_particles(sim, PART_FROM_CHILD);
- if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES && part->parents!=0.0)
+ if(part->childtype==PART_CHILD_FACES && part->parents!=0.0)
psys_find_parents(sim);
}
}
@@ -3452,11 +3394,11 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
case PART_PHYS_FLUID:
{
ParticleTarget *pt = psys->targets.first;
- psys_update_particle_tree(psys, cfra);
+ psys_update_particle_bvhtree(psys, psys->cfra);
for(; pt; pt=pt->next) { /* Updating others systems particle tree for fluid-fluid interaction */
if(pt->ob)
- psys_update_particle_tree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1), cfra);
+ psys_update_particle_bvhtree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1), psys->cfra);
}
break;
}
@@ -3508,14 +3450,14 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
{
LOOP_DYNAMIC_PARTICLES {
/* do global forces & effectors */
- apply_particle_forces(sim, p, pa->state.time, cfra);
+ basic_integrate(sim, p, pa->state.time, cfra);
/* deflection */
if(sim->colliders)
deflect_particle(sim, p, pa->state.time, cfra);
/* rotations */
- rotate_particle(part, pa, pa->state.time, timestep);
+ basic_rotate(part, pa, pa->state.time, timestep);
}
break;
}
@@ -3538,43 +3480,28 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
}
case PART_PHYS_FLUID:
{
- EdgeHash *springhash = build_fluid_springhash(psys);
+ EdgeHash *springhash = sph_springhash_build(psys);
float *gravity = NULL;
if(psys_uses_gravity(sim))
gravity = sim->scene->physics_settings.gravity;
- /* do global forces & effectors */
- LOOP_DYNAMIC_PARTICLES {
- apply_particle_forces(sim, p, pa->state.time, cfra);
- /* in fluids forces only effect velocity */
- copy_v3_v3(pa->state.co, pa->prev_state.co);
- }
-
- /* actual fluids calculations (not threadsafe!) */
- LOOP_DYNAMIC_PARTICLES {
- apply_particle_fluidsim(sim->ob, psys, pa, pa->state.time*timestep, gravity, springhash);
- }
-
- /* Apply springs to particles */
- apply_fluid_springs(psys, timestep);
-
- /* apply velocity, collisions and rotation */
LOOP_DYNAMIC_PARTICLES {
- /* velocity holds forces and viscosity, so apply them before collisions */
- madd_v3_v3fl(pa->state.co, pa->state.vel, pa->state.time*timestep);
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, cfra);
- /* calculate new velocity based on new-old location */
- sub_v3_v3v3(pa->state.vel, pa->state.co, pa->prev_state.co);
- mul_v3_fl(pa->state.vel, 1.f/(pa->state.time*timestep));
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, gravity, springhash);
if(sim->colliders)
deflect_particle(sim, p, pa->state.time, cfra);
/* SPH particles are not physical particles, just interpolation particles, thus rotation has not a direct sense for them */
- rotate_particle(part, pa, pa->state.time, timestep);
+ basic_rotate(part, pa, pa->state.time, timestep);
}
+ sph_springs_modify(psys, timestep);
+
if(springhash) {
BLI_edgehash_free(springhash, NULL);
springhash = NULL;
@@ -3923,13 +3850,6 @@ static void psys_changed_type(ParticleSimulationData *sim)
BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
- if(part->from == PART_FROM_PARTICLE) {
- //if(part->type != PART_REACTOR)
- part->from = PART_FROM_FACE;
- if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
- part->distr = PART_DISTR_JIT;
- }
-
if(part->phystype != PART_PHYS_KEYED)
sim->psys->flag &= ~PSYS_KEYED;
@@ -3937,6 +3857,9 @@ static void psys_changed_type(ParticleSimulationData *sim)
if(ELEM4(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
part->ren_as = PART_DRAW_PATH;
+ if(part->distr == PART_DISTR_GRID)
+ part->distr = PART_DISTR_JIT;
+
if(ELEM3(part->draw_as, PART_DRAW_NOT, PART_DRAW_REND, PART_DRAW_PATH)==0)
part->draw_as = PART_DRAW_REND;
@@ -3982,17 +3905,18 @@ void psys_check_boid_data(ParticleSystem *psys)
static void fluid_default_settings(ParticleSettings *part){
SPHFluidSettings *fluid = part->fluid;
- fluid->radius = 0.5f;
fluid->spring_k = 0.f;
fluid->plasticity_constant = 0.1f;
fluid->yield_ratio = 0.1f;
- fluid->rest_length = 0.5f;
+ fluid->rest_length = 1.f;
fluid->viscosity_omega = 2.f;
- fluid->viscosity_beta = 0.f;
- fluid->stiffness_k = 0.1f;
- fluid->stiffness_knear = 0.05f;
- fluid->rest_density = 10.f;
+ fluid->viscosity_beta = 0.1f;
+ fluid->stiffness_k = 1.f;
+ fluid->stiffness_knear = 1.f;
+ fluid->rest_density = 1.f;
fluid->buoyancy = 0.f;
+ fluid->radius = 1.f;
+ fluid->flag |= SPH_FAC_REPULSION|SPH_FAC_DENSITY|SPH_FAC_RADIUS|SPH_FAC_VISCOSITY|SPH_FAC_REST_LENGTH;
}
static void psys_prepare_physics(ParticleSimulationData *sim)
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index c70a02ac457..618945b27bd 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -2517,14 +2517,55 @@ typedef struct {
Scene *scene;
} ptcache_bake_data;
+static void ptcache_dt_to_str(char *str, double dtime)
+{
+ if(dtime > 60.0) {
+ if(dtime > 3600.0)
+ sprintf(str, "%ih %im %is", (int)(dtime/3600), ((int)(dtime/60))%60, ((int)dtime) % 60);
+ else
+ sprintf(str, "%im %is", ((int)(dtime/60))%60, ((int)dtime) % 60);
+ }
+ else
+ sprintf(str, "%is", ((int)dtime) % 60);
+}
+
static void *ptcache_bake_thread(void *ptr) {
+ int usetimer = 0, sfra, efra;
+ double stime, ptime, ctime, fetd;
+ char run[32], cur[32], etd[32];
+
ptcache_bake_data *data = (ptcache_bake_data*)ptr;
+ stime = ptime = PIL_check_seconds_timer();
+ sfra = *data->cfra_ptr;
+ efra = data->endframe;
+
for(; (*data->cfra_ptr <= data->endframe) && !data->break_operation; *data->cfra_ptr+=data->step) {
scene_update_for_newframe(data->main, data->scene, data->scene->lay);
if(G.background) {
printf("bake: frame %d :: %d\n", (int)*data->cfra_ptr, data->endframe);
}
+ else {
+ ctime = PIL_check_seconds_timer();
+
+ fetd = (ctime-ptime)*(efra-*data->cfra_ptr)/data->step;
+
+ if(usetimer || fetd > 60.0) {
+ usetimer = 1;
+
+ ptcache_dt_to_str(cur, ctime-ptime);
+ ptcache_dt_to_str(run, ctime-stime);
+ ptcache_dt_to_str(etd, fetd);
+
+ printf("Baked for %s, current frame: %i/%i (%.3fs), ETC: %s \r", run, *data->cfra_ptr-sfra+1, efra-sfra+1, (float)(ctime-ptime), etd);
+ }
+ ptime = ctime;
+ }
+ }
+
+ if(usetimer) {
+ ptcache_dt_to_str(run, PIL_check_seconds_timer()-stime);
+ printf("Bake %s %s (%i frames simulated). \n", (data->break_operation ? "canceled after" : "finished in"), run, *data->cfra_ptr-sfra);
}
data->thread_ended = TRUE;
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index c8c5ab921fa..96fac075412 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1906,13 +1906,17 @@ static ImBuf * seq_render_scene_strip_impl(
#endif
if(sequencer_view3d_cb && BLI_thread_is_main() && doseq_gl && (seq->scene == context.scene || have_seq==0) && seq->scene->camera) {
+ char err_out[256]= "unknown";
/* for old scened this can be uninitialized, should probably be added to do_versions at some point if the functionality stays */
if(context.scene->r.seq_prev_type==0)
context.scene->r.seq_prev_type = 3 /* ==OB_SOLID */;
/* opengl offscreen render */
scene_update_for_newframe(context.bmain, seq->scene, seq->scene->lay);
- ibuf= sequencer_view3d_cb(seq->scene, context.rectx, context.recty, IB_rect, context.scene->r.seq_prev_type);
+ ibuf= sequencer_view3d_cb(seq->scene, context.rectx, context.recty, IB_rect, context.scene->r.seq_prev_type, err_out);
+ if(ibuf == NULL) {
+ fprintf(stderr, "seq_render_scene_strip_impl failed to get opengl buffer: %s\n", err_out);
+ }
}
else {
Render *re = RE_GetRender(sce->id.name);
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index d1f5fa89c3d..11849e0be6d 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -85,7 +85,7 @@ void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q
void mat3_to_quat_is_ok(float q[4], float mat[3][3]);
/* other */
-void print_qt(char *str, float q[4]);
+void print_qt(const char *str, const float q[4]);
/******************************** Axis Angle *********************************/
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index b3220937e19..ed52bf30f62 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -132,8 +132,9 @@ void BLI_clean(char *path);
* converts it to a regular full path.
* Also removes garbage from directory paths, like /../ or double slashes etc
*/
-void BLI_cleanup_file(const char *relabase, char *dir);
+void BLI_cleanup_file(const char *relabase, char *dir); /* removes trailing slash */
void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds a trailing slash */
+void BLI_cleanup_path(const char *relabase, char *dir); /* doesn't touch trailing slash */
/* go back one directory */
int BLI_parent_dir(char *path);
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 90614402b0d..d9afd9f3cd4 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -635,7 +635,7 @@ void tri_to_quat(float quat[4], const float v1[3], const float v2[3], const floa
mul_qt_qtqt(quat, q1, q2);
}
-void print_qt(char *str, float q[4])
+void print_qt(const char *str, const float q[4])
{
printf("%s: %.3f %.3f %.3f %.3f\n", str, q[0], q[1], q[2], q[3]);
}
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index c0c8fc4e24f..0dc09606533 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -296,14 +296,7 @@ void BLI_uniquename(ListBase *list, void *vlink, const char defname[], char deli
* If relbase is NULL then its ignored
*/
-void BLI_cleanup_dir(const char *relabase, char *dir)
-{
- BLI_cleanup_file(relabase, dir);
- BLI_add_slash(dir);
-
-}
-
-void BLI_cleanup_file(const char *relabase, char *dir)
+void BLI_cleanup_path(const char *relabase, char *dir)
{
short a;
char *start, *eind;
@@ -358,13 +351,6 @@ void BLI_cleanup_file(const char *relabase, char *dir)
eind = start + strlen("\\\\") - 1;
memmove( start, eind, strlen(eind)+1 );
}
-
- if((a = strlen(dir))){ /* remove the '\\' at the end */
- while(a>0 && dir[a-1] == '\\'){
- a--;
- dir[a] = 0;
- }
- }
#else
if(dir[0]=='.') { /* happens, for example in FILE_MAIN */
dir[0]= '/';
@@ -402,17 +388,21 @@ void BLI_cleanup_file(const char *relabase, char *dir)
eind = start + (2 - 1) /* strlen("//") - 1 */;
memmove( start, eind, strlen(eind)+1 );
}
-
- if( (a = strlen(dir)) ){ /* remove all '/' at the end */
- while(dir[a-1] == '/'){
- a--;
- dir[a] = 0;
- if (a<=0) break;
- }
- }
#endif
}
+void BLI_cleanup_dir(const char *relabase, char *dir)
+{
+ BLI_cleanup_path(relabase, dir);
+ BLI_add_slash(dir);
+
+}
+
+void BLI_cleanup_file(const char *relabase, char *dir)
+{
+ BLI_cleanup_path(relabase, dir);
+ BLI_del_slash(dir);
+}
void BLI_path_rel(char *file, const char *relfile)
{
@@ -453,8 +443,8 @@ void BLI_path_rel(char *file, const char *relfile)
BLI_char_switch(file, '\\', '/');
/* remove /./ which confuse the following slash counting... */
- BLI_cleanup_file(NULL, file);
- BLI_cleanup_file(NULL, temp);
+ BLI_cleanup_path(NULL, file);
+ BLI_cleanup_path(NULL, temp);
/* the last slash in the file indicates where the path part ends */
lslash = BLI_last_slash(temp);
@@ -687,8 +677,9 @@ int BLI_path_abs(char *path, const char *basepath)
#endif
BLI_strncpy(base, basepath, sizeof(base));
-
- BLI_cleanup_file(NULL, base);
+
+ /* file component is ignored, so dont bother with the trailing slash */
+ BLI_cleanup_path(NULL, base);
/* push slashes into unix mode - strings entering this part are
potentially messed up: having both back- and forward slashes.
@@ -717,17 +708,9 @@ int BLI_path_abs(char *path, const char *basepath)
} else {
BLI_strncpy(path, tmp, FILE_MAX);
}
-
- if (path[0]!='\0') {
- if ( path[strlen(path)-1]=='/') {
- /* remove the '/' so we avoid BLI_cleanup_dir adding an extra \ in WIN32 */
- path[strlen(path)-1] = '\0';
- BLI_cleanup_dir(NULL, path);
- } else {
- BLI_cleanup_file(NULL, path);
- }
- }
-
+
+ BLI_cleanup_path(NULL, path);
+
#ifdef WIN32
/* skip first two chars, which in case of
absolute path will be drive:/blabla and
@@ -1392,9 +1375,12 @@ int BLI_replace_extension(char *path, int maxlen, const char *ext)
{
unsigned int a;
- for(a=strlen(path)-1; a>=0; a--)
- if(path[a] == '.' || path[a] == '/' || path[a] == '\\')
+ for(a=strlen(path); a>0; a--) {
+ if(path[a-1] == '.' || path[a-1] == '/' || path[a-1] == '\\') {
+ a--;
break;
+ }
+ }
if(path[a] != '.')
a= strlen(path);
diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h
index 681e014c2ec..891dc47b4ae 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -120,11 +120,13 @@ BLO_blendfiledata_free(
* Open a blendhandle from a file path.
*
* @param file The file path to open.
+ * @param reports Report errors in opening the file (can be NULL).
* @return A handle on success, or NULL on failure.
*/
BlendHandle*
BLO_blendhandle_from_file(
- char *file);
+ char *file,
+ struct ReportList *reports);
/**
* Open a blendhandle from memory.
@@ -146,13 +148,15 @@ BLO_blendhandle_from_memory(
*
* @param bh The blendhandle to access.
* @param ofblocktype The type of names to get.
+ * @param totnames The length of the returned list.
* @return A BLI_linklist of strings. The string links
* should be freed with malloc.
*/
struct LinkNode*
BLO_blendhandle_get_datablock_names(
BlendHandle *bh,
- int ofblocktype);
+ int ofblocktype,
+ int *totnames);
/**
* Gets the previews of all the datablocks in a file
@@ -204,7 +208,19 @@ int BLO_has_bfile_extension(char *str);
int BLO_is_a_library(const char *path, char *dir, char *group);
struct Main* BLO_library_append_begin(const struct bContext *C, BlendHandle** bh, char *dir);
-void BLO_library_append_named_part(const struct bContext *C, struct Main *mainl, BlendHandle** bh, const char *name, int idcode, short flag);
+
+/**
+ * Link/Append a named datablock from an external blend file.
+ *
+ * @param C The context, when NULL instancing object in the scene isnt done.
+ * @param mainl The main database to link from (not the active one).
+ * @param bh The blender file handle.
+ * @param name The name of the datablock (without the 2 char ID prefix)
+ * @param idcode The kind of datablock to link.
+ * @param flag Options for linking, used for instancing.
+ * @return Boolean, 0 when the datablock could not be found.
+ */
+int BLO_library_append_named_part(const struct bContext *C, struct Main *mainl, BlendHandle** bh, const char *name, int idcode, short flag);
void BLO_library_append_end(const struct bContext *C, struct Main *mainl, BlendHandle** bh, int idcode, short flag);
/* deprecated */
diff --git a/source/blender/blenloader/intern/readblenentry.c b/source/blender/blenloader/intern/readblenentry.c
index eda0ac1c375..ae4ba6629a6 100644
--- a/source/blender/blenloader/intern/readblenentry.c
+++ b/source/blender/blenloader/intern/readblenentry.c
@@ -75,11 +75,11 @@ void BLO_blendhandle_print_sizes(BlendHandle *, void *);
/* Access routines used by filesel. */
-BlendHandle *BLO_blendhandle_from_file(char *file)
+BlendHandle *BLO_blendhandle_from_file(char *file, ReportList *reports)
{
BlendHandle *bh;
- bh= (BlendHandle*)blo_openblenderfile(file, NULL);
+ bh= (BlendHandle*)blo_openblenderfile(file, reports);
return bh;
}
@@ -123,21 +123,24 @@ void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
fprintf(fp, "]\n");
}
-LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype)
+LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names)
{
FileData *fd= (FileData*) bh;
LinkNode *names= NULL;
BHead *bhead;
+ int tot= 0;
for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) {
if (bhead->code==ofblocktype) {
char *idname= bhead_id_name(fd, bhead);
-
+
BLI_linklist_prepend(&names, strdup(idname+2));
+ tot++;
} else if (bhead->code==ENDB)
break;
}
-
+
+ *tot_names= tot;
return names;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 1751b056d35..074dd86daf8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1201,7 +1201,7 @@ void blo_end_image_pointer_map(FileData *fd, Main *oldmain)
OldNew *entry= fd->imamap->entries;
Image *ima= oldmain->image.first;
Scene *sce= oldmain->scene.first;
- int i, a;
+ int i;
/* used entries were restored, so we put them to zero */
for (i=0; i<fd->imamap->nentries; i++, entry++) {
@@ -1221,10 +1221,10 @@ void blo_end_image_pointer_map(FileData *fd, Main *oldmain)
ima->gputexture= NULL;
}
}
+ for(i=0; i<IMA_MAX_RENDER_SLOT; i++)
+ ima->renders[i]= newimaadr(fd, ima->renders[i]);
ima->gputexture= newimaadr(fd, ima->gputexture);
- for(a=0; a<IMA_MAX_RENDER_SLOT; a++)
- ima->renders[a]= newimaadr(fd, ima->renders[a]);
}
for(; sce; sce= sce->id.next) {
if(sce->nodetree) {
@@ -2774,8 +2774,18 @@ static void direct_link_image(FileData *fd, Image *ima)
ima->anim= NULL;
ima->rr= NULL;
ima->repbind= NULL;
- memset(ima->renders, 0, sizeof(ima->renders));
- ima->last_render_slot= ima->render_slot;
+
+ /* undo system, try to restore render buffers */
+ if(fd->imamap) {
+ int a;
+
+ for(a=0; a<IMA_MAX_RENDER_SLOT; a++)
+ ima->renders[a]= newimaadr(fd, ima->renders[a]);
+ }
+ else {
+ memset(ima->renders, 0, sizeof(ima->renders));
+ ima->last_render_slot= ima->render_slot;
+ }
ima->packedfile = direct_link_packedfile(fd, ima->packedfile);
ima->preview = direct_link_preview_image(fd, ima->preview);
@@ -3321,6 +3331,7 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
}
psys->tree = NULL;
+ psys->bvhtree = NULL;
}
return;
}
@@ -4310,7 +4321,6 @@ static void direct_link_object(FileData *fd, Object *ob)
if(ob->sculpt) {
ob->sculpt= MEM_callocN(sizeof(SculptSession), "reload sculpt session");
- ob->sculpt->ob= ob;
}
}
@@ -5170,7 +5180,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
rv3d->clipbb= newdataadr(fd, rv3d->clipbb);
rv3d->depths= NULL;
- rv3d->retopo_view_data= NULL;
rv3d->ri= NULL;
rv3d->sms= NULL;
rv3d->smooth_timer= NULL;
@@ -11629,13 +11638,31 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
- /* put compatibility code here until next subversion bump */
-
- {
+ if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile <3)){
bScreen *sc;
Brush *brush;
Object *ob;
+ ParticleSettings *part;
+ Material *mat;
+ int tex_nr, transp_tex;
+ for(mat = main->mat.first; mat; mat = mat->id.next){
+ if(!(mat->mode & MA_TRANSP) && !(mat->material_type & MA_TYPE_VOLUME)){
+
+ transp_tex= 0;
+
+ for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++){
+ if(!mat->mtex[tex_nr]) continue;
+ if(mat->mtex[tex_nr]->mapto & MAP_ALPHA) transp_tex= 1;
+ }
+
+ if(mat->alpha < 1.0f || mat->fresnel_tra > 0.0f || transp_tex){
+ mat->mode |= MA_TRANSP;
+ mat->mode &= ~(MA_ZTRANSP|MA_RAYTRANSP);
+ }
+ }
+ }
+
/* redraws flag in SpaceTime has been moved to Screen level */
for (sc = main->screen.first; sc; sc= sc->id.next) {
if (sc->redraws_flag == 0) {
@@ -11663,6 +11690,18 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ /* particle draw color from material */
+ for(part = main->particle.first; part; part = part->id.next) {
+ if(part->draw & PART_DRAW_MAT_COL)
+ part->draw_col = PART_DRAW_COL_MAT;
+ }
+ }
+
+ /* put compatibility code here until next subversion bump */
+
+ {
+
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
@@ -12833,7 +12872,9 @@ static void give_base_to_groups(Main *mainvar, Scene *scene)
}
}
-static void append_named_part(const bContext *C, Main *mainl, FileData *fd, const char *name, int idcode, short flag)
+/* returns true if the item was found
+ * but it may already have already been appended/linked */
+static int append_named_part(const bContext *C, Main *mainl, FileData *fd, const char *name, int idcode, short flag)
{
Scene *scene= CTX_data_scene(C);
Object *ob;
@@ -12841,6 +12882,7 @@ static void append_named_part(const bContext *C, Main *mainl, FileData *fd, cons
BHead *bhead;
ID *id;
int endloop=0;
+ int found=0;
bhead = blo_firstbhead(fd);
while(bhead && endloop==0) {
@@ -12850,7 +12892,7 @@ static void append_named_part(const bContext *C, Main *mainl, FileData *fd, cons
char *idname= bhead_id_name(fd, bhead);
if(strcmp(idname+2, name)==0) {
-
+ found= 1;
id= is_yet_read(fd, mainl, bhead);
if(id==NULL) {
read_libblock(fd, mainl, bhead, LIB_TESTEXT, NULL);
@@ -12897,12 +12939,14 @@ static void append_named_part(const bContext *C, Main *mainl, FileData *fd, cons
bhead = blo_nextbhead(fd, bhead);
}
+
+ return found;
}
-void BLO_library_append_named_part(const bContext *C, Main *mainl, BlendHandle** bh, const char *name, int idcode, short flag)
+int BLO_library_append_named_part(const bContext *C, Main *mainl, BlendHandle** bh, const char *name, int idcode, short flag)
{
FileData *fd= (FileData*)(*bh);
- append_named_part(C, mainl, fd, name, idcode, flag);
+ return append_named_part(C, mainl, fd, name, idcode, flag);
}
static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r)
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index cba39b04c3c..85fc6e3cbeb 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -405,6 +405,9 @@ bool AnimationImporter::write_animation_list(const COLLADAFW::AnimationList* ani
return true;
}
+// \todo refactor read_node_transform to not automatically apply anything,
+// but rather return the transform matrix, so caller can do with it what is
+// necessary. Same for \ref get_node_mat
void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
{
float mat[4][4];
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 9669266d851..b4264f88b2f 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -75,6 +75,7 @@
#include "MEM_guardedalloc.h"
#include "DocumentImporter.h"
+#include "TransformReader.h"
#include "collada_internal.h"
#include "collada_utils.h"
@@ -336,10 +337,29 @@ private:
obn->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
scene_add_base(sce, obn);
- if (instance_node)
+ if (instance_node) {
anim_importer.read_node_transform(instance_node, obn);
- else
+ // if we also have a source_node (always ;), take its
+ // transformation matrix and apply it to the newly instantiated
+ // object to account for node hierarchy transforms in
+ // .dae
+ if(source_node) {
+ COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
+ COLLADABU::Math::Matrix4 bmat4 = mat4.transpose(); // transpose to get blender row-major order
+ float mat[4][4];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ mat[i][j] = bmat4[i][j];
+ }
+ }
+ // calc new matrix and apply
+ mul_m4_m4m4(obn->obmat, mat, obn->obmat);
+ object_apply_mat4(obn, obn->obmat, 0, 0);
+ }
+ }
+ else {
anim_importer.read_node_transform(source_node, obn);
+ }
DAG_scene_sort(CTX_data_main(mContext), sce);
DAG_ids_flush_update(CTX_data_main(mContext), 0);
@@ -353,7 +373,7 @@ private:
continue;
COLLADAFW::InstanceNodePointerArray &inodes = child_node->getInstanceNodes();
Object *new_child = NULL;
- if (inodes.getCount()) {
+ if (inodes.getCount()) { // \todo loop through instance nodes
const COLLADAFW::UniqueId& id = inodes[0]->getInstanciatedObjectId();
new_child = create_instance_node(object_map[id], node_map[id], child_node, sce, is_library_node);
}
@@ -367,7 +387,10 @@ private:
}
}
- return obn;
+ // when we have an instance_node, don't return the object, because otherwise
+ // its correct location gets overwritten in write_node(). Fixes bug #26012.
+ if(instance_node) return NULL;
+ else return obn;
}
void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *parent_node, Scene *sce, Object *par, bool is_library_node)
@@ -444,7 +467,7 @@ private:
libnode_ob.push_back(ob);
}
- anim_importer.read_node_transform(node, ob);
+ anim_importer.read_node_transform(node, ob); // overwrites location set earlier
if (!is_joint) {
// if par was given make this object child of the previous
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 35098b14072..b6576858c51 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -165,7 +165,7 @@ void UVDataWrapper::getUV(int uv_index[2], float *uv)
}
break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
+ case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
default:
fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
}
@@ -278,7 +278,7 @@ void MeshImporter::print_index_list(COLLADAFW::IndexList& index_list)
}
#endif
-bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)
+bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has supported primitive types: polylist, triangles, triangle_fans
{
COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives();
@@ -307,7 +307,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)
}
}
- else if(type != COLLADAFW::MeshPrimitive::TRIANGLES) {
+ else if(type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
return false;
}
@@ -426,7 +426,7 @@ int MeshImporter::count_new_tris(COLLADAFW::Mesh *mesh, Mesh *me)
}
// TODO: import uv set names
-void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
+void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //TODO:: Refactor. Possibly replace by iterators
{
unsigned int i;
@@ -478,6 +478,12 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
size_t prim_totface = mp->getFaceCount();
unsigned int *indices = mp->getPositionIndices().getData();
unsigned int *nind = mp->getNormalIndices().getData();
+
+ if (has_normals && mp->getPositionIndices().getCount() != mp->getNormalIndices().getCount()) {
+ fprintf(stderr, "Warning: Number of normals is different from the number of vertcies, skipping normals\n");
+ has_normals = false;
+ }
+
unsigned int j, k;
int type = mp->getPrimitiveType();
int index = 0;
@@ -532,6 +538,43 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris)
prim.totface++;
}
}
+
+ // If MeshPrimitive is TRIANGLE_FANS we split it into triangles
+ // The first trifan vertex will be the first vertex in every triangle
+ if (type == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
+ unsigned grouped_vertex_count = mp->getGroupedVertexElementsCount();
+ for (unsigned int group_index = 0; group_index < grouped_vertex_count; group_index++){
+ unsigned int first_vertex = indices[0]; // Store first trifan vertex
+ unsigned int first_normal = nind[0]; // Store first trifan vertex normal
+ unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
+
+ for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++){
+ // For each triangle store indeces of its 3 vertices
+ unsigned int triangle_vertex_indices[3]={first_vertex, indices[1], indices[2]};
+ set_face_indices(mface, triangle_vertex_indices, false);
+ test_index_face(mface, &me->fdata, face_index, 3);
+
+ if (has_normals) { // vertex normals, same inplementation as for the triangles
+ // the same for vertces normals
+ unsigned int vertex_normal_indices[3]={first_normal, nind[1], nind[2]};
+ if (!flat_face(vertex_normal_indices, nor, 3))
+ mface->flag |= ME_SMOOTH;
+ nind++;
+ }
+
+ mface++; // same inplementation as for the triangles
+ indices++;
+ face_index++;
+ prim.totface++;
+ }
+
+ // Moving cursor to the next triangle fan.
+ if (has_normals)
+ nind += 2;
+
+ indices += 2;
+ }
+ }
else if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
COLLADAFW::Polygons::VertexCountArray& vcounta = mpvc->getGroupedVerticesVertexCountArray();
@@ -760,6 +803,18 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
return NULL;
}
+ // different nodes can point to same geometry, but still also specify the same materials
+ // again. Make sure we don't overwrite them on the next occurrences, so keep list of
+ // what we already have handled.
+ std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId>::iterator it;
+ it=materials_mapped_to_geom.find(*geom_uid);
+ while(it!=materials_mapped_to_geom.end()) {
+ if(it->second == ma_uid) return NULL; // do nothing if already found
+ it++;
+ }
+ // first time we get geom_uid, ma_uid pair. Save for later check.
+ materials_mapped_to_geom.insert(std::pair<COLLADAFW::UniqueId, COLLADAFW::UniqueId>(*geom_uid, ma_uid));
+
Material *ma = uid_material_map[ma_uid];
assign_material(ob, ma, ob->totcol + 1);
@@ -869,9 +924,13 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
// loop through geom's materials
for (unsigned int i = 0; i < mat_array.getCount(); i++) {
- texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
- &color_texture, layername, texture_face,
- material_texture_mapping_map, i);
+ if(mat_array[i].getReferencedMaterial().isValid()) {
+ texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
+ &color_texture, layername, texture_face,
+ material_texture_mapping_map, i);
+ } else {
+ fprintf(stderr, "invalid referenced material for %s\n", mat_array[i].getName().c_str());
+ }
}
return ob;
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 1a9f698a7ce..20fdb0dcc6e 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -91,6 +91,7 @@ private:
};
typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
+ std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom; //< materials that have already been mapped to a geometry. A pair of geom uid and mat uid, one geometry can have several materials
void set_face_indices(MFace *mface, unsigned int *indices, bool quad);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 44ad8368063..b6450ada96f 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -413,9 +413,6 @@ void draw_markers_time(const bContext *C, int flag)
* primary operations of those editors.
*/
-/* maximum y-axis value (in region screen-space) that marker events should still be accepted for */
-#define ANIMEDIT_MARKER_YAXIS_MAX 30
-
/* ------------------------ */
/* special poll() which checks if there are selected markers first */
@@ -460,15 +457,7 @@ static int ed_markers_opwrap_invoke_custom(bContext *C, wmOperator *op, wmEvent
ScrArea *sa = CTX_wm_area(C);
int retval = OPERATOR_PASS_THROUGH;
- /* only timeline view doesn't need calling-location validation as it's the only dedicated view */
- if (sa->spacetype != SPACE_TIME) {
- /* restrict y-values to within ANIMEDIT_MARKER_YAXIS_MAX of the view's vertical extents, including scrollbars */
- if (evt->mval[1] > ANIMEDIT_MARKER_YAXIS_MAX) {
- /* not ok... "pass-through" to let normal editor's operators have a chance at tackling this event... */
- //printf("MARKER-WRAPPER-DEBUG: event mval[1] = %d, so over accepted tolerance\n", evt->mval[1]);
- return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
- }
- }
+ /* removed check for Y coord of event, keymap has bounbox now */
/* allow operator to run now */
if (invoke_func)
@@ -702,18 +691,24 @@ static int ed_marker_move_modal(bContext *C, wmOperator *op, wmEvent *evt)
ed_marker_move_cancel(C, op);
return OPERATOR_CANCELLED;
+ case RIGHTMOUSE:
+ /* press = user manually demands transform to be cancelled */
+ if (evt->val == KM_PRESS) {
+ ed_marker_move_cancel(C, op);
+ return OPERATOR_CANCELLED;
+ }
+ /* else continue; <--- see if release event should be caught for tweak-end */
+
case RETKEY:
case PADENTER:
case LEFTMOUSE:
case MIDDLEMOUSE:
- case RIGHTMOUSE:
if (WM_modal_tweak_exit(evt, mm->event_type)) {
ed_marker_move_exit(C, op);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return OPERATOR_FINISHED;
}
-
break;
case MOUSEMOVE:
if (hasNumInput(&mm->num))
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index 53d8b4d67f1..07069a69c40 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -279,28 +279,21 @@ void clean_fcurve(FCurve *fcu, float thresh)
/* temp struct used for smooth_fcurve */
typedef struct tSmooth_Bezt {
float *h1, *h2, *h3; /* bezt->vec[0,1,2][1] */
+ float y1, y2, y3; /* averaged before/new/after y-values */
} tSmooth_Bezt;
/* Use a weighted moving-means method to reduce intensity of fluctuations */
+// TODO: introduce scaling factor for weighting falloff
void smooth_fcurve (FCurve *fcu)
{
BezTriple *bezt;
int i, x, totSel = 0;
- /* first loop through - count how many verts are selected, and fix up handles
- * this is done for both modes
- */
+ /* first loop through - count how many verts are selected */
bezt= fcu->bezt;
for (i=0; i < fcu->totvert; i++, bezt++) {
- if (BEZSELECTED(bezt)) {
- /* line point's handles up with point's vertical position */
- bezt->vec[0][1]= bezt->vec[2][1]= bezt->vec[1][1];
- if ((bezt->h1==HD_AUTO) || (bezt->h1==HD_VECT)) bezt->h1= HD_ALIGN;
- if ((bezt->h2==HD_AUTO) || (bezt->h2==HD_VECT)) bezt->h2= HD_ALIGN;
-
- /* add value to total */
+ if (BEZSELECTED(bezt))
totSel++;
- }
}
/* if any points were selected, allocate tSmooth_Bezt points to work on */
@@ -320,7 +313,7 @@ void smooth_fcurve (FCurve *fcu)
tsb->h3 = &bezt->vec[2][1];
/* advance to the next tsb to populate */
- if (x < totSel- 1)
+ if (x < totSel-1)
tsb++;
else
break;
@@ -334,10 +327,10 @@ void smooth_fcurve (FCurve *fcu)
* - next: w/a ratio = 1:1:2:5:3
*/
- /* round 1: calculate previous and next */
+ /* round 1: calculate smoothing deltas and new values */
tsb= tarray;
for (i=0; i < totSel; i++, tsb++) {
- /* don't touch end points (otherwise, curves slowly explode) */
+ /* don't touch end points (otherwise, curves slowly explode, as we don't have enough data there) */
if (ELEM(i, 0, (totSel-1)) == 0) {
const tSmooth_Bezt *tP1 = tsb - 1;
const tSmooth_Bezt *tP2 = (i-2 > 0) ? (tsb - 2) : (NULL);
@@ -350,21 +343,26 @@ void smooth_fcurve (FCurve *fcu)
const float n1 = *tN1->h2;
const float n2 = (tN2) ? (*tN2->h2) : (*tN1->h2);
- /* calculate previous and next */
- *tsb->h1= (3*p2 + 5*p1 + 2*c1 + n1 + n2) / 12;
- *tsb->h3= (p2 + p1 + 2*c1 + 5*n1 + 3*n2) / 12;
+ /* calculate previous and next, then new position by averaging these */
+ tsb->y1= (3*p2 + 5*p1 + 2*c1 + n1 + n2) / 12;
+ tsb->y3= (p2 + p1 + 2*c1 + 5*n1 + 3*n2) / 12;
+
+ tsb->y2 = (tsb->y1 + tsb->y3) / 2;
}
}
- /* round 2: calculate new values and reset handles */
+ /* round 2: apply new values */
tsb= tarray;
for (i=0; i < totSel; i++, tsb++) {
- /* calculate new position by averaging handles */
- *tsb->h2 = (*tsb->h1 + *tsb->h3) / 2;
-
- /* reset handles now */
- *tsb->h1 = *tsb->h2;
- *tsb->h3 = *tsb->h2;
+ /* don't touch end points, as their values were't touched above */
+ if (ELEM(i, 0, (totSel-1)) == 0) {
+ /* y2 takes the average of the 2 points */
+ *tsb->h2 = tsb->y2;
+
+ /* handles are weighted between their original values and the averaged values */
+ *tsb->h1 = ((*tsb->h1) * 0.7f) + (tsb->y1 * 0.3f);
+ *tsb->h3 = ((*tsb->h3) * 0.7f) + (tsb->y3 * 0.3f);
+ }
}
/* free memory required for tarray */
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index f1665f2b165..71c732d6647 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -95,14 +95,14 @@ void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2);
void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
-void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
+void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note);
bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, const char *name);
void ED_screen_set(struct bContext *C, struct bScreen *sc);
void ED_screen_delete(struct bContext *C, struct bScreen *sc);
void ED_screen_set_scene(struct bContext *C, struct Scene *scene);
void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
-void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
+void ED_screen_set_subwinactive(struct bContext *C, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh);
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index a0c4148c055..b975be54f5f 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -66,11 +66,15 @@ void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *
int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
-/* uvedit_unwrap.c */
+/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
+/* single call up unwrap using scene settings, used for edge tag unwrapping */
+void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
+
+/* uvedit_draw.c */
void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit);
#endif /* ED_UVEDIT_H */
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index fdfad7c4128..9b70b655b3d 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -171,12 +171,13 @@ int ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
int winx, int winy, float viewmat[][4], float winmat[][4]);
-struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag);
-struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256]);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype, char err_out[256]);
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
+int ED_view3d_lock(struct RegionView3D *rv3d);
unsigned int ED_viewedit_datamask(struct bScreen *screen);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index db05b05173e..e938192c5aa 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -322,6 +322,7 @@ void uiBlockSetEmboss(uiBlock *block, char dt);
void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);
+void uiFreeActiveButtons(const struct bContext *C, struct bScreen *screen);
void uiBlockSetRegion(uiBlock *block, struct ARegion *region);
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index c01eb351fba..91380d20f41 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -144,11 +144,11 @@ typedef struct uiHandleButtonData {
float dragf, dragfstart;
CBData *dragcbd;
- /* menu open */
+ /* menu open (watch uiFreeActiveButtons) */
uiPopupBlockHandle *menu;
int menuretval;
- /* search box */
+ /* search box (watch uiFreeActiveButtons) */
ARegion *searchbox;
/* post activate */
@@ -1254,7 +1254,7 @@ static int ui_textedit_delete_selection(uiBut *but, uiHandleButtonData *data)
int len= strlen(str);
int change= 0;
if(but->selsta != but->selend && len) {
- memmove( str+but->selsta, str+but->selend, len-but->selsta+1 );
+ memmove( str+but->selsta, str+but->selend, (len - but->selend) + 1 );
change= 1;
}
@@ -4595,6 +4595,28 @@ int ui_button_is_active(ARegion *ar)
return (ui_but_find_activated(ar) != NULL);
}
+/* is called by notifier */
+void uiFreeActiveButtons(const bContext *C, bScreen *screen)
+{
+ ScrArea *sa= screen->areabase.first;
+
+ for(;sa; sa= sa->next) {
+ ARegion *ar= sa->regionbase.first;
+ for(;ar; ar= ar->next) {
+ uiBut *but= ui_but_find_activated(ar);
+ if(but) {
+ uiHandleButtonData *data= but->active;
+
+ if(data->menu==NULL && data->searchbox==NULL)
+ if(data->state == BUTTON_STATE_HIGHLIGHT)
+ ui_button_active_free(C, but);
+ }
+ }
+ }
+}
+
+
+
/* returns TRUE if highlighted button allows drop of names */
/* called in region context */
int UI_but_active_drop_name(bContext *C)
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index 50ea99f46ba..a6f05b8c2f6 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -79,6 +79,7 @@ editmesh_mods.c, UI level access, no geometry changes
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "ED_uvedit.h"
#include "BIF_gl.h"
@@ -2201,7 +2202,15 @@ static void mouse_mesh_shortest_path(bContext *C, short mval[2])
me->drawflag |= ME_DRAWBWEIGHTS;
break;
}
-
+
+ /* live unwrap while tagging */
+ if( (vc.scene->toolsettings->edge_mode_live_unwrap) &&
+ (vc.scene->toolsettings->edge_mode == EDGE_MODE_TAG_SEAM) &&
+ (CustomData_has_layer(&em->fdata, CD_MTFACE))
+ ) {
+ ED_unwrap_lscm(vc.scene, vc.obedit, FALSE); /* unwrap all not just sel */
+ }
+
DAG_id_tag_update(vc.obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit->data);
}
@@ -3718,6 +3727,7 @@ void EM_deselect_by_material(EditMesh *em, int index)
static int editmesh_mark_seam(bContext *C, wmOperator *op)
{
+ Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
Mesh *me= ((Mesh *)obedit->data);
@@ -3748,6 +3758,13 @@ static int editmesh_mark_seam(bContext *C, wmOperator *op)
}
}
+ /* live unwrap while tagging */
+ if( (scene->toolsettings->edge_mode_live_unwrap) &&
+ (CustomData_has_layer(&em->fdata, CD_MTFACE))
+ ) {
+ ED_unwrap_lscm(scene, obedit, FALSE); /* unwrap all not just sel */
+ }
+
BKE_mesh_end_editmesh(obedit->data, em);
DAG_id_tag_update(obedit->data, 0);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 5d3bf92a492..43fb41a5e3d 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -188,9 +188,17 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
GPU_offscreen_unbind(oglrender->ofs); /* unbind */
}
else {
- ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID);
- memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
- IMB_freeImBuf(ibuf_view);
+ /* shouldnt suddenly give errors mid-render but possible */
+ char err_out[256]= "unknown";
+ ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out);
+
+ if(ibuf_view) {
+ memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
+ IMB_freeImBuf(ibuf_view);
+ }
+ else {
+ fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out);
+ }
}
/* rr->rectf is now filled with image data */
@@ -230,6 +238,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
short is_view_context= RNA_boolean_get(op->ptr, "view_context");
const short is_animation= RNA_boolean_get(op->ptr, "animation");
const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
+ char err_out[256]= "unknown";
/* ensure we have a 3d view */
@@ -263,10 +272,10 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
sizey= (scene->r.size*scene->r.ysch)/100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- ofs= GPU_offscreen_create(&sizex, &sizey);
+ ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
if(!ofs) {
- BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
+ BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
return 0;
}
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index a1ef042f8e4..73d7fc2abee 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -1053,8 +1053,10 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
/* callbacs are cleared on GetRender() */
if(ELEM(sp->pr_method, PR_BUTS_RENDER, PR_NODE_RENDER)) {
RE_display_draw_cb(re, sp, shader_preview_draw);
- RE_test_break_cb(re, sp, shader_preview_break);
}
+ /* set this for all previews, default is react to G.afbreek still */
+ RE_test_break_cb(re, sp, shader_preview_break);
+
/* lens adjust */
oldlens= ((Camera *)sce->camera->data)->lens;
if(sizex > sp->sizey)
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 883f2ee7128..7af5064218e 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -843,7 +843,7 @@ static void region_subwindow(wmWindow *win, ARegion *ar)
wm_subwindow_position(win, ar->swinid, &ar->winrct);
}
-static void ed_default_handlers(wmWindowManager *wm, ListBase *handlers, int flag)
+static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *handlers, int flag)
{
/* note, add-handler checks if it already exists */
@@ -860,8 +860,20 @@ static void ed_default_handlers(wmWindowManager *wm, ListBase *handlers, int fla
if(flag & ED_KEYMAP_MARKERS) {
/* time-markers */
wmKeyMap *keymap= WM_keymap_find(wm->defaultconf, "Markers", 0, 0);
- WM_event_add_keymap_handler(handlers, keymap);
- // XXX need boundbox check urgently!!!
+
+ /* time space only has this keymap, the others get a boundbox restricted map */
+ if(sa->spacetype!=SPACE_TIME) {
+ ARegion *ar;
+ static rcti rect= {0, 10000, 0, 30}; /* same local check for all areas */
+
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ if(ar->regiontype == RGN_TYPE_WINDOW)
+ break;
+ if(ar)
+ WM_event_add_keymap_handler_bb(handlers, keymap, &rect, &ar->winrct);
+ }
+ else
+ WM_event_add_keymap_handler(handlers, keymap);
}
if(flag & ED_KEYMAP_ANIMATION) {
/* frame changing and timeline operators (for time spaces) */
@@ -914,7 +926,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
region_rect_recursive(sa, sa->regionbase.first, &rect, 0);
/* default area handlers */
- ed_default_handlers(wm, &sa->handlers, sa->type->keymapflag);
+ ed_default_handlers(wm, sa, &sa->handlers, sa->type->keymapflag);
/* checks spacedata, adds own handlers */
if(sa->type->init)
sa->type->init(wm, sa);
@@ -925,7 +937,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
if(ar->swinid) {
/* default region handlers */
- ed_default_handlers(wm, &ar->handlers, ar->type->keymapflag);
+ ed_default_handlers(wm, sa, &ar->handlers, ar->type->keymapflag);
/* own handlers */
if(ar->type->init)
ar->type->init(wm, ar);
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 44a7a7c48b3..41354c83cec 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -960,8 +960,9 @@ static void region_cursor_set(wmWindow *win, int swinid)
}
}
-void ED_screen_do_listen(wmWindow *win, wmNotifier *note)
+void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
+ wmWindow *win= CTX_wm_window(C);
/* generic notes */
switch(note->category) {
@@ -973,8 +974,11 @@ void ED_screen_do_listen(wmWindow *win, wmNotifier *note)
win->screen->do_draw= 1;
break;
case NC_SCREEN:
+ if(note->data==ND_SUBWINACTIVE)
+ uiFreeActiveButtons(C, win->screen);
if(note->action==NA_EDITED)
win->screen->do_draw= win->screen->do_refresh= 1;
+ break;
case NC_SCENE:
if(note->data==ND_MODE)
region_cursor_set(win, note->swinid);
@@ -1217,8 +1221,10 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
-void ED_screen_set_subwinactive(wmWindow *win, wmEvent *event)
+void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
{
+ wmWindow *win= CTX_wm_window(C);
+
if(win->screen) {
bScreen *scr= win->screen;
ScrArea *sa;
@@ -1264,6 +1270,7 @@ void ED_screen_set_subwinactive(wmWindow *win, wmEvent *event)
}
else if(oldswin!=scr->subwinactive) {
region_cursor_set(win, scr->subwinactive);
+ WM_event_add_notifier(C, NC_SCREEN|ND_SUBWINACTIVE, scr);
}
}
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 70bb4d48296..0c3a430089f 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -66,6 +66,7 @@
#include "ED_armature.h"
#include "ED_screen_types.h"
#include "ED_keyframes_draw.h"
+#include "ED_view3d.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -1417,7 +1418,10 @@ static int area_split_modal(bContext *C, wmOperator *op, wmEvent *event)
sd->origmin= sd->sarea->totrct.ymin;
sd->sarea->flag |= AREA_FLAG_DRAWSPLIT_H;
}
- }
+ }
+
+ CTX_wm_window(C)->screen->do_draw= 1;
+
}
fac= (dir == 'v') ? event->x-sd->origmin : event->y-sd->origmin;
@@ -2464,26 +2468,36 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
/* lock views and set them */
if(sa->spacetype==SPACE_VIEW3D) {
+ /* run ED_view3d_lock() so the correct 'rv3d->viewquat' is set,
+ * otherwise when restoring rv3d->localvd the 'viewquat' won't
+ * match the 'view', set on entering localview See: [#26315],
+ *
+ * We could avoid manipulating rv3d->localvd here if exiting
+ * localview with a 4-split would assign these view locks */
RegionView3D *rv3d;
rv3d= ar->regiondata;
rv3d->viewlock= RV3D_LOCKED; rv3d->view= RV3D_VIEW_FRONT; rv3d->persp= RV3D_ORTHO;
- if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
ar= ar->next;
rv3d= ar->regiondata;
rv3d->viewlock= RV3D_LOCKED; rv3d->view= RV3D_VIEW_TOP; rv3d->persp= RV3D_ORTHO;
- if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
ar= ar->next;
rv3d= ar->regiondata;
rv3d->viewlock= RV3D_LOCKED; rv3d->view= RV3D_VIEW_RIGHT; rv3d->persp= RV3D_ORTHO;
- if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
ar= ar->next;
rv3d= ar->regiondata;
rv3d->view= RV3D_VIEW_CAMERA; rv3d->persp= RV3D_CAMOB;
- if (rv3d->localvd) {rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) {rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
}
ED_area_tag_redraw(sa);
WM_event_add_notifier(C, NC_SCREEN|NA_EDITED, NULL);
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 6c696ac357b..83f3661ac31 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -512,8 +512,34 @@ static float VecZDepthOrtho(float pt[2], float v1[3], float v2[3], float v3[3],
static float VecZDepthPersp(float pt[2], float v1[3], float v2[3], float v3[3], float w[3])
{
+ float wtot_inv, wtot;
+ float w_tmp[3];
+
barycentric_weights_v2_persp(v1, v2, v3, pt, w);
- return (v1[2]*w[0]) + (v2[2]*w[1]) + (v3[2]*w[2]);
+ /* for the depth we need the weights to match what
+ * barycentric_weights_v2 would return, in this case its easiest just to
+ * undo the 4th axis division and make it unit-sum
+ *
+ * don't call barycentric_weights_v2() becaue our callers expect 'w'
+ * to be weighted from the perspective */
+ w_tmp[0]= w[0] * v1[3];
+ w_tmp[1]= w[1] * v2[3];
+ w_tmp[2]= w[2] * v3[3];
+
+ wtot = w_tmp[0]+w_tmp[1]+w_tmp[2];
+
+ if (wtot != 0.0f) {
+ wtot_inv = 1.0f/wtot;
+
+ w_tmp[0] = w_tmp[0]*wtot_inv;
+ w_tmp[1] = w_tmp[1]*wtot_inv;
+ w_tmp[2] = w_tmp[2]*wtot_inv;
+ }
+ else /* dummy values for zero area face */
+ w_tmp[0] = w_tmp[1] = w_tmp[2] = 1.0f/3.0f;
+ /* done mimicing barycentric_weights_v2() */
+
+ return (v1[2]*w_tmp[0]) + (v2[2]*w_tmp[1]) + (v3[2]*w_tmp[2]);
}
@@ -5587,6 +5613,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
int w= settings->imapaint.screen_grab_size[0];
int h= settings->imapaint.screen_grab_size[1];
int maxsize;
+ char err_out[256]= "unknown";
RNA_string_get(op->ptr, "filepath", filename);
@@ -5595,11 +5622,11 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if(w > maxsize) w= maxsize;
if(h > maxsize) h= maxsize;
- ibuf= ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect);
+ ibuf= ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, err_out);
if(!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
- BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
+ BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer: %s", err_out);
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 3f37238c40f..1e3aa4fca1b 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -390,7 +390,7 @@ static int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radiu
if (*pixel_radius == 0)
*pixel_radius = brush_size(stroke->brush);
- mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location);
+ mul_m4_v3(stroke->vc.obact->obmat, location);
hit = 1;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 4f4d6b2ef11..c82b7ffdafa 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -814,8 +814,9 @@ static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], floa
}
}
-static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode)
+static void calc_area_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
int n;
float out_flip[3] = {0.0f, 0.0f, 0.0f};
@@ -832,7 +833,7 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNod
float private_an[3] = {0.0f, 0.0f, 0.0f};
float private_out_flip[3] = {0.0f, 0.0f, 0.0f};
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -878,8 +879,9 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNod
/* This initializes the faces to be moved for this sculpt for draw/layer/flatten; then it
finds average normal for all active vertices - note that this is called once for each mirroring direction */
-static void calc_sculpt_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode)
+static void calc_sculpt_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
if (ss->cache->mirror_symmetry_pass == 0 &&
@@ -910,7 +912,7 @@ static void calc_sculpt_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHN
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal(sd, ss, an, nodes, totnode);
+ calc_area_normal(sd, ob, an, nodes, totnode);
default:
break;
@@ -1113,8 +1115,9 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no
}
}
-static void smooth(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float bstrength)
+static void smooth(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength)
{
+ SculptSession *ss = ob->sculpt;
const int max_iterations = 4;
const float fract = 1.0f/max_iterations;
int iteration, n, count;
@@ -1136,23 +1139,25 @@ static void smooth(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode,
}
if(ss->multires)
- multires_stitch_grids(ss->ob);
+ multires_stitch_grids(ob);
}
}
-static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
- smooth(sd, ss, nodes, totnode, ss->cache->bstrength);
+ SculptSession *ss = ob->sculpt;
+ smooth(sd, ob, nodes, totnode, ss->cache->bstrength);
}
-static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
int n;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
@@ -1186,15 +1191,16 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_crease_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
float flippedbstrength, crease_correction;
int n;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
@@ -1249,8 +1255,9 @@ static void do_crease_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
int n;
@@ -1281,8 +1288,9 @@ static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float grab_delta[3], an[3];
@@ -1293,7 +1301,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
int cache= 1;
/* grab brush requires to test on original data */
SWAP(int, ss->cache->original, cache);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
SWAP(int, ss->cache->original, cache);
}
@@ -1316,7 +1324,7 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1338,8 +1346,9 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3];
@@ -1349,7 +1358,7 @@ static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
cross_v3_v3v3(tmp, an, grab_delta);
cross_v3_v3v3(cono, tmp, an);
@@ -1378,8 +1387,9 @@ static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3], an[3];
@@ -1387,7 +1397,7 @@ static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
float len;
if (brush->normal_weight > 0 || brush->flag & BRUSH_FRONTFACE)
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
@@ -1426,8 +1436,9 @@ static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
}
}
-static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3];
@@ -1437,7 +1448,7 @@ static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
cross_v3_v3v3(tmp, an, grab_delta);
cross_v3_v3v3(cono, tmp, an);
@@ -1451,7 +1462,7 @@ static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1473,8 +1484,9 @@ static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float an[3];
@@ -1483,7 +1495,7 @@ static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
static const int flip[8] = { 1, -1, -1, 1, -1, 1, 1, -1 };
float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass];
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
axis_angle_to_mat3(m, an, angle);
@@ -1496,7 +1508,7 @@ static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1520,8 +1532,9 @@ static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float area_normal[3], offset[3];
@@ -1531,7 +1544,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
if(bstrength < 0)
lim = -lim;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
mul_v3_v3v3(offset, ss->cache->scale, area_normal);
@@ -1545,7 +1558,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
//proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco=unode->co;
if(!unode->layer_disp)
{
@@ -1591,8 +1604,9 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
}
}
-static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
int n;
@@ -1626,8 +1640,9 @@ static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
}
}
-static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float fc[3])
+static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float fc[3])
{
+ SculptSession *ss = ob->sculpt;
int n;
float count = 0;
@@ -1644,7 +1659,7 @@ static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
float private_fc[3] = {0.0f, 0.0f, 0.0f};
int private_count = 0;
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -1678,8 +1693,9 @@ static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
/* this calculates flatten center and area normal together,
amortizing the memory bandwidth and loop overhead to calculate both at the same time */
-static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float an[3], float fc[3])
+static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
{
+ SculptSession *ss = ob->sculpt;
int n;
// an
@@ -1706,7 +1722,7 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, P
float private_fc[3] = {0.0f, 0.0f, 0.0f};
int private_count = 0;
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -1774,8 +1790,9 @@ static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, P
}
}
-static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float an[3], float fc[3])
+static void calc_sculpt_plane(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
if (ss->cache->mirror_symmetry_pass == 0 &&
@@ -1806,7 +1823,7 @@ static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, i
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal_and_flatten_center(sd, ss, nodes, totnode, an, fc);
+ calc_area_normal_and_flatten_center(sd, ob, nodes, totnode, an, fc);
default:
break;
@@ -1815,7 +1832,7 @@ static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, i
// fc
/* flatten center has not been calculated yet if we are not using the area normal */
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA)
- calc_flatten_center(sd, ss, nodes, totnode, fc);
+ calc_flatten_center(sd, ob, nodes, totnode, fc);
// an
copy_v3_v3(ss->cache->last_area_normal, an);
@@ -1891,8 +1908,9 @@ static float get_offset(Sculpt *sd, SculptSession *ss)
return rv;
}
-static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -1909,7 +1927,7 @@ static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
float temp[3];
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
displace = radius*offset;
@@ -1950,8 +1968,9 @@ static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
}
}
-static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -1970,7 +1989,7 @@ static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
int flip;
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
flip = bstrength < 0;
@@ -2023,8 +2042,9 @@ static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_clay_tubes_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -2046,10 +2066,10 @@ static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
int flip;
- calc_sculpt_plane(sd, ss, nodes, totnode, sn, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, sn, fc);
if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL))
- calc_area_normal(sd, ss, an, nodes, totnode);
+ calc_area_normal(sd, ob, an, nodes, totnode);
else
copy_v3_v3(an, sn);
@@ -2113,8 +2133,9 @@ static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
}
}
-static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -2130,7 +2151,7 @@ static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
float temp[3];
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
displace = radius*offset;
@@ -2173,8 +2194,9 @@ static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
}
}
-static void do_scrape_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
@@ -2190,7 +2212,7 @@ static void do_scrape_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
float temp[3];
- calc_sculpt_plane(sd, ss, nodes, totnode, an, fc);
+ calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);
displace = -radius*offset;
@@ -2283,8 +2305,9 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
vertcos_to_key(ob, kb, vertCos);
}
-static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
+static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush)
{
+ SculptSession *ss = ob->sculpt;
SculptSearchSphereData data;
PBVHNode **nodes = NULL;
int n, totnode;
@@ -2300,71 +2323,71 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
if (totnode) {
#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
for (n= 0; n < totnode; n++) {
- sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_undo_push_node(ob, nodes[n]);
BLI_pbvh_node_mark_update(nodes[n]);
}
/* Apply one type of brush action */
switch(brush->sculpt_tool){
case SCULPT_TOOL_DRAW:
- do_draw_brush(sd, ss, nodes, totnode);
+ do_draw_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_SMOOTH:
- do_smooth_brush(sd, ss, nodes, totnode);
+ do_smooth_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_CREASE:
- do_crease_brush(sd, ss, nodes, totnode);
+ do_crease_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_BLOB:
- do_crease_brush(sd, ss, nodes, totnode);
+ do_crease_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_PINCH:
- do_pinch_brush(sd, ss, nodes, totnode);
+ do_pinch_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_INFLATE:
- do_inflate_brush(sd, ss, nodes, totnode);
+ do_inflate_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_GRAB:
- do_grab_brush(sd, ss, nodes, totnode);
+ do_grab_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_ROTATE:
- do_rotate_brush(sd, ss, nodes, totnode);
+ do_rotate_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_SNAKE_HOOK:
- do_snake_hook_brush(sd, ss, nodes, totnode);
+ do_snake_hook_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_NUDGE:
- do_nudge_brush(sd, ss, nodes, totnode);
+ do_nudge_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_THUMB:
- do_thumb_brush(sd, ss, nodes, totnode);
+ do_thumb_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_LAYER:
- do_layer_brush(sd, ss, nodes, totnode);
+ do_layer_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_FLATTEN:
- do_flatten_brush(sd, ss, nodes, totnode);
+ do_flatten_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_CLAY:
- do_clay_brush(sd, ss, nodes, totnode);
+ do_clay_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_CLAY_TUBES:
- do_clay_tubes_brush(sd, ss, nodes, totnode);
+ do_clay_tubes_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_FILL:
- do_fill_brush(sd, ss, nodes, totnode);
+ do_fill_brush(sd, ob, nodes, totnode);
break;
case SCULPT_TOOL_SCRAPE:
- do_scrape_brush(sd, ss, nodes, totnode);
+ do_scrape_brush(sd, ob, nodes, totnode);
break;
}
if (brush->sculpt_tool != SCULPT_TOOL_SMOOTH && brush->autosmooth_factor > 0) {
if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) {
- smooth(sd, ss, nodes, totnode, brush->autosmooth_factor*(1-ss->cache->pressure));
+ smooth(sd, ob, nodes, totnode, brush->autosmooth_factor*(1-ss->cache->pressure));
}
else {
- smooth(sd, ss, nodes, totnode, brush->autosmooth_factor);
+ smooth(sd, ob, nodes, totnode, brush->autosmooth_factor);
}
}
@@ -2373,9 +2396,9 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
}
/* flush displacement from deformed PBVH vertex to original mesh */
-static void sculpt_flush_pbvhvert_deform(SculptSession *ss, PBVHVertexIter *vd)
+static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
{
- Object *ob= ss->ob;
+ SculptSession *ss = ob->sculpt;
Mesh *me= ob->data;
float disp[3], newco[3];
int index= vd->vert_indices[vd->i];
@@ -2391,8 +2414,9 @@ static void sculpt_flush_pbvhvert_deform(SculptSession *ss, PBVHVertexIter *vd)
copy_v3_v3(me->mvert[index].co, newco);
}
-static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
+static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
PBVHNode** nodes;
int totnode, n;
@@ -2412,7 +2436,7 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
float (*orco)[3];
if(use_orco)
- orco= sculpt_undo_push_node(ss, nodes[n])->co;
+ orco= sculpt_undo_push_node(ob, nodes[n])->co;
BLI_pbvh_node_get_proxies(nodes[n], &proxies, &proxy_count);
@@ -2431,7 +2455,7 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
sculpt_clip(sd, ss, vd.co, val);
if(ss->modifiers_active)
- sculpt_flush_pbvhvert_deform(ss, &vd);
+ sculpt_flush_pbvhvert_deform(ob, &vd);
}
BLI_pbvh_vertex_iter_end;
@@ -2444,8 +2468,9 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
}
/* copy the modified vertices from bvh to the active key */
-static void sculpt_update_keyblock(SculptSession *ss)
+static void sculpt_update_keyblock(Object *ob)
{
+ SculptSession *ss = ob->sculpt;
float (*vertCos)[3];
/* Keyblock update happens after hadning deformation caused by modifiers,
@@ -2454,7 +2479,7 @@ static void sculpt_update_keyblock(SculptSession *ss)
else vertCos = BLI_pbvh_get_vertCos(ss->pbvh);
if (vertCos) {
- sculpt_vertcos_to_key(ss->ob, ss->kb, vertCos);
+ sculpt_vertcos_to_key(ob, ss->kb, vertCos);
if(vertCos != ss->orig_cos)
MEM_freeN(vertCos);
@@ -2462,10 +2487,11 @@ static void sculpt_update_keyblock(SculptSession *ss)
}
/* flush displacement from deformed PBVH to original layer */
-static void sculpt_flush_stroke_deform(Sculpt *sd, SculptSession *ss)
+static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
+
if(!ss->kb) {
- Object *ob= ss->ob;
Mesh *me= (Mesh*)ob->data;
Brush *brush= paint_brush(&sd->paint);
@@ -2483,7 +2509,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, SculptSession *ss)
PBVHVertexIter vd;
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
- sculpt_flush_pbvhvert_deform(ss, &vd);
+ sculpt_flush_pbvhvert_deform(ob, &vd);
}
BLI_pbvh_vertex_iter_end;
}
@@ -2495,7 +2521,7 @@ static void sculpt_flush_stroke_deform(Sculpt *sd, SculptSession *ss)
Note, then if sculpting happens on locked key, normals should be re-calculated
after applying coords from keyblock on base mesh */
mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
- } else sculpt_update_keyblock(ss);
+ } else sculpt_update_keyblock(ob);
}
//static int max_overlap_count(Sculpt *sd)
@@ -2549,33 +2575,36 @@ static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm,
mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry);
}
-static void do_radial_symmetry(Sculpt *sd, SculptSession *ss, Brush *brush, const char symm, const int axis, const float feather)
+static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, const char symm, const int axis, const float feather)
{
+ SculptSession *ss = ob->sculpt;
int i;
for(i = 1; i < sd->radial_symm[axis-'X']; ++i) {
const float angle = 2*M_PI*i/sd->radial_symm[axis-'X'];
ss->cache->radial_symmetry_pass= i;
calc_brushdata_symm(sd, ss->cache, symm, axis, angle, feather);
- do_brush_action(sd, ss, brush);
+ do_brush_action(sd, ob, brush);
}
}
/* noise texture gives different values for the same input coord; this
can tear a multires mesh during sculpting so do a stitch in this
case */
-static void sculpt_fix_noise_tear(Sculpt *sd, SculptSession *ss)
+static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
MTex *mtex = &brush->mtex;
if(ss->multires && mtex->tex && mtex->tex->type == TEX_NOISE)
- multires_stitch_grids(ss->ob);
+ multires_stitch_grids(ob);
}
-static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
+static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob)
{
Brush *brush = paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
const char symm = sd->flags & 7;
int i;
@@ -2593,21 +2622,21 @@ static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
cache->radial_symmetry_pass= 0;
calc_brushdata_symm(sd, cache, i, 0, 0, feather);
- do_brush_action(sd, ss, brush);
+ do_brush_action(sd, ob, brush);
- do_radial_symmetry(sd, ss, brush, i, 'X', feather);
- do_radial_symmetry(sd, ss, brush, i, 'Y', feather);
- do_radial_symmetry(sd, ss, brush, i, 'Z', feather);
+ do_radial_symmetry(sd, ob, brush, i, 'X', feather);
+ do_radial_symmetry(sd, ob, brush, i, 'Y', feather);
+ do_radial_symmetry(sd, ob, brush, i, 'Z', feather);
}
}
- sculpt_combine_proxies(sd, ss);
+ sculpt_combine_proxies(sd, ob);
/* hack to fix noise texture tearing mesh */
- sculpt_fix_noise_tear(sd, ss);
+ sculpt_fix_noise_tear(sd, ob);
if (ss->modifiers_active)
- sculpt_flush_stroke_deform(sd, ss);
+ sculpt_flush_stroke_deform(sd, ob);
cache->first_time= 0;
}
@@ -2647,8 +2676,6 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
SculptSession *ss = ob->sculpt;
MultiresModifierData *mmd= sculpt_multires_active(scene, ob);
- ss->ob= ob;
-
ss->modifiers_active= sculpt_modifiers_active(scene, ob);
if((ob->shapeflag & OB_SHAPE_LOCK) && !mmd) ss->kb= ob_get_keyblock(ob);
@@ -2967,8 +2994,9 @@ static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSessio
cache->vertex_rotation= 0;
}
-static void sculpt_update_brush_delta(Sculpt *sd, SculptSession *ss, Brush *brush)
+static void sculpt_update_brush_delta(Sculpt *sd, Object *ob, Brush *brush)
{
+ SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
int tool = brush->sculpt_tool;
@@ -3000,19 +3028,19 @@ static void sculpt_update_brush_delta(Sculpt *sd, SculptSession *ss, Brush *brus
case SCULPT_TOOL_GRAB:
case SCULPT_TOOL_THUMB:
sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ss->ob->obmat);
+ invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, delta);
add_v3_v3(cache->grab_delta, delta);
break;
case SCULPT_TOOL_CLAY_TUBES:
case SCULPT_TOOL_NUDGE:
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ss->ob->obmat);
+ invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, cache->grab_delta);
break;
case SCULPT_TOOL_SNAKE_HOOK:
sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
- invert_m4_m4(imat, ss->ob->obmat);
+ invert_m4_m4(imat, ob->obmat);
mul_mat3_m4_v3(imat, cache->grab_delta);
break;
}
@@ -3040,8 +3068,9 @@ static void sculpt_update_brush_delta(Sculpt *sd, SculptSession *ss, Brush *brus
}
/* Initialize the stroke cache variants from operator properties */
-static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession *ss, struct PaintStroke *stroke, PointerRNA *ptr)
+static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, struct PaintStroke *stroke, PointerRNA *ptr)
{
+ SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&sd->paint);
@@ -3167,7 +3196,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession
}
}
- sculpt_update_brush_delta(sd, ss, brush);
+ sculpt_update_brush_delta(sd, ob, brush);
if(brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
dx = cache->mouse[0] - cache->initial_mouse[0];
@@ -3184,13 +3213,15 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession
sd->special_rotation = cache->special_rotation;
}
-static void sculpt_stroke_modifiers_check(bContext *C, SculptSession *ss)
+static void sculpt_stroke_modifiers_check(bContext *C, Object *ob)
{
+ SculptSession *ss = ob->sculpt;
+
if(ss->modifiers_active) {
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Brush *brush = paint_brush(&sd->paint);
- sculpt_update_mesh_elements(CTX_data_scene(C), ss->ob, brush->sculpt_tool == SCULPT_TOOL_SMOOTH);
+ sculpt_update_mesh_elements(CTX_data_scene(C), ob, brush->sculpt_tool == SCULPT_TOOL_SMOOTH);
}
}
@@ -3228,7 +3259,8 @@ static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float* tmin)
int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2])
{
ViewContext *vc = paint_stroke_view_context(stroke);
- SculptSession *ss= vc->obact->sculpt;
+ Object *ob = vc->obact;
+ SculptSession *ss= ob->sculpt;
StrokeCache *cache= ss->cache;
float ray_start[3], ray_end[3], ray_normal[3], dist;
float obimat[4][4];
@@ -3238,11 +3270,11 @@ int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float ou
mval[0] = mouse[0] - vc->ar->winrct.xmin;
mval[1] = mouse[1] - vc->ar->winrct.ymin;
- sculpt_stroke_modifiers_check(C, ss);
+ sculpt_stroke_modifiers_check(C, ob);
viewline(vc->ar, vc->v3d, mval, ray_start, ray_end);
- invert_m4_m4(obimat, ss->ob->obmat);
+ invert_m4_m4(obimat, ob->obmat);
mul_m4_v3(obimat, ray_start);
mul_m4_v3(obimat, ray_end);
@@ -3440,12 +3472,13 @@ static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- SculptSession *ss = CTX_data_active_object(C)->sculpt;
-
- sculpt_stroke_modifiers_check(C, ss);
- sculpt_update_cache_variants(C, sd, ss, stroke, itemptr);
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ sculpt_stroke_modifiers_check(C, ob);
+ sculpt_update_cache_variants(C, sd, ob, stroke, itemptr);
sculpt_restore_mesh(sd, ss);
- do_symmetrical_brush_actions(sd, ss);
+ do_symmetrical_brush_actions(sd, ob);
/* Cleanup */
sculpt_flush_update(C);
@@ -3478,7 +3511,7 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused)
Brush *brush= paint_brush(&sd->paint);
brush->flag &= ~BRUSH_INVERTED;
- sculpt_stroke_modifiers_check(C, ss);
+ sculpt_stroke_modifiers_check(C, ob);
/* Alt-Smooth */
if (ss->cache->alt_smooth) {
@@ -3499,7 +3532,7 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused)
/* optimization: if there is locked key and active modifiers present in */
/* the stack, keyblock is updating at each step. otherwise we could update */
/* keyblock only when stroke is finished */
- if(ss->kb && !ss->modifiers_active) sculpt_update_keyblock(ss);
+ if(ss->kb && !ss->modifiers_active) sculpt_update_keyblock(ob);
ss->partial_redraw = 0;
@@ -3637,7 +3670,6 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
static void sculpt_init_session(Scene *scene, Object *ob)
{
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- ob->sculpt->ob = ob;
sculpt_update_mesh_elements(scene, ob, 0);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index e8073b259d4..5e017d0dc20 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -107,7 +107,7 @@ typedef struct SculptUndoNode {
char shapeName[sizeof(((KeyBlock *)0))->name];
} SculptUndoNode;
-SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node);
+SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node);
SculptUndoNode *sculpt_undo_get_node(PBVHNode *node);
void sculpt_undo_push_begin(const char *name);
void sculpt_undo_push_end(void);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 4e62c66c425..b463c77bbb7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -246,10 +246,10 @@ SculptUndoNode *sculpt_undo_get_node(PBVHNode *node)
return NULL;
}
-SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
+SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node)
{
ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
- Object *ob= ss->ob;
+ SculptSession *ss = ob->sculpt;
SculptUndoNode *unode;
int totvert, allvert, totgrid, maxgrid, gridsize, *grids;
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 0767da40984..8df1f218767 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -68,7 +68,7 @@ static SpaceLink *buttons_new(const bContext *UNUSED(C))
sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts");
sbuts->spacetype= SPACE_BUTS;
- sbuts->align= BUT_AUTO;
+ sbuts->align= BUT_VERTICAL;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for buts");
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index bf30db97748..28f5423f3a6 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -1337,12 +1337,8 @@ void FILE_OT_delete(struct wmOperatorType *ot)
void ED_operatormacros_file(void)
{
- wmOperatorType *ot;
- wmOperatorTypeMacro *otmacro;
+// wmOperatorType *ot;
+// wmOperatorTypeMacro *otmacro;
- ot= WM_operatortype_append_macro("FILE_OT_select_execute", "Select and Execute", OPTYPE_UNDO|OPTYPE_REGISTER);
- WM_operatortype_macro_define(ot, "FILE_OT_select");
- otmacro= WM_operatortype_macro_define(ot, "FILE_OT_execute");
- RNA_boolean_set(otmacro->ptr, "need_active", 1);
-
+ /* future macros */
}
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index bd188d07a86..42efa5d4a3b 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -986,7 +986,7 @@ void filelist_from_library(struct FileList* filelist)
/* there we go */
/* for the time being only read filedata when libfiledata==0 */
if (filelist->libfiledata == NULL) {
- filelist->libfiledata= BLO_blendhandle_from_file(dir);
+ filelist->libfiledata= BLO_blendhandle_from_file(dir, NULL);
if(filelist->libfiledata == NULL) return;
}
@@ -997,16 +997,15 @@ void filelist_from_library(struct FileList* filelist)
previews = NULL;
if (idcode) {
previews= BLO_blendhandle_get_previews(filelist->libfiledata, idcode);
- names= BLO_blendhandle_get_datablock_names(filelist->libfiledata, idcode);
+ names= BLO_blendhandle_get_datablock_names(filelist->libfiledata, idcode, &nnames);
/* ugh, no rewind, need to reopen */
BLO_blendhandle_close(filelist->libfiledata);
- filelist->libfiledata= BLO_blendhandle_from_file(dir);
+ filelist->libfiledata= BLO_blendhandle_from_file(dir, NULL);
} else {
names= BLO_blendhandle_get_linkable_groups(filelist->libfiledata);
+ nnames= BLI_linklist_length(names);
}
-
- nnames= BLI_linklist_length(names);
filelist->numfiles= nnames + 1;
filelist->filelist= malloc(filelist->numfiles * sizeof(*filelist->filelist));
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c
index b8a512335c5..d4240a9ad53 100644
--- a/source/blender/editors/space_file/space_file.c
+++ b/source/blender/editors/space_file/space_file.c
@@ -412,7 +412,8 @@ static void file_keymap(struct wmKeyConfig *keyconf)
/* keys for main area */
keymap= WM_keymap_find(keyconf, "File Browser Main", SPACE_FILE, 0);
- WM_keymap_add_item(keymap, "FILE_OT_select_execute", LEFTMOUSE, KM_DBL_CLICK, 0, 0);
+ kmi= WM_keymap_add_item(keymap, "FILE_OT_execute", LEFTMOUSE, KM_DBL_CLICK, 0, 0);
+ RNA_boolean_set(kmi->ptr, "need_active", 1);
WM_keymap_add_item(keymap, "FILE_OT_select", LEFTMOUSE, KM_CLICK, 0, 0);
kmi = WM_keymap_add_item(keymap, "FILE_OT_select", LEFTMOUSE, KM_CLICK, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
@@ -420,6 +421,7 @@ static void file_keymap(struct wmKeyConfig *keyconf)
RNA_boolean_set(kmi->ptr, "extend", 1);
RNA_boolean_set(kmi->ptr, "fill", 1);
WM_keymap_add_item(keymap, "FILE_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "FILE_OT_refresh", PADPERIOD, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "FILE_OT_select_border", BKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "FILE_OT_select_border", EVT_TWEAK_L, KM_ANY, 0, 0);
WM_keymap_add_item(keymap, "FILE_OT_rename", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
diff --git a/source/blender/editors/space_graph/graph_select.c b/source/blender/editors/space_graph/graph_select.c
index 18f2b4944e7..8bec0803c5e 100644
--- a/source/blender/editors/space_graph/graph_select.c
+++ b/source/blender/editors/space_graph/graph_select.c
@@ -239,7 +239,7 @@ static void borderselect_graphkeys (bAnimContext *ac, rcti rect, short mode, sho
* guess when a callback might use something different
*/
if (adt)
- ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, incl_handles==0);
/* set horizontal range (if applicable)
* NOTE: these values are only used for x-range and y-range but not region
@@ -269,7 +269,7 @@ static void borderselect_graphkeys (bAnimContext *ac, rcti rect, short mode, sho
/* un-apply NLA mapping from all the keyframes */
if (adt)
- ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, incl_handles==0);
/* unapply unit corrections */
ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, ale->key_data, ANIM_UNITCONV_RESTORE|ANIM_UNITCONV_ONLYKEYS);
@@ -987,7 +987,7 @@ static void get_nearest_fcurve_verts_list (bAnimContext *ac, int mval[2], ListBa
/* apply NLA mapping to all the keyframes */
if (adt)
- ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0);
if (fcu->bezt) {
BezTriple *bezt1=fcu->bezt, *prevbezt=NULL;
@@ -1020,7 +1020,7 @@ static void get_nearest_fcurve_verts_list (bAnimContext *ac, int mval[2], ListBa
/* un-apply NLA mapping from all the keyframes */
if (adt)
- ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0);
/* unapply unit corrections */
ANIM_unit_mapping_apply_fcurve(ac->scene, ale->id, ale->key_data, ANIM_UNITCONV_RESTORE);
@@ -1203,14 +1203,15 @@ static void mouse_graph_keys (bAnimContext *ac, int mval[], short select_mode, s
else if (select_mode == SELECT_ADD)
nvi->fcu->flag |= FCURVE_SELECTED;
}
-
- /* set active F-Curve (NOTE: sync the filter flags with findnearest_fcurve_vert) */
- if (nvi->fcu->flag & FCURVE_SELECTED) {
- int filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVEVISIBLE | ANIMFILTER_CURVESONLY | ANIMFILTER_NODUPLIS);
- ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, nvi->fcu, ANIMTYPE_FCURVE);
- }
}
-
+
+ /* set active F-Curve (NOTE: sync the filter flags with findnearest_fcurve_vert) */
+ /* needs to be called with (sipo->flag & SIPO_SELCUVERTSONLY) otherwise the active flag won't be set [#26452] */
+ if (nvi->fcu->flag & FCURVE_SELECTED) {
+ int filter= (ANIMFILTER_VISIBLE | ANIMFILTER_CURVEVISIBLE | ANIMFILTER_CURVESONLY | ANIMFILTER_NODUPLIS);
+ ANIM_set_active_channel(ac, ac->data, ac->datatype, filter, nvi->fcu, ANIMTYPE_FCURVE);
+ }
+
/* free temp sample data for filtering */
MEM_freeN(nvi);
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index fd2c14dd434..93e5465cd64 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -2133,6 +2133,10 @@ static int cycle_render_slot_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_IMAGE|ND_DRAW, NULL);
+ /* no undo push for browsing existing */
+ if(ima->renders[ima->render_slot] || ima->render_slot==ima->last_render_slot)
+ return OPERATOR_CANCELLED;
+
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index ebbb33631a9..f1261f1e6f5 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -284,7 +284,7 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
node->butr.xmax= node->width - 2*NODE_DYS;
node->butr.ymin= 0;
node->butr.ymax= 0;
-
+
RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
@@ -386,7 +386,7 @@ static int node_get_colorid(bNode *node)
/* based on settings in node, sets drawing rect info. each redraw! */
/* note: this assumes only 1 group at a time is drawn (linked data) */
/* in node->totr the entire boundbox for the group is stored */
-static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
+static void node_update_group(const bContext *C, bNodeTree *UNUSED(ntree), bNode *gnode)
{
bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNode *node;
@@ -406,7 +406,7 @@ static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
if(node->flag & NODE_HIDDEN)
node_update_hidden(node);
else
- node_update(C, ntree, node);
+ node_update(C, ngroup, node);
node->locx-= gnode->locx;
node->locy-= gnode->locy;
}
diff --git a/source/blender/editors/space_sequencer/sequencer_ops.c b/source/blender/editors/space_sequencer/sequencer_ops.c
index 04edbfd5593..f476f911ab6 100644
--- a/source/blender/editors/space_sequencer/sequencer_ops.c
+++ b/source/blender/editors/space_sequencer/sequencer_ops.c
@@ -124,12 +124,7 @@ void sequencer_keymap(wmKeyConfig *keyconf)
/* operators for sequence */
keymap= WM_keymap_find(keyconf, "Sequencer", SPACE_SEQ, 0);
-
- WM_keymap_add_item(keymap, "MARKER_OT_add", MKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
- WM_keymap_add_item(keymap, "MARKER_OT_move", GKEY, KM_PRESS, KM_CTRL, 0);
- WM_keymap_add_item(keymap, "MARKER_OT_duplicate", DKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
- WM_keymap_add_item(keymap, "MARKER_OT_delete", XKEY, KM_PRESS, KM_SHIFT, 0);
-
+
WM_keymap_add_item(keymap, "SEQUENCER_OT_properties", NKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SEQUENCER_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
@@ -162,8 +157,8 @@ void sequencer_keymap(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_toggle", TABKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_make", MKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_separate", MKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_make", GKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "SEQUENCER_OT_meta_separate", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "SEQUENCER_OT_view_all", HOMEKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SEQUENCER_OT_view_selected", PADPERIOD, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/space_userpref/space_userpref.c b/source/blender/editors/space_userpref/space_userpref.c
index f0202e2a105..248b65e4e9c 100644
--- a/source/blender/editors/space_userpref/space_userpref.c
+++ b/source/blender/editors/space_userpref/space_userpref.c
@@ -49,6 +49,8 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "UI_view2d.h"
+
#include "userpref_intern.h" // own include
/* ******************** default callbacks for userpref space ***************** */
@@ -110,6 +112,9 @@ static void userpref_main_area_init(wmWindowManager *wm, ARegion *ar)
static void userpref_main_area_draw(const bContext *C, ARegion *ar)
{
+ /* this solves "vibrating UI" bug #25422 */
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
+
ED_region_panels(C, ar, 1, NULL, -1);
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 82d7cac1a42..4979c3c2a2a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -575,6 +575,7 @@ typedef struct ViewCachedString {
short mval[2];
short xoffs;
short flag;
+ int str_len, pad;
/* str is allocated past the end */
} ViewCachedString;
@@ -596,6 +597,7 @@ void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs
vos->col.pack= *((int *)col);
vos->xoffs= xoffs;
vos->flag= flag;
+ vos->str_len= alloc_len-1;
/* allocate past the end */
memcpy(++vos, str, alloc_len);
@@ -661,10 +663,10 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
col_pack_prev= vos->col.pack;
}
if(vos->flag & V3D_CACHE_TEXT_ASCII) {
- BLF_draw_default_ascii((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str, 65535); /* XXX, use real length */
+ BLF_draw_default_ascii((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str, vos->str_len);
}
else {
- BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str, 65535); /* XXX, use real length */
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str, vos->str_len);
}
}
}
@@ -2121,7 +2123,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
float fvec[3];
char val[32]; /* Stores the measurement display text here */
const char *conv_float; /* Use a float conversion matching the grid size */
- unsigned char col[3]; /* color of the text to draw */
+ unsigned char col[4]= {0, 0, 0, 255}; /* color of the text to draw */
float area; /* area of the face */
float grid= unit->system ? unit->scale_length : v3d->grid;
const int do_split= unit->flag & USER_UNIT_OPT_SPLIT;
@@ -3463,7 +3465,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
Material *ma;
float vel[3], imat[4][4];
float timestep, pixsize=1.0, pa_size, r_tilt, r_length;
- float pa_time, pa_birthtime, pa_dietime, pa_health;
+ float pa_time, pa_birthtime, pa_dietime, pa_health, intensity;
float cfra;
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
int a, totpart, totpoint=0, totve=0, drawn, draw_as, totchild=0;
@@ -3527,7 +3529,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(v3d->zbuf) glDepthMask(1);
- if((ma) && (part->draw&PART_DRAW_MAT_COL)) {
+ if((ma) && (part->draw_col == PART_DRAW_COL_MAT)) {
rgb_float_to_byte(&(ma->r), tcol);
ma_r = ma->r;
@@ -3628,6 +3630,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
normalize_v3(imat[1]);
}
+ if(ELEM3(draw_as, PART_DRAW_DOT, PART_DRAW_CROSS, PART_DRAW_LINE)
+ && part->draw_col > PART_DRAW_COL_MAT)
+ create_cdata = 1;
+
if(!create_cdata && pdd && pdd->cdata) {
MEM_freeN(pdd->cdata);
pdd->cdata = pdd->cd = NULL;
@@ -3670,7 +3676,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(create_cdata && !pdd->cdata)
pdd->cdata = MEM_callocN(tot_vec_size, "particle_cdata");
if(create_ndata && !pdd->ndata)
- pdd->ndata = MEM_callocN(tot_vec_size, "particle_vdata");
+ pdd->ndata = MEM_callocN(tot_vec_size, "particle_ndata");
if(part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
if(!pdd->vedata)
@@ -3725,65 +3731,26 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
pa_health = -1.0;
-#if 0 // XXX old animation system
- if((part->flag&PART_ABS_TIME)==0){
- if(ma && ma->ipo){
- IpoCurve *icu;
-
- /* correction for lifetime */
- calc_ipo(ma->ipo, 100.0f*pa_time);
-
- for(icu = ma->ipo->curve.first; icu; icu=icu->next) {
- if(icu->adrcode == MA_COL_R)
- ma_r = icu->curval;
- else if(icu->adrcode == MA_COL_G)
- ma_g = icu->curval;
- else if(icu->adrcode == MA_COL_B)
- ma_b = icu->curval;
- }
- }
- if(part->ipo) {
- IpoCurve *icu;
-
- /* correction for lifetime */
- calc_ipo(part->ipo, 100*pa_time);
+ r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
+ r_length = PSYS_FRAND(a + 22);
- for(icu = part->ipo->curve.first; icu; icu=icu->next) {
- if(icu->adrcode == PART_SIZE)
- pa_size = icu->curval;
- }
+ if(part->draw_col > PART_DRAW_COL_MAT) {
+ switch(part->draw_col) {
+ case PART_DRAW_COL_VEL:
+ intensity = len_v3(pa->state.vel)/part->color_vec_max;
+ break;
+ case PART_DRAW_COL_ACC:
+ intensity = len_v3v3(pa->state.vel, pa->prev_state.vel)/((pa->state.time-pa->prev_state.time)*part->color_vec_max);
+ break;
}
+ CLAMP(intensity, 0.f, 1.f);
+ weight_to_rgb(intensity, &ma_r, &ma_g, &ma_b);
}
-#endif // XXX old animation system
-
- r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
- r_length = PSYS_FRAND(a + 22);
}
else{
ChildParticle *cpa= &psys->child[a-totpart];
pa_time=psys_get_child_time(psys,cpa,cfra,&pa_birthtime,&pa_dietime);
-
-#if 0 // XXX old animation system
- if((part->flag&PART_ABS_TIME)==0) {
- if(ma && ma->ipo){
- IpoCurve *icu;
-
- /* correction for lifetime */
- calc_ipo(ma->ipo, 100.0f*pa_time);
-
- for(icu = ma->ipo->curve.first; icu; icu=icu->next) {
- if(icu->adrcode == MA_COL_R)
- ma_r = icu->curval;
- else if(icu->adrcode == MA_COL_G)
- ma_g = icu->curval;
- else if(icu->adrcode == MA_COL_B)
- ma_b = icu->curval;
- }
- }
- }
-#endif // XXX old animation system
-
pa_size=psys_get_child_size(psys,cpa,cfra,NULL);
pa_health = -1.0;
@@ -3909,7 +3876,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if (1) { //ob_dt > OB_WIRE) {
glEnableClientState(GL_NORMAL_ARRAY);
- if(part->draw&PART_DRAW_MAT_COL)
+ if(part->draw_col == PART_DRAW_COL_MAT)
glEnableClientState(GL_COLOR_ARRAY);
glEnable(GL_LIGHTING);
@@ -3938,7 +3905,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(1) { //ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
- if(part->draw&PART_DRAW_MAT_COL)
+ if(part->draw_col == PART_DRAW_COL_MAT)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
}
@@ -3954,7 +3921,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(1) { //ob_dt > OB_WIRE) {
glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
- if(part->draw&PART_DRAW_MAT_COL)
+ if(part->draw_col == PART_DRAW_COL_MAT)
glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
}
@@ -3964,7 +3931,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
/* restore & clean up */
if(1) { //ob_dt > OB_WIRE) {
- if(part->draw&PART_DRAW_MAT_COL)
+ if(part->draw_col == PART_DRAW_COL_MAT)
glDisable(GL_COLOR_ARRAY);
glDisable(GL_COLOR_MATERIAL);
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 5e4a0d30909..86b15a922a8 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -530,7 +530,6 @@ static void *view3d_main_area_duplicate(void *poin)
new->clipbb= MEM_dupallocN(rv3d->clipbb);
new->depths= NULL;
- new->retopo_view_data= NULL;
new->ri= NULL;
new->gpd= NULL;
new->sms= NULL;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3ca6d39305c..6e286578dad 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2150,7 +2150,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
}
/* utility func for ED_view3d_draw_offscreen */
-ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag)
+ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256])
{
RegionView3D *rv3d= ar->regiondata;
ImBuf *ibuf;
@@ -2160,7 +2160,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
glPushAttrib(GL_LIGHTING_BIT);
/* bind */
- ofs= GPU_offscreen_create(&sizex, &sizey);
+ ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
if(ofs == NULL)
return NULL;
@@ -2204,7 +2204,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
}
/* creates own 3d views, used by the sequencer */
-ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype)
+ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype, char err_out[256])
{
View3D v3d= {NULL};
ARegion ar= {NULL};
@@ -2235,7 +2235,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height
mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
- return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag);
+ return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag, err_out);
// seq_view3d_cb(scene, cfra, render_size, seqrectx, seqrecty);
}
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index eb66608ecd3..30ca1638d34 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -189,26 +189,6 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", WHEELDOWNMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0)->ptr, "type", V3D_VIEW_STEPDOWN);
/* active aligned, replaces '*' key in 2.4x */
-#ifdef WIN32
- kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_ALT, 0);
- RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_FRONT);
- RNA_boolean_set(kmi->ptr, "align_active", TRUE);
- kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_ALT, 0);
- RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_RIGHT);
- RNA_boolean_set(kmi->ptr, "align_active", TRUE);
- kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_ALT, 0);
- RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_TOP);
- RNA_boolean_set(kmi->ptr, "align_active", TRUE);
- kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_ALT|KM_CTRL, 0);
- RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BACK);
- RNA_boolean_set(kmi->ptr, "align_active", TRUE);
- kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_ALT|KM_CTRL, 0);
- RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_LEFT);
- RNA_boolean_set(kmi->ptr, "align_active", TRUE);
- kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_ALT|KM_CTRL, 0);
- RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BOTTOM);
- RNA_boolean_set(kmi->ptr, "align_active", TRUE);
-#else
kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_FRONT);
RNA_boolean_set(kmi->ptr, "align_active", TRUE);
@@ -227,7 +207,6 @@ void view3d_keymap(wmKeyConfig *keyconf)
kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BOTTOM);
RNA_boolean_set(kmi->ptr, "align_active", TRUE);
-#endif
WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 72061bdbdac..9d882f09d02 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -198,26 +198,6 @@ static void EM_backbuf_checkAndSelectTFaces(Mesh *me, int select)
}
}
-#if 0
-void arrows_move_cursor(unsigned short event)
-{
- short mval[2];
-
- getmouseco_sc(mval);
-
- if(event==UPARROWKEY) {
- warp_pointer(mval[0], mval[1]+1);
- } else if(event==DOWNARROWKEY) {
- warp_pointer(mval[0], mval[1]-1);
- } else if(event==LEFTARROWKEY) {
- warp_pointer(mval[0]-1, mval[1]);
- } else if(event==RIGHTARROWKEY) {
- warp_pointer(mval[0]+1, mval[1]);
- }
-}
-#endif
-
-
/* *********************** GESTURE AND LASSO ******************* */
static int view3d_selectable_data(bContext *C)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 4b290f277b6..a1726d8a537 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1179,33 +1179,37 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
#define QUATSET(a, b, c, d, e) a[0]=b; a[1]=c; a[2]=d; a[3]=e;
-static void view3d_viewlock(RegionView3D *rv3d)
+int ED_view3d_lock(RegionView3D *rv3d)
{
switch(rv3d->view) {
case RV3D_VIEW_BOTTOM :
QUATSET(rv3d->viewquat,0.0, -1.0, 0.0, 0.0);
break;
-
+
case RV3D_VIEW_BACK:
QUATSET(rv3d->viewquat,0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0));
break;
-
+
case RV3D_VIEW_LEFT:
QUATSET(rv3d->viewquat,0.5, -0.5, 0.5, 0.5);
break;
-
+
case RV3D_VIEW_TOP:
QUATSET(rv3d->viewquat,1.0, 0.0, 0.0, 0.0);
break;
-
+
case RV3D_VIEW_FRONT:
QUATSET(rv3d->viewquat,(float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0);
break;
-
+
case RV3D_VIEW_RIGHT:
QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5);
break;
+ default:
+ return FALSE;
}
+
+ return TRUE;
}
/* dont set windows active in in here, is used by renderwin too */
@@ -1224,7 +1228,7 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
else {
/* should be moved to better initialize later on XXX */
if(rv3d->viewlock)
- view3d_viewlock(rv3d);
+ ED_view3d_lock(rv3d);
quat_to_mat4( rv3d->viewmat,rv3d->viewquat);
if(rv3d->persp==RV3D_PERSP) rv3d->viewmat[3][2]-= rv3d->dist;
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index b2dd512e461..d523b25e0e5 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -54,22 +54,10 @@
#include "RNA_access.h"
-//#include "BIF_editview.h" /* arrows_move_cursor */
#include "BIF_gl.h"
#include "BIF_glutil.h"
-//#include "BIF_mywindow.h"
-//#include "BIF_resources.h"
-//#include "BIF_screen.h"
-//#include "BIF_space.h" /* undo */
-//#include "BIF_toets.h" /* persptoetsen */
-//#include "BIF_mywindow.h" /* warp_pointer */
-//#include "BIF_toolbox.h" /* notice */
-//#include "BIF_editmesh.h"
-//#include "BIF_editsima.h"
-//#include "BIF_editparticle.h"
#include "BKE_nla.h"
-//#include "BKE_bad_level_calls.h"/* popmenu and error */
#include "BKE_bmesh.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
@@ -78,8 +66,6 @@
#include "BKE_pointcache.h"
#include "BKE_unit.h"
-//#include "BSE_view.h"
-
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
@@ -551,9 +537,6 @@ wmKeyMap* transform_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, TFM_MODAL_ADD_SNAP);
WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, KM_ALT, 0, TFM_MODAL_REMOVE_SNAP);
- WM_modalkeymap_add_item(keymap, UPARROWKEY, KM_PRESS, 0, 0, NUM_MODAL_INCREMENT_UP);
- WM_modalkeymap_add_item(keymap, DOWNARROWKEY, KM_PRESS, 0, 0, NUM_MODAL_INCREMENT_DOWN);
-
WM_modalkeymap_add_item(keymap, PAGEUPKEY, KM_PRESS, 0, 0, TFM_MODAL_PROPSIZE_UP);
WM_modalkeymap_add_item(keymap, PAGEDOWNKEY, KM_PRESS, 0, 0, TFM_MODAL_PROPSIZE_DOWN);
WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, TFM_MODAL_PROPSIZE_UP);
@@ -1067,7 +1050,6 @@ int transformEvent(TransInfo *t, wmEvent *event)
// Snapping events
t->redraw |= handleSnapping(t, event);
- //arrows_move_cursor(event->type);
}
else if (event->val==KM_RELEASE) {
switch (event->type){
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 9a70ec2f3be..2c08524ae63 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2056,27 +2056,25 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
if(propmode) editmesh_set_connectivity_distance(em, mtx);
/* detect CrazySpace [tm] */
- if(propmode==0) {
- if(modifiers_getCageIndex(t->scene, t->obedit, NULL, 1)>=0) {
- if(modifiers_isCorrectableDeformed(t->obedit)) {
- /* check if we can use deform matrices for modifier from the
- start up to stack, they are more accurate than quats */
- totleft= editmesh_get_first_deform_matrices(t->scene, t->obedit, em, &defmats, &defcos);
-
- /* if we still have more modifiers, also do crazyspace
- correction with quats, relative to the coordinates after
- the modifiers that support deform matrices (defcos) */
- if(totleft > 0) {
- mappedcos= crazyspace_get_mapped_editverts(t->scene, t->obedit);
- quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
- crazyspace_set_quats_editmesh(em, (float*)defcos, mappedcos, quats);
- if(mappedcos)
- MEM_freeN(mappedcos);
- }
-
- if(defcos)
- MEM_freeN(defcos);
+ if(modifiers_getCageIndex(t->scene, t->obedit, NULL, 1)>=0) {
+ if(modifiers_isCorrectableDeformed(t->obedit)) {
+ /* check if we can use deform matrices for modifier from the
+ start up to stack, they are more accurate than quats */
+ totleft= editmesh_get_first_deform_matrices(t->scene, t->obedit, em, &defmats, &defcos);
+
+ /* if we still have more modifiers, also do crazyspace
+ correction with quats, relative to the coordinates after
+ the modifiers that support deform matrices (defcos) */
+ if(totleft > 0) {
+ mappedcos= crazyspace_get_mapped_editverts(t->scene, t->obedit);
+ quats= MEM_mallocN( (t->total)*sizeof(float)*4, "crazy quats");
+ crazyspace_set_quats_editmesh(em, (float*)defcos, mappedcos, quats);
+ if(mappedcos)
+ MEM_freeN(mappedcos);
}
+
+ if(defcos)
+ MEM_freeN(defcos);
}
}
@@ -4860,9 +4858,9 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
((cancelled == 0) || (duplicate)) )
{
if (adt) {
- ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
posttrans_fcurve_clean(fcu);
- ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
}
else
posttrans_fcurve_clean(fcu);
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c
index b366a8460fc..2659863e592 100644
--- a/source/blender/editors/util/undo.c
+++ b/source/blender/editors/util/undo.c
@@ -80,6 +80,9 @@ void ED_undo_push(bContext *C, const char *str)
Object *obedit= CTX_data_edit_object(C);
Object *obact= CTX_data_active_object(C);
+ if (G.f & G_DEBUG)
+ printf("undo push %s\n", str);
+
if(obedit) {
if (U.undosteps == 0) return;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index e0dbe8407d3..368d43a674e 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -812,41 +812,57 @@ static void uv_map_clip_correct(EditMesh *em, wmOperator *op)
/* ******************** Unwrap operator **************** */
+/* assumes UV layer is checked, doesn't run update funcs */
+void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel)
+{
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+
+ const short fill_holes= scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES;
+ const short correct_aspect= !(scene->toolsettings->uvcalc_flag & UVCALC_NO_ASPECT_CORRECT);
+
+ ParamHandle *handle= construct_param_handle(scene, em, 0, fill_holes, sel, correct_aspect);
+
+ param_lscm_begin(handle, PARAM_FALSE, scene->toolsettings->unwrapper == 0);
+ param_lscm_solve(handle);
+ param_lscm_end(handle);
+
+ param_pack(handle, scene->toolsettings->uvcalc_margin);
+
+ param_flush(handle);
+
+ param_delete(handle);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+}
+
static int unwrap_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- ParamHandle *handle;
int method = RNA_enum_get(op->ptr, "method");
int fill_holes = RNA_boolean_get(op->ptr, "fill_holes");
int correct_aspect = RNA_boolean_get(op->ptr, "correct_aspect");
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
/* remember last method for live unwrap */
scene->toolsettings->unwrapper = method;
- handle= construct_param_handle(scene, em, 0, fill_holes, 1, correct_aspect);
-
- param_lscm_begin(handle, PARAM_FALSE, method == 0);
- param_lscm_solve(handle);
- param_lscm_end(handle);
-
- param_pack(handle, scene->toolsettings->uvcalc_margin);
+ if(fill_holes) scene->toolsettings->uvcalc_flag |= UVCALC_FILLHOLES;
+ else scene->toolsettings->uvcalc_flag &= ~UVCALC_FILLHOLES;
- param_flush(handle);
+ if(correct_aspect) scene->toolsettings->uvcalc_flag &= ~UVCALC_NO_ASPECT_CORRECT;
+ else scene->toolsettings->uvcalc_flag |= UVCALC_NO_ASPECT_CORRECT;
- param_delete(handle);
+ /* execute unwrap */
+ ED_unwrap_lscm(scene, obedit, TRUE);
DAG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 90c99257087..8bf923a5679 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -108,10 +108,10 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
- if created with from_blender, will not free the texture
*/
-GPUTexture *GPU_texture_create_1D(int w, float *pixels);
-GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels);
+GPUTexture *GPU_texture_create_1D(int w, float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels);
-GPUTexture *GPU_texture_create_depth(int w, int h);
+GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser, double time, int mipmap);
void GPU_texture_free(GPUTexture *tex);
@@ -135,7 +135,7 @@ int GPU_texture_opengl_height(GPUTexture *tex);
be called before rendering to the window framebuffer again */
GPUFrameBuffer *GPU_framebuffer_create(void);
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex);
+int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
@@ -147,7 +147,7 @@ void GPU_framebuffer_restore(void);
- wrapper around framebuffer and texture for simple offscreen drawing
- changes size if graphics card can't support it */
-GPUOffScreen *GPU_offscreen_create(int *width, int *height);
+GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256]);
void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs);
void GPU_offscreen_unbind(GPUOffScreen *ofs);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index fad65a95a49..470b99de00b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -983,11 +983,11 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->textype = type;
if (type == GPU_TEX1D) {
- input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1);
+ input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1, NULL);
input->textarget = GL_TEXTURE_1D;
}
else {
- input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2);
+ input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL);
input->textarget = GL_TEXTURE_2D;
}
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 78ac17d450d..453eb995113 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -54,6 +54,8 @@
#include <stdio.h>
#include <string.h>
+#include "BLI_winstuff.h"
+
/* Extensions support */
/* extensions used:
@@ -225,39 +227,44 @@ int GPU_print_error(const char *str)
return 0;
}
-static void GPU_print_framebuffer_error(GLenum status)
+static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
{
- fprintf(stderr, "GPUFrameBuffer: framebuffer incomplete error %d\n",
- (int)status);
+ const char *err= "unknown";
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
- fprintf(stderr, "Incomplete attachment.\n");
+ err= "Incomplete attachment";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- fprintf(stderr, "Unsupported framebuffer format.\n");
+ err= "Unsupported framebuffer format";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
- fprintf(stderr, "Missing attachment.\n");
+ err= "Missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- fprintf(stderr, "Attached images must have same dimensions.\n");
+ err= "Attached images must have same dimensions";
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- fprintf(stderr, "Attached images must have same format.\n");
+ err= "Attached images must have same format";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
- fprintf(stderr, "Missing draw buffer.\n");
+ err= "Missing draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
- fprintf(stderr, "Missing read buffer.\n");
- break;
- default:
- fprintf(stderr, "Unknown.\n");
+ err= "Missing read buffer";
break;
}
+
+ if(err_out) {
+ BLI_snprintf(err_out, 256, "GPUFrameBuffer: framebuffer incomplete error %d '%s'",
+ (int)status, err);
+ }
+ else {
+ fprintf(stderr, "GPUFrameBuffer: framebuffer incomplete error %d '%s'\n",
+ (int)status, err);
+ }
}
/* GPUTexture */
@@ -318,7 +325,7 @@ static void GPU_glTexSubImageEmpty(GLenum target, GLenum format, int x, int y, i
MEM_freeN(pixels);
}
-static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, int depth)
+static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, int depth, char err_out[256])
{
GPUTexture *tex;
GLenum type, format, internalformat;
@@ -338,8 +345,14 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed: %d\n",
- (int)glGetError());
+ if(err_out) {
+ BLI_snprintf(err_out, 256, "GPUTexture: texture create failed: %d",
+ (int)glGetError());
+ }
+ else {
+ fprintf(stderr, "GPUTexture: texture create failed: %d\n",
+ (int)glGetError());
+ }
GPU_texture_free(tex);
return NULL;
}
@@ -555,9 +568,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time,
return tex;
}
-GPUTexture *GPU_texture_create_1D(int w, float *fpixels)
+GPUTexture *GPU_texture_create_1D(int w, float *fpixels, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0);
+ GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -565,9 +578,9 @@ GPUTexture *GPU_texture_create_1D(int w, float *fpixels)
return tex;
}
-GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels)
+GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0);
+ GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -575,9 +588,9 @@ GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels)
return tex;
}
-GPUTexture *GPU_texture_create_depth(int w, int h)
+GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, h, 2, NULL, 1);
+ GPUTexture *tex = GPU_texture_create_nD(w, h, 2, NULL, 1, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -705,7 +718,7 @@ GPUFrameBuffer *GPU_framebuffer_create(void)
return fb;
}
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex)
+int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256])
{
GLenum status;
GLenum attachment;
@@ -734,7 +747,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex)
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
GPU_framebuffer_restore();
- GPU_print_framebuffer_error(status);
+ GPU_print_framebuffer_error(status, err_out);
return 0;
}
@@ -846,7 +859,7 @@ struct GPUOffScreen {
GPUTexture *depth;
};
-GPUOffScreen *GPU_offscreen_create(int *width, int *height)
+GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
{
GPUOffScreen *ofs;
@@ -858,7 +871,7 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height)
return NULL;
}
- ofs->depth = GPU_texture_create_depth(*width, *height);
+ ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
if(!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
@@ -870,18 +883,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height)
printf("Offscreen size differs from given size!\n");
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth)) {
+ if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
- ofs->color = GPU_texture_create_2D(*width, *height, NULL);
+ ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
if(!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color)) {
+ if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index f644700fb81..8e71f259557 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1553,13 +1553,13 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par)
return lamp;
}
- lamp->tex = GPU_texture_create_depth(lamp->size, lamp->size);
+ lamp->tex = GPU_texture_create_depth(lamp->size, lamp->size, NULL);
if(!lamp->tex) {
gpu_lamp_shadow_free(lamp);
return lamp;
}
- if(!GPU_framebuffer_texture_attach(lamp->fb, lamp->tex)) {
+ if(!GPU_framebuffer_texture_attach(lamp->fb, lamp->tex, NULL)) {
gpu_lamp_shadow_free(lamp);
return lamp;
}
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 9d97b6af8f3..b8540fabd5b 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -160,7 +160,9 @@ typedef struct Material {
short sss_flag, sss_preset;
int mapto_textured; /* render-time cache to optimise texture lookups */
- short vcol_alpha, pad4;
+ short shadowonly_flag; /* "shadowsonly" type */
+
+ short vcol_alpha;
ListBase gpumaterial; /* runtime */
} Material;
@@ -238,6 +240,11 @@ typedef struct Material {
#define MA_RAYMIR_FADETOSKY 0
#define MA_RAYMIR_FADETOMAT 1
+/* shadowonly_flag */
+#define MA_SO_OLD 0
+#define MA_SO_SHADOW 1
+#define MA_SO_SHADED 2
+
/* shade_flag */
#define MA_CUBIC 1
#define MA_OBCOLOR 2
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
index ae97b023e58..09053848b28 100644
--- a/source/blender/makesdna/DNA_particle_types.h
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -123,16 +123,23 @@ typedef struct ParticleData {
typedef struct SPHFluidSettings {
/*Particle Fluid*/
- float spring_k, radius, rest_length, plasticity_constant, yield_ratio;
+ float radius, spring_k, rest_length;
+ float plasticity_constant, yield_ratio;
+ float plasticity_balance, yield_balance;
float viscosity_omega, viscosity_beta;
float stiffness_k, stiffness_knear, rest_density;
float buoyancy;
- int flag, pad;
+ int flag, spring_frames;
} SPHFluidSettings;
/* fluid->flag */
#define SPH_VISCOELASTIC_SPRINGS 1
#define SPH_CURRENT_REST_LENGTH 2
+#define SPH_FAC_REPULSION 4
+#define SPH_FAC_DENSITY 8
+#define SPH_FAC_RADIUS 16
+#define SPH_FAC_VISCOSITY 32
+#define SPH_FAC_REST_LENGTH 64
typedef struct ParticleSettings {
ID id;
@@ -143,12 +150,12 @@ typedef struct ParticleSettings {
struct EffectorWeights *effector_weights;
- int flag;
+ int flag, rt;
short type, from, distr, texact;
/* physics modes */
short phystype, rotmode, avemode, reactevent;
short draw, draw_as, draw_size, childtype;
- short ren_as, subframes;
+ short ren_as, subframes, draw_col;
/* number of path segments, power of 2 except */
short draw_step, ren_step;
short hair_step, keys_step;
@@ -157,12 +164,15 @@ typedef struct ParticleSettings {
short adapt_angle, adapt_pix;
short disp, omat, interpolation, rotfrom, integrator;
- short kink, kink_axis, rt2;
+ short kink, kink_axis;
/* billboards */
short bb_align, bb_uv_split, bb_anim, bb_split_offset;
float bb_tilt, bb_rand_tilt, bb_offset[2];
+ /* draw color */
+ float color_vec_max;
+
/* simplification */
short simplify_flag, simplify_refsize;
float simplify_rate, simplify_transition;
@@ -249,9 +259,9 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
char name[32]; /* particle system name */
float imat[4][4]; /* used for duplicators */
- float cfra, tree_frame;
+ float cfra, tree_frame, bvhtree_frame;
int seed, child_seed;
- int flag, totpart, totunexist, totchild, totcached, totchildcache, rt;
+ int flag, totpart, totunexist, totchild, totcached, totchildcache;
short recalc, target_psys, totkeyed, bakespace;
char bb_uvname[3][32]; /* billboard uv name */
@@ -271,7 +281,8 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
ParticleSpring *fluid_springs;
int tot_fluidsprings, alloc_fluidsprings;
- struct KDTree *tree; /* used for interactions with self and other systems */
+ struct KDTree *tree; /* used for interactions with self and other systems */
+ struct BVHTree *bvhtree; /* used for interactions with self and other systems */
struct ParticleDrawData *pdd;
@@ -339,7 +350,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_FROM_VERT 0
#define PART_FROM_FACE 1
#define PART_FROM_VOLUME 2
-#define PART_FROM_PARTICLE 3
+/* #define PART_FROM_PARTICLE 3 deprecated! */
#define PART_FROM_CHILD 4
/* part->distr */
@@ -375,10 +386,17 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in
#define PART_DRAW_RAND_GR 1024
#define PART_DRAW_REN_ADAPT 2048
#define PART_DRAW_VEL_LENGTH (1<<12)
-#define PART_DRAW_MAT_COL (1<<13)
+#define PART_DRAW_MAT_COL (1<<13) /* deprecated, but used in do_versions */
#define PART_DRAW_WHOLE_GR (1<<14)
#define PART_DRAW_REN_STRAND (1<<15)
+/* part->draw_col */
+#define PART_DRAW_COL_NONE 0
+#define PART_DRAW_COL_MAT 1
+#define PART_DRAW_COL_VEL 2
+#define PART_DRAW_COL_ACC 3
+
+
/* part->simplify_flag */
#define PART_SIMPLIFY_ENABLE 1
#define PART_SIMPLIFY_VIEWPORT 2
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index b95a6596b4f..4eb18612c81 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -731,9 +731,11 @@ typedef struct ToolSettings {
/* Alt+RMB option */
char edge_mode;
+ char edge_mode_live_unwrap;
/* Transform */
- short snap_mode, snap_flag, snap_target;
+ char snap_mode;
+ short snap_flag, snap_target;
short proportional, prop_mode;
char proportional_objects; /* proportional edit, object mode */
char pad[3];
@@ -1182,7 +1184,7 @@ typedef enum SculptFlags {
/* toolsettings->uvcalc_flag */
#define UVCALC_FILLHOLES 1
-/*#define UVCALC_NO_ASPECT_CORRECT 2*/ /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
+#define UVCALC_NO_ASPECT_CORRECT 2 /* would call this UVCALC_ASPECT_CORRECT, except it should be default with old file */
#define UVCALC_TRANSFORM_CORRECT 4 /* adjust UV's while transforming to avoid distortion */
/* toolsettings->uv_flag */
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 3ffef475e1b..c9a440522d1 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -41,7 +41,6 @@ struct SpaceLink;
struct Base;
struct BoundBox;
struct RenderInfo;
-struct RetopoViewData;
struct bGPdata;
struct SmoothViewStore;
struct wmTimer;
@@ -113,9 +112,8 @@ typedef struct RegionView3D {
struct bGPdata *gpd; /* Grease-Pencil Data (annotation layers) */
- struct RegionView3D *localvd;
+ struct RegionView3D *localvd; /* allocated backup of its self while in localview */
struct RenderInfo *ri;
- struct RetopoViewData *retopo_view_data;
struct ViewDepths *depths;
/* animated smooth view */
@@ -153,7 +151,7 @@ typedef struct View3D {
struct ListBase bgpicbase;
struct BGpic *bgpic; /* deprecated, use bgpicbase, only kept for do_versions(...) */
- struct View3D *localvd;
+ struct View3D *localvd; /* allocated backup of its self while in localview */
char ob_centre_bone[32]; /* optional string for armature bone to define center */
diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c
index 099e66e9034..b14b6a396db 100644
--- a/source/blender/makesrna/intern/rna_fcurve.c
+++ b/source/blender/makesrna/intern/rna_fcurve.c
@@ -1209,7 +1209,7 @@ static void rna_def_fpoint(BlenderRNA *brna)
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_SELECTED, NULL);
/* Vector value */
- prop= RNA_def_property(srna, "co", PROP_FLOAT, PROP_XYZ);
+ prop= RNA_def_property(srna, "co", PROP_FLOAT, PROP_NONE); /* keyframes are dimensionless */
RNA_def_property_float_sdna(prop, NULL, "vec");
RNA_def_property_array(prop, 2);
RNA_def_property_ui_text(prop, "Point", "Point coordinates");
@@ -1271,19 +1271,19 @@ static void rna_def_fkeyframe(BlenderRNA *brna)
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
/* Vector values */
- prop= RNA_def_property(srna, "handle_left", PROP_FLOAT, PROP_TRANSLATION);
+ prop= RNA_def_property(srna, "handle_left", PROP_FLOAT, PROP_NONE); /* keyframes are dimensionless */
RNA_def_property_array(prop, 2);
RNA_def_property_float_funcs(prop, "rna_FKeyframe_handle1_get", "rna_FKeyframe_handle1_set", NULL);
RNA_def_property_ui_text(prop, "Handle 1", "Coordinates of the first handle");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "co", PROP_FLOAT, PROP_TRANSLATION);
+ prop= RNA_def_property(srna, "co", PROP_FLOAT, PROP_NONE); /* keyframes are dimensionless */
RNA_def_property_array(prop, 2);
RNA_def_property_float_funcs(prop, "rna_FKeyframe_ctrlpoint_get", "rna_FKeyframe_ctrlpoint_set", NULL);
RNA_def_property_ui_text(prop, "Control Point", "Coordinates of the control point");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "handle_right", PROP_FLOAT, PROP_TRANSLATION);
+ prop= RNA_def_property(srna, "handle_right", PROP_FLOAT, PROP_NONE); /* keyframes are dimensionless */
RNA_def_property_array(prop, 2);
RNA_def_property_float_funcs(prop, "rna_FKeyframe_handle2_get", "rna_FKeyframe_handle2_set", NULL);
RNA_def_property_ui_text(prop, "Handle 2", "Coordinates of the second handle");
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index 6fa0e2bae82..64b7e589ecb 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -234,7 +234,7 @@ static int rna_Image_depth_get(PointerRNA *ptr)
if(!ibuf)
depth= 0;
else if(ibuf->rect_float)
- depth= 128;
+ depth= ibuf->depth * 4;
else
depth= ibuf->depth;
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index ce568c2af63..e593f305094 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -1569,6 +1569,7 @@ void RNA_def_material(BlenderRNA *brna)
{MA_TYPE_HALO, "HALO", 0, "Halo", "Render object as halo particles"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem transparency_items[] = {
+ {0, "MASK", 0, "Mask", "Mask the background"},
{MA_ZTRANSP, "Z_TRANSPARENCY", 0, "Z Transparency", "Use alpha buffer for transparent faces"},
{MA_RAYTRANSP, "RAYTRACE", 0, "Raytrace", "Use raytracing for transparent refraction rendering"},
{0, NULL, 0, NULL, NULL}};
@@ -1583,6 +1584,12 @@ void RNA_def_material(BlenderRNA *brna)
{MA_SPHERE_A, "SPHERE_A", ICON_MAT_SPHERE_SKY, "Flat", "Preview type: Large sphere with sky"},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem prop_shadows_only_items[] = {
+ {MA_SO_OLD, "SHADOW_ONLY_OLD", 0, "Shadow and Distance", ""},
+ {MA_SO_SHADOW, "SHADOW_ONLY", 0, "Shadow Only", ""},
+ {MA_SO_SHADED, "SHADOW_ONLY_SHADED", 0, "Shadow and Shading", ""},
+ {0, NULL, 0, NULL, NULL}};
+
srna= RNA_def_struct(brna, "Material", "ID");
RNA_def_struct_ui_text(srna, "Material", "Material datablock to defined the appearance of geometric objects for rendering");
RNA_def_struct_ui_icon(srna, ICON_MATERIAL_DATA);
@@ -1713,6 +1720,12 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_ONLYSHADOW);
RNA_def_property_ui_text(prop, "Only Shadow", "Renders shadows as the material's alpha value, making materials transparent except for shadowed areas");
RNA_def_property_update(prop, 0, "rna_Material_update");
+
+ prop= RNA_def_property(srna, "shadow_only_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "shadowonly_flag");
+ RNA_def_property_enum_items(prop, prop_shadows_only_items);
+ RNA_def_property_ui_text(prop, "Shadow Type", "How to draw shadows");
+ RNA_def_property_update(prop, 0, "rna_Material_update");
prop= RNA_def_property(srna, "use_face_texture", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FACETEXTURE);
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index f1142e16e8e..069f674bf4a 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -60,7 +60,19 @@ EnumPropertyItem part_reactor_from_items[] = {
{PART_FROM_VERT, "VERT", 0, "Verts", ""},
{PART_FROM_FACE, "FACE", 0, "Faces", ""},
{PART_FROM_VOLUME, "VOLUME", 0, "Volume", ""},
- {PART_FROM_PARTICLE, "PARTICLE", 0, "Particle", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+EnumPropertyItem part_dist_items[] = {
+ {PART_DISTR_JIT, "JIT", 0, "Jittered", ""},
+ {PART_DISTR_RAND, "RAND", 0, "Random", ""},
+ {PART_DISTR_GRID, "GRID", 0, "Grid", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+EnumPropertyItem part_hair_dist_items[] = {
+ {PART_DISTR_JIT, "JIT", 0, "Jittered", ""},
+ {PART_DISTR_RAND, "RAND", 0, "Random", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -665,6 +677,16 @@ static EnumPropertyItem *rna_Particle_from_itemf(bContext *C, PointerRNA *ptr, i
return part_from_items;
}
+static EnumPropertyItem *rna_Particle_dist_itemf(bContext *C, PointerRNA *ptr, int *free)
+{
+ ParticleSettings *part = ptr->id.data;
+
+ if(part->type==PART_HAIR)
+ return part_hair_dist_items;
+ else
+ return part_dist_items;
+}
+
static EnumPropertyItem *rna_Particle_draw_as_itemf(bContext *C, PointerRNA *ptr, int *free)
{
ParticleSettings *part = ptr->id.data;
@@ -1051,10 +1073,9 @@ static void rna_def_fluid_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Interaction Radius", "Fluid interaction radius");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
- /* Hidden in ui to give a little easier user experience. */
prop= RNA_def_property(srna, "rest_length", PROP_FLOAT, PROP_NONE);
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_ui_text(prop, "Rest Length", "Spring rest length (factor of interaction radius)");
+ RNA_def_property_range(prop, 0.0f, 2.0f);
+ RNA_def_property_ui_text(prop, "Rest Length", "Spring rest length (factor of particle radius)");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "use_viscoelastic_springs", PROP_BOOLEAN, PROP_NONE);
@@ -1064,12 +1085,12 @@ static void rna_def_fluid_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_initial_rest_length", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_CURRENT_REST_LENGTH);
- RNA_def_property_ui_text(prop, "Initial Rest Length", "Use the initial length as spring rest length instead of interaction radius/2");
+ RNA_def_property_ui_text(prop, "Initial Rest Length", "Use the initial length as spring rest length instead of 2 * particle size");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "plasticity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "plasticity_constant");
- RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_text(prop, "Plasticity", "How much the spring rest length can change after the elastic limit is crossed");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
@@ -1078,6 +1099,11 @@ static void rna_def_fluid_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Elastic Limit", "How much the spring has to be stretched/compressed in order to change it's rest length");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop= RNA_def_property(srna, "spring_frames", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Spring Frames", "Create springs for this number of frames since particles birth (0 is always)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
/* Viscosity */
prop= RNA_def_property(srna, "linear_viscosity", PROP_FLOAT, PROP_NONE);
@@ -1087,42 +1113,69 @@ static void rna_def_fluid_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Viscosity", "Linear viscosity");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
- prop= RNA_def_property(srna, "square_viscosity", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "stiff_viscosity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "viscosity_beta");
RNA_def_property_range(prop, 0.0f, 100.0f);
- RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
- RNA_def_property_ui_text(prop, "Square viscosity", "Square viscosity");
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Stiff viscosity", "Creates viscosity for expanding fluid)");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
/* Double density relaxation */
- prop= RNA_def_property(srna, "density_force", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "stiffness", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "stiffness_k");
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
- RNA_def_property_ui_text(prop, "Density Force", "How strongly the fluid tends to rest density");
+ RNA_def_property_ui_text(prop, "Stiffness", "How incompressible the fluid is");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
- prop= RNA_def_property(srna, "repulsion_force", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "repulsion", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "stiffness_knear");
RNA_def_property_range(prop, 0.0f, 100.0f);
- RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
- RNA_def_property_ui_text(prop, "Repulsion", "How strongly the fluid tries to keep from clustering");
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Repulsion Factor", "How strongly the fluid tries to keep from clustering (factor of stiffness)");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "rest_density", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "rest_density");
- RNA_def_property_range(prop, 0.0f, 1000.0f);
- RNA_def_property_ui_range(prop, 0.0f, 100.0f, 1, 3);
- RNA_def_property_ui_text(prop, "Rest Density", "Rest density of the fluid");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Rest Density", "Fluid rest density");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
/* Buoyancy */
prop= RNA_def_property(srna, "buoyancy", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "buoyancy");
- RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_range(prop, 0.0f, 10.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 1.0f, 1, 3);
RNA_def_property_ui_text(prop, "Buoyancy", "Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* Factor flags */
+ prop= RNA_def_property(srna, "factor_repulsion", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_REPULSION);
+ RNA_def_property_ui_text(prop, "Factor Repulsion", "Repulsion is a factor of stiffness");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop= RNA_def_property(srna, "factor_density", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_DENSITY);
+ RNA_def_property_ui_text(prop, "Factor Density", "Density is calculated as a factor of default density (depends on particle size)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop= RNA_def_property(srna, "factor_radius", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_RADIUS);
+ RNA_def_property_ui_text(prop, "Factor Radius", "Interaction radius is a factor of 4 * particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop= RNA_def_property(srna, "factor_stiff_viscosity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_VISCOSITY);
+ RNA_def_property_ui_text(prop, "Factor Stiff Viscosity", "Stiff viscosity is a factor of normal viscosity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop= RNA_def_property(srna, "factor_rest_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_REST_LENGTH);
+ RNA_def_property_ui_text(prop, "Factor Rest Length", "Spring rest length is a factor of 2 * particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
}
static void rna_def_particle_settings_mtex(BlenderRNA *brna)
@@ -1361,13 +1414,6 @@ static void rna_def_particle_settings(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
- static EnumPropertyItem dist_items[] = {
- {PART_DISTR_JIT, "JIT", 0, "Jittered", ""},
- {PART_DISTR_RAND, "RAND", 0, "Random", ""},
- {PART_DISTR_GRID, "GRID", 0, "Grid", ""},
- {0, NULL, 0, NULL, NULL}
- };
-
static EnumPropertyItem phys_type_items[] = {
{PART_PHYS_NO, "NO", 0, "No", ""},
{PART_PHYS_NEWTON, "NEWTON", 0, "Newtonian", ""},
@@ -1468,6 +1514,14 @@ static void rna_def_particle_settings(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem draw_col_items[] = {
+ {PART_DRAW_COL_NONE, "NONE", 0, "None", ""},
+ {PART_DRAW_COL_MAT, "MATERIAL", 0, "Material", ""},
+ {PART_DRAW_COL_VEL, "VELOCITY", 0, "Velocity", ""},
+ {PART_DRAW_COL_ACC, "ACCELERATION", 0, "Acceleration", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
srna= RNA_def_struct(brna, "ParticleSettings", "ID");
RNA_def_struct_ui_text(srna, "Particle Settings", "Particle settings, reusable by multiple particle systems");
RNA_def_struct_ui_icon(srna, ICON_PARTICLE_DATA);
@@ -1609,7 +1663,9 @@ static void rna_def_particle_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "distr");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_enum_items(prop, dist_items);
+ RNA_def_property_enum_items(prop, part_dist_items);
+ RNA_def_property_enum_items(prop, part_draw_as_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Particle_dist_itemf");
RNA_def_property_ui_text(prop, "Distribution", "How to distribute particles on selected element");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
@@ -1708,11 +1764,6 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Speed", "Multiply line length by particle speed");
RNA_def_property_update(prop, 0, "rna_Particle_redo");
- prop= RNA_def_property(srna, "show_material_color", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_MAT_COL);
- RNA_def_property_ui_text(prop, "Material Color", "Draw particles using material's diffuse color");
- RNA_def_property_update(prop, 0, "rna_Particle_redo");
-
prop= RNA_def_property(srna, "use_whole_group", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_WHOLE_GR);
RNA_def_property_ui_text(prop, "Whole Group", "Use whole group at once");
@@ -1737,6 +1788,12 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Particle Rendering", "How particles are rendered");
RNA_def_property_update(prop, 0, "rna_Particle_redo");
+ prop= RNA_def_property(srna, "draw_color", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "draw_col");
+ RNA_def_property_enum_items(prop, draw_col_items);
+ RNA_def_property_ui_text(prop, "Draw Color", "Draw additional particle data as a color");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
prop= RNA_def_property(srna, "draw_size", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, 1000);
RNA_def_property_ui_range(prop, 0, 100, 1, 0);
@@ -1848,6 +1905,12 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Tilt", "Tilt of the billboards");
RNA_def_property_update(prop, 0, "rna_Particle_redo");
+ prop= RNA_def_property(srna, "color_maximum", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "color_vec_max");
+ RNA_def_property_range(prop, 0.01f, 100.0f);
+ RNA_def_property_ui_text(prop, "Color Maximum", "Maximum length of the particle color vector");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
prop= RNA_def_property(srna, "billboard_tilt_random", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "bb_rand_tilt");
RNA_def_property_range(prop, 0.0f, 1.0f);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 721dfc1b689..dca2540af14 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1252,6 +1252,10 @@ static void rna_def_tool_settings(BlenderRNA *brna)
RNA_def_property_enum_items(prop, edge_tag_items);
RNA_def_property_ui_text(prop, "Edge Tag Mode", "The edge flag to tag when selecting the shortest path");
+ prop= RNA_def_property(srna, "edge_path_live_unwrap", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "edge_mode_live_unwrap", 1);
+ RNA_def_property_ui_text(prop, "Live Unwrap", "Changing edges seam re-calculates UV unwrap");
+
/* etch-a-ton */
prop= RNA_def_property(srna, "use_bone_sketching", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "bone_sketching", BONE_SKETCHING);
@@ -2273,7 +2277,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem color_mode_items[] ={
- {R_PLANESBW, "BW", 0, "BW", "Images are saved with BW (grayscale) data"},
+ {R_PLANESBW, "BW", 0, "BW", "Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)"},
{R_PLANES24, "RGB", 0, "RGB", "Images are saved with RGB (color) data"},
{R_PLANES32, "RGBA", 0, "RGBA", "Images are saved with RGB and Alpha data (if supported)"},
{0, NULL, 0, NULL, NULL}};
@@ -2282,7 +2286,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
{R_OUTPUT_SCREEN, "SCREEN", 0, "Full Screen", "Images are rendered in full Screen"},
{R_OUTPUT_AREA, "AREA", 0, "Image Editor", "Images are rendered in Image Editor"},
{R_OUTPUT_WINDOW, "WINDOW", 0, "New Window", "Images are rendered in new Window"},
- {R_OUTPUT_NONE, "NONE", 0, "No Output", "Images are rendered without drawing"},
+ {R_OUTPUT_NONE, "NONE", 0, "Keep UI", "Images are rendered without forcing UI changes, optionally showing result"},
{0, NULL, 0, NULL, NULL}};
/* Bake */
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
index 1a6cbc4781f..7e94a76598b 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.c
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -35,7 +35,7 @@
*/
-#include "stddef.h"
+#include <stddef.h>
#include "DNA_material_types.h"
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index 351a86624be..b13d86a609e 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -35,7 +35,7 @@
*/
-#include "stddef.h"
+#include <stddef.h>
#include "MEM_guardedalloc.h"
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 8e44cd1ec37..f7a55720a5e 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -593,11 +593,18 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
mf->mat_nr += mat_ofs_rim;
CLAMP(mf->mat_nr, 0, mat_nr_max);
}
- if(crease_outer)
- ed->crease= crease_outer;
+ if(crease_outer) {
+ /* crease += crease_outer; without wrapping */
+ unsigned char *cr= (unsigned char *)&(ed->crease);
+ int tcr= *cr + crease_outer;
+ *cr= tcr > 255 ? 255 : tcr;
+ }
if(crease_inner) {
- medge[numEdges + eidx].crease= crease_inner;
+ /* crease += crease_inner; without wrapping */
+ unsigned char *cr= (unsigned char *)&(medge[numEdges + eidx].crease);
+ int tcr= *cr + crease_inner;
+ *cr= tcr > 255 ? 255 : tcr;
}
#ifdef SOLIDIFY_SIDE_NORMALS
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c
index 0d0e81925f7..fc9958b08d0 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -35,7 +35,7 @@
*/
-#include "stddef.h"
+#include <stddef.h>
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_math.c b/source/blender/nodes/intern/CMP_nodes/CMP_math.c
index 09c08f01a8a..039f7e6fab1 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_math.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_math.c
@@ -140,7 +140,7 @@ static void do_math(bNode *node, float *out, float *in, float *in2)
break;
case 14: /* Round */
{
- out[0]= (int)(in[0] + 0.5f);
+ out[0]= (out[0]<0)?(int)(in[0] - 0.5f):(int)(in[0] + 0.5f);
}
break;
case 15: /* Less Than */
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
index a95968e7fc9..317dd07f8fe 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
@@ -155,7 +155,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
col[3]= shrnode.alpha;
if(shi->do_preview)
- nodeAddToPreview(node, col, shi->xs, shi->ys);
+ nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage);
VECCOPY(out[MAT_OUT_COLOR]->vec, col);
out[MAT_OUT_ALPHA]->vec[0]= shrnode.alpha;
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_math.c b/source/blender/nodes/intern/SHD_nodes/SHD_math.c
index 0c9e9bd0fe3..dd0a564dc4b 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_math.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_math.c
@@ -174,9 +174,9 @@ bNodeStack **out)
case 14: /* Round */
{
if(in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */
- out[0]->vec[0]= (int)(in[0]->vec[0] + 0.5f);
+ out[0]->vec[0]= (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f);
else
- out[0]->vec[0]= (int)(in[1]->vec[0] + 0.5f);
+ out[0]->vec[0]= (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f);
}
break;
case 15: /* Less Than */
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_output.c b/source/blender/nodes/intern/SHD_nodes/SHD_output.c
index 4b6488cf4e0..e42caabff34 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_output.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_output.c
@@ -52,7 +52,7 @@ static void node_shader_exec_output(void *data, bNode *node, bNodeStack **in, bN
nodestack_get_vec(col+3, SOCK_VALUE, in[1]);
if(shi->do_preview) {
- nodeAddToPreview(node, col, shi->xs, shi->ys);
+ nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage);
node->lasty= shi->ys;
}
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c b/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
index c2fb18a939b..249e4eeca5d 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_texture.c
@@ -116,7 +116,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
VECCOPY(out[2]->vec, nor);
if(shi->do_preview)
- nodeAddToPreview(node, out[1]->vec, shi->xs, shi->ys);
+ nodeAddToPreview(node, out[1]->vec, shi->xs, shi->ys, shi->do_manage);
}
}
diff --git a/source/blender/nodes/intern/TEX_nodes/TEX_math.c b/source/blender/nodes/intern/TEX_nodes/TEX_math.c
index add8c24341e..a84573f1d09 100644
--- a/source/blender/nodes/intern/TEX_nodes/TEX_math.c
+++ b/source/blender/nodes/intern/TEX_nodes/TEX_math.c
@@ -151,7 +151,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
case 14: /* Round */
{
- *out= (int)(in0 + 0.5f);
+ *out= (in0<0)?(int)(in0 - 0.5f):(int)(in0 + 0.5f);
}
break;
diff --git a/source/blender/nodes/intern/TEX_util.c b/source/blender/nodes/intern/TEX_util.c
index da047fc9a87..51b3c6d909f 100644
--- a/source/blender/nodes/intern/TEX_util.c
+++ b/source/blender/nodes/intern/TEX_util.c
@@ -124,7 +124,7 @@ void tex_do_preview(bNode *node, float *co, float *col)
int xs= ((co[0] + 1.0f)*0.5f)*preview->xsize;
int ys= ((co[1] + 1.0f)*0.5f)*preview->ysize;
- nodeAddToPreview(node, col, xs, ys);
+ nodeAddToPreview(node, col, xs, ys, 0); /* 0 = no color management */
}
}
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index 533225b1135..e0af6e085eb 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -74,16 +74,9 @@ void bpy_import_main_set(struct Main *maggie)
}
/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
-void bpy_text_filename_get(char *fn, Text *text)
+void bpy_text_filename_get(char *fn, size_t fn_len, Text *text)
{
-#if PY_VERSION_HEX >= 0x03020000
- sprintf(fn, "%s%c%s", text->id.lib ? text->id.lib->filepath : G.main->name, SEP, text->id.name+2);
-#else
- /* this is a bug in python's Py_CompileString()!, fixed for python 3.2.
- the string encoding should not be required to be utf-8
- reported: http://bugs.python.org/msg115202 */
- strcpy(fn, text->id.name+2);
-#endif
+ BLI_snprintf(fn, fn_len, "%s%c%s", text->id.lib ? text->id.lib->filepath : G.main->name, SEP, text->id.name+2);
}
PyObject *bpy_text_import(Text *text)
@@ -94,7 +87,7 @@ PyObject *bpy_text_import(Text *text)
if( !text->compiled ) {
char fn_dummy[256];
- bpy_text_filename_get(fn_dummy, text);
+ bpy_text_filename_get(fn_dummy, sizeof(fn_dummy), text);
buf = txt_to_buf( text );
text->compiled = Py_CompileString( buf, fn_dummy, Py_file_input );
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 45169b1b56f..7aabdcf3bf2 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -52,7 +52,7 @@ PyObject* bpy_text_import_name(char *name, int *found);
PyObject* bpy_text_reimport(PyObject *module, int *found);
/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
-void bpy_text_filename_get(char *fn, struct Text *text);
+void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
extern PyMethodDef bpy_import_meth;
extern PyMethodDef bpy_reload_meth;
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index ed24c164921..113a553c6f5 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -60,18 +60,6 @@ void PyC_LineSpit(void) {
fprintf(stderr, "%s:%d\n", filename, lineno);
}
-/* python 3.2 only, copied from frameobjec.c */
-#if PY_VERSION_HEX < 0x03020000
-int
-PyFrame_GetLineNumber(PyFrameObject *f)
-{
- if (f->f_trace)
- return f->f_lineno;
- else
- return PyCode_Addr2Line(f->f_code, f->f_lasti);
-}
-#endif
-
void PyC_FileAndNum(const char **filename, int *lineno)
{
PyFrameObject *frame;
@@ -224,29 +212,7 @@ const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
return PyBytes_AS_STRING(py_str);
}
else {
- /* mostly copied from fileio.c's, fileio_init */
- PyObject *stringobj;
- PyObject *u;
-
- PyErr_Clear();
-
- u= PyUnicode_FromObject(py_str); /* coerce into unicode */
-
- if (u == NULL)
- return NULL;
-
- stringobj= PyUnicode_EncodeUTF8(PyUnicode_AS_UNICODE(u), PyUnicode_GET_SIZE(u), "surrogateescape");
- Py_DECREF(u);
- if (stringobj == NULL)
- return NULL;
- if (!PyBytes_Check(stringobj)) { /* this seems wrong but it works fine */
- // printf("encoder failed to return bytes\n");
- Py_DECREF(stringobj);
- return NULL;
- }
- *coerce= stringobj;
-
- return PyBytes_AS_STRING(stringobj);
+ return PyBytes_AS_STRING((*coerce= PyUnicode_EncodeFSDefault(py_str)));
}
}
diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt
index 934600711c0..30e3d5a1052 100644
--- a/source/blender/python/intern/CMakeLists.txt
+++ b/source/blender/python/intern/CMakeLists.txt
@@ -43,6 +43,7 @@ set(SRC
bpy_app.c
bpy_driver.c
bpy_interface.c
+ bpy_library.c
bpy_operator.c
bpy_operator_wrap.c
bpy_props.c
diff --git a/source/blender/python/intern/bpy.c b/source/blender/python/intern/bpy.c
index 9f2feee7404..69b28ed51fa 100644
--- a/source/blender/python/intern/bpy.c
+++ b/source/blender/python/intern/bpy.c
@@ -165,7 +165,7 @@ static PyObject *bpy_user_resource(PyObject *UNUSED(self), PyObject *args, PyObj
if (!path)
path = BLI_get_user_folder_notest(folder_id, subdir);
- return PyUnicode_FromString(path ? path : "");
+ return PyUnicode_DecodeFSDefault(path ? path : "");
}
static PyMethodDef meth_bpy_script_paths = {"script_paths", (PyCFunction)bpy_script_paths, METH_NOARGS, bpy_script_paths_doc};
@@ -192,6 +192,7 @@ static PyObject *bpy_import_test(const char *modname)
void BPy_init_modules( void )
{
extern BPy_StructRNA *bpy_context_module;
+ extern int bpy_lib_init(PyObject *);
PointerRNA ctx_ptr;
PyObject *mod;
@@ -222,7 +223,9 @@ void BPy_init_modules( void )
PyModule_AddObject( mod, "types", BPY_rna_types() ); /* needs to be first so bpy_types can run */
PyModule_AddObject(mod, "StructMetaPropGroup", (PyObject *)&pyrna_struct_meta_idprop_Type); /* metaclass for idprop types, bpy_types.py needs access */
-
+
+ bpy_lib_init(mod); /* adds '_bpy._library_load', must be called before 'bpy_types' which uses it */
+
bpy_import_test("bpy_types");
PyModule_AddObject( mod, "data", BPY_rna_module() ); /* imports bpy_types by running this */
bpy_import_test("bpy_types");
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 03d5f528670..58e277d9766 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -378,7 +378,7 @@ static int python_script_exec(bContext *C, const char *fn, struct Text *text, st
if (text) {
char fn_dummy[FILE_MAXDIR];
- bpy_text_filename_get(fn_dummy, text);
+ bpy_text_filename_get(fn_dummy, sizeof(fn_dummy), text);
if( !text->compiled ) { /* if it wasn't already compiled, do it now */
char *buf = txt_to_buf( text );
@@ -724,13 +724,13 @@ void bpy_module_delay_init(PyObject *bpy_proxy)
{
const int argc= 1;
const char *argv[2];
-
- const char *filename_rel= PyModule_GetFilename(bpy_proxy); /* can be relative */
+ PyObject *filename_obj= PyModule_GetFilenameObject(bpy_proxy); /* updating the module dict below will loose the reference to __file__ */
+ const char *filename_rel= _PyUnicode_AsString(filename_obj); /* can be relative */
char filename_abs[1024];
BLI_strncpy(filename_abs, filename_rel, sizeof(filename_abs));
BLI_path_cwd(filename_abs);
-
+
argv[0]= filename_abs;
argv[1]= NULL;
diff --git a/source/blender/python/intern/bpy_library.c b/source/blender/python/intern/bpy_library.c
new file mode 100644
index 00000000000..977bcabe694
--- /dev/null
+++ b/source/blender/python/intern/bpy_library.c
@@ -0,0 +1,343 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/intern/bpy_library.c
+ * \ingroup pythonintern
+ */
+
+#include <Python.h>
+#include <stddef.h>
+
+#include "BLO_readfile.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_library.h"
+#include "BKE_idcode.h"
+#include "BKE_report.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_string.h"
+#include "BLI_linklist.h"
+#include "BLI_path_util.h"
+#include "BLI_listbase.h"
+
+#include "DNA_space_types.h" /* FILE_LINK, FILE_RELPATH */
+
+#include "bpy_util.h"
+
+typedef struct {
+ PyObject_HEAD /* required python macro */
+ /* collection iterator spesific parts */
+ char relpath[FILE_MAX];
+ char abspath[FILE_MAX]; /* absolute path */
+ BlendHandle *blo_handle;
+ int flag;
+ PyObject *dict;
+} BPy_Library;
+
+static PyObject *bpy_lib_load(PyObject *self, PyObject *args, PyObject *kwds);
+static PyObject *bpy_lib_enter(BPy_Library *self, PyObject *args);
+static PyObject *bpy_lib_exit(BPy_Library *self, PyObject *args);
+
+static PyMethodDef bpy_lib_methods[] = {
+ {"__enter__", (PyCFunction)bpy_lib_enter, METH_NOARGS},
+ {"__exit__", (PyCFunction)bpy_lib_exit, METH_VARARGS},
+ {NULL} /* sentinel */
+};
+
+static void bpy_lib_dealloc(BPy_Library *self)
+{
+ Py_XDECREF(self->dict);
+ Py_TYPE(self)->tp_free(self);
+}
+
+
+PyTypeObject bpy_lib_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "bpy_lib", /* tp_name */
+ sizeof(BPy_Library), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ /* methods */
+ (destructor)bpy_lib_dealloc,/* tp_dealloc */
+ NULL, /* printfunc tp_print; */
+ NULL, /* getattrfunc tp_getattr; */
+ NULL, /* setattrfunc tp_setattr; */
+ NULL, /* tp_compare */ /* DEPRECATED in python 3.0! */
+ NULL, /* tp_repr */
+
+ /* Method suites for standard classes */
+
+ NULL, /* PyNumberMethods *tp_as_number; */
+ NULL, /* PySequenceMethods *tp_as_sequence; */
+ NULL, /* PyMappingMethods *tp_as_mapping; */
+
+ /* More standard operations (here for binary compatibility) */
+
+ NULL, /* hashfunc tp_hash; */
+ NULL, /* ternaryfunc tp_call; */
+ NULL, /* reprfunc tp_str; */
+
+ /* will only use these if this is a subtype of a py class */
+ PyObject_GenericGetAttr, /* getattrofunc tp_getattro; */
+ NULL, /* setattrofunc tp_setattro; */
+
+ /* Functions to access object as input/output buffer */
+ NULL, /* PyBufferProcs *tp_as_buffer; */
+
+ /*** Flags to define presence of optional/expanded features ***/
+ Py_TPFLAGS_DEFAULT, /* long tp_flags; */
+
+ NULL, /* char *tp_doc; Documentation string */
+ /*** Assigned meaning in release 2.0 ***/
+ /* call function for all accessible objects */
+ NULL, /* traverseproc tp_traverse; */
+
+ /* delete references to contained objects */
+ NULL, /* inquiry tp_clear; */
+
+ /*** Assigned meaning in release 2.1 ***/
+ /*** rich comparisons ***/
+ NULL, /* subclassed */ /* richcmpfunc tp_richcompare; */
+
+ /*** weak reference enabler ***/
+ 0,
+ /*** Added in release 2.2 ***/
+ /* Iterators */
+ NULL, /* getiterfunc tp_iter; */
+ NULL, /* iternextfunc tp_iternext; */
+
+ /*** Attribute descriptor and subclassing stuff ***/
+ bpy_lib_methods, /* struct PyMethodDef *tp_methods; */
+ NULL, /* struct PyMemberDef *tp_members; */
+ NULL, /* struct PyGetSetDef *tp_getset; */
+ NULL, /* struct _typeobject *tp_base; */
+ NULL, /* PyObject *tp_dict; */
+ NULL, /* descrgetfunc tp_descr_get; */
+ NULL, /* descrsetfunc tp_descr_set; */
+ offsetof(BPy_Library, dict),/* long tp_dictoffset; */
+ NULL, /* initproc tp_init; */
+ NULL, /* allocfunc tp_alloc; */
+ NULL, /* newfunc tp_new; */
+ /* Low-level free-memory routine */
+ NULL, /* freefunc tp_free; */
+ /* For PyObject_IS_GC */
+ NULL, /* inquiry tp_is_gc; */
+ NULL, /* PyObject *tp_bases; */
+ /* method resolution order */
+ NULL, /* PyObject *tp_mro; */
+ NULL, /* PyObject *tp_cache; */
+ NULL, /* PyObject *tp_subclasses; */
+ NULL, /* PyObject *tp_weaklist; */
+ NULL
+};
+
+
+static PyObject *bpy_lib_load(PyObject *UNUSED(self), PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"filepath", "link", "relative", NULL};
+ BPy_Library *ret;
+ const char* filename = NULL;
+ int is_rel= 0, is_link= 0;
+
+ if(!PyArg_ParseTupleAndKeywords(args, kwds, "s|ii:load", (char **)kwlist, &filename, &is_link, &is_rel))
+ return NULL;
+
+ ret= PyObject_New(BPy_Library, &bpy_lib_Type);
+
+ BLI_strncpy(ret->relpath, filename, sizeof(BPy_Library));
+ BLI_strncpy(ret->abspath, filename, sizeof(BPy_Library));
+ BLI_path_abs(ret->abspath, G.main->name);
+
+ ret->blo_handle= NULL;
+ ret->flag= (is_link ? FILE_LINK : 0) |
+ (is_rel ? FILE_RELPATH : 0);
+
+ ret->dict= PyDict_New();
+
+ return (PyObject *)ret;
+}
+
+static PyObject *_bpy_names(BPy_Library *self, int blocktype)
+{
+ PyObject *list;
+ LinkNode *l, *names;
+ int totnames;
+
+ names= BLO_blendhandle_get_datablock_names(self->blo_handle, blocktype, &totnames);
+
+ if(names) {
+ int counter = 0;
+ list = PyList_New(totnames);
+ for(l = names; l; l = l->next) {
+ PyList_SET_ITEM(list, counter, PyUnicode_FromString((char * )l->link));
+ counter++;
+ }
+ BLI_linklist_free(names, free); /* free linklist *and* each node's data */
+ }
+ else {
+ list= PyList_New(0);
+ }
+
+ return list;
+}
+
+static PyObject *bpy_lib_enter(BPy_Library *self, PyObject *UNUSED(args))
+{
+ PyObject *ret;
+ BPy_Library *self_from;
+ PyObject *from_dict= PyDict_New();
+ ReportList reports;
+
+ BKE_reports_init(&reports, RPT_STORE);
+
+ self->blo_handle= BLO_blendhandle_from_file(self->abspath, &reports);
+
+ if(self->blo_handle == NULL) {
+ if(BPy_reports_to_error(&reports, PyExc_IOError, TRUE) != -1) {
+ PyErr_Format(PyExc_IOError, "load: %s failed to open blend file", self->abspath);
+ }
+ return NULL;
+ }
+ else {
+ int i= 0, code;
+ while((code= BKE_idcode_iter_step(&i))) {
+ if(BKE_idcode_is_linkable(code)) {
+ const char *name_plural= BKE_idcode_to_name_plural(code);
+ PyObject *str= PyUnicode_FromString(name_plural);
+ PyDict_SetItem(self->dict, str, PyList_New(0));
+ PyDict_SetItem(from_dict, str, _bpy_names(self, code));
+ Py_DECREF(str);
+ }
+ }
+ }
+
+ /* create a dummy */
+ self_from= PyObject_New(BPy_Library, &bpy_lib_Type);
+ BLI_strncpy(self_from->relpath, self->relpath, sizeof(BPy_Library));
+ BLI_strncpy(self_from->abspath, self->abspath, sizeof(BPy_Library));
+
+ self_from->blo_handle= NULL;
+ self_from->flag= 0;
+ self_from->dict= from_dict; /* owns the dict */
+
+ /* return pair */
+ ret= PyTuple_New(2);
+
+ PyTuple_SET_ITEM(ret, 0, (PyObject *)self_from);
+
+ PyTuple_SET_ITEM(ret, 1, (PyObject *)self);
+ Py_INCREF(self);
+
+ BKE_reports_clear(&reports);
+
+ return ret;
+}
+
+static PyObject *bpy_lib_exit(BPy_Library *self, PyObject *UNUSED(args))
+{
+ Main *mainl= NULL;
+ int err= 0;
+
+ flag_all_listbases_ids(LIB_PRE_EXISTING, 1);
+
+ /* here appending/linking starts */
+ mainl = BLO_library_append_begin(BPy_GetContext(), &(self->blo_handle), self->relpath);
+
+ {
+ int i= 0, code;
+ while((code= BKE_idcode_iter_step(&i))) {
+ if(BKE_idcode_is_linkable(code)) {
+ const char *name_plural= BKE_idcode_to_name_plural(code);
+ PyObject *ls= PyDict_GetItemString(self->dict, name_plural);
+ // printf("lib: %s\n", name_plural);
+ if(ls && PyList_Check(ls)) {
+ /* loop */
+ Py_ssize_t size= PyList_GET_SIZE(ls);
+ Py_ssize_t i;
+ PyObject *item;
+ const char *item_str;
+
+ for(i= 0; i < size; i++) {
+ item= PyList_GET_ITEM(ls, i);
+ item_str= _PyUnicode_AsString(item);
+
+ // printf(" %s\n", item_str);
+
+ if(item_str) {
+ if(!BLO_library_append_named_part(NULL, mainl, &(self->blo_handle), item_str, code, self->flag)) {
+ PyErr_Format(PyExc_KeyError, "load: %s does not contain %s[\"%s\"]", self->abspath, name_plural, item_str);
+ err= -1;
+ break;
+ }
+ }
+ else {
+ /* XXX, could complain about this */
+ PyErr_Clear();
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if(err == -1) {
+ /* exception raised above, XXX, this leaks some memory */
+ BLO_blendhandle_close(self->blo_handle);
+ self->blo_handle= NULL;
+ return NULL;
+ }
+ else {
+ BLO_library_append_end(NULL, mainl, &(self->blo_handle), 0, self->flag);
+ BLO_blendhandle_close(self->blo_handle);
+ self->blo_handle= NULL;
+
+ { /* copied from wm_operator.c */
+ /* mark all library linked objects to be updated */
+ recalc_all_library_objects(G.main);
+
+ /* append, rather than linking */
+ if((self->flag & FILE_LINK)==0) {
+ Library *lib= BLI_findstring(&G.main->library, self->abspath, offsetof(Library, name));
+ if(lib) all_local(lib, 1);
+ else BLI_assert(!"cant find name of just added library!");
+ }
+ }
+
+ flag_all_listbases_ids(LIB_PRE_EXISTING, 0);
+
+ Py_RETURN_NONE;
+ }
+}
+
+int bpy_lib_init(PyObject *mod_par)
+{
+ static PyMethodDef load_meth= {"load", (PyCFunction)bpy_lib_load, METH_STATIC|METH_VARARGS|METH_KEYWORDS};
+ PyModule_AddObject(mod_par, "_library_load", PyCFunction_New(&load_meth, NULL));
+
+ if(PyType_Ready(&bpy_lib_Type) < 0)
+ return -1;
+
+ return 0;
+}
diff --git a/source/blender/python/intern/bpy_operator.c b/source/blender/python/intern/bpy_operator.c
index 73a8deb1b97..ad1bce89896 100644
--- a/source/blender/python/intern/bpy_operator.c
+++ b/source/blender/python/intern/bpy_operator.c
@@ -198,8 +198,7 @@ static PyObject *pyop_call(PyObject *UNUSED(self), PyObject *args)
operator_ret= WM_operator_call_py(C, ot, context, &ptr, reports);
- if(BPy_reports_to_error(reports, FALSE))
- error_val = -1;
+ error_val= BPy_reports_to_error(reports, PyExc_RuntimeError, FALSE);
/* operator output is nice to have in the terminal/console too */
if(reports->list.first) {
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 0f452605c28..aa657f34f39 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -76,6 +76,7 @@
#define USE_MATHUTILS
#define USE_STRING_COERCE
+static PyObject* pyrna_struct_Subtype(PointerRNA *ptr);
static PyObject *pyrna_prop_collection_values(BPy_PropertyRNA *self);
int pyrna_struct_validity_check(BPy_StructRNA *pysrna)
@@ -3126,8 +3127,36 @@ static PyObject *pyrna_prop_collection_getattro(BPy_PropertyRNA *self, PyObject
}
}
- /* The error raised here will be displayed */
+#if 0
return PyObject_GenericGetAttr((PyObject *)self, pyname);
+#else
+ {
+ /* Could just do this except for 1 awkward case.
+ * PyObject_GenericGetAttr((PyObject *)self, pyname);
+ * so as to support 'bpy.data.library.load()'
+ * note, this _only_ supports static methods */
+
+ PyObject *ret= PyObject_GenericGetAttr((PyObject *)self, pyname);
+
+ if(ret == NULL) {
+ /* since this is least common case, handle it last */
+ PointerRNA r_ptr;
+ PyObject *error_type, *error_value, *error_traceback;
+ PyErr_Fetch(&error_type, &error_value, &error_traceback);
+ PyErr_Clear();
+
+ if(RNA_property_collection_type_get(&self->ptr, self->prop, &r_ptr)) {
+ PyObject *cls= pyrna_struct_Subtype(&r_ptr); /* borrows */
+ ret= PyObject_GenericGetAttr(cls, pyname);
+ if(ret == NULL) {
+ PyErr_Restore(error_type, error_value, error_traceback);
+ }
+ }
+ }
+
+ return ret;
+ }
+#endif
}
//--------------- setattr-------------------------------------------
@@ -4194,10 +4223,10 @@ static PyObject *pyrna_func_call(PyObject *self, PyObject *args, PyObject *kw)
BKE_reports_init(&reports, RPT_STORE);
RNA_function_call(C, &reports, self_ptr, self_func, &parms);
- err= (BPy_reports_to_error(&reports, TRUE))? -1: 0;
+ err= (BPy_reports_to_error(&reports, PyExc_RuntimeError, TRUE));
/* return value */
- if(err==0) {
+ if(err != -1) {
if (ret_len > 0) {
if (ret_len > 1) {
ret= PyTuple_New(ret_len);
@@ -4843,6 +4872,10 @@ PyObject *pyrna_prop_collection_iter_CreatePyObject(PointerRNA *ptr, PropertyRNA
{
BPy_PropertyCollectionIterRNA *self= PyObject_New(BPy_PropertyCollectionIterRNA, &pyrna_prop_collection_iter_Type);
+#ifdef USE_WEAKREFS
+ self->in_weakreflist= NULL;
+#endif
+
RNA_property_collection_begin(ptr, prop, &self->iter);
return (PyObject *)self;
@@ -6094,7 +6127,7 @@ static PyObject *pyrna_register_class(PyObject *UNUSED(self), PyObject *py_class
srna_new= reg(C, &reports, py_class, identifier, bpy_class_validate, bpy_class_call, bpy_class_free);
- if(BPy_reports_to_error(&reports, TRUE))
+ if(BPy_reports_to_error(&reports, PyExc_RuntimeError, TRUE) == -1)
return NULL;
/* python errors validating are not converted into reports so the check above will fail.
diff --git a/source/blender/python/intern/bpy_rna_anim.c b/source/blender/python/intern/bpy_rna_anim.c
index e000f19be82..9dc6fd28762 100644
--- a/source/blender/python/intern/bpy_rna_anim.c
+++ b/source/blender/python/intern/bpy_rna_anim.c
@@ -183,7 +183,7 @@ PyObject *pyrna_struct_keyframe_insert(BPy_StructRNA *self, PyObject *args, PyOb
result= insert_keyframe(&reports, (ID *)self->ptr.id.data, NULL, group_name, path_full, index, cfra, 0);
MEM_freeN((void *)path_full);
- if(BPy_reports_to_error(&reports, TRUE))
+ if(BPy_reports_to_error(&reports, PyExc_RuntimeError, TRUE) == -1)
return NULL;
return PyBool_FromLong(result);
@@ -228,7 +228,7 @@ PyObject *pyrna_struct_keyframe_delete(BPy_StructRNA *self, PyObject *args, PyOb
result= delete_keyframe(&reports, (ID *)self->ptr.id.data, NULL, group_name, path_full, index, cfra, 0);
MEM_freeN((void *)path_full);
- if(BPy_reports_to_error(&reports, TRUE))
+ if(BPy_reports_to_error(&reports, PyExc_RuntimeError, TRUE) == -1)
return NULL;
return PyBool_FromLong(result);
@@ -270,7 +270,7 @@ PyObject *pyrna_struct_driver_add(BPy_StructRNA *self, PyObject *args)
result= ANIM_add_driver(&reports, (ID *)self->ptr.id.data, path_full, index, 0, DRIVER_TYPE_PYTHON);
- if(BPy_reports_to_error(&reports, TRUE))
+ if(BPy_reports_to_error(&reports, PyExc_RuntimeError, TRUE) == -1)
return NULL;
if(result) {
@@ -345,7 +345,7 @@ PyObject *pyrna_struct_driver_remove(BPy_StructRNA *self, PyObject *args)
MEM_freeN((void *)path_full);
- if(BPy_reports_to_error(&reports, TRUE))
+ if(BPy_reports_to_error(&reports, PyExc_RuntimeError, TRUE) == -1)
return NULL;
return PyBool_FromLong(result);
diff --git a/source/blender/python/intern/bpy_util.c b/source/blender/python/intern/bpy_util.c
index 3d5090b73fa..ccbee2abcd1 100644
--- a/source/blender/python/intern/bpy_util.c
+++ b/source/blender/python/intern/bpy_util.c
@@ -57,7 +57,7 @@ char *BPy_enum_as_string(EnumPropertyItem *item)
return cstring;
}
-short BPy_reports_to_error(ReportList *reports, const short clear)
+short BPy_reports_to_error(ReportList *reports, PyObject *exception, const short clear)
{
char *report_str;
@@ -68,11 +68,11 @@ short BPy_reports_to_error(ReportList *reports, const short clear)
}
if(report_str) {
- PyErr_SetString(PyExc_RuntimeError, report_str);
+ PyErr_SetString(exception, report_str);
MEM_freeN(report_str);
}
- return (report_str != NULL);
+ return (report_str == NULL) ? 0 : -1;
}
diff --git a/source/blender/python/intern/bpy_util.h b/source/blender/python/intern/bpy_util.h
index 9b217e77844..b16c8fe2e8c 100644
--- a/source/blender/python/intern/bpy_util.h
+++ b/source/blender/python/intern/bpy_util.h
@@ -30,8 +30,8 @@
#ifndef BPY_UTIL_H
#define BPY_UTIL_H
-#if PY_VERSION_HEX < 0x03010000
-#error "Python versions below 3.1 are not supported anymore, you'll need to update your python."
+#if PY_VERSION_HEX < 0x03020000
+#error "Python 3.2 or greater is required, you'll need to update your python."
#endif
#include "RNA_types.h" /* for EnumPropertyItem only */
@@ -44,7 +44,7 @@ char *BPy_enum_as_string(struct EnumPropertyItem *item);
#define BLANK_PYTHON_TYPE {PyVarObject_HEAD_INIT(NULL, 0) NULL}
/* error reporting */
-short BPy_reports_to_error(struct ReportList *reports, const short clear);
+short BPy_reports_to_error(struct ReportList *reports, PyObject *exception, const short clear);
short BPy_errors_to_report(struct ReportList *reports);
/* TODO - find a better solution! */
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index ca04990efad..958c19ab9ca 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -174,6 +174,7 @@ typedef struct ShadeInput
/* from initialize, part or renderlayer */
short do_preview; /* for nodes, in previewrender */
+ short do_manage; /* color management flag */
short thread, sample; /* sample: ShadeSample array index */
short nodes; /* indicate node shading, temp hack to prevent recursion */
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index 56912ad7cdc..3ba5bbc624e 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -129,7 +129,8 @@ static void bvh_free(Tree *obj)
template<class Tree>
static void bvh_bb(Tree *obj, float *min, float *max)
{
- bvh_node_merge_bb(obj->root, min, max);
+ if(obj->root)
+ bvh_node_merge_bb(obj->root, min, max);
}
diff --git a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
index fb23165a6e0..331358f727b 100644
--- a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
@@ -80,9 +80,12 @@ void bvh_done<QBVHTree>(QBVHTree *obj)
return;
}
- pushup_simd<VBVHNode,4>(root);
-
- obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
+ if(root) {
+ pushup_simd<VBVHNode,4>(root);
+ obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
+ }
+ else
+ obj->root = NULL;
//Free data
BLI_memarena_free(arena1);
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index bcd5cb61608..c9de887d392 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -106,9 +106,19 @@ void rtbuild_add(RTBuilder *b, RayObject *o)
INIT_MINMAX(bb, bb+3);
RE_rayobject_merge_bb(o, bb, bb+3);
+ /* skip objects with invalid bounding boxes, nan causes DO_MINMAX
+ to do nothing, so we get these invalid values. this shouldn't
+ happen usually, but bugs earlier in the pipeline can cause it. */
+ if(bb[0] > bb[3] || bb[1] > bb[4] || bb[2] > bb[5])
+ return;
+ /* skip objects with inf bounding boxes */
+ if(!finite(bb[0]) || !finite(bb[1]) || !finite(bb[2]))
+ return;
+ if(!finite(bb[3]) || !finite(bb[4]) || !finite(bb[5]))
+ return;
/* skip objects with zero bounding box, they are of no use, and
will give problems in rtbuild_heuristic_object_split later */
- if(len_squared_v3v3(bb, bb+3) == 0.0f)
+ if(bb[0] == bb[3] && bb[1] == bb[4] && bb[2] == bb[5])
return;
copy_v3_v3(b->primitives.end->bb, bb);
diff --git a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
index 3a29ac29390..a99c57ab233 100644
--- a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
@@ -115,8 +115,12 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
return;
}
- VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
- obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root);
+ if(root) {
+ VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
+ obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root);
+ }
+ else
+ obj->root = NULL;
}
//Free data
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 1765f3da381..25eada43a4a 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -98,13 +98,17 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
return;
}
- reorganize(root);
- remove_useless(root, &root);
- bvh_refit(root);
-
- pushup(root);
- pushdown(root);
- obj->root = root;
+ if(root) {
+ reorganize(root);
+ remove_useless(root, &root);
+ bvh_refit(root);
+
+ pushup(root);
+ pushdown(root);
+ obj->root = root;
+ }
+ else
+ obj->root = NULL;
}
else
{
diff --git a/source/blender/render/intern/raytrace/vbvh.h b/source/blender/render/intern/raytrace/vbvh.h
index d91a7c209c8..62cccdb5af9 100644
--- a/source/blender/render/intern/raytrace/vbvh.h
+++ b/source/blender/render/intern/raytrace/vbvh.h
@@ -157,9 +157,12 @@ struct BuildBinaryVBVH
Node *_transform(RTBuilder *builder)
{
-
int size = rtbuild_size(builder);
- if(size == 1)
+
+ if(size == 0) {
+ return NULL;
+ }
+ else if(size == 1)
{
Node *node = create_node();
INIT_MINMAX(node->bb, node->bb+3);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index bbf41f7ac6d..d7eb22b5fc7 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1713,25 +1713,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
bb.totnum = totpart+totchild;
bb.uv_split = part->bb_uv_split;
}
-
-#if 0 // XXX old animation system
-/* 2.3 setup time */
- if(part->flag&PART_ABS_TIME && part->ipo) {
- calc_ipo(part->ipo, cfra);
- execute_ipo((ID *)part, part->ipo);
- }
-
- if(part->flag & PART_GLOB_TIME)
-#endif // XXX old animation system
-
-///* 2.4 setup reactors */
-// if(part->type == PART_REACTOR){
-// psys_get_reactor_target(ob, psys, &tob, &tpsys);
-// if(tpsys && (part->from==PART_FROM_PARTICLE || part->phystype==PART_PHYS_NO)){
-// psmd = psys_get_modifier(tob,tpsys);
-// tpart = tpsys->part;
-// }
-// }
/* 2.5 setup matrices */
mul_m4_m4m4(mat, ob->obmat, re->viewmat);
@@ -1828,7 +1809,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
hasize = ma->hasize;
/* get orco */
- if(tpsys && (part->from==PART_FROM_PARTICLE || part->phystype==PART_PHYS_NO)){
+ if(tpsys && part->phystype==PART_PHYS_NO){
tpa=tpsys->particles+pa->num;
psys_particle_on_emitter(psmd,tpart->from,tpa->num,pa->num_dmcache,tpa->fuv,tpa->foffset,co,nor,0,0,sd.orco,0);
}
@@ -1892,7 +1873,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
/* get uvco & mcol */
- if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES) {
+ if(part->childtype==PART_CHILD_FACES) {
get_particle_uvco_mcol(PART_FROM_FACE, psmd->dm, cpa->fuv, cpa->num, &sd);
}
else {
@@ -3369,7 +3350,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* test for 100% transparant */
ok= 1;
- if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f) {
+ if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP)) {
ok= 0;
/* texture on transparency? */
for(a=0; a<MAX_MTEX; a++) {
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 6f639de70d5..0acae258cf8 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -762,7 +762,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
if(depth>0) {
float fr, fg, fb, f, f1;
- if((shi.mat->mode_l & MA_TRANSP) && shr.alpha < 1.0f) {
+ if((shi.mat->mode_l & MA_TRANSP) && shr.alpha < 1.0f && (shi.mat->mode_l & (MA_ZTRANSP | MA_RAYTRANSP))) {
float nf, f, refract[3], tracol[4];
tracol[0]= shi.r;
@@ -1824,7 +1824,7 @@ static float *threadsafe_table_sphere(int test, int thread, int xs, int ys, int
return R.wrld.aotables+ thread*tot*3;
}
-static float *sphere_sampler(int type, int resol, int thread, int xs, int ys)
+static float *sphere_sampler(int type, int resol, int thread, int xs, int ys, int reset)
{
int tot;
float *vec;
@@ -1852,8 +1852,8 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys)
float ang, *vec1;
int a;
- // returns table if xs and ys were equal to last call
- sphere= threadsafe_table_sphere(1, thread, xs, ys, tot);
+ // returns table if xs and ys were equal to last call, and not resetting
+ sphere= (reset)? NULL: threadsafe_table_sphere(1, thread, xs, ys, tot);
if(sphere==NULL) {
sphere= threadsafe_table_sphere(0, thread, xs, ys, tot);
@@ -2071,8 +2071,10 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *ao, float *env)
envcolor= WO_AOPLAIN;
if(resol>32) resol= 32;
-
- vec= sphere_sampler(R.wrld.aomode, resol, shi->thread, shi->xs, shi->ys);
+
+ /* get sphere samples. for faces we get the same samples for sample x/y values,
+ for strand render we always require a new sampler because x/y are not set */
+ vec= sphere_sampler(R.wrld.aomode, resol, shi->thread, shi->xs, shi->ys, shi->strand != NULL);
// warning: since we use full sphere now, and dotproduct is below, we do twice as much
tot= 2*resol*resol;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 14f1c28aa38..db533cf7a42 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -582,7 +582,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
}
- if (R.r.color_mgt_flag & R_COLOR_MANAGEMENT) {
+ if (shi->do_manage) {
if(mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE)) {
srgb_to_linearrgb_v3_v3(shi->vcol, shi->vcol);
}
@@ -1318,7 +1318,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
} /* else {
Note! For raytracing winco is not set, important because thus means all shader input's need to have their variables set to zero else in-initialized values are used
*/
- if (R.r.color_mgt_flag & R_COLOR_MANAGEMENT) {
+ if (shi->do_manage) {
if(mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE)) {
srgb_to_linearrgb_v3_v3(shi->vcol, shi->vcol);
}
@@ -1337,6 +1337,7 @@ void shade_input_initialize(ShadeInput *shi, RenderPart *pa, RenderLayer *rl, in
shi->sample= sample;
shi->thread= pa->thread;
shi->do_preview= (R.r.scemode & R_MATNODE_PREVIEW) != 0;
+ shi->do_manage= (R.r.color_mgt_flag & R_COLOR_MANAGEMENT);
shi->lay= rl->lay;
shi->layflag= rl->layflag;
shi->passflag= rl->passflag;
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index a8d790d9d78..c4634b261af 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -878,7 +878,9 @@ void shade_color(ShadeInput *shi, ShadeResult *shr)
if(ma->fresnel_tra!=0.0f)
shi->alpha*= fresnel_fac(shi->view, shi->vn, ma->fresnel_tra_i, ma->fresnel_tra);
-
+
+ if (!(shi->mode & MA_TRANSP)) shi->alpha= 1.0f;
+
shr->diff[0]= shi->r;
shr->diff[1]= shi->g;
shr->diff[2]= shi->b;
@@ -1502,10 +1504,10 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
float inpr, lv[3];
float *view, shadfac[4];
float ir, accum, visifac, lampdist;
+ float shaded = 0.0f, lightness = 0.0f;
view= shi->view;
-
accum= ir= 0.0f;
lights= get_lights(shi);
@@ -1522,27 +1524,69 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
if(lar->shb || (lar->mode & LA_SHAD_RAY)) {
visifac= lamp_get_visibility(lar, shi->co, lv, &lampdist);
if(visifac <= 0.0f) {
- ir+= 1.0f;
- accum+= 1.0f;
+ if (shi->mat->shadowonly_flag == MA_SO_OLD) {
+ ir+= 1.0f;
+ accum+= 1.0f;
+ }
continue;
}
inpr= INPR(shi->vn, lv);
if(inpr <= 0.0f) {
- ir+= 1.0f;
- accum+= 1.0f;
+ if (shi->mat->shadowonly_flag == MA_SO_OLD) {
+ ir+= 1.0f;
+ accum+= 1.0f;
+ }
continue;
- }
+ }
+
lamp_get_shadow(lar, shi, inpr, shadfac, shi->depth);
- ir+= 1.0f;
- accum+= (1.0f-visifac) + (visifac)*rgb_to_grayscale(shadfac)*shadfac[3];
+ if (shi->mat->shadowonly_flag == MA_SO_OLD) {
+ /* Old "Shadows Only" */
+ ir+= 1.0f;
+ accum+= (1.0f-visifac) + (visifac)*rgb_to_grayscale(shadfac)*shadfac[3];
+ }
+ else {
+ ir+= lar->energy;
+ shaded += rgb_to_grayscale(shadfac)*shadfac[3] * visifac * lar->energy;
+
+ if (shi->mat->shadowonly_flag == MA_SO_SHADOW) {
+ lightness += visifac * lar->energy;
+ }
+ }
}
}
+
+ /* Apply shadows as alpha */
if(ir>0.0f) {
- accum/= ir;
- shr->alpha= (shi->mat->alpha)*(1.0f-accum);
+ if (shi->mat->shadowonly_flag == MA_SO_OLD) {
+ accum = 1.0f - accum/ir;
+ }
+ else {
+ shaded/= ir;
+ lightness/= ir;
+
+ if (shi->mat->shadowonly_flag == MA_SO_SHADOW) {
+ if (lightness > 0.0f) {
+ /* Get shadow value from between 0.0f and non-shadowed lightness */
+ accum = (lightness - shaded) / (lightness);
+ }
+ else {
+ accum = 0.0f;
+ }
+ }
+ else { /* shadowonly_flag == MA_SO_SHADED */
+ /* Use shaded value */
+ accum = 1.0f - shaded;
+ }}
+
+ shr->alpha= (shi->alpha)*(accum);
+ }
+ else {
+ /* If "fully shaded", use full alpha even on areas that have no lights */
+ if (shi->mat->shadowonly_flag == MA_SO_SHADED) shr->alpha=1.0f;
+ else shr->alpha= 0.f;
}
- else shr->alpha= 0.f;
}
/* quite disputable this... also note it doesn't mirror-raytrace */
@@ -1551,18 +1595,31 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
if(R.wrld.mode & WO_AMB_OCC) {
f= R.wrld.aoenergy*shi->amb;
-
+
if(R.wrld.aomix==WO_AOADD) {
- f= f*(1.0f - rgb_to_grayscale(shi->ao));
- shr->alpha= (shr->alpha + f)*f;
+ if (shi->mat->shadowonly_flag == MA_SO_OLD) {
+ f= f*(1.0f - rgb_to_grayscale(shi->ao));
+ shr->alpha= (shr->alpha + f)*f;
+ }
+ else {
+ shr->alpha -= f*rgb_to_grayscale(shi->ao);
+ if (shr->alpha<0.0f) shr->alpha=0.0f;
+ }
}
- else
+ else /* AO Multiply */
shr->alpha= (1.0f - f)*shr->alpha + f*(1.0f - (1.0f - shr->alpha)*rgb_to_grayscale(shi->ao));
}
if(R.wrld.mode & WO_ENV_LIGHT) {
- f= R.wrld.ao_env_energy*shi->amb*(1.0f - rgb_to_grayscale(shi->env));
- shr->alpha= (shr->alpha + f)*f;
+ if (shi->mat->shadowonly_flag == MA_SO_OLD) {
+ f= R.wrld.ao_env_energy*shi->amb*(1.0f - rgb_to_grayscale(shi->env));
+ shr->alpha= (shr->alpha + f)*f;
+ }
+ else {
+ f= R.wrld.ao_env_energy*shi->amb;
+ shr->alpha -= f*rgb_to_grayscale(shi->env);
+ if (shr->alpha<0.0f) shr->alpha=0.0f;
+ }
}
}
}
@@ -1583,6 +1640,8 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
memset(shr, 0, sizeof(ShadeResult));
+ if(!(shi->mode & MA_TRANSP)) shi->alpha = 1.0f;
+
/* separate loop */
if(ma->mode & MA_ONLYSHADOW) {
shade_lamp_loop_only_shadow(shi, shr);
@@ -1599,10 +1658,12 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shi->g= shi->vcol[1];
shi->b= shi->vcol[2];
if((ma->mode & (MA_FACETEXTURE_ALPHA)) || ma->vcol_alpha)
- shi->alpha= shi->vcol[3];
+ shi->alpha= (shi->mode & MA_TRANSP) ? shi->vcol[3] : 1.0f;
}
- if(ma->texco)
+ if(ma->texco){
do_material_tex(shi);
+ if (!(shi->mode & MA_TRANSP)) shi->alpha = 1.0f;
+ }
shr->col[0]= shi->r*shi->alpha;
shr->col[1]= shi->g*shi->alpha;
@@ -1757,11 +1818,11 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
/* alpha in end, spec can influence it */
if(passflag & (SCE_PASS_COMBINED)) {
- if(ma->fresnel_tra!=0.0f)
+ if((ma->fresnel_tra!=0.0f) && (shi->mode & MA_TRANSP))
shi->alpha*= fresnel_fac(shi->view, shi->vn, ma->fresnel_tra_i, ma->fresnel_tra);
/* note: shi->mode! */
- if(shi->mode & MA_TRANSP) {
+ if(shi->mode & MA_TRANSP && (shi->mode & (MA_ZTRANSP|MA_RAYTRANSP))) {
if(shi->spectra!=0.0f) {
float t = MAX3(shr->spec[0], shr->spec[1], shr->spec[2]);
t *= shi->spectra;
@@ -1831,7 +1892,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shr->combined[0] *= obcol[0];
shr->combined[1] *= obcol[1];
shr->combined[2] *= obcol[2];
- shr->alpha *= obcol[3];
+ if (shi->mode & MA_TRANSP) shr->alpha *= obcol[3];
}
}
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 4dfd5b1b069..f7ec0050c5d 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -47,6 +47,7 @@
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_memarena.h"
+#include "BLI_rand.h"
#include "BKE_DerivedMesh.h"
#include "BKE_key.h"
@@ -268,11 +269,12 @@ void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
}
}
-void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, StrandPoint *spoint)
+static void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert, StrandPoint *spoint)
{
ShadeInput *shi= ssamp->shi;
ShadeResult *shr= ssamp->shr;
VlakRen vlr;
+ int seed;
memset(&vlr, 0, sizeof(vlr));
vlr.flag= R_SMOOTH;
@@ -290,6 +292,13 @@ void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, Str
/* cache for shadow */
shi->samplenr= re->shadowsamplenr[shi->thread]++;
+ /* all samples */
+ shi->mask= 0xFFFF;
+
+ /* seed RNG for consistent results across tiles */
+ seed = shi->strand->index + (svert - shi->strand->vert);
+ BLI_thread_srandom(shi->thread, seed);
+
shade_input_set_strand(shi, sseg->strand, spoint);
shade_input_set_strand_texco(shi, sseg->strand, sseg->v[1], spoint);
@@ -352,7 +361,7 @@ static void strand_shade_get(Render *re, StrandShadeCache *cache, ShadeSample *s
/* not shaded yet, shade and insert into hash */
p.t= (sseg->v[1] == svert)? 0.0f: 1.0f;
strand_eval_point(sseg, &p);
- strand_shade_point(re, ssamp, sseg, &p);
+ strand_shade_point(re, ssamp, sseg, svert, &p);
hashshr= MEM_callocN(sizeof(ShadeResult), "HashShadeResult");
*hashshr= ssamp->shr[0];
@@ -666,8 +675,9 @@ static void strand_render(Render *re, StrandSegment *sseg, float winmat[][4], St
obi= sseg->obi - re->objectinstance;
index= sseg->strand->index;
- projectvert(p1->co, winmat, hoco1);
- projectvert(p2->co, winmat, hoco2);
+ projectvert(p1->co, winmat, hoco1);
+ projectvert(p2->co, winmat, hoco2);
+
for(a=0; a<totzspan; a++) {
#if 0
@@ -855,7 +865,7 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
else if(!shadow && (ma->mode & MA_ONLYCAST))
continue;
- if(clip_render_object(obi->obr->boundbox, bounds, winmat))
+ if(clip_render_object(obi->obr->boundbox, bounds, obwinmat))
continue;
widthx= obr->strandbuf->maxwidth*obwinmat[0][0];
@@ -864,7 +874,7 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
/* for each bounding box containing a number of strands */
sbound= obr->strandbuf->bound;
for(c=0; c<obr->strandbuf->totbound; c++, sbound++) {
- if(clip_render_object(sbound->boundbox, bounds, winmat))
+ if(clip_render_object(sbound->boundbox, bounds, obwinmat))
continue;
/* for each strand in this bounding box */
@@ -931,11 +941,6 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
obi= &re->objectinstance[sortseg->obi];
obr= obi->obr;
- if(obi->flag & R_TRANSFORMED)
- mul_m4_m4m4(obwinmat, obi->mat, winmat);
- else
- copy_m4_m4(obwinmat, winmat);
-
sseg.obi= obi;
sseg.strand= RE_findOrAddStrand(obr, sortseg->strand);
sseg.buffer= sseg.strand->buffer;
@@ -951,7 +956,7 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
spart.segment= &sseg;
- render_strand_segment(re, obwinmat, &spart, &zspan, 1, &sseg);
+ render_strand_segment(re, winmat, &spart, &zspan, 1, &sseg);
}
}
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 82ef6a1b80e..8748703ad8e 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -179,6 +179,7 @@ typedef struct wmNotifier {
#define ND_EDITOR_CHANGED (6<<16) /*sent to new editors after switching to them*/
#define ND_SCREENSET (7<<16)
#define ND_SKETCH (8<<16)
+#define ND_SUBWINACTIVE (9<<16)
/* NC_SCENE Scene */
#define ND_SCENEBROWSE (1<<16)
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c
index 5951393a497..32a4648c7f8 100644
--- a/source/blender/windowmanager/intern/wm_cursors.c
+++ b/source/blender/windowmanager/intern/wm_cursors.c
@@ -47,6 +47,7 @@
#include "BKE_main.h"
#include "WM_api.h"
+#include "WM_types.h"
#include "wm_cursors.h"
/* XXX this still is mess from old code */
@@ -211,6 +212,29 @@ void WM_cursor_ungrab(wmWindow *win)
}
}
+/* give it a modal keymap one day? */
+int wm_cursor_arrow_move(wmWindow *win, wmEvent *event)
+{
+ if(win && event->val==KM_PRESS) {
+
+ if(event->type==UPARROWKEY) {
+ WM_cursor_warp(win, event->x, event->y+1);
+ return 1;
+ } else if(event->type==DOWNARROWKEY) {
+ WM_cursor_warp(win, event->x, event->y-1);
+ return 1;
+ } else if(event->type==LEFTARROWKEY) {
+ WM_cursor_warp(win, event->x-1, event->y);
+ return 1;
+ } else if(event->type==RIGHTARROWKEY) {
+ WM_cursor_warp(win, event->x+1, event->y);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+
/* afer this you can call restore too */
void WM_timecursor(wmWindow *win, int nr)
{
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 4268f192821..e7bbdf07407 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -183,6 +183,7 @@ void wm_event_do_notifiers(bContext *C)
wmWindowManager *wm= CTX_wm_manager(C);
wmNotifier *note, *next;
wmWindow *win;
+ unsigned int win_combine_v3d_datamask= 0;
if(wm==NULL)
return;
@@ -270,7 +271,7 @@ void wm_event_do_notifiers(bContext *C)
CTX_wm_window_set(C, win);
/* printf("notifier win %d screen %s cat %x\n", win->winid, win->screen->id.name+2, note->category); */
- ED_screen_do_listen(win, note);
+ ED_screen_do_listen(C, note);
for(ar=win->screen->regionbase.first; ar; ar= ar->next) {
ED_region_do_listen(ar, note);
@@ -288,6 +289,11 @@ void wm_event_do_notifiers(bContext *C)
MEM_freeN(note);
}
+ /* combine datamasks so 1 win doesn't disable UV's in another [#26448] */
+ for(win= wm->windows.first; win; win= win->next) {
+ win_combine_v3d_datamask |= ED_viewedit_datamask(win->screen);
+ }
+
/* cached: editor refresh callbacks now, they get context */
for(win= wm->windows.first; win; win= win->next) {
ScrArea *sa;
@@ -305,7 +311,7 @@ void wm_event_do_notifiers(bContext *C)
/* depsgraph & animation: update tagged datablocks */
/* copied to set's in scene_update_tagged_recursive() */
- win->screen->scene->customdata_mask= ED_viewedit_datamask(win->screen);
+ win->screen->scene->customdata_mask= win_combine_v3d_datamask;
scene_update_tagged(CTX_data_main(C), win->screen->scene);
}
@@ -1557,6 +1563,9 @@ static int wm_handlers_do(bContext *C, wmEvent *event, ListBase *handlers)
}
}
}
+
+ if(action == (WM_HANDLER_BREAK|WM_HANDLER_MODAL))
+ wm_cursor_arrow_move(CTX_wm_window(C), event);
return action;
}
@@ -1735,14 +1744,6 @@ void wm_event_do_handlers(bContext *C)
CTX_wm_area_set(C, area_event_inside(C, event->x, event->y));
CTX_wm_region_set(C, region_event_inside(C, event->x, event->y));
- /* XXX to solve, here screen handlers? */
- if(event->type==MOUSEMOVE) {
- /* state variables in screen, cursors, also used in wm_draw.c */
- ED_screen_set_subwinactive(win, event);
- /* for regions having custom cursors */
- wm_paintcursor_test(C, event);
- }
-
/* MVC demands to not draw in event handlers... but we need to leave it for ogl selecting etc */
wm_window_make_drawable(C, win);
@@ -1764,6 +1765,14 @@ void wm_event_do_handlers(bContext *C)
ARegion *ar;
int doit= 0;
+ /* Note: setting subwin active should be done here, after modal handlers have been done */
+ if(event->type==MOUSEMOVE) {
+ /* state variables in screen, cursors. Also used in wm_draw.c, fails for modal handlers though */
+ ED_screen_set_subwinactive(C, event);
+ /* for regions having custom cursors */
+ wm_paintcursor_test(C, event);
+ }
+
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
if(wm_event_inside_i(event, &sa->totrct)) {
CTX_wm_area_set(C, sa);
@@ -1939,11 +1948,13 @@ void WM_event_add_fileselect(bContext *C, wmOperator *op)
WM_event_fileselect_event(C, op, full?EVT_FILESELECT_FULL_OPEN:EVT_FILESELECT_OPEN);
}
+#if 0
/* lets not expose struct outside wm? */
static void WM_event_set_handler_flag(wmEventHandler *handler, int flag)
{
handler->flag= flag;
}
+#endif
wmEventHandler *WM_event_add_modal_handler(bContext *C, wmOperator *op)
{
@@ -2089,11 +2100,13 @@ void WM_event_remove_area_handler(ListBase *handlers, void *area)
}
}
+#if 0
static void WM_event_remove_handler(ListBase *handlers, wmEventHandler *handler)
{
BLI_remlink(handlers, handler);
wm_event_free_handler(handler);
}
+#endif
void WM_event_add_mousemove(bContext *C)
{
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 141c51adc58..48528574f7e 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -569,6 +569,7 @@ static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
/* will be scaled down, but gives some nice oversampling */
ImBuf *ibuf;
int *thumb;
+ char err_out[256]= "unknown";
*thumb_pt= NULL;
@@ -576,7 +577,7 @@ static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
return NULL;
/* gets scaled to BLEN_THUMB_SIZE */
- ibuf= ED_view3d_draw_offscreen_imbuf_simple(scene, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, IB_rect, OB_SOLID);
+ ibuf= ED_view3d_draw_offscreen_imbuf_simple(scene, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, IB_rect, OB_SOLID, err_out);
if(ibuf) {
float aspect= (scene->r.xsch*scene->r.xasp) / (scene->r.ysch*scene->r.yasp);
@@ -597,6 +598,7 @@ static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
}
else {
/* '*thumb_pt' needs to stay NULL to prevent a bad thumbnail from being handled */
+ fprintf(stderr, "blend_file_thumb failed to create thumbnail: %s\n", err_out);
thumb= NULL;
}
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index b46f5f34271..27276e2aaac 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -940,7 +940,6 @@ static uiBlock *wm_block_create_dialog(bContext *C, ARegion *ar, void *userData)
wmOperator *op= data->op;
uiBlock *block;
uiLayout *layout;
- uiBut *btn;
uiStyle *style= U.uistyles.first;
block = uiBeginBlock(C, ar, "operator dialog", UI_EMBOSS);
@@ -956,9 +955,18 @@ static uiBlock *wm_block_create_dialog(bContext *C, ARegion *ar, void *userData)
/* clear so the OK button is left alone */
uiBlockSetFunc(block, NULL, NULL, NULL);
- /* Create OK button, the callback of which will execute op */
- btn= uiDefBut(block, BUT, 0, "OK", 0, 0, 0, 20, NULL, 0, 0, 0, 0, "");
- uiButSetFunc(btn, dialog_exec_cb, op, block);
+ /* new column so as not to interfear with custom layouts [#26436] */
+ {
+ uiBlock *col_block;
+ uiLayout *col;
+ uiBut *btn;
+
+ col= uiLayoutColumn(layout, FALSE);
+ col_block= uiLayoutGetBlock(col);
+ /* Create OK button, the callback of which will execute op */
+ btn= uiDefBut(col_block, BUT, 0, "OK", 0, -30, 0, 20, NULL, 0, 0, 0, 0, "");
+ uiButSetFunc(btn, dialog_exec_cb, op, col_block);
+ }
/* center around the mouse */
uiPopupBoundsBlock(block, 4.0f, data->width/-2, data->height/2);
@@ -1480,21 +1488,6 @@ static short wm_link_append_flag(wmOperator *op)
return flag;
}
-static void wm_link_make_library_local(Main *main, const char *libname)
-{
- Library *lib;
-
- /* and now find the latest append lib file */
- for(lib= main->library.first; lib; lib=lib->id.next)
- if(BLI_streq(libname, lib->filepath))
- break;
-
- /* make local */
- if(lib) {
- all_local(lib, 1);
- }
-}
-
static int wm_link_append_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
@@ -1540,12 +1533,23 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
+ bh = BLO_blendhandle_from_file(libname, op->reports);
+
+ if(bh == NULL) {
+ /* unlikely since we just browsed it, but possible
+ * error reports will have been made by BLO_blendhandle_from_file() */
+ return OPERATOR_CANCELLED;
+ }
+
+
+ /* from here down, no error returns */
+
+ idcode = BKE_idcode_from_name(group);
+
/* now we have or selected, or an indicated file */
if(RNA_boolean_get(op->ptr, "autoselect"))
scene_deselect_all(scene);
- bh = BLO_blendhandle_from_file(libname);
- idcode = BKE_idcode_from_name(group);
flag = wm_link_append_flag(op);
@@ -1581,8 +1585,11 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
recalc_all_library_objects(bmain);
/* append, rather than linking */
- if((flag & FILE_LINK)==0)
- wm_link_make_library_local(bmain, libname);
+ if((flag & FILE_LINK)==0) {
+ Library *lib= BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
+ if(lib) all_local(lib, 1);
+ else BLI_assert(!"cant find name of just added library!");
+ }
/* important we unset, otherwise these object wont
* link into other scenes from this blend file */
diff --git a/source/blender/windowmanager/wm_cursors.h b/source/blender/windowmanager/wm_cursors.h
index c858b9d94f3..5f262f34724 100644
--- a/source/blender/windowmanager/wm_cursors.h
+++ b/source/blender/windowmanager/wm_cursors.h
@@ -116,5 +116,11 @@ enum {
#define SMALL_CURSOR 0
#define BIG_CURSOR 1
+struct wmWindow;
+struct wmEvent;
+
+int wm_cursor_arrow_move(struct wmWindow *win, struct wmEvent *event);
+
+
#endif /* WM_CURSORS_H */
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 83ee6a4cb88..49712a70799 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -149,7 +149,7 @@ if(WITH_BUILDINFO)
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
PROPERTIES GENERATED TRUE
HEADER_FILE_ONLY TRUE)
-
+
# add deps below, after adding blender
# -------------- done with header values.
@@ -182,293 +182,366 @@ endif()
# Post build steps for bundling/packaging.
-set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR})
+
+if(MSVC)
+ # ${CMAKE_CFG_INTDIR} should replace \${BUILD_TYPE} when using add_command
+ set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
+elseif(APPLE)
+ set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR})
+else()
+ set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
+endif()
if(WITH_INSTALL)
- if(UNIX)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- #COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/plugins ${TARGETDIR}/
- #COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/text/* ${TARGETDIR}/
+ if(UNIX AND NOT APPLE)
+
+ if(WITH_INSTALL_PORTABLE)
+ set(TARGETDIR_VER ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/${BLENDER_VERSION})
+ else()
+ set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION})
+ endif()
+
+ # important to make a clean install each time
+ # else old scripts get loaded.
+ install(
+ CODE
+ "file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
- endif()
- if(UNIX AND NOT APPLE)
-
- # Local installation, "make install" can be done after this optionally
-
+ # message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMAND rm -Rf ${TARGETDIR}/${BLENDER_VERSION}
- COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/
- COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/${BLENDER_VERSION}/
+ COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
+ )
+
+ # there are a few differences between portable and system install
+ if(WITH_INSTALL_PORTABLE)
+ install(
+ FILES
+ ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
+ ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
+ ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
+ DESTINATION ${TARGETDIR}
+ )
+
+ install(
+ PROGRAMS
+ ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
+ DESTINATION ${TARGETDIR}
+ )
+
+ install(
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
+ DESTINATION ${TARGETDIR}
+ PATTERN ".svn" EXCLUDE
+ )
+
+ else()
+ # main blender binary
+ install(
+ PROGRAMS ${TARGETDIR}/blender
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
+ )
+
+ if(WITH_GAMEENGINE AND WITH_PLAYER)
+ install(
+ PROGRAMS ${TARGETDIR}/blenderplayer
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
+ )
+ endif()
+
+ # misc files
+ install(
+ FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
+ )
+ install(
+ FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps
+ )
+ install(
+ PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
+ )
+ install(
+ FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
+ )
+ install(
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
+ PATTERN ".svn" EXCLUDE
+ )
+ endif()
+
+ install(
+ FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
+ DESTINATION ${TARGETDIR_VER}/config
)
-
+
if(WITH_INTERNATIONAL)
- add_custom_command(
- TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages ${TARGETDIR}/${BLENDER_VERSION}/
- COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/${BLENDER_VERSION}/
+ install(
+ FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
+ DESTINATION ${TARGETDIR_VER}/config
+ )
+
+ install(
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
+ DESTINATION ${TARGETDIR_VER}/datafiles/
+ PATTERN ".svn" EXCLUDE
)
endif()
-
+
+ # plugins in blender 2.5 don't work at the moment.
+ #
+ # install(
+ # DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
+ # DESTINATION ${TARGETDIR_VER}/
+ # PATTERN ".svn" EXCLUDE
+ # )
+
if(WITH_PYTHON)
- add_custom_command(
- TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMENT "copying blender scripts..."
- COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/${BLENDER_VERSION}/
- COMMAND find ${TARGETDIR} -name '*.py[co]' -prune -exec rm -rf {} '\;'
- COMMAND find ${TARGETDIR} -name '__pycache__' -exec rmdir {} '+'
+ # install(CODE "message(\"copying blender scripts...\")")
+ install(
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
+ DESTINATION ${TARGETDIR_VER}/
+ PATTERN ".svn" EXCLUDE
+ PATTERN "__pycache__" EXCLUDE
)
+
if(WITH_PYTHON_INSTALL)
# Copy the systems python into the install directory
# Scons copy in tools/Blender.py
- add_custom_command(
- TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMENT "copying a subset of the systems python..."
-
- COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/python # PYTHONPATH and PYTHONHOME is set here
- COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/python/lib/
- COMMAND cp -R ${PYTHON_LIBPATH}/python${PYTHON_VERSION} ${TARGETDIR}/${BLENDER_VERSION}/python/lib/
-
- COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/distutils
- COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/lib2to3
- COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/idlelib
- COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/tkinter
- COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/config
-
- COMMAND rm -rf ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/site-packages
- COMMAND mkdir ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/site-packages # python needs it.
-
- COMMAND rm -f ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION}/lib-dynload/_tkinter.so
- COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -type d -name 'test' -prune -exec rm -rf {} '\;'
- COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -type d -name 'turtledemo' -prune -exec rm -rf {} '\;'
- COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -type d -name 'config-*' -prune -exec rm -rf {} '\;'
- COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -name '*.py[co]' -exec rm -rf {} '\;'
- COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -name '__pycache__' -exec rmdir {} '+'
- COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/python${PYTHON_VERSION} -name '*.so' -exec strip -s {} '\;'
+ # install(CODE "message(\"copying a subset of the systems python...\")")
+ install(
+ DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
+ DESTINATION ${TARGETDIR_VER}/python/lib/
+ PATTERN ".svn" EXCLUDE
+ PATTERN "__pycache__" EXCLUDE # ./distutils
+ PATTERN "distutils" EXCLUDE # ./distutils
+ PATTERN "lib2to3" EXCLUDE # ./lib2to3
+ PATTERN "config" EXCLUDE # ./config
+ PATTERN "config-*" EXCLUDE # ./config-*
+ PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
+ PATTERN "tkinter" EXCLUDE # ./tkinter
+ PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
+ PATTERN "test" EXCLUDE # ./test
+ PATTERN "turtledemo" EXCLUDE # ./turtledemo
)
+
+ # # doesnt work, todo
+ # install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
endif()
endif()
-
- add_custom_command(
- TARGET blender POST_BUILD MAIN_DEPENDENCY blender
- COMMAND find ${TARGETDIR} -name .svn -prune -exec rm -rf {} "\;"
- )
-
-
- # Above we bundle a portable distribution in ./bin
- # This is an optional "make install" which installs blender on the system.
- install(
- PROGRAMS ${TARGETDIR}/blender
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
- )
+ elseif(WIN32)
- if(WITH_GAMEENGINE AND WITH_PLAYER)
- install(
- PROGRAMS ${TARGETDIR}/blenderplayer
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
- )
- endif()
+ set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
- install(
- FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
- )
- install(
- FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps
+ install( # same as linux!, deduplicate
+ CODE
+ "file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
- install(
- PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
- )
- install(
- FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
- )
- install(
+
+ install( # same as linux!, deduplicate
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
+ DESTINATION ${TARGETDIR}/
PATTERN ".svn" EXCLUDE
)
- install(
- DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts/
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION}/scripts
- PATTERN ".svn" EXCLUDE
- PATTERN "*.pyc" EXCLUDE
- PATTERN "__pycache__" EXCLUDE
- )
- install(
- DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/brushicons/
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION}/datafiles/brushicons
- PATTERN ".svn" EXCLUDE
+
+ install( # same as linux!, deduplicate
+ FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
+ DESTINATION ${TARGETDIR_VER}/config
)
- if(WITH_INTERNATIONAL)
+
+ if(WITH_INTERNATIONAL) # same as linux!, deduplicate
install(
- DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
- DESTINATION ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION}/datafiles/locale
+ FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
+ DESTINATION ${TARGETDIR_VER}/config
+ )
+ install(
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
+ DESTINATION ${TARGETDIR_VER}/datafiles/
PATTERN ".svn" EXCLUDE
)
+
+ if(NOT CMAKE_CL_64)
+ install(
+ FILES ${LIBDIR}/gettext/lib/gnu_gettext.dll
+ DESTINATION ${TARGETDIR}/
+ )
+
+ install(
+ FILES ${LIBDIR}/iconv/lib/iconv.dll
+ DESTINATION ${TARGETDIR}/
+ )
+ endif()
endif()
-
- # end "make install"
-
- elseif(WIN32)
- # notice 'xcopy /Y /H' on .bfont.ttf, this is needed when building over samba
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\"
- COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\"
- COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\"
- COMMAND if not exist \"${TARGETDIR}\\plugins\" mkdir \"${TARGETDIR}\\plugins\"
- COMMAND xcopy /Y /H \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.bfont.ttf\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
- COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\scripts\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\scripts\\\"
- COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\plugins\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\plugins\\\"
- COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\text\\*.*\" \"${TARGETDIR}\\\"
+
+ install( # same as linux!, deduplicate
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
+ DESTINATION ${TARGETDIR_VER}/datafiles/locale
+ PATTERN ".svn" EXCLUDE
)
-
+
+ # plugins in blender 2.5 don't work at the moment.
+ #
+ # install(
+ # DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
+ # DESTINATION ${TARGETDIR_VER}/
+ # PATTERN ".svn" EXCLUDE
+ # )
+
+ if(WITH_PYTHON)
+ # install(CODE "message(\"copying blender scripts...\")")
+ install( # same as linux!, deduplicate
+ DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
+ DESTINATION ${TARGETDIR_VER}/
+ PATTERN ".svn" EXCLUDE
+ PATTERN "__pycache__" EXCLUDE
+ )
+
+ # TODO, multiple targets?
+ install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS Release)
+ install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS RelWithDebInfo)
+ install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS MinSizeRel)
+
+ install(
+ FILES ${LIBDIR}/python/lib/python32_d.dll
+ DESTINATION ${TARGETDIR}/
+ CONFIGURATIONS Debug
+ )
+
+ if(WITH_PYTHON_INSTALL)
+ #~ # note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
+
+ # create the directory in multiple steps, so it actually gets created when it doesn't exist yet
+ install(CODE "
+ message(\"creating ${TARGETDIR_VER}/python/lib\")
+ file(MAKE_DIRECTORY ${TARGETDIR_VER}/python/)
+ file(MAKE_DIRECTORY ${TARGETDIR_VER}/python/lib/)
+ message(\"done creating dir\")
+ ")
+
+ install(
+ CODE
+ "
+ execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
+ \"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
+ "
+ CONFIGURATIONS Release
+ )
+ install(
+ CODE
+ "
+ execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
+ \"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
+ "
+ CONFIGURATIONS RelWithDebInfo
+ )
+ install(
+ CODE
+ "
+ execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
+ \"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
+ "
+ CONFIGURATIONS MinSizeRel
+ )
+ install(
+ CODE
+ "
+ execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
+ \"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32_d.tar.gz\")
+ "
+ CONFIGURATIONS Debug
+ )
+
+ # doesnt work, todo
+ # install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
+ endif()
+ endif()
+
if(CMAKE_CL_64)
# gettext and png are statically linked on win64
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\zlib\\lib\\zlib.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES ${LIBDIR}/zlib/lib/zlib.dll
+ DESTINATION ${TARGETDIR}/
)
else()
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\gettext\\lib\\gnu_gettext.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\png\\lib\\libpng.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\zlib\\lib\\zlib.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES
+ ${LIBDIR}/png/lib/libpng.dll
+ ${LIBDIR}/zlib/lib/zlib.dll
+ DESTINATION ${TARGETDIR}/
)
endif()
-
-
+
if(MSVC)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\pthreads\\lib\\pthreadVC2.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
+ DESTINATION ${TARGETDIR}/
)
else()
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\pthreads\\lib\\pthreadGC2.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
+ DESTINATION ${TARGETDIR}/
)
endif()
- if(WITH_PYTHON)
- # note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
- if(NOT CMAKE_BUILD_TYPE) # hack: with multi-configuration generator this is "", so for now copy both python32.dll/zip and python32_d.dll/zip
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\"
- COMMAND if \"$(ConfigurationName)\" == \"\" copy /Y \"${LIBDIR}\\python\\lib\\python32.dll\" \"${TARGETDIR}\\\"
- COMMAND if \"$(ConfigurationName)\" == \"\" xcopy /E /Y \"${LIBDIR}\\release\\python32\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- COMMAND if \"$(ConfigurationName)\" == \"Debug\" copy /Y \"${LIBDIR}\\python\\lib\\python32_d.dll\" \"${TARGETDIR}\\\"
- COMMAND if \"$(ConfigurationName)\" == \"Debug\" xcopy /E /Y \"${LIBDIR}\\release\\python32_d\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- COMMAND if \"$(ConfigurationName)\" == \"RelWithDebInfo\" copy /Y \"${LIBDIR}\\python\\lib\\python32.dll\" \"${TARGETDIR}\\\"
- COMMAND if \"$(ConfigurationName)\" == \"RelWithDebInfo\" xcopy /E /Y \"${LIBDIR}\\release\\python32\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- COMMAND if \"$(ConfigurationName)\" == \"Release\" copy /Y \"${LIBDIR}\\python\\lib\\python32.dll\" \"${TARGETDIR}\\\"
- COMMAND if \"$(ConfigurationName)\" == \"Release\" xcopy /E /Y \"${LIBDIR}\\release\\python32\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- COMMAND if \"$(ConfigurationName)\" == \"MinSizeRel\" copy /Y \"${LIBDIR}\\python\\lib\\python32.dll\" \"${TARGETDIR}\\\"
- COMMAND if \"$(ConfigurationName)\" == \"MinSizeRel\" xcopy /E /Y \"${LIBDIR}\\release\\python32\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- )
- else()
- if(CMAKE_BUILD_TYPE STREQUAL Debug)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\python\\lib\\python32_d.dll\" \"${TARGETDIR}\\\"
- COMMAND xcopy /E /Y \"${LIBDIR}\\release\\python32_d\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- )
- else()
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\python\\lib\\python32.dll\" \"${TARGETDIR}\\\"
- COMMAND xcopy /E /Y \"${LIBDIR}\\release\\python32\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\python\\lib\\\"
- )
- endif()
- endif()
- endif()
-
- if(WITH_INTERNATIONAL)
- if(CMAKE_CL_64)
- # iconv is statically linked on win64
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\"
- COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.Blanguages\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
- COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\locale\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\\\"
- )
- else()
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\iconv\\lib\\iconv.dll\" \"${TARGETDIR}\\\"
- COMMAND if not exist \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\" mkdir \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\"
- COMMAND copy /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\.Blanguages\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\\"
- COMMAND xcopy /E /Y \"${CMAKE_SOURCE_DIR}\\release\\bin\\.blender\\locale\\*.*\" \"${TARGETDIR}\\${BLENDER_VERSION}\\config\\locale\\\"
- )
- endif()
- endif()
-
if(WITH_CODEC_FFMPEG)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avcodec-52.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avformat-52.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avdevice-52.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\avutil-50.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\ffmpeg\\lib\\swscale-0.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES
+ ${LIBDIR}/ffmpeg/lib/avcodec-52.dll
+ ${LIBDIR}/ffmpeg/lib/avformat-52.dll
+ ${LIBDIR}/ffmpeg/lib/avdevice-52.dll
+ ${LIBDIR}/ffmpeg/lib/avutil-50.dll
+ ${LIBDIR}/ffmpeg/lib/swscale-0.dll
+ DESTINATION ${TARGETDIR}/
)
+
endif()
if(WITH_CODEC_SNDFILE)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\sndfile\\lib\\libsndfile-1.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES
+ ${LIBDIR}/sndfile/lib/libsndfile-1.dll
+ DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_OPENAL)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\openal\\lib\\OpenAL32.dll\" \"${TARGETDIR}\\\"
- COMMAND copy /Y \"${LIBDIR}\\openal\\lib\\wrap_oal.dll\" \"${TARGETDIR}\\\"
-
+ install(
+ FILES
+ ${LIBDIR}/openal/lib/OpenAL32.dll
+ ${LIBDIR}/openal/lib/wrap_oal.dll
+ DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_SDL)
if(NOT CMAKE_CL_64)
- add_custom_command(TARGET blender
- POST_BUILD
- MAIN_DEPENDENCY blender
- COMMAND copy /Y \"${LIBDIR}\\sdl\\lib\\SDL.dll\" \"${TARGETDIR}\\\"
+ install(
+ FILES
+ ${LIBDIR}/sdl/lib/SDL.dll
+ DESTINATION ${TARGETDIR}/
)
endif()
endif()
elseif(APPLE)
+ # TODO, APPLE needs a 'make install' target like win32 and unix
+
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
set(TARGETINFO ${TARGETDIR}/blender.app/Contents/Info.plist)
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
+ COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/text/* ${TARGETDIR}/
+ )
+
+ add_custom_command(
+ TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND cp -Rf ${SOURCEINFO} ${TARGETDIR}/blender.app/Contents/
COMMAND cp -Rf ${SOURCEDIR}/Contents/PkgInfo ${TARGETDIR}/blender.app/Contents/
COMMAND cp -Rf ${SOURCEDIR}/Contents/Resources ${TARGETDIR}/blender.app/Contents/
@@ -478,7 +551,7 @@ if(WITH_INSTALL)
COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
)
-
+
if(WITH_INTERNATIONAL)
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
@@ -486,7 +559,7 @@ if(WITH_INSTALL)
COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
)
endif()
-
+
if(WITH_PYTHON)
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
add_custom_command(
@@ -497,10 +570,10 @@ if(WITH_INSTALL)
COMMAND find ${TARGETDIR}/blender.app -name '*.py[co]' -prune -exec rm -rf {} '\;'
COMMAND find ${TARGETDIR}/blender.app -name '__pycache__' -exec rmdir {} '+'
)
- endif()
-
+ endif()
+
add_custom_command(
- TARGET blender POST_BUILD MAIN_DEPENDENCY blender
+ TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name .svn -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/blender.app -name __MACOSX -prune -exec rm -rf {} "\;"
@@ -563,10 +636,10 @@ endif()
bf_editor_animation
bf_editor_datafiles
- bf_render
- bf_intern_opennl
- bf_python
- bf_python_ext
+ bf_render
+ bf_intern_opennl
+ bf_python
+ bf_python_ext
bf_freestyle
bf_ikplugin
bf_modifiers
@@ -577,44 +650,44 @@ endif()
bf_blenlib
bf_intern_ghost
bf_intern_string
- bf_blenpluginapi
- bf_imbuf
- bf_avi
- bf_imbuf_cineon
- bf_imbuf_openexr
+ bf_blenpluginapi
+ bf_imbuf
+ bf_avi
+ bf_imbuf_cineon
+ bf_imbuf_openexr
bf_imbuf_dds
bf_readblenfile
bf_collada
- bf_intern_bsp
- bf_intern_bop
- bf_gen_system
- bf_intern_decimate
- bf_intern_elbeem
- bf_intern_ik
- bf_intern_memutil
- bf_intern_guardedalloc
- bf_intern_ctr
- ge_blen_routines
- ge_converter
+ bf_intern_bsp
+ bf_intern_bop
+ bf_gen_system
+ bf_intern_decimate
+ bf_intern_elbeem
+ bf_intern_ik
+ bf_intern_memutil
+ bf_intern_guardedalloc
+ bf_intern_ctr
+ ge_blen_routines
+ ge_converter
ge_phys_dummy
- ge_phys_bullet
+ ge_phys_bullet
bf_intern_smoke
extern_minilzo
extern_lzma
- ge_logic_ketsji
+ ge_logic_ketsji
ge_phys_common
- ge_logic
- ge_rasterizer
- ge_oglrasterizer
- ge_logic_expressions
- ge_scenegraph
- ge_logic_network
+ ge_logic
+ ge_rasterizer
+ ge_oglrasterizer
+ ge_logic_expressions
+ ge_scenegraph
+ ge_logic_network
bf_gen_system
bf_python # duplicate for BPY_driver_exec
- ge_logic_ngnetwork
- extern_bullet
- ge_logic_loopbacknetwork
- bf_intern_moto
+ ge_logic_ngnetwork
+ extern_bullet
+ ge_logic_loopbacknetwork
+ bf_intern_moto
extern_glew
extern_openjpeg
extern_redcode
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index 9dd63fa3089..ded72b45b81 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -33,7 +33,7 @@
#include "KX_BlenderCanvas.h"
#include "DNA_screen_types.h"
-#include "stdio.h"
+#include <stdio.h>
KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect, struct ARegion *ar) :
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index a98fe87a0ef..0aee105b961 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -942,7 +942,7 @@ bool KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const
bool KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str)
{
- BlendHandle *bpy_openlib = BLO_blendhandle_from_file( (char *)path );
+ BlendHandle *bpy_openlib = BLO_blendhandle_from_file((char *)path, NULL);
// Error checking is done in LinkBlendFile
return LinkBlendFile(bpy_openlib, path, group, scene_merge, err_str);
@@ -984,8 +984,9 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
/* here appending/linking starts */
main_tmp = BLO_library_append_begin(C, &bpy_openlib, (char *)path);
-
- names = BLO_blendhandle_get_datablock_names( bpy_openlib, idcode);
+
+ int totnames_dummy;
+ names = BLO_blendhandle_get_datablock_names( bpy_openlib, idcode, &totnames_dummy);
int i=0;
LinkNode *n= names;
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index e205ddfda2e..c340d13b3d4 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -45,8 +45,9 @@
* http://www.python.org/doc/PyCPP.html
*
------------------------------*/
-#include <MT_assert.h>
-#include "stdlib.h"
+#include <stdlib.h>
+#include <stddef.h>
+
#include "PyObjectPlus.h"
#include "STR_String.h"
#include "MT_Vector3.h"
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index be138db620e..d0c1155de96 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -415,11 +415,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
excdict= PyDict_Copy(m_pythondictionary);
-#if PY_VERSION_HEX >= 0x03020000
resultobj = PyEval_EvalCode((PyObject *)m_bytecode, excdict, excdict);
-#else
- resultobj = PyEval_EvalCode((PyCodeObject *)m_bytecode, excdict, excdict);
-#endif
/* PyRun_SimpleString(m_scriptText.Ptr()); */
break;
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 88e178dda19..1b35219a36d 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -38,6 +38,7 @@
#endif //WIN32
#include <iostream>
+#include <stdio.h>
#include "KX_KetsjiEngine.h"
@@ -77,7 +78,6 @@
#include "KX_TimeCategoryLogger.h"
#include "RAS_FramingManager.h"
-#include "stdio.h"
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index dfaf079f36f..9d0597051ad 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -172,7 +172,7 @@ void KX_PolygonMaterial::DefaultActivate(RAS_IRasterizer* rasty, TCachingInfo& c
cachingInfo = GetCachingInfo();
- if ((m_drawingmode & 4)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
+ if ((m_drawingmode & RAS_IRasterizer::KX_TEX)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
{
Image *ima = (Image*)m_tface->tpage;
GPU_update_image_time(ima, rasty->GetTime());
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index f08fc14c29c..8776bf6fe88 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -542,6 +542,18 @@ static PyObject* gPyRemoveConstraint(PyObject* self,
Py_RETURN_NONE;
}
+static PyObject* gPyExportBulletFile(PyObject*, PyObject* args)
+{
+ char* filename;
+ if (!PyArg_ParseTuple(args,"s:exportBulletFile",&filename))
+ return NULL;
+
+ if (PHY_GetActiveEnvironment())
+ {
+ PHY_GetActiveEnvironment()->exportFile(filename);
+ }
+ Py_RETURN_NONE;
+}
static struct PyMethodDef physicsconstraints_methods[] = {
{"setGravity",(PyCFunction) gPySetGravity,
@@ -594,6 +606,9 @@ static struct PyMethodDef physicsconstraints_methods[] = {
{"getAppliedImpulse",(PyCFunction) gPyGetAppliedImpulse,
METH_VARARGS, (const char *)gPyGetAppliedImpulse__doc__},
+ {"exportBulletFile",(PyCFunction)gPyExportBulletFile,
+ METH_VARARGS, "export a .bullet file"},
+
//sentinel
{ NULL, (PyCFunction) NULL, 0, NULL }
@@ -664,5 +679,7 @@ PHY_IPhysicsEnvironment* PHY_GetActiveEnvironment()
return g_CurrentActivePhysicsEnvironment;
}
+
+
#endif // WITH_PYTHON
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 7dfdb67d2c6..171f13e9b9f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1457,7 +1457,7 @@ struct OcclusionBuffer
const float face,
const btScalar minarea)
{
- const btScalar a2=cross(b-a,c-a)[2];
+ const btScalar a2=btCross(b-a,c-a)[2];
if((face*a2)<0.f || btFabs(a2)<minarea)
return false;
// further down we are normally going to write to the Zbuffer, mark it so
@@ -2793,3 +2793,17 @@ float CcdPhysicsEnvironment::getAppliedImpulse(int constraintid)
return 0.f;
}
+
+void CcdPhysicsEnvironment::exportFile(const char* filename)
+{
+ btDefaultSerializer* serializer = new btDefaultSerializer();
+ m_dynamicsWorld->serialize(serializer);
+
+ FILE* file = fopen(filename,"wb");
+ if (file)
+ {
+ fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
+ fclose(file);
+ }
+}
+
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 4b97dc95179..586e75d2d00 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -280,6 +280,8 @@ protected:
bool m_scalingPropagated;
+ virtual void exportFile(const char* filename);
+
#ifdef WITH_CXX_GUARDEDALLOC
public:
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index e2a9b5e99e4..60da4523dd5 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -180,6 +180,7 @@ class PHY_IPhysicsEnvironment
virtual void setConstraintParam(int constraintId,int param,float value,float value1) = 0;
virtual float getConstraintParam(int constraintId,int param) = 0;
+ virtual void exportFile(const char* filename) {};
#ifdef WITH_CXX_GUARDEDALLOC
public:
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index e8c0a73813e..47f1dcb412a 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -241,7 +241,7 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
else
- dolights = (m_drawingmode & 16)!=0;
+ dolights = (m_drawingmode & RAS_IRasterizer::KX_LIGHT)!=0;
return dolights;
}
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index f76799953a1..305e2bca756 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -71,7 +71,7 @@ public:
/**
*/
enum {
- RAS_RENDER_3DPOLYGON_TEXT = 16384
+ RAS_RENDER_3DPOLYGON_TEXT = 16384 /* TF_BMFONT */
};
/**
* Drawing types
@@ -106,7 +106,9 @@ public:
/**
*/
enum {
- KX_TWOSIDE = 512,
+ KX_TEX = 4, /* TF_TEX */
+ KX_LIGHT = 16, /* TF_LIGHT */
+ KX_TWOSIDE = 512, /* TF_TWOSIDE */
KX_LINES = 32768
};
diff --git a/source/tests/pep8.py b/source/tests/pep8.py
index c4c2da3f185..3872d169a9a 100644
--- a/source/tests/pep8.py
+++ b/source/tests/pep8.py
@@ -31,7 +31,7 @@ import os
# in debian install pylint pyflakes pep8 with apt-get/aptitude/etc
#
# on *nix run
-# python release/test/pep8.py > pep8_error.txt 2>&1
+# python source/tests/pep8.py > pep8_error.txt 2>&1
# how many lines to read into the file, pep8 comment
# should be directly after the licence header, ~20 in most cases