diff options
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree.c | 18 | ||||
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 2 |
2 files changed, 19 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 175d6be32b3..e550c4e85fb 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -2953,6 +2953,13 @@ static EnumPropertyItem node_glossy_items[] = { {0, NULL, 0, NULL, NULL} }; +static EnumPropertyItem node_anisotropic_items[] = { + {SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""}, + {SHD_GLOSSY_GGX, "GGX", 0, "GGX", ""}, + {SHD_GLOSSY_ASHIKHMIN_SHIRLEY, "ASHIKHMIN_SHIRLEY", 0, "Ashikhmin-Shirley", ""}, + {0, NULL, 0, NULL, NULL} +}; + static EnumPropertyItem node_glass_items[] = { {SHD_GLOSSY_SHARP, "SHARP", 0, "Sharp", ""}, {SHD_GLOSSY_BECKMANN, "BECKMANN", 0, "Beckmann", ""}, @@ -3718,6 +3725,17 @@ static void def_glass(StructRNA *srna) RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update"); } +static void def_anisotropic(StructRNA *srna) +{ + PropertyRNA *prop; + + prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "custom1"); + RNA_def_property_enum_items(prop, node_anisotropic_items); + RNA_def_property_ui_text(prop, "Distribution", ""); + RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update"); +} + static void def_toon(StructRNA *srna) { PropertyRNA *prop; diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 1efdd7adb6b..8d6c4abaef6 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -77,7 +77,7 @@ DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "AT DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, 0, "AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" ) DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" ) DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_glossy, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glass, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "" ) |