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-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c3
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c2
2 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 48b23c0c85f..27549dcb1ad 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -25,8 +25,9 @@
1. DONE: Limit number of edges processed per run.
2. Scale split steps by ratio of long to short edges to
prevent runaway tesselation.
- 3. Detect and dissole three and four valence vertices that are surrounded by
+ 3. Detect and dissolve three and four valence vertices that are surrounded by
all tris.
+ 4. Use different (coarser) brush spacing for applying dyntopo
Drawing improvements:
4. Build and cache vertex index buffers, to reduce GPU bandwidth
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index ef9037ccb36..166d03367c2 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -368,6 +368,8 @@ static bool rna_Brush_mode_with_tool_poll(PointerRNA *ptr, PointerRNA value)
return brush->ob_mode & mode;
}
+void SCULPT_update_flat_vcol_shading(Object *ob, Scene *scene);
+
static void rna_Sculpt_update(bContext *C, PointerRNA *UNUSED(ptr))
{
Scene *scene = CTX_data_scene(C);