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-rw-r--r--doc/python_api/rst/gpu.rst6
-rw-r--r--intern/cycles/blender/blender_mesh.cpp2
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py2
-rw-r--r--source/blender/blenkernel/intern/customdata.c4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/InstanceWriter.cpp2
-rw-r--r--source/blender/collada/MeshImporter.cpp4
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/mesh/mesh_data.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c4
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c2
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_dynamicpaint.c2
-rw-r--r--source/blender/makesrna/intern/rna_material.c8
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c32
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c10
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c2
-rw-r--r--source/blender/makesrna/intern/rna_particle.c8
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c6
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c4
30 files changed, 75 insertions, 75 deletions
diff --git a/doc/python_api/rst/gpu.rst b/doc/python_api/rst/gpu.rst
index 2ca7fdda9d5..2400e0476b3 100644
--- a/doc/python_api/rst/gpu.rst
+++ b/doc/python_api/rst/gpu.rst
@@ -278,7 +278,7 @@ layer that contains the vertex attribute.
.. data:: CD_MTFACE
- Vertex attribute is a UV layer. Data type is vector of 2 float.
+ Vertex attribute is a UV Map. Data type is vector of 2 float.
There can be more than one attribute of that type, they are differenciated by name.
In blender, you can retrieve the attribute data with:
@@ -495,10 +495,10 @@ Functions
for uniform in shader['uniforms']:
if uniform['type'] == gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE:
print("uniform {0} is using image {1}".format(uniform['varname'], uniform['image'].filepath))
- # scan the attribute list and find the UV layer used in the shader
+ # scan the attribute list and find the UV Map used in the shader
for attribute in shader['attributes']:
if attribute['type'] == gpu.CD_MTFACE:
- print("attribute {0} is using UV layer {1}".format(attribute['varname'], attribute['name']))
+ print("attribute {0} is using UV Map {1}".format(attribute['varname'], attribute['name']))
*****
Notes
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 56e8561d64b..2bc79224e08 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -144,7 +144,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
}
}
- /* create uv layer attributes */
+ /* create uv map attributes */
{
BL::Mesh::uv_textures_iterator l;
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index ae4add72a08..99a492fab4a 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -566,8 +566,8 @@ class LightMapPack(Operator):
default=True,
)
PREF_NEW_UVLAYER = BoolProperty(
- name="New UV Layer",
- description="Create a new UV layer for every mesh packed",
+ name="New UV Map",
+ description="Create a new UV map for every mesh packed",
default=False,
)
PREF_APPLY_IMAGE = BoolProperty(
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 425b7a601c8..4e52aeb03d2 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -265,7 +265,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
- bl_label = "UV Texture"
+ bl_label = "UV Maps"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 288f04b084e..d5b8b9d110d 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -692,7 +692,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "image", text="")
col = split.column()
- col.label(text="UV Layer:")
+ col.label(text="UV Map:")
col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 68fa0cedaa3..3797d7f363c 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -242,7 +242,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
# image format outputs
if surface.surface_format == 'IMAGE':
layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
- layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV layer:")
+ layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV Map:")
layout.separator()
layout.prop(surface, "image_output_path", text="")
@@ -300,7 +300,7 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
elif surface.init_color_type == 'TEXTURE':
layout.prop(surface, "init_texture")
- layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Layer:")
+ layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Map:")
elif surface.init_color_type == 'VERTEX_COLOR':
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ")
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 6b4cfa8fb95..9f67edd7653 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -831,7 +831,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
"""
elif tex.texture_coords == 'UV':
split = layout.split(percentage=0.3)
- split.label(text="Layer:")
+ split.label(text="Map:")
ob = context.object
if ob and ob.type == 'MESH':
split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="")
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 9cbed451c09..6efd0a2727f 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -818,7 +818,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 4: CD_MFACE */
{sizeof(MFace), "MFace", 1, NULL, NULL, NULL, NULL, NULL, NULL},
/* 5: CD_MTFACE */
- {sizeof(MTFace), "MTFace", 1, "UVTex", layerCopy_tface, NULL,
+ {sizeof(MTFace), "MTFace", 1, "UVMap", layerCopy_tface, NULL,
layerInterp_tface, layerSwap_tface, layerDefault_tface},
/* 6: CD_MCOL */
/* 4 MCol structs per face */
@@ -838,7 +838,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 12: CD_PROP_STR */
{sizeof(MStringProperty), "MStringProperty",1,"String",NULL,NULL,NULL,NULL},
/* 13: CD_ORIGSPACE */
- {sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVTex", layerCopy_origspace_face, NULL,
+ {sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVMap", layerCopy_origspace_face, NULL,
layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face},
/* 14: CD_ORCO */
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 4f3e37391f4..b5b345c04a1 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1307,7 +1307,7 @@ void dynamicPaint_setInitialColor(DynamicPaintSurface *surface)
if (!tex) return;
- /* get uv layer */
+ /* get uv map */
CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, surface->init_layername, uvname);
tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
if (!tface) return;
@@ -2094,7 +2094,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
numOfFaces = dm->getNumFaces(dm);
mface = dm->getFaceArray(dm);
- /* get uv layer */
+ /* get uv map */
CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, surface->uvlayer_name, uvname);
tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a6aecac1c34..61f0989a6f2 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6479,8 +6479,8 @@ static void customdata_version_242(Mesh *me)
if (layer->type == CD_MTFACE) {
if (layer->name[0] == 0) {
- if (mtfacen == 0) strcpy(layer->name, "UVTex");
- else sprintf(layer->name, "UVTex.%.3d", mtfacen);
+ if (mtfacen == 0) strcpy(layer->name, "UVMap");
+ else sprintf(layer->name, "UVMap.%.3d", mtfacen);
}
mtfacen++;
}
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 22a3b713161..8bc9755faae 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -196,7 +196,7 @@ void GeometryExporter::createPolylist(short material_index,
COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD,
makeUrl(makeTexcoordSourceId(geom_id, i)),
2, // offset always 2, this is only until we have optimized UV sets
- i // set number equals UV layer index
+ i // set number equals UV map index
);
til.push_back(input3);
}
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
index ceb4b295f2f..40ca1bc3b0e 100644
--- a/source/blender/collada/InstanceWriter.cpp
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -55,7 +55,7 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
ostr << translate_id(id_name(ma)) << a+1;
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
- // create <bind_vertex_input> for each uv layer
+ // create <bind_vertex_input> for each uv map
Mesh *me = (Mesh*)ob->data;
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 4e7c35315fc..e57d2acd41d 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -417,7 +417,7 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //T
me->totface = mesh->getFacesCount() + new_tris;
me->mface = (MFace*)CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, me->totface);
- // allocate UV layers
+ // allocate UV Maps
unsigned int totuvset = mesh->getUVCoords().getInputInfosArray().getCount();
for (i = 0; i < totuvset; i++) {
@@ -433,7 +433,7 @@ void MeshImporter::read_faces(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) //T
//this->set_layername_map[i] = CustomData_get_layer_name(&me->fdata, CD_MTFACE, i);
}
- // activate the first uv layer
+ // activate the first uv map
if (totuvset) me->mtface = (MTFace*)CustomData_get_layer_n(&me->fdata, CD_MTFACE, 0);
UVDataWrapper uvs(mesh->getUVCoords());
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 4ac418fdd9a..8ae13531a87 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -4389,7 +4389,7 @@ useless:
}
look = look->next;
}
- } /* end uv layer loop */
+ } /* end uv map loop */
} /* end uvlay_tot */
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 46076d0bec4..aa94b48c1e9 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -337,8 +337,8 @@ static int uv_texture_add_exec(bContext *C, wmOperator *UNUSED(op))
void MESH_OT_uv_texture_add(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "Add UV Texture";
- ot->description= "Add UV texture layer";
+ ot->name= "Add UV Map";
+ ot->description= "Add UV Map";
ot->idname= "MESH_OT_uv_texture_add";
/* api callbacks */
@@ -417,8 +417,8 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event)
void MESH_OT_drop_named_image(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "Assign Image to UV Texture";
- ot->description= "Assigns Image to active UV layer, or creates a UV layer";
+ ot->name= "Assign Image to UV Map";
+ ot->description= "Assigns Image to active UV Map, or creates a UV Map";
ot->idname= "MESH_OT_drop_named_image";
/* api callbacks */
@@ -447,8 +447,8 @@ static int uv_texture_remove_exec(bContext *C, wmOperator *UNUSED(op))
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "Remove UV Texture";
- ot->description= "Remove UV texture layer";
+ ot->name= "Remove UV Map";
+ ot->description= "Remove UV Map";
ot->idname= "MESH_OT_uv_texture_remove";
/* api callbacks */
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index e1a45a6367c..d557a3bd144 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -263,7 +263,7 @@ typedef struct ProjPaintState {
MVert *dm_mvert;
MFace *dm_mface;
MTFace *dm_mtface;
- MTFace *dm_mtface_clone; /* other UV layer, use for cloning between layers */
+ MTFace *dm_mtface_clone; /* other UV map, use for cloning between layers */
MTFace *dm_mtface_stencil;
/* projection painting only */
@@ -1347,7 +1347,7 @@ static float project_paint_uvpixel_mask(
/* Image Mask */
if (ps->do_layer_stencil) {
- /* another UV layers image is masking this one's */
+ /* another UV maps image is masking this one's */
ImBuf *ibuf_other;
Image *other_tpage = project_paint_face_image(ps, ps->dm_mtface_stencil, face_index);
const MTFace *tf_other = ps->dm_mtface_stencil + face_index;
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 73a71a25eba..cee7b19470b 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4740,7 +4740,7 @@ static int createSlideVerts(TransInfo *t)
}
look = look->next;
}
- } /* end uv layer loop */
+ } /* end uv map loop */
} /* end uvlay_tot */
sld->uvhash = uvarray;
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 7fc878de3f9..92bd74db68a 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -165,7 +165,7 @@ void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *im
else {
/* old shading system, assign image to selected faces */
- /* ensure we have a uv layer */
+ /* ensure we have a uv map */
if(!CustomData_has_layer(&em->fdata, CD_MTFACE)) {
EM_add_data_layer(em, &em->fdata, CD_MTFACE, NULL);
update= 1;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 11cd50a7d4e..c565e2fc305 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -896,7 +896,7 @@ static void uv_map_clip_correct(EditMesh *em, wmOperator *op)
/* ******************** Unwrap operator **************** */
-/* assumes UV layer is checked, doesn't run update funcs */
+/* assumes UV Map is checked, doesn't run update funcs */
void ED_unwrap_lscm(Scene *scene, Object *obedit, const short sel)
{
EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index ed3d42a9da7..4abbbd7146d 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -878,7 +878,7 @@ typedef struct WeightVGEditModifierData {
struct Object *mask_tex_map_obj; /* Name of the map object. */
/* How to map the texture (using MOD_DISP_MAP_* constants). */
int mask_tex_mapping;
- char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
+ char mask_tex_uvlayer_name[32]; /* Name of the UV map. */
/* Padding... */
int pad_i1;
@@ -923,7 +923,7 @@ typedef struct WeightVGMixModifierData {
struct Tex *mask_texture; /* The texture. */
struct Object *mask_tex_map_obj; /* Name of the map object. */
int mask_tex_mapping; /* How to map the texture! */
- char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
+ char mask_tex_uvlayer_name[32]; /* Name of the UV map. */
/* Padding... */
int pad_i1;
@@ -970,7 +970,7 @@ typedef struct WeightVGProximityModifierData {
struct Tex *mask_texture; /* The texture. */
struct Object *mask_tex_map_obj; /* Name of the map object. */
int mask_tex_mapping; /* How to map the texture! */
- char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
+ char mask_tex_uvlayer_name[32]; /* Name of the UV Map. */
float min_dist, max_dist; /* Distances mapping to 0.0/1.0 weights. */
diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c
index d0d47081298..d06ab63ca8a 100644
--- a/source/blender/makesrna/intern/rna_dynamicpaint.c
+++ b/source/blender/makesrna/intern/rna_dynamicpaint.c
@@ -412,7 +412,7 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvlayer_name");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer name");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map name");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_DynamicPaint_uvlayer_set");
prop= RNA_def_property(srna, "frame_start", PROP_INT, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 57770be57eb..ce8f903bfe2 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -443,7 +443,7 @@ static void rna_def_material_mtex(BlenderRNA *brna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvname");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer to use for mapping with UV texture coordinates");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map to use for mapping with UV texture coordinates");
RNA_def_property_update(prop, 0, "rna_Material_update");
prop= RNA_def_property(srna, "use_from_dupli", PROP_BOOLEAN, PROP_NONE);
@@ -1604,7 +1604,7 @@ static void rna_def_material_strand(BlenderRNA *brna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "strand_uvname");
- RNA_def_property_ui_text(prop, "UV Layer", "Name of UV layer to override");
+ RNA_def_property_ui_text(prop, "UV Map", "Name of UV map to override");
RNA_def_property_update(prop, 0, "rna_Material_update");
}
@@ -1841,13 +1841,13 @@ void RNA_def_material(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_face_texture", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FACETEXTURE);
RNA_def_property_ui_text(prop, "Face Textures",
- "Replace the object's base color with color from face assigned image textures");
+ "Replace the object's base color with color from UV map image textures");
RNA_def_property_update(prop, 0, "rna_Material_update");
prop= RNA_def_property(srna, "use_face_texture_alpha", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FACETEXTURE_ALPHA);
RNA_def_property_ui_text(prop, "Face Textures Alpha",
- "Replace the object's base alpha value with alpha from face assigned image textures");
+ "Replace the object's base alpha value with alpha from UV map image textures");
RNA_def_property_update(prop, 0, "rna_Material_update");
prop= RNA_def_property(srna, "use_cast_shadows_only", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 421c201b3f8..02be3183f2c 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1407,7 +1407,7 @@ static void rna_def_mtface(BlenderRNA *brna)
const int uv_dim[]= {4, 2};
srna= RNA_def_struct(brna, "MeshTextureFaceLayer", NULL);
- RNA_def_struct_ui_text(srna, "Mesh Texture Face Layer", "Layer of texture faces in a Mesh datablock");
+ RNA_def_struct_ui_text(srna, "Mesh UV Map", "UV map with assigned image textures in a Mesh datablock");
RNA_def_struct_sdna(srna, "CustomDataLayer");
RNA_def_struct_path_func(srna, "rna_MeshTextureFaceLayer_path");
RNA_def_struct_ui_icon(srna, ICON_GROUP_UVS);
@@ -1415,25 +1415,25 @@ static void rna_def_mtface(BlenderRNA *brna)
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_struct_name_property(srna, prop);
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_MeshTextureFaceLayer_name_set");
- RNA_def_property_ui_text(prop, "Name", "Name of UV unwrapping layer");
+ RNA_def_property_ui_text(prop, "Name", "Name of UV map");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_active_get", "rna_MeshTextureFaceLayer_active_set");
- RNA_def_property_ui_text(prop, "Active", "Set the layer as active for display and editing");
+ RNA_def_property_ui_text(prop, "Active", "Set the map as active for display and editing");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active_render", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "active_rnd", 0);
RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_active_render_get",
"rna_MeshTextureFaceLayer_active_render_set");
- RNA_def_property_ui_text(prop, "Active Render", "Set the layer as active for rendering");
+ RNA_def_property_ui_text(prop, "Active Render", "Set the map as active for rendering");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active_clone", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "active_clone", 0);
RNA_def_property_boolean_funcs(prop, "rna_MeshTextureFaceLayer_clone_get", "rna_MeshTextureFaceLayer_clone_set");
- RNA_def_property_ui_text(prop, "Active Clone", "Set the layer as active for cloning");
+ RNA_def_property_ui_text(prop, "Active Clone", "Set the map as active for cloning");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "data", PROP_COLLECTION, PROP_NONE);
@@ -1445,7 +1445,7 @@ static void rna_def_mtface(BlenderRNA *brna)
srna= RNA_def_struct(brna, "MeshTextureFace", NULL);
RNA_def_struct_sdna(srna, "MTFace");
- RNA_def_struct_ui_text(srna, "Mesh Texture Face", "UV mapping, texturing and game engine data for a face");
+ RNA_def_struct_ui_text(srna, "Mesh UV Map Face", "UV map and image texture for a face");
RNA_def_struct_path_func(srna, "rna_MeshTextureFace_path");
RNA_def_struct_ui_icon(srna, ICON_FACESEL_HLT);
@@ -1741,7 +1741,7 @@ static void rna_def_mesh_faces(BlenderRNA *brna, PropertyRNA *cprop)
prop= RNA_def_property(srna, "active_tface", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFace");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_mtface_get", NULL, NULL, NULL);
- RNA_def_property_ui_text(prop, "Active Texture Face", "Active Texture Face");
+ RNA_def_property_ui_text(prop, "Active UV Map Face", "Active UV Map Face");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
func= RNA_def_function(srna, "add", "ED_mesh_faces_add");
@@ -1865,12 +1865,12 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_srna(cprop, "UVTextures");
srna= RNA_def_struct(brna, "UVTextures", NULL);
RNA_def_struct_sdna(srna, "Mesh");
- RNA_def_struct_ui_text(srna, "UV Textures", "Collection of uv textures");
+ RNA_def_struct_ui_text(srna, "UV Maps", "Collection of UV maps");
func= RNA_def_function(srna, "new", "rna_Mesh_uv_texture_new");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
RNA_def_function_ui_description(func, "Add a UV texture layer to Mesh");
- RNA_def_string(func, "name", "UVTex", 0, "", "UV Texture name");
+ RNA_def_string(func, "name", "UVMap", 0, "", "UV map name");
parm= RNA_def_pointer(func, "layer", "MeshTextureFaceLayer", "", "The newly created layer");
RNA_def_function_return(func, parm);
@@ -1885,13 +1885,13 @@ static void rna_def_uv_textures(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_uv_texture_get", "rna_Mesh_active_uv_texture_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Active UV Texture", "Active UV texture");
+ RNA_def_property_ui_text(prop, "Active UV Map", "Active UV Map");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_active_uv_texture_index_get",
"rna_Mesh_active_uv_texture_index_set", "rna_Mesh_active_uv_texture_index_range");
- RNA_def_property_ui_text(prop, "Active UV Texture Index", "Active UV texture index");
+ RNA_def_property_ui_text(prop, "Active UV Map Index", "Active UV Map index");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
@@ -1939,29 +1939,29 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_collection_funcs(prop, "rna_Mesh_uv_textures_begin", NULL, NULL, NULL,
"rna_Mesh_uv_textures_length", NULL, NULL, NULL);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
- RNA_def_property_ui_text(prop, "UV Textures", "");
+ RNA_def_property_ui_text(prop, "UV Maps", "");
rna_def_uv_textures(brna, prop);
prop= RNA_def_property(srna, "uv_texture_clone", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_texture_clone_get", "rna_Mesh_uv_texture_clone_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Clone UV Texture", "UV texture to be used as cloning source");
+ RNA_def_property_ui_text(prop, "Clone UV Map", "UV map to be used as cloning source");
prop= RNA_def_property(srna, "uv_texture_clone_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_texture_clone_index_get",
"rna_Mesh_uv_texture_clone_index_set", "rna_Mesh_active_uv_texture_index_range");
- RNA_def_property_ui_text(prop, "Clone UV Texture Index", "Clone UV texture index");
+ RNA_def_property_ui_text(prop, "Clone UV Map Index", "Clone UV texture index");
prop= RNA_def_property(srna, "uv_texture_stencil", PROP_POINTER, PROP_UNSIGNED);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_pointer_funcs(prop, "rna_Mesh_uv_texture_stencil_get", "rna_Mesh_uv_texture_stencil_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Mask UV Texture", "UV texture to mask the painted area");
+ RNA_def_property_ui_text(prop, "Mask UV Map", "UV map to mask the painted area");
prop= RNA_def_property(srna, "uv_texture_stencil_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_funcs(prop, "rna_Mesh_uv_texture_stencil_index_get", "rna_Mesh_uv_texture_stencil_index_set", "rna_Mesh_active_uv_texture_index_range");
- RNA_def_property_ui_text(prop, "Mask UV Texture Index", "Mask UV texture index");
+ RNA_def_property_ui_text(prop, "Mask UV Map Index", "Mask UV map index");
/* Vertex colors */
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index a015eec584c..477f3135b70 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -805,7 +805,7 @@ static void rna_def_modifier_generic_map_info(StructRNA *srna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvlayer_name");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer name");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map name");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_MappingInfo_uvlayer_set");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
@@ -1233,7 +1233,7 @@ static void rna_def_modifier_wave(BlenderRNA *brna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvlayer_name");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer name");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map name");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WaveModifier_uvlayer_set");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
@@ -1604,7 +1604,7 @@ static void rna_def_modifier_uvproject(BlenderRNA *brna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvlayer_name");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer name");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map name");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_UVProjectModifier_uvlayer_set");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
@@ -2001,7 +2001,7 @@ static void rna_def_modifier_explode(BlenderRNA *brna)
prop= RNA_def_property(srna, "particle_uv", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvname");
RNA_def_property_string_maxlength(prop, 32);
- RNA_def_property_ui_text(prop, "Particle UV", "UV Layer to change with particle age");
+ RNA_def_property_ui_text(prop, "Particle UV", "UV map to change with particle age");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
}
@@ -2620,7 +2620,7 @@ static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
prop= RNA_def_property(srna, "mask_tex_uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "mask_tex_uvlayer_name");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer name");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map name");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_WeightVGModifier_mask_uvlayer_set");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 062fbad421a..af7b3303df1 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1187,7 +1187,7 @@ static void def_sh_geometry(StructRNA *srna)
prop = RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvname");
- RNA_def_property_ui_text(prop, "UV Layer", "");
+ RNA_def_property_ui_text(prop, "UV Map", "");
RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
prop = RNA_def_property(srna, "color_layer", PROP_STRING, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 2e62a08408f..2b26a09a646 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -1287,7 +1287,7 @@ static void rna_def_particle_settings_mtex(BlenderRNA *brna)
prop= RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "uvname");
- RNA_def_property_ui_text(prop, "UV Layer", "UV layer to use for mapping with UV texture coordinates");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map to use for mapping with UV texture coordinates");
RNA_def_property_update(prop, 0, "rna_Particle_reset");
prop= RNA_def_property(srna, "mapping_x", PROP_ENUM, PROP_NONE);
@@ -2717,17 +2717,17 @@ static void rna_def_particle_system(BlenderRNA *brna)
prop= RNA_def_property(srna, "billboard_normal_uv", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "bb_uvname[0]");
RNA_def_property_string_maxlength(prop, 32);
- RNA_def_property_ui_text(prop, "Billboard Normal UV", "UV Layer to control billboard normals");
+ RNA_def_property_ui_text(prop, "Billboard Normal UV", "UV map to control billboard normals");
prop= RNA_def_property(srna, "billboard_time_index_uv", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "bb_uvname[1]");
RNA_def_property_string_maxlength(prop, 32);
- RNA_def_property_ui_text(prop, "Billboard Time Index UV", "UV Layer to control billboard time index (X-Y)");
+ RNA_def_property_ui_text(prop, "Billboard Time Index UV", "UV map to control billboard time index (X-Y)");
prop= RNA_def_property(srna, "billboard_split_uv", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "bb_uvname[2]");
RNA_def_property_string_maxlength(prop, 32);
- RNA_def_property_ui_text(prop, "Billboard Split UV", "UV Layer to control billboard splitting");
+ RNA_def_property_ui_text(prop, "Billboard Split UV", "UV map to control billboard splitting");
/* vertex groups */
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 7e113c85bf6..d0a50ba6bad 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -339,7 +339,7 @@ static void rna_def_image_paint(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_stencil_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_STENCIL);
- RNA_def_property_ui_text(prop, "Stencil Layer", "Set the mask layer from the UV layer buttons");
+ RNA_def_property_ui_text(prop, "Stencil Layer", "Set the mask layer from the UV map buttons");
prop= RNA_def_property(srna, "invert_stencil", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_STENCIL_INV);
@@ -347,8 +347,8 @@ static void rna_def_image_paint(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_clone_layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", IMAGEPAINT_PROJECT_LAYER_CLONE);
- RNA_def_property_ui_text(prop, "Clone Layer",
- "Use another UV layer as clone source, otherwise use 3D the cursor as the source");
+ RNA_def_property_ui_text(prop, "Clone Map",
+ "Use another UV map as clone source, otherwise use 3D the cursor as the source");
/* integers */
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index e3abc16f98f..584aa6dc206 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -170,7 +170,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
if(num_projectors == 0) return dm;
- /* make sure there are UV layers available */
+ /* make sure there are UV Maps available */
if(!CustomData_has_layer(&dm->faceData, CD_MTFACE)) return dm;
@@ -259,7 +259,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal);
}
- /* make sure we are not modifying the original UV layer */
+ /* make sure we are not modifying the original UV map */
tface = CustomData_duplicate_referenced_layer_named(&dm->faceData,
CD_MTFACE, uvname);
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 2b28eae4085..cf6f400ee2a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -61,7 +61,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i
int i;
if(ngeo->uvname[0]) {
- /* find uv layer by name */
+ /* find uv map by name */
for(i = 0; i < shi->totuv; i++) {
if(strcmp(shi->uv[i].name, ngeo->uvname)==0) {
suv= &shi->uv[i];
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 323f04cbd04..277ef90b9ab 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -3684,7 +3684,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
int i, layers = CustomData_number_of_layers(&orcoDm->faceData, CD_MTFACE);
int layer_index = CustomData_get_layer_index(&orcoDm->faceData, CD_MTFACE);
- /* for every uv layer set coords and name */
+ /* for every uv map set coords and name */
for (i=0; i<layers; i++) {
if(layer_index >= 0) {
float *uv1, *uv2, *uv3;
@@ -3708,7 +3708,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
shi.uv[i].uv[2]= 0.0f; /* texture.c assumes there are 3 coords */
}
}
- /* active uv layer */
+ /* active uv map */
shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index;
shi.totuv = layers;
}