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-rw-r--r--release/scripts/startup/bl_ui/space_node.py5
-rw-r--r--source/blender/editors/include/UI_view2d.h1
-rw-r--r--source/blender/editors/interface/view2d.c48
-rw-r--r--source/blender/editors/space_node/node_draw.c4
-rw-r--r--source/blender/editors/transform/transform.c5
-rw-r--r--source/blender/editors/transform/transform_snap.c2
6 files changed, 63 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 70f0f300f86..d7f25a597ed 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -32,6 +32,7 @@ class NODE_HT_header(Header):
snode = context.space_data
snode_id = snode.id
id_from = snode.id_from
+ toolsettings = context.tool_settings
row = layout.row(align=True)
row.template_header()
@@ -86,6 +87,10 @@ class NODE_HT_header(Header):
layout.separator()
+ # Snap
+ row = layout.row(align=True)
+ row.prop(toolsettings, "use_snap", text="")
+
layout.template_running_jobs()
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 469388219d6..5039a30b61a 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -166,6 +166,7 @@ void UI_view2d_view_restore(const struct bContext *C);
View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d, short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_constant_grid_draw(struct View2D *v2d);
+void UI_view2d_multi_grid_draw(struct View2D *v2d, float step, int level_size, int totlevels);
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
void UI_view2d_grid_free(View2DGrid *grid);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 51e1b30f0bf..9a783b461a0 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1328,6 +1328,54 @@ void UI_view2d_constant_grid_draw(View2D *v2d)
glEnd();
}
+/* Draw a multi-level grid in given 2d-region */
+void UI_view2d_multi_grid_draw(View2D *v2d, float step, int level_size, int totlevels)
+{
+ int offset = -10;
+ float lstep = step;
+ int level;
+
+ for (level = 0; level < totlevels; ++level) {
+ int i;
+ float start;
+
+ UI_ThemeColorShade(TH_BACK, offset);
+
+ i = (v2d->cur.xmin >= 0.0f ? -(int)(-v2d->cur.xmin / lstep) : (int)(v2d->cur.xmin / lstep));
+ start = i * lstep;
+
+ glBegin(GL_LINES);
+ for (; start < v2d->cur.xmax; start += lstep, ++i) {
+ if (i == 0 || (level < totlevels-1 && i % level_size == 0))
+ continue;
+ glVertex2f(start, v2d->cur.ymin);
+ glVertex2f(start, v2d->cur.ymax);
+ }
+
+ i = (v2d->cur.ymin >= 0.0f ? -(int)(-v2d->cur.ymin / lstep) : (int)(v2d->cur.ymin / lstep));
+ start = i * lstep;
+
+ for (; start < v2d->cur.ymax; start += lstep, ++i) {
+ if (i == 0 || (level < totlevels-1 && i % level_size == 0))
+ continue;
+ glVertex2f(v2d->cur.xmin, start);
+ glVertex2f(v2d->cur.xmax, start);
+ }
+
+ /* X and Y axis */
+ UI_ThemeColorShade(TH_BACK, offset-8);
+ glVertex2f(0.0f, v2d->cur.ymin);
+ glVertex2f(0.0f, v2d->cur.ymax);
+ glVertex2f(v2d->cur.xmin, 0.0f);
+ glVertex2f(v2d->cur.xmax, 0.0f);
+
+ glEnd();
+
+ lstep *= level_size;
+ offset -= 6;
+ }
+}
+
/* the price we pay for not exposting structs :( */
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy)
{
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index c65bbd6e15f..f9aa0dfd582 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1095,7 +1095,9 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
snode->aspect= (v2d->cur.xmax - v2d->cur.xmin)/((float)ar->winx);
// XXX snode->curfont= uiSetCurFont_ext(snode->aspect);
- UI_view2d_constant_grid_draw(v2d);
+ /* grid */
+ UI_view2d_multi_grid_draw(v2d, 25.0f, 5, 2);
+
/* backdrop */
draw_nodespace_back_pix(ar, snode, color_manage);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 9965214af6f..4dee3514142 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -3542,6 +3542,11 @@ void initTranslation(TransInfo *t)
t->snap[1] = 0.125f;
t->snap[2] = 0.0625f;
}
+ else if (t->spacetype == SPACE_NODE) {
+ t->snap[0] = 0.0f;
+ t->snap[1] = 125.0f;
+ t->snap[2] = 25.0f;
+ }
else {
t->snap[0] = 0.0f;
t->snap[1] = t->snap[2] = 1.0f;
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 90b67951614..d485b886ea7 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -459,7 +459,7 @@ void initSnapping(TransInfo *t, wmOperator *op)
}
/* use scene defaults only when transform is modal */
else if (t->flag & T_MODAL) {
- if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE)) {
+ if (ELEM3(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
if (ts->snap_flag & SCE_SNAP) {
t->modifiers |= MOD_SNAP;
}