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-rw-r--r--source/blender/blenkernel/BKE_array_mallocn.h85
-rw-r--r--source/blender/blenkernel/CMakeLists.txt1
-rw-r--r--source/blender/editors/mesh/editmesh_loop.c324
-rw-r--r--source/blender/editors/mesh/loopcut.c10
4 files changed, 5 insertions, 415 deletions
diff --git a/source/blender/blenkernel/BKE_array_mallocn.h b/source/blender/blenkernel/BKE_array_mallocn.h
deleted file mode 100644
index 0f312360521..00000000000
--- a/source/blender/blenkernel/BKE_array_mallocn.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef BKE_ARRAY_MALLOCN_H
-#define BKE_ARRAY_MALLOCN_H
-
-/** \file BKE_array_mallocn.h
- * \ingroup bke
- * \brief little array macro library.
- */
-
-/* example of usage:
- *
- * int *arr = NULL;
- * V_DECLARE(arr);
- * int i;
- *
- * for (i=0; i<10; i++) {
- * V_GROW(arr);
- * arr[i] = something;
- * }
- * V_FREE(arr);
- *
- * arrays are buffered, using double-buffering (so on each reallocation,
- * the array size is doubled). supposedly this should give good Big Oh
- * behaviour, though it may not be the best in practice.
- */
-
-#define V_DECLARE(vec) int _##vec##_count=0; void *_##vec##_tmp
-
-/* in the future, I plan on having V_DECLARE allocate stack memory it'll
- * use at first, and switch over to heap when it needs more. that'll mess
- * up cases where you'd want to use this API to build a dynamic list for
- * non-local use, so all such cases should use this macro.*/
-#define V_DYNDECLARE(vec) V_DECLARE(vec)
-
-/*this returns the entire size of the array, including any buffering.*/
-#define V_SIZE(vec) ((signed int)((vec)==NULL ? 0 : MEM_allocN_len(vec) / sizeof(*vec)))
-
-/*this returns the logical size of the array, not including buffering.*/
-#define V_COUNT(vec) _##vec##_count
-
-/*grow the array by one. zeroes the new elements.*/
-#define V_GROW(vec) \
- V_SIZE(vec) > _##vec##_count ? _##vec##_count++ : \
- ((_##vec##_tmp = MEM_callocN(sizeof(*vec)*(_##vec##_count*2+2), #vec " " __FILE__ " ")),\
- (void)(vec && memcpy(_##vec##_tmp, vec, sizeof(*vec) * _##vec##_count)),\
- (void)(vec && (MEM_freeN(vec),1)),\
- (vec = _##vec##_tmp),\
- _##vec##_count++)
-
-#define V_FREE(vec) if (vec) MEM_freeN(vec);
-
-/*resets the logical size of an array to zero, but doesn't
- free the memory.*/
-#define V_RESET(vec) _##vec##_count=0
-
-/*set the count of the array*/
-#define V_SETCOUNT(vec, count) _##vec##_count = (count)
-
-#endif // BKE_ARRAY_MALLOCN_H
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 9135f3e39f0..42e6f1d8fb2 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -156,7 +156,6 @@ set(SRC
BKE_anim.h
BKE_animsys.h
BKE_armature.h
- BKE_array_mallocn.h
BKE_blender.h
BKE_bmesh.h
BKE_bmeshCustomData.h
diff --git a/source/blender/editors/mesh/editmesh_loop.c b/source/blender/editors/mesh/editmesh_loop.c
index 70cbbf5a93c..d9854ea7678 100644
--- a/source/blender/editors/mesh/editmesh_loop.c
+++ b/source/blender/editors/mesh/editmesh_loop.c
@@ -56,7 +56,6 @@ editmesh_loop: tools with own drawing subloops, select, knife, subdiv
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_mesh.h"
-#include "BKE_array_mallocn.h"
#include "PIL_time.h"
@@ -77,329 +76,6 @@ editmesh_loop: tools with own drawing subloops, select, knife, subdiv
static void error(const char *UNUSED(arg)) {}
/* **** XXX ******** */
-#if 0 /* UNUSED 2.5 */
-static void edgering_sel(EditMesh *em, EditEdge *startedge, int select, int previewlines)
-{
- EditEdge *eed;
- EditFace *efa;
- EditVert *v[2][2];
- float co[2][3];
- int looking= 1,i;
-
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- // tag startedge OK
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0 && efa->h == 0) { // not done quad
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { // valence ok
-
- // if edge tagged, select opposing edge and mark face ok
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
- }
- }
- }
-
- if(previewlines > 0 && select == 0){
-// XXX persp(PERSP_VIEW);
-// XXX glPushMatrix();
-// XXX mymultmatrix(obedit->obmat);
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4 == NULL) { continue; }
- if(efa->h == 0){
- if(efa->e1->f2 == 1){
- if(efa->e1->h == 1 || efa->e3->h == 1 )
- continue;
-
- v[0][0] = efa->v1;
- v[0][1] = efa->v2;
- v[1][0] = efa->v4;
- v[1][1] = efa->v3;
- } else if(efa->e2->f2 == 1){
- if(efa->e2->h == 1 || efa->e4->h == 1)
- continue;
- v[0][0] = efa->v2;
- v[0][1] = efa->v3;
- v[1][0] = efa->v1;
- v[1][1] = efa->v4;
- } else { continue; }
-
- for(i=1;i<=previewlines;i++){
- co[0][0] = (v[0][1]->co[0] - v[0][0]->co[0])*(i/((float)previewlines+1))+v[0][0]->co[0];
- co[0][1] = (v[0][1]->co[1] - v[0][0]->co[1])*(i/((float)previewlines+1))+v[0][0]->co[1];
- co[0][2] = (v[0][1]->co[2] - v[0][0]->co[2])*(i/((float)previewlines+1))+v[0][0]->co[2];
-
- co[1][0] = (v[1][1]->co[0] - v[1][0]->co[0])*(i/((float)previewlines+1))+v[1][0]->co[0];
- co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
- co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
- glColor3ub(255, 0, 255);
- glBegin(GL_LINES);
- glVertex3f(co[0][0],co[0][1],co[0][2]);
- glVertex3f(co[1][0],co[1][1],co[1][2]);
- glEnd();
- }
- }
- }
- glPopMatrix();
- } else {
-
- /* (de)select the edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
- }
- }
-}
-
-static void CutEdgeloop(Object *obedit, wmOperator *op, EditMesh *em, int numcuts)
-{
- ViewContext vc; // XXX
- EditEdge *nearest=NULL, *eed;
- float fac;
- int keys = 0, holdnum=0, selectmode, dist;
- int mvalo[2] = {0, 0}, mval[2] = {0, 0};
- short event=0, val, choosing=1, cancel=0, cuthalf = 0, smooth=0;
- short hasHidden = 0;
- char msg[128];
-
- selectmode = em->selectmode;
-
- if(em->selectmode & SCE_SELECT_FACE){
- em->selectmode = SCE_SELECT_EDGE;
- EM_selectmode_set(em);
- }
-
-
- BIF_undo_push("Loopcut Begin");
- while(choosing && !cancel){
-// XXX getmouseco_areawin(mval);
- if (mval[0] != mvalo[0] || mval[1] != mvalo[1]) {
- mvalo[0] = mval[0];
- mvalo[1] = mval[1];
- dist= 50;
- nearest = findnearestedge(&vc, &dist); // returns actual distance in dist
-// scrarea_do_windraw(curarea); // after findnearestedge, backbuf!
-
- BLI_snprintf(msg, sizeof(msg),"Number of Cuts: %d (S)mooth: %s", numcuts, smooth ? "on":"off");
-
-// headerprint(msg);
- /* Need to figure preview */
- if(nearest){
- edgering_sel(em, nearest, 0, numcuts);
- }
-// XXX screen_swapbuffers();
-
- /* backbuffer refresh for non-apples (no aux) */
-#ifndef __APPLE__
-// XXX if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) {
-// backdrawview3d(0);
-// }
-#endif
- }
- else PIL_sleep_ms(10); // idle
-
-
- while(qtest())
- {
- val=0;
-// XXX event= extern_qread(&val);
- if(val && (event == MOUSEX || event == MOUSEY)){ ; }
- else if(val && ((event==LEFTMOUSE || event==RETKEY) || (event == MIDDLEMOUSE || event==PADENTER)))
- {
- if(event == MIDDLEMOUSE){
- cuthalf = 1;
- }
- if (nearest==NULL)
- cancel = 1;
- choosing=0;
- mvalo[0] = -1;
- }
- else if(val && (event==ESCKEY || event==RIGHTMOUSE ))
- {
- choosing=0;
- cancel = 1;
- mvalo[0] = -1;
- }
- else if(val && (event==PADPLUSKEY || event==WHEELUPMOUSE))
- {
- numcuts++;
- mvalo[0] = -1;
- }
- else if(val && (event==PADMINUS || event==WHEELDOWNMOUSE))
- {
- if(numcuts > 1){
- numcuts--;
- mvalo[0] = -1;
- }
- }
- else if(val && event==SKEY)
- {
- if(smooth){smooth=0;}
- else { smooth=1; }
- mvalo[0] = -1;
- }
-
- else if(val){
- holdnum = -1;
- switch(event){
- case PAD9:
- case NINEKEY:
- holdnum = 9; break;
- case PAD8:
- case EIGHTKEY:
- holdnum = 8;break;
- case PAD7:
- case SEVENKEY:
- holdnum = 7;break;
- case PAD6:
- case SIXKEY:
- holdnum = 6;break;
- case PAD5:
- case FIVEKEY:
- holdnum = 5;break;
- case PAD4:
- case FOURKEY:
- holdnum = 4;break;
- case PAD3:
- case THREEKEY:
- holdnum = 3; break;
- case PAD2:
- case TWOKEY:
- holdnum = 2;break;
- case PAD1:
- case ONEKEY:
- holdnum = 1; break;
- case PAD0:
- case ZEROKEY:
- holdnum = 0;break;
- case BACKSPACEKEY:
- holdnum = -2;break;
- }
- if(holdnum >= 0 && numcuts*10 < 130){
- if(keys == 0){ // first level numeric entry
- if(holdnum > 0){
- numcuts = holdnum;
- keys++;
- }
- } else if(keys > 0){//highrt level numeric entry
- numcuts *= 10;
- numcuts += holdnum;
- keys++;
- }
- } else if (holdnum == -2){// backspace
- if (keys > 1){
- numcuts /= 10;
- keys--;
- } else {
- numcuts=1;
- keys = 0;
- }
- }
- mvalo[0] = -1;
- break;
- } // End Numeric Entry
- } //End while(qtest())
- } // End Choosing
-
- if(cancel){
- return;
- }
- /* clean selection */
- for(eed=em->edges.first; eed; eed = eed->next){
- EM_select_edge(eed,0);
- }
- /* select edge ring */
- edgering_sel(em, nearest, 1, 0);
-
- /* now cut the loops */
- if(smooth){
- fac= 1.0f;
-// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
- fac= 0.292f*fac;
- esubdivideflag(obedit, em, SELECT,fac,0,B_SMOOTH,numcuts, SUBDIV_CORNER_PATH, SUBDIV_SELECT_LOOPCUT);
- } else {
- esubdivideflag(obedit, em, SELECT,0,0,0,numcuts,SUBDIV_CORNER_PATH, SUBDIV_SELECT_LOOPCUT);
- }
- /* if this was a single cut, enter edgeslide mode */
- if(numcuts == 1 && hasHidden == 0){
- if(cuthalf)
- EdgeSlide(em, op, 1,0.0);
- else {
- if(EdgeSlide(em, op, 0,0.0) == -1){
- BIF_undo();
- }
- }
- }
-
- if(em->selectmode != selectmode){
- em->selectmode = selectmode;
- EM_selectmode_set(em);
- }
-
-// DAG_id_tag_update(obedit->data, 0);
- return;
-}
-#endif
-
-/* *************** LOOP SELECT ************* */
-#if 0
-static short edgeFaces(EditMesh *em, EditEdge *e)
-{
- EditFace *search=NULL;
- short count = 0;
-
- search = em->faces.first;
- while(search){
- if((search->e1 == e || search->e2 == e) || (search->e3 == e || search->e4 == e))
- count++;
- search = search->next;
- }
- return count;
-}
-#endif
-
-
-
/* ***************** TRAIL ************************
Read a trail of mouse coords and return them as an array of CutCurve structs
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 42728eb7ea1..6ff62b16bde 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -45,6 +45,7 @@
#include "PIL_time.h"
+#include "BLI_array.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h" /*for WM_operator_pystring */
#include "BLI_editVert.h"
@@ -58,7 +59,6 @@
#include "BKE_modifier.h"
#include "BKE_report.h"
#include "BKE_scene.h"
-#include "BKE_array_mallocn.h"
#include "BIF_gl.h"
#include "BIF_glutil.h" /* for paint cursor */
@@ -138,7 +138,7 @@ static void edgering_sel(tringselOpData *lcd, int previewlines, int select)
EditFace *efa;
EditVert *v[2][2];
float (*edges)[2][3] = NULL;
- V_DYNDECLARE(edges);
+ BLI_array_declare(edges);
float co[2][3];
int looking=1, i, tot=0;
@@ -240,9 +240,9 @@ static void edgering_sel(tringselOpData *lcd, int previewlines, int select)
co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
- V_GROW(edges);
- VECCOPY(edges[tot][0], co[0]);
- VECCOPY(edges[tot][1], co[1]);
+ BLI_array_growone(edges);
+ copy_v3_v3(edges[tot][0], co[0]);
+ copy_v3_v3(edges[tot][1], co[1]);
tot++;
}
}