Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/audaspace/intern/AUD_ConverterFunctions.cpp68
-rw-r--r--release/scripts/modules/mocap_tools.py451
-rw-r--r--release/scripts/modules/retarget.py136
-rw-r--r--release/scripts/startup/bl_operators/nla.py34
-rw-r--r--release/scripts/startup/bl_operators/object.py41
-rw-r--r--release/scripts/startup/bl_ui/properties_object_constraint.py5
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
-rw-r--r--source/blender/blenkernel/BKE_constraint.h1
-rw-r--r--source/blender/blenkernel/intern/constraint.c58
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c35
-rw-r--r--source/blender/collada/AnimationExporter.cpp751
-rw-r--r--source/blender/collada/AnimationExporter.h140
-rw-r--r--source/blender/collada/CMakeLists.txt2
-rw-r--r--source/blender/collada/DocumentExporter.cpp631
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c34
-rw-r--r--source/blender/editors/animation/anim_markers.c11
-rw-r--r--source/blender/editors/animation/fmodifier_ui.c18
-rw-r--r--source/blender/editors/animation/keyframes_general.c4
-rw-r--r--source/blender/editors/animation/keyingsets.c8
-rw-r--r--source/blender/editors/armature/poseobject.c10
-rw-r--r--source/blender/editors/include/ED_markers.h4
-rw-r--r--source/blender/editors/interface/resources.c2
-rw-r--r--source/blender/editors/object/object_constraint.c3
-rw-r--r--source/blender/editors/space_action/action_ops.c6
-rw-r--r--source/blender/editors/space_graph/graph_edit.c2
-rw-r--r--source/blender/editors/space_graph/graph_ops.c6
-rw-r--r--source/blender/editors/space_logic/logic_window.c4
-rw-r--r--source/blender/editors/space_nla/nla_ops.c4
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c105
-rw-r--r--source/blender/editors/transform/transform.c31
-rw-r--r--source/blender/editors/transform/transform_conversions.c10
-rw-r--r--source/blender/editors/transform/transform_ops.c2
-rw-r--r--source/blender/makesdna/DNA_anim_types.h13
-rw-r--r--source/blender/makesdna/DNA_armature_types.h3
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c4
-rw-r--r--source/blender/makesrna/intern/rna_armature.c1
-rw-r--r--source/blender/makesrna/intern/rna_constraint.c7
-rw-r--r--source/blender/makesrna/intern/rna_fcurve.c35
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp57
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h2
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp6
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.h2
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp42
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp210
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h5
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp265
-rw-r--r--source/gameengine/Ketsji/BL_Action.h109
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.cpp103
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h70
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt19
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp85
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h51
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp3
-rw-r--r--source/gameengine/Ketsji/SConscript4
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.cpp12
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h10
58 files changed, 2866 insertions, 882 deletions
diff --git a/intern/audaspace/intern/AUD_ConverterFunctions.cpp b/intern/audaspace/intern/AUD_ConverterFunctions.cpp
index d3cc9fa8202..8f2ac21acd6 100644
--- a/intern/audaspace/intern/AUD_ConverterFunctions.cpp
+++ b/intern/audaspace/intern/AUD_ConverterFunctions.cpp
@@ -45,13 +45,13 @@
void AUD_convert_u8_s16(data_t* target, data_t* source, int length)
{
int16_t* t = (int16_t*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = (((int16_t)source[i]) - AUD_U8_0) << 8;
}
void AUD_convert_u8_s24_be(data_t* target, data_t* source, int length)
{
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
{
target[i*3] = source[i] - AUD_U8_0;
target[i*3+1] = 0;
@@ -61,7 +61,7 @@ void AUD_convert_u8_s24_be(data_t* target, data_t* source, int length)
void AUD_convert_u8_s24_le(data_t* target, data_t* source, int length)
{
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
{
target[i*3+2] = source[i] - AUD_U8_0;
target[i*3+1] = 0;
@@ -72,21 +72,21 @@ void AUD_convert_u8_s24_le(data_t* target, data_t* source, int length)
void AUD_convert_u8_s32(data_t* target, data_t* source, int length)
{
int32_t* t = (int32_t*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = (((int32_t)source[i]) - AUD_U8_0) << 24;
}
void AUD_convert_u8_float(data_t* target, data_t* source, int length)
{
float* t = (float*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = (((int32_t)source[i]) - AUD_U8_0) / ((float)AUD_U8_0);
}
void AUD_convert_u8_double(data_t* target, data_t* source, int length)
{
double* t = (double*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = (((int32_t)source[i]) - AUD_U8_0) / ((double)AUD_U8_0);
}
@@ -100,10 +100,12 @@ void AUD_convert_s16_u8(data_t* target, data_t* source, int length)
void AUD_convert_s16_s24_be(data_t* target, data_t* source, int length)
{
int16_t* s = (int16_t*) source;
- for(int i = 0; i < length; i++)
+ int16_t t;
+ for(int i = length - 1; i >= 0; i++)
{
- target[i*3] = s[i] >> 8 & 0xFF;
- target[i*3+1] = s[i] & 0xFF;
+ t = s[i];
+ target[i*3] = t >> 8 & 0xFF;
+ target[i*3+1] = t & 0xFF;
target[i*3+2] = 0;
}
}
@@ -111,10 +113,12 @@ void AUD_convert_s16_s24_be(data_t* target, data_t* source, int length)
void AUD_convert_s16_s24_le(data_t* target, data_t* source, int length)
{
int16_t* s = (int16_t*) source;
- for(int i = 0; i < length; i++)
+ int16_t t;
+ for(int i = length - 1; i >= 0; i++)
{
- target[i*3+2] = s[i] >> 8 & 0xFF;
- target[i*3+1] = s[i] & 0xFF;
+ t = s[i];
+ target[i*3+2] = t >> 8 & 0xFF;
+ target[i*3+1] = t & 0xFF;
target[i*3] = 0;
}
}
@@ -123,7 +127,7 @@ void AUD_convert_s16_s32(data_t* target, data_t* source, int length)
{
int16_t* s = (int16_t*) source;
int32_t* t = (int32_t*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = ((int32_t)s[i]) << 16;
}
@@ -131,7 +135,7 @@ void AUD_convert_s16_float(data_t* target, data_t* source, int length)
{
int16_t* s = (int16_t*) source;
float* t = (float*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = s[i] / AUD_S16_FLT;
}
@@ -139,7 +143,7 @@ void AUD_convert_s16_double(data_t* target, data_t* source, int length)
{
int16_t* s = (int16_t*) source;
double* t = (double*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = s[i] / AUD_S16_FLT;
}
@@ -177,14 +181,14 @@ void AUD_convert_s24_s24(data_t* target, data_t* source, int length)
void AUD_convert_s24_s32_be(data_t* target, data_t* source, int length)
{
int32_t* t = (int32_t*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = source[i*3] << 24 | source[i*3+1] << 16 | source[i*3+2] << 8;
}
void AUD_convert_s24_s32_le(data_t* target, data_t* source, int length)
{
int32_t* t = (int32_t*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = source[i*3+2] << 24 | source[i*3+1] << 16 | source[i*3] << 8;
}
@@ -192,7 +196,7 @@ void AUD_convert_s24_float_be(data_t* target, data_t* source, int length)
{
float* t = (float*) target;
int32_t s;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
{
s = source[i*3] << 24 | source[i*3+1] << 16 | source[i*3+2] << 8;
t[i] = s / AUD_S32_FLT;
@@ -203,7 +207,7 @@ void AUD_convert_s24_float_le(data_t* target, data_t* source, int length)
{
float* t = (float*) target;
int32_t s;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
{
s = source[i*3+2] << 24 | source[i*3+1] << 16 | source[i*3] << 8;
t[i] = s / AUD_S32_FLT;
@@ -214,7 +218,7 @@ void AUD_convert_s24_double_be(data_t* target, data_t* source, int length)
{
double* t = (double*) target;
int32_t s;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
{
s = source[i*3] << 24 | source[i*3+1] << 16 | source[i*3+2] << 8;
t[i] = s / AUD_S32_FLT;
@@ -225,7 +229,7 @@ void AUD_convert_s24_double_le(data_t* target, data_t* source, int length)
{
double* t = (double*) target;
int32_t s;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
{
s = source[i*3+2] << 24 | source[i*3+1] << 16 | source[i*3] << 8;
t[i] = s / AUD_S32_FLT;
@@ -250,22 +254,26 @@ void AUD_convert_s32_s16(data_t* target, data_t* source, int length)
void AUD_convert_s32_s24_be(data_t* target, data_t* source, int length)
{
int32_t* s = (int32_t*) source;
+ int32_t t;
for(int i = 0; i < length; i++)
{
- target[i*3] = s[i] >> 24 & 0xFF;
- target[i*3+1] = s[i] >> 16 & 0xFF;
- target[i*3+2] = s[i] >> 8 & 0xFF;
+ t = s[i];
+ target[i*3] = t >> 24 & 0xFF;
+ target[i*3+1] = t >> 16 & 0xFF;
+ target[i*3+2] = t >> 8 & 0xFF;
}
}
void AUD_convert_s32_s24_le(data_t* target, data_t* source, int length)
{
- int16_t* s = (int16_t*) source;
+ int32_t* s = (int32_t*) source;
+ int32_t t;
for(int i = 0; i < length; i++)
{
- target[i*3+2] = s[i] >> 24 & 0xFF;
- target[i*3+1] = s[i] >> 16 & 0xFF;
- target[i*3] = s[i] >> 8 & 0xFF;
+ t = s[i];
+ target[i*3+2] = t >> 24 & 0xFF;
+ target[i*3+1] = t >> 16 & 0xFF;
+ target[i*3] = t >> 8 & 0xFF;
}
}
@@ -281,7 +289,7 @@ void AUD_convert_s32_double(data_t* target, data_t* source, int length)
{
int32_t* s = (int32_t*) source;
double* t = (double*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = s[i] / AUD_S32_FLT;
}
@@ -371,7 +379,7 @@ void AUD_convert_float_double(data_t* target, data_t* source, int length)
{
float* s = (float*) source;
double* t = (double*) target;
- for(int i = 0; i < length; i++)
+ for(int i = length - 1; i >= 0; i++)
t[i] = s[i];
}
diff --git a/release/scripts/modules/mocap_tools.py b/release/scripts/modules/mocap_tools.py
new file mode 100644
index 00000000000..739dc40b272
--- /dev/null
+++ b/release/scripts/modules/mocap_tools.py
@@ -0,0 +1,451 @@
+from math import hypot, sqrt, isfinite
+import bpy
+import time
+from mathutils import Vector
+
+#Vector utility functions
+class NdVector:
+ vec = []
+
+ def __init__(self,vec):
+ self.vec = vec[:]
+
+ def __len__(self):
+ return len(self.vec)
+
+ def __mul__(self,otherMember):
+ if type(otherMember)==type(1) or type(otherMember)==type(1.0):
+ return NdVector([otherMember*x for x in self.vec])
+ else:
+ a = self.vec
+ b = otherMember.vec
+ n = len(self)
+ return sum([a[i]*b[i] for i in range(n)])
+
+ def __sub__(self,otherVec):
+ a = self.vec
+ b = otherVec.vec
+ n = len(self)
+ return NdVector([a[i]-b[i] for i in range(n)])
+
+ def __add__(self,otherVec):
+ a = self.vec
+ b = otherVec.vec
+ n = len(self)
+ return NdVector([a[i]+b[i] for i in range(n)])
+
+ def vecLength(self):
+ return sqrt(self * self)
+
+ def vecLengthSq(self):
+ return (self * self)
+
+ def __getitem__(self,i):
+ return self.vec[i]
+
+ length = property(vecLength)
+ lengthSq = property(vecLengthSq)
+
+class dataPoint:
+ index = 0
+ co = Vector((0,0,0,0)) # x,y1,y2,y3 coordinate of original point
+ u = 0 #position according to parametric view of original data, [0,1] range
+ temp = 0 #use this for anything
+
+ def __init__(self,index,co,u=0):
+ self.index = index
+ self.co = co
+ self.u = u
+
+def autoloop_anim():
+ context = bpy.context
+ obj = context.active_object
+ fcurves = [x for x in obj.animation_data.action.fcurves if x.select]
+
+ data = []
+ end = len(fcurves[0].keyframe_points)
+
+ for i in range(1,end):
+ vec = []
+ for fcurve in fcurves:
+ vec.append(fcurve.evaluate(i))
+ data.append(NdVector(vec))
+
+ def comp(a,b):
+ return a*b
+
+ N = len(data)
+ Rxy = [0.0] * N
+ for i in range(N):
+ for j in range(i,min(i+N,N)):
+ Rxy[i]+=comp(data[j],data[j-i])
+ for j in range(i):
+ Rxy[i]+=comp(data[j],data[j-i+N])
+ Rxy[i]/=float(N)
+
+ def bestLocalMaximum(Rxy):
+ Rxyd = [Rxy[i]-Rxy[i-1] for i in range(1,len(Rxy))]
+ maxs = []
+ for i in range(1,len(Rxyd)-1):
+ a = Rxyd[i-1]
+ b = Rxyd[i]
+ print(a,b)
+ if (a>=0 and b<0) or (a<0 and b>=0): #sign change (zerocrossing) at point i, denoting max point (only)
+ maxs.append((i,max(Rxy[i],Rxy[i-1])))
+ return max(maxs,key=lambda x: x[1])[0]
+ flm = bestLocalMaximum(Rxy[0:int(len(Rxy))])
+
+ diff = []
+
+ for i in range(len(data)-flm):
+ diff.append((data[i]-data[i+flm]).lengthSq)
+
+ def lowerErrorSlice(diff,e):
+ bestSlice = (0,100000) #index, error at index
+ for i in range(e,len(diff)-e):
+ errorSlice = sum(diff[i-e:i+e+1])
+ if errorSlice<bestSlice[1]:
+ bestSlice = (i,errorSlice)
+ return bestSlice[0]
+
+ margin = 2
+
+ s = lowerErrorSlice(diff,margin)
+
+ print(flm,s)
+ loop = data[s:s+flm+margin]
+
+ #find *all* loops, s:s+flm, s+flm:s+2flm, etc... and interpolate between all
+ # to find "the perfect loop". Maybe before finding s? interp(i,i+flm,i+2flm)....
+ for i in range(1,margin+1):
+ w1 = sqrt(float(i)/margin)
+ loop[-i] = (loop[-i]*w1)+(loop[0]*(1-w1))
+
+
+ for curve in fcurves:
+ pts = curve.keyframe_points
+ for i in range(len(pts)-1,-1,-1):
+ pts.remove(pts[i])
+
+ for c,curve in enumerate(fcurves):
+ pts = curve.keyframe_points
+ for i in range(len(loop)):
+ pts.insert(i+1,loop[i][c])
+
+ context.scene.frame_end = flm+1
+
+
+
+
+
+
+def simplifyCurves(curveGroup, error, reparaError, maxIterations, group_mode):
+
+ def unitTangent(v,data_pts):
+ tang = Vector((0,0,0,0)) #
+ if v!=0:
+ #If it's not the first point, we can calculate a leftside tangent
+ tang+= data_pts[v].co-data_pts[v-1].co
+ if v!=len(data_pts)-1:
+ #If it's not the last point, we can calculate a rightside tangent
+ tang+= data_pts[v+1].co-data_pts[v].co
+ tang.normalize()
+ return tang
+
+ #assign parametric u value for each point in original data
+ def chordLength(data_pts,s,e):
+ totalLength = 0
+ for pt in data_pts[s:e+1]:
+ i = pt.index
+ if i==s:
+ chordLength = 0
+ else:
+ chordLength = (data_pts[i].co-data_pts[i-1].co).length
+ totalLength+= chordLength
+ pt.temp = totalLength
+ for pt in data_pts[s:e+1]:
+ if totalLength==0:
+ print(s,e)
+ pt.u = (pt.temp/totalLength)
+
+ # get binomial coefficient, this function/table is only called with args (3,0),(3,1),(3,2),(3,3),(2,0),(2,1),(2,2)!
+ binomDict = {(3,0): 1, (3,1): 3, (3,2): 3, (3,3): 1, (2,0): 1, (2,1): 2, (2,2): 1}
+ #value at pt t of a single bernstein Polynomial
+
+ def bernsteinPoly(n,i,t):
+ binomCoeff = binomDict[(n,i)]
+ return binomCoeff * pow(t,i) * pow(1-t,n-i)
+
+ # fit a single cubic to data points in range [s(tart),e(nd)].
+ def fitSingleCubic(data_pts,s,e):
+
+ # A - matrix used for calculating C matrices for fitting
+ def A(i,j,s,e,t1,t2):
+ if j==1:
+ t = t1
+ if j==2:
+ t = t2
+ u = data_pts[i].u
+ return t * bernsteinPoly(3,j,u)
+
+ # X component, used for calculating X matrices for fitting
+ def xComponent(i,s,e):
+ di = data_pts[i].co
+ u = data_pts[i].u
+ v0 = data_pts[s].co
+ v3 = data_pts[e].co
+ a = v0*bernsteinPoly(3,0,u)
+ b = v0*bernsteinPoly(3,1,u) #
+ c = v3*bernsteinPoly(3,2,u)
+ d = v3*bernsteinPoly(3,3,u)
+ return (di -(a+b+c+d))
+
+ t1 = unitTangent(s,data_pts)
+ t2 = unitTangent(e,data_pts)
+ c11 = sum([A(i,1,s,e,t1,t2)*A(i,1,s,e,t1,t2) for i in range(s,e+1)])
+ c12 = sum([A(i,1,s,e,t1,t2)*A(i,2,s,e,t1,t2) for i in range(s,e+1)])
+ c21 = c12
+ c22 = sum([A(i,2,s,e,t1,t2)*A(i,2,s,e,t1,t2) for i in range(s,e+1)])
+
+ x1 = sum([xComponent(i,s,e)*A(i,1,s,e,t1,t2) for i in range(s,e+1)])
+ x2 = sum([xComponent(i,s,e)*A(i,2,s,e,t1,t2) for i in range(s,e+1)])
+
+ # calculate Determinate of the 3 matrices
+ det_cc = c11 * c22 - c21 * c12
+ det_cx = c11 * x2 - c12 * x1
+ det_xc = x1 * c22 - x2 * c12
+
+ # if matrix is not homogenous, fudge the data a bit
+ if det_cc == 0:
+ det_cc=0.01
+
+ # alpha's are the correct offset for bezier handles
+ alpha0 = det_xc / det_cc #offset from right (first) point
+ alpha1 = det_cx / det_cc #offset from left (last) point
+
+ sRightHandle = data_pts[s].co.copy()
+ sTangent = t1*abs(alpha0)
+ sRightHandle+= sTangent #position of first pt's handle
+ eLeftHandle = data_pts[e].co.copy()
+ eTangent = t2*abs(alpha1)
+ eLeftHandle+= eTangent #position of last pt's handle.
+
+ #return a 4 member tuple representing the bezier
+ return (data_pts[s].co,
+ sRightHandle,
+ eLeftHandle,
+ data_pts[e].co)
+
+ # convert 2 given data points into a cubic bezier.
+ # handles are offset along the tangent at a 3rd of the length between the points.
+ def fitSingleCubic2Pts(data_pts,s,e):
+ alpha0 = alpha1 = (data_pts[s].co-data_pts[e].co).length / 3
+
+ sRightHandle = data_pts[s].co.copy()
+ sTangent = unitTangent(s,data_pts)*abs(alpha0)
+ sRightHandle+= sTangent #position of first pt's handle
+ eLeftHandle = data_pts[e].co.copy()
+ eTangent = unitTangent(e,data_pts)*abs(alpha1)
+ eLeftHandle+= eTangent #position of last pt's handle.
+
+ #return a 4 member tuple representing the bezier
+ return (data_pts[s].co,
+ sRightHandle,
+ eLeftHandle,
+ data_pts[e].co)
+
+ #evaluate bezier, represented by a 4 member tuple (pts) at point t.
+ def bezierEval(pts,t):
+ sumVec = Vector((0,0,0,0))
+ for i in range(4):
+ sumVec+=pts[i]*bernsteinPoly(3,i,t)
+ return sumVec
+
+ #calculate the highest error between bezier and original data
+ #returns the distance and the index of the point where max error occurs.
+ def maxErrorAmount(data_pts,bez,s,e):
+ maxError = 0
+ maxErrorPt = s
+ if e-s<3: return 0, None
+ for pt in data_pts[s:e+1]:
+ bezVal = bezierEval(bez,pt.u)
+ tmpError = (pt.co-bezVal).length/pt.co.length
+ if tmpError >= maxError:
+ maxError = tmpError
+ maxErrorPt = pt.index
+ return maxError,maxErrorPt
+
+
+ #calculated bezier derivative at point t.
+ #That is, tangent of point t.
+ def getBezDerivative(bez,t):
+ n = len(bez)-1
+ sumVec = Vector((0,0,0,0))
+ for i in range(n-1):
+ sumVec+=bernsteinPoly(n-1,i,t)*(bez[i+1]-bez[i])
+ return sumVec
+
+
+ #use Newton-Raphson to find a better paramterization of datapoints,
+ #one that minimizes the distance (or error) between bezier and original data.
+ def newtonRaphson(data_pts,s,e,bez):
+ for pt in data_pts[s:e+1]:
+ if pt.index==s:
+ pt.u=0
+ elif pt.index==e:
+ pt.u=1
+ else:
+ u = pt.u
+ qu = bezierEval(bez,pt.u)
+ qud = getBezDerivative(bez,u)
+ #we wish to minimize f(u), the squared distance between curve and data
+ fu = (qu-pt.co).length**2
+ fud = (2*(qu.x-pt.co.x)*(qud.x))-(2*(qu.y-pt.co.y)*(qud.y))
+ if fud==0:
+ fu = 0
+ fud = 1
+ pt.u=pt.u-(fu/fud)
+
+ def createDataPts(curveGroup, group_mode):
+ data_pts = []
+ if group_mode:
+ for i in range(len(curveGroup[0].keyframe_points)):
+ x = curveGroup[0].keyframe_points[i].co.x
+ y1 = curveGroup[0].keyframe_points[i].co.y
+ y2 = curveGroup[1].keyframe_points[i].co.y
+ y3 = curveGroup[2].keyframe_points[i].co.y
+ data_pts.append(dataPoint(i,Vector((x,y1,y2,y3))))
+ else:
+ for i in range(len(curveGroup.keyframe_points)):
+ x = curveGroup.keyframe_points[i].co.x
+ y1 = curveGroup.keyframe_points[i].co.y
+ y2 = 0
+ y3 = 0
+ data_pts.append(dataPoint(i,Vector((x,y1,y2,y3))))
+ return data_pts
+
+ def fitCubic(data_pts,s,e):
+
+ if e-s<3: # if there are less than 3 points, fit a single basic bezier
+ bez = fitSingleCubic2Pts(data_pts,s,e)
+ else:
+ #if there are more, parameterize the points and fit a single cubic bezier
+ chordLength(data_pts,s,e)
+ bez = fitSingleCubic(data_pts,s,e)
+
+ #calculate max error and point where it occurs
+ maxError,maxErrorPt = maxErrorAmount(data_pts,bez,s,e)
+ #if error is small enough, reparameterization might be enough
+ if maxError<reparaError and maxError>error:
+ for i in range(maxIterations):
+ newtonRaphson(data_pts,s,e,bez)
+ if e-s<3:
+ bez = fitSingleCubic2Pts(data_pts,s,e)
+ else:
+ bez = fitSingleCubic(data_pts,s,e)
+
+
+ #recalculate max error and point where it occurs
+ maxError,maxErrorPt = maxErrorAmount(data_pts,bez,s,e)
+
+ #repara wasn't enough, we need 2 beziers for this range.
+ #Split the bezier at point of maximum error
+ if maxError>error:
+ fitCubic(data_pts,s,maxErrorPt)
+ fitCubic(data_pts,maxErrorPt,e)
+ else:
+ #error is small enough, return the beziers.
+ beziers.append(bez)
+ return
+
+ def createNewCurves(curveGroup,beziers,group_mode):
+ #remove all existing data points
+ if group_mode:
+ for fcurve in curveGroup:
+ for i in range(len(fcurve.keyframe_points)-1,0,-1):
+ fcurve.keyframe_points.remove(fcurve.keyframe_points[i])
+ else:
+ fcurve = curveGroup
+ for i in range(len(fcurve.keyframe_points)-1,0,-1):
+ fcurve.keyframe_points.remove(fcurve.keyframe_points[i])
+
+ #insert the calculated beziers to blender data.\
+ if group_mode:
+ for fullbez in beziers:
+ for i,fcurve in enumerate(curveGroup):
+ bez = [Vector((vec[0],vec[i+1])) for vec in fullbez]
+ newKey = fcurve.keyframe_points.insert(frame=bez[0].x,value=bez[0].y)
+ newKey.handle_right = (bez[1].x,bez[1].y)
+
+ newKey = fcurve.keyframe_points.insert(frame=bez[3].x,value=bez[3].y)
+ newKey.handle_left= (bez[2].x,bez[2].y)
+ else:
+ for bez in beziers:
+ for vec in bez:
+ vec.resize_2d()
+ newKey = fcurve.keyframe_points.insert(frame=bez[0].x,value=bez[0].y)
+ newKey.handle_right = (bez[1].x,bez[1].y)
+
+ newKey = fcurve.keyframe_points.insert(frame=bez[3].x,value=bez[3].y)
+ newKey.handle_left= (bez[2].x,bez[2].y)
+
+ #indices are detached from data point's frame (x) value and stored in the dataPoint object, represent a range
+
+ data_pts = createDataPts(curveGroup,group_mode)
+
+ s = 0 #start
+ e = len(data_pts)-1 #end
+
+ beziers = []
+
+ #begin the recursive fitting algorithm.
+ fitCubic(data_pts,s,e)
+ #remove old Fcurves and insert the new ones
+ createNewCurves(curveGroup,beziers,group_mode)
+
+#Main function of simplification
+#sel_opt: either "sel" or "all" for which curves to effect
+#error: maximum error allowed, in fraction (20% = 0.0020), i.e. divide by 10000 from percentage wanted.
+#group_mode: boolean, to analyze each curve seperately or in groups, where group is all curves that effect the same property (e.g. a bone's x,y,z rotation)
+
+def fcurves_simplify(sel_opt="all", error=0.002, group_mode=True):
+ # main vars
+ context = bpy.context
+ obj = context.active_object
+ fcurves = obj.animation_data.action.fcurves
+
+ if sel_opt=="sel":
+ sel_fcurves = [fcurve for fcurve in fcurves if fcurve.select]
+ else:
+ sel_fcurves = fcurves[:]
+
+ #Error threshold for Newton Raphson reparamatizing
+ reparaError = error*32
+ maxIterations = 16
+
+ if group_mode:
+ fcurveDict = {}
+ #this loop sorts all the fcurves into groups of 3, based on their RNA Data path, which corresponds to which property they effect
+ for curve in sel_fcurves:
+ if curve.data_path in fcurveDict: #if this bone has been added, append the curve to its list
+ fcurveDict[curve.data_path].append(curve)
+ else:
+ fcurveDict[curve.data_path] = [curve] #new bone, add a new dict value with this first curve
+ fcurveGroups = fcurveDict.values()
+ else:
+ fcurveGroups = sel_fcurves
+
+ if error>0.00000:
+ #simplify every selected curve.
+ totalt = 0
+ for i,fcurveGroup in enumerate(fcurveGroups):
+ print("Processing curve "+str(i+1)+"/"+str(len(fcurveGroups)))
+ t = time.clock()
+ simplifyCurves(fcurveGroup,error,reparaError,maxIterations,group_mode)
+ t = time.clock() - t
+ print(str(t)[:5]+" seconds to process last curve")
+ totalt+=t
+ print(str(totalt)[:5]+" seconds, total time elapsed")
+
+ return
+
diff --git a/release/scripts/modules/retarget.py b/release/scripts/modules/retarget.py
new file mode 100644
index 00000000000..c7a482659ef
--- /dev/null
+++ b/release/scripts/modules/retarget.py
@@ -0,0 +1,136 @@
+import bpy
+from mathutils import *
+from math import radians, acos
+performer_obj = bpy.data.objects["performer"]
+enduser_obj = bpy.data.objects["enduser"]
+scene = bpy.context.scene
+
+# dictionary of mapping
+bonemap = { "LeftFoot": ("DEF_Foot.L","DEF_Toes.L"),
+ "LeftUpLeg": "DEF_Thigh.L",
+ "Hips": "DEF_Hip",
+ "LowerBack": "DEF_Spine",
+ "Spine": "DEF_Torso",
+ "Neck": "DEF_Neck",
+ "Neck1": "DEF_Neck",
+ "Head": "DEF_Head",
+ "LeftShoulder": "DEF_Shoulder.L",
+ "LeftArm": "DEF_Forearm.L",
+ "LeftForeArm": "DEF_Arm.L",
+ "LeftHand": "DEF_Hand.L",
+ "RightShoulder": "DEF_Shoulder.R",
+ "RightArm": "DEF_Forearm.R",
+ "RightForeArm": "DEF_Arm.R",
+ "RightHand": "DEF_Hand.R",
+ "RightFoot": ("DEF_Foot.R","DEF_Toes.R"),
+ "RightUpLeg": "DEF_Thigh.R",
+ "RightLeg": "DEF_Shin.R",
+ "LeftLeg": "DEF_Shin.L"}
+# creation of a reverse map
+# multiple keys get mapped to list values
+bonemapr = {}
+for key in bonemap.keys():
+ if not bonemap[key] in bonemapr:
+ if type(bonemap[key])==type((0,0)):
+ for key_x in bonemap[key]:
+ bonemapr[key_x] = [key]
+ else:
+ bonemapr[bonemap[key]] = [key]
+ else:
+ bonemapr[bonemap[key]].append(key)
+
+# list of empties created to keep track of "original"
+# position data
+# in final product, these locations can be stored as custom props
+
+constraints = []
+
+#creation of intermediate armature
+# the intermediate armature has the hiearchy of the end user,
+# does not have rotation inheritence
+# and bone roll is identical to the performer
+# its purpose is to copy over the rotations
+# easily while concentrating on the hierarchy changes
+def createIntermediate():
+
+ #creates and keyframes an empty with its location
+ #the original position of the tail bone
+ #useful for storing the important data in the original motion
+ #i.e. using this empty to IK the chain to that pos.
+ def locOfOriginal(inter_bone,perf_bone):
+ if not perf_bone.name+"Org" in bpy.data.objects:
+ bpy.ops.object.add()
+ empty = bpy.context.active_object
+ empty.name = perf_bone.name+"Org"
+ empty = bpy.data.objects[perf_bone.name+"Org"]
+ offset = perf_bone.vector
+ scaling = perf_bone.length / inter_bone.length
+ offset/=scaling
+ empty.location = inter_bone.head + offset
+ empty.keyframe_insert("location")
+
+ #Simple 1to1 retarget of a bone
+ def singleBoneRetarget(inter_bone,perf_bone):
+ perf_world_rotation = perf_bone.matrix * performer_obj.matrix_world
+ inter_world_base_rotation = inter_bone.bone.matrix_local * inter_obj.matrix_world
+ inter_world_base_inv = Matrix(inter_world_base_rotation)
+ inter_world_base_inv.invert()
+ return (inter_world_base_inv.to_3x3() * perf_world_rotation.to_3x3()).to_4x4()
+
+ #uses 1to1 and interpolation/averaging to match many to 1 retarget
+ def manyPerfToSingleInterRetarget(inter_bone,performer_bones_s):
+ retarget_matrices = [singleBoneRetarget(inter_bone,perf_bone) for perf_bone in performer_bones_s]
+ lerp_matrix = Matrix()
+ for i in range(len(retarget_matrices)-1):
+ first_mat = retarget_matrices[i]
+ next_mat = retarget_matrices[i+1]
+ lerp_matrix = first_mat.lerp(next_mat,0.5)
+ return lerp_matrix
+
+ #determines the type of hierachy change needed and calls the
+ #right function
+ def retargetPerfToInter(inter_bone):
+ if inter_bone.name in bonemapr.keys():
+ perf_bone_name = bonemapr[inter_bone.name]
+ #is it a 1 to many?
+ if type(bonemap[perf_bone_name[0]])==type((0,0)):
+ perf_bone = performer_bones[perf_bone_name[0]]
+ if inter_bone.name == bonemap[perf_bone_name[0]][0]:
+ locOfOriginal(inter_bone,perf_bone)
+ else:
+ # then its either a many to 1 or 1 to 1
+
+ if len(perf_bone_name) > 1:
+ performer_bones_s = [performer_bones[name] for name in perf_bone_name]
+ #we need to map several performance bone to a single
+ inter_bone.matrix_basis = manyPerfToSingleInterRetarget(inter_bone,performer_bones_s)
+ else:
+ perf_bone = performer_bones[perf_bone_name[0]]
+ inter_bone.matrix_basis = singleBoneRetarget(inter_bone,perf_bone)
+
+ inter_bone.keyframe_insert("rotation_quaternion")
+ for child in inter_bone.children:
+ retargetPerfToInter(child)
+
+ #creates the intermediate armature object
+ bpy.ops.object.select_name(name="enduser",extend=False)
+ bpy.ops.object.duplicate(linked=False)
+ bpy.context.active_object.name = "intermediate"
+ inter_obj = bpy.context.active_object
+ bpy.ops.object.mode_set(mode='EDIT')
+ #resets roll
+ bpy.ops.armature.calculate_roll(type='Z')
+ bpy.ops.object.mode_set(mode="OBJECT")
+ performer_bones = performer_obj.pose.bones
+ inter_bones = inter_obj.pose.bones
+
+ #clears inheritance
+ for inter_bone in inter_bones:
+ inter_bone.bone.use_inherit_rotation = False
+
+ for t in range(1,150):
+ scene.frame_set(t)
+ inter_bone = inter_bones["DEF_Hip"]
+ retargetPerfToInter(inter_bone)
+
+createIntermediate() \ No newline at end of file
diff --git a/release/scripts/startup/bl_operators/nla.py b/release/scripts/startup/bl_operators/nla.py
index 923ca92a162..82849cca2cc 100644
--- a/release/scripts/startup/bl_operators/nla.py
+++ b/release/scripts/startup/bl_operators/nla.py
@@ -168,3 +168,37 @@ class BakeAction(bpy.types.Operator):
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
+
+#################################
+
+class ClearUselessActions(bpy.types.Operator):
+ '''Mark actions with no F-Curves for deletion after save+reload of file preserving "action libraries"'''
+ bl_idname = "anim.clear_useless_actions"
+ bl_label = "Clear Useless Actions"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ only_unused = BoolProperty(name="Only Unused",
+ description="Only unused (Fake User only) actions get considered",
+ default=True)
+
+ @classmethod
+ def poll(cls, context):
+ return len(bpy.data.actions) != 0
+
+ def execute(self, context):
+ removed = 0
+
+ for action in bpy.data.actions:
+ # if only user is "fake" user...
+ if ((self.only_unused is False) or
+ (action.use_fake_user and action.users == 1)):
+
+ # if it has F-Curves, then it's a "action library" (i.e. walk, wave, jump, etc.)
+ # and should be left alone as that's what fake users are for!
+ if not action.fcurves:
+ # mark action for deletion
+ action.user_clear()
+ removed += 1
+
+ self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions" % (removed))
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index 0342a14a1b2..7a9a9d41939 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -564,3 +564,44 @@ class ClearAllRestrictRender(bpy.types.Operator):
for obj in context.scene.objects:
obj.hide_render = False
return {'FINISHED'}
+
+class TransformsToDeltasAnim(bpy.types.Operator):
+ '''Convert object animation for normal transforms to delta transforms'''
+ bl_idname = "object.anim_transforms_to_deltas"
+ bl_label = "Animated Transforms to Deltas"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ @classmethod
+ def poll(cls, context):
+ obs = context.selected_editable_objects
+ return (obs is not None)
+
+ def execute(self, context):
+ for obj in context.selected_editable_objects:
+ # get animation data
+ adt = obj.animation_data
+ if (adt is None) or (adt.action is None):
+ self.report({'WARNING'}, "No animation data to convert on object: " + obj.name)
+ continue
+
+ # if F-Curve uses standard transform path, just append "delta_" to this path
+ for fcu in adt.action.fcurves:
+ if fcu.data_path == "location":
+ fcu.data_path = "delta_location"
+ obj.location.zero()
+ elif fcu.data_path == "rotation_euler":
+ fcu.data_path = "delta_rotation_euler"
+ obj.rotation_euler.zero()
+ elif fcu.data_path == "rotation_quaternion":
+ fcu.data_path = "delta_rotation_quaternion"
+ obj.rotation_quaternion.identity()
+ #elif fcu.data_path == "rotation_axis_angle": # XXX: currently not implemented
+ # fcu.data_path = "delta_rotation_axis_angle"
+ elif fcu.data_path == "scale":
+ fcu.data_path = "delta_scale"
+ obj.scale = (1, 1, 1)
+
+ # hack: force animsys flush by changing frame, so that deltas get run
+ context.scene.frame_set(context.scene.frame_current)
+
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py
index 7c2fe76fe14..70121a12caa 100644
--- a/release/scripts/startup/bl_ui/properties_object_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_object_constraint.py
@@ -476,6 +476,11 @@ class ConstraintButtonsPanel():
row.label(text="Clamp Region:")
row.prop(con, "limit_mode", text="")
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+
def STRETCH_TO(self, context, layout, con):
self.target_template(layout, con)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 0583dc7e4be..3ea5480a99e 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -181,6 +181,10 @@ class VIEW3D_MT_transform(bpy.types.Menu):
layout.operator("object.randomize_transform")
layout.operator("object.align")
+
+ layout.separator()
+
+ layout.operator("object.anim_transforms_to_deltas")
class VIEW3D_MT_mirror(bpy.types.Menu):
diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h
index 7c0e7050a9f..ddff45c5422 100644
--- a/source/blender/blenkernel/BKE_constraint.h
+++ b/source/blender/blenkernel/BKE_constraint.h
@@ -154,6 +154,7 @@ void constraints_clear_evalob(struct bConstraintOb *cob);
void constraint_mat_convertspace(struct Object *ob, struct bPoseChannel *pchan, float mat[][4], short from, short to);
void get_constraint_target_matrix(struct Scene *scene, struct bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime);
+void get_constraint_targets_for_solving(struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
void solve_constraints(struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index d3c14a9dd12..fe3286dcc2b 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -2648,7 +2648,7 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
/* if inside, then move to surface */
if (dist <= data->dist) {
clamp_surf= 1;
- sfac= data->dist / dist;
+ if (dist != 0.0f) sfac= data->dist / dist;
}
/* if soft-distance is enabled, start fading once owner is dist+softdist from the target */
else if (data->flag & LIMITDIST_USESOFT) {
@@ -2661,14 +2661,14 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
/* if outside, then move to surface */
if (dist >= data->dist) {
clamp_surf= 1;
- sfac= data->dist / dist;
+ if (dist != 0.0f) sfac= data->dist / dist;
}
/* if soft-distance is enabled, start fading once owner is dist-soft from the target */
else if (data->flag & LIMITDIST_USESOFT) {
// FIXME: there's a problem with "jumping" when this kicks in
if (dist >= (data->dist - data->soft)) {
sfac = (float)( data->soft*(1.0f - expf(-(dist - data->dist)/data->soft)) + data->dist );
- sfac /= dist;
+ if (dist != 0.0f) sfac /= dist;
clamp_surf= 1;
}
@@ -2677,7 +2677,7 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
else {
if (IS_EQF(dist, data->dist)==0) {
clamp_surf= 1;
- sfac= data->dist / dist;
+ if (dist != 0.0f) sfac= data->dist / dist;
}
}
@@ -4427,6 +4427,34 @@ void get_constraint_target_matrix (struct Scene *scene, bConstraint *con, int n,
unit_m4(mat);
}
}
+
+/* Get the list of targets required for solving a constraint */
+void get_constraint_targets_for_solving (bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
+{
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+
+ if (cti && cti->get_constraint_targets) {
+ bConstraintTarget *ct;
+
+ /* get targets
+ * - constraints should use ct->matrix, not directly accessing values
+ * - ct->matrix members have not yet been calculated here!
+ */
+ cti->get_constraint_targets(con, targets);
+
+ /* set matrices
+ * - calculate if possible, otherwise just initialise as identity matrix
+ */
+ if (cti->get_target_matrix) {
+ for (ct= targets->first; ct; ct= ct->next)
+ cti->get_target_matrix(con, cob, ct, ctime);
+ }
+ else {
+ for (ct= targets->first; ct; ct= ct->next)
+ unit_m4(ct->matrix);
+ }
+ }
+}
/* ---------- Evaluation ----------- */
@@ -4471,27 +4499,7 @@ void solve_constraints (ListBase *conlist, bConstraintOb *cob, float ctime)
constraint_mat_convertspace(cob->ob, cob->pchan, cob->matrix, CONSTRAINT_SPACE_WORLD, con->ownspace);
/* prepare targets for constraint solving */
- if (cti->get_constraint_targets) {
- bConstraintTarget *ct;
-
- /* get targets
- * - constraints should use ct->matrix, not directly accessing values
- * - ct->matrix members have not yet been calculated here!
- */
- cti->get_constraint_targets(con, &targets);
-
- /* set matrices
- * - calculate if possible, otherwise just initialise as identity matrix
- */
- if (cti->get_target_matrix) {
- for (ct= targets.first; ct; ct= ct->next)
- cti->get_target_matrix(con, cob, ct, ctime);
- }
- else {
- for (ct= targets.first; ct; ct= ct->next)
- unit_m4(ct->matrix);
- }
- }
+ get_constraint_targets_for_solving(con, cob, &targets, ctime);
/* Solve the constraint and put result in cob->matrix */
cti->evaluate_constraint(con, cob, &targets);
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index 844f25e6d21..4a1a0f9ac6b 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -1230,11 +1230,21 @@ float evaluate_time_fmodifiers (ListBase *modifiers, FCurve *fcu, float cvalue,
for (fcm= modifiers->last; fcm; fcm= fcm->prev) {
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
- /* only evaluate if there's a callback for this */
- // TODO: implement the 'influence' control feature...
- if (fmi && fmi->evaluate_modifier_time) {
- if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0)
- evaltime= fmi->evaluate_modifier_time(fcu, fcm, cvalue, evaltime);
+ if (fmi == NULL)
+ continue;
+
+ /* if modifier cannot be applied on this frame (whatever scale it is on, it won't affect the results)
+ * hence we shouldn't bother seeing what it would do given the chance
+ */
+ if ((fcm->flag & FMODIFIER_FLAG_RANGERESTRICT)==0 ||
+ ((fcm->sfra <= evaltime) && (fcm->efra >= evaltime)) )
+ {
+ /* only evaluate if there's a callback for this */
+ // TODO: implement the 'influence' control feature...
+ if (fmi->evaluate_modifier_time) {
+ if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0)
+ evaltime= fmi->evaluate_modifier_time(fcu, fcm, cvalue, evaltime);
+ }
}
}
@@ -1257,11 +1267,18 @@ void evaluate_value_fmodifiers (ListBase *modifiers, FCurve *fcu, float *cvalue,
for (fcm= modifiers->first; fcm; fcm= fcm->next) {
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
- /* only evaluate if there's a callback for this */
+ if (fmi == NULL)
+ continue;
+
+ /* only evaluate if there's a callback for this, and if F-Modifier can be evaluated on this frame */
// TODO: implement the 'influence' control feature...
- if (fmi && fmi->evaluate_modifier) {
- if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0)
- fmi->evaluate_modifier(fcu, fcm, cvalue, evaltime);
+ if ((fcm->flag & FMODIFIER_FLAG_RANGERESTRICT)==0 ||
+ ((fcm->sfra <= evaltime) && (fcm->efra >= evaltime)) )
+ {
+ if (fmi->evaluate_modifier) {
+ if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0)
+ fmi->evaluate_modifier(fcu, fcm, cvalue, evaltime);
+ }
}
}
}
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
new file mode 100644
index 00000000000..f28883ce91c
--- /dev/null
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -0,0 +1,751 @@
+/*
+ * $Id: DocumentExporter.cpp 36898 2011-05-25 17:14:31Z phabtar $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "GeometryExporter.h"
+#include "AnimationExporter.h"
+
+template<class Functor>
+void forEachObjectInScene(Scene *sce, Functor &f)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ f(ob);
+
+ base= base->next;
+ }
+}
+
+void AnimationExporter::exportAnimations(Scene *sce)
+ {
+ if(hasAnimations(sce)) {
+ this->scene = sce;
+
+ openLibrary();
+
+ forEachObjectInScene(sce, *this);
+
+ closeLibrary();
+ }
+ }
+
+ // called for each exported object
+ void AnimationExporter::operator() (Object *ob)
+ {
+ if (!ob->adt || !ob->adt->action) return; //this is already checked in hasAnimations()
+
+ FCurve *fcu = (FCurve*)ob->adt->action->curves.first;
+
+ if (ob->type == OB_ARMATURE) {
+ if (!ob->data) return;
+
+ bArmature *arm = (bArmature*)ob->data;
+ for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next)
+ write_bone_animation(ob, bone);
+ }
+ else {
+ while (fcu) {
+ // TODO "rotation_quaternion" is also possible for objects (although euler is default)
+ if ((!strcmp(fcu->rna_path, "location") || !strcmp(fcu->rna_path, "scale")) ||
+ (!strcmp(fcu->rna_path, "rotation_euler") && ob->rotmode == ROT_MODE_EUL))
+ dae_animation(fcu, id_name(ob));
+
+ fcu = fcu->next;
+ }
+ }
+ }
+
+ void AnimationExporter::dae_animation(FCurve *fcu, std::string ob_name)
+ {
+ const char *axis_names[] = {"X", "Y", "Z"};
+ const char *axis_name = NULL;
+ char anim_id[200];
+ bool has_tangents = false;
+
+ if (fcu->array_index < 3)
+ axis_name = axis_names[fcu->array_index];
+
+ BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(),
+ fcu->rna_path, axis_names[fcu->array_index]);
+
+ // check rna_path is one of: rotation, scale, location
+
+ openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
+
+ // create input source
+ std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);
+
+ // create output source
+ std::string output_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
+
+ // create interpolations source
+ std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents);
+
+ // handle tangents (if required)
+ std::string intangent_id;
+ std::string outtangent_id;
+
+ if (has_tangents) {
+ // create in_tangent source
+ intangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::IN_TANGENT, fcu, anim_id, axis_name);
+
+ // create out_tangent source
+ outtangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUT_TANGENT, fcu, anim_id, axis_name);
+ }
+
+
+ std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
+ COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
+ std::string empty;
+ sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
+
+ // this input is required
+ sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
+
+ if (has_tangents) {
+ sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT, COLLADABU::URI(empty, intangent_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT, COLLADABU::URI(empty, outtangent_id));
+ }
+
+ addSampler(sampler);
+
+ std::string target = translate_id(ob_name)
+ + "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true);
+ addChannel(COLLADABU::URI(empty, sampler_id), target);
+
+ closeAnimation();
+ }
+
+ void AnimationExporter::write_bone_animation(Object *ob_arm, Bone *bone)
+ {
+ if (!ob_arm->adt)
+ return;
+
+ //write bone animations for 3 transform types
+ //i=0 --> rotations
+ //i=1 --> scale
+ //i=2 --> location
+ for (int i = 0; i < 3; i++)
+ sample_and_write_bone_animation(ob_arm, bone, i);
+
+ for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next)
+ write_bone_animation(ob_arm, child);
+ }
+
+ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type)
+ {
+ bArmature *arm = (bArmature*)ob_arm->data;
+ int flag = arm->flag;
+ std::vector<float> fra;
+ char prefix[256];
+
+ BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name);
+
+ bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ if (!pchan)
+ return;
+ //Fill frame array with key frame values framed at @param:transform_type
+ switch (transform_type) {
+ case 0:
+ find_rotation_frames(ob_arm, fra, prefix, pchan->rotmode);
+ break;
+ case 1:
+ find_frames(ob_arm, fra, prefix, "scale");
+ break;
+ case 2:
+ find_frames(ob_arm, fra, prefix, "location");
+ break;
+ default:
+ return;
+ }
+
+ // exit rest position
+ if (flag & ARM_RESTPOS) {
+ arm->flag &= ~ARM_RESTPOS;
+ where_is_pose(scene, ob_arm);
+ }
+ //v array will hold all values which will be exported.
+ if (fra.size()) {
+ float *values = (float*)MEM_callocN(sizeof(float) * 3 * fra.size(), "temp. anim frames");
+ sample_animation(values, fra, transform_type, bone, ob_arm, pchan);
+
+ if (transform_type == 0) {
+ // write x, y, z curves separately if it is rotation
+ float *axisValues = (float*)MEM_callocN(sizeof(float) * fra.size(), "temp. anim frames");
+
+ for (int i = 0; i < 3; i++) {
+ for (unsigned int j = 0; j < fra.size(); j++)
+ axisValues[j] = values[j * 3 + i];
+
+ dae_bone_animation(fra, axisValues, transform_type, i, id_name(ob_arm), bone->name);
+ }
+ MEM_freeN(axisValues);
+ }
+ else {
+ // write xyz at once if it is location or scale
+ dae_bone_animation(fra, values, transform_type, -1, id_name(ob_arm), bone->name);
+ }
+
+ MEM_freeN(values);
+ }
+
+ // restore restpos
+ if (flag & ARM_RESTPOS)
+ arm->flag = flag;
+ where_is_pose(scene, ob_arm);
+ }
+
+ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
+ {
+ bPoseChannel *parchan = NULL;
+ /*bPose *pose = ob_arm->pose;
+
+ pchan = get_pose_channel(pose, bone->name);*/
+
+ if (!pchan)
+ return;
+
+ parchan = pchan->parent;
+
+ enable_fcurves(ob_arm->adt->action, bone->name);
+
+ std::vector<float>::iterator it;
+ for (it = frames.begin(); it != frames.end(); it++) {
+ float mat[4][4], ipar[4][4];
+
+ float ctime = bsystem_time(scene, ob_arm, *it, 0.0f);
+
+ BKE_animsys_evaluate_animdata(&ob_arm->id, ob_arm->adt, *it, ADT_RECALC_ANIM);
+ where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
+
+ // compute bone local mat
+ if (bone->parent) {
+ invert_m4_m4(ipar, parchan->pose_mat);
+ mul_m4_m4m4(mat, pchan->pose_mat, ipar);
+ }
+ else
+ copy_m4_m4(mat, pchan->pose_mat);
+
+ switch (type) {
+ case 0:
+ mat4_to_eul(v, mat);
+ break;
+ case 1:
+ mat4_to_size(v, mat);
+ break;
+ case 2:
+ copy_v3_v3(v, mat[3]);
+ break;
+ }
+
+ v += 3;
+ }
+
+ enable_fcurves(ob_arm->adt->action, NULL);
+ }
+
+ // dae_bone_animation -> add_bone_animation
+ // (blend this into dae_bone_animation)
+ void AnimationExporter::dae_bone_animation(std::vector<float> &fra, float *values, int tm_type, int axis, std::string ob_name, std::string bone_name)
+ {
+ const char *axis_names[] = {"X", "Y", "Z"};
+ const char *axis_name = NULL;
+ char anim_id[200];
+ bool is_rot = tm_type == 0;
+
+ if (!fra.size())
+ return;
+
+ char rna_path[200];
+ BLI_snprintf(rna_path, sizeof(rna_path), "pose.bones[\"%s\"].%s", bone_name.c_str(),
+ tm_type == 0 ? "rotation_quaternion" : (tm_type == 1 ? "scale" : "location"));
+
+ if (axis > -1)
+ axis_name = axis_names[axis];
+
+ std::string transform_sid = get_transform_sid(NULL, tm_type, axis_name, false);
+
+ BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(),
+ (char*)translate_id(bone_name).c_str(), (char*)transform_sid.c_str());
+
+ openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
+
+ // create input source
+ std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, is_rot, anim_id, axis_name);
+
+ // create output source
+ std::string output_id;
+ if (axis == -1)
+ output_id = create_xyz_source(values, fra.size(), anim_id);
+ else
+ output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, values, fra.size(), is_rot, anim_id, axis_name);
+
+ // create interpolations source
+ std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, axis_name);
+
+ std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
+ COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
+ std::string empty;
+ sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
+ sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
+
+ // TODO create in/out tangents source
+
+ // this input is required
+ sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
+
+ addSampler(sampler);
+
+ std::string target = translate_id(ob_name + "_" + bone_name) + "/" + transform_sid;
+ addChannel(COLLADABU::URI(empty, sampler_id), target);
+
+ closeAnimation();
+ }
+
+ float AnimationExporter::convert_time(float frame)
+ {
+ return FRA2TIME(frame);
+ }
+
+ float AnimationExporter::convert_angle(float angle)
+ {
+ return COLLADABU::Math::Utils::radToDegF(angle);
+ }
+
+ std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
+ {
+ switch(semantic) {
+ case COLLADASW::InputSemantic::INPUT:
+ return INPUT_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::OUTPUT:
+ return OUTPUT_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::INTERPOLATION:
+ return INTERPOLATION_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ return INTANGENT_SOURCE_ID_SUFFIX;
+ case COLLADASW::InputSemantic::OUT_TANGENT:
+ return OUTTANGENT_SOURCE_ID_SUFFIX;
+ default:
+ break;
+ }
+ return "";
+ }
+
+ void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param,
+ COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis)
+ {
+ switch(semantic) {
+ case COLLADASW::InputSemantic::INPUT:
+ param.push_back("TIME");
+ break;
+ case COLLADASW::InputSemantic::OUTPUT:
+ if (is_rot) {
+ param.push_back("ANGLE");
+ }
+ else {
+ if (axis) {
+ param.push_back(axis);
+ }
+ else { //assumes if axis isn't specified all axi are added
+ param.push_back("X");
+ param.push_back("Y");
+ param.push_back("Z");
+ }
+ }
+ break;
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ case COLLADASW::InputSemantic::OUT_TANGENT:
+ param.push_back("X");
+ param.push_back("Y");
+ break;
+ default:
+ break;
+ }
+ }
+
+ void AnimationExporter::get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length)
+ {
+ switch (semantic) {
+ case COLLADASW::InputSemantic::INPUT:
+ *length = 1;
+ values[0] = convert_time(bezt->vec[1][0]);
+ break;
+ case COLLADASW::InputSemantic::OUTPUT:
+ *length = 1;
+ if (rotation) {
+ values[0] = convert_angle(bezt->vec[1][1]);
+ }
+ else {
+ values[0] = bezt->vec[1][1];
+ }
+ break;
+
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ *length = 2;
+ values[0] = convert_time(bezt->vec[0][0]);
+ if (bezt->ipo != BEZT_IPO_BEZ) {
+ // We're in a mixed interpolation scenario, set zero as it's irrelevant but value might contain unused data
+ values[0] = 0;
+ values[1] = 0;
+ } else if (rotation) {
+ values[1] = convert_angle(bezt->vec[0][1]);
+ } else {
+ values[1] = bezt->vec[0][1];
+ }
+ break;
+
+ case COLLADASW::InputSemantic::OUT_TANGENT:
+ *length = 2;
+ values[0] = convert_time(bezt->vec[2][0]);
+ if (bezt->ipo != BEZT_IPO_BEZ) {
+ // We're in a mixed interpolation scenario, set zero as it's irrelevant but value might contain unused data
+ values[0] = 0;
+ values[1] = 0;
+ } else if (rotation) {
+ values[1] = convert_angle(bezt->vec[2][1]);
+ } else {
+ values[1] = bezt->vec[2][1];
+ }
+ break;
+ break;
+ default:
+ *length = 0;
+ break;
+ }
+ }
+
+ std::string AnimationExporter::create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name)
+ {
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ //bool is_rotation = !strcmp(fcu->rna_path, "rotation");
+ bool is_rotation = false;
+
+ if (strstr(fcu->rna_path, "rotation")) is_rotation = true;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(fcu->totvert);
+
+ switch (semantic) {
+ case COLLADASW::InputSemantic::INPUT:
+ case COLLADASW::InputSemantic::OUTPUT:
+ source.setAccessorStride(1);
+ break;
+ case COLLADASW::InputSemantic::IN_TANGENT:
+ case COLLADASW::InputSemantic::OUT_TANGENT:
+ source.setAccessorStride(2);
+ break;
+ }
+
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, is_rotation, axis_name);
+
+ source.prepareToAppendValues();
+
+ for (unsigned int i = 0; i < fcu->totvert; i++) {
+ float values[3]; // be careful!
+ int length = 0;
+
+ get_source_values(&fcu->bezt[i], semantic, is_rotation, values, &length);
+ for (int j = 0; j < length; j++)
+ source.appendValues(values[j]);
+ }
+
+ source.finish();
+
+ return source_id;
+ }
+ //Currently called only to get OUTPUT source values ( if rotation and hence the axis is also specified )
+ std::string AnimationExporter::create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name)
+ {
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(tot);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, is_rot, axis_name);
+
+ source.prepareToAppendValues();
+
+ for (int i = 0; i < tot; i++) {
+ float val = v[i];
+ ////if (semantic == COLLADASW::InputSemantic::INPUT)
+ // val = convert_time(val);
+ //else
+ if (is_rot)
+ val = convert_angle(val);
+ source.appendValues(val);
+ }
+
+ source.finish();
+
+ return source_id;
+ }
+// only used for sources with INPUT semantic
+ std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name)
+ {
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(fra.size());
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, is_rot, axis_name);
+
+ source.prepareToAppendValues();
+
+ std::vector<float>::iterator it;
+ for (it = fra.begin(); it != fra.end(); it++) {
+ float val = *it;
+ //if (semantic == COLLADASW::InputSemantic::INPUT)
+ val = convert_time(val);
+ /*else if (is_rot)
+ val = convert_angle(val);*/
+ source.appendValues(val);
+ }
+
+ source.finish();
+
+ return source_id;
+ }
+
+ // only used for sources with OUTPUT semantic ( locations and scale)
+ std::string AnimationExporter::create_xyz_source(float *v, int tot, const std::string& anim_id)
+ {
+ COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(tot);
+ source.setAccessorStride(3);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, false, NULL);
+
+ source.prepareToAppendValues();
+
+ for (int i = 0; i < tot; i++) {
+ source.appendValues(*v, *(v + 1), *(v + 2));
+ v += 3;
+ }
+
+ source.finish();
+
+ return source_id;
+ }
+
+ std::string AnimationExporter::create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents)
+ {
+ std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(fcu->totvert);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("INTERPOLATION");
+
+ source.prepareToAppendValues();
+
+ *has_tangents = false;
+
+ for (unsigned int i = 0; i < fcu->totvert; i++) {
+ if (fcu->bezt[i].ipo==BEZT_IPO_BEZ) {
+ source.appendValues(BEZIER_NAME);
+ *has_tangents = true;
+ } else if (fcu->bezt[i].ipo==BEZT_IPO_CONST) {
+ source.appendValues(STEP_NAME);
+ } else { // BEZT_IPO_LIN
+ source.appendValues(LINEAR_NAME);
+ }
+ }
+ // unsupported? -- HERMITE, CARDINAL, BSPLINE, NURBS
+
+ source.finish();
+
+ return source_id;
+ }
+
+ std::string AnimationExporter::fake_interpolation_source(int tot, const std::string& anim_id, const char *axis_name)
+ {
+ std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(tot);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("INTERPOLATION");
+
+ source.prepareToAppendValues();
+
+ for (int i = 0; i < tot; i++) {
+ source.appendValues(LINEAR_NAME);
+ }
+
+ source.finish();
+
+ return source_id;
+ }
+
+ // for rotation, axis name is always appended and the value of append_axis is ignored
+ std::string AnimationExporter::get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis)
+ {
+ std::string tm_name;
+
+ // when given rna_path, determine tm_type from it
+ if (rna_path) {
+ char *name = extract_transform_name(rna_path);
+
+ if (strstr(name, "rotation"))
+ tm_type = 0;
+ else if (!strcmp(name, "scale"))
+ tm_type = 1;
+ else if (!strcmp(name, "location"))
+ tm_type = 2;
+ else
+ tm_type = -1;
+ }
+
+ switch (tm_type) {
+ case 0:
+ return std::string("rotation") + std::string(axis_name) + ".ANGLE";
+ case 1:
+ tm_name = "scale";
+ break;
+ case 2:
+ tm_name = "location";
+ break;
+ default:
+ tm_name = "";
+ break;
+ }
+
+ if (tm_name.size()) {
+ if (append_axis)
+ return tm_name + std::string(".") + std::string(axis_name);
+ else
+ return tm_name;
+ }
+
+ return std::string("");
+ }
+
+ char* AnimationExporter::extract_transform_name(char *rna_path)
+ {
+ char *dot = strrchr(rna_path, '.');
+ return dot ? (dot + 1) : rna_path;
+ }
+
+ void AnimationExporter::find_frames(Object *ob, std::vector<float> &fra, const char *prefix, const char *tm_name)
+ {
+ FCurve *fcu= (FCurve*)ob->adt->action->curves.first;
+
+ for (; fcu; fcu = fcu->next) {
+ if (prefix && strncmp(prefix, fcu->rna_path, strlen(prefix)))
+ continue;
+
+ char *name = extract_transform_name(fcu->rna_path);
+ if (!strcmp(name, tm_name)) {
+ for (unsigned int i = 0; i < fcu->totvert; i++) {
+ float f = fcu->bezt[i].vec[1][0]; //
+ if (std::find(fra.begin(), fra.end(), f) == fra.end())
+ fra.push_back(f);
+ }
+ }
+ }
+
+ // keep the keys in ascending order
+ std::sort(fra.begin(), fra.end());
+ }
+
+ void AnimationExporter::find_rotation_frames(Object *ob, std::vector<float> &fra, const char *prefix, int rotmode)
+ {
+ if (rotmode > 0)
+ find_frames(ob, fra, prefix, "rotation_euler");
+ else if (rotmode == ROT_MODE_QUAT)
+ find_frames(ob, fra, prefix, "rotation_quaternion");
+ /*else if (rotmode == ROT_MODE_AXISANGLE)
+ ;*/
+ }
+
+ // enable fcurves driving a specific bone, disable all the rest
+ // if bone_name = NULL enable all fcurves
+ void AnimationExporter::enable_fcurves(bAction *act, char *bone_name)
+ {
+ FCurve *fcu;
+ char prefix[200];
+
+ if (bone_name)
+ BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name);
+
+ for (fcu = (FCurve*)act->curves.first; fcu; fcu = fcu->next) {
+ if (bone_name) {
+ if (!strncmp(fcu->rna_path, prefix, strlen(prefix)))
+ fcu->flag &= ~FCURVE_DISABLED;
+ else
+ fcu->flag |= FCURVE_DISABLED;
+ }
+ else {
+ fcu->flag &= ~FCURVE_DISABLED;
+ }
+ }
+ }
+
+ bool AnimationExporter::hasAnimations(Scene *sce)
+ {
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ FCurve *fcu = 0;
+ if(ob->adt && ob->adt->action)
+ fcu = (FCurve*)ob->adt->action->curves.first;
+
+ //The Scene has animations if object type is armature or object has f-curve
+ if ((ob->type == OB_ARMATURE && ob->data) || fcu) {
+ return true;
+ }
+ base= base->next;
+ }
+ return false;
+ }
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
new file mode 100644
index 00000000000..3968401331a
--- /dev/null
+++ b/source/blender/collada/AnimationExporter.h
@@ -0,0 +1,140 @@
+/*
+ * $Id: DocumentExporter.cpp 36898 2011-05-25 17:14:31Z phabtar $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+extern "C"
+{
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_armature_types.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_fcurve.h"
+#include "BKE_animsys.h"
+#ifdef NAN_BUILDINFO
+extern char build_rev[];
+#endif
+}
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_action.h" // pose functions
+#include "BKE_armature.h"
+#include "BKE_object.h"
+
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_listbase.h"
+
+#include "RNA_access.h"
+
+#include "COLLADASWSource.h"
+#include "COLLADASWInstanceGeometry.h"
+#include "COLLADASWInputList.h"
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWVertices.h"
+#include "COLLADASWLibraryAnimations.h"
+#include "COLLADASWParamTemplate.h"
+#include "COLLADASWParamBase.h"
+#include "COLLADASWSampler.h"
+#include "COLLADASWConstants.h"
+#include "COLLADASWBaseInputElement.h"
+
+#include "collada_internal.h"
+
+#include <vector>
+#include <algorithm> // std::find
+
+class AnimationExporter: COLLADASW::LibraryAnimations
+{
+private:
+ Scene *scene;
+ COLLADASW::StreamWriter *sw;
+
+public:
+
+ AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) { this->sw = sw; }
+
+
+ void exportAnimations(Scene *sce);
+
+ // called for each exported object
+ void operator() (Object *ob);
+
+protected:
+
+ void dae_animation(FCurve *fcu, std::string ob_name);
+
+ void write_bone_animation(Object *ob_arm, Bone *bone);
+
+ void sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type);
+
+ void sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pChan);
+
+ // dae_bone_animation -> add_bone_animation
+ // (blend this into dae_bone_animation)
+ void dae_bone_animation(std::vector<float> &fra, float *v, int tm_type, int axis, std::string ob_name, std::string bone_name);
+
+ float convert_time(float frame);
+
+ float convert_angle(float angle);
+
+ std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic);
+
+ void add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param,
+ COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis);
+
+ void get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length);
+
+ std::string create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name);
+
+ std::string create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name);
+
+ std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name);
+
+ std::string create_xyz_source(float *v, int tot, const std::string& anim_id);
+
+ std::string create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents);
+
+ std::string fake_interpolation_source(int tot, const std::string& anim_id, const char *axis_name);
+ // for rotation, axis name is always appended and the value of append_axis is ignored
+ std::string get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis);
+
+ void find_frames(Object *ob, std::vector<float> &fra, const char *prefix, const char *tm_name);
+
+ void find_rotation_frames(Object *ob, std::vector<float> &fra, const char *prefix, int rotmode);
+
+ // enable fcurves driving a specific bone, disable all the rest
+ // if bone_name = NULL enable all fcurves
+ void enable_fcurves(bAction *act, char *bone_name);
+
+ bool hasAnimations(Scene *sce);
+
+ char* extract_transform_name(char *rna_path);
+}; \ No newline at end of file
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index a7e7c973f36..7c43c09bc12 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -62,6 +62,7 @@ endif()
set(SRC
AnimationImporter.cpp
+ AnimationExporter.cpp
ArmatureExporter.cpp
ArmatureImporter.cpp
CameraExporter.cpp
@@ -84,6 +85,7 @@ set(SRC
collada_utils.cpp
AnimationImporter.h
+ AnimationExporter.h
ArmatureExporter.h
ArmatureImporter.h
CameraExporter.h
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 00daac60281..0bdf41f15eb 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -114,6 +114,7 @@ extern char build_rev[];
#include "TransformWriter.h"
#include "ArmatureExporter.h"
+#include "AnimationExporter.h"
#include "CameraExporter.h"
#include "EffectExporter.h"
#include "GeometryExporter.h"
@@ -298,636 +299,6 @@ public:
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-class AnimationExporter: COLLADASW::LibraryAnimations
-{
- Scene *scene;
- COLLADASW::StreamWriter *sw;
-
-public:
-
- AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) { this->sw = sw; }
-
-
-
- void exportAnimations(Scene *sce)
- {
- if(hasAnimations(sce)) {
- this->scene = sce;
-
- openLibrary();
-
- forEachObjectInScene(sce, *this);
-
- closeLibrary();
- }
- }
-
- // called for each exported object
- void operator() (Object *ob)
- {
- if (!ob->adt || !ob->adt->action) return;
-
- FCurve *fcu = (FCurve*)ob->adt->action->curves.first;
-
- if (ob->type == OB_ARMATURE) {
- if (!ob->data) return;
-
- bArmature *arm = (bArmature*)ob->data;
- for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next)
- write_bone_animation(ob, bone);
- }
- else {
- while (fcu) {
- // TODO "rotation_quaternion" is also possible for objects (although euler is default)
- if ((!strcmp(fcu->rna_path, "location") || !strcmp(fcu->rna_path, "scale")) ||
- (!strcmp(fcu->rna_path, "rotation_euler") && ob->rotmode == ROT_MODE_EUL))
- dae_animation(fcu, id_name(ob));
-
- fcu = fcu->next;
- }
- }
- }
-
-protected:
-
- void dae_animation(FCurve *fcu, std::string ob_name)
- {
- const char *axis_names[] = {"X", "Y", "Z"};
- const char *axis_name = NULL;
- char anim_id[200];
-
- if (fcu->array_index < 3)
- axis_name = axis_names[fcu->array_index];
-
- BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(),
- fcu->rna_path, axis_names[fcu->array_index]);
-
- // check rna_path is one of: rotation, scale, location
-
- openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
-
- // create input source
- std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);
-
- // create output source
- std::string output_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
-
- // create interpolations source
- std::string interpolation_id = create_interpolation_source(fcu->totvert, anim_id, axis_name);
-
- std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
- COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
- std::string empty;
- sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
- sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
-
- // this input is required
- sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
-
- addSampler(sampler);
-
- std::string target = translate_id(ob_name)
- + "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true);
- addChannel(COLLADABU::URI(empty, sampler_id), target);
-
- closeAnimation();
- }
-
- void write_bone_animation(Object *ob_arm, Bone *bone)
- {
- if (!ob_arm->adt)
- return;
-
- for (int i = 0; i < 3; i++)
- sample_and_write_bone_animation(ob_arm, bone, i);
-
- for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next)
- write_bone_animation(ob_arm, child);
- }
-
- void sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type)
- {
- bArmature *arm = (bArmature*)ob_arm->data;
- int flag = arm->flag;
- std::vector<float> fra;
- char prefix[256];
-
- BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name);
-
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
- if (!pchan)
- return;
-
- switch (transform_type) {
- case 0:
- find_rotation_frames(ob_arm, fra, prefix, pchan->rotmode);
- break;
- case 1:
- find_frames(ob_arm, fra, prefix, "scale");
- break;
- case 2:
- find_frames(ob_arm, fra, prefix, "location");
- break;
- default:
- return;
- }
-
- // exit rest position
- if (flag & ARM_RESTPOS) {
- arm->flag &= ~ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
- }
-
- if (fra.size()) {
- float *v = (float*)MEM_callocN(sizeof(float) * 3 * fra.size(), "temp. anim frames");
- sample_animation(v, fra, transform_type, bone, ob_arm);
-
- if (transform_type == 0) {
- // write x, y, z curves separately if it is rotation
- float *c = (float*)MEM_callocN(sizeof(float) * fra.size(), "temp. anim frames");
- for (int i = 0; i < 3; i++) {
- for (unsigned int j = 0; j < fra.size(); j++)
- c[j] = v[j * 3 + i];
-
- dae_bone_animation(fra, c, transform_type, i, id_name(ob_arm), bone->name);
- }
- MEM_freeN(c);
- }
- else {
- // write xyz at once if it is location or scale
- dae_bone_animation(fra, v, transform_type, -1, id_name(ob_arm), bone->name);
- }
-
- MEM_freeN(v);
- }
-
- // restore restpos
- if (flag & ARM_RESTPOS)
- arm->flag = flag;
- where_is_pose(scene, ob_arm);
- }
-
- void sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm)
- {
- bPoseChannel *pchan, *parchan = NULL;
- bPose *pose = ob_arm->pose;
-
- pchan = get_pose_channel(pose, bone->name);
-
- if (!pchan)
- return;
-
- parchan = pchan->parent;
-
- enable_fcurves(ob_arm->adt->action, bone->name);
-
- std::vector<float>::iterator it;
- for (it = frames.begin(); it != frames.end(); it++) {
- float mat[4][4], ipar[4][4];
-
- float ctime = bsystem_time(scene, ob_arm, *it, 0.0f);
-
- BKE_animsys_evaluate_animdata(&ob_arm->id, ob_arm->adt, *it, ADT_RECALC_ANIM);
- where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
-
- // compute bone local mat
- if (bone->parent) {
- invert_m4_m4(ipar, parchan->pose_mat);
- mul_m4_m4m4(mat, pchan->pose_mat, ipar);
- }
- else
- copy_m4_m4(mat, pchan->pose_mat);
-
- switch (type) {
- case 0:
- mat4_to_eul(v, mat);
- break;
- case 1:
- mat4_to_size(v, mat);
- break;
- case 2:
- copy_v3_v3(v, mat[3]);
- break;
- }
-
- v += 3;
- }
-
- enable_fcurves(ob_arm->adt->action, NULL);
- }
-
- // dae_bone_animation -> add_bone_animation
- // (blend this into dae_bone_animation)
- void dae_bone_animation(std::vector<float> &fra, float *v, int tm_type, int axis, std::string ob_name, std::string bone_name)
- {
- const char *axis_names[] = {"X", "Y", "Z"};
- const char *axis_name = NULL;
- char anim_id[200];
- bool is_rot = tm_type == 0;
-
- if (!fra.size())
- return;
-
- char rna_path[200];
- BLI_snprintf(rna_path, sizeof(rna_path), "pose.bones[\"%s\"].%s", bone_name.c_str(),
- tm_type == 0 ? "rotation_quaternion" : (tm_type == 1 ? "scale" : "location"));
-
- if (axis > -1)
- axis_name = axis_names[axis];
-
- std::string transform_sid = get_transform_sid(NULL, tm_type, axis_name, false);
-
- BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(),
- (char*)translate_id(bone_name).c_str(), (char*)transform_sid.c_str());
-
- openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
-
- // create input source
- std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, is_rot, anim_id, axis_name);
-
- // create output source
- std::string output_id;
- if (axis == -1)
- output_id = create_xyz_source(v, fra.size(), anim_id);
- else
- output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, v, fra.size(), is_rot, anim_id, axis_name);
-
- // create interpolations source
- std::string interpolation_id = create_interpolation_source(fra.size(), anim_id, axis_name);
-
- std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
- COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
- std::string empty;
- sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
- sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
-
- // TODO create in/out tangents source
-
- // this input is required
- sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
-
- addSampler(sampler);
-
- std::string target = translate_id(ob_name + "_" + bone_name) + "/" + transform_sid;
- addChannel(COLLADABU::URI(empty, sampler_id), target);
-
- closeAnimation();
- }
-
- float convert_time(float frame)
- {
- return FRA2TIME(frame);
- }
-
- float convert_angle(float angle)
- {
- return COLLADABU::Math::Utils::radToDegF(angle);
- }
-
- std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
- {
- switch(semantic) {
- case COLLADASW::InputSemantic::INPUT:
- return INPUT_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::OUTPUT:
- return OUTPUT_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::INTERPOLATION:
- return INTERPOLATION_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::IN_TANGENT:
- return INTANGENT_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::OUT_TANGENT:
- return OUTTANGENT_SOURCE_ID_SUFFIX;
- default:
- break;
- }
- return "";
- }
-
- void add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param,
- COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis)
- {
- switch(semantic) {
- case COLLADASW::InputSemantic::INPUT:
- param.push_back("TIME");
- break;
- case COLLADASW::InputSemantic::OUTPUT:
- if (is_rot) {
- param.push_back("ANGLE");
- }
- else {
- if (axis) {
- param.push_back(axis);
- }
- else {
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
- }
- }
- break;
- case COLLADASW::InputSemantic::IN_TANGENT:
- case COLLADASW::InputSemantic::OUT_TANGENT:
- param.push_back("X");
- param.push_back("Y");
- break;
- default:
- break;
- }
- }
-
- void get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length)
- {
- switch (semantic) {
- case COLLADASW::InputSemantic::INPUT:
- *length = 1;
- values[0] = convert_time(bezt->vec[1][0]);
- break;
- case COLLADASW::InputSemantic::OUTPUT:
- *length = 1;
- if (rotation) {
- values[0] = convert_angle(bezt->vec[1][1]);
- }
- else {
- values[0] = bezt->vec[1][1];
- }
- break;
- case COLLADASW::InputSemantic::IN_TANGENT:
- case COLLADASW::InputSemantic::OUT_TANGENT:
- // XXX
- *length = 2;
- break;
- default:
- *length = 0;
- break;
- }
- }
-
- std::string create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name)
- {
- std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- //bool is_rotation = !strcmp(fcu->rna_path, "rotation");
- bool is_rotation = false;
-
- if (strstr(fcu->rna_path, "rotation")) is_rotation = true;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(fcu->totvert);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, is_rotation, axis_name);
-
- source.prepareToAppendValues();
-
- for (unsigned int i = 0; i < fcu->totvert; i++) {
- float values[3]; // be careful!
- int length = 0;
-
- get_source_values(&fcu->bezt[i], semantic, is_rotation, values, &length);
- for (int j = 0; j < length; j++)
- source.appendValues(values[j]);
- }
-
- source.finish();
-
- return source_id;
- }
-
- std::string create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name)
- {
- std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(tot);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, is_rot, axis_name);
-
- source.prepareToAppendValues();
-
- for (int i = 0; i < tot; i++) {
- float val = v[i];
- if (semantic == COLLADASW::InputSemantic::INPUT)
- val = convert_time(val);
- else if (is_rot)
- val = convert_angle(val);
- source.appendValues(val);
- }
-
- source.finish();
-
- return source_id;
- }
-
- std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name)
- {
- std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(fra.size());
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, is_rot, axis_name);
-
- source.prepareToAppendValues();
-
- std::vector<float>::iterator it;
- for (it = fra.begin(); it != fra.end(); it++) {
- float val = *it;
- if (semantic == COLLADASW::InputSemantic::INPUT)
- val = convert_time(val);
- else if (is_rot)
- val = convert_angle(val);
- source.appendValues(val);
- }
-
- source.finish();
-
- return source_id;
- }
-
- // only used for sources with OUTPUT semantic
- std::string create_xyz_source(float *v, int tot, const std::string& anim_id)
- {
- COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
- std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(tot);
- source.setAccessorStride(3);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, false, NULL);
-
- source.prepareToAppendValues();
-
- for (int i = 0; i < tot; i++) {
- source.appendValues(*v, *(v + 1), *(v + 2));
- v += 3;
- }
-
- source.finish();
-
- return source_id;
- }
-
- std::string create_interpolation_source(int tot, const std::string& anim_id, const char *axis_name)
- {
- std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(tot);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("INTERPOLATION");
-
- source.prepareToAppendValues();
-
- for (int i = 0; i < tot; i++) {
- source.appendValues(LINEAR_NAME);
- }
-
- source.finish();
-
- return source_id;
- }
-
- // for rotation, axis name is always appended and the value of append_axis is ignored
- std::string get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis)
- {
- std::string tm_name;
-
- // when given rna_path, determine tm_type from it
- if (rna_path) {
- char *name = extract_transform_name(rna_path);
-
- if (strstr(name, "rotation"))
- tm_type = 0;
- else if (!strcmp(name, "scale"))
- tm_type = 1;
- else if (!strcmp(name, "location"))
- tm_type = 2;
- else
- tm_type = -1;
- }
-
- switch (tm_type) {
- case 0:
- return std::string("rotation") + std::string(axis_name) + ".ANGLE";
- case 1:
- tm_name = "scale";
- break;
- case 2:
- tm_name = "location";
- break;
- default:
- tm_name = "";
- break;
- }
-
- if (tm_name.size()) {
- if (append_axis)
- return tm_name + std::string(".") + std::string(axis_name);
- else
- return tm_name;
- }
-
- return std::string("");
- }
-
- char *extract_transform_name(char *rna_path)
- {
- char *dot = strrchr(rna_path, '.');
- return dot ? (dot + 1) : rna_path;
- }
-
- void find_frames(Object *ob, std::vector<float> &fra, const char *prefix, const char *tm_name)
- {
- FCurve *fcu= (FCurve*)ob->adt->action->curves.first;
-
- for (; fcu; fcu = fcu->next) {
- if (prefix && strncmp(prefix, fcu->rna_path, strlen(prefix)))
- continue;
-
- char *name = extract_transform_name(fcu->rna_path);
- if (!strcmp(name, tm_name)) {
- for (unsigned int i = 0; i < fcu->totvert; i++) {
- float f = fcu->bezt[i].vec[1][0];
- if (std::find(fra.begin(), fra.end(), f) == fra.end())
- fra.push_back(f);
- }
- }
- }
-
- // keep the keys in ascending order
- std::sort(fra.begin(), fra.end());
- }
-
- void find_rotation_frames(Object *ob, std::vector<float> &fra, const char *prefix, int rotmode)
- {
- if (rotmode > 0)
- find_frames(ob, fra, prefix, "rotation_euler");
- else if (rotmode == ROT_MODE_QUAT)
- find_frames(ob, fra, prefix, "rotation_quaternion");
- /*else if (rotmode == ROT_MODE_AXISANGLE)
- ;*/
- }
-
- // enable fcurves driving a specific bone, disable all the rest
- // if bone_name = NULL enable all fcurves
- void enable_fcurves(bAction *act, char *bone_name)
- {
- FCurve *fcu;
- char prefix[200];
-
- if (bone_name)
- BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name);
-
- for (fcu = (FCurve*)act->curves.first; fcu; fcu = fcu->next) {
- if (bone_name) {
- if (!strncmp(fcu->rna_path, prefix, strlen(prefix)))
- fcu->flag &= ~FCURVE_DISABLED;
- else
- fcu->flag |= FCURVE_DISABLED;
- }
- else {
- fcu->flag &= ~FCURVE_DISABLED;
- }
- }
- }
-
- bool hasAnimations(Scene *sce)
- {
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- FCurve *fcu = 0;
- if(ob->adt && ob->adt->action)
- fcu = (FCurve*)ob->adt->action->curves.first;
-
- if ((ob->type == OB_ARMATURE && ob->data) || fcu) {
- return true;
- }
- base= base->next;
- }
- return false;
- }
-};
void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
{
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index f755df79986..438c6e7e95e 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -38,7 +38,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
-
+#include "BKE_library.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
@@ -515,12 +515,34 @@ void ANIM_fcurve_delete_from_animdata (bAnimContext *ac, AnimData *adt, FCurve *
* - Drivers
* - TODO... some others?
*/
- if (fcu->grp)
- action_groups_remove_channel(adt->action, fcu);
- else if ((ac) && (ac->datatype == ANIMCONT_DRIVERS))
+ if ((ac) && (ac->datatype == ANIMCONT_DRIVERS)) {
+ /* driver F-Curve */
BLI_remlink(&adt->drivers, fcu);
- else if (adt->action)
- BLI_remlink(&adt->action->curves, fcu);
+ }
+ else if (adt->action) {
+ /* remove from group or action, whichever one "owns" the F-Curve */
+ if (fcu->grp)
+ action_groups_remove_channel(adt->action, fcu);
+ else
+ BLI_remlink(&adt->action->curves, fcu);
+
+ /* if action has no more F-Curves as a result of this, unlink it from
+ * AnimData if it did not come from a NLA Strip being tweaked.
+ *
+ * This is done so that we don't have dangling Object+Action entries in
+ * channel list that are empty, and linger around long after the data they
+ * are for has disappeared (and probably won't come back).
+ */
+ // XXX: does everybody always want this?
+ /* XXX: there's a problem where many actions could build up in the file if multiple
+ * full add/delete cycles are performed on the same objects, but assume that this is rare
+ */
+ if ((adt->action->curves.first == NULL) && (adt->flag & ADT_NLA_EDIT_ON)==0)
+ {
+ id_us_min(&adt->action->id);
+ adt->action = NULL;
+ }
+ }
/* free the F-Curve itself */
free_fcurve(fcu);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index c802ba621f1..f61c1ff7962 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -1495,3 +1495,14 @@ void ED_marker_keymap(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "MARKER_OT_camera_bind", BKEY, KM_PRESS, KM_CTRL, 0);
#endif
}
+
+/* to be called from animation editor keymaps, see note below */
+void ED_marker_keymap_animedit_conflictfree(wmKeyMap *keymap)
+{
+ /* duplicate of some marker-hotkeys but without the bounds checking
+ * since these are handy to be able to do unrestricted and won't conflict
+ * with primary function hotkeys (Usability tweak [#27469])
+ */
+ WM_keymap_add_item(keymap, "MARKER_OT_add", MKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "MARKER_OT_rename", MKEY, KM_PRESS, KM_CTRL, 0);
+}
diff --git a/source/blender/editors/animation/fmodifier_ui.c b/source/blender/editors/animation/fmodifier_ui.c
index 954928fc486..3018fa697b8 100644
--- a/source/blender/editors/animation/fmodifier_ui.c
+++ b/source/blender/editors/animation/fmodifier_ui.c
@@ -694,6 +694,24 @@ void ANIM_uiTemplate_fmodifier_draw (uiLayout *layout, ID *id, ListBase *modifie
default: /* unknown type */
break;
}
+
+ /* one last panel below this: FModifier range */
+ // TODO: experiment with placement of this
+ {
+ box = uiLayoutBox(layout);
+
+ /* top row: use restricted range */
+ row= uiLayoutRow(box, 0);
+ uiItemR(row, &ptr, "use_restricted_range", 0, NULL, ICON_NONE);
+
+ if (fcm->flag & FMODIFIER_FLAG_RANGERESTRICT) {
+ /* second row: settings */
+ row = uiLayoutRow(box, 1);
+
+ uiItemR(row, &ptr, "frame_start", 0, "Start", ICON_NONE);
+ uiItemR(row, &ptr, "frame_end", 0, "End", ICON_NONE);
+ }
+ }
}
}
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index f111339b963..e2afda04d30 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -111,7 +111,7 @@ void delete_fcurve_keys(FCurve *fcu)
{
int i;
- if(fcu->bezt==NULL) /* ignore baked curves */
+ if (fcu->bezt==NULL) /* ignore baked curves */
return;
/* Delete selected BezTriples */
@@ -124,7 +124,7 @@ void delete_fcurve_keys(FCurve *fcu)
}
/* Free the array of BezTriples if there are not keyframes */
- if(fcu->totvert == 0)
+ if (fcu->totvert == 0)
clear_fcurve_keys(fcu);
}
diff --git a/source/blender/editors/animation/keyingsets.c b/source/blender/editors/animation/keyingsets.c
index c525c9af626..610022660bd 100644
--- a/source/blender/editors/animation/keyingsets.c
+++ b/source/blender/editors/animation/keyingsets.c
@@ -782,19 +782,19 @@ void ANIM_keying_sets_menu_setup (bContext *C, const char title[], const char op
* - these are listed in the order in which they were defined for the active scene
*/
if (scene->keyingsets.first) {
- for (ks= scene->keyingsets.first; ks; ks= ks->next) {
+ for (ks= scene->keyingsets.first; ks; ks=ks->next, i++) {
if (ANIM_keyingset_context_ok_poll(C, ks))
- uiItemIntO(layout, ks->name, ICON_NONE, op_name, "type", i++);
+ uiItemIntO(layout, ks->name, ICON_NONE, op_name, "type", i);
}
uiItemS(layout);
}
/* builtin Keying Sets */
i= -1;
- for (ks= builtin_keyingsets.first; ks; ks= ks->next) {
+ for (ks= builtin_keyingsets.first; ks; ks=ks->next, i--) {
/* only show KeyingSet if context is suitable */
if (ANIM_keyingset_context_ok_poll(C, ks))
- uiItemEnumO_value(layout, ks->name, ICON_NONE, op_name, "type", i--);
+ uiItemEnumO_value(layout, ks->name, ICON_NONE, op_name, "type", i);
}
uiPupMenuEnd(C, pup);
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 8176aa5893b..fa5fecbd9d0 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -1002,6 +1002,14 @@ static int pose_paste_exec (bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
+ /* if selOnly option is enabled, if user hasn't selected any bones,
+ * just go back to default behaviour to be more in line with other pose tools
+ */
+ if (selOnly) {
+ if (CTX_DATA_COUNT(C, selected_pose_bones) == 0)
+ selOnly = 0;
+ }
+
/* Safely merge all of the channels in the buffer pose into any existing pose */
for (chan= g_posebuf->chanbase.first; chan; chan=chan->next) {
if (chan->flag & POSE_KEY) {
@@ -1169,7 +1177,7 @@ void POSE_OT_paste (wmOperatorType *ot)
/* properties */
RNA_def_boolean(ot->srna, "flipped", 0, "Flipped on X-Axis", "Paste the stored pose flipped on to current pose");
- RNA_def_boolean(ot->srna, "selected_mask", 0, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose");
+ RNA_def_boolean(ot->srna, "selected_mask", 1, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose");
}
/* ********************************************** */
diff --git a/source/blender/editors/include/ED_markers.h b/source/blender/editors/include/ED_markers.h
index f804e052301..a8e91add348 100644
--- a/source/blender/editors/include/ED_markers.h
+++ b/source/blender/editors/include/ED_markers.h
@@ -34,6 +34,7 @@
#define ED_MARKERS_H
struct wmKeyConfig;
+struct wmKeyMap;
struct bContext;
struct bAnimContext;
struct Scene;
@@ -72,6 +73,9 @@ void ED_operatortypes_marker(void);
/* called in screen_ops.c:ED_keymap_screen() */
void ED_marker_keymap(struct wmKeyConfig *keyconf);
+/* called in animation editors - keymap defines */
+void ED_marker_keymap_animedit_conflictfree(struct wmKeyMap *keymap);
+
/* debugging only */
void debug_markers_print_list(struct ListBase *markers);
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 1a2a2906f1a..3564dad474a 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -663,7 +663,7 @@ void ui_theme_init_default(void)
SETCOL(btheme->tipo.handle_vertex, 0, 0, 0, 255);
SETCOL(btheme->tipo.handle_vertex_select, 255, 133, 0, 255);
- btheme->tipo.handle_vertex_size= 3;
+ btheme->tipo.handle_vertex_size= 4;
SETCOL(btheme->tipo.ds_channel, 82, 96, 110, 255);
SETCOL(btheme->tipo.ds_subchannel, 124, 137, 150, 255);
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 450bd70a568..a3df25824a4 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -567,7 +567,8 @@ static bConstraint *edit_constraint_property_get(wmOperator *op, Object *ob, int
}
con = constraints_findByName(list, constraint_name);
- printf("constraint found = %p, %s\n", (void *)con, (con)?con->name:"<Not found>");
+ //if (G.f & G_DEBUG)
+ //printf("constraint found = %p, %s\n", (void *)con, (con)?con->name:"<Not found>");
if (con && (type != 0) && (con->type != type))
con = NULL;
diff --git a/source/blender/editors/space_action/action_ops.c b/source/blender/editors/space_action/action_ops.c
index 6c3f80cda41..2ccad308676 100644
--- a/source/blender/editors/space_action/action_ops.c
+++ b/source/blender/editors/space_action/action_ops.c
@@ -40,6 +40,7 @@
#include "BLI_blenlib.h"
#include "ED_anim_api.h"
+#include "ED_markers.h"
#include "ED_transform.h"
#include "action_intern.h"
@@ -162,7 +163,7 @@ static void action_keymap_keyframes (wmKeyConfig *keyconf, wmKeyMap *keymap)
/* menu + set setting */
WM_keymap_add_item(keymap, "ACTION_OT_handle_type", VKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "ACTION_OT_interpolation_type", TKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "ACTION_OT_interpolation_type", TKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "ACTION_OT_extrapolation_type", EKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ACTION_OT_keyframe_type", RKEY, KM_PRESS, 0, 0);
@@ -193,6 +194,9 @@ static void action_keymap_keyframes (wmKeyConfig *keyconf, wmKeyMap *keymap)
/* transform system */
transform_keymap_for_space(keyconf, keymap, SPACE_ACTION);
+
+ /* special markers hotkeys for anim editors: see note in definition of this function */
+ ED_marker_keymap_animedit_conflictfree(keymap);
}
/* --------------- */
diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c
index 962cadba1f3..0da03832d15 100644
--- a/source/blender/editors/space_graph/graph_edit.c
+++ b/source/blender/editors/space_graph/graph_edit.c
@@ -2248,7 +2248,7 @@ void GRAPH_OT_fmodifier_paste (wmOperatorType *ot)
/* api callbacks */
ot->exec= graph_fmodifier_paste_exec;
- ot->poll= graphop_editable_keyframes_poll;
+ ot->poll= graphop_active_fcurve_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/editors/space_graph/graph_ops.c b/source/blender/editors/space_graph/graph_ops.c
index 03cc8bb9e80..0d7cdf94bc7 100644
--- a/source/blender/editors/space_graph/graph_ops.c
+++ b/source/blender/editors/space_graph/graph_ops.c
@@ -46,6 +46,7 @@
#include "UI_view2d.h"
#include "ED_anim_api.h"
+#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_transform.h"
@@ -361,7 +362,7 @@ static void graphedit_keymap_keyframes (wmKeyConfig *keyconf, wmKeyMap *keymap)
WM_keymap_add_item(keymap, "GRAPH_OT_handle_type", VKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "GRAPH_OT_interpolation_type", TKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "GRAPH_OT_interpolation_type", TKEY, KM_PRESS, 0, 0);
/* destructive */
WM_keymap_add_item(keymap, "GRAPH_OT_clean", OKEY, KM_PRESS, 0, 0);
@@ -399,6 +400,9 @@ static void graphedit_keymap_keyframes (wmKeyConfig *keyconf, wmKeyMap *keymap)
/* transform system */
transform_keymap_for_space(keyconf, keymap, SPACE_IPO);
+
+ /* special markers hotkeys for anim editors: see note in definition of this function */
+ ED_marker_keymap_animedit_conflictfree(keymap);
}
/* --------------- */
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index bce492f5a04..0a9a91a53af 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3679,10 +3679,6 @@ static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
PointerRNA settings_ptr;
uiLayout *row;
- if(ob->type != OB_ARMATURE){
- uiItemL(layout, "Actuator only available for armatures", ICON_NONE);
- return;
- }
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
diff --git a/source/blender/editors/space_nla/nla_ops.c b/source/blender/editors/space_nla/nla_ops.c
index 85dcf14adac..ea8e8961f02 100644
--- a/source/blender/editors/space_nla/nla_ops.c
+++ b/source/blender/editors/space_nla/nla_ops.c
@@ -45,6 +45,7 @@
#include "BKE_screen.h"
#include "ED_anim_api.h"
+#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_transform.h"
@@ -262,6 +263,9 @@ static void nla_keymap_main (wmKeyConfig *keyconf, wmKeyMap *keymap)
/* transform system */
transform_keymap_for_space(keyconf, keymap, SPACE_NLA);
+
+ /* special markers hotkeys for anim editors: see note in definition of this function */
+ ED_marker_keymap_animedit_conflictfree(keymap);
}
/* --------------- */
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 7c66cec5730..f42fd461510 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1217,6 +1217,87 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
}
}
+static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float length, int segments)
+{
+ if ((segments > 1) && (pchan)) {
+ float dlen= length/(float)segments;
+ Mat4 *bbone = bbones;
+ int a;
+
+ for (a=0; a<segments; a++, bbone++) {
+ glPushMatrix();
+ glMultMatrixf(bbone->mat);
+
+ glBegin(GL_LINES);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glVertex3f(0.0f, dlen, 0.0f);
+ glEnd(); // GL_LINES
+
+ glPopMatrix();
+ }
+ }
+ else {
+ glPushMatrix();
+
+ glBegin(GL_LINES);
+ glVertex3f(0.0f, 0.0f, 0.0f);
+ glVertex3f(0.0f, length, 0.0f);
+ glEnd();
+
+ glPopMatrix();
+ }
+}
+
+static void draw_wire_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+{
+ Mat4 *bbones = NULL;
+ int segments = 0;
+ float length;
+
+ if (pchan) {
+ segments= pchan->bone->segments;
+ length= pchan->bone->length;
+
+ if (segments > 1)
+ bbones = b_bone_spline_setup(pchan, 0);
+ }
+ else
+ length= ebone->length;
+
+ /* draw points only if... */
+ if (armflag & ARM_EDITMODE) {
+ /* move to unitspace */
+ glPushMatrix();
+ glScalef(length, length, length);
+ draw_bone_points(dt, armflag, boneflag, id);
+ glPopMatrix();
+ length *= 0.95f; // make vertices visible
+ }
+
+ /* this chunk not in object mode */
+ if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) {
+ if (id != -1)
+ glLoadName((GLuint) id|BONESEL_BONE);
+
+ draw_wire_bone_segments(pchan, bbones, length, segments);
+
+ /* further we send no names */
+ if (id != -1)
+ glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */
+ }
+
+ /* colors for modes */
+ if (armflag & ARM_POSEMODE) {
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
+ }
+ else if (armflag & ARM_EDITMODE) {
+ set_ebone_glColor(boneflag);
+ }
+
+ /* draw normal */
+ draw_wire_bone_segments(pchan, bbones, length, segments);
+}
+
static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned int id, float length)
{
@@ -1656,7 +1737,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
int use_custom = (pchan->custom) && !(arm->flag & ARM_NO_CUSTOM);
glPushMatrix();
- if(use_custom && pchan->custom_tx) {
+ if (use_custom && pchan->custom_tx) {
glMultMatrixf(pchan->custom_tx->pose_mat);
}
else {
@@ -1684,6 +1765,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
else if (arm->drawtype==ARM_LINE)
; /* nothing in solid */
+ else if (arm->drawtype==ARM_WIRE)
+ ; /* nothing in solid */
else if (arm->drawtype==ARM_ENVELOPE)
draw_sphere_bone(OB_SOLID, arm->flag, flag, 0, index, pchan, NULL);
else if (arm->drawtype==ARM_B_BONE)
@@ -1702,7 +1785,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* very very confusing... but in object mode, solid draw, we cannot do glLoadName yet,
* stick bones and/or wire custom-shapes are drawn in next loop
*/
- if ((arm->drawtype != ARM_LINE) && (draw_wire == 0)) {
+ if (ELEM(arm->drawtype,ARM_LINE,ARM_WIRE)==0 && (draw_wire == 0)) {
/* object tag, for bordersel optim */
glLoadName(index & 0xFFFF);
index= -1;
@@ -1773,8 +1856,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (index != -1)
index+= 0x10000; // pose bones count in higher 2 bytes only
}
- /* stick bones have not been drawn yet so dont clear object selection in this case */
- if ((arm->drawtype != ARM_LINE) && draw_wire) {
+ /* stick or wire bones have not been drawn yet so dont clear object selection in this case */
+ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)==0 && draw_wire) {
/* object tag, for bordersel optim */
glLoadName(index & 0xFFFF);
index= -1;
@@ -1784,7 +1867,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* wire draw over solid only in posemode */
if ((dt <= OB_WIRE) || (arm->flag & ARM_POSEMODE) || (arm->drawtype==ARM_LINE)) {
/* draw line check first. we do selection indices */
- if (arm->drawtype==ARM_LINE) {
+ if ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) {
if (arm->flag & ARM_POSEMODE)
index= base->selcol;
}
@@ -1879,6 +1962,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
else if (arm->drawtype==ARM_LINE)
draw_line_bone(arm->flag, flag, constflag, index, pchan, NULL);
+ else if (arm->drawtype==ARM_WIRE)
+ draw_wire_bone(dt, arm->flag, flag, constflag, index, pchan, NULL);
else if (arm->drawtype==ARM_B_BONE)
draw_b_bone(OB_WIRE, arm->flag, flag, constflag, index, pchan, NULL);
else
@@ -2013,7 +2098,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
}
/* if solid we draw it first */
- if ((dt > OB_WIRE) && (arm->drawtype!=ARM_LINE)) {
+ if ((dt > OB_WIRE) && (arm->drawtype != ARM_LINE)) {
for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
@@ -2034,6 +2119,8 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
draw_sphere_bone(OB_SOLID, arm->flag, flag, 0, index, NULL, eBone);
else if(arm->drawtype==ARM_B_BONE)
draw_b_bone(OB_SOLID, arm->flag, flag, 0, index, NULL, eBone);
+ else if (arm->drawtype==ARM_WIRE)
+ draw_wire_bone(OB_SOLID, arm->flag, flag, 0, index, NULL, eBone);
else {
draw_bone(OB_SOLID, arm->flag, flag, 0, index, eBone->length);
}
@@ -2047,7 +2134,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
/* if wire over solid, set offset */
index= -1;
glLoadName(-1);
- if (arm->drawtype==ARM_LINE) {
+ if ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) {
if(G.f & G_PICKSEL)
index= 0;
}
@@ -2081,6 +2168,8 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
if (arm->drawtype == ARM_LINE)
draw_line_bone(arm->flag, flag, 0, index, NULL, eBone);
+ else if (arm->drawtype==ARM_WIRE)
+ draw_wire_bone(OB_WIRE, arm->flag, flag, 0, index, NULL, eBone);
else if (arm->drawtype == ARM_B_BONE)
draw_b_bone(OB_WIRE, arm->flag, flag, 0, index, NULL, eBone);
else
@@ -2109,7 +2198,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
/* restore */
if(index!=-1) glLoadName(-1);
- if (arm->drawtype==ARM_LINE);
+ if ELEM(arm->drawtype,ARM_LINE,ARM_WIRE);
else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0f);
/* finally names and axes */
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 27ca345e132..0ce21c2efee 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1982,12 +1982,15 @@ static void protectedQuaternionBits(short protectflag, float *quat, float *oldqu
/* ******************* TRANSFORM LIMITS ********************** */
-static void constraintTransLim(TransInfo *UNUSED(t), TransData *td)
+static void constraintTransLim(TransInfo *t, TransData *td)
{
if (td->con) {
- bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
+ bConstraintTypeInfo *ctiLoc= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
+ bConstraintTypeInfo *ctiDist= get_constraint_typeinfo(CONSTRAINT_TYPE_DISTLIMIT);
+
bConstraintOb cob= {NULL};
bConstraint *con;
+ float ctime = (float)(t->scene->r.cfra);
/* Make a temporary bConstraintOb for using these limit constraints
* - they only care that cob->matrix is correctly set ;-)
@@ -1998,6 +2001,8 @@ static void constraintTransLim(TransInfo *UNUSED(t), TransData *td)
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
+ bConstraintTypeInfo *cti = NULL;
+ ListBase targets = {NULL, NULL};
float tmat[4][4];
/* only consider constraint if enabled */
@@ -2010,7 +2015,17 @@ static void constraintTransLim(TransInfo *UNUSED(t), TransData *td)
if ((data->flag2 & LIMIT_TRANSFORM)==0)
continue;
+ cti = ctiLoc;
+ }
+ else if (con->type == CONSTRAINT_TYPE_DISTLIMIT) {
+ bDistLimitConstraint *data= con->data;
+ if ((data->flag & LIMITDIST_TRANSFORM)==0)
+ continue;
+ cti = ctiDist;
+ }
+
+ if (cti) {
/* do space conversions */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -2022,8 +2037,11 @@ static void constraintTransLim(TransInfo *UNUSED(t), TransData *td)
continue;
}
+ /* get constraint targets if needed */
+ get_constraint_targets_for_solving(con, &cob, &targets, ctime);
+
/* do constraint */
- cti->evaluate_constraint(con, &cob, NULL);
+ cti->evaluate_constraint(con, &cob, &targets);
/* convert spaces again */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
@@ -2031,6 +2049,9 @@ static void constraintTransLim(TransInfo *UNUSED(t), TransData *td)
copy_m4_m4(tmat, cob.matrix);
mul_m4_m3m4(cob.matrix, td->smtx, tmat);
}
+
+ /* free targets list */
+ BLI_freelistN(&targets);
}
}
@@ -5780,8 +5801,8 @@ int TimeSlide(TransInfo *t, const int mval[2])
char str[200];
/* calculate mouse co-ordinates */
- UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
- UI_view2d_region_to_view(v2d, t->imval[0], t->imval[0], &sval[0], &sval[1]);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &cval[0], &cval[1]);
+ UI_view2d_region_to_view(v2d, t->imval[0], t->imval[1], &sval[0], &sval[1]);
/* t->values[0] stores cval[0], which is the current mouse-pointer location (in frames) */
// XXX Need to be able to repeat this
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index c7699f7249c..29fc514f01f 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -3131,12 +3131,18 @@ static void createTransActionData(bContext *C, TransInfo *t)
float min=999999999.0f, max=-999999999.0f;
int i;
- td= (t->data + 1);
- for (i=1; i < count; i+=3, td+=3) {
+ td= t->data;
+ for (i=0; i < count; i++, td++) {
if (min > *(td->val)) min= *(td->val);
if (max < *(td->val)) max= *(td->val);
}
+ if (min == max) {
+ /* just use the current frame ranges */
+ min = (float)PSFRA;
+ max = (float)PEFRA;
+ }
+
/* minx/maxx values used by TimeSlide are stored as a
* calloced 2-float array in t->customData. This gets freed
* in postTrans (T_FREE_CUSTOMDATA).
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 7bdf6c909d9..4b0a734a98e 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -897,7 +897,7 @@ void transform_keymap_for_space(wmKeyConfig *keyconf, wmKeyMap *keymap, int spac
km= WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", SKEY, KM_PRESS, 0, 0);
RNA_enum_set(km->ptr, "mode", TFM_TIME_SCALE);
- km= WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", TKEY, KM_PRESS, 0, 0);
+ km= WM_keymap_add_item(keymap, "TRANSFORM_OT_transform", TKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(km->ptr, "mode", TFM_TIME_SLIDE);
break;
case SPACE_IPO:
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index 4b649031f97..88a3fe81825 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -62,6 +62,9 @@ typedef struct FModifier {
short flag; /* settings for the modifier */
float influence; /* the amount that the modifier should influence the value */
+
+ float sfra; /* start frame of restricted frame-range */
+ float efra; /* end frame of restricted frame-range */
} FModifier;
/* Types of F-Curve modifier
@@ -86,13 +89,15 @@ typedef enum eFModifier_Types {
/* F-Curve Modifier Settings */
typedef enum eFModifier_Flags {
/* modifier is not able to be evaluated for some reason, and should be skipped (internal) */
- FMODIFIER_FLAG_DISABLED = (1<<0),
+ FMODIFIER_FLAG_DISABLED = (1<<0),
/* modifier's data is expanded (in UI) */
- FMODIFIER_FLAG_EXPANDED = (1<<1),
+ FMODIFIER_FLAG_EXPANDED = (1<<1),
/* modifier is active one (in UI) for editing purposes */
- FMODIFIER_FLAG_ACTIVE = (1<<2),
+ FMODIFIER_FLAG_ACTIVE = (1<<2),
/* user wants modifier to be skipped */
- FMODIFIER_FLAG_MUTED = (1<<3)
+ FMODIFIER_FLAG_MUTED = (1<<3),
+ /* restrict range that F-Modifier can be considered over */
+ FMODIFIER_FLAG_RANGERESTRICT = (1<<4)
} eFModifier_Flags;
/* --- */
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 3547101612f..808db1f4843 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -136,7 +136,8 @@ typedef enum eArmature_Drawtype {
ARM_OCTA = 0,
ARM_LINE,
ARM_B_BONE,
- ARM_ENVELOPE
+ ARM_ENVELOPE,
+ ARM_WIRE
} eArmature_Drawtype;
/* armature->deformflag */
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index 1d752fce4ef..c2c0c6f1611 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -677,7 +677,10 @@ typedef enum eRotLimit_Flags {
/* distance limit constraint */
/* bDistLimitConstraint->flag */
typedef enum eDistLimit_Flag {
- LIMITDIST_USESOFT = (1<<0)
+ /* "soft" cushion effect when reaching the limit sphere */ // NOT IMPLEMENTED!
+ LIMITDIST_USESOFT = (1<<0),
+ /* as for all Limit constraints - allow to be used during transform? */
+ LIMITDIST_TRANSFORM = (1<<1)
} eDistLimit_Flag;
/* bDistLimitConstraint->mode */
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index c7cf511d5c7..e16d13fafaa 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -426,11 +426,11 @@ EnumPropertyItem *rna_Actuator_type_itemf(bContext *C, PointerRNA *ptr, Property
if (ob != NULL) {
if (ob->type==OB_ARMATURE) {
- RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_ACTION);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_ARMATURE);
}
}
-
+
+ RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_ACTION);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_CAMERA);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_CONSTRAINT);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_EDIT_OBJECT);
diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c
index 2060f75f9de..41d169a8870 100644
--- a/source/blender/makesrna/intern/rna_armature.c
+++ b/source/blender/makesrna/intern/rna_armature.c
@@ -814,6 +814,7 @@ static void rna_def_armature(BlenderRNA *brna)
{ARM_LINE, "STICK", 0, "Stick", "Display bones as simple 2D lines with dots"},
{ARM_B_BONE, "BBONE", 0, "B-Bone", "Display bones as boxes, showing subdivision and B-Splines"},
{ARM_ENVELOPE, "ENVELOPE", 0, "Envelope", "Display bones as extruded spheres, showing deformation influence volume"},
+ {ARM_WIRE, "WIRE", 0, "Wire", "Display bones as thin wires, showing subdivision and B-Splines"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_ghost_type_items[] = {
{ARM_GHOST_CUR, "CURRENT_FRAME", 0, "Around Frame", "Display Ghosts of poses within a fixed number of frames around the current frame"},
diff --git a/source/blender/makesrna/intern/rna_constraint.c b/source/blender/makesrna/intern/rna_constraint.c
index a75ff601d08..4e178e77fd9 100644
--- a/source/blender/makesrna/intern/rna_constraint.c
+++ b/source/blender/makesrna/intern/rna_constraint.c
@@ -85,7 +85,7 @@ static EnumPropertyItem target_space_pchan_items[] = {
static EnumPropertyItem owner_space_pchan_items[] = {
{0, "WORLD", 0, "World Space", "The constraint is applied relative to the world coordinate system"},
{2, "POSE", 0, "Pose Space", "The constraint is applied in Pose Space, the object transformation is ignored"},
- {3, "LOCAL_WITH_PARENT", 0, "The constraint is applied relative to the local coordinate system of the object, with the parent transformation added"},
+ {3, "LOCAL_WITH_PARENT", 0, "Local With Parent", "The constraint is applied relative to the local coordinate system of the object, with the parent transformation added"},
{1, "LOCAL", 0, "Local Space", "The constraint is applied relative to the local coordinate sytem of the object"},
{0, NULL, 0, NULL, NULL}};
@@ -1787,6 +1787,11 @@ static void rna_def_constraint_distance_limit(BlenderRNA *brna)
RNA_def_property_enum_items(prop, constraint_distance_items);
RNA_def_property_ui_text(prop, "Limit Mode", "Distances in relation to sphere of influence to allow");
RNA_def_property_update(prop, NC_OBJECT|ND_CONSTRAINT, "rna_Constraint_update");
+
+ prop= RNA_def_property(srna, "use_transform_limit", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", LIMITDIST_TRANSFORM);
+ RNA_def_property_ui_text(prop, "For Transform", "Transforms are affected by this constraint as well");
+ RNA_def_property_update(prop, NC_OBJECT|ND_CONSTRAINT, "rna_Constraint_update");
}
static void rna_def_constraint_shrinkwrap(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c
index a46f84a22d2..ba0563f554a 100644
--- a/source/blender/makesrna/intern/rna_fcurve.c
+++ b/source/blender/makesrna/intern/rna_fcurve.c
@@ -454,6 +454,22 @@ static void rna_FModifier_active_set(PointerRNA *ptr, int UNUSED(value))
fm->flag |= FMODIFIER_FLAG_ACTIVE;
}
+static void rna_FModifier_start_frame_range(PointerRNA *ptr, float *min, float *max)
+{
+ FModifier *fcm= (FModifier*)ptr->data;
+
+ *min= MINAFRAMEF;
+ *max= (fcm->flag & FMODIFIER_FLAG_RANGERESTRICT)? fcm->efra : MAXFRAMEF;
+}
+
+static void rna_FModifier_end_frame_range(PointerRNA *ptr, float *min, float *max)
+{
+ FModifier *fcm= (FModifier*)ptr->data;
+
+ *min= (fcm->flag & FMODIFIER_FLAG_RANGERESTRICT)? fcm->sfra : MINAFRAMEF;
+ *max= MAXFRAMEF;
+}
+
static void rna_FModifier_active_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
FModifier *fm, *fmo= (FModifier*)ptr->data;
@@ -1015,6 +1031,25 @@ static void rna_def_fmodifier(BlenderRNA *brna)
RNA_def_property_boolean_funcs(prop, NULL, "rna_FModifier_active_set");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, "rna_FModifier_active_update");
RNA_def_property_ui_icon(prop, ICON_RADIOBUT_OFF, 1);
+
+ /* restricted range */
+ prop= RNA_def_property(srna, "use_restricted_range", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", FMODIFIER_FLAG_RANGERESTRICT);
+ RNA_def_property_ui_text(prop, "Restrict Frame Range", "F-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain them");
+ RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
+ RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1); // XXX: depends on UI implementation
+
+ prop= RNA_def_property(srna, "frame_start", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "sfra");
+ RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifier_start_frame_range");
+ RNA_def_property_ui_text(prop, "Start Frame", "Frame that modifier's influence starts (if Restrict Frame Range is in use)");
+ RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
+
+ prop= RNA_def_property(srna, "frame_end", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "efra");
+ RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifier_end_frame_range");
+ RNA_def_property_ui_text(prop, "End Frame", "Frame that modifier's influence ends (if Restrict Frame Range is in use)");
+ RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME_PROP, NULL);
}
/* *********************** */
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index c00e7ec7e29..7e5e4e1d1d9 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -36,6 +36,7 @@
#include "BL_ActionActuator.h"
#include "BL_ArmatureObject.h"
#include "BL_SkinDeformer.h"
+#include "BL_Action.h"
#include "KX_GameObject.h"
#include "STR_HashedString.h"
#include "MEM_guardedalloc.h"
@@ -143,7 +144,62 @@ void BL_ActionActuator::SetLocalTime(float curtime)
m_localtime = m_endframe - delta_time;
}
+bool BL_ActionActuator::Update(double curtime, bool frame)
+{
+ bool bNegativeEvent = false;
+ bool bPositiveEvent = false;
+ KX_GameObject *obj = (KX_GameObject*)GetParent();
+ short play_mode = BL_Action::ACT_MODE_PLAY;
+
+ // Don't do anything if we're not "active"
+ if (!frame)
+ return true;
+
+ // Convert playmode
+ if (m_playtype == ACT_ACTION_LOOP_END)
+ play_mode = BL_Action::ACT_MODE_LOOP;
+ else if (m_playtype == ACT_ACTION_LOOP_STOP)
+ play_mode = BL_Action::ACT_MODE_LOOP;
+ else if (m_playtype == ACT_ACTION_PINGPONG)
+ play_mode = BL_Action::ACT_MODE_PING_PONG;
+
+
+ // Handle events
+ bNegativeEvent = m_negevent;
+ bPositiveEvent = m_posevent;
+ RemoveAllEvents();
+
+ if (!m_is_going && bPositiveEvent)
+ {
+ m_is_going = true;
+ obj->PlayAction(m_action->id.name+2, m_startframe, m_endframe, 0, m_blendin, play_mode);
+ if (m_end_reset)
+ obj->SetActionFrame(0, m_localtime);
+ }
+ else if (m_is_going && bNegativeEvent)
+ {
+ m_is_going = false;
+
+ if (!m_end_reset)
+ {
+ obj->StopAction(0);
+ return false;
+ }
+ m_localtime = obj->GetActionFrame(0);
+ obj->StopAction(0); // Stop the action after getting the frame
+ }
+
+ // Handle a finished animation
+ if (m_is_going && obj->IsActionDone(0))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+#if 0 // Kept around as reference for now
bool BL_ActionActuator::Update(double curtime, bool frame)
{
bool bNegativeEvent = false;
@@ -449,6 +505,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
}
return keepgoing;
};
+#endif
#ifdef WITH_PYTHON
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index ff4ca785a96..1530ccda00b 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -70,6 +70,7 @@ public:
m_playtype(playtype),
m_priority(priority),
m_end_reset(end_reset),
+ m_is_going(false),
m_pose(NULL),
m_blendpose(NULL),
m_userpose(NULL),
@@ -163,6 +164,7 @@ protected:
short m_playtype;
short m_priority;
bool m_end_reset;
+ bool m_is_going;
struct bPose* m_pose;
struct bPose* m_blendpose;
struct bPose* m_userpose;
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index a9a3e66f996..75c0e012226 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -47,11 +47,11 @@ float BL_ScalarInterpolator::GetValue(float currentTime) const {
return evaluate_fcurve(m_fcu, currentTime);
}
-BL_InterpolatorList::BL_InterpolatorList(struct AnimData *adt) {
- if(adt->action==NULL)
+BL_InterpolatorList::BL_InterpolatorList(bAction *action) {
+ if(action==NULL)
return;
- for(FCurve *fcu= (FCurve *)adt->action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
+ for(FCurve *fcu= (FCurve *)action->curves.first; fcu; fcu= (FCurve *)fcu->next) {
if(fcu->rna_path) {
BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
//assert(new_ipo);
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index bd786bae969..cca66b3771c 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -66,7 +66,7 @@ public:
class BL_InterpolatorList : public std::vector<KX_IScalarInterpolator *> {
public:
- BL_InterpolatorList(struct AnimData *adt);
+ BL_InterpolatorList(struct bAction *action);
~BL_InterpolatorList();
KX_IScalarInterpolator *GetScalarInterpolator(const char *rna_path, int array_index);
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 01516a24182..b8e19c9187a 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -191,30 +191,26 @@ void BL_ConvertActuators(char* maggiename,
}
case ACT_ACTION:
{
- if (blenderobject->type==OB_ARMATURE){
- bActionActuator* actact = (bActionActuator*) bact->data;
- STR_String propname = (actact->name ? actact->name : "");
- STR_String propframe = (actact->frameProp ? actact->frameProp : "");
+ bActionActuator* actact = (bActionActuator*) bact->data;
+ STR_String propname = (actact->name ? actact->name : "");
+ STR_String propframe = (actact->frameProp ? actact->frameProp : "");
- BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
- gameobj,
- propname,
- propframe,
- actact->sta,
- actact->end,
- actact->act,
- actact->type, // + 1, because Blender starts to count at zero,
- actact->blendin,
- actact->priority,
- actact->end_reset,
- actact->stridelength
- // Ketsji at 1, because zero is reserved for "NoDef"
- );
- baseact= tmpbaseact;
- break;
- }
- else
- printf ("Discarded action actuator from non-armature object [%s]\n", blenderobject->id.name+2);
+ BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
+ gameobj,
+ propname,
+ propframe,
+ actact->sta,
+ actact->end,
+ actact->act,
+ actact->type, // + 1, because Blender starts to count at zero,
+ actact->blendin,
+ actact->priority,
+ actact->end_reset,
+ actact->stridelength
+ // Ketsji at 1, because zero is reserved for "NoDef"
+ );
+ baseact= tmpbaseact;
+ break;
}
case ACT_SHAPEACTION:
{
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 2ad56717e26..27ae857f45c 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -54,6 +54,7 @@
#include "DNA_object_types.h"
#include "DNA_action_types.h"
+#include "DNA_anim_types.h"
#include "DNA_ipo_types.h"
#include "DNA_lamp_types.h"
#include "DNA_world_types.h"
@@ -76,133 +77,134 @@ static BL_InterpolatorList *GetAdtList(struct AnimData *for_adt, KX_BlenderScene
BL_InterpolatorList *adtList= converter->FindInterpolatorList(for_adt);
if (!adtList) {
- adtList = new BL_InterpolatorList(for_adt);
+ adtList = new BL_InterpolatorList(for_adt->action);
converter->RegisterInterpolatorList(adtList, for_adt);
}
return adtList;
}
-void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_BlenderSceneConverter *converter)
+SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_BlenderSceneConverter *converter)
{
- if (blenderobject->adt) {
-
- KX_IpoSGController* ipocontr = new KX_IpoSGController();
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
-
- // For ipo_as_force, we need to know which SM object and Scene the
- // object associated with this ipo is in. Is this already known here?
- // I think not.... then it must be done later :(
-// ipocontr->SetSumoReference(gameobj->GetSumoScene(),
-// gameobj->GetSumoObject());
-
- ipocontr->SetGameObject(gameobj);
-
- ipocontr->GetIPOTransform().SetPosition(
- MT_Point3(
- blenderobject->loc[0]/*+blenderobject->dloc[0]*/,
- blenderobject->loc[1]/*+blenderobject->dloc[1]*/,
- blenderobject->loc[2]/*+blenderobject->dloc[2]*/
- )
- );
- ipocontr->GetIPOTransform().SetEulerAngles(
- MT_Vector3(
- blenderobject->rot[0],
- blenderobject->rot[1],
- blenderobject->rot[2]
- )
- );
- ipocontr->GetIPOTransform().SetScaling(
- MT_Vector3(
- blenderobject->size[0],
- blenderobject->size[1],
- blenderobject->size[2]
- )
- );
-
- const char *rotmode, *drotmode;
-
- switch(blenderobject->rotmode)
- {
- case ROT_MODE_AXISANGLE:
- rotmode = "rotation_axis_angle";
- drotmode = "delta_rotation_axis_angle";
- case ROT_MODE_QUAT:
- rotmode = "rotation_quaternion";
- drotmode = "delta_rotation_quaternion";
- default:
- rotmode = "rotation_euler";
- drotmode = "delta_rotation_euler";
- }
+ KX_IpoSGController* ipocontr = new KX_IpoSGController();
+ ipocontr->SetGameObject(gameobj);
+
+ Object* blenderobject = gameobj->GetBlenderObject();
+
+ ipocontr->GetIPOTransform().SetPosition(
+ MT_Point3(
+ blenderobject->loc[0]/*+blenderobject->dloc[0]*/,
+ blenderobject->loc[1]/*+blenderobject->dloc[1]*/,
+ blenderobject->loc[2]/*+blenderobject->dloc[2]*/
+ )
+ );
+ ipocontr->GetIPOTransform().SetEulerAngles(
+ MT_Vector3(
+ blenderobject->rot[0],
+ blenderobject->rot[1],
+ blenderobject->rot[2]
+ )
+ );
+ ipocontr->GetIPOTransform().SetScaling(
+ MT_Vector3(
+ blenderobject->size[0],
+ blenderobject->size[1],
+ blenderobject->size[2]
+ )
+ );
+
+ const char *rotmode, *drotmode;
+
+ switch(blenderobject->rotmode)
+ {
+ case ROT_MODE_AXISANGLE:
+ rotmode = "rotation_axis_angle";
+ drotmode = "delta_rotation_axis_angle";
+ case ROT_MODE_QUAT:
+ rotmode = "rotation_quaternion";
+ drotmode = "delta_rotation_quaternion";
+ default:
+ rotmode = "rotation_euler";
+ drotmode = "delta_rotation_euler";
+ }
- BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter);
+ BL_InterpolatorList *adtList= GetAdtList(blenderobject->adt, converter);
- // For each active channel in the adtList add an
- // interpolator to the game object.
+ // For each active channel in the adtList add an
+ // interpolator to the game object.
- KX_IInterpolator *interpolator;
- KX_IScalarInterpolator *interp;
+ KX_IInterpolator *interpolator;
+ KX_IScalarInterpolator *interp;
- for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("location", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_LOC_X+i, true);
- }
+ for(int i=0; i<3; i++) {
+ if ((interp = adtList->GetScalarInterpolator("location", i))) {
+ interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
+ ipocontr->AddInterpolator(interpolator);
+ ipocontr->SetIPOChannelActive(OB_LOC_X+i, true);
}
- for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("delta_location", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true);
- }
+ }
+ for(int i=0; i<3; i++) {
+ if ((interp = adtList->GetScalarInterpolator("delta_location", i))) {
+ interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaPosition()[i]), interp);
+ ipocontr->AddInterpolator(interpolator);
+ ipocontr->SetIPOChannelActive(OB_DLOC_X+i, true);
}
- for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator(rotmode, i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_ROT_X+i, true);
- }
+ }
+ for(int i=0; i<3; i++) {
+ if ((interp = adtList->GetScalarInterpolator(rotmode, i))) {
+ interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetEulerAngles()[i]), interp);
+ ipocontr->AddInterpolator(interpolator);
+ ipocontr->SetIPOChannelActive(OB_ROT_X+i, true);
}
- for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator(drotmode, i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_DROT_X+i, true);
- }
+ }
+ for(int i=0; i<3; i++) {
+ if ((interp = adtList->GetScalarInterpolator(drotmode, i))) {
+ interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaEulerAngles()[i]), interp);
+ ipocontr->AddInterpolator(interpolator);
+ ipocontr->SetIPOChannelActive(OB_DROT_X+i, true);
}
- for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("scale", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true);
- }
+ }
+ for(int i=0; i<3; i++) {
+ if ((interp = adtList->GetScalarInterpolator("scale", i))) {
+ interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetScaling()[i]), interp);
+ ipocontr->AddInterpolator(interpolator);
+ ipocontr->SetIPOChannelActive(OB_SIZE_X+i, true);
}
- for(int i=0; i<3; i++) {
- if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) {
- interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp);
- ipocontr->AddInterpolator(interpolator);
- ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true);
- }
+ }
+ for(int i=0; i<3; i++) {
+ if ((interp = adtList->GetScalarInterpolator("delta_scale", i))) {
+ interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetDeltaScaling()[i]), interp);
+ ipocontr->AddInterpolator(interpolator);
+ ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true);
}
+ }
- {
- KX_ObColorIpoSGController* ipocontr_obcol=NULL;
+ {
+ KX_ObColorIpoSGController* ipocontr_obcol=NULL;
- for(int i=0; i<4; i++) {
- if ((interp = adtList->GetScalarInterpolator("color", i))) {
- if (!ipocontr_obcol) {
- ipocontr_obcol = new KX_ObColorIpoSGController();
- gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
- ipocontr_obcol->SetObject(gameobj->GetSGNode());
- }
- interpolator= new KX_ScalarInterpolator(&ipocontr_obcol->m_rgba[i], interp);
- ipocontr_obcol->AddInterpolator(interpolator);
+ for(int i=0; i<4; i++) {
+ if ((interp = adtList->GetScalarInterpolator("color", i))) {
+ if (!ipocontr_obcol) {
+ ipocontr_obcol = new KX_ObColorIpoSGController();
+ gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
+ ipocontr_obcol->SetObject(gameobj->GetSGNode());
}
+ interpolator= new KX_ScalarInterpolator(&ipocontr_obcol->m_rgba[i], interp);
+ ipocontr_obcol->AddInterpolator(interpolator);
}
}
}
+
+ return ipocontr;
+}
+
+void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_BlenderSceneConverter *converter)
+{
+ if (blenderobject->adt) {
+ SG_Controller *ipocontr = BL_CreateIPO(blenderobject->adt->action, gameobj, converter);
+ gameobj->GetSGNode()->AddSGController(ipocontr);
+ ipocontr->SetObject(gameobj->GetSGNode());
+ }
}
void BL_ConvertLampIpos(struct Lamp* blenderlamp, KX_GameObject *lightobj,KX_BlenderSceneConverter *converter)
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index d77a72a82e2..914422ba83f 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -36,6 +36,10 @@
struct Object;
+class SG_Controller *BL_CreateIPO(struct bAction *action,
+ class KX_GameObject* gameobj,
+ class KX_BlenderSceneConverter *converter);
+
void BL_ConvertIpos(struct Object* blenderobject,
class KX_GameObject* gameobj,
class KX_BlenderSceneConverter *converter);
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 157124ebc81..88a9f3afd7d 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -254,12 +254,15 @@ typedef struct PyObjectPlus_Proxy {
#define KX_PYMETHODTABLE_NOARGS(class_name, method_name) \
{#method_name , (PyCFunction) class_name::sPy##method_name, METH_NOARGS, (const char *)class_name::method_name##_doc}
+#define KX_PYMETHODTABLE_KEYWORDS(class_name, method_name) \
+ {#method_name , (PyCFunction) class_name::sPy##method_name, METH_VARARGS|METH_KEYWORDS, (const char *)class_name::method_name##_doc}
+
/**
* Function implementation macro
*/
#define KX_PYMETHODDEF_DOC(class_name, method_name, doc_string) \
const char class_name::method_name##_doc[] = doc_string; \
-PyObject* class_name::Py##method_name(PyObject* args, PyObject*)
+PyObject* class_name::Py##method_name(PyObject* args, PyObject* kwds)
#define KX_PYMETHODDEF_DOC_VARARGS(class_name, method_name, doc_string) \
const char class_name::method_name##_doc[] = doc_string; \
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
new file mode 100644
index 00000000000..77cb5de1398
--- /dev/null
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -0,0 +1,265 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <cstdlib>
+
+#include "BL_Action.h"
+#include "BL_ArmatureObject.h"
+#include "KX_IpoConvert.h"
+#include "KX_GameObject.h"
+
+// These three are for getting the action from the logic manager
+#include "KX_Scene.h"
+#include "KX_PythonInit.h"
+#include "SCA_LogicManager.h"
+
+extern "C" {
+#include "BKE_animsys.h"
+#include "BKE_action.h"
+#include "RNA_access.h"
+#include "RNA_define.h"
+}
+
+BL_Action::BL_Action(class KX_GameObject* gameobj,
+ const char* name,
+ float start,
+ float end,
+ float blendin,
+ short play_mode,
+ short blend_mode,
+ float playback_speed)
+:
+ m_obj(gameobj),
+ m_startframe(start),
+ m_endframe(end),
+ m_blendin(blendin),
+ m_playmode(play_mode),
+ m_endtime(0.f),
+ m_localtime(start),
+ m_blendframe(0.f),
+ m_blendstart(0.f),
+ m_speed(playback_speed),
+ m_pose(NULL),
+ m_blendpose(NULL),
+ m_sg_contr(NULL),
+ m_done(false)
+{
+ m_starttime = KX_GetActiveEngine()->GetFrameTime();
+ m_action = (bAction*)KX_GetActiveScene()->GetLogicManager()->GetActionByName(name);
+
+ if (!m_action) printf("Failed to load action: %s\n", name);
+
+ if (m_obj->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)
+ {
+ // Create an SG_Controller
+ m_sg_contr = BL_CreateIPO(m_action, m_obj, KX_GetActiveScene()->GetSceneConverter());
+ m_obj->GetSGNode()->AddSGController(m_sg_contr);
+ m_sg_contr->SetObject(m_obj->GetSGNode());
+ InitIPO();
+ }
+
+}
+
+BL_Action::~BL_Action()
+{
+ if (m_pose)
+ game_free_pose(m_pose);
+ if (m_blendpose)
+ game_free_pose(m_blendpose);
+ if (m_sg_contr)
+ {
+ m_obj->GetSGNode()->RemoveSGController(m_sg_contr);
+ delete m_sg_contr;
+ }
+}
+
+void BL_Action::InitIPO()
+{
+ // Initialize the IPO
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_RESET, true);
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, false);
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_IPO_ADD, false);
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, false);
+}
+
+float BL_Action::GetFrame()
+{
+ return m_localtime;
+}
+
+void BL_Action::SetFrame(float frame)
+{
+ float dt;
+
+ // Clamp the frame to the start and end frame
+ if (frame < min(m_startframe, m_endframe))
+ frame = min(m_startframe, m_endframe);
+ else if (frame > max(m_startframe, m_endframe))
+ frame = max(m_startframe, m_endframe);
+
+ // We don't set m_localtime directly since it's recalculated
+ // in the next update. So, we modify the value (m_starttime)
+ // used to calculate m_localtime the next time SetLocalTime() is called.
+
+ dt = frame-m_startframe;
+
+ if (m_endframe < m_startframe)
+ dt = -dt;
+
+ m_starttime -= dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed);
+}
+
+void BL_Action::SetLocalTime(float curtime)
+{
+ float dt = (curtime-m_starttime)*KX_KetsjiEngine::GetAnimFrameRate()*m_speed;
+
+ if (m_endframe < m_startframe)
+ dt = -dt;
+
+ m_localtime = m_startframe + dt;
+}
+
+void BL_Action::Update(float curtime)
+{
+ // Don't bother if we're done with the animation
+ if (m_done)
+ return;
+
+ curtime -= KX_KetsjiEngine::GetSuspendedDelta();
+
+ SetLocalTime(curtime);
+
+ // Handle wrap around
+ if (m_localtime < min(m_startframe, m_endframe) || m_localtime > max(m_startframe, m_endframe))
+ {
+ switch(m_playmode)
+ {
+ case ACT_MODE_PLAY:
+ // Clamp
+ m_localtime = m_endframe;
+ m_done = true;
+ break;
+ case ACT_MODE_LOOP:
+ // Put the time back to the beginning
+ m_localtime = m_startframe;
+ m_starttime = curtime;
+ break;
+ case ACT_MODE_PING_PONG:
+ // Swap the start and end frames
+ float temp = m_startframe;
+ m_startframe = m_endframe;
+ m_endframe = temp;
+
+ m_starttime = curtime;
+
+ break;
+ }
+
+ if (!m_done && m_sg_contr)
+ InitIPO();
+ }
+
+ if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE)
+ {
+ bPose* prev_pose = NULL;
+ BL_ArmatureObject *obj = (BL_ArmatureObject*)m_obj;
+ obj->GetPose(&m_pose);
+
+ // Save the old pose if we need to do some layer blending
+ if (m_blendmode != ACT_BLEND_NONE)
+ obj->GetMRDPose(&prev_pose);
+
+ // Extract the pose from the action
+ {
+ struct PointerRNA id_ptr;
+ Object *arm = obj->GetArmatureObject();
+ bPose *temp = arm->pose;
+
+ arm->pose = m_pose;
+ RNA_id_pointer_create((ID*)arm, &id_ptr);
+ animsys_evaluate_action(&id_ptr, m_action, NULL, m_localtime);
+
+ arm->pose = temp;
+ }
+
+ // Handle blending between layers
+ switch(m_blendmode)
+ {
+ case ACT_BLEND_MIX:
+ game_blend_poses(m_pose, prev_pose, 0.5f);
+ break;
+ case ACT_BLEND_NONE:
+ default:
+ break;
+ }
+
+ // Handle blending between actions
+ if (m_blendin && m_blendframe<m_blendin)
+ {
+ if (!m_blendpose)
+ {
+ obj->GetMRDPose(&m_blendpose);
+ m_blendstart = curtime;
+ }
+
+ // Calculate weight
+ float weight = 1.f - (m_blendframe/m_blendin);
+ game_blend_poses(m_pose, m_blendpose, weight);
+
+ // Bump the blend frame
+ m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
+
+ // Clamp
+ if (m_blendframe>m_blendin)
+ m_blendframe = m_blendin;
+ }
+ else
+ {
+ if (m_blendpose)
+ {
+ game_free_pose(m_blendpose);
+ m_blendpose = NULL;
+ }
+ }
+
+ obj->SetPose(m_pose);
+
+ obj->SetActiveAction(NULL, 0, curtime);
+
+ if (prev_pose)
+ game_free_pose(prev_pose);
+ }
+ else
+ {
+ InitIPO();
+ m_sg_contr->SetSimulatedTime(m_localtime);
+ m_obj->GetSGNode()->UpdateWorldData(m_localtime);
+ m_obj->UpdateTransform();
+ }
+}
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
new file mode 100644
index 00000000000..f7d0feb20af
--- /dev/null
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -0,0 +1,109 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __BL_ACTION
+#define __BL_ACTION
+
+#ifdef WITH_CXX_GUARDEDALLOC
+#include "MEM_guardedalloc.h"
+#endif
+
+
+class BL_Action
+{
+private:
+ struct bAction* m_action;
+ struct bPose* m_pose;
+ struct bPose* m_blendpose;
+ struct PointerRNA *m_ptrrna;
+ class SG_Controller *m_sg_contr;
+ class KX_GameObject* m_obj;
+
+ float m_startframe;
+ float m_endframe;
+ float m_starttime;
+ float m_endtime;
+ float m_localtime;
+
+ float m_blendin;
+ float m_blendframe;
+ float m_blendstart;
+
+ float m_speed;
+
+ short m_playmode;
+ short m_blendmode;
+
+ bool m_done;
+
+ void InitIPO();
+ void SetLocalTime(float curtime);
+public:
+ BL_Action(class KX_GameObject* gameobj,
+ const char* name,
+ float start,
+ float end,
+ float blendin,
+ short play_mode,
+ short blend_mode,
+ float playback_speed);
+ ~BL_Action();
+
+ bool IsDone() {return m_done;}
+ void Update(float curtime);
+
+ // Accessors
+ float GetFrame();
+
+ // Mutators
+ void SetFrame(float frame);
+
+ enum
+ {
+ ACT_MODE_PLAY = 0,
+ ACT_MODE_LOOP,
+ ACT_MODE_PING_PONG,
+ ACT_MODE_MAX,
+ };
+
+ enum
+ {
+ ACT_BLEND_NONE = 0,
+ ACT_BLEND_MIX,
+ ACT_BLEND_MAX,
+ };
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Action"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+};
+
+#endif //BL_ACTION
+
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp
new file mode 100644
index 00000000000..2570cc1f140
--- /dev/null
+++ b/source/gameengine/Ketsji/BL_ActionManager.cpp
@@ -0,0 +1,103 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "BL_ActionManager.h"
+
+BL_ActionManager::BL_ActionManager()
+{
+ for (int i=0; i<MAX_ACTION_LAYERS; ++i)
+ m_layers[i] = 0;
+}
+
+BL_ActionManager::~BL_ActionManager()
+{
+ for (int i=0; i<MAX_ACTION_LAYERS; ++i)
+ if (m_layers[i])
+ StopAction(i);
+}
+
+float BL_ActionManager::GetActionFrame(short layer)
+{
+ if (m_layers[layer])
+ return m_layers[layer]->GetFrame();
+
+ return 0.f;
+}
+
+void BL_ActionManager::SetActionFrame(short layer, float frame)
+{
+ if (m_layers[layer])
+ m_layers[layer]->SetFrame(frame);
+}
+
+void BL_ActionManager::PlayAction(class KX_GameObject* gameobj,
+ const char* name,
+ float start,
+ float end,
+ short layer,
+ float blendin,
+ short play_mode,
+ short blend_mode,
+ float playback_speed)
+{
+ // Remove a currently running action on this layer if there is one
+ if (m_layers[layer])
+ StopAction(layer);
+
+ // Create a new action
+ m_layers[layer] = new BL_Action(gameobj, name, start, end, blendin, play_mode, blend_mode, playback_speed);
+}
+
+void BL_ActionManager::StopAction(short layer)
+{
+ delete m_layers[layer];
+ m_layers[layer] = 0;
+}
+
+bool BL_ActionManager::IsActionDone(short layer)
+{
+ if (m_layers[layer])
+ return m_layers[layer]->IsDone();
+
+ return true;
+}
+
+void BL_ActionManager::Update(float curtime)
+{
+ for (int i=0; i<MAX_ACTION_LAYERS; ++i)
+ {
+ if (m_layers[i])
+ {
+ if (m_layers[i]->IsDone())
+ StopAction(i);
+ else
+ m_layers[i]->Update(curtime);
+ }
+ }
+}
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
new file mode 100644
index 00000000000..32e6ce82a76
--- /dev/null
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -0,0 +1,70 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __BL_ACTIONMANAGER
+#define __BL_ACTIONMANAGER
+
+#include "BL_Action.h"
+
+#define MAX_ACTION_LAYERS 4
+
+class BL_ActionManager
+{
+private:
+ BL_Action* m_layers[MAX_ACTION_LAYERS];
+
+public:
+ BL_ActionManager();
+ ~BL_ActionManager();
+
+ void PlayAction(class KX_GameObject* gameobj,
+ const char* name,
+ float start,
+ float end,
+ short layer=0,
+ float blendin=0.f,
+ short play_mode=0,
+ short blend_mode=0,
+ float playback_speed=1.f);
+
+ float GetActionFrame(short layer);
+ void SetActionFrame(short layer, float frame);
+
+ void StopAction(short layer);
+ bool IsActionDone(short layer);
+ void Update(float);
+
+#ifdef WITH_CXX_GUARDEDALLOC
+public:
+ void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ActionManager"); }
+ void operator delete( void *mem ) { MEM_freeN(mem); }
+#endif
+};
+
+#endif //BL_ACTIONMANAGER
+
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index a6339439bea..6fe793bd475 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -29,25 +29,26 @@ set(INC
../../../intern/string
../../../intern/guardedalloc
../../../intern/container
- ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
+ ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../source/gameengine/Converter
../../../source/gameengine/BlenderRoutines
../../../source/blender/imbuf
../../../intern/moto/include
- ../../../source/gameengine/Ketsji
+ ../../../source/gameengine/Ketsji
../../../source/blender/blenlib
../../../source/blender/blenfont
../../../source/blender/blenkernel
../../../source/blender/python
../../../source/blender/python/generic
- ../../../source/blender
- ../../../source/blender/makesdna
- ../../../source/gameengine/Rasterizer
+ ../../../source/blender
+ ../../../source/blender/makesdna
+ ../../../source/blender/makesrna
+ ../../../source/gameengine/Rasterizer
../../../source/gameengine/GameLogic
- ../../../source/gameengine/Expressions
+ ../../../source/gameengine/Expressions
../../../source/gameengine/Ketsji/KXNetwork
../../../source/gameengine/Network
- ../../../source/gameengine/SceneGraph
+ ../../../source/gameengine/SceneGraph
../../../source/gameengine/Physics/common
../../../source/gameengine/Network/LoopBackNetwork
../../../intern/audaspace/intern
@@ -60,6 +61,8 @@ set(INC_SYS
)
set(SRC
+ BL_Action.cpp
+ BL_ActionManager.cpp
BL_BlenderShader.cpp
BL_Material.cpp
BL_Shader.cpp
@@ -129,6 +132,8 @@ set(SRC
KX_WorldInfo.cpp
KX_WorldIpoController.cpp
+ BL_Action.h
+ BL_ActionManager.h
KX_ArmatureSensor.h
KX_BlenderMaterial.h
KX_BulletPhysicsController.h
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 47d83c16659..0ea775e3fbc 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -74,6 +74,8 @@ typedef unsigned long uint_ptr;
#include "SCA_IController.h"
#include "NG_NetworkScene.h" //Needed for sendMessage()
+#include "BL_ActionManager.h"
+
#include "PyObjectPlus.h" /* python stuff */
// This file defines relationships between parents and children
@@ -121,6 +123,8 @@ KX_GameObject::KX_GameObject(
KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_pSGNode->SetParentRelation(parent_relation);
+
+ m_actionManager = new BL_ActionManager();
};
@@ -154,6 +158,10 @@ KX_GameObject::~KX_GameObject()
{
delete m_pGraphicController;
}
+ if (m_actionManager)
+ {
+ delete m_actionManager;
+ }
#ifdef WITH_PYTHON
if (m_attr_dict) {
PyDict_Clear(m_attr_dict); /* incase of circular refs or other weird cases */
@@ -344,6 +352,43 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
}
}
+void KX_GameObject::PlayAction(const char* name,
+ float start,
+ float end,
+ short layer,
+ float blendin,
+ short play_mode,
+ short blend_mode,
+ float playback_speed)
+{
+ m_actionManager->PlayAction(this, name, start, end, layer, blendin, play_mode, blend_mode, playback_speed);
+}
+
+void KX_GameObject::StopAction(short layer)
+{
+ m_actionManager->StopAction(layer);
+}
+
+bool KX_GameObject::IsActionDone(short layer)
+{
+ return m_actionManager->IsActionDone(layer);
+}
+
+void KX_GameObject::UpdateActionManager(float curtime)
+{
+ m_actionManager->Update(curtime);
+}
+
+float KX_GameObject::GetActionFrame(short layer)
+{
+ return m_actionManager->GetActionFrame(layer);
+}
+
+void KX_GameObject::SetActionFrame(short layer, float frame)
+{
+ m_actionManager->SetActionFrame(layer, frame);
+}
+
void KX_GameObject::ProcessReplica()
{
SCA_IObject::ProcessReplica();
@@ -353,6 +398,7 @@ void KX_GameObject::ProcessReplica()
m_pSGNode = NULL;
m_pClient_info = new KX_ClientObjectInfo(*m_pClient_info);
m_pClient_info->m_gameobject = this;
+ m_actionManager = new BL_ActionManager();
m_state = 0;
#ifdef WITH_PYTHON
@@ -1497,6 +1543,8 @@ PyMethodDef KX_GameObject::Methods[] = {
KX_PYMETHODTABLE_O(KX_GameObject, getDistanceTo),
KX_PYMETHODTABLE_O(KX_GameObject, getVectTo),
KX_PYMETHODTABLE(KX_GameObject, sendMessage),
+
+ KX_PYMETHODTABLE_KEYWORDS(KX_GameObject, playAction),
// dict style access for props
{"get",(PyCFunction) KX_GameObject::sPyget, METH_VARARGS},
@@ -2975,6 +3023,43 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
Py_RETURN_NONE;
}
+KX_PYMETHODDEF_DOC(KX_GameObject, playAction,
+ "playAction(name, start_frame, end_frame, layer=0, blendin=0, play_mode=ACT_MODE_PLAY, blend_mode=ACT_BLEND_NONE, speed=1.0)\n"
+ "plays an action\n")
+{
+ const char* name;
+ float start, end, blendin=0.f, speed=1.f;
+ short layer=0;
+ short play_mode=0, blend_mode=0;
+
+ static const char *kwlist[] = {"name", "start_frame", "end_frame", "layer", "blendin", "play_mode", "blend_mode", "speed", NULL};
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "sff|hfhhf", const_cast<char**>(kwlist),
+ &name, &start, &end, &layer, &blendin, &play_mode, &blend_mode, &speed))
+ return NULL;
+
+ if (layer < 0 || layer > MAX_ACTION_LAYERS)
+ {
+ printf("KX_GameObject.playAction(): given layer (%d) is out of range (0 - %d), setting to 0", layer, MAX_ACTION_LAYERS-1);
+ layer = 0;
+ }
+
+ if (play_mode < 0 || play_mode > BL_Action::ACT_MODE_MAX)
+ {
+ printf("KX_GameObject.playAction(): given play_mode (%d) is out of range (0 - %d), setting to ACT_MODE_PLAY", play_mode, BL_Action::ACT_MODE_MAX-1);
+ play_mode = BL_Action::ACT_MODE_MAX;
+ }
+
+ if (blend_mode < 0 || blend_mode > BL_Action::ACT_BLEND_MAX)
+ {
+ printf("KX_GameObject.playAction(): given blend_mode (%d) is out of range (0 - %d), setting to ACT_BLEND_NONE", blend_mode, BL_Action::ACT_BLEND_MAX-1);
+ blend_mode = BL_Action::ACT_BLEND_NONE;
+ }
+
+ PlayAction(name, start, end, layer, blendin, play_mode, blend_mode, speed);
+
+ Py_RETURN_NONE;
+}
/* dict style access */
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 50fbebe1341..48d290d289a 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -63,6 +63,7 @@ class RAS_MeshObject;
class KX_IPhysicsController;
class PHY_IGraphicController;
class PHY_IPhysicsEnvironment;
+class BL_ActionManager;
struct Object;
#ifdef WITH_PYTHON
@@ -112,6 +113,9 @@ protected:
SG_Node* m_pSGNode;
MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
+
+ // The action manager is used to play/stop/update actions
+ BL_ActionManager* m_actionManager;
public:
bool m_isDeformable;
@@ -198,6 +202,51 @@ public:
*/
void RemoveParent(KX_Scene *scene);
+ /*********************************
+ * Animation API
+ *********************************/
+
+ /**
+ * Adds an action to the object's action manager
+ */
+ void PlayAction(const char* name,
+ float start,
+ float end,
+ short layer=0,
+ float blendin=0.f,
+ short play_mode=0,
+ short blend_mode=0,
+ float playback_speed=1.f);
+
+ /**
+ * Gets the current frame of an action
+ */
+ float GetActionFrame(short layer);
+
+ /**
+ * Sets the current frame of an action
+ */
+ void SetActionFrame(short layer, float frame);
+
+ /**
+ * Remove an action from the object's action manager
+ */
+ void StopAction(short layer);
+
+ /**
+ * Check if an action has finished playing
+ */
+ bool IsActionDone(short layer);
+
+ /**
+ * Kick the object's action manager
+ */
+ void UpdateActionManager(float curtime);
+
+ /*********************************
+ * End Animation API
+ *********************************/
+
/**
* Construct a game object. This class also inherits the
* default constructors - use those with care!
@@ -853,6 +902,8 @@ public:
KX_PYMETHOD_DOC_O(KX_GameObject,getVectTo);
KX_PYMETHOD_DOC_VARARGS(KX_GameObject, sendMessage);
KX_PYMETHOD_VARARGS(KX_GameObject, ReinstancePhysicsMesh);
+
+ KX_PYMETHOD_DOC(KX_GameObject, playAction);
/* Dict access */
KX_PYMETHOD_VARARGS(KX_GameObject,get);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 28dc660037c..27bf5d19b14 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1506,6 +1506,9 @@ void KX_Scene::LogicBeginFrame(double curtime)
void KX_Scene::LogicUpdateFrame(double curtime, bool frame)
{
+ // Update any animations
+ for (int i=0; i<GetObjectList()->GetCount(); ++i)
+ ((KX_GameObject*)GetObjectList()->GetValue(i))->UpdateActionManager(curtime);
m_logicmgr->UpdateFrame(curtime, frame);
}
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 08642262724..da6361952e0 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -14,7 +14,7 @@ incs += ' #intern/audaspace/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
-incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
+incs += ' #source/blender/makesdna #source/blender/makesrna #source/blender/python #source/gameengine/Rasterizer'
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Dummy'
@@ -34,7 +34,7 @@ if env['WITH_BF_PYTHON']:
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
-
+
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp
index 3064e6662b9..b22d210984d 100644
--- a/source/gameengine/SceneGraph/SG_IObject.cpp
+++ b/source/gameengine/SceneGraph/SG_IObject.cpp
@@ -34,6 +34,8 @@
#include "SG_IObject.h"
#include "SG_Controller.h"
+#include <algorithm>
+
SG_Stage gSG_Stage = SG_STAGE_UNKNOWN;
SG_IObject::
@@ -71,6 +73,16 @@ AddSGController(
void
SG_IObject::
+RemoveSGController(
+ SG_Controller* cont
+) {
+ SGControllerList::iterator contit;
+
+ m_SGcontrollers.erase(std::remove(m_SGcontrollers.begin(), m_SGcontrollers.end(), cont));
+}
+
+ void
+SG_IObject::
RemoveAllControllers(
) {
m_SGcontrollers.clear();
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 26e317bdcd9..e709699c08a 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -180,6 +180,16 @@ public:
SG_Controller* cont
);
+ /**
+ * Remove a pointer to a controller from this node.
+ * This does not delete the controller itself! Be careful to
+ * avoid memory leaks.
+ */
+ void
+ RemoveSGController(
+ SG_Controller* cont
+ );
+
/**
* Clear the array of pointers to controllers associated with
* this node. This does not delete the controllers themselves!