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-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h6
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/blender.c6
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c65
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
7 files changed, 48 insertions, 39 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index e612d00f936..91954131b71 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -104,11 +104,11 @@ void draw_all_deps(void);
void DAG_scene_sort(struct Main *bmain, struct Scene *sce);
/* flag all objects that need recalc because they're animated */
-void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay);
+void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
/* flushes all recalc flags in objects down the dependency tree */
-void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, int time);
+void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
/* tag objects for update on file load */
-void DAG_on_load_update(struct Main *bmain);
+void DAG_on_load_update(struct Main *bmain, const short do_time);
/* when setting manual RECALC flags, call this afterwards */
void DAG_ids_flush_update(struct Main *bmain, int time);
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index b479bd5ef28..c372855b3eb 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -296,7 +296,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
Base *base, *last=NULL;
/* only stuff that moves or needs display still */
- DAG_scene_update_flags(G.main, scene, scene->lay);
+ DAG_scene_update_flags(G.main, scene, scene->lay, TRUE);
/* find the last object with the tag
* - all those afterwards are assumed to not be relevant for our calculations
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 6ceb75f2f83..b782d3a92a9 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -467,8 +467,10 @@ static int read_undosave(bContext *C, UndoElem *uel)
strcpy(G.main->name, mainstr); /* restore */
G.fileflags= fileflags;
- if(success)
- DAG_on_load_update(G.main);
+ if(success) {
+ /* important not to update time here, else non keyed tranforms are lost */
+ DAG_on_load_update(G.main, FALSE);
+ }
return success;
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 6a97fa21aa5..2ac3946cb98 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -1923,7 +1923,7 @@ static void dag_scene_flush_layers(Scene *sce, int lay)
}
/* flushes all recalc flags in objects down the dependency tree */
-void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, int time)
+void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const short time)
{
DagNode *firstnode;
DagAdjList *itA;
@@ -2132,50 +2132,57 @@ static void dag_object_time_update_flags(Object *ob)
}
}
/* flag all objects that need recalc, for changes in time for example */
-void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay)
+/* do_time: make this optional because undo resets objects to their animated locations without this */
+void DAG_scene_update_flags(Main *bmain, Scene *scene, unsigned int lay, const short do_time)
{
Base *base;
Object *ob;
Group *group;
GroupObject *go;
Scene *sce;
-
+
/* set ob flags where animated systems are */
for(SETLOOPER(scene, base)) {
ob= base->object;
-
- /* now if DagNode were part of base, the node->lay could be checked... */
- /* we do all now, since the scene_flush checks layers and clears recalc flags even */
- dag_object_time_update_flags(ob);
-
+
+ if(do_time) {
+ /* now if DagNode were part of base, the node->lay could be checked... */
+ /* we do all now, since the scene_flush checks layers and clears recalc flags even */
+ dag_object_time_update_flags(ob);
+ }
+
/* handled in next loop */
- if(ob->dup_group)
+ if(ob->dup_group)
ob->dup_group->id.flag |= LIB_DOIT;
- }
-
- /* we do groups each once */
- for(group= bmain->group.first; group; group= group->id.next) {
- if(group->id.flag & LIB_DOIT) {
- for(go= group->gobject.first; go; go= go->next) {
- dag_object_time_update_flags(go->ob);
+ }
+
+ if(do_time) {
+ /* we do groups each once */
+ for(group= bmain->group.first; group; group= group->id.next) {
+ if(group->id.flag & LIB_DOIT) {
+ for(go= group->gobject.first; go; go= go->next) {
+ dag_object_time_update_flags(go->ob);
+ }
}
}
}
-
+
for(sce= scene; sce; sce= sce->set)
DAG_scene_flush_update(bmain, sce, lay, 1);
- /* test: set time flag, to disable baked systems to update */
- for(SETLOOPER(scene, base)) {
- ob= base->object;
- if(ob->recalc)
- ob->recalc |= OB_RECALC_TIME;
+ if(do_time) {
+ /* test: set time flag, to disable baked systems to update */
+ for(SETLOOPER(scene, base)) {
+ ob= base->object;
+ if(ob->recalc)
+ ob->recalc |= OB_RECALC_TIME;
+ }
+
+ /* hrmf... an exception to look at once, for invisible camera object we do it over */
+ if(scene->camera)
+ dag_object_time_update_flags(scene->camera);
}
-
- /* hrmf... an exception to look at once, for invisible camera object we do it over */
- if(scene->camera)
- dag_object_time_update_flags(scene->camera);
-
+
/* and store the info in groupobject */
for(group= bmain->group.first; group; group= group->id.next) {
if(group->id.flag & LIB_DOIT) {
@@ -2231,7 +2238,7 @@ void DAG_ids_flush_update(Main *bmain, int time)
DAG_scene_flush_update(bmain, sce, lay, time);
}
-void DAG_on_load_update(Main *bmain)
+void DAG_on_load_update(Main *bmain, const short do_time)
{
Scene *scene, *sce;
Base *base;
@@ -2277,7 +2284,7 @@ void DAG_on_load_update(Main *bmain)
}
/* now tag update flags, to ensure deformers get calculated on redraw */
- DAG_scene_update_flags(bmain, scene, lay);
+ DAG_scene_update_flags(bmain, scene, lay, do_time);
}
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 9bbadbacb37..58b7f95f9c8 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1010,7 +1010,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* Following 2 functions are recursive
* so dont call within 'scene_update_tagged_recursive' */
- DAG_scene_update_flags(bmain, sce, lay); // only stuff that moves or needs display still
+ DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still
/* All 'standard' (i.e. without any dependencies) animation is handled here,
* with an 'local' to 'macro' order of evaluation. This should ensure that
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 5c3a34801a3..213b48931b9 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -201,7 +201,7 @@ static int layers_exec(bContext *C, wmOperator *op)
if(v3d->scenelock) handle_view3d_lock(C);
/* new layers might need unflushed events events */
- DAG_scene_update_flags(bmain, scene, v3d->lay); /* tags all that moves and flushes */
+ DAG_scene_update_flags(bmain, scene, v3d->lay, FALSE); /* tags all that moves and flushes */
ED_area_tag_redraw(sa);
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index b21d58c1053..006f96502c6 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -315,7 +315,7 @@ void WM_read_file(bContext *C, const char *name, ReportList *reports)
CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
ED_editors_init(C);
- DAG_on_load_update(CTX_data_main(C));
+ DAG_on_load_update(CTX_data_main(C), TRUE);
#ifdef WITH_PYTHON
/* run any texts that were loaded in and flagged as modules */
@@ -408,7 +408,7 @@ int WM_read_homefile(bContext *C, wmOperator *op)
BKE_write_undo(C, "original"); /* save current state */
ED_editors_init(C);
- DAG_on_load_update(CTX_data_main(C));
+ DAG_on_load_update(CTX_data_main(C), TRUE);
#ifdef WITH_PYTHON
if(CTX_py_init_get(C)) {