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-rw-r--r--source/blender/blenkernel/intern/paint.c17
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c42
3 files changed, 38 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 56ce853bfb9..fe848f3d76c 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -90,15 +90,28 @@ void paint_brush_set(Paint *p, Brush *br)
}
}
+/* are we in vertex paint or weight pain face select mode? */
int paint_facesel_test(Object *ob)
{
- return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)));
+ return ( (ob != NULL) &&
+ (ob->type == OB_MESH) &&
+ (ob->data != NULL) &&
+ (((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) &&
+ (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))
+ );
}
+/* are we in weight paint vertex select mode? */
int paint_vertsel_test(Object *ob)
{
- return (ob && ob->type==OB_MESH && ob->data && (((Mesh *)ob->data)->editflag & ME_EDIT_VERT_SEL) && (ob->mode & OB_MODE_WEIGHT_PAINT));
+ return ( (ob != NULL) &&
+ (ob->type == OB_MESH) &&
+ (ob->data != NULL) &&
+ (((Mesh *)ob->data)->editflag & ME_EDIT_VERT_SEL) &&
+ (ob->mode & OB_MODE_WEIGHT_PAINT)
+ );
}
+
void paint_init(Paint *p, const char col[3])
{
Brush *brush;
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 2d906a9199b..20871dc5b52 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -1650,6 +1650,7 @@ void BKE_tracking_reconstruction_context_free(MovieReconstructContext *context)
MEM_freeN(context);
}
+#ifdef WITH_LIBMV
static void solve_reconstruction_update_cb(void *customdata, double progress, const char *message)
{
ReconstructProgressData *progressdata= customdata;
@@ -1662,6 +1663,7 @@ static void solve_reconstruction_update_cb(void *customdata, double progress, co
BLI_snprintf(progressdata->stats_message, progressdata->message_size,
"Solving camera | %s", message);
}
+#endif
#if 0
static int solve_reconstruction_testbreak_cb(void *customdata)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 673a5d30300..1a3957944c1 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2952,7 +2952,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
int /* totvert,*/ totedge, totface;
DerivedMesh *dm= mesh_get_derived_final(scene, ob, scene->customdata_mask);
ModifierData *md = NULL;
- int draw_flags = (ob==OBACT && paint_facesel_test(ob)) ? DRAW_FACE_SELECT : 0;
+ const short is_obact= (ob != NULL && ob == OBACT);
+ int draw_flags = (is_obact && paint_facesel_test(ob)) ? DRAW_FACE_SELECT : 0;
if(!dm)
return;
@@ -2999,7 +3000,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if(dt==OB_WIRE || totface==0) {
draw_wire= OBDRAW_WIRE_ON; /* draw wire only, no depth buffer stuff */
}
- else if ( (draw_flags & DRAW_FACE_SELECT || (ob==OBACT && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
+ else if ( (draw_flags & DRAW_FACE_SELECT || (is_obact && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
CHECK_OB_DRAWTEXTURE(v3d, dt))
{
if ( (v3d->flag & V3D_SELECT_OUTLINE) &&
@@ -3027,7 +3028,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if(!(draw_flags & DRAW_FACE_SELECT)) {
if(base->flag & SELECT)
- UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
+ UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);
else
UI_ThemeColor(TH_WIRE);
@@ -3036,7 +3037,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
else if(dt==OB_SOLID) {
- if(ob==OBACT && ob && ob->mode & OB_MODE_WEIGHT_PAINT) {
+ if(is_obact && ob->mode & OB_MODE_WEIGHT_PAINT) {
/* weight paint in solid mode, special case. focus on making the weights clear
* rather than the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
@@ -3140,7 +3141,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glDisable(GL_LIGHTING);
if(base->flag & SELECT) {
- UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
+ UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);
} else {
UI_ThemeColor(TH_WIRE);
}
@@ -3149,7 +3150,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
else if(dt==OB_PAINT) {
- if(ob==OBACT) {
+ if (is_obact) {
if(ob && ob->mode & OB_MODE_WEIGHT_PAINT) {
/* enforce default material settings */
GPU_enable_material(0, NULL);
@@ -3184,12 +3185,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* set default draw color back for wire or for draw-extra later on */
if (dt!=OB_WIRE) {
if(base->flag & SELECT) {
- if(ob==OBACT && ob->flag & OB_FROMGROUP)
+ if (is_obact && ob->flag & OB_FROMGROUP)
UI_ThemeColor(TH_GROUP_ACTIVE);
else if(ob->flag & OB_FROMGROUP)
UI_ThemeColorShade(TH_GROUP_ACTIVE, -16);
else if(flag!=DRAW_CONSTCOLOR)
- UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
+ UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);
else
glColor3ub(80,80,80);
} else {
@@ -3208,7 +3209,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* When using wireframe object traw in particle edit mode
* the mesh gets in the way of seeing the particles, fade the wire color
* with the background. */
- if(ob==OBACT && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ if(is_obact && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
float col_wire[4], col_bg[4], col[3];
UI_GetThemeColor3fv(TH_BACK, col_bg);
@@ -3240,7 +3241,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
- if(paint_vertsel_test(ob)) {
+ if(is_obact && paint_vertsel_test(ob)) {
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
@@ -6063,7 +6064,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
static int warning_recursive= 0;
ModifierData *md = NULL;
- Object *ob;
+ Object *ob= base->object;
Curve *cu;
RegionView3D *rv3d= ar->regiondata;
float vec1[3], vec2[3];
@@ -6071,12 +6072,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
int /*sel, drawtype,*/ colindex= 0;
int i, selstart, selend, empty_object=0;
short dt, dtx, zbufoff= 0;
+ const short is_obact= (ob != NULL && ob == OBACT);
/* only once set now, will be removed too, should become a global standard */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- ob= base->object;
-
if (ob!=scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
return;
@@ -6202,7 +6202,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
dtx= 0;
/* faceselect exception: also draw solid when dt==wire, except in editmode */
- if(ob==OBACT && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
+ if (is_obact && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
if(ob->type==OB_MESH) {
if(ob->mode & OB_MODE_EDIT);
@@ -6464,7 +6464,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
for(psys=ob->particlesystem.first; psys; psys=psys->next) {
/* run this so that possible child particles get cached */
- if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
+ if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
PTCacheEdit *edit = PE_create_current(scene, ob);
if(edit && edit->psys == psys)
draw_update_ptcache_edit(scene, ob, edit);
@@ -6482,12 +6482,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* draw edit particles last so that they can draw over child particles */
- if( (warning_recursive==0) &&
- (flag & DRAW_PICKING)==0 &&
- (!scene->obedit)
- ) {
+ if ( (warning_recursive==0) &&
+ (flag & DRAW_PICKING)==0 &&
+ (!scene->obedit))
+ {
- if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
+ if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
PTCacheEdit *edit = PE_create_current(scene, ob);
if(edit) {
glLoadMatrixf(rv3d->viewmat);
@@ -6679,7 +6679,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(v3d->flag2 & V3D_RENDER_OVERRIDE) return;
/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
- if(ob!=OBACT || !(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
+ if (!is_obact || !(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
int do_draw_center= -1; /* defines below are zero or positive... */
if(v3d->flag2 & V3D_RENDER_OVERRIDE) {