diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index bf575e092dc..93ea067cfb7 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1122,7 +1122,7 @@ static void do_material_tex(GPUShadeInput *shi) norfac = -hScale * mtex->norfac; if(found_deriv_map) { - float fVirtDim = sqrtf(ima_x*mtex->size[0]*ima_y*mtex->size[1]); + float fVirtDim = sqrtf(fabsf(ima_x*mtex->size[0]*ima_y*mtex->size[1])); norfac /= MAX2(fVirtDim, FLT_EPSILON); } diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index d9cabf05155..5fba0bba48c 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -1970,7 +1970,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T auto_bump = shi->obr->ob->derivedFinal->auto_bump_scale; } { - float fVirtDim = sqrtf((float) (dimx*dimy)*mtex->size[0]*mtex->size[1]); + float fVirtDim = sqrtf(fabsf((float) (dimx*dimy)*mtex->size[0]*mtex->size[1])); auto_bump /= MAX2(fVirtDim, FLT_EPSILON); } |