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-rw-r--r--source/blender/collada/ArmatureImporter.cpp2
-rw-r--r--source/blender/collada/ArmatureImporter.h2
-rw-r--r--source/blender/collada/DocumentImporter.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 8791d94f44a..121e4d1d605 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -517,7 +517,7 @@ void ArmatureImporter::set_pose(Object *ob_arm, COLLADAFW::Node *root_node, con
// root - if this joint is the top joint in hierarchy, if a joint
// is a child of a node (not joint), root should be true since
// this is where we build armature bones from
-void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object *parent, Scene *sce)
+void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object *parent)
{
joint_by_uid[node->getUniqueId()] = node;
if (root) {
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index bfbf7433d97..bd17a925f3a 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -140,7 +140,7 @@ public:
ArmatureImporter(UnitConverter *conv, MeshImporterBase *mesh, Scene *sce);
~ArmatureImporter();
- void add_joint(COLLADAFW::Node *node, bool root, Object *parent, Scene *sce);
+ void add_joint(COLLADAFW::Node *node, bool root, Object *parent);
#if 0
void add_root_joint(COLLADAFW::Node *node);
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 167ee7f40e4..af1113b337a 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -480,7 +480,7 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par));
node_map[node->getUniqueId()] = node;
}
- armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par, sce);
+ armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par);
if (parent_node == NULL) {
// for skeletons without root node all has been done above.