diff options
-rw-r--r-- | source/blender/blenkernel/intern/particle.c | 5 | ||||
-rw-r--r-- | source/blender/collada/GeometryExporter.cpp | 179 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_eyedropper_colorband.c | 9 |
3 files changed, 191 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 7d1c80dca41..a161dd4fac3 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -672,8 +672,9 @@ void psys_render_set(Object *ob, ParticleSystem *psys, float viewmat[4][4], floa psys->renderdata = data; /* Hair can and has to be recalculated if everything isn't displayed. */ - if (psys->part->disp != 100 && psys->part->type == PART_HAIR) + if (psys->part->disp != 100 && ELEM(psys->part->type, PART_HAIR, PART_FLUID)) { psys->recalc |= PSYS_RECALC_RESET; + } } void psys_render_restore(Object *ob, ParticleSystem *psys) @@ -746,7 +747,7 @@ void psys_render_restore(Object *ob, ParticleSystem *psys) if (disp != render_disp) { /* Hair can and has to be recalculated if everything isn't displayed. */ - if (psys->part->type == PART_HAIR) { + if (ELEM(psys->part->type, PART_HAIR, PART_FLUID)) { psys->recalc |= PSYS_RECALC_RESET; } else { diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp index 587f30b6eb8..c0d3c947ac1 100644 --- a/source/blender/collada/GeometryExporter.cpp +++ b/source/blender/collada/GeometryExporter.cpp @@ -421,6 +421,185 @@ void GeometryExporter::createPolylist(short material_index, polylist.finish(); } +void GeometryExporter::createPolylists(std::set<Image *> uv_images, + bool has_uvs, + bool has_color, + Object *ob, + Mesh *me, + std::string& geom_id, + std::vector<BCPolygonNormalsIndices>& norind) +{ + std::set<Image *>::iterator uv_images_iter; + for (uv_images_iter = uv_images.begin(); + uv_images_iter != uv_images.end(); + uv_images_iter++) { + + Image *ima = *uv_images_iter; + std::string imageid(id_name(ima)); + createPolylist(imageid, has_uvs, + has_color, + ob, + me, + geom_id, + norind); + } + + /* We msut add an additional collector for the case when + * some parts of the object are not textured at all. + * The next call creates a polylist for all untextured polygons + */ + + createPolylist("", has_uvs, + has_color, + ob, + me, + geom_id, + norind); + +} + +/* =========================================================================== + * Export Meshes with UV Textures (export as materials, see also in + * effectExporter and MaterialExporter) + * + * If imageid is the empty string, then collect only untextured polygons + * =========================================================================== */ +void GeometryExporter::createPolylist(std::string imageid, + bool has_uvs, + bool has_color, + Object *ob, + Mesh *me, + std::string& geom_id, + std::vector<BCPolygonNormalsIndices>& norind) +{ + + MPoly *mpolys = me->mpoly; + MLoop *mloops = me->mloop; + MTexPoly *mtpolys = me->mtpoly; + + int totpolys = me->totpoly; + + // <vcount> + int i; + int faces_in_polylist = 0; + std::vector<unsigned long> vcount_list; + bool is_triangulated = true; + // count faces with this material + for (i = 0; i < totpolys; i++) { + MTexPoly *tp = &mtpolys[i]; + MPoly *p = &mpolys[i]; + + std::string tpageid = (tp->tpage) ? id_name(tp->tpage):""; + if (tpageid == imageid) { + faces_in_polylist++; + vcount_list.push_back(p->totloop); + if (p->totloop != 3) { + is_triangulated = false; + } + } + } + + // no faces using this imageid + if (faces_in_polylist == 0) { + if (imageid != "") + fprintf(stderr, "%s: Image %s is not used.\n", id_name(ob).c_str(), imageid.c_str()); + return; + } + + COLLADASW::PrimitivesBase *facelist = getFacelist(is_triangulated, mSW); + + // sets count attribute in <polylist> + facelist->setCount(faces_in_polylist); + + if (imageid != "") { + // sets material name + std::string material_id = get_material_id_from_id(imageid); + std::ostringstream ostr; + ostr << translate_id(material_id); + facelist->setMaterial(ostr.str()); + } + COLLADASW::InputList &til = facelist->getInputList(); + + // creates <input> in <polylist> for vertices + COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX), 0); + + // creates <input> in <polylist> for normals + COLLADASW::Input input2(COLLADASW::InputSemantic::NORMAL, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL), 1); + + til.push_back(input1); + til.push_back(input2); + + // if mesh has uv coords writes <input> for TEXCOORD + int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE); + int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) - 1; + for (i = 0; i < num_layers; i++) { + if (!this->export_settings->active_uv_only || i == active_uv_index) { + + std::string uv_name(bc_get_uvlayer_name(me, i)); + std::string effective_id = geom_id; // (uv_name == "") ? geom_id : uv_name; + std::string layer_id = makeTexcoordSourceId( + effective_id, + i, this->export_settings->active_uv_only); + + /* Note: the third parameter denotes the offset of TEXCOORD in polylist elements + For now this is always 2 (This may change sometime/maybe) + */ + COLLADASW::Input input3(COLLADASW::InputSemantic::TEXCOORD, + makeUrl(layer_id), + 2, // this is only until we have optimized UV sets + (this->export_settings->active_uv_only) ? 0 : i // only_active_uv exported -> we have only one set + ); + til.push_back(input3); + } + } + + int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL); + if (totlayer_mcol > 0) { + int map_index = 0; + + for (int a = 0; a < totlayer_mcol; a++) { + char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a); + COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR, + makeUrl(makeVertexColorSourceId(geom_id, layer_name)), + (has_uvs) ? 3 : 2, // all color layers have same index order + map_index // set number equals color map index + ); + til.push_back(input4); + map_index++; + } + } + + // performs the actual writing + prepareToAppendValues(is_triangulated, facelist, vcount_list); + + // <p> + int texindex = 0; + for (i = 0; i < totpolys; i++) { + MTexPoly *tp = &mtpolys[i]; + MPoly *p = &mpolys[i]; + int loop_count = p->totloop; + std::string tpageid = (tp->tpage) ? id_name(tp->tpage) : ""; + if (tpageid == imageid) { + MLoop *l = &mloops[p->loopstart]; + BCPolygonNormalsIndices normal_indices = norind[i]; + + for (int j = 0; j < loop_count; j++) { + facelist->appendValues(l[j].v); + facelist->appendValues(normal_indices[j]); + if (has_uvs) + facelist->appendValues(texindex + j); + + if (has_color) + facelist->appendValues(texindex + j); + } + } + + texindex += loop_count; + } + + finishList(is_triangulated, facelist); + delete facelist; +} // creates <source> for positions void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me) diff --git a/source/blender/editors/interface/interface_eyedropper_colorband.c b/source/blender/editors/interface/interface_eyedropper_colorband.c index 85339ff0322..b13d552dbeb 100644 --- a/source/blender/editors/interface/interface_eyedropper_colorband.c +++ b/source/blender/editors/interface/interface_eyedropper_colorband.c @@ -289,6 +289,13 @@ static int eyedropper_colorband_exec(bContext *C, wmOperator *op) } } +static int eyedropper_colorband_poll(bContext *C) +{ + uiBut *but = UI_context_active_but_get(C); + return (but && but->type == UI_BTYPE_COLORBAND); +} + + void UI_OT_eyedropper_colorband(wmOperatorType *ot) { /* identifiers */ @@ -301,6 +308,7 @@ void UI_OT_eyedropper_colorband(wmOperatorType *ot) ot->modal = eyedropper_colorband_modal; ot->cancel = eyedropper_colorband_cancel; ot->exec = eyedropper_colorband_exec; + ot->poll = eyedropper_colorband_poll; /* flags */ ot->flag = OPTYPE_BLOCKING | OPTYPE_INTERNAL; @@ -320,6 +328,7 @@ void UI_OT_eyedropper_colorband_point(wmOperatorType *ot) ot->modal = eyedropper_colorband_point_modal; ot->cancel = eyedropper_colorband_cancel; ot->exec = eyedropper_colorband_exec; + ot->poll = eyedropper_colorband_poll; /* flags */ ot->flag = OPTYPE_BLOCKING | OPTYPE_INTERNAL; |