Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/blenlib/BLI_math.h1
-rw-r--r--source/blender/blenlib/BLI_math_interp.h35
-rw-r--r--source/blender/blenlib/CMakeLists.txt1
-rw-r--r--source/blender/blenlib/intern/math_interp.c235
-rw-r--r--source/blender/compositor/nodes/COM_ScaleNode.cpp22
-rw-r--r--source/blender/compositor/nodes/COM_Stabilize2dNode.cpp2
-rw-r--r--source/blender/compositor/operations/COM_MovieDistortionOperation.cpp1
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp55
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.h1
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.cpp51
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.h18
11 files changed, 372 insertions, 50 deletions
diff --git a/source/blender/blenlib/BLI_math.h b/source/blender/blenlib/BLI_math.h
index 89c37daae84..db2fed433da 100644
--- a/source/blender/blenlib/BLI_math.h
+++ b/source/blender/blenlib/BLI_math.h
@@ -58,6 +58,7 @@
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_math_geom.h"
+#include "BLI_math_interp.h"
#endif /* __BLI_MATH_H__ */
diff --git a/source/blender/blenlib/BLI_math_interp.h b/source/blender/blenlib/BLI_math_interp.h
new file mode 100644
index 00000000000..3a107be32bd
--- /dev/null
+++ b/source/blender/blenlib/BLI_math_interp.h
@@ -0,0 +1,35 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+#ifndef BLI_MATH_INTERP
+#define BLI_MATH_INTERP
+
+void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v);
+void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v);
+
+#endif
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 6839f05bfbc..a6435bcbd50 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -70,6 +70,7 @@ set(SRC
intern/math_color_inline.c
intern/math_geom.c
intern/math_geom_inline.c
+ intern/math_interp.c
intern/math_matrix.c
intern/math_rotation.c
intern/math_vector.c
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
new file mode 100644
index 00000000000..742669354a9
--- /dev/null
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -0,0 +1,235 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Sergey Sharybin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+#include <math.h>
+
+#include "BLI_math.h"
+
+/**************************************************************************
+ * INTERPOLATIONS
+ *
+ * Reference and docs:
+ * http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
+ ***************************************************************************/
+
+/* BICUBIC Interpolation functions
+ * More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
+ * function assumes out to be zero'ed, only does RGBA */
+
+static float P(float k)
+{
+ float p1, p2, p3, p4;
+ p1 = MAX2(k + 2.0f, 0);
+ p2 = MAX2(k + 1.0f, 0);
+ p3 = MAX2(k, 0);
+ p4 = MAX2(k - 1.0f, 0);
+ return (float)(1.0f / 6.0f) * (p1 * p1 * p1 - 4.0f * p2 * p2 * p2 + 6.0f * p3 * p3 * p3 - 4.0f * p4 * p4 * p4);
+}
+
+
+#if 0
+/* older, slower function, works the same as above */
+static float P(float k)
+{
+ return (float)(1.0f / 6.0f) * (pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f));
+}
+#endif
+
+/* BICUBIC INTERPOLATION */
+void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
+{
+ int i, j, n, m, x1, y1;
+ float a, b, w, wx, wy[4], out[4];
+ const float *data;
+
+ /* sample area entirely outside image? */
+ if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) {
+ return;
+ }
+
+ i = (int)floor(u);
+ j = (int)floor(v);
+ a = u - i;
+ b = v - j;
+
+ zero_v4(out);
+
+/* Optimized and not so easy to read */
+
+ /* avoid calling multiple times */
+ wy[0] = P(b - (-1));
+ wy[1] = P(b - 0);
+ wy[2] = P(b - 1);
+ wy[3] = P(b - 2);
+
+ for (n = -1; n <= 2; n++) {
+ x1 = i + n;
+ CLAMP(x1, 0, width - 1);
+ wx = P(n - a);
+ for (m = -1; m <= 2; m++) {
+ y1 = j + m;
+ CLAMP(y1, 0, height - 1);
+ /* normally we could do this */
+ /* w = P(n-a) * P(b-m); */
+ /* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
+ w = wx * wy[m + 1];
+
+ data = buffer + width * y1 * 4 + 4 * x1;
+
+ if (components == 1) {
+ out[0] += data[0] * w;
+ }
+ else if (components == 2) {
+ out[0] += data[0] * w;
+ out[1] += data[1] * w;
+ }
+ else if (components == 3) {
+ out[0] += data[0] * w;
+ out[1] += data[1] * w;
+ out[2] += data[2] * w;
+ }
+ else {
+ out[0] += data[0] * w;
+ out[1] += data[1] * w;
+ out[2] += data[2] * w;
+ out[3] += data[3] * w;
+ }
+ }
+ }
+
+/* Done with optimized part */
+
+#if 0
+ /* older, slower function, works the same as above */
+ for (n = -1; n <= 2; n++) {
+ for (m = -1; m <= 2; m++) {
+ x1 = i + n;
+ y1 = j + m;
+ if (x1 > 0 && x1 < width && y1 > 0 && y1 < height) {
+ data = in->rect_float + width * y1 * 4 + 4 * x1;
+
+ if (components == 1) {
+ out[0] += data[0] * P(n - a) * P(b - m);
+ }
+ else if (components == 2) {
+ out[0] += data[0] * P(n - a) * P(b - m);
+ out[1] += data[1] * P(n - a) * P(b - m);
+ }
+ else if (components == 3) {
+ out[0] += data[0] * P(n - a) * P(b - m);
+ out[1] += data[1] * P(n - a) * P(b - m);
+ out[2] += data[2] * P(n - a) * P(b - m);
+ }
+ else {
+ out[0] += data[0] * P(n - a) * P(b - m);
+ out[1] += data[1] * P(n - a) * P(b - m);
+ out[2] += data[2] * P(n - a) * P(b - m);
+ out[3] += data[3] * P(n - a) * P(b - m);
+ }
+ }
+ }
+ }
+#endif
+
+ if (components == 1) {
+ output[0] = out[0];
+ }
+ else if (components == 2) {
+ output[0] = out[0];
+ output[1] = out[1];
+ }
+ else if (components == 3) {
+ output[0] = out[0];
+ output[1] = out[1];
+ output[2] = out[2];
+ }
+ else {
+ output[0] = out[0];
+ output[1] = out[1];
+ output[2] = out[2];
+ output[3] = out[3];
+ }
+}
+
+/* BILINEAR INTERPOLATION */
+void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
+{
+ const float *row1, *row2, *row3, *row4;
+ float a, b;
+ float a_b, ma_b, a_mb, ma_mb;
+ float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ int y1, y2, x1, x2;
+
+ /* ImBuf in must have a valid rect or rect_float, assume this is already checked */
+
+ x1 = (int)floor(u);
+ x2 = (int)ceil(u);
+ y1 = (int)floor(v);
+ y2 = (int)ceil(v);
+
+ /* sample area entirely outside image? */
+ if (x2 < 0 || x1 > width - 1 || y2 < 0 || y1 > height - 1) {
+ return;
+ }
+
+ /* sample including outside of edges of image */
+ if (x1 < 0 || y1 < 0) row1 = empty;
+ else row1 = buffer + width * y1 * 4 + 4 * x1;
+
+ if (x1 < 0 || y2 > height - 1) row2 = empty;
+ else row2 = buffer + width * y2 * 4 + 4 * x1;
+
+ if (x2 > width - 1 || y1 < 0) row3 = empty;
+ else row3 = buffer + width * y1 * 4 + 4 * x2;
+
+ if (x2 > width - 1 || y2 > height - 1) row4 = empty;
+ else row4 = buffer + width * y2 * 4 + 4 * x2;
+
+ a = u - floorf(u);
+ b = v - floorf(v);
+ a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+
+ if (components == 1) {
+ output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ }
+ else if (components == 2) {
+ output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ }
+ else if (components == 3) {
+ output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ }
+ else {
+ output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ }
+}
diff --git a/source/blender/compositor/nodes/COM_ScaleNode.cpp b/source/blender/compositor/nodes/COM_ScaleNode.cpp
index c51782b77af..d535e71a33c 100644
--- a/source/blender/compositor/nodes/COM_ScaleNode.cpp
+++ b/source/blender/compositor/nodes/COM_ScaleNode.cpp
@@ -26,6 +26,7 @@
#include "COM_ExecutionSystem.h"
#include "BKE_node.h"
#include "COM_SetValueOperation.h"
+#include "COM_SetSamplerOperation.h"
ScaleNode::ScaleNode(bNode *editorNode) : Node(editorNode)
{
@@ -38,7 +39,9 @@ void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
InputSocket *inputXSocket = this->getInputSocket(1);
InputSocket *inputYSocket = this->getInputSocket(2);
OutputSocket *outputSocket = this->getOutputSocket(0);
+ BaseScaleOperation *scaleoperation;
bNode *bnode = this->getbNode();
+
switch (bnode->custom1) {
case CMP_SCALE_RELATIVE: {
ScaleOperation *operation = new ScaleOperation();
@@ -46,8 +49,8 @@ void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
inputXSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
inputYSocket->relinkConnections(operation->getInputSocket(2), 2, graph);
- outputSocket->relinkConnections(operation->getOutputSocket(0));
- graph->addOperation(operation);
+
+ scaleoperation = operation;
}
break;
case CMP_SCALE_SCENEPERCENT: {
@@ -57,9 +60,9 @@ void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
addLink(graph, scaleFactorOperation->getOutputSocket(), operation->getInputSocket(1));
addLink(graph, scaleFactorOperation->getOutputSocket(), operation->getInputSocket(2));
- outputSocket->relinkConnections(operation->getOutputSocket(0));
graph->addOperation(scaleFactorOperation);
- graph->addOperation(operation);
+
+ scaleoperation = operation;
}
break;
@@ -75,9 +78,9 @@ void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
operation->setNewWidth(rd->xsch * rd->size / 100.0f);
operation->setNewHeight(rd->ysch * rd->size / 100.0f);
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
- outputSocket->relinkConnections(operation->getOutputSocket(0));
operation->getInputSocket(0)->getConnection()->setIgnoreResizeCheck(true);
- graph->addOperation(operation);
+
+ scaleoperation = operation;
}
break;
@@ -87,9 +90,12 @@ void ScaleNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
inputXSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
inputYSocket->relinkConnections(operation->getInputSocket(2), 2, graph);
- outputSocket->relinkConnections(operation->getOutputSocket(0));
- graph->addOperation(operation);
+
+ scaleoperation = operation;
}
break;
}
+
+ outputSocket->relinkConnections(scaleoperation->getOutputSocket(0));
+ graph->addOperation(scaleoperation);
}
diff --git a/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp b/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
index b28ee3eade1..a579503a829 100644
--- a/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
+++ b/source/blender/compositor/nodes/COM_Stabilize2dNode.cpp
@@ -72,6 +72,8 @@ void Stabilize2dNode::convertToOperations(ExecutionSystem *graph, CompositorCont
addLink(graph, scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(1));
addLink(graph, scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(2));
+ scaleOperation->setSampler((PixelSampler)this->getbNode()->custom1);
+
addLink(graph, scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
addLink(graph, angleAttribute->getOutputSocket(), rotateOperation->getInputSocket(1));
rotateOperation->setDoDegree2RadConversion(false);
diff --git a/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp b/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
index 7106b015fe6..29d8bbea2db 100644
--- a/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
+++ b/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
@@ -49,7 +49,6 @@ MovieDistortionOperation::MovieDistortionOperation(bool distortion) : NodeOperat
this->m_movieClip = NULL;
this->m_cache = NULL;
this->m_distortion = distortion;
- setComplex(true);
}
void MovieDistortionOperation::initExecution()
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
index a4015c6283f..f4160a5fbcb 100644
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
@@ -69,6 +69,46 @@ void RenderLayersBaseProg::initExecution()
}
}
+void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler)
+{
+ unsigned int offset;
+ int ix, iy;
+ int width = this->getWidth(), height = this->getHeight();
+
+ switch (sampler) {
+ case COM_PS_NEAREST:
+ ix = x;
+ iy = y;
+ offset = (iy * width + ix) * this->m_elementsize;
+
+ if (this->m_elementsize == 1)
+ output[0] = this->m_inputBuffer[offset];
+ else if (this->m_elementsize == 3)
+ copy_v3_v3(output, &this->m_inputBuffer[offset]);
+ else
+ copy_v4_v4(output, &this->m_inputBuffer[offset]);
+
+ break;
+
+ case COM_PS_BILINEAR:
+ BLI_bilinear_interpolation(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
+ break;
+
+ case COM_PS_BICUBIC:
+ BLI_bicubic_interpolation(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
+ break;
+ }
+
+ if (this->m_elementsize == 1) {
+ output[1] = 0.0f;
+ output[2] = 0.0f;
+ output[3] = 0.0f;
+ }
+ else if (this->m_elementsize == 3) {
+ output[3] = 1.0f;
+ }
+}
+
void RenderLayersBaseProg::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
int ix = x;
@@ -78,20 +118,7 @@ void RenderLayersBaseProg::executePixel(float output[4], float x, float y, Pixel
zero_v4(output);
}
else {
- unsigned int offset = (iy * this->getWidth() + ix) * this->m_elementsize;
- if (this->m_elementsize == 1) {
- output[0] = this->m_inputBuffer[offset];
- output[1] = 0.0f;
- output[2] = 0.0f;
- output[3] = 0.0f;
- }
- else if (this->m_elementsize == 3) {
- copy_v3_v3(output, &this->m_inputBuffer[offset]);
- output[3] = 1.0f;
- }
- else {
- copy_v4_v4(output, &this->m_inputBuffer[offset]);
- }
+ doInterpolation(output, x, y, sampler);
}
}
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
index ea57d4bc421..3916862a0b3 100644
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
@@ -80,6 +80,7 @@ protected:
*/
inline float *getInputBuffer() { return this->m_inputBuffer; }
+ void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
public:
/**
* setter for the scene field. Will be called from
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp
index 276b2f54b6e..9e8f5af0ef0 100644
--- a/source/blender/compositor/operations/COM_ScaleOperation.cpp
+++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp
@@ -29,7 +29,16 @@
* note: use bilinear because bicubic makes fuzzy even when not scaling at all (1:1)
*/
-ScaleOperation::ScaleOperation() : NodeOperation()
+BaseScaleOperation::BaseScaleOperation()
+{
+#ifdef USE_FORCE_BILINEAR
+ m_sampler = (int) COM_PS_BILINEAR;
+#else
+ m_sampler = -1;
+#endif
+}
+
+ScaleOperation::ScaleOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
@@ -59,22 +68,20 @@ void ScaleOperation::deinitExecution()
void ScaleOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BILINEAR
- sampler = COM_PS_BILINEAR;
-#endif
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
float scaleX[4];
float scaleY[4];
- this->m_inputXOperation->read(scaleX, x, y, sampler);
- this->m_inputYOperation->read(scaleY, x, y, sampler);
+ this->m_inputXOperation->read(scaleX, x, y, effective_sampler);
+ this->m_inputYOperation->read(scaleY, x, y, effective_sampler);
const float scx = scaleX[0];
const float scy = scaleY[0];
float nx = this->m_centerX + (x - this->m_centerX) / scx;
float ny = this->m_centerY + (y - this->m_centerY) / scy;
- this->m_inputOperation->read(output, nx, ny, sampler);
+ this->m_inputOperation->read(output, nx, ny, effective_sampler);
}
bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
@@ -94,12 +101,12 @@ bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOpe
newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / scy;
newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / scy;
- return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// SCALE ABSOLUTE
-ScaleAbsoluteOperation::ScaleAbsoluteOperation() : NodeOperation()
+ScaleAbsoluteOperation::ScaleAbsoluteOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
@@ -129,15 +136,13 @@ void ScaleAbsoluteOperation::deinitExecution()
void ScaleAbsoluteOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BILINEAR
- sampler = COM_PS_BILINEAR;
-#endif
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
float scaleX[4];
float scaleY[4];
- this->m_inputXOperation->read(scaleX, x, y, sampler);
- this->m_inputYOperation->read(scaleY, x, y, sampler);
+ this->m_inputXOperation->read(scaleX, x, y, effective_sampler);
+ this->m_inputYOperation->read(scaleY, x, y, effective_sampler);
const float scx = scaleX[0]; // target absolute scale
const float scy = scaleY[0]; // target absolute scale
@@ -151,7 +156,7 @@ void ScaleAbsoluteOperation::executePixel(float output[4], float x, float y, Pix
float nx = this->m_centerX + (x - this->m_centerX) / relativeXScale;
float ny = this->m_centerY + (y - this->m_centerY) / relativeYScale;
- this->m_inputOperation->read(output, nx, ny, sampler);
+ this->m_inputOperation->read(output, nx, ny, effective_sampler);
}
bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
@@ -176,12 +181,12 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadB
newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / relateveYScale;
newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / relateveYScale;
- return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// Absolute fixed siez
-ScaleFixedSizeOperation::ScaleFixedSizeOperation() : NodeOperation()
+ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
this->addOutputSocket(COM_DT_COLOR);
@@ -250,17 +255,15 @@ void ScaleFixedSizeOperation::deinitExecution()
void ScaleFixedSizeOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BILINEAR
- sampler = COM_PS_BILINEAR;
-#endif
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
if (this->m_is_offset) {
float nx = ((x - this->m_offsetX) * this->m_relX);
float ny = ((y - this->m_offsetY) * this->m_relY);
- this->m_inputOperation->read(output, nx, ny, sampler);
+ this->m_inputOperation->read(output, nx, ny, effective_sampler);
}
else {
- this->m_inputOperation->read(output, x * this->m_relX, y * this->m_relY, sampler);
+ this->m_inputOperation->read(output, x * this->m_relX, y * this->m_relY, effective_sampler);
}
}
@@ -273,7 +276,7 @@ bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input, Read
newInput.ymax = input->ymax * this->m_relY;
newInput.ymin = input->ymin * this->m_relY;
- return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
@@ -281,7 +284,7 @@ void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2], un
unsigned int nr[2];
nr[0] = this->m_newWidth;
nr[1] = this->m_newHeight;
- NodeOperation::determineResolution(resolution, nr);
+ BaseScaleOperation::determineResolution(resolution, nr);
resolution[0] = this->m_newWidth;
resolution[1] = this->m_newHeight;
}
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.h b/source/blender/compositor/operations/COM_ScaleOperation.h
index 4239ff063fb..f42cdbd78ed 100644
--- a/source/blender/compositor/operations/COM_ScaleOperation.h
+++ b/source/blender/compositor/operations/COM_ScaleOperation.h
@@ -25,7 +25,19 @@
#include "COM_NodeOperation.h"
-class ScaleOperation : public NodeOperation {
+class BaseScaleOperation : public NodeOperation {
+public:
+ void setSampler(PixelSampler sampler) { this->m_sampler = (int) sampler; }
+
+protected:
+ BaseScaleOperation();
+
+ PixelSampler getEffectiveSampler(PixelSampler sampler) { return (m_sampler == -1) ? sampler : (PixelSampler) m_sampler; }
+
+ int m_sampler;
+};
+
+class ScaleOperation : public BaseScaleOperation {
private:
SocketReader *m_inputOperation;
SocketReader *m_inputXOperation;
@@ -41,7 +53,7 @@ public:
void deinitExecution();
};
-class ScaleAbsoluteOperation : public NodeOperation {
+class ScaleAbsoluteOperation : public BaseScaleOperation {
SocketReader *m_inputOperation;
SocketReader *m_inputXOperation;
SocketReader *m_inputYOperation;
@@ -57,7 +69,7 @@ public:
void deinitExecution();
};
-class ScaleFixedSizeOperation : public NodeOperation {
+class ScaleFixedSizeOperation : public BaseScaleOperation {
SocketReader *m_inputOperation;
int m_newWidth;
int m_newHeight;