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-rw-r--r--source/blender/blenkernel/intern/studiolight.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index e164cd6cac9..acc6fdcfb81 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -375,7 +375,7 @@ BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(
static void studiolight_calculate_specular_irradiance(StudioLight *sl, float color[3], const float normal[3])
{
- const float specular = 4.0f;
+ const float specular = 1.0f;
int hits = 0;
copy_v3_fl(color, 0.0f);
@@ -400,16 +400,12 @@ static void studiolight_calculate_specular_irradiance(StudioLight *sl, float col
studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], specular, normal, color, &hits, 0, 1, 2, -0.5);
- if (hits) {
- mul_v3_fl(color, specular / hits);
- }
- else {
- copy_v3_fl3(color, 1.0, 0.0, 1.0);
- }
+ mul_v3_fl(color, 1.0/ M_PI);
}
static bool studiolight_load_irradiance_equirectangular_image(StudioLight *sl)
{
+#if 1
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
ImBuf *ibuf = NULL;
ibuf = IMB_loadiffname(sl->path_irr, 0, NULL);
@@ -420,6 +416,7 @@ static bool studiolight_load_irradiance_equirectangular_image(StudioLight *sl)
return true;
}
}
+#endif
return false;
}
@@ -748,12 +745,12 @@ void BKE_studiolight_init(void)
sl = studiolight_create();
BLI_strncpy(sl->name, "INTERNAL_01", FILE_MAXFILE);
sl->flag = STUDIOLIGHT_INTERNAL | STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED | STUDIOLIGHT_ORIENTATION_CAMERA;
- copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
+ copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 1.5f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.8f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.05f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.2f);
- copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.1f);
+ copy_v3_fl3(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.1f, 0.0f, 0.0f);
BLI_addtail(&studiolights, sl);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);