Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/ghost/test/gears/GHOST_Test.cpp4
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_edgenet.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_intersect_edges.c2
-rw-r--r--source/blender/compositor/operations/COM_SMAAOperation.cc4
-rw-r--r--source/blender/draw/intern/draw_manager.c2
-rw-r--r--source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c2
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_extrude.c7
-rwxr-xr-xtests/python/modules/render_report.py2
9 files changed, 13 insertions, 14 deletions
diff --git a/intern/ghost/test/gears/GHOST_Test.cpp b/intern/ghost/test/gears/GHOST_Test.cpp
index aaac62a1a03..c1cb5f29e2e 100644
--- a/intern/ghost/test/gears/GHOST_Test.cpp
+++ b/intern/ghost/test/gears/GHOST_Test.cpp
@@ -365,8 +365,8 @@ void StereoProjection(float left,
* of zero parallax.
*
* -0.31
- * eye = half the eye separation; positive for the right eye subfield,
- * negative for the left eye subfield.
+ * eye = half the eye separation; positive for the right eye sub-field,
+ * negative for the left eye sub-field.
*/
{
float xmid, ymid, clip_near, clip_far, topw, bottomw, leftw, rightw, dx, dy, n_over_d;
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index 9466be4a300..3978959a425 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -724,7 +724,7 @@ static BMOpDefine bmo_edgenet_fill_def = {
};
/*
- * Edgenet Prepare.
+ * Edge-net Prepare.
*
* Identifies several useful edge loop cases and modifies them so
* they'll become a face when edgenet_fill is called. The cases covered are:
diff --git a/source/blender/bmesh/tools/bmesh_edgenet.c b/source/blender/bmesh/tools/bmesh_edgenet.c
index 51af4d24e52..242b269ed47 100644
--- a/source/blender/bmesh/tools/bmesh_edgenet.c
+++ b/source/blender/bmesh/tools/bmesh_edgenet.c
@@ -17,7 +17,7 @@
/** \file
* \ingroup bmesh
*
- * Edgenet Fill.
+ * Edge-net Fill.
*/
#include <limits.h>
diff --git a/source/blender/bmesh/tools/bmesh_intersect_edges.c b/source/blender/bmesh/tools/bmesh_intersect_edges.c
index 1e9adea2615..eb56075e136 100644
--- a/source/blender/bmesh/tools/bmesh_intersect_edges.c
+++ b/source/blender/bmesh/tools/bmesh_intersect_edges.c
@@ -938,7 +938,7 @@ bool BM_mesh_intersect_edges(
}
if (va_dest == v_other_dest) {
- /* Edge/Edgenet to vertex - we can't split the face. */
+ /* Edge/Edge-net to vertex - we can't split the face. */
break;
}
if (edgenet_len == 0 && BM_edge_exists(va_dest, v_other_dest)) {
diff --git a/source/blender/compositor/operations/COM_SMAAOperation.cc b/source/blender/compositor/operations/COM_SMAAOperation.cc
index 9dde73269fc..c3647a39909 100644
--- a/source/blender/compositor/operations/COM_SMAAOperation.cc
+++ b/source/blender/compositor/operations/COM_SMAAOperation.cc
@@ -36,12 +36,12 @@ namespace blender::compositor {
*
* http://www.iryoku.com/smaa/
*
- * This file is based on smaa-cpp:
+ * This file is based on SMAA-CPP:
*
* https://github.com/iRi-E/smaa-cpp
*
* Currently only SMAA 1x mode is provided, so the operation will be done
- * with no spatial multisampling nor temporal supersampling.
+ * with no spatial multi-sampling nor temporal super-sampling.
*
* NOTE: This program assumes the screen coordinates are DirectX style, so
* the vertical direction is upside-down. "top" and "bottom" actually mean
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 62742d082ca..6f5e041fa79 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1645,7 +1645,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
drw_engines_draw_scene();
- /* Fix 3D view being "laggy" on macos and win+nvidia. (See T56996, T61474) */
+ /* Fix 3D view "lagging" on APPLE and WIN32+NVIDIA. (See T56996, T61474) */
GPU_flush();
DRW_stats_reset();
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
index 21007bab5d2..fcc44aab583 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
@@ -205,7 +205,7 @@ static void bakeModifier(Main *UNUSED(bmain),
}
if (!gpd->runtime.lineart_cache) {
- /* Only calculate for this modifer, thus no need to get maximum values from all line art
+ /* Only calculate for this modifier, thus no need to get maximum values from all line art
* modifiers in the stack. */
lmd->edge_types_override = lmd->edge_types;
lmd->level_end_override = lmd->level_end;
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index a5bd41c23e4..a2fcbe35dcc 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -1028,14 +1028,13 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (do_rim) {
uint i;
- /* bugger, need to re-calculate the normals for the new edge faces.
+ /* NOTE(campbell): Unfortunately re-calculate the normals for the new edge faces is necessary.
* This could be done in many ways, but probably the quickest way
* is to calculate the average normals for side faces only.
* Then blend them with the normals of the edge verts.
*
- * at the moment its easiest to allocate an entire array for every vertex,
- * even though we only need edge verts - campbell
- */
+ * At the moment its easiest to allocate an entire array for every vertex,
+ * even though we only need edge verts. */
#define SOLIDIFY_SIDE_NORMALS
diff --git a/tests/python/modules/render_report.py b/tests/python/modules/render_report.py
index c1ae0b05fcd..560f8e33585 100755
--- a/tests/python/modules/render_report.py
+++ b/tests/python/modules/render_report.py
@@ -287,7 +287,7 @@ class Report:
-moz-background-size:50px 50px;
background-size:50px 50px;
- -webkit-background-size:50px 51px; /* override value for shitty webkit */
+ -webkit-background-size:50px 51px; /* Override value for silly webkit. */
background-position:0 0, 25px 0, 25px -25px, 0px 25px;
}}