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-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/render/render_opengl.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c139
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h5
-rw-r--r--source/blender/windowmanager/intern/wm_files.c1
7 files changed, 29 insertions, 132 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index c7dd5db27e1..92f951ec637 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3546,7 +3546,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
IB_rect,
draw_flags,
scene->r.alphamode,
- 0, /* no aa samples */
+ U.ogl_multisamples,
viewname,
context->gpu_offscreen,
err_out);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 055bd3643b6..5ce9133a531 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -584,7 +584,6 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph,
int sizex,
int sizey,
unsigned int flag,
- unsigned int draw_flags,
int alpha_mode,
int samples,
const char *viewname,
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 342c6269419..20229b63258 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -114,7 +114,6 @@ typedef struct OGLRender {
GPUOffScreen *ofs;
int ofs_samples;
- bool ofs_full_samples;
int sizex, sizey;
int write_still;
@@ -356,9 +355,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
- unsigned int draw_flags = V3D_OFSDRAW_NONE;
- draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
-
if (view_context) {
ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
scene,
@@ -368,7 +364,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
sizex,
sizey,
IB_rectfloat,
- draw_flags,
alpha_mode,
oglrender->ofs_samples,
viewname,
@@ -381,7 +376,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
}
}
else {
- draw_flags |= V3D_OFSDRAW_SHOW_ANNOTATION;
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(depsgraph,
scene,
NULL,
@@ -390,7 +384,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
oglrender->sizex,
oglrender->sizey,
IB_rectfloat,
- draw_flags,
+ V3D_OFSDRAW_SHOW_ANNOTATION,
alpha_mode,
oglrender->ofs_samples,
viewname,
@@ -532,6 +526,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
+ const int samples = U.ogl_multisamples;
char err_out[256] = "unknown";
if (G.background) {
@@ -576,7 +571,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */
- ofs = GPU_offscreen_create(sizex, sizey, 0, true, true, err_out);
+ ofs = GPU_offscreen_create(sizex, sizey, samples, true, true, err_out);
DRW_opengl_context_disable();
if (!ofs) {
@@ -597,6 +592,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->view_layer = CTX_data_view_layer(C);
oglrender->depsgraph = CTX_data_depsgraph(C);
oglrender->cfrao = scene->r.cfra;
+ oglrender->ofs_samples = samples;
oglrender->write_still = is_write_still && !is_animation;
oglrender->is_animation = is_animation;
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index d7553d18d3b..303c3fac363 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -6188,7 +6188,6 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
w,
h,
IB_rect,
- V3D_OFSDRAW_NONE,
R_ALPHAPREMUL,
0,
NULL,
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 54955c83ad9..2ce67bfbe4c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1595,7 +1595,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
int sizex,
int sizey,
uint flag,
- uint draw_flags,
int alpha_mode,
int samples,
const char *viewname,
@@ -1605,7 +1604,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
{
RegionView3D *rv3d = ar->regiondata;
const bool draw_sky = (alpha_mode == R_ADDSKY);
- const bool use_full_sample = (draw_flags & V3D_OFSDRAW_USE_FULL_SAMPLE);
/* view state */
bool is_ortho = false;
@@ -1627,7 +1625,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
if (own_ofs) {
/* bind */
- ofs = GPU_offscreen_create(sizex, sizey, use_full_sample ? 0 : samples, true, false, err_out);
+ ofs = GPU_offscreen_create(sizex, sizey, samples, true, false, err_out);
if (ofs == NULL) {
DRW_opengl_context_disable();
return NULL;
@@ -1683,120 +1681,28 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
}
}
- if ((samples && use_full_sample) == 0) {
- const bool do_color_management = (ibuf->rect_float == NULL);
- /* Single-pass render, common case */
- ED_view3d_draw_offscreen(depsgraph,
- scene,
- drawtype,
- v3d,
- ar,
- sizex,
- sizey,
- NULL,
- winmat,
- draw_sky,
- !is_ortho,
- viewname,
- do_color_management,
- ofs,
- NULL);
-
- if (ibuf->rect_float) {
- GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
- }
- else if (ibuf->rect) {
- GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
- }
- }
- else {
- /* Multi-pass render, use accumulation buffer & jitter for 'full' oversampling.
- * Use because OpenGL may use a lower quality MSAA, and only over-sample edges. */
- static float jit_ofs[32][2];
- float winmat_jitter[4][4];
- float *rect_temp = (ibuf->rect_float) ?
- ibuf->rect_float :
- MEM_mallocN(sizex * sizey * sizeof(float[4]), "rect_temp");
- float *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(float[4]), "accum_buffer");
- GPUViewport *viewport = GPU_viewport_create_from_offscreen(ofs);
-
- BLI_jitter_init(jit_ofs, samples);
-
- /* first sample buffer, also initializes 'rv3d->persmat' */
- ED_view3d_draw_offscreen(depsgraph,
- scene,
- drawtype,
- v3d,
- ar,
- sizex,
- sizey,
- NULL,
- winmat,
- draw_sky,
- !is_ortho,
- viewname,
- false,
- ofs,
- viewport);
- GPU_offscreen_read_pixels(ofs, GL_FLOAT, accum_buffer);
-
- /* skip the first sample */
- for (int j = 1; j < samples; j++) {
- copy_m4_m4(winmat_jitter, winmat);
- window_translate_m4(winmat_jitter,
- rv3d->persmat,
- (jit_ofs[j][0] * 2.0f) / sizex,
- (jit_ofs[j][1] * 2.0f) / sizey);
-
- ED_view3d_draw_offscreen(depsgraph,
- scene,
- drawtype,
- v3d,
- ar,
- sizex,
- sizey,
- NULL,
- winmat_jitter,
- draw_sky,
- !is_ortho,
- viewname,
- false,
- ofs,
- viewport);
- GPU_offscreen_read_pixels(ofs, GL_FLOAT, rect_temp);
-
- uint i = sizex * sizey * 4;
- while (i--) {
- accum_buffer[i] += rect_temp[i];
- }
- }
-
- {
- /* don't free data owned by 'ofs' */
- GPU_viewport_clear_from_offscreen(viewport);
- GPU_viewport_free(viewport);
- }
+ const bool do_color_management = (ibuf->rect_float == NULL);
+ ED_view3d_draw_offscreen(depsgraph,
+ scene,
+ drawtype,
+ v3d,
+ ar,
+ sizex,
+ sizey,
+ NULL,
+ winmat,
+ draw_sky,
+ !is_ortho,
+ viewname,
+ do_color_management,
+ ofs,
+ NULL);
- if (ibuf->rect_float == NULL) {
- MEM_freeN(rect_temp);
- }
-
- if (ibuf->rect_float) {
- float *rect_float = ibuf->rect_float;
- uint i = sizex * sizey * 4;
- while (i--) {
- rect_float[i] = accum_buffer[i] / samples;
- }
- }
- else {
- uchar *rect_ub = (uchar *)ibuf->rect;
- uint i = sizex * sizey * 4;
- while (i--) {
- rect_ub[i] = (uchar)(255.0f * accum_buffer[i] / samples);
- }
- }
-
- MEM_freeN(accum_buffer);
+ if (ibuf->rect_float) {
+ GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
+ }
+ else if (ibuf->rect) {
+ GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
}
/* unbind */
@@ -1905,7 +1811,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
width,
height,
flag,
- draw_flags,
alpha_mode,
samples,
viewname,
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index d5ac8cc197b..0170b27e15f 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -584,9 +584,8 @@ enum {
/** Settings for offscreen rendering */
enum {
V3D_OFSDRAW_NONE = (0),
- V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0),
- V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 1),
- V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 2),
+ V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0),
+ V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1),
};
#define RV3D_CAMZOOM_MIN -30
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 9cfab63f4ab..92c37da0531 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1245,7 +1245,6 @@ static ImBuf *blend_file_thumb(const bContext *C,
BLEN_THUMB_SIZE * 2,
BLEN_THUMB_SIZE * 2,
IB_rect,
- V3D_OFSDRAW_NONE,
R_ALPHAPREMUL,
0,
NULL,