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-rw-r--r--source/blender/draw/intern/draw_manager.h1
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c23
2 files changed, 15 insertions, 9 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 69de4485b5c..6cf70f555eb 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -293,6 +293,7 @@ typedef struct DRWManager {
/* Rendering state */
GPUShader *shader;
+ GPUBatch *batch;
/* Managed by `DRW_state_set`, `DRW_state_reset` */
DRWState state;
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 05356740041..7c53d8f4fff 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -587,18 +587,22 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
}
}
-static void draw_geometry_execute(DRWShadingGroup *shgroup,
- GPUBatch *geom,
- uint vert_first,
- uint vert_count,
- uint inst_first,
- uint inst_count)
+BLI_INLINE void draw_geometry_execute(DRWShadingGroup *shgroup,
+ GPUBatch *geom,
+ uint vert_first,
+ uint vert_count,
+ uint inst_first,
+ uint inst_count)
{
/* bind vertex array */
- GPU_batch_program_set_no_use(
- geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
+ if (DST.batch != geom) {
+ DST.batch = geom;
- GPU_batch_bind(geom);
+ GPU_batch_program_set_no_use(
+ geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
+
+ GPU_batch_bind(geom);
+ }
/* XXX hacking gawain. we don't want to call glUseProgram! (huge performance loss) */
geom->program_in_use = true;
@@ -898,6 +902,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
}
GPU_shader_bind(shgroup->shader);
DST.shader = shgroup->shader;
+ DST.batch = NULL;
}
if (shgroup->tfeedback_target != NULL) {