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-rw-r--r--source/blender/gpu/intern/gpu_buffers.c36
1 files changed, 20 insertions, 16 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 09d97dcdb84..6671296db2a 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -188,6 +188,22 @@ static void gpu_pbvh_batch_init(GPU_PBVH_Buffers *buffers, GPUPrimType prim)
/** \name Mesh PBVH
* \{ */
+/* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */
+static void face_set_overlay_color_get(const int face_set, const int seed, uchar *r_color)
+{
+ float rgba[4];
+ const float random_mod_hue = BLI_hash_int_01(abs(face_set) + seed);
+ const float random_mod_sat = BLI_hash_int_01(abs(face_set) + seed + 1);
+ const float random_mod_val = BLI_hash_int_01(abs(face_set) + seed + 2);
+ hsv_to_rgb(random_mod_hue,
+ 0.45f + (random_mod_sat * 0.35f),
+ 1.0f - (random_mod_val * 0.45f),
+ &rgba[0],
+ &rgba[1],
+ &rgba[2]);
+ rgba_float_to_uchar(r_color, rgba);
+}
+
/* Threaded - do not call any functions that use OpenGL calls! */
void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const MVert *mvert,
@@ -251,14 +267,8 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
for (uint i = 0; i < buffers->face_indices_len; i++) {
if (show_face_sets) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
- float rgba[4];
- hsv_to_rgb(BLI_hash_int_01(abs(sculpt_face_sets[lt->poly]) + face_sets_color_seed),
- 0.65f,
- 1.0f,
- &rgba[0],
- &rgba[1],
- &rgba[2]);
- rgba_float_to_uchar(face_set_color, rgba);
+ face_set_overlay_color_get(
+ sculpt_face_sets[lt->poly], face_sets_color_seed, face_set_color);
}
for (int j = 0; j < 3; j++) {
const int vidx = face_vert_indices[i][j];
@@ -315,14 +325,8 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX};
if (show_face_sets) {
- float rgba[4];
- hsv_to_rgb(BLI_hash_int_01(abs(sculpt_face_sets[lt->poly]) + face_sets_color_seed),
- 0.65f,
- 1.0f,
- &rgba[0],
- &rgba[1],
- &rgba[2]);
- rgba_float_to_uchar(face_set_color, rgba);
+ face_set_overlay_color_get(
+ sculpt_face_sets[lt->poly], face_sets_color_seed, face_set_color);
}
float fmask = 0.0f;