diff options
-rw-r--r-- | source/blender/editors/screen/glutil.c | 16 | ||||
-rw-r--r-- | source/blender/imbuf/intern/allocimbuf.c | 4 | ||||
-rw-r--r-- | source/blender/imbuf/intern/colormanagement.c | 20 | ||||
-rw-r--r-- | source/blender/imbuf/intern/divers.c | 82 | ||||
-rw-r--r-- | source/blender/imbuf/intern/imageprocess.c | 4 | ||||
-rw-r--r-- | source/blender/imbuf/intern/rectop.c | 18 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 11 |
7 files changed, 78 insertions, 77 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index c7421aa0c16..8a8b61e09fe 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -579,25 +579,25 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, continue; if (type == GL_FLOAT) { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, GL_FLOAT, &f_rect[subpart_y * offset_y * img_w * components + subpart_x * offset_x * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y * img_w * components + subpart_x * offset_x * components]); /* add an extra border of pixels so linear looks ok at edges of full image. */ if (subpart_w < tex_w) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, GL_FLOAT, &f_rect[subpart_y * offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); if (subpart_h < tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, format, GL_FLOAT, &f_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * components + subpart_x * offset_x * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, format, GL_FLOAT, &f_rect[(((size_t)subpart_y) * offset_y + subpart_h - 1) * img_w * components + subpart_x * offset_x * components]); if (subpart_w < tex_w && subpart_h < tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, GL_FLOAT, &f_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, GL_FLOAT, &f_rect[(((size_t)subpart_y) * offset_y + subpart_h - 1) * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); } else { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, GL_UNSIGNED_BYTE, &uc_rect[subpart_y * offset_y * img_w * components + subpart_x * offset_x * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, GL_UNSIGNED_BYTE, &uc_rect[((size_t)subpart_y) * offset_y * img_w * components + subpart_x * offset_x * components]); if (subpart_w < tex_w) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, GL_UNSIGNED_BYTE, &uc_rect[subpart_y * offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, GL_UNSIGNED_BYTE, &uc_rect[((size_t)subpart_y) * offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); if (subpart_h < tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, format, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * components + subpart_x * offset_x * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, format, GL_UNSIGNED_BYTE, &uc_rect[(((size_t)subpart_y) * offset_y + subpart_h - 1) * img_w * components + subpart_x * offset_x * components]); if (subpart_w < tex_w && subpart_h < tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, GL_UNSIGNED_BYTE, &uc_rect[(((size_t)subpart_y) * offset_y + subpart_h - 1) * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]); } glEnable(GL_TEXTURE_2D); diff --git a/source/blender/imbuf/intern/allocimbuf.c b/source/blender/imbuf/intern/allocimbuf.c index b28d19e3e15..18c3aeb8942 100644 --- a/source/blender/imbuf/intern/allocimbuf.c +++ b/source/blender/imbuf/intern/allocimbuf.c @@ -465,10 +465,10 @@ ImBuf *IMB_dupImBuf(ImBuf *ibuf1) if (ibuf2 == NULL) return NULL; if (flags & IB_rect) - memcpy(ibuf2->rect, ibuf1->rect, x * y * sizeof(int)); + memcpy(ibuf2->rect, ibuf1->rect, ((size_t)x) * y * sizeof(int)); if (flags & IB_rectfloat) - memcpy(ibuf2->rect_float, ibuf1->rect_float, ibuf1->channels * x * y * sizeof(float)); + memcpy(ibuf2->rect_float, ibuf1->rect_float, ((size_t)ibuf1->channels) * x * y * sizeof(float)); if (ibuf1->encodedbuffer) { ibuf2->encodedbuffersize = ibuf1->encodedbuffersize; diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c index 20baa1614c9..d6fdcad0819 100644 --- a/source/blender/imbuf/intern/colormanagement.c +++ b/source/blender/imbuf/intern/colormanagement.c @@ -1306,8 +1306,8 @@ static void display_buffer_init_handle(void *handle_v, int start_line, int tot_l float dither = ibuf->dither; bool is_data = (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) != 0; - int offset = channels * start_line * ibuf->x; - int display_buffer_byte_offset = DISPLAY_BUFFER_CHANNELS * start_line * ibuf->x; + size_t offset = ((size_t)channels) * start_line * ibuf->x; + size_t display_buffer_byte_offset = ((size_t)DISPLAY_BUFFER_CHANNELS) * start_line * ibuf->x; memset(handle, 0, sizeof(DisplayBufferThread)); @@ -1344,7 +1344,7 @@ static void display_buffer_apply_get_linear_buffer(DisplayBufferThread *handle, int channels = handle->channels; int width = handle->width; - int buffer_size = channels * width * height; + size_t buffer_size = ((size_t)channels) * width * height; bool is_data = handle->is_data; bool is_data_display = handle->cm_processor->is_data_result; @@ -1357,11 +1357,11 @@ static void display_buffer_apply_get_linear_buffer(DisplayBufferThread *handle, float *fp; unsigned char *cp; - int i; + size_t i; /* first convert byte buffer to float, keep in image space */ for (i = 0, fp = linear_buffer, cp = byte_buffer; - i < width * height; + i < ((size_t)width) * height; i++, fp += channels, cp += channels) { if (channels == 3) { @@ -1440,7 +1440,7 @@ static void *do_display_buffer_apply_thread(void *handle_v) } else { bool is_straight_alpha, predivide; - float *linear_buffer = MEM_mallocN(channels * width * height * sizeof(float), + float *linear_buffer = MEM_mallocN(((size_t)channels) * width * height * sizeof(float), "color conversion linear buffer"); display_buffer_apply_get_linear_buffer(handle, height, linear_buffer, &is_straight_alpha); @@ -1467,14 +1467,14 @@ static void *do_display_buffer_apply_thread(void *handle_v) } if (display_buffer) { - memcpy(display_buffer, linear_buffer, width * height * channels * sizeof(float)); + memcpy(display_buffer, linear_buffer, ((size_t)width) * height * channels * sizeof(float)); if (is_straight_alpha && channels == 4) { - int i; + size_t i; float *fp; for (i = 0, fp = display_buffer; - i < width * height; + i < ((size_t)width) * height; i++, fp += channels) { straight_to_premul_v4(fp); @@ -2959,7 +2959,7 @@ void IMB_colormanagement_processor_apply(ColormanageProcessor *cm_processor, flo for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { - float *pixel = buffer + channels * (y * width + x); + float *pixel = buffer + channels * (((size_t)y) * width + x); curve_mapping_apply_pixel(cm_processor->curve_mapping, pixel, channels); } diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c index 3417fe2fc1d..455b78bce4d 100644 --- a/source/blender/imbuf/intern/divers.c +++ b/source/blender/imbuf/intern/divers.c @@ -184,16 +184,16 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from, if (channels_from == 1) { /* single channel input */ - const float *from = rect_from + stride_from * y; - uchar *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from++, to += 4) to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]); } else if (channels_from == 3) { /* RGB input */ - const float *from = rect_from + stride_from * y * 3; - uchar *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 3; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; if (profile_to == profile_from) { /* no color space conversion */ @@ -221,8 +221,8 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from, } else if (channels_from == 4) { /* RGBA input */ - const float *from = rect_from + stride_from * y * 4; - uchar *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 4; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; if (profile_to == profile_from) { float straight[4]; @@ -334,8 +334,8 @@ void IMB_buffer_byte_from_float_mask(uchar *rect_to, const float *rect_from, if (channels_from == 1) { /* single channel input */ - const float *from = rect_from + stride_from * y; - uchar *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from++, to += 4) if (*mask++ == FILTER_MASK_USED) @@ -343,8 +343,8 @@ void IMB_buffer_byte_from_float_mask(uchar *rect_to, const float *rect_from, } else if (channels_from == 3) { /* RGB input */ - const float *from = rect_from + stride_from * y * 3; - uchar *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 3; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from += 3, to += 4) { if (*mask++ == FILTER_MASK_USED) { @@ -355,8 +355,8 @@ void IMB_buffer_byte_from_float_mask(uchar *rect_to, const float *rect_from, } else if (channels_from == 4) { /* RGBA input */ - const float *from = rect_from + stride_from * y * 4; - uchar *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 4; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; float straight[4]; @@ -408,7 +408,7 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from, /* RGBA input */ for (y = 0; y < height; y++) { const uchar *from = rect_from + stride_from * y * 4; - float *to = rect_to + stride_to * y * 4; + float *to = rect_to + ((size_t)stride_to) * y * 4; if (profile_to == profile_from) { /* no color space conversion */ @@ -460,8 +460,8 @@ void IMB_buffer_float_from_float(float *rect_to, const float *rect_from, if (channels_from == 1) { /* single channel input */ for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y; - float *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y; + float *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from++, to += 4) to[0] = to[1] = to[2] = to[3] = from[0]; @@ -470,8 +470,8 @@ void IMB_buffer_float_from_float(float *rect_to, const float *rect_from, else if (channels_from == 3) { /* RGB input */ for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 3; - float *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 3; + float *to = rect_to + ((size_t)stride_to) * y * 4; if (profile_to == profile_from) { /* no color space conversion */ @@ -499,12 +499,12 @@ void IMB_buffer_float_from_float(float *rect_to, const float *rect_from, else if (channels_from == 4) { /* RGBA input */ for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 4; - float *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 4; + float *to = rect_to + ((size_t)stride_to) * y * 4; if (profile_to == profile_from) { /* same profile, copy */ - memcpy(to, from, sizeof(float) * 4 * width); + memcpy(to, from, sizeof(float) * ((size_t)4) * width); } else if (profile_to == IB_PROFILE_LINEAR_RGB) { /* convert to sRGB to linear */ @@ -541,8 +541,8 @@ void IMB_buffer_float_from_float_mask(float *rect_to, const float *rect_from, in if (channels_from == 1) { /* single channel input */ for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y; - float *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y; + float *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from++, to += 4) if (*mask++ == FILTER_MASK_USED) @@ -552,8 +552,8 @@ void IMB_buffer_float_from_float_mask(float *rect_to, const float *rect_from, in else if (channels_from == 3) { /* RGB input */ for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 3; - float *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 3; + float *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from += 3, to += 4) { if (*mask++ == FILTER_MASK_USED) { @@ -566,8 +566,8 @@ void IMB_buffer_float_from_float_mask(float *rect_to, const float *rect_from, in else if (channels_from == 4) { /* RGBA input */ for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 4; - float *to = rect_to + stride_to * y * 4; + const float *from = rect_from + ((size_t)stride_from) * y * 4; + float *to = rect_to + ((size_t)stride_to) * y * 4; for (x = 0; x < width; x++, from += 4, to += 4) if (*mask++ == FILTER_MASK_USED) @@ -590,8 +590,8 @@ void IMB_buffer_byte_from_byte(uchar *rect_to, const uchar *rect_from, /* always RGBA input */ for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * 4; - uchar *to = rect_to + stride_to * y * 4; + const uchar *from = rect_from + ((size_t)stride_from) * y * 4; + uchar *to = rect_to + ((size_t)stride_to) * y * 4; if (profile_to == profile_from) { /* same profile, copy */ @@ -690,8 +690,8 @@ void IMB_partial_rect_from_float(ImBuf *ibuf, float *buffer, int x, int y, int w imb_addrectImBuf(ibuf); /* do conversion */ - rect_float = ibuf->rect_float + (x + y * ibuf->x) * ibuf->channels; - rect_byte = (uchar *)ibuf->rect + (x + y * ibuf->x) * 4; + rect_float = ibuf->rect_float + (x + ((size_t)y) * ibuf->x) * ibuf->channels; + rect_byte = (uchar *)ibuf->rect + (x + ((size_t)y) * ibuf->x) * 4; if (is_data) { /* exception for non-color data, just copy float */ @@ -734,9 +734,9 @@ void IMB_float_from_rect(ImBuf *ibuf) */ rect_float = ibuf->rect_float; if (rect_float == NULL) { - int size; + size_t size; - size = ibuf->x * ibuf->y; + size = ((size_t)ibuf->x) * ibuf->y; size = size * 4 * sizeof(float); ibuf->channels = 4; @@ -771,22 +771,22 @@ void IMB_color_to_bw(ImBuf *ibuf) { float *rct_fl = ibuf->rect_float; uchar *rct = (uchar *)ibuf->rect; - int i; + size_t i; if (rct_fl) { - for (i = ibuf->x * ibuf->y; i > 0; i--, rct_fl += 4) + for (i = ((size_t)ibuf->x) * ibuf->y; i > 0; i--, rct_fl += 4) rct_fl[0] = rct_fl[1] = rct_fl[2] = IMB_colormanagement_get_luminance(rct_fl); } if (rct) { - for (i = ibuf->x * ibuf->y; i > 0; i--, rct += 4) + for (i = ((size_t)ibuf->x * ibuf->y); i > 0; i--, rct += 4) rct[0] = rct[1] = rct[2] = IMB_colormanagement_get_luminance_byte(rct); } } void IMB_buffer_float_clamp(float *buf, int width, int height) { - int i, total = width * height * 4; + size_t i, total = ((size_t)width) * height * 4; for (i = 0; i < total; i++) { buf[i] = min_ff(1.0, buf[i]); } @@ -794,7 +794,7 @@ void IMB_buffer_float_clamp(float *buf, int width, int height) void IMB_buffer_float_unpremultiply(float *buf, int width, int height) { - int total = width * height; + size_t total = ((size_t)width) * height; float *fp = buf; while (total--) { premul_to_straight_v4(fp); @@ -804,7 +804,7 @@ void IMB_buffer_float_unpremultiply(float *buf, int width, int height) void IMB_buffer_float_premultiply(float *buf, int width, int height) { - int total = width * height; + size_t total = ((size_t)width) * height; float *fp = buf; while (total--) { straight_to_premul_v4(fp); @@ -816,14 +816,14 @@ void IMB_buffer_float_premultiply(float *buf, int width, int height) void IMB_saturation(ImBuf *ibuf, float sat) { - int i; + size_t i; unsigned char *rct = (unsigned char *)ibuf->rect; float *rct_fl = ibuf->rect_float; float hsv[3]; if (rct) { float rgb[3]; - for (i = ibuf->x * ibuf->y; i > 0; i--, rct += 4) { + for (i = ((size_t)ibuf->x) * ibuf->y; i > 0; i--, rct += 4) { rgb_uchar_to_float(rgb, rct); rgb_to_hsv_v(rgb, hsv); hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rgb, rgb + 1, rgb + 2); @@ -832,7 +832,7 @@ void IMB_saturation(ImBuf *ibuf, float sat) } if (rct_fl) { - for (i = ibuf->x * ibuf->y; i > 0; i--, rct_fl += 4) { + for (i = ((size_t)ibuf->x) * ibuf->y; i > 0; i--, rct_fl += 4) { rgb_to_hsv_v(rct_fl, hsv); hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rct_fl, rct_fl + 1, rct_fl + 2); } diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c index 8234b01992b..90219461772 100644 --- a/source/blender/imbuf/intern/imageprocess.c +++ b/source/blender/imbuf/intern/imageprocess.c @@ -343,7 +343,7 @@ void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_ void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3]) { - int a = x * y; + size_t a = ((size_t)x) * y; float *fp = rect_float; while (a--) { @@ -366,7 +366,7 @@ void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[ void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol[3]) { - int a = x * y; + size_t a = ((size_t)x) * y; unsigned char *cp = rect; while (a--) { diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c index 4001b681ad9..c7b347cb20c 100644 --- a/source/blender/imbuf/intern/rectop.c +++ b/source/blender/imbuf/intern/rectop.c @@ -322,30 +322,30 @@ void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask, do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float); if (do_char) { - drect = dbuf->rect + desty * dbuf->x + destx; - orect = obuf->rect + origy * obuf->x + origx; + drect = dbuf->rect + ((size_t)desty) * dbuf->x + destx; + orect = obuf->rect + ((size_t)origy) * obuf->x + origx; } if (do_float) { - drectf = dbuf->rect_float + (desty * dbuf->x + destx) * 4; - orectf = obuf->rect_float + (origy * obuf->x + origx) * 4; + drectf = dbuf->rect_float + (((size_t)desty) * dbuf->x + destx) * 4; + orectf = obuf->rect_float + (((size_t)origy) * obuf->x + origx) * 4; } if (dmaskrect) - dmaskrect += origy * obuf->x + origx; + dmaskrect += ((size_t)origy) * obuf->x + origx; destskip = dbuf->x; origskip = obuf->x; if (sbuf) { - if (do_char) srect = sbuf->rect + srcy * sbuf->x + srcx; - if (do_float) srectf = sbuf->rect_float + (srcy * sbuf->x + srcx) * 4; + if (do_char) srect = sbuf->rect + ((size_t)srcy) * sbuf->x + srcx; + if (do_float) srectf = sbuf->rect_float + (((size_t)srcy) * sbuf->x + srcx) * 4; srcskip = sbuf->x; if (cmaskrect) - cmaskrect += srcy * sbuf->x + srcx; + cmaskrect += ((size_t)srcy) * sbuf->x + srcx; if (texmaskrect) - texmaskrect += srcy * sbuf->x + srcx; + texmaskrect += ((size_t)srcy) * sbuf->x + srcx; } else { srect = drect; diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index 4b5c6e54406..019484f7ed2 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -486,7 +486,7 @@ static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int const size_t view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name)); const char *typestr = name_from_passtype(passtype, -1); RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr); - size_t rectsize = ((size_t)rr->rectx) * ((size_t)rr->recty) * ((size_t)channels); + size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels; BLI_addtail(&rl->passes, rpass); rpass->passtype = passtype; @@ -944,22 +944,23 @@ void render_result_views_new(RenderResult *rr, RenderData *rd) static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize) { - int y, ofs, copylen, tilex, tiley; + int y, tilex, tiley; + size_t ofs, copylen; copylen = tilex = rrpart->rectx; tiley = rrpart->recty; if (rrpart->crop) { /* filters add pixel extra */ - tile += pixsize * (rrpart->crop + rrpart->crop * tilex); + tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex); copylen = tilex - 2 * rrpart->crop; tiley -= 2 * rrpart->crop; - ofs = (rrpart->tilerect.ymin + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop); + ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop); target += pixsize * ofs; } else { - ofs = (rrpart->tilerect.ymin * rr->rectx + rrpart->tilerect.xmin); + ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin); target += pixsize * ofs; } |