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-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/depsgraph/DEG_depsgraph.h3
-rw-r--r--source/blender/editors/include/ED_render.h14
-rw-r--r--source/blender/editors/render/render_update.c133
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c13
5 files changed, 93 insertions, 72 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f16d2ff7619..6d262d8116d 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -3301,7 +3301,7 @@ int BKE_scene_multiview_num_videos_get(const RenderData *rd)
/* This is a key which identifies depsgraph. */
typedef struct DepsgraphKey {
- ViewLayer *view_layer;
+ const ViewLayer *view_layer;
/* TODO(sergey): Need to include window somehow (same layer might be in a
* different states in different windows).
*/
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index 0ded511b8f8..567916fdebe 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -175,7 +175,8 @@ typedef struct DEGEditorUpdateContext {
} DEGEditorUpdateContext;
typedef void (*DEG_EditorUpdateIDCb)(const DEGEditorUpdateContext *update_ctx, struct ID *id);
-typedef void (*DEG_EditorUpdateSceneCb)(const DEGEditorUpdateContext *update_ctx, int updated);
+typedef void (*DEG_EditorUpdateSceneCb)(const DEGEditorUpdateContext *update_ctx,
+ const bool updated);
/* Set callbacks which are being called when depsgraph changes. */
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func, DEG_EditorUpdateSceneCb scene_func);
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index d580e36d0ce..9cdecc444c8 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -29,15 +29,17 @@
extern "C" {
#endif
+struct bContext;
+struct bScreen;
struct DEGEditorUpdateContext;
+struct Depsgraph;
struct ID;
-struct MTex;
struct Main;
+struct MTex;
struct Render;
struct Scene;
struct ScrArea;
-struct bContext;
-struct bScreen;
+struct wmWindow;
struct wmWindowManager;
/* render_ops.c */
@@ -53,7 +55,11 @@ void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *screen);
/* Callbacks handling data update events coming from depsgraph. */
void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id);
-void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, int updated);
+void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, const bool updated);
+void ED_render_view3d_update(struct Depsgraph *depsgraph,
+ struct wmWindow *window,
+ struct ScrArea *area,
+ const bool updated);
struct Scene *ED_render_job_get_scene(const struct bContext *C);
struct Scene *ED_render_job_get_current_scene(const struct bContext *C);
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 0968560678b..499ffac6028 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -61,23 +61,79 @@
#include "ED_view3d.h"
#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
#include "WM_api.h"
#include "render_intern.h" /* own include */
+#include <stdio.h>
+
/***************************** Render Engines ********************************/
-void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int updated)
+/* Update 3D viewport render or draw engine on changes to the scene or view settings . */
+void ED_render_view3d_update(Depsgraph *depsgraph,
+ wmWindow *window,
+ ScrArea *area,
+ const bool updated)
+{
+ Main *bmain = DEG_get_bmain(depsgraph);
+ Scene *scene = DEG_get_input_scene(depsgraph);
+ ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
+
+ LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
+ if (region->regiontype != RGN_TYPE_WINDOW) {
+ continue;
+ }
+
+ View3D *v3d = area->spacedata.first;
+ RegionView3D *rv3d = region->regiondata;
+ RenderEngine *engine = rv3d->render_engine;
+
+ /* call update if the scene changed, or if the render engine
+ * tagged itself for update (e.g. because it was busy at the
+ * time of the last update) */
+ if (engine && (updated || (engine->flag & RE_ENGINE_DO_UPDATE))) {
+ /* Create temporary context to execute callback in. */
+ bContext *C = CTX_create();
+ CTX_data_main_set(C, bmain);
+ CTX_data_scene_set(C, scene);
+ CTX_wm_manager_set(C, bmain->wm.first);
+ CTX_wm_window_set(C, window);
+ CTX_wm_screen_set(C, WM_window_get_active_screen(window));
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+
+ engine->flag &= ~RE_ENGINE_DO_UPDATE;
+ /* NOTE: Important to pass non-updated depsgraph, This is because this function is called
+ * from inside dependency graph evaluation. Additionally, if we pass fully evaluated one
+ * we will lose updates stored in the graph. */
+ engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C));
+
+ CTX_free(C);
+ }
+ else {
+ RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
+ if (updated) {
+ DRW_notify_view_update((&(DRWUpdateContext){
+ .bmain = bmain,
+ .depsgraph = depsgraph,
+ .scene = scene,
+ .view_layer = view_layer,
+ .region = region,
+ .v3d = v3d,
+ .engine_type = engine_type,
+ }));
+ }
+ }
+ }
+}
+
+/* Update all 3D viewport render and draw engines on changes to the scene.
+ * This is called by the dependency graph when it detects changes. */
+void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, const bool updated)
{
- /* viewport rendering update on data changes, happens after depsgraph
- * updates if there was any change. context is set to the 3d view */
Main *bmain = update_ctx->bmain;
- Scene *scene = update_ctx->scene;
- ViewLayer *view_layer = update_ctx->view_layer;
- bContext *C;
- wmWindowManager *wm;
- wmWindow *win;
static bool recursive_check = false;
/* don't do this render engine update if we're updating the scene from
@@ -98,66 +154,17 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update
recursive_check = true;
- C = CTX_create();
- CTX_data_main_set(C, bmain);
- CTX_data_scene_set(C, scene);
-
- CTX_wm_manager_set(C, bmain->wm.first);
- wm = bmain->wm.first;
-
- for (win = wm->windows.first; win; win = win->next) {
- bScreen *screen = WM_window_get_active_screen(win);
- ScrArea *area;
- ARegion *region;
-
- CTX_wm_window_set(C, win);
+ wmWindowManager *wm = bmain->wm.first;
+ LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
+ bScreen *screen = WM_window_get_active_screen(window);
- for (area = screen->areabase.first; area; area = area->next) {
- if (area->spacetype != SPACE_VIEW3D) {
- continue;
- }
- View3D *v3d = area->spacedata.first;
- for (region = area->regionbase.first; region; region = region->next) {
- if (region->regiontype != RGN_TYPE_WINDOW) {
- continue;
- }
- RegionView3D *rv3d = region->regiondata;
- RenderEngine *engine = rv3d->render_engine;
- /* call update if the scene changed, or if the render engine
- * tagged itself for update (e.g. because it was busy at the
- * time of the last update) */
- if (engine && (updated || (engine->flag & RE_ENGINE_DO_UPDATE))) {
-
- CTX_wm_screen_set(C, screen);
- CTX_wm_area_set(C, area);
- CTX_wm_region_set(C, region);
-
- engine->flag &= ~RE_ENGINE_DO_UPDATE;
- /* NOTE: Important to pass non-updated depsgraph, This is because this function is called
- * from inside dependency graph evaluation. Additionally, if we pass fully evaluated one
- * we will lose updates stored in the graph. */
- engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C));
- }
- else {
- RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
- if (updated) {
- DRW_notify_view_update((&(DRWUpdateContext){
- .bmain = bmain,
- .depsgraph = update_ctx->depsgraph,
- .scene = scene,
- .view_layer = view_layer,
- .region = region,
- .v3d = (View3D *)area->spacedata.first,
- .engine_type = engine_type,
- }));
- }
- }
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ if (area->spacetype == SPACE_VIEW3D) {
+ ED_render_view3d_update(update_ctx->depsgraph, window, area, updated);
}
}
}
- CTX_free(C);
-
recursive_check = false;
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 34d342ddd94..4c168c7a243 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -53,6 +53,7 @@
#include "BKE_screen.h"
#include "BKE_workspace.h"
+#include "ED_render.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_transform.h"
@@ -784,7 +785,7 @@ static void *view3d_main_region_duplicate(void *poin)
}
static void view3d_main_region_listener(
- wmWindow *UNUSED(win), ScrArea *area, ARegion *region, wmNotifier *wmn, const Scene *scene)
+ wmWindow *win, ScrArea *area, ARegion *region, wmNotifier *wmn, const Scene *scene)
{
View3D *v3d = area->spacedata.first;
RegionView3D *rv3d = region->regiondata;
@@ -1001,11 +1002,17 @@ static void view3d_main_region_listener(
if (wmn->subtype == NS_VIEW3D_GPU) {
rv3d->rflag |= RV3D_GPULIGHT_UPDATE;
}
-#ifdef WITH_XR_OPENXR
else if (wmn->subtype == NS_VIEW3D_SHADING) {
+#ifdef WITH_XR_OPENXR
ED_view3d_xr_shading_update(G_MAIN->wm.first, v3d, scene);
- }
#endif
+
+ ViewLayer *view_layer = WM_window_get_active_view_layer(win);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
+ if (depsgraph) {
+ ED_render_view3d_update(depsgraph, win, area, true);
+ }
+ }
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
}