diff options
3 files changed, 247 insertions, 194 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 5144218e1ec..c07832959ac 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -54,6 +54,7 @@ set(SRC intern/draw_cache_extract_mesh_extractors.c intern/draw_cache_extract_mesh_render_data.c intern/draw_cache_extract_mesh.cc + intern/mesh_extractors/extract_mesh_ibo_lines.cc intern/mesh_extractors/extract_mesh_ibo_points.cc intern/mesh_extractors/extract_mesh_ibo_tris.cc intern/draw_cache_impl_curve.cc diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c index a56e22e6132..5bea8b085d8 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh_extractors.c @@ -105,200 +105,6 @@ const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor, /** \} */ - - -/* ---------------------------------------------------------------------- */ -/** \name Extract Edges Indices - * \{ */ - -static void *extract_lines_init(const MeshRenderData *mr, - struct MeshBatchCache *UNUSED(cache), - void *UNUSED(buf)) -{ - GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); - /* Put loose edges at the end. */ - GPU_indexbuf_init( - elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len); - return elb; -} - -static void extract_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr), - BMFace *f, - const int UNUSED(f_index), - void *elb) -{ - BMLoop *l_iter, *l_first; - /* Use #BMLoop.prev to match mesh order (to avoid minor differences in data extraction). */ - l_iter = l_first = BM_FACE_FIRST_LOOP(f)->prev; - do { - if (!BM_elem_flag_test(l_iter->e, BM_ELEM_HIDDEN)) { - GPU_indexbuf_set_line_verts(elb, - BM_elem_index_get(l_iter->e), - BM_elem_index_get(l_iter), - BM_elem_index_get(l_iter->next)); - } - else { - GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(l_iter->e)); - } - } while ((l_iter = l_iter->next) != l_first); -} - -static void extract_lines_iter_poly_mesh(const MeshRenderData *mr, - const MPoly *mp, - const int UNUSED(mp_index), - void *elb) -{ - /* Using poly & loop iterator would complicate accessing the adjacent loop. */ - const MLoop *mloop = mr->mloop; - const MEdge *medge = mr->medge; - if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != NULL)) { - const int ml_index_last = mp->loopstart + (mp->totloop - 1); - int ml_index = ml_index_last, ml_index_next = mp->loopstart; - do { - const MLoop *ml = &mloop[ml_index]; - const MEdge *med = &medge[ml->e]; - if (!((mr->use_hide && (med->flag & ME_HIDE)) || - ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && - (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) { - GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); - } - else { - GPU_indexbuf_set_line_restart(elb, ml->e); - } - } while ((ml_index = ml_index_next++) != ml_index_last); - } - else { - const int ml_index_last = mp->loopstart + (mp->totloop - 1); - int ml_index = ml_index_last, ml_index_next = mp->loopstart; - do { - const MLoop *ml = &mloop[ml_index]; - GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); - } while ((ml_index = ml_index_next++) != ml_index_last); - } -} - -static void extract_lines_iter_ledge_bm(const MeshRenderData *mr, - BMEdge *eed, - const int ledge_index, - void *elb) -{ - const int l_index_offset = mr->edge_len + ledge_index; - if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { - const int l_index = mr->loop_len + ledge_index * 2; - GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); - } - else { - GPU_indexbuf_set_line_restart(elb, l_index_offset); - } - /* Don't render the edge twice. */ - GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed)); -} - -static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr, - const MEdge *med, - const int ledge_index, - void *elb) -{ - const int l_index_offset = mr->edge_len + ledge_index; - const int e_index = mr->ledges[ledge_index]; - if (!((mr->use_hide && (med->flag & ME_HIDE)) || - ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && - (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) { - const int l_index = mr->loop_len + ledge_index * 2; - GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); - } - else { - GPU_indexbuf_set_line_restart(elb, l_index_offset); - } - /* Don't render the edge twice. */ - GPU_indexbuf_set_line_restart(elb, e_index); -} - -static void extract_lines_finish(const MeshRenderData *UNUSED(mr), - struct MeshBatchCache *UNUSED(cache), - void *buf, - void *elb) -{ - GPUIndexBuf *ibo = buf; - GPU_indexbuf_build_in_place(elb, ibo); - MEM_freeN(elb); -} - -const MeshExtract extract_lines = { - .init = extract_lines_init, - .iter_poly_bm = extract_lines_iter_poly_bm, - .iter_poly_mesh = extract_lines_iter_poly_mesh, - .iter_ledge_bm = extract_lines_iter_ledge_bm, - .iter_ledge_mesh = extract_lines_iter_ledge_mesh, - .finish = extract_lines_finish, - .data_type = 0, - .use_threading = false, - .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines), -}; - -/** \} */ - -/* ---------------------------------------------------------------------- */ -/** \name Extract Lines and Loose Edges Sub Buffer - * \{ */ - -static void extract_lines_loose_subbuffer(const MeshRenderData *mr, struct MeshBatchCache *cache) -{ - BLI_assert(cache->final.ibo.lines); - /* Multiply by 2 because these are edges indices. */ - const int start = mr->edge_len * 2; - const int len = mr->edge_loose_len * 2; - GPU_indexbuf_create_subrange_in_place( - cache->final.ibo.lines_loose, cache->final.ibo.lines, start, len); - cache->no_loose_wire = (len == 0); -} - -static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr, - struct MeshBatchCache *cache, - void *buf, - void *elb) -{ - GPUIndexBuf *ibo = buf; - GPU_indexbuf_build_in_place(elb, ibo); - extract_lines_loose_subbuffer(mr, cache); - MEM_freeN(elb); -} - -const MeshExtract extract_lines_with_lines_loose = { - .init = extract_lines_init, - .iter_poly_bm = extract_lines_iter_poly_bm, - .iter_poly_mesh = extract_lines_iter_poly_mesh, - .iter_ledge_bm = extract_lines_iter_ledge_bm, - .iter_ledge_mesh = extract_lines_iter_ledge_mesh, - .finish = extract_lines_with_lines_loose_finish, - .data_type = 0, - .use_threading = false, - .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines)}; - -/** \} */ - -/* ---------------------------------------------------------------------- */ -/** \name Extract Loose Edges Sub Buffer - * \{ */ - -static void *extract_lines_loose_only_init(const MeshRenderData *mr, - struct MeshBatchCache *cache, - void *buf) -{ - BLI_assert(buf == cache->final.ibo.lines_loose); - UNUSED_VARS_NDEBUG(buf); - extract_lines_loose_subbuffer(mr, cache); - return NULL; -} - -const MeshExtract extract_lines_loose_only = { - .init = extract_lines_loose_only_init, - .data_type = 0, - .use_threading = false, - .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_loose)}; - -/** \} */ - /* ---------------------------------------------------------------------- */ /** \name Extract Face-dots Indices * \{ */ diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc new file mode 100644 index 00000000000..ccc382c1b06 --- /dev/null +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc @@ -0,0 +1,246 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup draw + */ + +#include "draw_cache_extract_mesh_private.h" + +#include "MEM_guardedalloc.h" + +namespace blender::draw { + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edges Indices + * \{ */ + +static void *extract_lines_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *UNUSED(buf)) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(MEM_mallocN(sizeof(*elb), __func__)); + /* Put loose edges at the end. */ + GPU_indexbuf_init( + elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len); + return elb; +} + +static void extract_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr), + BMFace *f, + const int UNUSED(f_index), + void *data) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data); + BMLoop *l_iter, *l_first; + /* Use #BMLoop.prev to match mesh order (to avoid minor differences in data extraction). */ + l_iter = l_first = BM_FACE_FIRST_LOOP(f)->prev; + do { + if (!BM_elem_flag_test(l_iter->e, BM_ELEM_HIDDEN)) { + GPU_indexbuf_set_line_verts(elb, + BM_elem_index_get(l_iter->e), + BM_elem_index_get(l_iter), + BM_elem_index_get(l_iter->next)); + } + else { + GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(l_iter->e)); + } + } while ((l_iter = l_iter->next) != l_first); +} + +static void extract_lines_iter_poly_mesh(const MeshRenderData *mr, + const MPoly *mp, + const int UNUSED(mp_index), + void *data) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data); + /* Using poly & loop iterator would complicate accessing the adjacent loop. */ + const MLoop *mloop = mr->mloop; + const MEdge *medge = mr->medge; + if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != NULL)) { + const int ml_index_last = mp->loopstart + (mp->totloop - 1); + int ml_index = ml_index_last, ml_index_next = mp->loopstart; + do { + const MLoop *ml = &mloop[ml_index]; + const MEdge *med = &medge[ml->e]; + if (!((mr->use_hide && (med->flag & ME_HIDE)) || + ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && + (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) { + GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); + } + else { + GPU_indexbuf_set_line_restart(elb, ml->e); + } + } while ((ml_index = ml_index_next++) != ml_index_last); + } + else { + const int ml_index_last = mp->loopstart + (mp->totloop - 1); + int ml_index = ml_index_last, ml_index_next = mp->loopstart; + do { + const MLoop *ml = &mloop[ml_index]; + GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); + } while ((ml_index = ml_index_next++) != ml_index_last); + } +} + +static void extract_lines_iter_ledge_bm(const MeshRenderData *mr, + BMEdge *eed, + const int ledge_index, + void *data) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data); + const int l_index_offset = mr->edge_len + ledge_index; + if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { + const int l_index = mr->loop_len + ledge_index * 2; + GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); + } + else { + GPU_indexbuf_set_line_restart(elb, l_index_offset); + } + /* Don't render the edge twice. */ + GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed)); +} + +static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr, + const MEdge *med, + const int ledge_index, + void *data) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data); + const int l_index_offset = mr->edge_len + ledge_index; + const int e_index = mr->ledges[ledge_index]; + if (!((mr->use_hide && (med->flag & ME_HIDE)) || + ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && + (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) { + const int l_index = mr->loop_len + ledge_index * 2; + GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); + } + else { + GPU_indexbuf_set_line_restart(elb, l_index_offset); + } + /* Don't render the edge twice. */ + GPU_indexbuf_set_line_restart(elb, e_index); +} + +static void extract_lines_finish(const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *data) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data); + GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); + GPU_indexbuf_build_in_place(elb, ibo); + MEM_freeN(elb); +} + +constexpr MeshExtract create_extractor_lines() +{ + MeshExtract extractor = {0}; + extractor.init = extract_lines_init; + extractor.iter_poly_bm = extract_lines_iter_poly_bm; + extractor.iter_poly_mesh = extract_lines_iter_poly_mesh; + extractor.iter_ledge_bm = extract_lines_iter_ledge_bm; + extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh; + extractor.finish = extract_lines_finish; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines); + return extractor; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Lines and Loose Edges Sub Buffer + * \{ */ + +static void extract_lines_loose_subbuffer(const MeshRenderData *mr, struct MeshBatchCache *cache) +{ + BLI_assert(cache->final.ibo.lines); + /* Multiply by 2 because these are edges indices. */ + const int start = mr->edge_len * 2; + const int len = mr->edge_loose_len * 2; + GPU_indexbuf_create_subrange_in_place( + cache->final.ibo.lines_loose, cache->final.ibo.lines, start, len); + cache->no_loose_wire = (len == 0); +} + +static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr, + struct MeshBatchCache *cache, + void *buf, + void *data) +{ + GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data); + GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); + GPU_indexbuf_build_in_place(elb, ibo); + extract_lines_loose_subbuffer(mr, cache); + MEM_freeN(elb); +} + +constexpr MeshExtract create_extractor_lines_with_lines_loose() +{ + MeshExtract extractor = {0}; + extractor.init = extract_lines_init; + extractor.iter_poly_bm = extract_lines_iter_poly_bm; + extractor.iter_poly_mesh = extract_lines_iter_poly_mesh; + extractor.iter_ledge_bm = extract_lines_iter_ledge_bm; + extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh; + extractor.finish = extract_lines_with_lines_loose_finish; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines); + return extractor; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Loose Edges Sub Buffer + * \{ */ + +static void *extract_lines_loose_only_init(const MeshRenderData *mr, + struct MeshBatchCache *cache, + void *buf) +{ + BLI_assert(buf == cache->final.ibo.lines_loose); + UNUSED_VARS_NDEBUG(buf); + extract_lines_loose_subbuffer(mr, cache); + return NULL; +} + +constexpr MeshExtract create_extractor_lines_loose_only() +{ + MeshExtract extractor = {0}; + extractor.init = extract_lines_loose_only_init; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_loose); + return extractor; +} + +/** \} */ + +} // namespace blender::draw + +extern "C" { +const MeshExtract extract_lines = blender::draw::create_extractor_lines(); +const MeshExtract extract_lines_with_lines_loose = + blender::draw::create_extractor_lines_with_lines_loose(); +const MeshExtract extract_lines_loose_only = blender::draw::create_extractor_lines_loose_only(); +} |