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-rw-r--r--source/blender/blenkernel/intern/displist.c52
-rw-r--r--source/blender/blenkernel/intern/effect.c96
-rw-r--r--source/blender/makesdna/DNA_effect_types.h1
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c14
-rw-r--r--source/blender/src/buttons_object.c4
-rw-r--r--source/blender/src/drawobject.c76
6 files changed, 138 insertions, 105 deletions
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index fcb8749fe3b..4ffb18eb8d3 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1672,8 +1672,9 @@ void makeDispList(Object *ob)
float *data, *fp1, widfac, vec[3];
int len, a, b, draw=0;
- if(ob==0) return;
+ if(ob==NULL) return;
if(ob->flag & OB_FROMDUPLI) return;
+
freedisplist(&(ob->disp));
if(ob->type==OB_MESH) {
@@ -1682,7 +1683,8 @@ void makeDispList(Object *ob)
freedisplist(&(me->disp));
tex_space_mesh(ob->data);
-
+
+ /* deform: input mesh, output ob dl_verts. is used by subsurf */
object_deform(ob);
if(ob->effect.first) object_wave(ob);
@@ -1694,6 +1696,7 @@ void makeDispList(Object *ob)
dlm= subsurf_make_dispListMesh_from_editmesh(em, me->subdiv, me->flag, me->subsurftype);
} else {
DispList *dlVerts= find_displist(&ob->disp, DL_VERTS);
+
dlm= subsurf_make_dispListMesh_from_mesh(me, dlVerts?dlVerts->verts:NULL,
me->subdiv, me->flag);
}
@@ -2236,6 +2239,7 @@ void test_all_displists(void)
{
Base *base;
Object *ob;
+ int done; /* prevent displist to be made too often */
unsigned int lay;
/* background */
@@ -2246,7 +2250,8 @@ void test_all_displists(void)
if(base->lay & lay) {
ob= base->object;
-
+ done= 0;
+
if(ob->type==OB_MBALL && (ob->ipo || ob->parent)) {
// find metaball object holding the displist
// WARNING: if more metaballs have IPO's the displist
@@ -2260,41 +2265,40 @@ void test_all_displists(void)
freedisplist(&ob->disp);
}
else if(ob->parent) {
-
+
+ done= 1;
if (ob->parent->type == OB_LATTICE)
makeDispList(ob);
else if ((ob->parent->type == OB_IKA) && (ob->partype == PARSKEL))
makeDispList(ob);
-#ifdef __NLA
else if ((ob->parent->type==OB_ARMATURE) && (ob->partype == PARSKEL))
makeDispList(ob);
-
-#endif
+ else done= 0;
}
/* warn, ob pointer changed in case of OB_MALL */
-
- if ELEM(ob->type, OB_CURVE, OB_SURF) {
- if(ob!=G.obedit) {
- if( ((Curve *)(ob->data))->key ) makeDispList(ob);
+ if(done==0) {
+ if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ if(ob!=G.obedit) {
+ if( ((Curve *)(ob->data))->key ) makeDispList(ob);
+ }
}
- }
- else if(ob->type==OB_FONT) {
- Curve *cu= ob->data;
- if(cu->textoncurve) {
- if( ((Curve *)cu->textoncurve->data)->key ) {
- text_to_curve(ob, 0);
- makeDispList(ob);
+ else if(ob->type==OB_FONT) {
+ Curve *cu= ob->data;
+ if(cu->textoncurve) {
+ if( ((Curve *)cu->textoncurve->data)->key ) {
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ }
}
}
- }
- else if(ob->type==OB_MESH) {
- if(ob->effect.first) object_wave(ob);
- if(ob!=G.obedit) {
- if(( ((Mesh *)(ob->data))->key )||(ob->effect.first)) makeDispList(ob);
+ else if(ob->type==OB_MESH) {
+ if(ob->effect.first) object_wave(ob);
+ if(ob!=G.obedit) {
+ if(( ((Mesh *)(ob->data))->key )||(ob->effect.first)) makeDispList(ob);
+ }
}
}
-
}
if(base->next==0 && G.scene->set && base==G.scene->base.last) base= G.scene->set->base.first;
else base= base->next;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 1be709dc1ae..3369611a5b0 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -916,10 +916,10 @@ void give_mesh_mvert(Mesh *me, int nr, float *co, short *no, float seed2)
{
static float *jit=0;
static int jitlevel=1;
- MVert *mvert;
- MFace *mface;
+ MVert *mvert, *mvertbase=NULL;
+ MFace *mface, *mfacebase=NULL;
float u, v, *v1, *v2, *v3, *v4;
- int curface, curjit;
+ int totface=0, totvert=0, curface, curjit;
short *n1, *n2, *n3, *n4;
/* signal */
@@ -929,17 +929,36 @@ void give_mesh_mvert(Mesh *me, int nr, float *co, short *no, float seed2)
return;
}
- if(me->totface==0 || nr<me->totvert) {
- mvert= me->mvert + (nr % me->totvert);
+ /* get it from displist? */
+ if(me->disp.first) {
+ DispList *dl= me->disp.first;
+ if(dl->type==DL_MESH) {
+ DispListMesh *dlm= dl->mesh;
+ mvertbase= dlm->mvert;
+ mfacebase= dlm->mface;
+ totface= dlm->totface;
+ totvert= dlm->totvert;
+ }
+ }
+
+ if(totvert==0) {
+ mvertbase= me->mvert;
+ mfacebase= me->mface;
+ totface= me->totface;
+ totvert= me->totvert;
+ }
+
+ if(totface==0 || nr<totvert) {
+ mvert= mvertbase + (nr % totvert);
VECCOPY(co, mvert->co);
VECCOPY(no, mvert->no);
}
else {
- nr-= me->totvert;
+ nr-= totvert;
if(jit==0) {
- jitlevel= nr/me->totface;
+ jitlevel= nr/totface;
if(jitlevel==0) jitlevel= 1;
if(jitlevel>100) jitlevel= 100;
@@ -948,35 +967,35 @@ void give_mesh_mvert(Mesh *me, int nr, float *co, short *no, float seed2)
}
- curjit= nr/me->totface;
+ curjit= nr/totface;
curjit= curjit % jitlevel;
- curface= nr % me->totface;
+ curface= nr % totface;
- mface= me->mface;
+ mface= mfacebase;
mface+= curface;
- v1= (me->mvert+(mface->v1))->co;
- v2= (me->mvert+(mface->v2))->co;
- n1= (me->mvert+(mface->v1))->no;
- n2= (me->mvert+(mface->v2))->no;
+ v1= (mvertbase+(mface->v1))->co;
+ v2= (mvertbase+(mface->v2))->co;
+ n1= (mvertbase+(mface->v1))->no;
+ n2= (mvertbase+(mface->v2))->no;
if(mface->v3==0) {
- v3= (me->mvert+(mface->v2))->co;
- v4= (me->mvert+(mface->v1))->co;
- n3= (me->mvert+(mface->v2))->no;
- n4= (me->mvert+(mface->v1))->no;
+ v3= (mvertbase+(mface->v2))->co;
+ v4= (mvertbase+(mface->v1))->co;
+ n3= (mvertbase+(mface->v2))->no;
+ n4= (mvertbase+(mface->v1))->no;
}
else if(mface->v4==0) {
- v3= (me->mvert+(mface->v3))->co;
- v4= (me->mvert+(mface->v1))->co;
- n3= (me->mvert+(mface->v3))->no;
- n4= (me->mvert+(mface->v1))->no;
+ v3= (mvertbase+(mface->v3))->co;
+ v4= (mvertbase+(mface->v1))->co;
+ n3= (mvertbase+(mface->v3))->no;
+ n4= (mvertbase+(mface->v1))->no;
}
else {
- v3= (me->mvert+(mface->v3))->co;
- v4= (me->mvert+(mface->v4))->co;
- n3= (me->mvert+(mface->v3))->no;
- n4= (me->mvert+(mface->v4))->no;
+ v3= (mvertbase+(mface->v3))->co;
+ v4= (mvertbase+(mface->v4))->co;
+ n3= (mvertbase+(mface->v3))->no;
+ n4= (mvertbase+(mface->v4))->no;
}
u= jit[2*curjit];
@@ -1019,7 +1038,7 @@ void build_particle_system(Object *ob)
}
paf= give_parteff(ob);
- if(paf==0) return;
+ if(paf==NULL) return;
waitcursor(1);
@@ -1027,7 +1046,7 @@ void build_particle_system(Object *ob)
/* generate all particles */
if(paf->keys) MEM_freeN(paf->keys);
- paf->keys= 0;
+ paf->keys= NULL;
new_particle(paf);
cfraont= G.scene->r.cfra;
@@ -1092,12 +1111,20 @@ void build_particle_system(Object *ob)
force[1]= paf->force[1]*0.05f;
force[2]= paf->force[2]*0.05f;
- deform= (ob->parent && ob->parent->type==OB_LATTICE);
- if(deform) init_latt_deform(ob->parent, 0);
+ if( paf->flag & PAF_STATIC ) deform= 0;
+ else {
+ deform= (ob->parent && ob->parent->type==OB_LATTICE);
+ if(deform) init_latt_deform(ob->parent, 0);
+ }
/* init */
give_mesh_mvert(me, totpart, co, no,paf->seed);
+ if(me->disp.first) {
+ DispList *dl= me->disp.first;
+ if(dl->type==DL_MESH) printf("from disp\n");
+ }
+
printf("\n");
printf("Calculating particles......... \n");
@@ -1207,11 +1234,12 @@ void build_particle_system(Object *ob)
give_mesh_mvert(0, 0, 0, 0,paf->seed);
/*Restore armature settings*/
- if (armature_parent) {
- do_all_actions();
- rebuild_all_armature_displists();
+ if((paf->flag & PAF_STATIC)==0) {
+ if (armature_parent) {
+ do_all_actions();
+ rebuild_all_armature_displists();
+ }
}
-
/* put hierarchy back */
par= ob;
while(par) {
diff --git a/source/blender/makesdna/DNA_effect_types.h b/source/blender/makesdna/DNA_effect_types.h
index 00d0546f1ec..b8dc9efd959 100644
--- a/source/blender/makesdna/DNA_effect_types.h
+++ b/source/blender/makesdna/DNA_effect_types.h
@@ -42,6 +42,7 @@
#define PAF_BSPLINE 2
#define PAF_STATIC 4
#define PAF_FACE 8
+#define PAF_ANIMATED 16
/* eff->type */
#define EFF_BUILD 0
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index 03e6e979e3a..24d6bcf92c6 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -853,14 +853,14 @@ static void render_particle_system(Object *ob, PartEff *paf)
int a, mat_nr=1;
pa= paf->keys;
- if(pa==0) {
+ if(pa==NULL) {
build_particle_system(ob);
pa= paf->keys;
- if(pa==0) return;
+ if(pa==NULL) return;
}
ma= give_render_material(ob, 1);
- if(ma==0) ma= &defmaterial;
+ if(ma==NULL) ma= &defmaterial;
MTC_Mat4MulMat4(mat, ob->obmat, R.viewmat);
MTC_Mat4Invert(ob->imat, mat); /* this is correct, for imat texture */
@@ -955,7 +955,7 @@ static void render_static_particle_system(Object *ob, PartEff *paf)
int a, mat_nr=1;
pa= paf->keys;
- if(pa==0) {
+ if(pa==NULL || (paf->flag & PAF_ANIMATED)) {
build_particle_system(ob);
pa= paf->keys;
if(pa==0) return;
@@ -1253,6 +1253,9 @@ static void init_render_mesh(Object *ob)
me= ob->data;
+ /* object_deform changes imat */
+ do_puno= object_deform(ob);
+
paf = give_parteff(ob);
if(paf) {
if(paf->flag & PAF_STATIC) render_static_particle_system(ob, paf);
@@ -1260,9 +1263,6 @@ static void init_render_mesh(Object *ob)
return;
}
- /* object_deform changes imat */
- do_puno= object_deform(ob);
-
/* yafray: set transform to identity matrix */
if (R.r.renderer==R_YAFRAY)
MTC_Mat4One(mat);
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index e9c3e265ecd..4b441a38c78 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1354,7 +1354,9 @@ void effects_panel_effects(Object *ob)
paf= (PartEff *)eff;
uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system");
- uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles");
+ uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
+ if(paf->flag & PAF_STATIC)
+ uiDefButS(block, TOG|BIT|4, B_DIFF, "Animated",825,167,67,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles");
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 3b063e9da8c..942ca673761 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2362,7 +2362,7 @@ static void drawmeshwire(Object *ob)
Material *ma;
EditEdge *eed;
EditVlak *evl;
- float fvec[3], cent[3], *f1, *f2, *f3, *f4, *extverts=0;
+ float fvec[3], cent[3], *f1, *f2, *f3, *f4, *extverts=NULL;
int a, start, end, test, ok, handles=0;
me= get_mesh(ob);
@@ -2503,52 +2503,50 @@ static void drawmeshwire(Object *ob)
}
else { /* Object mode draw */
- if(me==0) return;
+ if(me==NULL) return;
if(me->bb==0) tex_space_mesh(me);
if(me->totface>4) if(boundbox_clip(ob->obmat, me->bb)==0) return;
- if(mesh_uses_displist(me)) drawDispListwire(&me->disp); /* Subsurf */
+ /* check for drawing vertices only */
+ ok= 0;
+ if(me->totface==0) ok= 1;
else {
+ ma= give_current_material(ob, 1);
+ if(ma && (ma->mode & MA_HALO)) ok= 1;
+ }
+ mvert= me->mvert;
+ mface= me->mface;
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ if(dl) extverts= dl->verts;
+
+ if(ok) {
+ start= 0; end= me->totvert;
+ set_buildvars(ob, &start, &end);
- mvert= me->mvert;
- mface= me->mface;
-
- ok= 0;
- if(me->totface==0) ok= 1;
- else {
- ma= give_current_material(ob, 1);
- if(ma && (ma->mode & MA_HALO)) ok= 1;
- }
-
- dl= find_displist(&ob->disp, DL_VERTS);
- if(dl) extverts= dl->verts;
-
- if(ok) { /* No faces, just draw verts as points */
-
- start= 0; end= me->totvert;
- set_buildvars(ob, &start, &end);
-
- glPointSize(1.5);
- glBegin(GL_POINTS);
-
- if(extverts) {
- extverts+= 3*start;
- for(a= start; a<end; a++, extverts+=3) { /* DispList found, Draw displist */
- glVertex3fv(extverts);
- }
+ glPointSize(1.5);
+ glBegin(GL_POINTS);
+
+ if(extverts) {
+ extverts+= 3*start;
+ for(a= start; a<end; a++, extverts+=3) { /* DispList found, Draw displist */
+ glVertex3fv(extverts);
}
- else {
- mvert+= start;
- for(a= start; a<end; a++, mvert++) { /* else Draw mesh verts directly */
- glVertex3fv(mvert->co);
- }
+ }
+ else {
+ mvert+= start;
+ for(a= start; a<end; a++, mvert++) { /* else Draw mesh verts directly */
+ glVertex3fv(mvert->co);
}
-
- glEnd();
- glPointSize(1.0);
}
- else { /* Draw wire frame */
+ glEnd();
+ glPointSize(1.0);
+ }
+ else {
+
+ if(mesh_uses_displist(me)) drawDispListwire(&me->disp); /* Subsurf */
+ else {
start= 0; end= me->totface;
set_buildvars(ob, &start, &end);
@@ -2690,7 +2688,6 @@ static void drawmeshwire(Object *ob)
}
}
}
-
}
}
}
@@ -3677,6 +3674,7 @@ void draw_object(Base *base)
}
else drawDispList(ob, dt);
}
+
if( (ob!=G.obedit) && ((G.f & (G_BACKBUFSEL+G_PICKSEL)) == 0) ) {
paf = give_parteff(ob);
if( paf ) {