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-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 5f2a4e8c4cc..cb716391fb2 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -705,8 +705,9 @@ bool ED_view3d_camera_lock_undo_test(const View3D *v3d,
* Create a MEMFILE undo-step for locked camera movement when transforming the view.
* Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
* NDOF and track-pad navigation would create an undo step on every gesture and we may end up with
- * unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
- * smooth view for navigation are excluded too, but they can be supported, see: D15345.
+ * unnecessary undo steps so undo push for them is not supported for now.
+ * Operators that use smooth view for navigation are supported via an optional parameter field,
+ * see: #V3D_SmoothParams.undo_str.
*/
static bool view3d_camera_lock_undo_ex(const char *str,
const View3D *v3d,