diff options
-rw-r--r-- | intern/cycles/blender/addon/engine.py | 15 | ||||
-rw-r--r-- | intern/cycles/blender/sync.cpp | 206 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 18 | ||||
-rw-r--r-- | source/blender/render/intern/engine.cc | 55 | ||||
-rw-r--r-- | source/blender/render/intern/render_result.cc | 87 |
5 files changed, 128 insertions, 253 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py index 794338fe78e..e33891fa7a2 100644 --- a/intern/cycles/blender/addon/engine.py +++ b/intern/cycles/blender/addon/engine.py @@ -209,22 +209,25 @@ def list_render_passes(scene, srl): yield ("Debug Sample Count", "X", 'VALUE') # Cryptomatte passes. - crypto_depth = (srl.pass_cryptomatte_depth + 1) // 2 + # NOTE: Name channels are lowercase RGBA so that compression rules check in OpenEXR DWA code + # uses lossless compression. Reportedly this naming is the only one which works good from the + # interoperability point of view. Using XYZW naming is not portable. + crypto_depth = (min(16, srl.pass_cryptomatte_depth) + 1) // 2 if srl.use_pass_cryptomatte_object: for i in range(0, crypto_depth): - yield ("CryptoObject" + '{:02d}'.format(i), "RGBA", 'COLOR') + yield ("CryptoObject" + '{:02d}'.format(i), "rgba", 'COLOR') if srl.use_pass_cryptomatte_material: for i in range(0, crypto_depth): - yield ("CryptoMaterial" + '{:02d}'.format(i), "RGBA", 'COLOR') + yield ("CryptoMaterial" + '{:02d}'.format(i), "rgba", 'COLOR') if srl.use_pass_cryptomatte_asset: for i in range(0, crypto_depth): - yield ("CryptoAsset" + '{:02d}'.format(i), "RGBA", 'COLOR') + yield ("CryptoAsset" + '{:02d}'.format(i), "rgba", 'COLOR') # Denoising passes. if scene.cycles.use_denoising and crl.use_denoising: yield ("Noisy Image", "RGBA", 'COLOR') if crl.use_pass_shadow_catcher: - yield ("Noisy Shadow Catcher", "RGBA", 'COLOR') + yield ("Noisy Shadow Catcher", "RGB", 'COLOR') if crl.denoising_store_passes: yield ("Denoising Normal", "XYZ", 'VECTOR') yield ("Denoising Albedo", "RGB", 'COLOR') @@ -232,6 +235,8 @@ def list_render_passes(scene, srl): # Custom AOV passes. for aov in srl.aovs: + if not aov.is_valid: + continue if aov.type == 'VALUE': yield (aov.name, "X", 'VALUE') else: diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp index a69a94614d3..5251f0fee9c 100644 --- a/intern/cycles/blender/sync.cpp +++ b/intern/cycles/blender/sync.cpp @@ -575,68 +575,72 @@ void BlenderSync::sync_images() /* Passes */ -static PassType get_blender_pass_type(BL::RenderPass &b_pass) +static bool get_known_pass_type(BL::RenderPass &b_pass, PassType &type, PassMode &mode) { string name = b_pass.name(); -#define MAP_PASS(passname, passtype) \ +#define MAP_PASS(passname, passtype, noisy) \ if (name == passname) { \ - return passtype; \ + type = passtype; \ + mode = (noisy) ? PassMode::NOISY : PassMode::DENOISED; \ + return true; \ } \ ((void)0) - /* NOTE: Keep in sync with defined names from DNA_scene_types.h */ + /* NOTE: Keep in sync with defined names from engine.py */ - MAP_PASS("Combined", PASS_COMBINED); - MAP_PASS("Noisy Image", PASS_COMBINED); + MAP_PASS("Combined", PASS_COMBINED, false); + MAP_PASS("Noisy Image", PASS_COMBINED, true); - MAP_PASS("Depth", PASS_DEPTH); - MAP_PASS("Mist", PASS_MIST); - MAP_PASS("Position", PASS_POSITION); - MAP_PASS("Normal", PASS_NORMAL); - MAP_PASS("IndexOB", PASS_OBJECT_ID); - MAP_PASS("UV", PASS_UV); - MAP_PASS("Vector", PASS_MOTION); - MAP_PASS("IndexMA", PASS_MATERIAL_ID); + MAP_PASS("Depth", PASS_DEPTH, false); + MAP_PASS("Mist", PASS_MIST, false); + MAP_PASS("Position", PASS_POSITION, false); + MAP_PASS("Normal", PASS_NORMAL, false); + MAP_PASS("IndexOB", PASS_OBJECT_ID, false); + MAP_PASS("UV", PASS_UV, false); + MAP_PASS("Vector", PASS_MOTION, false); + MAP_PASS("IndexMA", PASS_MATERIAL_ID, false); - MAP_PASS("DiffDir", PASS_DIFFUSE_DIRECT); - MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT); - MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT); - MAP_PASS("VolumeDir", PASS_VOLUME_DIRECT); + MAP_PASS("DiffDir", PASS_DIFFUSE_DIRECT, false); + MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT, false); + MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT, false); + MAP_PASS("VolumeDir", PASS_VOLUME_DIRECT, false); - MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT); - MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT); - MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT); - MAP_PASS("VolumeInd", PASS_VOLUME_INDIRECT); + MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT, false); + MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT, false); + MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT, false); + MAP_PASS("VolumeInd", PASS_VOLUME_INDIRECT, false); - MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR); - MAP_PASS("GlossCol", PASS_GLOSSY_COLOR); - MAP_PASS("TransCol", PASS_TRANSMISSION_COLOR); + MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR, false); + MAP_PASS("GlossCol", PASS_GLOSSY_COLOR, false); + MAP_PASS("TransCol", PASS_TRANSMISSION_COLOR, false); - MAP_PASS("Emit", PASS_EMISSION); - MAP_PASS("Env", PASS_BACKGROUND); - MAP_PASS("AO", PASS_AO); - MAP_PASS("Shadow", PASS_SHADOW); + MAP_PASS("Emit", PASS_EMISSION, false); + MAP_PASS("Env", PASS_BACKGROUND, false); + MAP_PASS("AO", PASS_AO, false); + MAP_PASS("Shadow", PASS_SHADOW, false); - MAP_PASS("BakePrimitive", PASS_BAKE_PRIMITIVE); - MAP_PASS("BakeDifferential", PASS_BAKE_DIFFERENTIAL); + MAP_PASS("BakePrimitive", PASS_BAKE_PRIMITIVE, false); + MAP_PASS("BakeDifferential", PASS_BAKE_DIFFERENTIAL, false); - MAP_PASS("Denoising Normal", PASS_DENOISING_NORMAL); - MAP_PASS("Denoising Albedo", PASS_DENOISING_ALBEDO); - MAP_PASS("Denoising Depth", PASS_DENOISING_DEPTH); + MAP_PASS("Denoising Normal", PASS_DENOISING_NORMAL, true); + MAP_PASS("Denoising Albedo", PASS_DENOISING_ALBEDO, true); + MAP_PASS("Denoising Depth", PASS_DENOISING_DEPTH, true); - MAP_PASS("Shadow Catcher", PASS_SHADOW_CATCHER); - MAP_PASS("Noisy Shadow Catcher", PASS_SHADOW_CATCHER); + MAP_PASS("Shadow Catcher", PASS_SHADOW_CATCHER, false); + MAP_PASS("Noisy Shadow Catcher", PASS_SHADOW_CATCHER, true); - MAP_PASS("AdaptiveAuxBuffer", PASS_ADAPTIVE_AUX_BUFFER); - MAP_PASS("Debug Sample Count", PASS_SAMPLE_COUNT); + MAP_PASS("AdaptiveAuxBuffer", PASS_ADAPTIVE_AUX_BUFFER, false); + MAP_PASS("Debug Sample Count", PASS_SAMPLE_COUNT, false); if (string_startswith(name, cryptomatte_prefix)) { - return PASS_CRYPTOMATTE; + type = PASS_CRYPTOMATTE; + mode = PassMode::DENOISED; + return true; } #undef MAP_PASS - return PASS_NONE; + return false; } static Pass *pass_add(Scene *scene, @@ -655,8 +659,6 @@ static Pass *pass_add(Scene *scene, void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_view_layer) { - PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles"); - /* Delete all existing passes. */ set<Pass *> clear_passes(scene->passes.begin(), scene->passes.end()); scene->delete_nodes(clear_passes); @@ -664,103 +666,23 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v /* Always add combined pass. */ pass_add(scene, PASS_COMBINED, "Combined"); - /* Blender built-in data and light passes. */ - for (BL::RenderPass &b_pass : b_rlay.passes) { - const PassType pass_type = get_blender_pass_type(b_pass); - - if (pass_type == PASS_NONE) { - LOG(ERROR) << "Unknown pass " << b_pass.name(); - continue; - } - - if (pass_type == PASS_MOTION && - (b_view_layer.use_motion_blur() && b_scene.render().use_motion_blur())) { - continue; - } - - pass_add(scene, pass_type, b_pass.name().c_str()); - } - - PointerRNA crl = RNA_pointer_get(&b_view_layer.ptr, "cycles"); - - /* Debug passes. */ - if (get_boolean(crl, "pass_debug_sample_count")) { - b_engine.add_pass("Debug Sample Count", 1, "X", b_view_layer.name().c_str()); - pass_add(scene, PASS_SAMPLE_COUNT, "Debug Sample Count"); - } - - /* Cycles specific passes. */ - if (get_boolean(crl, "use_pass_volume_direct")) { - b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str()); - pass_add(scene, PASS_VOLUME_DIRECT, "VolumeDir"); - } - if (get_boolean(crl, "use_pass_volume_indirect")) { - b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str()); - pass_add(scene, PASS_VOLUME_INDIRECT, "VolumeInd"); - } - if (get_boolean(crl, "use_pass_shadow_catcher")) { - b_engine.add_pass("Shadow Catcher", 3, "RGB", b_view_layer.name().c_str()); - pass_add(scene, PASS_SHADOW_CATCHER, "Shadow Catcher"); - } - /* Cryptomatte stores two ID/weight pairs per RGBA layer. - * User facing parameter is the number of pairs. - * - * NOTE: Name channels lowercase RGBA so that compression rules check in OpenEXR DWA code uses - * lossless compression. Reportedly this naming is the only one which works good from the - * interoperability point of view. Using XYZW naming is not portable. */ + * User facing parameter is the number of pairs. */ int crypto_depth = divide_up(min(16, b_view_layer.pass_cryptomatte_depth()), 2); scene->film->set_cryptomatte_depth(crypto_depth); CryptomatteType cryptomatte_passes = CRYPT_NONE; if (b_view_layer.use_pass_cryptomatte_object()) { - for (int i = 0; i < crypto_depth; i++) { - string passname = cryptomatte_prefix + string_printf("Object%02d", i); - b_engine.add_pass(passname.c_str(), 4, "rgba", b_view_layer.name().c_str()); - pass_add(scene, PASS_CRYPTOMATTE, passname.c_str()); - } cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_OBJECT); } if (b_view_layer.use_pass_cryptomatte_material()) { - for (int i = 0; i < crypto_depth; i++) { - string passname = cryptomatte_prefix + string_printf("Material%02d", i); - b_engine.add_pass(passname.c_str(), 4, "rgba", b_view_layer.name().c_str()); - pass_add(scene, PASS_CRYPTOMATTE, passname.c_str()); - } cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_MATERIAL); } if (b_view_layer.use_pass_cryptomatte_asset()) { - for (int i = 0; i < crypto_depth; i++) { - string passname = cryptomatte_prefix + string_printf("Asset%02d", i); - b_engine.add_pass(passname.c_str(), 4, "rgba", b_view_layer.name().c_str()); - pass_add(scene, PASS_CRYPTOMATTE, passname.c_str()); - } cryptomatte_passes = (CryptomatteType)(cryptomatte_passes | CRYPT_ASSET); } scene->film->set_cryptomatte_passes(cryptomatte_passes); - /* Denoising passes. */ - const bool use_denoising = get_boolean(cscene, "use_denoising") && - get_boolean(crl, "use_denoising"); - const bool store_denoising_passes = get_boolean(crl, "denoising_store_passes"); - if (use_denoising) { - b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str()); - pass_add(scene, PASS_COMBINED, "Noisy Image", PassMode::NOISY); - if (get_boolean(crl, "use_pass_shadow_catcher")) { - b_engine.add_pass("Noisy Shadow Catcher", 3, "RGB", b_view_layer.name().c_str()); - pass_add(scene, PASS_SHADOW_CATCHER, "Noisy Shadow Catcher", PassMode::NOISY); - } - } - if (store_denoising_passes) { - b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str()); - pass_add(scene, PASS_DENOISING_NORMAL, "Denoising Normal", PassMode::NOISY); - - b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str()); - pass_add(scene, PASS_DENOISING_ALBEDO, "Denoising Albedo", PassMode::NOISY); - - b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str()); - pass_add(scene, PASS_DENOISING_DEPTH, "Denoising Depth", PassMode::NOISY); - } - + /* Path guiding debug passes. */ #ifdef WITH_CYCLES_DEBUG b_engine.add_pass("Guiding Color", 3, "RGB", b_view_layer.name().c_str()); pass_add(scene, PASS_GUIDING_COLOR, "Guiding Color", PassMode::NOISY); @@ -772,6 +694,8 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v pass_add(scene, PASS_GUIDING_AVG_ROUGHNESS, "Guiding Average Roughness", PassMode::NOISY); #endif + unordered_set<string> expected_passes; + /* Custom AOV passes. */ BL::ViewLayer::aovs_iterator b_aov_iter; for (b_view_layer.aovs.begin(b_aov_iter); b_aov_iter != b_view_layer.aovs.end(); ++b_aov_iter) { @@ -781,16 +705,10 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v } string name = b_aov.name(); - bool is_color = b_aov.type() == BL::AOV::type_COLOR; + PassType type = (b_aov.type() == BL::AOV::type_COLOR) ? PASS_AOV_COLOR : PASS_AOV_VALUE; - if (is_color) { - b_engine.add_pass(name.c_str(), 4, "RGBA", b_view_layer.name().c_str()); - pass_add(scene, PASS_AOV_COLOR, name.c_str()); - } - else { - b_engine.add_pass(name.c_str(), 1, "X", b_view_layer.name().c_str()); - pass_add(scene, PASS_AOV_VALUE, name.c_str()); - } + pass_add(scene, type, name.c_str()); + expected_passes.insert(name); } /* Light Group passes. */ @@ -802,9 +720,29 @@ void BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay, BL::ViewLayer &b_v string name = string_printf("Combined_%s", b_lightgroup.name().c_str()); - b_engine.add_pass(name.c_str(), 3, "RGB", b_view_layer.name().c_str()); Pass *pass = pass_add(scene, PASS_COMBINED, name.c_str(), PassMode::NOISY); pass->set_lightgroup(ustring(b_lightgroup.name())); + expected_passes.insert(name); + } + + /* Sync the passes that were defined in engine.py. */ + for (BL::RenderPass &b_pass : b_rlay.passes) { + PassType pass_type = PASS_NONE; + PassMode pass_mode = PassMode::DENOISED; + + if (!get_known_pass_type(b_pass, pass_type, pass_mode)) { + if (!expected_passes.count(b_pass.name())) { + LOG(ERROR) << "Unknown pass " << b_pass.name(); + } + continue; + } + + if (pass_type == PASS_MOTION && + (b_view_layer.use_motion_blur() && b_scene.render().use_motion_blur())) { + continue; + } + + pass_add(scene, pass_type, b_pass.name().c_str(), pass_mode); } scene->film->set_pass_alpha_threshold(b_view_layer.pass_alpha_threshold()); diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index da77845feb4..b9a9780e651 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1959,20 +1959,6 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph DST.buffer_finish_called = false; } -/* Callback function for RE_engine_update_render_passes to ensure all - * render passes are registered. */ -static void draw_render_result_ensure_pass_cb(void *user_data, - struct Scene *UNUSED(scene), - struct ViewLayer *view_layer, - const char *name, - int channels, - const char *chanid, - eNodeSocketDatatype UNUSED(type)) -{ - RenderEngine *engine = user_data; - RE_engine_add_pass(engine, name, channels, chanid, view_layer->name); -} - void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph) { Scene *scene = DEG_get_evaluated_scene(depsgraph); @@ -2023,10 +2009,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph) /* set default viewport */ GPU_viewport(0, 0, size[0], size[1]); - /* Update the render passes. This needs to be done before acquiring the render result. */ - RE_engine_update_render_passes( - engine, scene, view_layer, draw_render_result_ensure_pass_cb, engine); - /* Init render result. */ RenderResult *render_result = RE_engine_begin_result(engine, 0, diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc index 5eb4db6faa4..b8757d33580 100644 --- a/source/blender/render/intern/engine.cc +++ b/source/blender/render/intern/engine.cc @@ -969,6 +969,40 @@ static void engine_render_view_layer(Render *re, engine_depsgraph_exit(engine); } +/* Callback function for engine_render_create_result to add all render passes to the result. */ +static void engine_render_add_result_pass_cb(void *user_data, + struct Scene *UNUSED(scene), + struct ViewLayer *view_layer, + const char *name, + int channels, + const char *chanid, + eNodeSocketDatatype UNUSED(type)) +{ + RenderResult *rr = (RenderResult *)user_data; + RE_create_render_pass(rr, name, channels, chanid, view_layer->name, RR_ALL_VIEWS, false); +} + +static RenderResult *engine_render_create_result(Render *re) +{ + RenderResult *rr = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); + if (rr == nullptr) { + return nullptr; + } + + FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) { + RE_engine_update_render_passes( + re->engine, re->scene, view_layer, engine_render_add_result_pass_cb, rr); + } + FOREACH_VIEW_LAYER_TO_RENDER_END; + + /* Preview does not support deferred render result allocation. */ + if (re->r.scemode & R_BUTS_PREVIEW) { + render_result_passes_allocated_ensure(rr); + } + + return rr; +} + bool RE_engine_render(Render *re, bool do_all) { RenderEngineType *type = RE_engines_find(re->r.engine); @@ -1008,6 +1042,14 @@ bool RE_engine_render(Render *re, bool do_all) render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers); } + /* Create engine. */ + RenderEngine *engine = re->engine; + + if (!engine) { + engine = RE_engine_create(type); + re->engine = engine; + } + /* create render result */ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); if (re->result == nullptr || !(re->r.scemode & R_BUTS_PREVIEW)) { @@ -1015,7 +1057,7 @@ bool RE_engine_render(Render *re, bool do_all) render_result_free(re->result); } - re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); + re->result = engine_render_create_result(re); } BLI_rw_mutex_unlock(&re->resultmutex); @@ -1024,6 +1066,9 @@ bool RE_engine_render(Render *re, bool do_all) if (re->draw_lock) { re->draw_lock(re->dlh, false); } + /* Free engine. */ + RE_engine_free(engine); + re->engine = nullptr; /* Too small image is handled earlier, here it could only happen if * there was no sufficient memory to allocate all passes. */ @@ -1036,14 +1081,6 @@ bool RE_engine_render(Render *re, bool do_all) re->i.cfra = re->scene->r.cfra; BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name)); - /* render */ - RenderEngine *engine = re->engine; - - if (!engine) { - engine = RE_engine_create(type); - re->engine = engine; - } - engine->flag |= RE_ENGINE_RENDERING; /* TODO: actually link to a parent which shouldn't happen */ diff --git a/source/blender/render/intern/render_result.cc b/source/blender/render/intern/render_result.cc index bd5c6a0f5c4..f9524fdbf05 100644 --- a/source/blender/render/intern/render_result.cc +++ b/source/blender/render/intern/render_result.cc @@ -290,90 +290,8 @@ RenderResult *render_result_new(Render *re, } } -#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \ - do { \ - if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == nullptr) { \ - render_result_free(rr); \ - return nullptr; \ - } \ - } while (false) - /* A render-layer should always have a "Combined" pass. */ render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false); - - if (view_layer->passflag & SCE_PASS_Z) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z"); - } - if (view_layer->passflag & SCE_PASS_VECTOR) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW"); - } - if (view_layer->passflag & SCE_PASS_NORMAL) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ"); - } - if (view_layer->passflag & SCE_PASS_POSITION) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_POSITION, view, "XYZ"); - } - if (view_layer->passflag & SCE_PASS_UV) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA"); - } - if (view_layer->passflag & SCE_PASS_EMIT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_AO) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_ENVIRONMENT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_SHADOW) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_INDEXOB) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X"); - } - if (view_layer->passflag & SCE_PASS_INDEXMA) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X"); - } - if (view_layer->passflag & SCE_PASS_MIST) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z"); - } - if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_DIFFUSE_INDIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_DIFFUSE_COLOR) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_GLOSSY_DIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_GLOSSY_INDIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_GLOSSY_COLOR) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_TRANSM_DIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_TRANSM_INDIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_TRANSM_COLOR) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_SUBSURFACE_DIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_SUBSURFACE_INDIRECT) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB"); - } - if (view_layer->passflag & SCE_PASS_SUBSURFACE_COLOR) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB"); - } -#undef RENDER_LAYER_ADD_PASS_SAFE } } FOREACH_VIEW_LAYER_TO_RENDER_END; @@ -411,11 +329,6 @@ RenderResult *render_result_new(Render *re, rr->xof = re->disprect.xmin + BLI_rcti_cent_x(&re->disprect) - (re->winx / 2); rr->yof = re->disprect.ymin + BLI_rcti_cent_y(&re->disprect) - (re->winy / 2); - /* Preview does not support deferred render result allocation. */ - if (re->r.scemode & R_BUTS_PREVIEW) { - render_result_passes_allocated_ensure(rr); - } - return rr; } |