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-rw-r--r--intern/cycles/blender/addon/properties.py24
-rw-r--r--intern/cycles/blender/addon/ui.py37
-rw-r--r--intern/cycles/blender/blender_sync.cpp14
-rw-r--r--intern/cycles/render/image.cpp108
-rw-r--r--intern/cycles/render/image.h31
-rw-r--r--intern/cycles/render/mesh.cpp2
-rw-r--r--intern/cycles/render/scene.cpp2
-rw-r--r--intern/cycles/render/scene.h5
-rw-r--r--intern/cycles/util/CMakeLists.txt1
-rw-r--r--intern/cycles/util/util_image.h14
-rw-r--r--intern/cycles/util/util_image_impl.h167
11 files changed, 365 insertions, 40 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index b53f85c3266..fed1524a816 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -129,6 +129,16 @@ enum_device_type = (
('OPENCL', "OpenCL", "OpenCL", 2)
)
+enum_texture_limit = (
+ ('OFF', "No Limit", "No texture size limit", 0),
+ ('128', "128", "Limit texture size to 128 pixels", 1),
+ ('256', "256", "Limit texture size to 256 pixels", 2),
+ ('512', "512", "Limit texture size to 512 pixels", 3),
+ ('1024', "1024", "Limit texture size to 1024 pixels", 4),
+ ('2048', "2048", "Limit texture size to 2048 pixels", 5),
+ ('4096', "4096", "Limit texture size to 4096 pixels", 6),
+ ('8192', "8192", "Limit texture size to 8192 pixels", 7),
+ )
class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod
@@ -608,6 +618,20 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0.0, max=1.0,
)
+ cls.texture_limit = EnumProperty(
+ name="Viewport Texture Limit",
+ default='OFF',
+ description="Limit texture size used by viewport rendering",
+ items=enum_texture_limit
+ )
+
+ cls.texture_limit_render = EnumProperty(
+ name="Render Texture Limit",
+ default='OFF',
+ description="Limit texture size used by final rendering",
+ items=enum_texture_limit
+ )
+
# Various fine-tuning debug flags
def devices_update_callback(self, context):
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 1856b278c89..3f7730efbb0 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1587,29 +1587,40 @@ class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
cscene = scene.cycles
layout.active = rd.use_simplify
- split = layout.split()
- col = split.column()
- col.label(text="Viewport:")
- col.prop(rd, "simplify_subdivision", text="Subdivision")
- col.prop(rd, "simplify_child_particles", text="Child Particles")
+ col = layout.column(align=True)
+ col.label(text="Subdivision")
+ row = col.row(align=True)
+ row.prop(rd, "simplify_subdivision", text="Viewport")
+ row.prop(rd, "simplify_subdivision_render", text="Render")
- col = split.column()
- col.label(text="Render:")
- col.prop(rd, "simplify_subdivision_render", text="Subdivision")
- col.prop(rd, "simplify_child_particles_render", text="Child Particles")
+ col = layout.column(align=True)
+ col.label(text="Child Particles")
+ row = col.row(align=True)
+ row.prop(rd, "simplify_child_particles", text="Viewport")
+ row.prop(rd, "simplify_child_particles_render", text="Render")
- layout.separator()
+ col = layout.column(align=True)
+ split = col.split()
+ sub = split.column()
+ sub.label(text="Texture Limit Viewport")
+ sub.prop(cscene, "texture_limit", text="")
+ sub = split.column()
+ sub.label(text="Texture Limit Render")
+ sub.prop(cscene, "texture_limit_render", text="")
split = layout.split()
-
col = split.column()
col.prop(cscene, "use_camera_cull")
- col.prop(cscene, "camera_cull_margin", text="Margin")
+ row = col.row()
+ row.active = cscene.use_camera_cull
+ row.prop(cscene, "camera_cull_margin")
col = split.column()
col.prop(cscene, "use_distance_cull")
- col.prop(cscene, "distance_cull_margin", text="Distance")
+ row = col.row()
+ row.active = cscene.use_distance_cull
+ row.prop(cscene, "distance_cull_margin", text="Distance")
def draw_device(self, context):
scene = context.scene
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 6118cc72239..38b2ce19e8a 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -504,6 +504,20 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
else
params.persistent_data = false;
+ int texture_limit;
+ if(background) {
+ texture_limit = RNA_enum_get(&cscene, "texture_limit_render");
+ }
+ else {
+ texture_limit = RNA_enum_get(&cscene, "texture_limit");
+ }
+ if(texture_limit > 0 && b_scene.render().use_simplify()) {
+ params.texture_limit = 1 << (texture_limit + 6);
+ }
+ else {
+ params.texture_limit = 0;
+ }
+
#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
if(is_cpu) {
params.use_qbvh = DebugFlags().cpu.qbvh && system_cpu_support_sse2();
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 7465fbd43a7..11193bf4974 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -19,6 +19,7 @@
#include "scene.h"
#include "util_foreach.h"
+#include "util_logging.h"
#include "util_path.h"
#include "util_progress.h"
#include "util_texture.h"
@@ -476,6 +477,7 @@ template<TypeDesc::BASETYPE FileFormat,
typename DeviceType>
bool ImageManager::file_load_image(Image *img,
ImageDataType type,
+ int texture_limit,
device_vector<DeviceType>& tex_img)
{
const StorageType alpha_one = (FileFormat == TypeDesc::UINT8)? 255 : 1;
@@ -485,9 +487,15 @@ bool ImageManager::file_load_image(Image *img,
return false;
}
/* Read RGBA pixels. */
- StorageType *pixels = (StorageType*)tex_img.resize(width, height, depth);
- if(pixels == NULL) {
- return false;
+ vector<StorageType> pixels_storage;
+ StorageType *pixels;
+ const size_t max_size = max(max(width, height), depth);
+ if(texture_limit > 0 && max_size > texture_limit) {
+ pixels_storage.resize(((size_t)width)*height*depth*4);
+ pixels = &pixels_storage[0];
+ }
+ else {
+ pixels = (StorageType*)tex_img.resize(width, height, depth);
}
bool cmyk = false;
if(in) {
@@ -526,12 +534,12 @@ bool ImageManager::file_load_image(Image *img,
if(FileFormat == TypeDesc::FLOAT) {
builtin_image_float_pixels_cb(img->filename,
img->builtin_data,
- (float*)pixels);
+ (float*)&pixels[0]);
}
else if(FileFormat == TypeDesc::UINT8) {
builtin_image_pixels_cb(img->filename,
img->builtin_data,
- (uchar*)pixels);
+ (uchar*)&pixels[0]);
}
else {
/* TODO(dingto): Support half for ImBuf. */
@@ -540,10 +548,10 @@ bool ImageManager::file_load_image(Image *img,
/* Check if we actually have a float4 slot, in case components == 1,
* but device doesn't support single channel textures.
*/
- if(type == IMAGE_DATA_TYPE_FLOAT4 ||
- type == IMAGE_DATA_TYPE_HALF4 ||
- type == IMAGE_DATA_TYPE_BYTE4)
- {
+ bool is_rgba = (type == IMAGE_DATA_TYPE_FLOAT4 ||
+ type == IMAGE_DATA_TYPE_HALF4 ||
+ type == IMAGE_DATA_TYPE_BYTE4);
+ if(is_rgba) {
size_t num_pixels = ((size_t)width) * height * depth;
if(cmyk) {
/* CMYK */
@@ -587,14 +595,41 @@ bool ImageManager::file_load_image(Image *img,
}
}
}
+ if(pixels_storage.size() > 0) {
+ float scale_factor = 1.0f;
+ while(max_size * scale_factor > texture_limit) {
+ scale_factor *= 0.5f;
+ }
+ VLOG(1) << "Scaling image " << img->filename
+ << " by a factor of " << scale_factor << ".";
+ vector<StorageType> scaled_pixels;
+ size_t scaled_width, scaled_height, scaled_depth;
+ util_image_resize_pixels(pixels_storage,
+ width, height, depth,
+ is_rgba ? 4 : 1,
+ scale_factor,
+ &scaled_pixels,
+ &scaled_width, &scaled_height, &scaled_depth);
+ StorageType *texture_pixels = (StorageType*)tex_img.resize(scaled_width,
+ scaled_height,
+ scaled_depth);
+ memcpy(texture_pixels,
+ &scaled_pixels[0],
+ scaled_pixels.size() * sizeof(StorageType));
+ }
return true;
}
-void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageDataType type, int slot, Progress *progress)
+void ImageManager::device_load_image(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ ImageDataType type,
+ int slot,
+ Progress *progress)
{
if(progress->get_cancel())
return;
-
+
Image *img = images[type][slot];
if(osl_texture_system && !img->builtin_data)
@@ -603,6 +638,8 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
string filename = path_filename(images[type][slot]->filename);
progress->set_status("Updating Images", "Loading " + filename);
+ const int texture_limit = scene->params.texture_limit;
+
/* Slot assignment */
int flat_slot = type_index_to_flattened_slot(slot, type);
@@ -622,7 +659,11 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_image<TypeDesc::FLOAT, float>(img, type, tex_img)) {
+ if(!file_load_image<TypeDesc::FLOAT, float>(img,
+ type,
+ texture_limit,
+ tex_img))
+ {
/* on failure to load, we set a 1x1 pixels pink image */
float *pixels = (float*)tex_img.resize(1, 1);
@@ -648,7 +689,11 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_image<TypeDesc::FLOAT, float>(img, type, tex_img)) {
+ if(!file_load_image<TypeDesc::FLOAT, float>(img,
+ type,
+ texture_limit,
+ tex_img))
+ {
/* on failure to load, we set a 1x1 pixels pink image */
float *pixels = (float*)tex_img.resize(1, 1);
@@ -671,7 +716,11 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_image<TypeDesc::UINT8, uchar>(img, type, tex_img)) {
+ if(!file_load_image<TypeDesc::UINT8, uchar>(img,
+ type,
+ texture_limit,
+ tex_img))
+ {
/* on failure to load, we set a 1x1 pixels pink image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
@@ -697,7 +746,10 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_image<TypeDesc::UINT8, uchar>(img, type, tex_img)) {
+ if(!file_load_image<TypeDesc::UINT8, uchar>(img,
+ type,
+ texture_limit,
+ tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
@@ -720,7 +772,10 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_image<TypeDesc::HALF, half>(img, type, tex_img)) {
+ if(!file_load_image<TypeDesc::HALF, half>(img,
+ type,
+ texture_limit,
+ tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
half *pixels = (half*)tex_img.resize(1, 1);
@@ -746,7 +801,10 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, ImageD
device->tex_free(tex_img);
}
- if(!file_load_image<TypeDesc::HALF, half>(img, type, tex_img)) {
+ if(!file_load_image<TypeDesc::HALF, half>(img,
+ type,
+ texture_limit,
+ tex_img)) {
/* on failure to load, we set a 1x1 pixels pink image */
half *pixels = (half*)tex_img.resize(1, 1);
@@ -842,7 +900,10 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD
}
}
-void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress& progress)
+void ImageManager::device_update(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress& progress)
{
if(!need_update)
return;
@@ -859,7 +920,14 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
}
else if(images[type][slot]->need_load) {
if(!osl_texture_system || images[type][slot]->builtin_data)
- pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, (ImageDataType)type, slot, &progress));
+ pool.push(function_bind(&ImageManager::device_load_image,
+ this,
+ device,
+ dscene,
+ scene,
+ (ImageDataType)type,
+ slot,
+ &progress));
}
}
}
@@ -874,6 +942,7 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
void ImageManager::device_update_slot(Device *device,
DeviceScene *dscene,
+ Scene *scene,
int flat_slot,
Progress *progress)
{
@@ -890,6 +959,7 @@ void ImageManager::device_update_slot(Device *device,
if(!osl_texture_system || image->builtin_data)
device_load_image(device,
dscene,
+ scene,
type,
slot,
progress);
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 1dc4bf180f8..3da7338985c 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -30,6 +30,7 @@ CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
+class Scene;
class ImageManager {
public:
@@ -67,8 +68,15 @@ public:
ExtensionType extension);
ImageDataType get_image_metadata(const string& filename, void *builtin_data, bool& is_linear);
- void device_update(Device *device, DeviceScene *dscene, Progress& progress);
- void device_update_slot(Device *device, DeviceScene *dscene, int flat_slot, Progress *progress);
+ void device_update(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress& progress);
+ void device_update_slot(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ int flat_slot,
+ Progress *progress);
void device_free(Device *device, DeviceScene *dscene);
void device_free_builtin(Device *device, DeviceScene *dscene);
@@ -114,6 +122,7 @@ private:
typename DeviceType>
bool file_load_image(Image *img,
ImageDataType type,
+ int texture_limit,
device_vector<DeviceType>& tex_img);
int type_index_to_flattened_slot(int slot, ImageDataType type);
@@ -122,10 +131,20 @@ private:
uint8_t pack_image_options(ImageDataType type, size_t slot);
- void device_load_image(Device *device, DeviceScene *dscene, ImageDataType type, int slot, Progress *progess);
- void device_free_image(Device *device, DeviceScene *dscene, ImageDataType type, int slot);
-
- void device_pack_images(Device *device, DeviceScene *dscene, Progress& progess);
+ void device_load_image(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ ImageDataType type,
+ int slot,
+ Progress *progess);
+ void device_free_image(Device *device,
+ DeviceScene *dscene,
+ ImageDataType type,
+ int slot);
+
+ void device_pack_images(Device *device,
+ DeviceScene *dscene,
+ Progress& progess);
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 32dba532f2b..df4327d021a 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1665,6 +1665,7 @@ void MeshManager::device_update_displacement_images(Device *device,
*/
image_manager->device_update(device,
dscene,
+ scene,
progress);
return;
}
@@ -1682,6 +1683,7 @@ void MeshManager::device_update_displacement_images(Device *device,
image_manager,
device,
dscene,
+ scene,
slot,
&progress));
}
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index b341837b7e8..68124e78cb5 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -187,7 +187,7 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel() || device->have_error()) return;
progress.set_status("Updating Images");
- image_manager->device_update(device, &dscene, progress);
+ image_manager->device_update(device, &dscene, this, progress);
if(progress.get_cancel() || device->have_error()) return;
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 8fec171b6fb..df9363cc768 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -145,6 +145,7 @@ public:
bool use_bvh_unaligned_nodes;
bool use_qbvh;
bool persistent_data;
+ int texture_limit;
SceneParams()
{
@@ -154,6 +155,7 @@ public:
use_bvh_unaligned_nodes = true;
use_qbvh = false;
persistent_data = false;
+ texture_limit = 0;
}
bool modified(const SceneParams& params)
@@ -162,7 +164,8 @@ public:
&& use_bvh_spatial_split == params.use_bvh_spatial_split
&& use_bvh_unaligned_nodes == params.use_bvh_unaligned_nodes
&& use_qbvh == params.use_qbvh
- && persistent_data == params.persistent_data); }
+ && persistent_data == params.persistent_data
+ && texture_limit == params.texture_limit); }
};
/* Scene */
diff --git a/intern/cycles/util/CMakeLists.txt b/intern/cycles/util/CMakeLists.txt
index 02ee4cd6774..d8abf671bd6 100644
--- a/intern/cycles/util/CMakeLists.txt
+++ b/intern/cycles/util/CMakeLists.txt
@@ -45,6 +45,7 @@ set(SRC_HEADERS
util_half.h
util_hash.h
util_image.h
+ util_image_impl.h
util_list.h
util_logging.h
util_map.h
diff --git a/intern/cycles/util/util_image.h b/intern/cycles/util/util_image.h
index bb8a31c6fec..c8efc551d97 100644
--- a/intern/cycles/util/util_image.h
+++ b/intern/cycles/util/util_image.h
@@ -21,11 +21,25 @@
#include <OpenImageIO/imageio.h>
+#include "util_vector.h"
+
CCL_NAMESPACE_BEGIN
OIIO_NAMESPACE_USING
+template<typename T>
+void util_image_resize_pixels(const vector<T>& input_pixels,
+ const size_t input_width,
+ const size_t input_height,
+ const size_t input_depth,
+ const size_t components,
+ vector<T> *output_pixels,
+ size_t *output_width,
+ size_t *output_height,
+ size_t *output_depth);
+
CCL_NAMESPACE_END
#endif /* __UTIL_IMAGE_H__ */
+#include "util_image_impl.h"
diff --git a/intern/cycles/util/util_image_impl.h b/intern/cycles/util/util_image_impl.h
new file mode 100644
index 00000000000..3429ee46e94
--- /dev/null
+++ b/intern/cycles/util/util_image_impl.h
@@ -0,0 +1,167 @@
+/*
+ * Copyright 2011-2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __UTIL_IMAGE_IMPL_H__
+#define __UTIL_IMAGE_IMPL_H__
+
+#include "util_debug.h"
+#include "util_image.h"
+
+CCL_NAMESPACE_BEGIN
+
+namespace {
+
+template<typename T>
+const T *util_image_read(const vector<T>& pixels,
+ const size_t width,
+ const size_t height,
+ const size_t /*depth*/,
+ const size_t components,
+ const size_t x, const size_t y, const size_t z) {
+ const size_t index = ((size_t)z * (width * height) +
+ (size_t)y * width +
+ (size_t)x) * components;
+ return &pixels[index];
+}
+
+template<typename T>
+void util_image_downscale_sample(const vector<T>& pixels,
+ const size_t width,
+ const size_t height,
+ const size_t depth,
+ const size_t components,
+ const size_t kernel_size,
+ const float x,
+ const float y,
+ const float z,
+ T *result)
+{
+ assert(components <= 4);
+ const size_t ix = (size_t)x,
+ iy = (size_t)y,
+ iz = (size_t)z;
+ /* TODO(sergey): Support something smarter than box filer. */
+ float accum[4] = {0};
+ size_t count = 0;
+ for(size_t dz = 0; dz < kernel_size; ++dz) {
+ for(size_t dy = 0; dy < kernel_size; ++dy) {
+ for(size_t dx = 0; dx < kernel_size; ++dx) {
+ const size_t nx = ix + dx,
+ ny = iy + dy,
+ nz = iz + dz;
+ if(nx >= width || ny >= height || nz >= depth) {
+ continue;
+ }
+ const T *pixel = util_image_read(pixels,
+ width, height, depth,
+ components,
+ nx, ny, nz);
+ for(size_t k = 0; k < components; ++k) {
+ accum[k] += pixel[k];
+ }
+ ++count;
+ }
+ }
+ }
+ const float inv_count = 1.0f / (float)count;
+ for(size_t k = 0; k < components; ++k) {
+ result[k] = T(accum[k] * inv_count);
+ }
+}
+
+template<typename T>
+void util_image_downscale_pixels(const vector<T>& input_pixels,
+ const size_t input_width,
+ const size_t input_height,
+ const size_t input_depth,
+ const size_t components,
+ const float inv_scale_factor,
+ const size_t output_width,
+ const size_t output_height,
+ const size_t output_depth,
+ vector<T> *output_pixels)
+{
+ const size_t kernel_size = (size_t)(inv_scale_factor + 0.5f);
+ for(size_t z = 0; z < output_depth; ++z) {
+ for(size_t y = 0; y < output_height; ++y) {
+ for(size_t x = 0; x < output_width; ++x) {
+ const float input_x = (float)x * inv_scale_factor,
+ input_y = (float)y * inv_scale_factor,
+ input_z = (float)z * inv_scale_factor;
+ const size_t output_index =
+ (z * output_width * output_height +
+ y * output_width + x) * components;
+ util_image_downscale_sample(input_pixels,
+ input_width, input_height, input_depth,
+ components,
+ kernel_size,
+ input_x, input_y, input_z,
+ &output_pixels->at(output_index));
+ }
+ }
+ }
+}
+
+} /* namespace */
+
+template<typename T>
+void util_image_resize_pixels(const vector<T>& input_pixels,
+ const size_t input_width,
+ const size_t input_height,
+ const size_t input_depth,
+ const size_t components,
+ const float scale_factor,
+ vector<T> *output_pixels,
+ size_t *output_width,
+ size_t *output_height,
+ size_t *output_depth)
+{
+ /* Early output for case when no scaling is applied. */
+ if(scale_factor == 1.0f) {
+ *output_width = input_width;
+ *output_height = input_height;
+ *output_depth = input_depth;
+ *output_pixels = input_pixels;
+ return;
+ }
+ /* First of all, we calculate output image dimensions.
+ * We clamp them to be 1 pixel at least so we do not generate degenerate
+ * image.
+ */
+ *output_width = max((size_t)((float)input_width * scale_factor), 1);
+ *output_height = max((size_t)((float)input_height * scale_factor), 1);
+ *output_depth = max((size_t)((float)input_depth * scale_factor), 1);
+ /* Prepare pixel storage for the result. */
+ const size_t num_output_pixels = ((*output_width) *
+ (*output_height) *
+ (*output_depth)) * components;
+ output_pixels->resize(num_output_pixels);
+ if(scale_factor < 1.0f) {
+ const float inv_scale_factor = 1.0f / scale_factor;
+ util_image_downscale_pixels(input_pixels,
+ input_width, input_height, input_depth,
+ components,
+ inv_scale_factor,
+ *output_width, *output_height, *output_depth,
+ output_pixels);
+ } else {
+ /* TODO(sergey): Needs implementation. */
+ }
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __UTIL_IMAGE_IMPL_H__ */