diff options
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 25 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 17 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 3 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_genfile.h | 2 |
4 files changed, 29 insertions, 18 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index cc7531b9783..1305b76b5ad 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -1145,7 +1145,9 @@ static void calc_area_normal_and_center( /* Return modified brush strength. Includes the direction of the brush, positive * values pull vertices, negative values push. Uses tablet pressure and a * special multiplier found experimentally to scale the strength factor. */ -static float brush_strength(const Sculpt *sd, const StrokeCache *cache, const float feather, const UnifiedPaintSettings *ups) +static float brush_strength( + const Sculpt *sd, const StrokeCache *cache, + const float feather, const UnifiedPaintSettings *ups) { const Scene *scene = cache->vc->scene; const Brush *brush = BKE_paint_brush((Paint *)&sd->paint); @@ -3985,7 +3987,9 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss) } /* Initialize the stroke cache invariants from operator properties */ -static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mouse[2]) +static void sculpt_update_cache_invariants( + bContext *C, Sculpt *sd, SculptSession *ss, + wmOperator *op, const float mouse[2]) { StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache"); Scene *scene = CTX_data_scene(C); @@ -4448,7 +4452,9 @@ static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin) } } -static float sculpt_raycast_init(ViewContext *vc, const float mouse[2], float ray_start[3], float ray_end[3], float ray_normal[3], bool original) +static float sculpt_raycast_init( + ViewContext *vc, const float mouse[2], + float ray_start[3], float ray_end[3], float ray_normal[3], bool original) { float obimat[4][4]; float dist; @@ -4956,8 +4962,9 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss) cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->vdata, CD_PROP_INT, layer_id); } - ss->cd_vert_node_offset = CustomData_get_n_offset(&ss->bm->vdata, CD_PROP_INT, - cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT)); + ss->cd_vert_node_offset = CustomData_get_n_offset( + &ss->bm->vdata, CD_PROP_INT, + cd_node_layer_index - CustomData_get_layer_index(&ss->bm->vdata, CD_PROP_INT)); ss->bm->vdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY; @@ -4967,8 +4974,9 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss) cd_node_layer_index = CustomData_get_named_layer_index(&ss->bm->pdata, CD_PROP_INT, layer_id); } - ss->cd_face_node_offset = CustomData_get_n_offset(&ss->bm->pdata, CD_PROP_INT, - cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT)); + ss->cd_face_node_offset = CustomData_get_n_offset( + &ss->bm->pdata, CD_PROP_INT, + cd_node_layer_index - CustomData_get_layer_index(&ss->bm->pdata, CD_PROP_INT)); ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY; } @@ -5667,7 +5675,8 @@ static void SCULPT_OT_sample_detail_size(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - RNA_def_int_array(ot->srna, "location", 2, NULL, 0, SHRT_MAX, "Location", "Screen Coordinates of sampling", 0, SHRT_MAX); + RNA_def_int_array(ot->srna, "location", 2, NULL, 0, SHRT_MAX, + "Location", "Screen Coordinates of sampling", 0, SHRT_MAX); } diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index dc7f5e9ad58..36a064e6265 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -236,7 +236,8 @@ typedef struct PreDefProject { float dist_px_sq; } PreDefProject; -static void precalc_project(PreDefProject *projectdefs, const ARegion *ar, +static void precalc_project( + PreDefProject *projectdefs, const ARegion *ar, const float dist_px, float obmat[4][4]) { float (*pmat)[4] = ((RegionView3D *)ar->regiondata)->persmat; @@ -266,7 +267,8 @@ static float dist_px_to_dist3d_or_tangent(const ARegion *ar, const float dist_px return 2 * (dist_px / ar->winy) / rv3d->winmat[1][1]; } -static const float *get_vert_co(const BVHTreeFromMeshType *meshdata, const int index) { +static const float *get_vert_co(const BVHTreeFromMeshType *meshdata, const int index) +{ switch (meshdata->type) { case SNAP_MESH: { @@ -284,7 +286,8 @@ static const float *get_vert_co(const BVHTreeFromMeshType *meshdata, const int i return NULL; } -static void copy_vert_no(const BVHTreeFromMeshType *meshdata, const int index, float r_no[3]) { +static void copy_vert_no(const BVHTreeFromMeshType *meshdata, const int index, float r_no[3]) +{ switch (meshdata->type) { case SNAP_MESH: { @@ -1363,7 +1366,7 @@ static bool snapDerivedMesh( copy_v3_v3(ray_org_local, ray_origin); mul_m4_v3(imat, ray_org_local); - BVHTreeFromMeshType treedata_type = {.userdata = treedata,.type = SNAP_MESH}; + BVHTreeFromMeshType treedata_type = {.userdata = treedata, .type = SNAP_MESH}; if (is_persp) { Object_Nearest2dPrecalc neasrest_precalc; @@ -1654,8 +1657,8 @@ static bool snapEditMesh( hit.dist = local_depth; if (BLI_bvhtree_ray_cast( - treedata->tree, ray_start_local, ray_normal_local, 0.0f, - &hit, treedata->raycast_callback, treedata) != -1) + treedata->tree, ray_start_local, ray_normal_local, 0.0f, + &hit, treedata->raycast_callback, treedata) != -1) { hit.dist += len_diff; hit.dist /= local_scale; @@ -1795,7 +1798,7 @@ static bool snapObject( retval = snapEditMesh( sctx, ob, em, obmat, ob_index, snap_to, mval, is_persp, - ray_origin, ray_start, ray_normal,depth_range, + ray_origin, ray_start, ray_normal, depth_range, ray_depth, dist_px, r_loc, r_no, r_index, r_hit_list); diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 0f95107c018..98a2ceb472e 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1745,8 +1745,7 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr) (GPU_link_changed(shi->refl) || ma->ref != 0.0f)) { if (world->aocolor != WO_AOPLAIN) { - if (!(is_zero_v3(&world->horr) & is_zero_v3(&world->zenr))) - { + if (!(is_zero_v3(&world->horr) & is_zero_v3(&world->zenr))) { GPUNodeLink *fcol, *f; GPU_link(mat, "math_multiply", shi->amb, shi->refl, &f); GPU_link(mat, "math_multiply", f, GPU_uniform(&world->ao_env_energy), &f); diff --git a/source/blender/makesdna/DNA_genfile.h b/source/blender/makesdna/DNA_genfile.h index bc127ac2c82..0e34792e624 100644 --- a/source/blender/makesdna/DNA_genfile.h +++ b/source/blender/makesdna/DNA_genfile.h @@ -89,7 +89,7 @@ void DNA_sdna_current_free(void); int DNA_struct_find_nr_ex(const struct SDNA *sdna, const char *str, unsigned int *index_last); int DNA_struct_find_nr(const struct SDNA *sdna, const char *str); void DNA_struct_switch_endian(const struct SDNA *oldsdna, int oldSDNAnr, char *data); -char *DNA_struct_get_compareflags(const struct SDNA *sdna, const struct SDNA*newsdna); +char *DNA_struct_get_compareflags(const struct SDNA *sdna, const struct SDNA *newsdna); void *DNA_struct_reconstruct( const struct SDNA *newsdna, const struct SDNA *oldsdna, char *compflags, int oldSDNAnr, int blocks, void *data); |