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-rw-r--r--source/blender/editors/space_node/drawnode.c4
-rw-r--r--source/blender/gpu/intern/gpu_batch.c5
2 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 3beb12fbb2a..f7c772ef145 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3890,9 +3890,7 @@ static void nodelink_batch_draw(SpaceNode *snode)
void nodelink_batch_start(SpaceNode *UNUSED(snode))
{
- /* TODO: partial workaround for NVIDIA driver bug on recent GTX/RTX cards,
- * that breaks instancing when using indirect draw-call (see T70011). */
- g_batch_link.enabled = !GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY);
+ g_batch_link.enabled = true;
}
void nodelink_batch_end(SpaceNode *snode)
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 2620ba49799..c08680d7d14 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -718,8 +718,11 @@ void GPU_draw_primitive(GPUPrimType prim_type, int v_count)
#if 0
# define USE_MULTI_DRAW_INDIRECT 0
#else
+/* TODO: partial workaround for NVIDIA driver bug on recent GTX/RTX cards,
+ * that breaks instancing when using indirect draw-call (see T70011). */
# define USE_MULTI_DRAW_INDIRECT \
- (GL_ARB_multi_draw_indirect && GPU_arb_base_instance_is_supported())
+ (GL_ARB_multi_draw_indirect && GPU_arb_base_instance_is_supported() && \
+ !GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL))
#endif
typedef struct GPUDrawCommand {