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-rw-r--r--source/blender/draw/CMakeLists.txt4
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders_extra.cc20
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c238
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl10
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_frag.glsl10
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_vert.glsl10
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl89
-rw-r--r--source/blender/draw/intern/DRW_gpu_wrapper.hh3
-rw-r--r--source/blender/draw/intern/draw_common.h17
-rw-r--r--source/blender/draw/intern/draw_manager.c8
-rw-r--r--source/blender/draw/intern/draw_manager.h2
-rw-r--r--source/blender/draw/intern/draw_manager_data.c12
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h16
-rw-r--r--source/blender/draw/intern/draw_volume.cc266
-rw-r--r--source/blender/draw/intern/shaders/common_attribute_lib.glsl12
-rw-r--r--source/blender/draw/intern/shaders/draw_object_infos_info.hh4
-rw-r--r--source/blender/gpu/CMakeLists.txt1
-rw-r--r--source/blender/gpu/GPU_material.h32
-rw-r--r--source/blender/gpu/intern/gpu_codegen.cc50
-rw-r--r--source/blender/gpu/intern/gpu_material.c5
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c138
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.h9
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl14
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl51
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.cc25
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.cc10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.cc21
29 files changed, 583 insertions, 506 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 6d3c203b076..522039a1df8 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -98,6 +98,7 @@ set(SRC
intern/draw_texture_pool.cc
intern/draw_view.c
intern/draw_view_data.cc
+ intern/draw_volume.cc
intern/smaa_textures.c
engines/basic/basic_engine.c
engines/basic/basic_shader.c
@@ -132,6 +133,9 @@ set(SRC
engines/eevee/eevee_temporal_sampling.c
engines/eevee/eevee_volumes.c
engines/eevee_next/eevee_engine.cc
+ engines/eevee_next/eevee_instance.cc
+ engines/eevee_next/eevee_shader.cc
+ engines/eevee_next/eevee_id_map.cc
engines/workbench/workbench_data.c
engines/workbench/workbench_effect_antialiasing.c
engines/workbench/workbench_effect_cavity.c
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
index 4e4a2a9eb8e..85cc7f65126 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders.c
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -1487,6 +1487,10 @@ struct GPUMaterial *EEVEE_material_get(
GPUMaterial *mat = eevee_material_get_ex(scene, ma, wo, options, deferred);
int status = GPU_material_status(mat);
+ /* Return null material and bypass drawing for volume shaders. */
+ if ((options & VAR_MAT_VOLUME) && status != GPU_MAT_SUCCESS) {
+ return NULL;
+ }
switch (status) {
case GPU_MAT_SUCCESS:
break;
diff --git a/source/blender/draw/engines/eevee/eevee_shaders_extra.cc b/source/blender/draw/engines/eevee/eevee_shaders_extra.cc
index bb1a0b0abe4..7df26a95cfe 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders_extra.cc
+++ b/source/blender/draw/engines/eevee/eevee_shaders_extra.cc
@@ -97,12 +97,26 @@ void eevee_shader_material_create_info_amend(GPUMaterial *gpumat,
}
attr_load << "};\n";
attr_load << iface.name << " " << iface.instance_name << ";\n";
- /* Global vars just to make code valid. Only Orco is supported. */
- for (const ShaderCreateInfo::VertIn &in : info.vertex_inputs_) {
- attr_load << in.type << " " << in.name << ";\n";
+ if (!is_volume) {
+ /* Global vars just to make code valid. Only Orco is supported. */
+ for (const ShaderCreateInfo::VertIn &in : info.vertex_inputs_) {
+ attr_load << in.type << " " << in.name << ";\n";
+ }
}
info.vertex_out_interfaces_.clear();
}
+ if (is_volume) {
+ /** Volume grid attributes come from 3D textures. Transfer attributes to samplers. */
+ for (auto &input : info.vertex_inputs_) {
+ info.sampler(0, ImageType::FLOAT_3D, input.name, Frequency::BATCH);
+ }
+ info.additional_info("draw_volume_infos");
+ /* Do not add twice. */
+ if (!GPU_material_flag_get(gpumat, GPU_MATFLAG_OBJECT_INFO)) {
+ info.additional_info("draw_object_infos");
+ }
+ info.vertex_inputs_.clear();
+ }
if (!is_volume) {
info.define("EEVEE_GENERATED_INTERFACE");
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 0ac6c6ad97c..b8bef61f8b1 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -45,30 +45,6 @@ static struct {
GPUTexture *dummy_transmit;
} e_data = {NULL}; /* Engine data */
-static void eevee_create_textures_volumes(void)
-{
- const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- e_data.dummy_zero = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, zero);
-
- const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- e_data.dummy_one = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, one);
-
- const float flame = 0.0f;
- e_data.dummy_flame = DRW_texture_create_3d(1, 1, 1, GPU_R8, DRW_TEX_WRAP, &flame);
-}
-
-static GPUTexture *eevee_volume_default_texture(eGPUVolumeDefaultValue default_value)
-{
- switch (default_value) {
- case GPU_VOLUME_DEFAULT_0:
- return e_data.dummy_zero;
- case GPU_VOLUME_DEFAULT_1:
- return e_data.dummy_one;
- }
-
- return e_data.dummy_zero;
-}
-
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, uint current_sample)
{
EEVEE_CommonUniformBuffer *common_data = &sldata->common_data;
@@ -224,11 +200,6 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
Scene *scene = draw_ctx->scene;
DRWShadingGroup *grp = NULL;
- /* Textures */
- if (!e_data.dummy_zero) {
- eevee_create_textures_volumes();
- }
-
/* Quick breakdown of the Volumetric rendering:
*
* The rendering is separated in 4 stages:
@@ -265,7 +236,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
!LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) {
struct GPUMaterial *mat = EEVEE_material_get(vedata, scene, NULL, wo, VAR_MAT_VOLUME);
- if (GPU_material_has_volume_output(mat)) {
+ if (mat && GPU_material_has_volume_output(mat)) {
grp = DRW_shgroup_material_create(mat, psl->volumetric_world_ps);
}
@@ -280,11 +251,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
/* Fix principle volumetric not working with world materials. */
- ListBase gpu_grids = GPU_material_volume_grids(mat);
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, &gpu_grids) {
- DRW_shgroup_uniform_texture(
- grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
- }
+ grp = DRW_shgroup_volume_create_sub(NULL, NULL, grp, mat);
DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]);
@@ -296,186 +263,17 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* If no world or volume material is present just clear the buffer with this drawcall */
grp = DRW_shgroup_create(EEVEE_shaders_volumes_clear_sh_get(), psl->volumetric_world_ps);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
+ DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
+ DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo);
+ DRW_shgroup_uniform_block(grp, "shadow_block", sldata->shadow_ubo);
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]);
}
}
-static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWShadingGroup *grp)
-{
- Volume *volume = ob->data;
- BKE_volume_load(volume, G.main);
-
- /* Test if we need to use multiple transforms. */
- DRWVolumeGrid *first_drw_grid = NULL;
- bool multiple_transforms = true;
-
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- const VolumeGrid *volume_grid = BKE_volume_grid_find_for_read(volume, gpu_grid->name);
- DRWVolumeGrid *drw_grid = (volume_grid) ?
- DRW_volume_batch_cache_get_grid(volume, volume_grid) :
- NULL;
-
- if (drw_grid) {
- if (first_drw_grid == NULL) {
- first_drw_grid = drw_grid;
- }
- else if (drw_grid &&
- !equals_m4m4(drw_grid->object_to_texture, first_drw_grid->object_to_texture)) {
- multiple_transforms = true;
- break;
- }
- }
- }
-
- /* Bail out of no grids to render. */
- if (first_drw_grid == NULL) {
- return false;
- }
-
- /* Set transform matrix for the volume as a whole. This one is also used for
- * clipping so must map the entire bounding box to 0..1. */
- float bounds_to_object[4][4];
-
- if (multiple_transforms) {
- /* For multiple grids with different transform, we first transform from object space
- * to bounds, then for each individual grid from bounds to texture. */
- const BoundBox *bb = BKE_volume_boundbox_get(ob);
- float bb_size[3];
- sub_v3_v3v3(bb_size, bb->vec[6], bb->vec[0]);
- size_to_mat4(bounds_to_object, bb_size);
- copy_v3_v3(bounds_to_object[3], bb->vec[0]);
-
- invert_m4_m4(first_drw_grid->object_to_bounds, bounds_to_object);
- DRW_shgroup_uniform_mat4(grp, "volumeObjectToTexture", first_drw_grid->object_to_bounds);
- }
- else {
- /* All grid transforms are equal, we can transform to texture space immediately. */
- DRW_shgroup_uniform_mat4(grp, "volumeObjectToTexture", first_drw_grid->object_to_texture);
- }
-
- /* Don't use orco transform here, only matrix. */
- DRW_shgroup_uniform_vec3_copy(grp, "volumeOrcoLoc", (float[3]){0.5f, 0.5f, 0.5f});
- DRW_shgroup_uniform_vec3_copy(grp, "volumeOrcoSize", (float[3]){0.5f, 0.5f, 0.5f});
-
- /* Set density scale. */
- const float density_scale = BKE_volume_density_scale(volume, ob->obmat);
- DRW_shgroup_uniform_float_copy(grp, "volumeDensityScale", density_scale);
-
- /* Bind volume grid textures. */
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- const VolumeGrid *volume_grid = BKE_volume_grid_find_for_read(volume, gpu_grid->name);
- DRWVolumeGrid *drw_grid = (volume_grid) ?
- DRW_volume_batch_cache_get_grid(volume, volume_grid) :
- NULL;
-
- /* Handle 3 cases here:
- * - Grid exists and texture was loaded -> use texture.
- * - Grid exists but has zero size or failed to load -> use zero.
- * - Grid does not exist -> use default value. */
- GPUTexture *grid_tex = (drw_grid) ? drw_grid->texture :
- (volume_grid) ? e_data.dummy_zero :
- eevee_volume_default_texture(gpu_grid->default_value);
-
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, grid_tex);
-
- if (drw_grid && multiple_transforms) {
- /* Specify per-volume transform matrix that is applied after the
- * transform from object to bounds. */
- mul_m4_m4m4(drw_grid->bounds_to_texture, drw_grid->object_to_texture, bounds_to_object);
- DRW_shgroup_uniform_mat4(grp, gpu_grid->transform_name, drw_grid->bounds_to_texture);
- }
- }
-
- return true;
-}
-
-static bool eevee_volume_object_mesh_init(Scene *scene,
- Object *ob,
- ListBase *gpu_grids,
- DRWShadingGroup *grp)
-{
- static const float white[3] = {1.0f, 1.0f, 1.0f};
- ModifierData *md = NULL;
-
- /* Smoke Simulation */
- if ((md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
- (BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) &&
- ((FluidModifierData *)md)->domain != NULL) {
- FluidModifierData *fmd = (FluidModifierData *)md;
- FluidDomainSettings *fds = fmd->domain;
-
- /* Don't try to show liquid domains here. */
- if (!fds->fluid || !(fds->type == FLUID_DOMAIN_TYPE_GAS)) {
- return false;
- }
-
- /* Don't show smoke before simulation starts, this could be made an option in the future. */
- /* (sebbas): Always show smoke for manta */
-#if 0
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool show_smoke = ((int)DEG_get_ctime(draw_ctx->depsgraph) >=
- *fds->point_cache[0]->startframe);
-#endif
-
- if (fds->fluid && (fds->type == FLUID_DOMAIN_TYPE_GAS) /* && show_smoke */) {
- DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE);
- }
-
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- if (STREQ(gpu_grid->name, "density")) {
- DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, fds->tex_density ? &fds->tex_density : &e_data.dummy_one);
- }
- else if (STREQ(gpu_grid->name, "color")) {
- DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_one);
- }
- else if (STR_ELEM(gpu_grid->name, "flame", "temperature")) {
- DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, fds->tex_flame ? &fds->tex_flame : &e_data.dummy_flame);
- }
- else {
- DRW_shgroup_uniform_texture(
- grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
- }
- }
-
- /* Constant Volume color. */
- bool use_constant_color = ((fds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
- (fds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0);
-
- DRW_shgroup_uniform_vec3(
- grp, "volumeColor", (use_constant_color) ? fds->active_color : white, 1);
-
- /* Output is such that 0..1 maps to 0..1000K */
- DRW_shgroup_uniform_vec2(grp, "volumeTemperature", &fds->flame_ignition, 1);
- }
- else {
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- DRW_shgroup_uniform_texture(
- grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
- }
- }
-
- /* Transform for mesh volumes. */
- static const float unit_mat[4][4] = {{1.0f, 0.0f, 0.0f, 0.0f},
- {0.0f, 1.0f, 0.0f, 0.0f},
- {0.0f, 0.0f, 1.0f, 0.0f},
- {0.0f, 0.0f, 0.0f, 1.0f}};
- float *texco_loc, *texco_size;
- BKE_mesh_texspace_get_reference((struct Mesh *)ob->data, NULL, &texco_loc, &texco_size);
-
- DRW_shgroup_uniform_mat4(grp, "volumeObjectToTexture", unit_mat);
- DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texco_loc, 1);
- DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texco_size, 1);
-
- return true;
-}
-
void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
EEVEE_Data *vedata,
Scene *scene,
@@ -502,15 +300,22 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
int mat_options = VAR_MAT_VOLUME | VAR_MAT_MESH;
struct GPUMaterial *mat = EEVEE_material_get(vedata, scene, ma, NULL, mat_options);
- eGPUMaterialStatus status = GPU_material_status(mat);
/* If shader failed to compile or is currently compiling. */
- if (status != GPU_MAT_SUCCESS) {
+ if (mat == NULL) {
return;
}
+ /* TODO(fclem): Reuse main shading group to avoid shading binding cost just like for surface
+ * shaders. */
DRWShadingGroup *grp = DRW_shgroup_material_create(mat, vedata->psl->volumetric_objects_ps);
+ grp = DRW_shgroup_volume_create_sub(scene, ob, grp, mat);
+
+ if (grp == NULL) {
+ return;
+ }
+
/* TODO(fclem): remove those "unnecessary" UBOs */
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo);
@@ -518,22 +323,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo);
DRW_shgroup_uniform_block(grp, "grid_block", sldata->grid_ubo);
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
-
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
-
- ListBase gpu_grids = GPU_material_volume_grids(mat);
-
- if (ob->type == OB_VOLUME) {
- if (!eevee_volume_object_grids_init(ob, &gpu_grids, grp)) {
- return;
- }
- }
- else {
- if (!eevee_volume_object_mesh_init(scene, ob, &gpu_grids, grp)) {
- return;
- }
- }
-
/* TODO: Reduce to number of slices intersecting. */
/* TODO: Preemptive culling. */
DRW_shgroup_call_procedural_triangles(grp, ob, sldata->common_data.vol_tex_size[2]);
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index 0e8e8dd9d01..ab0f4d6bec8 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -144,3 +144,13 @@ vec3 attr_load_uv(vec3 attr)
return attr;
}
#endif
+
+/* Passthrough. */
+float attr_load_temperature_post(float attr)
+{
+ return attr;
+}
+vec4 attr_load_color_post(vec4 attr)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
index 9ad7a4fdbc1..79ec3807d0b 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
@@ -179,3 +179,13 @@ vec3 attr_load_uv(vec3 attr)
{
return vec3(0);
}
+
+/* Passthrough. */
+float attr_load_temperature_post(float attr)
+{
+ return attr;
+}
+vec4 attr_load_color_post(vec4 attr)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
index 6c6b810422b..49c18832f72 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
@@ -157,3 +157,13 @@ vec3 attr_load_uv(vec3 attr)
return attr;
}
#endif
+
+/* Passthrough. */
+float attr_load_temperature_post(float attr)
+{
+ return attr;
+}
+vec4 attr_load_color_post(vec4 attr)
+{
+ return attr;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index e0a79872928..914261d7f59 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -4,17 +4,13 @@
/* Based on Frosbite Unified Volumetric.
* https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite */
-#ifdef MESH_SHADER
-uniform vec3 volumeOrcoLoc;
-uniform vec3 volumeOrcoSize;
-uniform mat4 volumeObjectToTexture;
-uniform float volumeDensityScale = 1.0;
-#endif
+/* Store volumetric properties into the froxel textures. */
flat in int slice;
/* Warning: these are not attributes, these are global vars. */
vec3 worldPosition = vec3(0.0);
+vec3 objectPosition = vec3(0.0);
vec3 viewPosition = vec3(0.0);
vec3 viewNormal = vec3(0.0);
vec3 volumeOrco = vec3(0.0);
@@ -24,9 +20,9 @@ layout(location = 1) out vec4 volumeExtinction;
layout(location = 2) out vec4 volumeEmissive;
layout(location = 3) out vec4 volumePhase;
-/* Store volumetric properties into the froxel textures. */
+int attr_id;
-#ifdef MESH_SHADER
+#ifndef CLEAR
GlobalData init_globals(void)
{
GlobalData surf;
@@ -80,10 +76,8 @@ void main()
viewPosition = get_view_space_from_depth(ndc_cell.xy, ndc_cell.z);
worldPosition = point_view_to_world(viewPosition);
#ifdef MESH_SHADER
- volumeOrco = point_world_to_object(worldPosition);
- /* TODO: redundant transform */
- volumeOrco = (volumeOrco - volumeOrcoLoc + volumeOrcoSize) / (volumeOrcoSize * 2.0);
- volumeOrco = (volumeObjectToTexture * vec4(volumeOrco, 1.0)).xyz;
+ objectPosition = point_world_to_object(worldPosition);
+ volumeOrco = OrcoTexCoFactors[0].xyz + objectPosition * OrcoTexCoFactors[1].xyz;
if (any(lessThan(volumeOrco, vec3(0.0))) || any(greaterThan(volumeOrco, vec3(1.0)))) {
/* Note: Discard is not an explicit return in Metal prior to versions 2.3.
@@ -100,15 +94,13 @@ void main()
volumeEmissive = vec4(0.0, 0.0, 0.0, 1.0);
volumePhase = vec4(0.0, 0.0, 0.0, 0.0);
#else
-# ifdef MESH_SHADER
g_data = init_globals();
attrib_load();
-# endif
Closure cl = nodetree_exec();
# ifdef MESH_SHADER
- cl.scatter *= volumeDensityScale;
- cl.absorption *= volumeDensityScale;
- cl.emission *= volumeDensityScale;
+ cl.scatter *= drw_volume.density_scale;
+ cl.absorption *= drw_volume.density_scale;
+ cl.emission *= drw_volume.density_scale;
# endif
volumeScattering = vec4(cl.scatter, 1.0);
@@ -124,35 +116,72 @@ void main()
#endif
}
-vec3 attr_load_orco(vec4 orco)
+vec3 grid_coordinates()
+{
+ vec3 co = volumeOrco;
+#ifdef MESH_SHADER
+ /* Optional per-grid transform. */
+ if (drw_volume.grids_xform[attr_id][3][3] != 0.0) {
+ co = (drw_volume.grids_xform[attr_id] * vec4(objectPosition, 1.0)).xyz;
+ }
+#endif
+ attr_id += 1;
+ return co;
+}
+
+vec3 attr_load_orco(sampler3D orco)
{
+ attr_id += 1;
return volumeOrco;
}
-vec4 attr_load_tangent(vec4 tangent)
+vec4 attr_load_tangent(sampler3D tangent)
{
+ attr_id += 1;
return vec4(0);
}
-vec4 attr_load_vec4(vec4 attr)
+vec4 attr_load_vec4(sampler3D tex)
{
- return vec4(0);
+ return texture(tex, grid_coordinates());
}
-vec3 attr_load_vec3(vec3 attr)
+vec3 attr_load_vec3(sampler3D tex)
{
- return vec3(0);
+ return texture(tex, grid_coordinates()).rgb;
}
-vec2 attr_load_vec2(vec2 attr)
+vec2 attr_load_vec2(sampler3D tex)
{
- return vec2(0);
+ return texture(tex, grid_coordinates()).rg;
}
-float attr_load_float(float attr)
+float attr_load_float(sampler3D tex)
{
- return 0.0;
+ return texture(tex, grid_coordinates()).r;
}
-vec4 attr_load_color(vec4 attr)
+vec4 attr_load_color(sampler3D tex)
{
- return vec4(0);
+ return texture(tex, grid_coordinates());
}
-vec3 attr_load_uv(vec3 attr)
+vec3 attr_load_uv(sampler3D attr)
{
+ attr_id += 1;
return vec3(0);
}
+
+/* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
+ * the engine side. But as of now, the engines are reponsible for loading the attributes. */
+float attr_load_temperature_post(float attr)
+{
+#ifdef MESH_SHADER
+ /* Bring the into standard range without having to modify the grid values */
+ attr = (attr > 0.01) ? (attr * drw_volume.temperature_mul + drw_volume.temperature_bias) : 0.0;
+#endif
+ return attr;
+}
+vec4 attr_load_color_post(vec4 attr)
+{
+#ifdef MESH_SHADER
+ /* Density is premultiplied for interpolation, divide it out here. */
+ attr.rgb *= safe_rcp(attr.a);
+ attr.rgb *= drw_volume.color_mul.rgb;
+ attr.a = 1.0;
+#endif
+ return attr;
+}
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index ed94c485b32..d7e752a43f4 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -53,6 +53,8 @@
*
*/
+#include "DRW_render.h"
+
#include "MEM_guardedalloc.h"
#include "draw_texture_pool.h"
@@ -61,6 +63,7 @@
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "BLI_utility_mixins.hh"
+#include "BLI_vector.hh"
#include "GPU_framebuffer.h"
#include "GPU_storage_buffer.h"
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 566e68a5c84..af2efd338e4 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -21,6 +21,7 @@ struct Object;
struct ParticleSystem;
struct RegionView3D;
struct ViewLayer;
+struct Scene;
struct DRWData;
/* Keep in sync with globalsBlock in shaders */
@@ -74,6 +75,22 @@ void DRW_hair_init(void);
void DRW_hair_update(void);
void DRW_hair_free(void);
+/* draw_volume.cc */
+
+/**
+ * Add attributes bindings of volume grids to an exhisting shading group.
+ * No draw call is added so the caller can decide how to use the data.
+ * \return nullptr if there is something to draw.
+ */
+struct DRWShadingGroup *DRW_shgroup_volume_create_sub(struct Scene *scene,
+ struct Object *ob,
+ struct DRWShadingGroup *shgrp,
+ struct GPUMaterial *gpu_material);
+
+void DRW_volume_init(struct DRWData *drw_data);
+void DRW_volume_ubos_pool_free(void *pool);
+void DRW_volume_free(void);
+
/* draw_fluid.c */
/* Fluid simulation. */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 441628f2490..e0dfc29b966 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -478,6 +478,7 @@ void DRW_viewport_data_free(DRWData *drw_data)
MEM_freeN(drw_data->matrices_ubo);
MEM_freeN(drw_data->obinfos_ubo);
}
+ DRW_volume_ubos_pool_free(drw_data->volume_grids_ubos);
MEM_freeN(drw_data);
}
@@ -1650,6 +1651,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
drw_debug_init();
DRW_hair_init();
+ DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
/* No frame-buffer allowed before drawing. */
@@ -2021,6 +2023,7 @@ void DRW_render_object_iter(
{
const DRWContextState *draw_ctx = DRW_context_state_get();
DRW_hair_init();
+ DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
drw_task_graph_init();
@@ -2077,6 +2080,7 @@ void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
drw_manager_init(&DST, NULL, NULL);
DRW_hair_init();
+ DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
ViewportEngineData *data = DRW_view_data_engine_data_get_ensure(DST.view_data_active,
@@ -2111,6 +2115,7 @@ void DRW_cache_restart(void)
DST.buffer_finish_called = false;
DRW_hair_init();
+ DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
}
@@ -2429,6 +2434,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
DRW_hair_init();
+ DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
{
@@ -2602,6 +2608,7 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
/* Init engines */
drw_engines_init();
DRW_hair_init();
+ DRW_volume_init(DST.vmempool);
DRW_smoke_init(DST.vmempool);
{
@@ -3027,6 +3034,7 @@ void DRW_engines_free(void)
DRW_shaders_free();
DRW_hair_free();
+ DRW_volume_free();
DRW_shape_cache_free();
DRW_stats_free();
DRW_globals_free();
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index e861d91d47e..8812f112014 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -527,6 +527,8 @@ typedef struct DRWData {
struct GPUUniformBuf **obinfos_ubo;
struct GHash *obattrs_ubo_pool;
uint ubo_len;
+ /** Per draw-call volume object data. */
+ void *volume_grids_ubos; /* VolumeUniformBufPool */
/** List of smoke textures to free after drawing. */
ListBase smoke_textures;
/** Texture pool to reuse temp texture across engines. */
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 39f083aaf96..7c779b42c73 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -15,6 +15,7 @@
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
+#include "BKE_volume.h"
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
@@ -555,10 +556,19 @@ void DRW_shgroup_vertex_buffer_ref_ex(DRWShadingGroup *shgroup,
static void drw_call_calc_orco(Object *ob, float (*r_orcofacs)[4])
{
ID *ob_data = (ob) ? ob->data : NULL;
+ float loc[3], size[3];
float *texcoloc = NULL;
float *texcosize = NULL;
if (ob_data != NULL) {
switch (GS(ob_data->name)) {
+ case ID_VO: {
+ BoundBox *bbox = BKE_volume_boundbox_get(ob);
+ mid_v3_v3v3(loc, bbox->vec[0], bbox->vec[6]);
+ sub_v3_v3v3(size, bbox->vec[0], bbox->vec[6]);
+ texcoloc = loc;
+ texcosize = size;
+ break;
+ }
case ID_ME:
BKE_mesh_texspace_get_reference((Mesh *)ob_data, NULL, &texcoloc, &texcosize);
break;
@@ -614,7 +624,7 @@ static void drw_call_obinfos_init(DRWObjectInfos *ob_infos, Object *ob)
drw_call_calc_orco(ob, ob_infos->orcotexfac);
/* Random float value. */
uint random = (DST.dupli_source) ?
- DST.dupli_source->random_id :
+ DST.dupli_source->random_id :
/* TODO(fclem): this is rather costly to do at runtime. Maybe we can
* put it in ob->runtime and make depsgraph ensure it is up to date. */
BLI_hash_int_2d(BLI_hash_string(ob->id.name + 2), 0);
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index 58875c0496a..d2e51b67468 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -6,12 +6,16 @@
typedef struct ViewInfos ViewInfos;
typedef struct ObjectMatrices ObjectMatrices;
typedef struct ObjectInfos ObjectInfos;
+typedef struct VolumeInfos VolumeInfos;
#endif
#define DRW_SHADER_SHARED_H
#define DRW_RESOURCE_CHUNK_LEN 512
+/* Define the maximum number of grid we allow in a volume UBO. */
+#define DRW_GRID_PER_VOLUME_MAX 16
+
struct ViewInfos {
/* View matrices */
float4x4 persmat;
@@ -63,6 +67,18 @@ struct ObjectInfos {
};
BLI_STATIC_ASSERT_ALIGN(ViewInfos, 16)
+struct VolumeInfos {
+ /* Object to grid-space. */
+ float4x4 grids_xform[DRW_GRID_PER_VOLUME_MAX];
+ /* NOTE: vec4 for alignement. Only float3 needed. */
+ float4 color_mul;
+ float density_scale;
+ float temperature_mul;
+ float temperature_bias;
+ float _pad;
+};
+BLI_STATIC_ASSERT_ALIGN(VolumeInfos, 16)
+
#define OrcoTexCoFactors (drw_infos[resource_id].drw_OrcoTexCoFactors)
#define ObjectInfo (drw_infos[resource_id].drw_Infos)
#define ObjectColor (drw_infos[resource_id].drw_ObjectColor)
diff --git a/source/blender/draw/intern/draw_volume.cc b/source/blender/draw/intern/draw_volume.cc
new file mode 100644
index 00000000000..c9c8acaef40
--- /dev/null
+++ b/source/blender/draw/intern/draw_volume.cc
@@ -0,0 +1,266 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2022 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup draw
+ *
+ * \brief Contains Volume object GPU attributes configuration.
+ */
+
+#include "DRW_gpu_wrapper.hh"
+#include "DRW_render.h"
+
+#include "DNA_fluid_types.h"
+#include "DNA_volume_types.h"
+
+#include "BKE_fluid.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_volume.h"
+#include "BKE_volume_render.h"
+
+#include "GPU_material.h"
+
+#include "draw_common.h"
+#include "draw_manager.h"
+
+using namespace blender;
+using namespace blender::draw;
+using VolumeInfosBuf = blender::draw::UniformBuffer<VolumeInfos>;
+
+static struct {
+ GPUTexture *dummy_zero;
+ GPUTexture *dummy_one;
+ float dummy_grid_mat[4][4];
+} g_data = {};
+
+struct VolumeUniformBufPool {
+ Vector<VolumeInfosBuf *> ubos;
+ uint used = 0;
+
+ ~VolumeUniformBufPool()
+ {
+ for (VolumeInfosBuf *ubo : ubos) {
+ delete ubo;
+ }
+ }
+
+ void reset()
+ {
+ used = 0;
+ }
+
+ VolumeInfosBuf *alloc()
+ {
+ if (used >= ubos.size()) {
+ VolumeInfosBuf *buf = new VolumeInfosBuf();
+ ubos.append(buf);
+ return buf;
+ }
+ return ubos[used++];
+ }
+};
+
+void DRW_volume_ubos_pool_free(void *pool)
+{
+ delete reinterpret_cast<VolumeUniformBufPool *>(pool);
+}
+
+static void drw_volume_globals_init(void)
+{
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ g_data.dummy_zero = GPU_texture_create_3d(
+ "dummy_zero", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, zero);
+ g_data.dummy_one = GPU_texture_create_3d(
+ "dummy_one", 1, 1, 1, 1, GPU_RGBA8, GPU_DATA_FLOAT, one);
+ GPU_texture_wrap_mode(g_data.dummy_zero, true, true);
+ GPU_texture_wrap_mode(g_data.dummy_one, true, true);
+
+ memset(g_data.dummy_grid_mat, 0, sizeof(g_data.dummy_grid_mat));
+}
+
+void DRW_volume_free(void)
+{
+ GPU_TEXTURE_FREE_SAFE(g_data.dummy_zero);
+ GPU_TEXTURE_FREE_SAFE(g_data.dummy_one);
+}
+
+static GPUTexture *grid_default_texture(eGPUDefaultValue default_value)
+{
+ switch (default_value) {
+ case GPU_DEFAULT_0:
+ return g_data.dummy_zero;
+ case GPU_DEFAULT_1:
+ return g_data.dummy_one;
+ }
+ return g_data.dummy_zero;
+}
+
+void DRW_volume_init(DRWData *drw_data)
+{
+ if (drw_data->volume_grids_ubos == nullptr) {
+ drw_data->volume_grids_ubos = new VolumeUniformBufPool();
+ }
+ VolumeUniformBufPool *pool = (VolumeUniformBufPool *)drw_data->volume_grids_ubos;
+ pool->reset();
+
+ if (g_data.dummy_one == nullptr) {
+ drw_volume_globals_init();
+ }
+}
+
+static DRWShadingGroup *drw_volume_object_grids_init(Object *ob,
+ ListBase *attrs,
+ DRWShadingGroup *grp)
+{
+ VolumeUniformBufPool *pool = (VolumeUniformBufPool *)DST.vmempool->volume_grids_ubos;
+ VolumeInfosBuf &volume_infos = *pool->alloc();
+
+ Volume *volume = (Volume *)ob->data;
+ BKE_volume_load(volume, G.main);
+
+ grp = DRW_shgroup_create_sub(grp);
+
+ volume_infos.density_scale = BKE_volume_density_scale(volume, ob->obmat);
+ volume_infos.color_mul = float4(1.0f);
+ volume_infos.temperature_mul = 1.0f;
+ volume_infos.temperature_bias = 0.0f;
+
+ /* Bind volume grid textures. */
+ int grid_id = 0;
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attr, attrs) {
+ const VolumeGrid *volume_grid = BKE_volume_grid_find_for_read(volume, attr->name);
+ DRWVolumeGrid *drw_grid = (volume_grid) ?
+ DRW_volume_batch_cache_get_grid(volume, volume_grid) :
+ NULL;
+
+ /* Handle 3 cases here:
+ * - Grid exists and texture was loaded -> use texture.
+ * - Grid exists but has zero size or failed to load -> use zero.
+ * - Grid does not exist -> use default value. */
+ GPUTexture *grid_tex = (drw_grid) ? drw_grid->texture :
+ (volume_grid) ? g_data.dummy_zero :
+ grid_default_texture(attr->default_value);
+ DRW_shgroup_uniform_texture(grp, attr->input_name, grid_tex);
+
+ copy_m4_m4(volume_infos.grids_xform[grid_id++].ptr(), drw_grid->object_to_texture);
+ }
+
+ volume_infos.push_update();
+
+ DRW_shgroup_uniform_block(grp, "drw_volume", volume_infos);
+
+ return grp;
+}
+
+static DRWShadingGroup *drw_volume_object_mesh_init(Scene *scene,
+ Object *ob,
+ ListBase *attrs,
+ DRWShadingGroup *grp)
+{
+ VolumeUniformBufPool *pool = (VolumeUniformBufPool *)DST.vmempool->volume_grids_ubos;
+ VolumeInfosBuf &volume_infos = *pool->alloc();
+
+ ModifierData *md = NULL;
+
+ volume_infos.density_scale = 1.0f;
+ volume_infos.color_mul = float4(1.0f);
+ volume_infos.temperature_mul = 1.0f;
+ volume_infos.temperature_bias = 0.0f;
+
+ /* Smoke Simulation */
+ if ((md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
+ (BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) &&
+ ((FluidModifierData *)md)->domain != NULL) {
+ FluidModifierData *fmd = (FluidModifierData *)md;
+ FluidDomainSettings *fds = fmd->domain;
+
+ /* Don't try to show liquid domains here. */
+ if (!fds->fluid || !(fds->type == FLUID_DOMAIN_TYPE_GAS)) {
+ return nullptr;
+ }
+
+ if (fds->fluid && (fds->type == FLUID_DOMAIN_TYPE_GAS)) {
+ DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE);
+ }
+
+ grp = DRW_shgroup_create_sub(grp);
+
+ int grid_id = 0;
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attr, attrs) {
+ if (STREQ(attr->name, "density")) {
+ DRW_shgroup_uniform_texture_ref(
+ grp, attr->input_name, fds->tex_density ? &fds->tex_density : &g_data.dummy_one);
+ }
+ else if (STREQ(attr->name, "color")) {
+ DRW_shgroup_uniform_texture_ref(
+ grp, attr->input_name, fds->tex_color ? &fds->tex_color : &g_data.dummy_one);
+ }
+ else if (STR_ELEM(attr->name, "flame", "temperature")) {
+ DRW_shgroup_uniform_texture_ref(
+ grp, attr->input_name, fds->tex_flame ? &fds->tex_flame : &g_data.dummy_zero);
+ }
+ else {
+ DRW_shgroup_uniform_texture(
+ grp, attr->input_name, grid_default_texture(attr->default_value));
+ }
+ copy_m4_m4(volume_infos.grids_xform[grid_id++].ptr(), g_data.dummy_grid_mat);
+ }
+
+ bool use_constant_color = ((fds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
+ (fds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0);
+ if (use_constant_color) {
+ volume_infos.color_mul = float4(UNPACK3(fds->active_color), 1.0f);
+ }
+
+ /* Output is such that 0..1 maps to 0..1000K */
+ volume_infos.temperature_mul = fds->flame_max_temp - fds->flame_ignition;
+ volume_infos.temperature_bias = fds->flame_ignition;
+ }
+ else {
+ grp = DRW_shgroup_create_sub(grp);
+
+ int grid_id = 0;
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attr, attrs) {
+ DRW_shgroup_uniform_texture(
+ grp, attr->input_name, grid_default_texture(attr->default_value));
+ copy_m4_m4(volume_infos.grids_xform[grid_id++].ptr(), g_data.dummy_grid_mat);
+ }
+ }
+
+ volume_infos.push_update();
+
+ DRW_shgroup_uniform_block(grp, "drw_volume", volume_infos);
+
+ return grp;
+}
+
+static DRWShadingGroup *drw_volume_world_grids_init(ListBase *attrs, DRWShadingGroup *grp)
+{
+ /* Bind default volume grid textures. */
+ int grid_id = 0;
+ LISTBASE_FOREACH (GPUMaterialAttribute *, attr, attrs) {
+ DRW_shgroup_uniform_texture(grp, attr->input_name, grid_default_texture(attr->default_value));
+ }
+ return grp;
+}
+
+DRWShadingGroup *DRW_shgroup_volume_create_sub(Scene *scene,
+ Object *ob,
+ DRWShadingGroup *shgrp,
+ GPUMaterial *gpu_material)
+{
+ ListBase attrs = GPU_material_attributes(gpu_material);
+
+ if (ob == nullptr) {
+ return drw_volume_world_grids_init(&attrs, shgrp);
+ }
+ else if (ob->type == OB_VOLUME) {
+ return drw_volume_object_grids_init(ob, &attrs, shgrp);
+ }
+ else {
+ return drw_volume_object_mesh_init(scene, ob, &attrs, shgrp);
+ }
+}
diff --git a/source/blender/draw/intern/shaders/common_attribute_lib.glsl b/source/blender/draw/intern/shaders/common_attribute_lib.glsl
index 99db2929a13..30239a84c0c 100644
--- a/source/blender/draw/intern/shaders/common_attribute_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_attribute_lib.glsl
@@ -19,3 +19,15 @@ vec4 attr_load_vec4(samplerBuffer attr);
vec3 attr_load_vec3(samplerBuffer attr);
vec2 attr_load_vec2(samplerBuffer attr);
float attr_load_float(samplerBuffer attr);
+
+vec3 attr_load_orco(sampler3D orco);
+vec4 attr_load_tangent(sampler3D tangent);
+vec3 attr_load_uv(sampler3D attr);
+vec4 attr_load_color(sampler3D tex);
+vec4 attr_load_vec4(sampler3D tex);
+vec3 attr_load_vec3(sampler3D tex);
+vec2 attr_load_vec2(sampler3D tex);
+float attr_load_float(sampler3D tex);
+
+float attr_load_temperature_post(float attr);
+vec4 attr_load_color_post(vec4 attr);
diff --git a/source/blender/draw/intern/shaders/draw_object_infos_info.hh b/source/blender/draw/intern/shaders/draw_object_infos_info.hh
index 392b016fc3b..c74a043ec97 100644
--- a/source/blender/draw/intern/shaders/draw_object_infos_info.hh
+++ b/source/blender/draw/intern/shaders/draw_object_infos_info.hh
@@ -6,3 +6,7 @@ GPU_SHADER_CREATE_INFO(draw_object_infos)
.typedef_source("draw_shader_shared.h")
.define("OBINFO_LIB")
.uniform_buf(1, "ObjectInfos", "drw_infos[DRW_RESOURCE_CHUNK_LEN]", Frequency::BATCH);
+
+GPU_SHADER_CREATE_INFO(draw_volume_infos)
+ .typedef_source("draw_shader_shared.h")
+ .uniform_buf(2, "VolumeInfos", "drw_volume", Frequency::BATCH);
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 98d15a1024c..93030d6ab6e 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -370,7 +370,6 @@ set(GLSL_SRC
shaders/material/gpu_shader_material_velvet.glsl
shaders/material/gpu_shader_material_vertex_color.glsl
shaders/material/gpu_shader_material_volume_absorption.glsl
- shaders/material/gpu_shader_material_volume_info.glsl
shaders/material/gpu_shader_material_volume_principled.glsl
shaders/material/gpu_shader_material_volume_scatter.glsl
shaders/material/gpu_shader_material_wireframe.glsl
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index f38b9681ad7..55fbe3f981f 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -109,10 +109,10 @@ typedef enum eGPUMaterialStatus {
GPU_MAT_SUCCESS,
} eGPUMaterialStatus;
-typedef enum eGPUVolumeDefaultValue {
- GPU_VOLUME_DEFAULT_0,
- GPU_VOLUME_DEFAULT_1,
-} eGPUVolumeDefaultValue;
+typedef enum eGPUDefaultValue {
+ GPU_DEFAULT_0 = 0,
+ GPU_DEFAULT_1,
+} eGPUDefaultValue;
typedef struct GPUCodegenOutput {
char *attr_load;
@@ -131,6 +131,10 @@ typedef void (*GPUCodegenCallbackFn)(void *thunk, GPUMaterial *mat, GPUCodegenOu
GPUNodeLink *GPU_constant(const float *num);
GPUNodeLink *GPU_uniform(const float *num);
GPUNodeLink *GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name);
+GPUNodeLink *GPU_attribute_with_default(GPUMaterial *mat,
+ CustomDataType type,
+ const char *name,
+ eGPUDefaultValue default_value);
GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli);
GPUNodeLink *GPU_image(GPUMaterial *mat,
struct Image *ima,
@@ -142,9 +146,7 @@ GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
eGPUSamplerState sampler_state);
GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row);
-GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
- const char *name,
- eGPUVolumeDefaultValue default_value);
+
/**
* Create an implementation defined differential calculation of a float function.
* The given function should return a float.
@@ -255,9 +257,11 @@ void GPU_pass_cache_free(void);
typedef struct GPUMaterialAttribute {
struct GPUMaterialAttribute *next, *prev;
- int type; /* CustomDataType */
- char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
+ int type; /* CustomDataType */
+ char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
+ char input_name[12 + 1]; /* GPU_MAX_SAFE_ATTR_NAME + 1 */
eGPUType gputype;
+ eGPUDefaultValue default_value; /* Only for volumes attributes. */
int id;
int users;
} GPUMaterialAttribute;
@@ -274,18 +278,8 @@ typedef struct GPUMaterialTexture {
int sampler_state; /* eGPUSamplerState */
} GPUMaterialTexture;
-typedef struct GPUMaterialVolumeGrid {
- struct GPUMaterialVolumeGrid *next, *prev;
- char *name;
- eGPUVolumeDefaultValue default_value;
- char sampler_name[32]; /* Name of sampler in GLSL. */
- char transform_name[32]; /* Name of 4x4 matrix in GLSL. */
- int users;
-} GPUMaterialVolumeGrid;
-
ListBase GPU_material_attributes(GPUMaterial *material);
ListBase GPU_material_textures(GPUMaterial *material);
-ListBase GPU_material_volume_grids(GPUMaterial *material);
typedef struct GPUUniformAttr {
struct GPUUniformAttr *next, *prev;
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 8963fa45c96..048928b2312 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -49,7 +49,6 @@ using namespace blender::gpu::shader;
struct GPUCodegenCreateInfo : ShaderCreateInfo {
struct NameBuffer {
- char attr_names[16][GPU_MAX_SAFE_ATTR_NAME + 1];
char var_names[16][8];
};
@@ -171,10 +170,6 @@ static std::ostream &operator<<(std::ostream &stream, const GPUInput *input)
return stream << input->texture->sampler_name;
case GPU_SOURCE_TEX_TILED_MAPPING:
return stream << input->texture->tiled_mapping_name;
- case GPU_SOURCE_VOLUME_GRID:
- return stream << input->volume_grid->sampler_name;
- case GPU_SOURCE_VOLUME_GRID_TRANSFORM:
- return stream << input->volume_grid->transform_name;
default:
BLI_assert(0);
return stream;
@@ -276,28 +271,6 @@ class GPUCodegen {
}
};
-static char attr_prefix_get(CustomDataType type)
-{
- switch (type) {
- case CD_MTFACE:
- return 'u';
- case CD_TANGENT:
- return 't';
- case CD_MCOL:
- case CD_MLOOPCOL:
- return 'c';
- case CD_PROP_COLOR:
- return 'c';
- case CD_AUTO_FROM_NAME:
- return 'a';
- case CD_HAIRLENGTH:
- return 'l';
- default:
- BLI_assert_msg(0, "GPUVertAttr Prefix type not found : This should not happen!");
- return '\0';
- }
-}
-
void GPUCodegen::generate_attribs()
{
if (BLI_listbase_is_empty(&graph.attributes)) {
@@ -317,24 +290,9 @@ void GPUCodegen::generate_attribs()
int slot = 15;
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph.attributes) {
-
- /* NOTE: Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
- if (attr->type == CD_ORCO) {
- /* OPTI: orco is computed from local positions, but only if no modifier is present. */
- STRNCPY(info.name_buffer->attr_names[slot], "orco");
- }
- else {
- char *name = info.name_buffer->attr_names[slot];
- name[0] = attr_prefix_get(static_cast<CustomDataType>(attr->type));
- name[1] = '\0';
- if (attr->name[0] != '\0') {
- /* XXX FIXME: see notes in mesh_render_data_create() */
- GPU_vertformat_safe_attr_name(attr->name, &name[1], GPU_MAX_SAFE_ATTR_NAME);
- }
- }
SNPRINTF(info.name_buffer->var_names[slot], "v%d", attr->id);
- blender::StringRefNull attr_name = info.name_buffer->attr_names[slot];
+ blender::StringRefNull attr_name = attr->input_name;
blender::StringRefNull var_name = info.name_buffer->var_names[slot];
eGPUType input_type, iface_type;
@@ -395,12 +353,6 @@ void GPUCodegen::generate_resources()
info.sampler(0, ImageType::FLOAT_2D, tex->sampler_name, Frequency::BATCH);
}
}
- /* Volume Grids. */
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, grid, &graph.volume_grids) {
- info.sampler(0, ImageType::FLOAT_3D, grid->sampler_name, Frequency::BATCH);
- /* TODO(@fclem): Global uniform. To put in an UBO. */
- info.push_constant(Type::MAT4, grid->transform_name);
- }
if (!BLI_listbase_is_empty(&ubo_inputs_)) {
/* NOTE: generate_uniform_buffer() should have sorted the inputs before this. */
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 711a3943a25..21e40a67d5e 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -219,11 +219,6 @@ ListBase GPU_material_textures(GPUMaterial *material)
return material->graph.textures;
}
-ListBase GPU_material_volume_grids(GPUMaterial *material)
-{
- return material->graph.volume_grids;
-}
-
GPUUniformAttrList *GPU_material_uniform_attributes(GPUMaterial *material)
{
GPUUniformAttrList *attrs = &material->graph.uniform_attrs;
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index d9143a12d5b..20551785535 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -20,6 +20,7 @@
#include "BLI_utildefines.h"
#include "GPU_texture.h"
+#include "GPU_vertex_format.h"
#include "gpu_material_library.h"
#include "gpu_node_graph.h"
@@ -102,14 +103,6 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, const eGPUType
input->source = GPU_SOURCE_TEX_TILED_MAPPING;
input->texture = link->texture;
break;
- case GPU_NODE_LINK_VOLUME_GRID:
- input->source = GPU_SOURCE_VOLUME_GRID;
- input->volume_grid = link->volume_grid;
- break;
- case GPU_NODE_LINK_VOLUME_GRID_TRANSFORM:
- input->source = GPU_SOURCE_VOLUME_GRID_TRANSFORM;
- input->volume_grid = link->volume_grid;
- break;
case GPU_NODE_LINK_ATTR:
input->source = GPU_SOURCE_ATTR;
input->attr = link->attr;
@@ -335,6 +328,45 @@ void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph)
/* Attributes and Textures */
+static char attr_prefix_get(CustomDataType type)
+{
+ switch (type) {
+ case CD_MTFACE:
+ return 'u';
+ case CD_TANGENT:
+ return 't';
+ case CD_MCOL:
+ case CD_MLOOPCOL:
+ return 'c';
+ case CD_PROP_COLOR:
+ return 'c';
+ case CD_AUTO_FROM_NAME:
+ return 'a';
+ case CD_HAIRLENGTH:
+ return 'l';
+ default:
+ BLI_assert_msg(0, "GPUVertAttr Prefix type not found : This should not happen!");
+ return '\0';
+ }
+}
+
+static void attr_input_name(GPUMaterialAttribute *attr)
+{
+ /* NOTE: Replicate changes to mesh_render_data_create() in draw_cache_impl_mesh.c */
+ if (attr->type == CD_ORCO) {
+ /* OPTI: orco is computed from local positions, but only if no modifier is present. */
+ STRNCPY(attr->input_name, "orco");
+ }
+ else {
+ attr->input_name[0] = attr_prefix_get(attr->type);
+ attr->input_name[1] = '\0';
+ if (attr->name[0] != '\0') {
+ /* XXX FIXME: see notes in mesh_render_data_create() */
+ GPU_vertformat_safe_attr_name(attr->name, &attr->input_name[1], GPU_MAX_SAFE_ATTR_NAME);
+ }
+ }
+}
+
/** Add a new varying attribute of given type and name. Returns NULL if out of slots. */
static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
CustomDataType type,
@@ -360,6 +392,7 @@ static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
attr = MEM_callocN(sizeof(*attr), __func__);
attr->type = type;
STRNCPY(attr->name, name);
+ attr_input_name(attr);
attr->id = num_attributes;
BLI_addtail(&graph->attributes, attr);
}
@@ -443,35 +476,6 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
return tex;
}
-static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph,
- const char *name,
- eGPUVolumeDefaultValue default_value)
-{
- /* Find existing volume grid. */
- int num_grids = 0;
- GPUMaterialVolumeGrid *grid = graph->volume_grids.first;
- for (; grid; grid = grid->next) {
- if (STREQ(grid->name, name) && grid->default_value == default_value) {
- break;
- }
- num_grids++;
- }
-
- /* Add new requested volume grid. */
- if (grid == NULL) {
- grid = MEM_callocN(sizeof(*grid), __func__);
- grid->name = BLI_strdup(name);
- grid->default_value = default_value;
- BLI_snprintf(grid->sampler_name, sizeof(grid->sampler_name), "vsamp%d", num_grids);
- BLI_snprintf(grid->transform_name, sizeof(grid->transform_name), "vtfm%d", num_grids);
- BLI_addtail(&graph->volume_grids, grid);
- }
-
- grid->users++;
-
- return grid;
-}
-
/* Creating Inputs */
GPUNodeLink *GPU_attribute(GPUMaterial *mat, const CustomDataType type, const char *name)
@@ -496,6 +500,18 @@ GPUNodeLink *GPU_attribute(GPUMaterial *mat, const CustomDataType type, const ch
return link;
}
+GPUNodeLink *GPU_attribute_with_default(GPUMaterial *mat,
+ const CustomDataType type,
+ const char *name,
+ eGPUDefaultValue default_value)
+{
+ GPUNodeLink *link = GPU_attribute(mat, type, name);
+ if (link->link_type == GPU_NODE_LINK_ATTR) {
+ link->attr->default_value = default_value;
+ }
+ return link;
+}
+
GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat, const char *name, bool use_dupli)
{
GPUNodeGraph *graph = gpu_material_node_graph(mat);
@@ -586,39 +602,6 @@ GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *ro
return link;
}
-GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
- const char *name,
- eGPUVolumeDefaultValue default_value)
-{
- /* NOTE: this could be optimized by automatically merging duplicate
- * lookups of the same attribute. */
- GPUNodeGraph *graph = gpu_material_node_graph(mat);
- GPUNodeLink *link = gpu_node_link_create();
- link->link_type = GPU_NODE_LINK_VOLUME_GRID;
- link->volume_grid = gpu_node_graph_add_volume_grid(graph, name, default_value);
-
- GPUNodeLink *transform_link = gpu_node_link_create();
- transform_link->link_type = GPU_NODE_LINK_VOLUME_GRID_TRANSFORM;
- transform_link->volume_grid = link->volume_grid;
- transform_link->volume_grid->users++;
-
- GPUNodeLink *cos_link = GPU_attribute(mat, CD_ORCO, "");
-
- /* Two special cases, where we adjust the output values of smoke grids to
- * bring the into standard range without having to modify the grid values. */
- if (STREQ(name, "color")) {
- GPU_link(mat, "node_attribute_volume_color", link, transform_link, cos_link, &link);
- }
- else if (STREQ(name, "temperature")) {
- GPU_link(mat, "node_attribute_volume_temperature", link, transform_link, cos_link, &link);
- }
- else {
- GPU_link(mat, "node_attribute_volume", link, transform_link, cos_link, &link);
- }
-
- return link;
-}
-
/* Creating Nodes */
bool GPU_link(GPUMaterial *mat, const char *name, ...)
@@ -767,9 +750,6 @@ static void gpu_inputs_free(ListBase *inputs)
else if (ELEM(input->source, GPU_SOURCE_TEX, GPU_SOURCE_TEX_TILED_MAPPING)) {
input->texture->users--;
}
- else if (ELEM(input->source, GPU_SOURCE_VOLUME_GRID, GPU_SOURCE_VOLUME_GRID_TRANSFORM)) {
- input->volume_grid->users--;
- }
if (input->link) {
gpu_node_link_free(input->link);
@@ -816,10 +796,6 @@ void gpu_node_graph_free(GPUNodeGraph *graph)
BLI_freelistN(&graph->material_functions);
gpu_node_graph_free_nodes(graph);
- LISTBASE_FOREACH (GPUMaterialVolumeGrid *, grid, &graph->volume_grids) {
- MEM_SAFE_FREE(grid->name);
- }
- BLI_freelistN(&graph->volume_grids);
BLI_freelistN(&graph->textures);
BLI_freelistN(&graph->attributes);
GPU_uniform_attr_list_free(&graph->uniform_attrs);
@@ -894,14 +870,6 @@ void gpu_node_graph_prune_unused(GPUNodeGraph *graph)
}
}
- for (GPUMaterialVolumeGrid *grid = graph->volume_grids.first, *next = NULL; grid; grid = next) {
- next = grid->next;
- if (grid->users == 0) {
- MEM_SAFE_FREE(grid->name);
- BLI_freelinkN(&graph->volume_grids, grid);
- }
- }
-
GPUUniformAttrList *uattrs = &graph->uniform_attrs;
LISTBASE_FOREACH_MUTABLE (GPUUniformAttr *, attr, &uattrs->list) {
diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h
index 024119e1c24..ae472d5b7aa 100644
--- a/source/blender/gpu/intern/gpu_node_graph.h
+++ b/source/blender/gpu/intern/gpu_node_graph.h
@@ -34,8 +34,6 @@ typedef enum eGPUDataSource {
GPU_SOURCE_STRUCT,
GPU_SOURCE_TEX,
GPU_SOURCE_TEX_TILED_MAPPING,
- GPU_SOURCE_VOLUME_GRID,
- GPU_SOURCE_VOLUME_GRID_TRANSFORM,
GPU_SOURCE_FUNCTION_CALL,
} eGPUDataSource;
@@ -48,8 +46,6 @@ typedef enum {
GPU_NODE_LINK_IMAGE,
GPU_NODE_LINK_IMAGE_TILED,
GPU_NODE_LINK_IMAGE_TILED_MAPPING,
- GPU_NODE_LINK_VOLUME_GRID,
- GPU_NODE_LINK_VOLUME_GRID_TRANSFORM,
GPU_NODE_LINK_OUTPUT,
GPU_NODE_LINK_UNIFORM,
GPU_NODE_LINK_DIFFERENTIATE_FLOAT_FN,
@@ -90,8 +86,6 @@ struct GPUNodeLink {
const float *data;
/* GPU_NODE_LINK_COLORBAND */
struct GPUTexture **colorband;
- /* GPU_NODE_LINK_VOLUME_GRID */
- struct GPUMaterialVolumeGrid *volume_grid;
/* GPU_NODE_LINK_OUTPUT */
struct GPUOutput *output;
/* GPU_NODE_LINK_ATTR */
@@ -134,8 +128,6 @@ typedef struct GPUInput {
struct GPUMaterialAttribute *attr;
/* GPU_SOURCE_UNIFORM_ATTR */
struct GPUUniformAttr *uniform_attr;
- /* GPU_SOURCE_VOLUME_GRID | GPU_SOURCE_VOLUME_GRID_TRANSFORM */
- struct GPUMaterialVolumeGrid *volume_grid;
/* GPU_SOURCE_FUNCTION_CALL */
char function_call[64];
};
@@ -170,7 +162,6 @@ typedef struct GPUNodeGraph {
/* Requested attributes and textures. */
ListBase attributes;
ListBase textures;
- ListBase volume_grids;
/* The list of uniform attributes. */
GPUUniformAttrList uniform_attrs;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl
index faf37db3ea6..2ae53b35b3f 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl
@@ -1,3 +1,17 @@
+
+void node_attribute_color(vec4 attr, out vec4 out_attr)
+{
+ out_attr = attr_load_color_post(attr);
+}
+
+void node_attribute_temperature(vec4 attr, out vec4 out_attr)
+{
+ out_attr.x = attr_load_temperature_post(attr.x);
+ out_attr.y = 0.0;
+ out_attr.z = 0.0;
+ out_attr.w = 1.0;
+}
+
void node_attribute(
vec4 attr, out vec4 outcol, out vec3 outvec, out float outf, out float outalpha)
{
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl
deleted file mode 100644
index 464cf5227b4..00000000000
--- a/source/blender/gpu/shaders/material/gpu_shader_material_volume_info.glsl
+++ /dev/null
@@ -1,51 +0,0 @@
-
-/* Uniforms to convert smoke grid values into standard range. */
-uniform vec3 volumeColor = vec3(1.0);
-uniform vec2 volumeTemperature = vec2(0.0);
-
-/* Generic volume attribute. */
-void node_attribute_volume(sampler3D tex, mat4 transform, vec3 cos, out vec3 outvec)
-{
- /* Optional per-grid transform. */
- if (transform[3][3] != 0.0) {
- cos = (transform * vec4(cos, 1.0)).xyz;
- }
-
- outvec = texture(tex, cos).rgb;
-}
-
-/* Special color attribute for smoke. */
-void node_attribute_volume_color(sampler3D tex, mat4 transform, vec3 cos, out vec3 outvec)
-{
- /* Optional per-grid transform. */
- if (transform[3][3] != 0.0) {
- cos = (transform * vec4(cos, 1.0)).xyz;
- }
-
- /* Density is premultiplied for interpolation, divide it out here. */
- vec4 value = texture(tex, cos).rgba;
- if (value.a > 1e-8) {
- value.rgb /= value.a;
- }
-
- outvec = value.rgb * volumeColor;
-}
-
-/* Special temperature attribute for smoke. */
-void node_attribute_volume_temperature(sampler3D tex, mat4 transform, vec3 cos, out float outf)
-{
- /* Optional per-grid transform. */
- if (transform[3][3] != 0.0) {
- cos = (transform * vec4(cos, 1.0)).xyz;
- }
-
- float value = texture(tex, cos).r;
- if (volumeTemperature.x < volumeTemperature.y) {
- outf = (value > 0.01) ?
- volumeTemperature.x + value * (volumeTemperature.y - volumeTemperature.x) :
- 0.0;
- }
- else {
- outf = value;
- }
-}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl
index 1127c34b3ac..21c4aba0ffe 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_volume_principled.glsl
@@ -10,9 +10,9 @@ void node_volume_principled(vec4 color,
vec4 blackbody_tint,
float temperature,
float weight,
- float density_attribute,
+ vec4 density_attribute,
vec4 color_attribute,
- float temperature_attribute,
+ vec4 temperature_attribute,
sampler1DArray spectrummap,
float layer,
out Closure result)
@@ -25,7 +25,7 @@ void node_volume_principled(vec4 color,
density = max(density, 0.0);
if (density > 1e-5) {
- density = max(density * density_attribute, 0.0);
+ density = max(density * density_attribute.x, 0.0);
}
if (density > 1e-5) {
@@ -47,7 +47,7 @@ void node_volume_principled(vec4 color,
if (blackbody_intensity > 1e-3) {
/* Add temperature from attribute. */
- float T = max(temperature * max(temperature_attribute, 0.0), 0.0);
+ float T = max(temperature * max(temperature_attribute.x, 0.0), 0.0);
/* Stefan-Boltzman law. */
float T2 = T * T;
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.cc b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
index bb01818e734..d01271c15d3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.cc
@@ -37,24 +37,6 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
NodeShaderAttribute *attr = static_cast<NodeShaderAttribute *>(node->storage);
bool is_varying = attr->type == SHD_ATTRIBUTE_GEOMETRY;
- if (GPU_material_is_volume_shader(mat) && is_varying) {
- if (out[0].hasoutput) {
- out[0].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
- }
- if (out[1].hasoutput) {
- out[1].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
- }
- if (out[2].hasoutput) {
- out[2].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
- }
- if (out[3].hasoutput) {
- static const float default_alpha = 1.0f;
- out[3].link = GPU_constant(&default_alpha);
- }
-
- return 1;
- }
-
GPUNodeLink *cd_attr;
if (is_varying) {
@@ -64,6 +46,13 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
cd_attr = GPU_uniform_attribute(mat, attr->name, attr->type == SHD_ATTRIBUTE_INSTANCER);
}
+ if (STREQ(attr->name, "color")) {
+ GPU_link(mat, "node_attribute_color", cd_attr, &cd_attr);
+ }
+ else if (STREQ(attr->name, "temperature")) {
+ GPU_link(mat, "node_attribute_temperature", cd_attr, &cd_attr);
+ }
+
GPU_stack_link(mat, node, "node_attribute", in, out, cd_attr);
int i;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
index 6676a7653fe..a202312f8d8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc
@@ -20,16 +20,18 @@ static int node_shader_gpu_volume_info(GPUMaterial *mat,
GPUNodeStack *out)
{
if (out[0].hasoutput) {
- out[0].link = GPU_volume_grid(mat, "color", GPU_VOLUME_DEFAULT_0);
+ out[0].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "color");
+ GPU_link(mat, "node_attribute_color", out[0].link, &out[0].link);
}
if (out[1].hasoutput) {
- out[1].link = GPU_volume_grid(mat, "density", GPU_VOLUME_DEFAULT_0);
+ out[1].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "density");
}
if (out[2].hasoutput) {
- out[2].link = GPU_volume_grid(mat, "flame", GPU_VOLUME_DEFAULT_0);
+ out[2].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "flame");
}
if (out[3].hasoutput) {
- out[3].link = GPU_volume_grid(mat, "temperature", GPU_VOLUME_DEFAULT_0);
+ out[3].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "temperature");
+ GPU_link(mat, "node_attribute_temperature", out[3].link, &out[3].link);
}
return true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
index d414b4b2ef7..d4d5c4789ed 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
@@ -43,6 +43,18 @@ static void node_shader_init_volume_principled(bNodeTree *UNUSED(ntree), bNode *
}
}
+static void attribute_post_process(GPUMaterial *mat,
+ const char *attribute_name,
+ GPUNodeLink **attribute_link)
+{
+ if (STREQ(attribute_name, "color")) {
+ GPU_link(mat, "node_attribute_color", *attribute_link, attribute_link);
+ }
+ else if (STREQ(attribute_name, "temperature")) {
+ GPU_link(mat, "node_attribute_temperature", *attribute_link, attribute_link);
+ }
+}
+
static int node_shader_gpu_volume_principled(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
@@ -67,13 +79,16 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
}
if (STREQ(sock->name, "Density Attribute")) {
- density = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_1);
+ density = GPU_attribute_with_default(mat, CD_AUTO_FROM_NAME, attribute_name, GPU_DEFAULT_1);
+ attribute_post_process(mat, attribute_name, &density);
}
else if (STREQ(sock->name, "Color Attribute")) {
- color = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_1);
+ color = GPU_attribute_with_default(mat, CD_AUTO_FROM_NAME, attribute_name, GPU_DEFAULT_1);
+ attribute_post_process(mat, attribute_name, &color);
}
else if (use_blackbody && STREQ(sock->name, "Temperature Attribute")) {
- temperature = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_0);
+ temperature = GPU_attribute(mat, CD_AUTO_FROM_NAME, attribute_name);
+ attribute_post_process(mat, attribute_name, &temperature);
}
}