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-rw-r--r--release/datafiles/userdef/userdef_default.c1
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py3
-rw-r--r--source/blender/blenloader/intern/versioning_userdef.c3
-rw-r--r--source/blender/editors/include/UI_interface.h10
-rw-r--r--source/blender/editors/interface/interface_draw.c51
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_navigate.c26
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c591
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c5
9 files changed, 258 insertions, 436 deletions
diff --git a/release/datafiles/userdef/userdef_default.c b/release/datafiles/userdef/userdef_default.c
index b448a230da8..471a14d8aac 100644
--- a/release/datafiles/userdef/userdef_default.c
+++ b/release/datafiles/userdef/userdef_default.c
@@ -131,6 +131,7 @@ const UserDef U_default = {
.prefetchframes = 0,
.pad_rot_angle = 15,
+ .gizmo_size_navigate_v3d = 80,
.rvisize = 25,
.rvibright = 8,
.recent_files = 10,
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 4b30266a5fe..a0b5355e64d 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -691,6 +691,9 @@ class USERPREF_PT_viewport_display(ViewportPanel, CenterAlignMixIn, Panel):
col.prop(view, "mini_axis_size", text="Size")
col.prop(view, "mini_axis_brightness", text="Brightness")
+ if view.mini_axis_type == 'GIZMO':
+ col.prop(view, "gizmo_size_navigate_v3d", text="Size")
+
class USERPREF_PT_viewport_quality(ViewportPanel, CenterAlignMixIn, Panel):
bl_label = "Quality"
diff --git a/source/blender/blenloader/intern/versioning_userdef.c b/source/blender/blenloader/intern/versioning_userdef.c
index 9af2dee296b..2275084d53b 100644
--- a/source/blender/blenloader/intern/versioning_userdef.c
+++ b/source/blender/blenloader/intern/versioning_userdef.c
@@ -844,6 +844,9 @@ void blo_do_versions_userdef(UserDef *userdef)
*/
{
/* Keep this block, even when empty. */
+ if (userdef->gizmo_size_navigate_v3d == 0) {
+ userdef->gizmo_size_navigate_v3d = 80;
+ }
}
LISTBASE_FOREACH (bTheme *, btheme, &userdef->themes) {
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index ec2cb93a89f..2dc20973b1b 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -443,6 +443,16 @@ void UI_draw_roundbox_shade_x(bool filled,
float shadetop,
float shadedown,
const float col[4]);
+void UI_draw_roundbox_4fv_ex(float minx,
+ float miny,
+ float maxx,
+ float maxy,
+ const float inner1[4],
+ const float inner2[4],
+ float shade_dir,
+ float outline[4],
+ float outline_width,
+ float rad);
#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 5bb6b0f21e7..6a55421f013 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -81,6 +81,57 @@ int UI_draw_roundbox_corner_get(void)
}
#endif
+void UI_draw_roundbox_4fv_ex(float minx,
+ float miny,
+ float maxx,
+ float maxy,
+ const float inner1[4],
+ const float inner2[4],
+ float shade_dir,
+ float outline[4],
+ float outline_width,
+ float rad)
+{
+ /* WATCH: This is assuming the ModelViewProjectionMatrix is area pixel space.
+ * If it has been scaled, then it's no longer valid. */
+ uiWidgetBaseParameters widget_params = {
+ .recti.xmin = minx + outline_width,
+ .recti.ymin = miny + outline_width,
+ .recti.xmax = maxx - outline_width,
+ .recti.ymax = maxy - outline_width,
+ .rect.xmin = minx,
+ .rect.ymin = miny,
+ .rect.xmax = maxx,
+ .rect.ymax = maxy,
+ .radi = rad,
+ .rad = rad,
+ .round_corners[0] = (roundboxtype & UI_CNR_BOTTOM_LEFT) ? 1.0f : 0.0f,
+ .round_corners[1] = (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[2] = (roundboxtype & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f,
+ .round_corners[3] = (roundboxtype & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f,
+ .color_inner1[0] = inner1 ? inner1[0] : 0.0f,
+ .color_inner1[1] = inner1 ? inner1[1] : 0.0f,
+ .color_inner1[2] = inner1 ? inner1[2] : 0.0f,
+ .color_inner1[3] = inner1 ? inner1[3] : 0.0f,
+ .color_inner2[0] = inner2 ? inner2[0] : inner1 ? inner1[0] : 0.0f,
+ .color_inner2[1] = inner2 ? inner2[1] : inner1 ? inner1[1] : 0.0f,
+ .color_inner2[2] = inner2 ? inner2[2] : inner1 ? inner1[2] : 0.0f,
+ .color_inner2[3] = inner2 ? inner2[3] : inner1 ? inner1[3] : 0.0f,
+ .color_outline[0] = outline ? outline[0] : inner1 ? inner1[0] : 0.0f,
+ .color_outline[1] = outline ? outline[1] : inner1 ? inner1[1] : 0.0f,
+ .color_outline[2] = outline ? outline[2] : inner1 ? inner1[2] : 0.0f,
+ .color_outline[3] = outline ? outline[3] : inner1 ? inner1[3] : 0.0f,
+ .shade_dir = shade_dir,
+ .alpha_discard = 1.0f,
+ };
+ GPUBatch *batch = ui_batch_roundbox_widget_get();
+ GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GPU_batch_uniform_4fv_array(batch, "parameters", 11, (float(*)[4]) & widget_params);
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_batch_draw(batch);
+ GPU_blend(GPU_BLEND_NONE);
+}
+
void UI_draw_roundbox_3ub_alpha(bool filled,
float minx,
float miny,
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_navigate.c b/source/blender/editors/space_view3d/view3d_gizmo_navigate.c
index 7a201d8841c..c145497fa09 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_navigate.c
@@ -45,14 +45,17 @@
/** \name View3D Navigation Gizmo Group
* \{ */
-/* Offset from screen edge. */
-#define GIZMO_OFFSET_FAC 1.2f
/* Size of main icon. */
-#define GIZMO_SIZE 80
-/* Factor for size of smaller button. */
-#define GIZMO_MINI_FAC 0.35f
-/* How much mini buttons offset from the primary. */
-#define GIZMO_MINI_OFFSET_FAC 0.38f
+#define GIZMO_SIZE U.gizmo_size_navigate_v3d
+
+/* Main gizmo offset from screen edges in unscaled pixels. */
+#define GIZMO_OFFSET 10.0f
+
+/* Width of smaller buttons in unscaled pixels. */
+#define GIZMO_MINI_SIZE 28.0f
+
+/* Margin around the smaller buttons. */
+#define GIZMO_MINI_OFFSET 2.0f
enum {
GZ_INDEX_MOVE = 0,
@@ -174,7 +177,7 @@ static void WIDGETGROUP_navigate_setup(const bContext *C, wmGizmoGroup *gzgroup)
}
/* may be overwritten later */
- gz->scale_basis = (GIZMO_SIZE * GIZMO_MINI_FAC) / 2;
+ gz->scale_basis = GIZMO_MINI_SIZE / 2.0f;
if (info->icon != 0) {
PropertyRNA *prop = RNA_struct_find_property(gz->ptr, "icon");
RNA_property_enum_set(gz->ptr, prop, info->icon);
@@ -212,7 +215,7 @@ static void WIDGETGROUP_navigate_setup(const bContext *C, wmGizmoGroup *gzgroup)
{
wmGizmo *gz = navgroup->gz_array[GZ_INDEX_ROTATE];
- gz->scale_basis = GIZMO_SIZE / 2;
+ gz->scale_basis = GIZMO_SIZE / 2.0f;
const char mapping[6] = {
RV3D_VIEW_LEFT,
RV3D_VIEW_RIGHT,
@@ -263,9 +266,8 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmGizmoGroup *g
const bool show_navigate = (U.uiflag & USER_SHOW_GIZMO_NAVIGATE) != 0;
const bool show_rotate_gizmo = (U.mini_axis_type == USER_MINI_AXIS_TYPE_GIZMO);
- const float icon_size = GIZMO_SIZE;
- const float icon_offset = (icon_size * 0.52f) * GIZMO_OFFSET_FAC * UI_DPI_FAC;
- const float icon_offset_mini = icon_size * GIZMO_MINI_OFFSET_FAC * UI_DPI_FAC;
+ const float icon_offset = ((GIZMO_SIZE / 2.0f) + GIZMO_OFFSET) * UI_DPI_FAC;
+ const float icon_offset_mini = (GIZMO_MINI_SIZE + GIZMO_MINI_OFFSET) * UI_DPI_FAC;
const float co_rotate[2] = {
rect_visible->xmax - icon_offset,
rect_visible->ymax - icon_offset,
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
index 8f3d40584aa..4d0f0586696 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
@@ -40,6 +40,8 @@
#include "GPU_matrix.h"
#include "GPU_state.h"
+#include "BLF_api.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -53,169 +55,34 @@
#include "view3d_intern.h"
-#define USE_AXIS_FONT
-#define USE_FADE_BACKGROUND
-
-#ifdef USE_AXIS_FONT
-# include "BLF_api.h"
-#endif
-
-#define DIAL_RESOLUTION 32
-
-/* Sizes of axis spheres containing XYZ characters. */
-#define AXIS_HANDLE_SIZE_FG 0.19f
-/* When pointing away from the view. */
-#define AXIS_HANDLE_SIZE_BG 0.15f
-/* How far axis handles are away from the center. */
-#define AXIS_HANDLE_OFFSET (1.0f - AXIS_HANDLE_SIZE_FG)
-
-struct AxisDrawInfo {
- /* Matrix is needed for screen-aligned font drawing. */
-#ifdef USE_AXIS_FONT
- float matrix_final[4][4];
-#endif
-#ifdef USE_FADE_BACKGROUND
- float color_bg[3];
-#endif
-};
-
-#ifndef USE_AXIS_FONT
-/**
- * \param viewmat_local_unit: is typically the 'rv3d->viewmatob'
- * copied into a 3x3 matrix and normalized.
- */
-static void draw_xyz_wire(
- uint pos_id, const float viewmat_local_unit[3][3], const float c[3], float size, int axis)
-{
- int line_type;
- float buffer[4][3];
- int n = 0;
-
- float v1[3] = {0.0f, 0.0f, 0.0f}, v2[3] = {0.0f, 0.0f, 0.0f};
- float dim = size * 0.1f;
- float dx[3], dy[3];
-
- dx[0] = dim;
- dx[1] = 0.0f;
- dx[2] = 0.0f;
- dy[0] = 0.0f;
- dy[1] = dim;
- dy[2] = 0.0f;
-
- switch (axis) {
- case 0: /* x axis */
- line_type = GPU_PRIM_LINES;
-
- /* bottom left to top right */
- negate_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
- copy_v3_v3(v2, dx);
- add_v3_v3(v2, dy);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- /* top left to bottom right */
- mul_v3_fl(dy, 2.0f);
- add_v3_v3(v1, dy);
- sub_v3_v3(v2, dy);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- break;
- case 1: /* y axis */
- line_type = GPU_PRIM_LINES;
-
- /* bottom left to top right */
- mul_v3_fl(dx, 0.75f);
- negate_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
- copy_v3_v3(v2, dx);
- add_v3_v3(v2, dy);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- /* top left to center */
- mul_v3_fl(dy, 2.0f);
- add_v3_v3(v1, dy);
- zero_v3(v2);
-
- copy_v3_v3(buffer[n++], v1);
- copy_v3_v3(buffer[n++], v2);
-
- break;
- case 2: /* z axis */
- line_type = GPU_PRIM_LINE_STRIP;
-
- /* start at top left */
- negate_v3_v3(v1, dx);
- add_v3_v3(v1, dy);
-
- copy_v3_v3(buffer[n++], v1);
-
- mul_v3_fl(dx, 2.0f);
- add_v3_v3(v1, dx);
+/* Radius of the entire background. */
+#define WIDGET_RADIUS ((U.gizmo_size_navigate_v3d / 2.0f) * UI_DPI_FAC)
- copy_v3_v3(buffer[n++], v1);
+/* Sizes of axis spheres containing XYZ characters in relation to above. */
+#define AXIS_HANDLE_SIZE 0.20f
- mul_v3_fl(dy, 2.0f);
- sub_v3_v3(v1, dx);
- sub_v3_v3(v1, dy);
+#define AXIS_LINE_WIDTH ((U.gizmo_size_navigate_v3d / 40.0f) * U.pixelsize)
+#define AXIS_RING_WIDTH ((U.gizmo_size_navigate_v3d / 60.0f) * U.pixelsize)
+#define AXIS_TEXT_SIZE (WIDGET_RADIUS * AXIS_HANDLE_SIZE * 1.25f)
- copy_v3_v3(buffer[n++], v1);
+/* distance within this from center is considered positive. */
+#define AXIS_DEPTH_BIAS 0.01f
- add_v3_v3(v1, dx);
-
- copy_v3_v3(buffer[n++], v1);
-
- break;
- default:
- BLI_assert(0);
- return;
- }
-
- for (int i = 0; i < n; i++) {
- mul_transposed_m3_v3((float(*)[3])viewmat_local_unit, buffer[i]);
- add_v3_v3(buffer[i], c);
- }
-
- immBegin(line_type, n);
- for (int i = 0; i < n; i++) {
- immVertex3fv(pos_id, buffer[i]);
- }
- immEnd();
-}
-#endif /* !USE_AXIS_FONT */
-
-/**
- * \param draw_info: Extra data needed for drawing.
- */
-static void axis_geom_draw(const wmGizmo *gz,
- const float color[4],
- const bool select,
- const struct AxisDrawInfo *draw_info)
+static void gizmo_axis_draw(const bContext *C, wmGizmo *gz)
{
- float viewport[4];
- GPU_viewport_size_get_f(viewport);
-
- GPUVertFormat *format = immVertexFormat();
- const uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-
struct {
float depth;
char index;
char axis;
+ char axis_opposite;
bool is_pos;
} axis_order[6] = {
- {-gz->matrix_offset[0][2], 0, 0, false},
- {+gz->matrix_offset[0][2], 1, 0, true},
- {-gz->matrix_offset[1][2], 2, 1, false},
- {+gz->matrix_offset[1][2], 3, 1, true},
- {-gz->matrix_offset[2][2], 4, 2, false},
- {+gz->matrix_offset[2][2], 5, 2, true},
+ {-gz->matrix_offset[0][2], 0, 0, 1, false},
+ {+gz->matrix_offset[0][2], 1, 0, 0, true},
+ {-gz->matrix_offset[1][2], 2, 1, 3, false},
+ {+gz->matrix_offset[1][2], 3, 1, 2, true},
+ {-gz->matrix_offset[2][2], 4, 2, 5, false},
+ {+gz->matrix_offset[2][2], 5, 2, 4, true},
};
int axis_align = -1;
@@ -226,25 +93,35 @@ static void axis_geom_draw(const wmGizmo *gz,
}
}
- /* Show backwards pointing highlight on-top (else we can't see it at all). */
- if ((select == false) && (gz->highlight_part > 0) && (axis_align != -1)) {
- if (axis_order[gz->highlight_part - 1].is_pos == false) {
- axis_order[gz->highlight_part - 1].depth = FLT_MAX;
- }
- }
-
qsort(&axis_order, ARRAY_SIZE(axis_order), sizeof(axis_order[0]), BLI_sortutil_cmp_float);
- static const float axis_highlight[4] = {1, 1, 1, 1};
- static const float axis_black[4] = {0, 0, 0, 1};
- static float axis_color[3][4];
+ /* When the cursor is over any of the gizmos (show circle backdrop). */
+ const bool is_active = ((gz->state & WM_GIZMO_STATE_HIGHLIGHT) != 0);
+
+ /* Background color of the View3D, used to mix colors. */
+ float view_color[4];
+ ED_view3d_background_color_get(CTX_data_scene(C), CTX_wm_view3d(C), view_color);
+ view_color[3] = 1.0f;
+
+ float matrix_screen[4][4];
+ float matrix_unit[4][4];
+ unit_m4(matrix_unit);
+ WM_gizmo_calc_matrix_final_params(gz,
+ &((struct WM_GizmoMatrixParams){
+ .matrix_offset = matrix_unit,
+ }),
+ matrix_screen);
+ GPU_matrix_push();
+ GPU_matrix_mul(matrix_screen);
- const float axis_depth_bias = 0.01f;
- const float sphere_scale = 1.15f;
- /* TODO(fclem): Is there a way to get the widget radius? */
- const float widget_pix_size = 40.0f * U.dpi_fac;
+ GPUVertFormat *format = immVertexFormat();
+ const uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ const uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+ float viewport_size[4];
+ GPU_viewport_size_get_f(viewport_size);
+
+ static float axis_color[3][4];
-#ifdef USE_AXIS_FONT
struct {
float matrix[4][4];
float matrix_m3[3][3];
@@ -252,38 +129,29 @@ static void axis_geom_draw(const wmGizmo *gz,
int id;
} font;
- if (select == false) {
- font.id = blf_mono_font;
- BLF_disable(font.id, BLF_ROTATION | BLF_SHADOW | BLF_MATRIX | BLF_ASPECT | BLF_WORD_WRAP);
- BLF_color4fv(font.id, axis_black);
- BLF_size(font.id, 12 * U.dpi_fac, 72);
-
- /* The view matrix is used to position the text. */
- BLF_position(font.id, 0, 0, 0);
-
- /* Calculate the inverse of the (matrix_final * matrix_offset).
- * This allows us to use the final location, while reversing the rotation so fonts
- * show without any rotation. */
- float m3[3][3];
- float m3_offset[3][3];
- copy_m3_m4(m3, draw_info->matrix_final);
- copy_m3_m4(m3_offset, gz->matrix_offset);
- mul_m3_m3m3(m3, m3, m3_offset);
- copy_m3_m3(font.matrix_m3_invert, m3);
- invert_m3(m3);
- copy_m3_m3(font.matrix_m3, m3);
- copy_m4_m3(font.matrix, m3);
- }
-#endif
-
- /* When the cursor is over any of the gizmos (show circle backdrop). */
- const bool is_active = (color[3] != 0.0f);
-
- const float clip_range = gz->scale_final * sphere_scale;
- bool use_project_matrix = (clip_range >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT);
+ font.id = BLF_default();
+ BLF_disable(font.id, BLF_ROTATION | BLF_SHADOW | BLF_MATRIX | BLF_ASPECT | BLF_WORD_WRAP);
+ BLF_enable(font.id, BLF_BOLD);
+ BLF_size(font.id, AXIS_TEXT_SIZE, 72);
+ BLF_position(font.id, 0, 0, 0);
+
+ /* Calculate the inverse of the (matrix_final * matrix_offset).
+ * This allows us to use the final location, while reversing the rotation so fonts
+ * show without any rotation. */
+ float m3[3][3];
+ float m3_offset[3][3];
+ copy_m3_m4(m3, matrix_screen);
+ copy_m3_m4(m3_offset, gz->matrix_offset);
+ mul_m3_m3m3(m3, m3, m3_offset);
+ copy_m3_m3(font.matrix_m3_invert, m3);
+ invert_m3(m3);
+ copy_m3_m3(font.matrix_m3, m3);
+ copy_m4_m3(font.matrix, m3);
+
+ bool use_project_matrix = (gz->scale_final >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT);
if (use_project_matrix) {
GPU_matrix_push_projection();
- GPU_matrix_ortho_set_z(-clip_range, clip_range);
+ GPU_matrix_ortho_set_z(-gz->scale_final, gz->scale_final);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
@@ -291,263 +159,143 @@ static void axis_geom_draw(const wmGizmo *gz,
/* Circle defining active area. */
if (is_active) {
- immUnbindProgram();
-
- float rad = widget_pix_size;
+ const float rad = WIDGET_RADIUS;
GPU_matrix_push();
GPU_matrix_scale_1f(1.0f / rad);
-
- UI_draw_roundbox_4fv(true, -rad, -rad, rad, rad, rad, color);
-
+ UI_draw_roundbox_4fv(true, -rad, -rad, rad, rad, rad, gz->color_hi);
GPU_matrix_pop();
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
}
- GPU_matrix_push();
GPU_matrix_mul(gz->matrix_offset);
for (int axis_index = 0; axis_index < ARRAY_SIZE(axis_order); axis_index++) {
const int index = axis_order[axis_index].index;
const int axis = axis_order[axis_index].axis;
const bool is_pos = axis_order[axis_index].is_pos;
- const bool is_highlight = index + 1 == gz->highlight_part;
+ const float depth = axis_order[axis_index].depth;
+ const bool is_behind = (depth <= (AXIS_DEPTH_BIAS * (is_pos ? -1 : 1)));
+ bool is_aligned_front = (axis_align != -1 && axis_align == axis && !is_behind);
+ bool is_aligned_back = (axis_align != -1 && axis_align == axis && is_behind);
+
+ const float v[3] = {0, 0, (1.0f - AXIS_HANDLE_SIZE) * (is_pos ? 1 : -1)};
+ const float v_final[3] = {v[(axis + 2) % 3], v[(axis + 1) % 3], v[axis]};
+
+ bool is_highlight = index + 1 == gz->highlight_part;
+ /* Check if highlight part is the other side when axis aligned. */
+ if (is_aligned_front && (axis_order[axis_index].axis_opposite + 1 == gz->highlight_part)) {
+ is_highlight = true;
+ }
UI_GetThemeColor3fv(TH_AXIS_X + axis, axis_color[axis]);
axis_color[axis][3] = 1.0f;
- const int index_z = axis;
- const int index_y = (axis + 1) % 3;
- const int index_x = (axis + 2) % 3;
-
- bool ok = true;
-
- /* Skip view align axis when selecting (allows to switch to opposite side). */
- if (select && ((axis_align == axis) && (gz->matrix_offset[axis][2] > 0.0f) == is_pos)) {
- ok = false;
+ /* Color that is full at front, but 50% view background when in back. */
+ float fading_color[4];
+ interp_v4_v4v4(fading_color, view_color, axis_color[axis], ((depth + 1) * 0.25) + 0.5);
+
+ /* Color that is midway between front and back. */
+ float middle_color[4];
+ interp_v4_v4v4(middle_color, view_color, axis_color[axis], 0.75f);
+
+ GPU_blend(GPU_BLEND_ALPHA);
+
+ /* Axis Line. */
+ if (is_pos || axis_align != -1) {
+
+ /* Extend slightly to meet better at the center. */
+ float v_start[3] = {0.0f, 0.0f, 0.0f};
+ mul_v3_v3fl(v_start, v_final, -(AXIS_LINE_WIDTH / WIDGET_RADIUS * 0.66f));
+
+ /* Decrease length of line by ball radius. */
+ float v_end[3] = {0.0f, 0.0f, 0.0f};
+ mul_v3_v3fl(v_end, v_final, 1.0f - AXIS_HANDLE_SIZE);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR);
+ immUniform2fv("viewportSize", &viewport_size[2]);
+ immUniform1f("lineWidth", AXIS_LINE_WIDTH);
+ immBegin(GPU_PRIM_LINES, 2);
+ immAttr4fv(color_id, middle_color);
+ immVertex3fv(pos_id, v_start);
+ immAttr4fv(color_id, fading_color);
+ immVertex3fv(pos_id, v_end);
+ immEnd();
+ immUnbindProgram();
}
- if (ok) {
- /* Check aligned, since the front axis won't display in this case,
- * and we want to make sure all 3 axes have a character at all times. */
- const bool show_axis_char = (is_pos || (axis == axis_align));
- const float v[3] = {0, 0, AXIS_HANDLE_OFFSET * (is_pos ? 1 : -1)};
- const float v_final[3] = {v[index_x], v[index_y], v[index_z]};
- const float *color_current = is_highlight ? axis_highlight : axis_color[axis];
- float color_current_fade[4];
-
- /* Flip the faded state when axis aligned, since we're hiding the front-mode axis
- * otherwise we see the color for the back-most axis, which is useful for
- * click-to-rotate 180d but not useful to visualize.
- *
- * Use depth bias so axis-aligned views show the positive axis as being in-front.
- * This is a detail so primary axes show as dominant.
- */
- const bool is_pos_color = (axis_order[axis_index].depth >
- (axis_depth_bias * (is_pos ? -1 : 1)));
-
- if (select == false) {
-#ifdef USE_FADE_BACKGROUND
- interp_v3_v3v3(
- color_current_fade, draw_info->color_bg, color_current, is_highlight ? 1.0 : 0.5f);
- color_current_fade[3] = color_current[3];
-#else
- copy_v4_v4(color_current_fade, color_current);
- color_current_fade[3] *= 0.2;
-#endif
- }
- else {
- copy_v4_fl(color_current_fade, 1.0f);
- }
-
- /* Axis Line. */
- if (is_pos) {
- float v_start[3];
- immUnbindProgram();
- GPU_blend(GPU_BLEND_ALPHA);
-
- immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
- immUniform2fv("viewportSize", &viewport[2]);
- immUniform1f("lineWidth", 2.0f * U.pixelsize);
- immUniformColor4fv(is_pos_color ? color_current : color_current_fade);
-
- immBegin(GPU_PRIM_LINES, 2);
- if (axis_align == -1) {
- zero_v3(v_start);
+ /* Axis Ball. */
+ if (!is_aligned_back) {
+ float *inner_color = fading_color;
+ float *outline_color = fading_color;
+ if (!is_pos) {
+ float negative_color[4];
+ if (is_aligned_front) {
+ inner_color = fading_color;
+ interp_v4_v4v4(
+ negative_color, (float[4]){1.0f, 1.0f, 1.0f, 1.0f}, axis_color[axis], 0.5f);
+ negative_color[3] = MIN2(depth + 1, 1.0f);
+ outline_color = negative_color;
}
else {
- /* When axis aligned we don't draw the front most axis
- * (allowing us to switch to the opposite side).
- * In this case don't draw lines over axis pointing away from us
- * because it obscures character and looks noisy.
- */
- mul_v3_v3fl(v_start, v_final, 0.3f);
+ outline_color = fading_color;
+ interp_v4_v4v4(negative_color, view_color, axis_color[axis], 0.25f);
+ negative_color[3] = MIN2(depth + 1, 1.0f);
+ inner_color = negative_color;
}
- immVertex3fv(pos_id, v_start);
- immVertex3fv(pos_id, v_final);
- immEnd();
-
- immUnbindProgram();
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
}
- /* Axis Ball. */
-#ifdef USE_AXIS_FONT
- if (select == false) {
- immUnbindProgram();
-
- GPU_matrix_push();
- GPU_matrix_translate_3fv(v_final);
- GPU_matrix_mul(font.matrix);
-
- float rad = widget_pix_size * (is_pos ? AXIS_HANDLE_SIZE_FG : AXIS_HANDLE_SIZE_BG);
-
- /* Black outlines for negative axis balls, otherwise they can be hard to see since
- * they use a faded color which can be similar to the circle backdrop in tone. */
- if (is_active && !is_highlight && !is_pos && !select && !(axis_align == axis)) {
- static const float axis_black_faded[4] = {0.0f, 0.0f, 0.0f, 0.2f};
- float outline = rad * sphere_scale;
- UI_draw_roundbox_4fv(
- true, -outline, -outline, outline, outline, outline, axis_black_faded);
- }
-
- const float *col = is_pos_color ? color_current : color_current_fade;
- UI_draw_roundbox_4fv(true, -rad, -rad, rad, rad, rad, col);
-
- GPU_matrix_pop();
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- }
- else
-#endif
- {
- GPU_matrix_push();
- GPU_matrix_translate_3fv(v_final);
- GPU_matrix_scale_1f(is_pos ? AXIS_HANDLE_SIZE_FG : AXIS_HANDLE_SIZE_BG);
-
- GPUBatch *sphere = GPU_batch_preset_sphere(0);
- GPU_batch_program_set_builtin(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
-
- /* Black outlines for negative axis balls, otherwise they can be hard to see since
- * they use a faded color which can be similar to the circle backdrop in tone. */
- if (is_active && !is_highlight && !is_pos && !select && !(axis_align == axis)) {
- static const float axis_black_faded[4] = {0, 0, 0, 0.2f};
- GPU_matrix_scale_1f(sphere_scale);
- GPU_batch_uniform_4fv(sphere, "color", axis_black_faded);
- GPU_batch_draw(sphere);
- GPU_matrix_scale_1f(1.0 / sphere_scale);
- }
+ GPU_matrix_push();
+ GPU_matrix_translate_3fv(v_final);
+ GPU_matrix_mul(font.matrix);
+ /* Size change from back to front: 0.92f - 1.08f. */
+ float scale = ((depth + 1) * 0.08f) + 0.92f;
+ const float rad = WIDGET_RADIUS * AXIS_HANDLE_SIZE * scale;
+ UI_draw_roundbox_4fv_ex(
+ -rad, -rad, rad, rad, inner_color, NULL, 0.0f, outline_color, AXIS_RING_WIDTH, rad);
+ GPU_matrix_pop();
+ }
- GPU_batch_program_set_builtin(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
- GPU_batch_uniform_4fv(sphere, "color", is_pos_color ? color_current : color_current_fade);
- GPU_batch_draw(sphere);
- GPU_matrix_pop();
+ /* Axis XYZ Character. */
+ if ((is_pos || is_highlight || (axis == axis_align)) && !is_aligned_back) {
+ float axis_str_width, axis_string_height;
+ char axis_str[3] = {'X' + axis, 0, 0};
+ if (!is_pos) {
+ axis_str[0] = '-';
+ axis_str[1] = 'X' + axis;
}
-
- /* Axis XYZ Character. */
- if (show_axis_char && (select == false)) {
-#ifdef USE_AXIS_FONT
- float axis_str_size[2] = {0};
- const char axis_str[2] = {'X' + axis, 0};
- BLF_width_and_height(font.id, axis_str, 2, &axis_str_size[0], &axis_str_size[1]);
-
- /* Calculate pixel aligned location, without this text draws fuzzy. */
- float v_final_px[3];
- mul_v3_m3v3(v_final_px, font.matrix_m3_invert, v_final);
- /* Center the test and pixel align, it's important to round once
- * otherwise the characters are noticeably not-centered.
- * If this wasn't an issue we could use #BLF_position to place the text. */
- v_final_px[0] = roundf(v_final_px[0] - (axis_str_size[0] / 2.0f));
- v_final_px[1] = roundf(v_final_px[1] - (axis_str_size[1] / 2.0f));
- mul_m3_v3(font.matrix_m3, v_final_px);
-
- immUnbindProgram();
-
- GPU_matrix_push();
- GPU_matrix_translate_3fv(v_final_px);
- GPU_matrix_mul(font.matrix);
-
- BLF_draw_ascii(font.id, axis_str, 2);
- GPU_blend(GPU_BLEND_ALPHA); /* XXX, blf disables */
- GPU_matrix_pop();
-
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-#else
- immUnbindProgram();
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- GPU_line_width(1.0f);
- float m3[3][3];
- copy_m3_m4(m3, gz->matrix_offset);
- immUniformColor4fv(axis_black);
- draw_xyz_wire(pos_id, m3, v_final, 1.0, axis);
- immUnbindProgram();
-#endif
+ BLF_width_and_height(font.id, axis_str, 3, &axis_str_width, &axis_string_height);
+
+ /* Calculate pixel-aligned location, without this text draws fuzzy. */
+ float v_final_px[3];
+ mul_v3_m3v3(v_final_px, font.matrix_m3_invert, v_final);
+ /* Center the text and pixel align, it's important to round once
+ * otherwise the characters are noticeably not-centered.
+ * If this wasn't an issue we could use #BLF_position to place the text. */
+ v_final_px[0] = roundf(v_final_px[0] - (axis_str_width * (is_pos ? 0.5f : 0.55f)));
+ v_final_px[1] = roundf(v_final_px[1] - (axis_string_height / 2.0f));
+ mul_m3_v3(font.matrix_m3, v_final_px);
+ GPU_matrix_push();
+ GPU_matrix_translate_3fv(v_final_px);
+ GPU_matrix_mul(font.matrix);
+ float text_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ if (!is_highlight) {
+ zero_v4(text_color);
+ text_color[3] = is_active ? 1.0f : 0.9f;
}
+ BLF_color4fv(font.id, text_color);
+ BLF_draw_ascii(font.id, axis_str, 2);
+ GPU_matrix_pop();
}
}
- GPU_matrix_pop();
- immUnbindProgram();
-
if (use_project_matrix) {
GPU_matrix_pop_projection();
}
-}
-
-static void axis3d_draw_intern(const bContext *C,
- wmGizmo *gz,
- const bool select,
- const bool highlight)
-{
- const float *color = highlight ? gz->color_hi : gz->color;
- float matrix_final[4][4];
- float matrix_unit[4][4];
-
- unit_m4(matrix_unit);
-
- WM_gizmo_calc_matrix_final_params(gz,
- &((struct WM_GizmoMatrixParams){
- .matrix_offset = matrix_unit,
- }),
- matrix_final);
-
- GPU_matrix_push();
- GPU_matrix_mul(matrix_final);
-
- struct AxisDrawInfo draw_info;
-#ifdef USE_AXIS_FONT
- if (select == false) {
- copy_m4_m4(draw_info.matrix_final, matrix_final);
- }
-#endif
-#ifdef USE_FADE_BACKGROUND
- if (select == false) {
- ED_view3d_background_color_get(CTX_data_scene(C), CTX_wm_view3d(C), draw_info.color_bg);
- }
-#else
- UNUSED_VARS(C);
-#endif
-
- GPU_blend(GPU_BLEND_ALPHA);
- axis_geom_draw(gz, color, select, &draw_info);
GPU_blend(GPU_BLEND_NONE);
+ BLF_disable(font.id, BLF_BOLD);
GPU_matrix_pop();
}
-static void gizmo_axis_draw(const bContext *C, wmGizmo *gz)
-{
- const bool is_modal = gz->state & WM_GIZMO_STATE_MODAL;
- const bool is_highlight = (gz->state & WM_GIZMO_STATE_HIGHLIGHT) != 0;
-
- (void)is_modal;
-
- GPU_blend(GPU_BLEND_ALPHA);
- axis3d_draw_intern(C, gz, false, is_highlight);
- GPU_blend(GPU_BLEND_NONE);
-}
-
static int gizmo_axis_test_select(bContext *UNUSED(C), wmGizmo *gz, const int mval[2])
{
float point_local[2] = {UNPACK2(mval)};
@@ -601,12 +349,9 @@ static int gizmo_axis_test_select(bContext *UNUSED(C), wmGizmo *gz, const int mv
return -1;
}
-static int gizmo_axis_cursor_get(wmGizmo *gz)
+static int gizmo_axis_cursor_get(wmGizmo *UNUSED(gz))
{
- if (gz->highlight_part > 0) {
- return WM_CURSOR_EDIT;
- }
- return WM_CURSOR_NSEW_SCROLL;
+ return WM_CURSOR_DEFAULT;
}
void VIEW3D_GT_navigate_rotate(wmGizmoType *gzt)
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index f620602f051..114af653e4b 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -773,7 +773,9 @@ typedef struct UserDef {
int prefetchframes;
/** Control the rotation step of the view when PAD2, PAD4, PAD6&PAD8 is use. */
float pad_rot_angle;
- char _pad12[4];
+ /** Navigate gizmo size. */
+ char gizmo_size_navigate_v3d;
+ char _pad12[3];
/** Rotating view icon size. */
short rvisize;
/** Rotating view icon brightness. */
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 3d123f07c2b..588d7080622 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -4720,6 +4720,11 @@ static void rna_def_userdef_view(BlenderRNA *brna)
"Show a small rotating 3D axes in the top right corner of the 3D View");
RNA_def_property_update(prop, 0, "rna_userdef_gizmo_update");
+ prop = RNA_def_property(srna, "gizmo_size_navigate_v3d", PROP_INT, PROP_PIXEL);
+ RNA_def_property_range(prop, 30, 200);
+ RNA_def_property_ui_text(prop, "Navigate Gizmo Size", "The Navigate Gizmo size");
+ RNA_def_property_update(prop, 0, "rna_userdef_gizmo_update");
+
prop = RNA_def_property(srna, "mini_axis_size", PROP_INT, PROP_PIXEL);
RNA_def_property_int_sdna(prop, NULL, "rvisize");
RNA_def_property_range(prop, 10, 64);