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-rw-r--r--source/blender/blenkernel/intern/blender.c2
-rw-r--r--source/blender/blenlib/BLI_rand.h8
-rw-r--r--source/blender/blenlib/intern/rand.c26
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h2
-rw-r--r--source/blender/render/intern/source/render_texture.c31
-rw-r--r--source/creator/creator.c3
6 files changed, 64 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index fff8265a158..adfe43cb2a3 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -80,6 +80,7 @@
#include "BKE_sound.h"
#include "RE_pipeline.h"
+#include "RE_render_ext.h"
#include "BLF_api.h"
@@ -119,6 +120,7 @@ void free_blender(void)
DAG_exit();
BKE_brush_system_exit();
+ RE_exit_texture_rng();
BLI_callback_global_finalize();
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index c86b3aea503..879af446469 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -40,6 +40,9 @@
struct RNG;
typedef struct RNG RNG;
+struct RNG_THREAD_ARRAY;
+typedef struct RNG_THREAD_ARRAY RNG_THREAD_ARRAY;
+
struct RNG *BLI_rng_new(unsigned int seed);
struct RNG *BLI_rng_new_srandom(unsigned int seed);
void BLI_rng_free(struct RNG *rng) ATTR_NONNULL(1);
@@ -89,4 +92,9 @@ int BLI_thread_rand(int thread) ATTR_WARN_UNUSED_RESULT;
/** Allows up to BLENDER_MAX_THREADS threads to address */
float BLI_thread_frand(int thread) ATTR_WARN_UNUSED_RESULT;
+/** array versions for thread safe random generation */
+RNG_THREAD_ARRAY *BLI_rng_threaded_new(void);
+void BLI_rng_threaded_free(struct RNG_THREAD_ARRAY *rngarr) ATTR_NONNULL(1);
+int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread) ATTR_WARN_UNUSED_RESULT;
+
#endif /* __BLI_RAND_H__ */
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index 3dff0b31091..70780f9d47d 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -245,3 +245,29 @@ float BLI_thread_frand(int thread)
return BLI_rng_get_float(&rng_tab[thread]);
}
+struct RNG_THREAD_ARRAY {
+ RNG rng_tab[BLENDER_MAX_THREADS];
+};
+
+RNG_THREAD_ARRAY *BLI_rng_threaded_new(void)
+{
+ unsigned int i;
+ RNG_THREAD_ARRAY *rngarr = MEM_mallocN(sizeof(RNG_THREAD_ARRAY), "random_array");
+
+ for (i = 0; i < BLENDER_MAX_THREADS; i++) {
+ BLI_rng_srandom(&rngarr->rng_tab[i], (unsigned int)(rngarr->rng_tab[i].X * 257));
+ }
+
+ return rngarr;
+}
+
+void BLI_rng_threaded_free(struct RNG_THREAD_ARRAY *rngarr)
+{
+ MEM_freeN(rngarr);
+}
+
+int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread)
+{
+ return BLI_rng_get_int(&rngarr->rng_tab[thread]);
+}
+
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index eb861d440d8..6d083ec785d 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -61,5 +61,7 @@ void RE_free_sample_material(struct Material *mat);
void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
+void RE_init_texture_rng(void);
+void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 0e61c3e796a..14e84c4fca9 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -85,8 +85,19 @@
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+static RNG_THREAD_ARRAY *random_tex_array;
+void RE_init_texture_rng()
+{
+ random_tex_array = BLI_rng_threaded_new();
+}
+
+void RE_exit_texture_rng()
+{
+ BLI_rng_threaded_free(random_tex_array);
+}
+
static void init_render_texture(Render *re, Tex *tex)
{
@@ -709,19 +720,23 @@ static float voronoiTex(Tex *tex, const float texvec[3], TexResult *texres)
/* ------------------------------------------------------------------------- */
-static int texnoise(Tex *tex, TexResult *texres)
+static int texnoise(Tex *tex, TexResult *texres, int thread)
{
float div=3.0;
- int val, ran, loop;
+ int val, ran, loop, shift = 30;
- ran= BLI_rand();
- val= (ran & 3);
+ ran= BLI_rng_thread_rand(random_tex_array, thread);
loop= tex->noisedepth;
+
+ /* start from top bits since they have more variance */
+ val= ((ran >> shift) & 3);
+ shift -= 2;
+
while (loop--) {
- ran= (ran>>2);
- val*= (ran & 3);
- div*= 3.0f;
+ val += ((ran >> shift) & 3);
+ div += 3.0f;
+ shift -= 2;
}
texres->tin= ((float)val)/div;
@@ -1127,7 +1142,7 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
retval = stucci(tex, texvec, texres);
break;
case TEX_NOISE:
- retval = texnoise(tex, texres);
+ retval = texnoise(tex, texres, thread);
break;
case TEX_IMAGE:
if (osatex) retval = imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres, pool);
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 12ae5c502e4..d779095c1ee 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -107,6 +107,7 @@
#include "RE_engine.h"
#include "RE_pipeline.h"
+#include "RE_render_ext.h"
#include "ED_datafiles.h"
#include "ED_util.h"
@@ -1627,6 +1628,8 @@ int main(
DAG_init();
BKE_brush_system_init();
+ RE_init_texture_rng();
+
BLI_callback_global_init();