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-rw-r--r--release/scripts/startup/nodeitems_builtins.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 4a80acc0c8e..74b5647f092 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -48,16 +48,16 @@ class TextureNodeCategory(NodeCategory):
def compositor_node_group_items(self):
- return [NodeItem('CompositorNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups['%s']" % group.name })
+ return [NodeItem('CompositorNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
for group in bpy.data.node_groups if group.bl_idname == 'CompositorNodeTree']
# Note: node groups not distinguished by old/new shader nodes
def shader_node_group_items(self):
- return [NodeItem('ShaderNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups['%s']" % group.name })
+ return [NodeItem('ShaderNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
for group in bpy.data.node_groups if group.bl_idname == 'ShaderNodeTree']
def texture_node_group_items(self):
- return [NodeItem('TextureNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups['%s']" % group.name })
+ return [NodeItem('TextureNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name })
for group in bpy.data.node_groups if group.bl_idname == 'TextureNodeTree']