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-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/nodes/SHD_node.h1
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c94
4 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 3623b5c2605..2b244656f75 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -208,6 +208,7 @@ struct ShadeResult;
#define SH_NODE_INVERT 119
#define SH_NODE_SEPRGB 120
#define SH_NODE_COMBRGB 121
+#define SH_NODE_HUE_SAT 122
/* custom defines options for Material node */
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 0ce3e634a62..1ee0a9c52e3 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2391,6 +2391,7 @@ static void registerShaderNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &sh_node_invert);
nodeRegisterType(ntypelist, &sh_node_seprgb);
nodeRegisterType(ntypelist, &sh_node_combrgb);
+ nodeRegisterType(ntypelist, &sh_node_hue_sat);
}
void init_nodesystem(void)
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h
index 971ddbe7f06..8064a543ca0 100644
--- a/source/blender/nodes/SHD_node.h
+++ b/source/blender/nodes/SHD_node.h
@@ -60,6 +60,7 @@ extern bNodeType sh_node_material_ext;
extern bNodeType sh_node_invert;
extern bNodeType sh_node_seprgb;
extern bNodeType sh_node_combrgb;
+extern bNodeType sh_node_hue_sat;
#endif
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c b/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c
new file mode 100644
index 00000000000..8c07a2d1dc8
--- /dev/null
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c
@@ -0,0 +1,94 @@
+/**
+ *
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../SHD_util.h"
+
+
+/* **************** Hue Saturation ******************** */
+static bNodeSocketType sh_node_hue_sat_in[]= {
+ { SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
+ { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f},
+ { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketType sh_node_hue_sat_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+/* note: it would be possible to use CMP version for both nodes */
+static void do_hue_sat_fac(bNode *node, float *out, float *hue, float *sat, float *val, float *in, float *fac)
+{
+ if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0 || *val!=1.0)) {
+ float col[3], hsv[3], mfac= 1.0f - *fac;
+
+ rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
+ hsv[0]+= (*hue - 0.5f);
+ if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
+ hsv[1]*= *sat;
+ if(hsv[1]>1.0) hsv[1]= 1.0; else if(hsv[1]<0.0) hsv[1]= 0.0;
+ hsv[2]*= *val;
+ if(hsv[2]>1.0) hsv[2]= 1.0; else if(hsv[2]<0.0) hsv[2]= 0.0;
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
+
+ out[0]= mfac*in[0] + *fac*col[0];
+ out[1]= mfac*in[1] + *fac*col[1];
+ out[2]= mfac*in[2] + *fac*col[2];
+ }
+ else {
+ QUATCOPY(out, in);
+ }
+}
+
+static void node_shader_exec_hue_sat(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ do_hue_sat_fac(node, out[0]->vec, in[0]->vec, in[1]->vec, in[2]->vec, in[4]->vec, in[3]->vec);
+}
+
+bNodeType sh_node_hue_sat= {
+ /* *next,*prev */ NULL, NULL,
+ /* type code */ SH_NODE_HUE_SAT,
+ /* name */ "Hue Saturation Value",
+ /* width+range */ 150, 80, 250,
+ /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
+ /* input sock */ sh_node_hue_sat_in,
+ /* output sock */ sh_node_hue_sat_out,
+ /* storage */ "",
+ /* execfunc */ node_shader_exec_hue_sat,
+ /* butfunc */ NULL,
+ /* initfunc */ NULL,
+ /* freestoragefunc */ NULL,
+ /* copystoragefunc */ NULL,
+ /* id */ NULL
+
+};
+
+