diff options
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 | ||||
-rw-r--r-- | source/blender/nodes/SHD_node.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c | 94 |
4 files changed, 97 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 3623b5c2605..2b244656f75 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -208,6 +208,7 @@ struct ShadeResult; #define SH_NODE_INVERT 119 #define SH_NODE_SEPRGB 120 #define SH_NODE_COMBRGB 121 +#define SH_NODE_HUE_SAT 122 /* custom defines options for Material node */ diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 0ce3e634a62..1ee0a9c52e3 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -2391,6 +2391,7 @@ static void registerShaderNodes(ListBase *ntypelist) nodeRegisterType(ntypelist, &sh_node_invert); nodeRegisterType(ntypelist, &sh_node_seprgb); nodeRegisterType(ntypelist, &sh_node_combrgb); + nodeRegisterType(ntypelist, &sh_node_hue_sat); } void init_nodesystem(void) diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h index 971ddbe7f06..8064a543ca0 100644 --- a/source/blender/nodes/SHD_node.h +++ b/source/blender/nodes/SHD_node.h @@ -60,6 +60,7 @@ extern bNodeType sh_node_material_ext; extern bNodeType sh_node_invert; extern bNodeType sh_node_seprgb; extern bNodeType sh_node_combrgb; +extern bNodeType sh_node_hue_sat; #endif diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c b/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c new file mode 100644 index 00000000000..8c07a2d1dc8 --- /dev/null +++ b/source/blender/nodes/intern/SHD_nodes/SHD_hueSatVal.c @@ -0,0 +1,94 @@ +/** + * + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../SHD_util.h" + + +/* **************** Hue Saturation ******************** */ +static bNodeSocketType sh_node_hue_sat_in[]= { + { SOCK_VALUE, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, + { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f}, + { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; +static bNodeSocketType sh_node_hue_sat_out[]= { + { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +/* note: it would be possible to use CMP version for both nodes */ +static void do_hue_sat_fac(bNode *node, float *out, float *hue, float *sat, float *val, float *in, float *fac) +{ + if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0 || *val!=1.0)) { + float col[3], hsv[3], mfac= 1.0f - *fac; + + rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); + hsv[0]+= (*hue - 0.5f); + if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0; + hsv[1]*= *sat; + if(hsv[1]>1.0) hsv[1]= 1.0; else if(hsv[1]<0.0) hsv[1]= 0.0; + hsv[2]*= *val; + if(hsv[2]>1.0) hsv[2]= 1.0; else if(hsv[2]<0.0) hsv[2]= 0.0; + hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); + + out[0]= mfac*in[0] + *fac*col[0]; + out[1]= mfac*in[1] + *fac*col[1]; + out[2]= mfac*in[2] + *fac*col[2]; + } + else { + QUATCOPY(out, in); + } +} + +static void node_shader_exec_hue_sat(void *data, bNode *node, bNodeStack **in, bNodeStack **out) +{ + do_hue_sat_fac(node, out[0]->vec, in[0]->vec, in[1]->vec, in[2]->vec, in[4]->vec, in[3]->vec); +} + +bNodeType sh_node_hue_sat= { + /* *next,*prev */ NULL, NULL, + /* type code */ SH_NODE_HUE_SAT, + /* name */ "Hue Saturation Value", + /* width+range */ 150, 80, 250, + /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, + /* input sock */ sh_node_hue_sat_in, + /* output sock */ sh_node_hue_sat_out, + /* storage */ "", + /* execfunc */ node_shader_exec_hue_sat, + /* butfunc */ NULL, + /* initfunc */ NULL, + /* freestoragefunc */ NULL, + /* copystoragefunc */ NULL, + /* id */ NULL + +}; + + |