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-rw-r--r--doc/python_api/rst/info_api_reference.rst2
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/python_api/rst/info_api_reference.rst b/doc/python_api/rst/info_api_reference.rst
index 5ef5866c44a..ab690a8ee06 100644
--- a/doc/python_api/rst/info_api_reference.rst
+++ b/doc/python_api/rst/info_api_reference.rst
@@ -53,7 +53,7 @@ Here are some characteristics ID Data-Blocks share.
Simple Data Access
------------------
-Lets start with a simple case, say you wan't a python script to adjust the objects location.
+Lets start with a simple case, say you want a python script to adjust the objects location.
Start by finding this setting in the interface ``Properties Window -> Object -> Transform -> Location``
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 1c54ea0ebc1..5b1320df51d 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1981,7 +1981,7 @@ static void UV_OT_select_all(wmOperatorType *ot)
/* ******************** mouse select operator **************** */
-static bool uv_sticky_select(float *limit, int hitv[4], int v, float *hituv[4], float *uv, int sticky, int hitlen)
+static bool uv_sticky_select(float *limit, int hitv[], int v, float *hituv[], float *uv, int sticky, int hitlen)
{
int i;