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-rw-r--r--source/blender/draw/engines/image/image_engine.c290
-rw-r--r--source/blender/draw/engines/image/image_private.h2
-rw-r--r--source/blender/draw/engines/image/shaders/engine_image_frag.glsl20
-rw-r--r--source/blender/draw/engines/image/shaders/engine_image_vert.glsl9
-rw-r--r--source/blender/draw/engines/overlay/overlay_background.c9
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c38
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c6
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h2
-rw-r--r--source/blender/draw/engines/overlay/shaders/background_frag.glsl4
-rw-r--r--source/blender/draw/intern/draw_manager.c37
-rw-r--r--source/blender/editors/space_node/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_node/drawnode.c81
12 files changed, 313 insertions, 186 deletions
diff --git a/source/blender/draw/engines/image/image_engine.c b/source/blender/draw/engines/image/image_engine.c
index 3d767f911fa..0c602ba77c8 100644
--- a/source/blender/draw/engines/image/image_engine.c
+++ b/source/blender/draw/engines/image/image_engine.c
@@ -25,9 +25,11 @@
#include "DRW_render.h"
#include "BKE_image.h"
+#include "BKE_main.h"
#include "BKE_object.h"
#include "DNA_camera_types.h"
+#include "DNA_screen_types.h"
#include "IMB_imbuf_types.h"
@@ -38,26 +40,55 @@
#include "image_engine.h"
#include "image_private.h"
-#define SIMA_DRAW_FLAG_SHOW_ALPHA (1 << 0)
-#define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1)
-#define SIMA_DRAW_FLAG_SHUFFLING (1 << 2)
-#define SIMA_DRAW_FLAG_DEPTH (1 << 3)
-#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4)
+#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
+#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1)
+#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2)
+#define IMAGE_DRAW_FLAG_DEPTH (1 << 3)
+#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
+#define IMAGE_DRAW_FLAG_USE_WORLD_POS (1 << 5)
-static void image_cache_image_add(DRWShadingGroup *grp, Image *image)
+static void image_cache_image_add(DRWShadingGroup *grp, Image *image, ImBuf *ibuf)
{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const ARegion *region = draw_ctx->region;
+ const char space_type = draw_ctx->space_data->spacetype;
+
+ float zoom_x = 1.0f;
+ float zoom_y = 1.0f;
+ float translate_x = 0.0f;
+ float translate_y = 0.0f;
+
+ /* User can freely move the backdrop in the space of the node editor */
+ if (space_type == SPACE_NODE) {
+ SpaceNode *snode = (SpaceNode *)draw_ctx->space_data;
+ const float ibuf_width = ibuf->x;
+ const float ibuf_height = ibuf->y;
+ const float x = (region->winx - snode->zoom * ibuf_width) / 2 + snode->xof;
+ const float y = (region->winy - snode->zoom * ibuf_height) / 2 + snode->yof;
+
+ zoom_x = ibuf_width * snode->zoom;
+ zoom_y = ibuf_height * snode->zoom;
+ translate_x = x;
+ translate_y = y;
+ }
+
const bool is_tiled_texture = image && image->source == IMA_SRC_TILED;
float obmat[4][4];
unit_m4(obmat);
GPUBatch *geom = DRW_cache_quad_get();
+ obmat[0][0] = zoom_x;
+ obmat[1][1] = zoom_y;
+ obmat[3][1] = translate_y;
+ obmat[3][0] = translate_x;
+
if (is_tiled_texture) {
LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
const int tile_x = ((tile->tile_number - 1001) % 10);
const int tile_y = ((tile->tile_number - 1001) / 10);
- obmat[3][1] = (float)tile_y;
- obmat[3][0] = (float)tile_x;
+ obmat[3][1] = (float)tile_y + translate_y;
+ obmat[3][0] = (float)tile_x + translate_x;
DRW_shgroup_call_obmat(grp, geom, obmat);
}
}
@@ -66,6 +97,63 @@ static void image_cache_image_add(DRWShadingGroup *grp, Image *image)
}
}
+static void space_image_gpu_texture_get(Image *image,
+ ImageUser *iuser,
+ ImBuf *ibuf,
+ GPUTexture **r_gpu_texture,
+ bool *r_owns_texture,
+ GPUTexture **r_tex_tile_data)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ if (BKE_image_is_multilayer(image)) {
+ /* update multiindex and pass for the current eye */
+ BKE_image_multilayer_index(image->rr, &sima->iuser);
+ }
+ else {
+ BKE_image_multiview_index(image, &sima->iuser);
+ }
+
+ if (ibuf) {
+ if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
+ if (ibuf->zbuf) {
+ BLI_assert(!"Integer based depth buffers not supported");
+ }
+ else if (ibuf->zbuf_float) {
+ *r_gpu_texture = GPU_texture_create_2d(
+ __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float);
+ *r_owns_texture = true;
+ }
+ else if (ibuf->rect_float && ibuf->channels == 1) {
+ *r_gpu_texture = GPU_texture_create_2d(
+ __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float);
+ *r_owns_texture = true;
+ }
+ }
+ else if (image->source == IMA_SRC_TILED) {
+ *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf);
+ *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, NULL);
+ *r_owns_texture = false;
+ }
+ else {
+ *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
+ *r_owns_texture = false;
+ }
+ }
+}
+
+static void space_node_gpu_texture_get(Image *image,
+ ImageUser *iuser,
+ ImBuf *ibuf,
+ GPUTexture **r_gpu_texture,
+ bool *r_owns_texture,
+ GPUTexture **r_tex_tile_data)
+{
+ *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
+ *r_owns_texture = false;
+ *r_tex_tile_data = NULL;
+}
+
static void image_gpu_texture_get(Image *image,
ImageUser *iuser,
ImBuf *ibuf,
@@ -73,45 +161,19 @@ static void image_gpu_texture_get(Image *image,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data)
{
+ if (!image) {
+ return;
+ }
const DRWContextState *draw_ctx = DRW_context_state_get();
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ const char space_type = draw_ctx->space_data->spacetype;
- if (image) {
- if (BKE_image_is_multilayer(image)) {
- /* update multiindex and pass for the current eye */
- BKE_image_multilayer_index(image->rr, &sima->iuser);
- }
- else {
- BKE_image_multiview_index(image, &sima->iuser);
- }
-
- if (ibuf) {
- if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
- if (ibuf->zbuf) {
- BLI_assert(!"Integer based depth buffers not supported");
- }
- else if (ibuf->zbuf_float) {
- *r_gpu_texture = GPU_texture_create_2d(
- __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float);
- *r_owns_texture = true;
- }
- else if (ibuf->rect_float && ibuf->channels == 1) {
- *r_gpu_texture = GPU_texture_create_2d(
- __func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float);
- *r_owns_texture = true;
- }
- }
- else if (image->source == IMA_SRC_TILED) {
- *r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf);
- *r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, NULL);
- *r_owns_texture = false;
- }
- else {
- *r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
- *r_owns_texture = false;
- }
- }
+ if (space_type == SPACE_IMAGE) {
+ space_image_gpu_texture_get(
+ image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data);
+ }
+ else if (space_type == SPACE_NODE) {
+ space_node_gpu_texture_get(image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data);
}
}
@@ -122,8 +184,8 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser
IMAGE_PrivateData *pd = stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
+ const char space_type = draw_ctx->space_data->spacetype;
const Scene *scene = draw_ctx->scene;
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
GPUTexture *tex_tile_data = NULL;
image_gpu_texture_get(image, iuser, ibuf, &pd->texture, &pd->owns_texture, &tex_tile_data);
@@ -140,36 +202,66 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser
const bool use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, ibuf);
const bool is_tiled_texture = tex_tile_data != NULL;
- const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0);
int draw_flags = 0;
- SET_FLAG_FROM_TEST(draw_flags, do_repeat, SIMA_DRAW_FLAG_DO_REPEAT);
- if ((sima->flag & SI_USE_ALPHA) != 0) {
- /* Show RGBA */
- draw_flags |= SIMA_DRAW_FLAG_SHOW_ALPHA | SIMA_DRAW_FLAG_APPLY_ALPHA;
- }
- else if ((sima->flag & SI_SHOW_ALPHA) != 0) {
- draw_flags |= SIMA_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
- }
- else if ((sima->flag & SI_SHOW_ZBUF) != 0) {
- draw_flags |= SIMA_DRAW_FLAG_DEPTH | SIMA_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
- }
- else if ((sima->flag & SI_SHOW_R) != 0) {
- draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
- }
- else if ((sima->flag & SI_SHOW_G) != 0) {
- draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
- }
- else if ((sima->flag & SI_SHOW_B) != 0) {
- draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA | SIMA_DRAW_FLAG_SHUFFLING;
- copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
+ if (space_type == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0);
+ SET_FLAG_FROM_TEST(draw_flags, do_repeat, IMAGE_DRAW_FLAG_DO_REPEAT);
+ SET_FLAG_FROM_TEST(draw_flags, is_tiled_texture, IMAGE_DRAW_FLAG_USE_WORLD_POS);
+ if ((sima->flag & SI_USE_ALPHA) != 0) {
+ /* Show RGBA */
+ draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ else if ((sima->flag & SI_SHOW_ALPHA) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ else if ((sima->flag & SI_SHOW_ZBUF) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_DEPTH | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((sima->flag & SI_SHOW_R) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((sima->flag & SI_SHOW_G) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
+ }
+ else if ((sima->flag & SI_SHOW_B) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
+ }
+ else /* RGB */ {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
}
- else /* RGB */ {
- draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA;
+ if (space_type == SPACE_NODE) {
+ SpaceNode *snode = (SpaceNode *)draw_ctx->space_data;
+ if ((snode->flag & SNODE_USE_ALPHA) != 0) {
+ /* Show RGBA */
+ draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
+ else if ((snode->flag & SNODE_SHOW_ALPHA) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_R) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_G) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
+ }
+ else if ((snode->flag & SNODE_SHOW_B) != 0) {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
+ copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
+ }
+ else /* RGB */ {
+ draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
+ }
}
GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture);
@@ -186,7 +278,7 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser
DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", shuffle);
DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", draw_flags);
DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", use_premul_alpha);
- image_cache_image_add(shgrp, image);
+ image_cache_image_add(shgrp, image, ibuf);
}
}
@@ -214,9 +306,7 @@ static void IMAGE_cache_init(void *ved)
IMAGE_StorageList *stl = vedata->stl;
IMAGE_PrivateData *pd = stl->pd;
IMAGE_PassList *psl = vedata->psl;
-
const DRWContextState *draw_ctx = DRW_context_state_get();
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
{
/* Write depth is needed for background overlay rendering. Near depth is used for
@@ -226,15 +316,31 @@ static void IMAGE_cache_init(void *ved)
psl->image_pass = DRW_pass_create("Image", state);
}
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- GPU_framebuffer_bind(dfbl->default_fb);
- static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
-
- {
+ const SpaceLink *space_link = draw_ctx->space_data;
+ const char space_type = space_link->spacetype;
+ pd->view = NULL;
+ if (space_type == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
Image *image = ED_space_image(sima);
ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &pd->lock, 0);
image_cache_image(vedata, image, &sima->iuser, ibuf);
+ pd->image = image;
+ pd->ibuf = ibuf;
+ }
+ else if (space_type == SPACE_NODE) {
+ ARegion *region = draw_ctx->region;
+ Main *bmain = CTX_data_main(draw_ctx->evil_C);
+ Image *image = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, &pd->lock);
+ {
+ /* Setup a screen pixel view. The backdrop of the node editor doesn't follow the region. */
+ float winmat[4][4], viewmat[4][4];
+ orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
+ unit_m4(winmat);
+ pd->view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
+ }
+ image_cache_image(vedata, image, NULL, ibuf);
+ pd->image = image;
pd->ibuf = ibuf;
}
}
@@ -250,9 +356,16 @@ static void image_draw_finish(IMAGE_Data *ved)
IMAGE_StorageList *stl = vedata->stl;
IMAGE_PrivateData *pd = stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
-
- ED_space_image_release_buffer(sima, pd->ibuf, pd->lock);
+ const char space_type = draw_ctx->space_data->spacetype;
+ if (space_type == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ ED_space_image_release_buffer(sima, pd->ibuf, pd->lock);
+ }
+ else if (space_type == SPACE_NODE) {
+ BKE_image_release_ibuf(pd->image, pd->ibuf, pd->lock);
+ }
+ pd->image = NULL;
+ pd->ibuf = NULL;
if (pd->texture && pd->owns_texture) {
GPU_texture_free(pd->texture);
@@ -265,9 +378,16 @@ static void IMAGE_draw_scene(void *ved)
{
IMAGE_Data *vedata = (IMAGE_Data *)ved;
IMAGE_PassList *psl = vedata->psl;
+ IMAGE_PrivateData *pd = vedata->stl->pd;
- DRW_draw_pass(psl->image_pass);
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ GPU_framebuffer_bind(dfbl->default_fb);
+ static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
+ DRW_view_set_active(pd->view);
+ DRW_draw_pass(psl->image_pass);
+ DRW_view_set_active(NULL);
image_draw_finish(vedata);
}
diff --git a/source/blender/draw/engines/image/image_private.h b/source/blender/draw/engines/image/image_private.h
index 0b5acd8bb54..ad7ff78cb41 100644
--- a/source/blender/draw/engines/image/image_private.h
+++ b/source/blender/draw/engines/image/image_private.h
@@ -42,6 +42,8 @@ typedef struct IMAGE_PassList {
typedef struct IMAGE_PrivateData {
void *lock;
struct ImBuf *ibuf;
+ struct Image *image;
+ struct DRWView* view;
struct GPUTexture *texture;
bool owns_texture;
diff --git a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
index 2db18b30b44..2bccf0d99b5 100644
--- a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
@@ -1,11 +1,11 @@
#pragma BLENDER_REQUIRE(common_colormanagement_lib.glsl)
/* Keep in sync with image_engine.c */
-#define SIMA_DRAW_FLAG_SHOW_ALPHA (1 << 0)
-#define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1)
-#define SIMA_DRAW_FLAG_SHUFFLING (1 << 2)
-#define SIMA_DRAW_FLAG_DEPTH (1 << 3)
-#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4)
+#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
+#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1)
+#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2)
+#define IMAGE_DRAW_FLAG_DEPTH (1 << 3)
+#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
#ifdef TILED_IMAGE
uniform sampler2DArray imageTileArray;
@@ -68,25 +68,25 @@ void main()
tex_color = vec4(1.0, 0.0, 1.0, 1.0);
}
#else
- vec2 uvs_clamped = ((drawFlags & SIMA_DRAW_FLAG_DO_REPEAT) != 0) ?
+ vec2 uvs_clamped = ((drawFlags & IMAGE_DRAW_FLAG_DO_REPEAT) != 0) ?
fract(uvs) :
clamp(uvs, vec2(0.0), vec2(1.0));
tex_color = texture(imageTexture, uvs_clamped);
#endif
- if ((drawFlags & SIMA_DRAW_FLAG_APPLY_ALPHA) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_APPLY_ALPHA) != 0) {
if (!imgPremultiplied) {
tex_color.rgb *= tex_color.a;
}
}
- if ((drawFlags & SIMA_DRAW_FLAG_DEPTH) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_DEPTH) != 0) {
tex_color = smoothstep(FAR_DISTANCE, NEAR_DISTANCE, tex_color);
}
- if ((drawFlags & SIMA_DRAW_FLAG_SHUFFLING) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_SHUFFLING) != 0) {
tex_color = color * dot(tex_color, shuffle);
}
- if ((drawFlags & SIMA_DRAW_FLAG_SHOW_ALPHA) == 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_SHOW_ALPHA) == 0) {
tex_color.a = 1.0;
}
diff --git a/source/blender/draw/engines/image/shaders/engine_image_vert.glsl b/source/blender/draw/engines/image/shaders/engine_image_vert.glsl
index 044cbc9b37f..da2b1907c41 100644
--- a/source/blender/draw/engines/image/shaders/engine_image_vert.glsl
+++ b/source/blender/draw/engines/image/shaders/engine_image_vert.glsl
@@ -1,7 +1,7 @@
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
-#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4)
-
+#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
+#define IMAGE_DRAW_FLAG_USE_WORLD_POS (1 << 5)
#define IMAGE_Z_DEPTH 0.75
uniform int drawFlags;
@@ -15,7 +15,7 @@ void main()
* plane (0..1) */
vec3 image_pos = pos * 0.5 + 0.5;
- if ((drawFlags & SIMA_DRAW_FLAG_DO_REPEAT) != 0) {
+ if ((drawFlags & IMAGE_DRAW_FLAG_DO_REPEAT) != 0) {
gl_Position = vec4(pos.xy, IMAGE_Z_DEPTH, 1.0);
uvs = point_view_to_object(image_pos).xy;
}
@@ -28,6 +28,7 @@ void main()
* actual pixels are at 0.75, 1.0 is used for the background. */
position.z = IMAGE_Z_DEPTH;
gl_Position = position;
- uvs = world_pos.xy;
+ /* UDIM texture uses the world position for tile selection. */
+ uvs = ((drawFlags & IMAGE_DRAW_FLAG_USE_WORLD_POS) != 0) ? world_pos.xy : image_pos.xy;
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_background.c b/source/blender/draw/engines/overlay/overlay_background.c
index 01bdbf73a66..843051c646c 100644
--- a/source/blender/draw/engines/overlay/overlay_background.c
+++ b/source/blender/draw/engines/overlay/overlay_background.c
@@ -32,6 +32,7 @@
#define BG_CHECKER 2
#define BG_RADIAL 3
#define BG_SOLID_CHECKER 4
+#define BG_MASK 5
void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
{
@@ -46,6 +47,7 @@ void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
bool draw_clipping_bounds = (pd->clipping_state != 0);
{
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_BACKGROUND;
float color_override[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int background_type;
@@ -53,9 +55,13 @@ void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
background_type = BG_SOLID;
color_override[3] = 1.0f;
}
- else if (pd->is_image_editor) {
+ else if (pd->space_type == SPACE_IMAGE) {
background_type = BG_SOLID_CHECKER;
}
+ else if (pd->space_type == SPACE_NODE) {
+ background_type = BG_MASK;
+ state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_MUL;
+ }
else if (!DRW_state_draw_background()) {
background_type = BG_CHECKER;
}
@@ -87,7 +93,6 @@ void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
}
}
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_BACKGROUND;
DRW_PASS_CREATE(psl->background_ps, state);
GPUShader *sh = OVERLAY_shader_background();
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 4533a321909..0fa3b17e7a5 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -52,8 +52,6 @@ static void OVERLAY_engine_init(void *vedata)
const View3D *v3d = draw_ctx->v3d;
const Scene *scene = draw_ctx->scene;
const ToolSettings *ts = scene->toolsettings;
- const SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- BLI_assert(v3d || sima);
OVERLAY_shader_library_ensure();
@@ -63,15 +61,21 @@ static void OVERLAY_engine_init(void *vedata)
}
OVERLAY_PrivateData *pd = stl->pd;
- pd->is_image_editor = sima != NULL;
+ pd->space_type = v3d != NULL ? SPACE_VIEW3D : draw_ctx->space_data->spacetype;
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
+ const SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
pd->hide_overlays = (sima->overlay.flag & SI_OVERLAY_SHOW_OVERLAYS) == 0;
pd->clipping_state = 0;
OVERLAY_grid_init(data);
OVERLAY_edit_uv_init(data);
return;
}
+ if (pd->space_type == SPACE_NODE) {
+ pd->hide_overlays = true;
+ pd->clipping_state = 0;
+ return;
+ }
pd->hide_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) != 0;
pd->ctx_mode = CTX_data_mode_enum_ex(
@@ -140,12 +144,16 @@ static void OVERLAY_cache_init(void *vedata)
OVERLAY_StorageList *stl = data->stl;
OVERLAY_PrivateData *pd = stl->pd;
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
OVERLAY_background_cache_init(vedata);
OVERLAY_grid_cache_init(vedata);
OVERLAY_edit_uv_cache_init(vedata);
return;
}
+ if (pd->space_type == SPACE_NODE) {
+ OVERLAY_background_cache_init(vedata);
+ return;
+ }
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
@@ -289,7 +297,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
OVERLAY_Data *data = vedata;
OVERLAY_PrivateData *pd = data->stl->pd;
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
if (ob->type == OB_MESH) {
OVERLAY_edit_uv_cache_populate(vedata, ob);
}
@@ -481,7 +489,7 @@ static void OVERLAY_cache_finish(void *vedata)
{
OVERLAY_Data *data = vedata;
OVERLAY_PrivateData *pd = data->stl->pd;
- if (pd->is_image_editor) {
+ if (ELEM(pd->space_type, SPACE_IMAGE, SPACE_NODE)) {
return;
}
@@ -511,17 +519,21 @@ static void OVERLAY_draw_scene(void *vedata)
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
/* Needs to be done first as it modifies the scene color and depth buffer. */
- if (!pd->is_image_editor) {
+ if (pd->space_type == SPACE_VIEW3D) {
OVERLAY_image_scene_background_draw(vedata);
}
if (DRW_state_is_fbo()) {
- const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_framebuffer_bind(dfbl->overlay_only_fb);
- GPU_framebuffer_clear_color(dfbl->overlay_only_fb, clear_col);
+ /* Don't clear background for the node editor. The node editor draws the background and we
+ * need to mask out the image from the already drawn overlay color buffer. */
+ if (pd->space_type != SPACE_NODE) {
+ const float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ GPU_framebuffer_clear_color(dfbl->overlay_only_fb, clear_col);
+ }
}
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
OVERLAY_background_draw(data);
OVERLAY_grid_draw(data);
if (DRW_state_is_fbo()) {
@@ -530,6 +542,10 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_edit_uv_draw(data);
return;
}
+ if (pd->space_type == SPACE_NODE) {
+ OVERLAY_background_draw(data);
+ return;
+ }
OVERLAY_image_background_draw(vedata);
OVERLAY_background_draw(vedata);
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 5c87b68515c..988c35e387a 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -59,7 +59,7 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
shd->zpos_flag = 0;
shd->grid_line_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
shd->grid_flag = ED_space_image_has_buffer(sima) ? 0 : PLANE_IMAGE | SHOW_GRID;
shd->grid_distance = 1.0f;
@@ -205,7 +205,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
GPUShader *sh;
struct GPUBatch *geom = DRW_cache_grid_get();
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
float mat[4][4];
/* add quad background */
@@ -255,7 +255,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_call(grp, geom, NULL);
}
- if (pd->is_image_editor) {
+ if (pd->space_type == SPACE_IMAGE) {
float theme_color[4];
UI_GetThemeColorShade4fv(TH_BACK, 60, theme_color);
srgb_to_linearrgb_v4(theme_color, theme_color);
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 2d0ad34633e..3355e1bdf16 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -322,7 +322,7 @@ typedef struct OVERLAY_PrivateData {
View3DOverlay overlay;
enum eContextObjectMode ctx_mode;
- bool is_image_editor;
+ char space_type;
bool clear_in_front;
bool use_in_front;
bool wireframe_mode;
diff --git a/source/blender/draw/engines/overlay/shaders/background_frag.glsl b/source/blender/draw/engines/overlay/shaders/background_frag.glsl
index 71bfd2f8e73..52052d414f8 100644
--- a/source/blender/draw/engines/overlay/shaders/background_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/background_frag.glsl
@@ -14,6 +14,7 @@ out vec4 fragColor;
#define BG_CHECKER 2
#define BG_RADIAL 3
#define BG_SOLID_CHECKER 4
+#define BG_MASK 5
#define SQRT2 1.4142135623730950488
/* 4x4 bayer matrix prepared for 8bit UNORM precision error. */
@@ -81,6 +82,9 @@ void main()
bool check = mod(p.x, 2) == mod(p.y, 2);
bg_col = (check) ? colorCheckerPrimary.rgb : colorCheckerSecondary.rgb;
break;
+ case BG_MASK:
+ fragColor = vec4(vec3(1.0 - alpha), 0.0);
+ return;
}
bg_col = mix(bg_col, colorOverride.rgb, colorOverride.a);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 5a25de1a3ca..c5edf9577a4 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -141,6 +141,10 @@ static bool drw_draw_show_annotation(void)
SpaceImage *sima = (SpaceImage *)DST.draw_ctx.space_data;
return (sima->flag & SI_SHOW_GPENCIL) != 0;
}
+ case SPACE_NODE:
+ /* Don't draw the annotation for the node editor. Annotations are handled by space_image as
+ * the draw manager is only used to draw the background. */
+ return false;
default:
BLI_assert("");
return false;
@@ -351,6 +355,14 @@ static void drw_viewport_colormanagement_set(void)
use_render_settings = true;
}
}
+ else if (DST.draw_ctx.space_data && DST.draw_ctx.space_data->spacetype == SPACE_NODE) {
+ SpaceNode *snode = (SpaceNode *)DST.draw_ctx.space_data;
+ const eSpaceImage_Flag display_channels_mode = snode->flag;
+ const bool display_color_channel = (display_channels_mode & (SI_SHOW_ALPHA)) == 0;
+ if (display_color_channel) {
+ use_render_settings = true;
+ }
+ }
else {
use_render_settings = true;
use_view_transform = false;
@@ -1243,6 +1255,14 @@ static void drw_engines_enable_editors(void)
use_drw_engine(&draw_engine_image_type);
use_drw_engine(&draw_engine_overlay_type);
}
+ else if (space_data->spacetype == SPACE_NODE) {
+ /* Only enable when drawing the space image backdrop. */
+ SpaceNode *snode = (SpaceNode *)space_data;
+ if ((snode->flag & SNODE_BACKDRAW) != 0) {
+ use_drw_engine(&draw_engine_image_type);
+ use_drw_engine(&draw_engine_overlay_type);
+ }
+ }
}
static void drw_engines_enable(ViewLayer *UNUSED(view_layer),
@@ -1998,7 +2018,8 @@ void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
#endif
}
-/* Used when the render engine want to redo another cache populate inside the same render frame. */
+/* Used when the render engine want to redo another cache populate inside the same render frame.
+ */
void DRW_cache_restart(void)
{
/* Save viewport size. */
@@ -2050,8 +2071,10 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
/* TODO(jbakker): Only populate when editor needs to draw object.
* for the image editor this is when showing UV's.*/
- const bool do_populate_loop = true;
+ const bool do_populate_loop = (DST.draw_ctx.space_data->spacetype == SPACE_IMAGE);
const bool do_annotations = drw_draw_show_annotation();
+ const bool do_region_callbacks = (DST.draw_ctx.space_data->spacetype != SPACE_IMAGE);
+ const bool do_draw_gizmos = (DST.draw_ctx.space_data->spacetype != SPACE_IMAGE);
/* Get list of enabled engines */
drw_engines_enable_editors();
@@ -2102,7 +2125,7 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
/* Start Drawing */
DRW_state_reset();
- if (DST.draw_ctx.evil_C) {
+ if (do_region_callbacks && DST.draw_ctx.evil_C) {
ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_PRE_VIEW);
}
@@ -2124,8 +2147,10 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
if (do_annotations) {
ED_annotation_draw_view2d(DST.draw_ctx.evil_C, true);
}
- GPU_depth_test(GPU_DEPTH_NONE);
- ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW);
+ if (do_region_callbacks) {
+ GPU_depth_test(GPU_DEPTH_NONE);
+ ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW);
+ }
GPU_matrix_pop_projection();
/* Callback can be nasty and do whatever they want with the state.
* Don't trust them! */
@@ -2143,7 +2168,7 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph,
DRW_draw_cursor_2d();
ED_region_pixelspace(DST.draw_ctx.region);
- {
+ if (do_draw_gizmos) {
GPU_depth_test(GPU_DEPTH_NONE);
DRW_draw_gizmo_2d();
}
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index 8836c43cd05..0757f840375 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -22,6 +22,7 @@ set(INC
../../blenlib
../../blentranslation
../../depsgraph
+ ../../draw
../../gpu
../../imbuf
../../makesdna
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 16bbca2a0c3..c8bdf4ec29c 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -47,11 +47,14 @@
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
+#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_platform.h"
#include "GPU_state.h"
+#include "DRW_engine.h"
+
#include "RNA_access.h"
#include "RNA_define.h"
@@ -3534,8 +3537,6 @@ void draw_nodespace_back_pix(const bContext *C,
Main *bmain = CTX_data_main(C);
bNodeInstanceKey active_viewer_key = (snode->nodetree ? snode->nodetree->active_viewer_key :
NODE_INSTANCE_KEY_NONE);
- float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f};
-
GPU_matrix_push_projection();
GPU_matrix_push();
wmOrtho2_region_pixelspace(region);
@@ -3552,74 +3553,27 @@ void draw_nodespace_back_pix(const bContext *C,
return;
}
+ GPU_matrix_push_projection();
+ GPU_matrix_push();
+
+ /* The draw manager is used to draw the backdrop image. */
+ GPUFrameBuffer *old_fb = GPU_framebuffer_active_get();
+ GPU_framebuffer_restore();
+ DRW_draw_view(C);
+ GPU_framebuffer_bind_no_srgb(old_fb);
+ /* Draw manager changes the depth state. Set it back to NONE. Without this the node preview
+ * images aren't drawn correctly. */
+ GPU_depth_test(GPU_DEPTH_NONE);
+
void *lock;
Image *ima = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
- GPU_matrix_push_projection();
- GPU_matrix_push();
-
/* somehow the offset has to be calculated inverse */
wmOrtho2_region_pixelspace(region);
-
const float x = (region->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
const float y = (region->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
- if (ibuf->rect || ibuf->rect_float) {
- uchar *display_buffer = NULL;
- void *cache_handle = NULL;
-
- if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B | SNODE_SHOW_ALPHA)) {
-
- display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
-
- if (snode->flag & SNODE_SHOW_R) {
- shuffle[0] = 1.0f;
- }
- else if (snode->flag & SNODE_SHOW_G) {
- shuffle[1] = 1.0f;
- }
- else if (snode->flag & SNODE_SHOW_B) {
- shuffle[2] = 1.0f;
- }
- else {
- shuffle[3] = 1.0f;
- }
-
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
- GPU_shader_uniform_vector(
- state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, shuffle);
-
- immDrawPixelsTex(&state,
- x,
- y,
- ibuf->x,
- ibuf->y,
- GPU_RGBA8,
- false,
- display_buffer,
- snode->zoom,
- snode->zoom,
- NULL);
-
- GPU_shader_unbind();
- }
- else if (snode->flag & SNODE_USE_ALPHA) {
- GPU_blend(GPU_BLEND_ALPHA);
-
- ED_draw_imbuf_ctx(C, ibuf, x, y, false, snode->zoom, snode->zoom);
-
- GPU_blend(GPU_BLEND_NONE);
- }
- else {
- ED_draw_imbuf_ctx(C, ibuf, x, y, false, snode->zoom, snode->zoom);
- }
-
- if (cache_handle) {
- IMB_display_buffer_release(cache_handle);
- }
- }
-
/** \note draw selected info on backdrop */
if (snode->edittree) {
bNode *node = snode->edittree->nodes.first;
@@ -3652,12 +3606,11 @@ void draw_nodespace_back_pix(const bContext *C,
immUnbindProgram();
}
}
-
- GPU_matrix_pop_projection();
- GPU_matrix_pop();
}
BKE_image_release_ibuf(ima, ibuf, lock);
+ GPU_matrix_pop_projection();
+ GPU_matrix_pop();
}
/* return quadratic beziers points for a given nodelink and clip if v2d is not NULL. */