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-rw-r--r--source/blender/editors/include/ED_screen.h1
-rw-r--r--source/blender/editors/screen/screen_ops.c14
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
3 files changed, 16 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 588b046a0fb..c8f123992a1 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -124,6 +124,7 @@ void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, int mute
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);
bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm);
+bScreen *ED_screen_animation_no_scrub(const struct wmWindowManager *wm);
/* screen keymaps */
void ED_operatortypes_screen(void);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index b157c914eda..1d31cc04e38 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3634,6 +3634,20 @@ bScreen *ED_screen_animation_playing(const wmWindowManager *wm)
return NULL;
}
+bScreen *ED_screen_animation_no_scrub(const wmWindowManager *wm)
+{
+ wmWindow *win;
+
+ for (win = wm->windows.first; win; win = win->next) {
+ if (win->screen->animtimer) {
+ return win->screen;
+ }
+ }
+
+ return NULL;
+}
+
+
/* toggle operator */
int ED_screen_animation_play(bContext *C, int sync, int mode)
{
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0f4e05c230b..7f553fe8836 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3877,7 +3877,7 @@ static void view3d_main_area_draw_info(const bContext *C, Scene *scene,
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
wmWindowManager *wm = CTX_wm_manager(C);
- if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
+ if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_no_scrub(wm)) {
ED_scene_draw_fps(scene, &rect);
}
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {